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using System; using System.Windows.Input; namespace Demo.Commands { public sealed class DelegateCommand : ICommand { private readonly Action<Object> _executed; private readonly Func<Object, Boolean> _canExecute; public DelegateCommand(Action<Object> executed) : thi...
namespace EventsTimers { using System; /// <summary> /// Read in MSDN about the keyword event in C# and how to publish events. /// Re-implement the above using .NET events and following the best practices. /// </summary> class Test { static void Main(string[] args) ...
using FlappyBirds.Utils; using System; using System.Data; using System.Linq; using System.Windows.Forms; namespace FlappyBirds { public partial class Scores : Form { public Scores() { InitializeComponent(); } public void SetScores() { var items ...
using System.Web.Mvc; using ZiZhuJY.Web.UI.Attributes; namespace ZiZhuJY.Web.UI.Controllers { [Localization] public class GraphWorldController : Controller { // // GET: /GraphWorld/ public ActionResult Index() { return View(); } } }
using System; using System.Collections.Generic; namespace CalcGUI { class Operations { // class contains all mathematical operation-related functions public static string getFinalAns(List<string> input) { // loop through final formatted list // pass numbers and...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenuManager : MonoBehaviour { public void StartButton () { SceneManager.LoadScene("Game"); } public void AboutButton () { SceneManager....
namespace Bindable.Linq.Tests.Unit.Aggregators { internal class AverageAggregatorTests {} }
using Dynamia.BillingSystem.BusinessManager; using System.Collections.Generic; namespace Dynamia.BillingSystem.SQLDAO { /// <summary> /// Class facade of data access objects. /// </summary> /// <!--Modificado por: Daniel G. Merchan B.--> /// <!--Modificado el: 04:31 p.m. 06/08/2014.--> public ...
namespace Braspag.Domain.Interfaces.UnityOfWork { public interface IUnitiOfWork { } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using System.Collections.Concurrent; using System.ComponentModel.Composition; using System.Diagnostics; using System.Threading.Tasks; using Microsoft.C...
using System; using System.Collections.Generic; using System.Text; namespace AgentStoryComponents { public class UserExistsException : Exception { public UserExistsException(string msg) : base(msg) {} } public class UserMayNotClone : Exception { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Collections; public class PacketUtil { public static void WriteByte(List<byte> buffer, byte v) { byte[] bytes = TypeConvert.GetBytes(v); buffer.AddRange(bytes...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace FirstWebApp.Data { public class ApplicationDbContext : IdentityDbContext { public ApplicationDbContext(DbContextOptions<Application...
using System; using System.Collections.Generic; using System.Text; namespace Chess2_redo { class Pawn : Piece { string direction; bool firstmove = true; Piece[,] temp_b; public Pawn(string newName, int one, int two, string clr) { this.Id = newName; ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; public class Abilities : MonoBehaviour { public Renderer groundRenderer; public Collider groundCollider; public GameObject[] ParticleExamples; public int exampleI...
using System; using MXDbhelper.Common; namespace MXQHLibrary { [TableView("Sys_EntityProperty")] public class EntityProperty { /// <summary> /// 实体名 /// </summary> [ColumnProperty(Key.True)] public string EntityName { get; set; } /// <summary> /// 栏位名...
#region License /* Copyright (c) 2009 - 2013 Fatjon Sakiqi Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, ...
using BPiaoBao.Common.Enums; using BPiaoBao.DomesticTicket.Domain.Models.Orders.Behaviors; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Orders.States { [OrderState(EnumOrderStatus.ApplyBabyFail)] public class ApplyBabyFailS...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LockToBoundaries : MonoBehaviour { public GameObject myTerrain; // link from inspector or obtained via GetComponent / Object.Find //this value is used to further clamp the camera away from the edge. //Transform wi...
using kolekcje; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace serializacja { public interface IConverter { void Serializuj<T>(T g,string n); T DeSerializuj<T>(string plik); } }
using MapOnlyExample.Service; using MapOnlyExample.Service.ViewModel; using System; using System.Linq; using System.Windows.Forms; namespace MapOnlyExample.WinformDemo { public partial class fmMain : Form { private UserService userService; public fmMain() { userService = n...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Aroma_Violet.Models; namespace Aroma_Violet.Controllers { public class UserController : Controller { [Authorize] public ActionResult Index(string spec = "User") { ...
using System; namespace LegoMinfigures.Legs { enum Shoes { CowboyBoots, SpaceBoots, Sandals, SteelToeBoots, ShelltoeAdidas, None } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenQA.Selenium.Firefox; using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using OpenQA.Selenium.Interactions; using System.Windows.Forms; using System.Threading; using System.Text.RegularExpressions; namespace ShoppingVisa { [TestCl...
using System; using System.Collections.Generic; using System.Text; namespace Passenger.Core.Domain { public class Passenger { public Guid Id { get; set; } public Guid UserId { get; set; } public Node Address { get; set; } } }
using System; using System.Linq; using System.Threading.Tasks; using DSharpPlus; using DSharpPlus.Entities; using DSharpPlus.SlashCommands; using Requestrr.WebApi.RequestrrBot.Locale; namespace Requestrr.WebApi.RequestrrBot.ChatClients.Discord { public class DiscordPingWorkFlow { private readonly Inte...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("BoosterDbfRecord")] public class BoosterDbfRecord : DbfRecord { public BoosterDbfRecord(IntPtr address) : this(address, "BoosterDbfRecord") { } public BoosterDbfRecord(IntPtr address, string cl...
using ControlObraAPI.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; namespace ControlObraAPI.Controllers { public class GeneralViewFilterController : ApiCont...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GestDep.Entities { public partial class Gym { public Gym() { Offers = new List<Activity>(); Has = new List<Room>(); } public Gym...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Controle.View { public class SaidaView { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace transGraph { public partial class viewDataBill : Form { string clientId; string billUin; dbFacade db = new dbFa...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AttackDeflect : BattleAttack { [Header("反彈")] [Space(5)] [Range(0f, 3f)] public float speedMultiplier; public bool toOrigin; public GameObject projectileOnHitParticle; public AudioClip projectileOn...
using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace HackerRank_HomeCode { public class MaxMin { public void FindMindist() { int n = Convert.ToInt32(Console.ReadLine()); int k = Convert.ToInt32(Console.ReadLine()); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class battleScript : MonoBehaviour { public enum BattleState { player1Phase1, player2Phase1, player1Phase2, player2Phase2 } public GameObject player1Prefab; public GameObject player2Prefab; Ga...
using System; using System.ComponentModel.DataAnnotations; namespace esstp.Models.ViewModels { public class PortfolioPageViewModel { public int Id { get; set; } //portfolio public string Position { get; set; } //portfolio public string Name { get; set; } //market public string ...
namespace ChainOfResponsibility { using System; public class Euro50Dispenser : Dispenser { private readonly int noteValue = 50; public override void Dispense(Currency currency) { int requestAmount = currency.GetAmount(); if (requestAmount >= this.noteValue)...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Humain { public enum Building { House, Casern, Farm } public enum Unite { Farmer, Soldier } }
namespace Meziantou.Analyzer.Rules; internal enum OptimizeLinqUsageData { None, UseLengthProperty, UseLongLengthProperty, UseCountProperty, UseFindMethod, UseFindMethodWithConversion, UseIndexer, UseIndexerFirst, UseIndexerLast, DuplicatedOrderBy, CombineWhereWithNextMethod...
using System; using UnityEngine; public class ImageScrollRect : MonoBehaviour { private const float SlideTime = 0.25f; private const float HoldTime = 3f; public Rect _rect; public Texture2D[] _images; private float _time; private int _index; private RenderTexture _target; private void Start() { } pr...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("BnetBar")] public class BnetBar : MonoBehaviour { public BnetBar(IntPtr address) : this(address, "BnetBar") { } public BnetBar(IntPtr address,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using Aga.Controls.Tree; using System.Drawing; namespace DBManager { public class treeItem : Node { public string nodeText {get; set;} public string fieldType { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.Cashbag.Domain.Models { public class ReadyAccount { /// <summary> /// 现金账户余额 /// </summary> public decimal ReadyBalance { get; set; } /// <summary> /// 冻结金额 ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="InventoryReportsController.cs" company="Eyefinity, Inc."> // Eyefinity, Inc. - 2013 // </copyright> // <summary> // Defines the SalesReportsController type. // </summary> /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security.Cryptography; namespace QuickCollab.Security { public class PasswordHashService { private Random _random; public PasswordHashService() { _random = new Random(DateTim...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public interface TutorialPart { bool IsDone(); void Play(); }
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using MediatR; using VehicleManagement.Application.Common.Interfaces; using VehicleManagement.Domain.Entities; namespace VehicleManagement.Application.Queries.Brands { public static class GetBr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class MoveObject : MonoBehaviour { public Vector3 endPoint; private Vector3 originPoint; bool isOrigin; Rigidbody rigidbody; private void Start() { originPoint = transform.position;...
using System; using System.Data; using System.Data.SqlClient; using System.Data.SqlServerCe; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace Switchex { public class Profile { public static int newProfileID { get; set; } public string ProfileName { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuzzyLogic.Operations { public class Union : IBinaryOperation { public double Operate(double operand1, double operand2) => Math.Max(operand1, operand2); } }
using Requestrr.WebApi.config; using Requestrr.WebApi.RequestrrBot; namespace Requestrr.WebApi.Controllers.ChatClients { public class BotClientSettingsProvider { public BotClientSettings Provide() { dynamic settings = SettingsFile.Read(); return new BotClientSettings ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelGeneratorManager : MonoBehaviour { public float[,] positions; public float[,] scales; public float[] zRotations; public string[] names; public int levelHeight; pu...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace kamidori_asm { class CompileScript { struct Label { public string label; public int id; // so i can reuse this struct for the string labels. being lazy a bit here p...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; /** * * name : IUnitOfWork.cs * author : Aleksy Ruszala * date : 29/04/2019 * * */ namespace Application.Repo.Contracts { public interface IUnitOfWork : IDisposable { Task...
using System; using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json.Linq; namespace Requestrr.WebApi.Extensions { public static class HttpResponseMessageExtensions { public static async Task ThrowIfNotSuccessfulAsync(this HttpResponseMessage responseMessage, string message, Func<d...
using System; using System.IO; using System.Reflection; using System.Windows; namespace BusyBox.Helpers { public static class ResourceHelper { public static T Get<T>(string resourceName) { var assembly = Assembly.GetExecutingAssembly(); using (var stream = assembly.Get...
using System; using TravelertApp.ViewModels; using TravelertApp.Views; using TravelertApp.Views.ProfilePageUsers; using TravelertApp.Views.RegisterUsers; using TravelertApp.Views.TabbedPageUsers; using Xamarin.Essentials; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace TravelertApp { public partial class...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace NETTWO_Files2 { public partial class Form1 : Form { public Fo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Webshop.Data { public class OrderDto { //Tárolt adatok public string UserId { get; set; } public string PaymentMetod { get; set; } public string ShippingMethod { get; se...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CaseConverter { public class Utility { //log private static StringBuilder sbLog = new StringBuilder(); public static List<string> GetExcelFiles() { List<string...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FeelingGoodApp.Models { public class LocationViewModel { public LocationViewModel(string name, string formattedAddress, float rating) { Name = name; FormattedAddr...
using Checkout.Payment.Processor.Domain.Models.Enums; using Checkout.Payment.Processor.Seedwork.Extensions; using MediatR; using System; namespace Checkout.Payment.Processor.Domain.Commands { public class UpdatePaymentCommand : IRequest<ITryResult> { public Guid PaymentId { get; set; } public ...
using System; namespace IndependienteStaFe.Models { public class UserUpdate { public string token { get; set; } public string name { get; set; } public string Lastname { get; set; } public string Id { get; set; } public string Emal { get; set; } public string Pa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace sales_management_system { public partial class 入庫情報 : Form { public 入庫情報(strin...
using Microsoft.AspNetCore.SignalR; using Microsoft.Data.SqlClient; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using SignalR.API.Hubs; using SignalR.API.Migrations; using SignalR.API.Utils; using System; using System.Threading.Tasks; namespace SignalR.API.Services { public class...
// // This source code is licensed in accordance with the licensing outlined // on the main Tychaia website (www.tychaia.com). Changes to the // license on the website apply retroactively. // using System; using Protogame; using Protogame.SHMUP; using Microsoft.Xna.Framework; namespace RedMeansGo.Entities { publi...
using System; namespace iQuest.VendingMachine.PresentationLayer.DisplayConfiguration { internal class DisplayBase { protected void DisplayLine(string message, ConsoleColor color) { ConsoleColor oldColor = Console.ForegroundColor; Console.ForegroundColor = color; ...
using System; using System.Collections.Generic; using System.Net.Sockets; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters; using System.Runtime.Serialization.Formatters.Binary; namespace ITWServer.Network { public class PacketHandler { private Dictionary<Type, List<...
using System; using System.Collections.Generic; using System.Linq; namespace Roylance.Common { public static class ObjectExtensions { public static void CheckIfNull(this object item, string propertyName) { if (item == null) { throw new ArgumentNullException(propertyName); } } public static IEn...
using Assets.Scripts.Overlay.MainMenu; using Assets.Scripts.Player; using Assets.Scripts.RobinsonCrusoe_Game.Characters; using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes; using Assets.Scripts.RobinsonCrusoe_Game.Level; using Assets.Scripts.RobinsonCrusoe_Game.RoundSystem; using System; using System.Collections;...
using Checkout.Payment.Processor.Seedwork.Interfaces; namespace Checkout.Payment.Processor.Seedwork.Models { public class DomainNotificationEvent : IDomainNotificationEvent { public DomainNotificationType Type { get; set; } public string Message { get; set; } } }
using System.Collections.Generic; namespace SFA.DAS.Notifications.Messages.Commands { public class SendEmailCommand { public string TemplateId { get; } public string RecipientsAddress { get; } public IReadOnlyDictionary<string, string> Tokens { get; } public SendEmailCommand(s...
using Bb.Expressions.CsharpGenerators; using System; using System.Collections.Generic; using System.Diagnostics.SymbolStore; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; namespace Bb.Expressions { ...
using GalaSoft.MvvmLight.Command; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.Client.UIExt { /// <summary> /// 带分页的基础视图模型 /// </summary> public abstract class PageBaseViewModel : BaseVM { #region 构造函数 /// <summary> ...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CMS_Tools.Authen { public partial class LoginGG : System.Web.UI.Page { protected void Page_Load(objec...
using System; using System.IO; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; using System.IO.Ports; using System.Windows.Controls; using System.Runtime.InteropServices; using System.Windows.Shapes; using System.Wi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BDProj { public partial class AddAuthor : Form { AddBook addBook; publ...
using System; using System.Collections.Generic; using System.IO; using WpfIntro.Models; namespace WpfIntro.DataAccessLayer.Common { public interface IFileAccess { int CreateNewMediaItemFile(string name, string url, DateTime createTime); int CreateNewMediaLogFile(string logText, MediaItem logMe...
using System; using System.IO; using System.Threading.Tasks; using Medit1.Models; using Microsoft.AspNetCore.Http; namespace Medit1.Utils { public static class ImageAdder { public static async Task<Image> AddImage(IFormFile photoFile, Cruise cruise) { var imageName = $"{Guid.NewGu...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Profiler : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Profiler o = new Profiler(); LuaObject.pushValue(l, true); LuaObject.pushValue(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TourCrawler { public class KeyWord { public string Province { get; set; } public string Keyword { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using QTHT.BusinesLogic; using C1.Win.C1FlexGrid; using DanhMuc.DataAccess; using CGCN.DataAccess; using DanhMuc.BusinesLogic; using QT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sunny.Lib; namespace UploadBatch { public class Const { public static FileLogger BatchFileLogger = new FileLogger( () => { string path = Env...
using System.Collections.Immutable; using System.Composition; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.Text; namespace Meziantou.Analyzer.Rules; [ExportCodeFixProv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Newtonsoft.Json; using System.Collections.Generic; namespace MailerQ.Mime { /// <summary> /// This represent a Mime json message /// See https://www.responsiveemail.com/json/introduction for more info /// </summary> [JsonObject( NamingStrategyType = typeof(LowercaseNamingStrategy), ...
using System; namespace ReadyGamerOne.Rougelike.Person { public interface IInteractablePerson { bool IfInteract { get; } Action<AbstractPerson> OnInteract { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.SqlClient; using System.Data; using System.Text; namespace WebService.Datos { public class Conexion { string cadenaBD = "Data Source=CÉSAR-PC\\SQLEXPRESS;Initial Catalog=UsersBD;Integrated Security=T...
using System.ComponentModel.DataAnnotations; namespace EducationManual.Models { public class TaskForStudent { [Key] public int? TaskId { get; set; } public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ControlValveMaintenance.Models { class Users : ObservableCollection<User> { /// <summary> /// DEFAULT CONSTRUCTOR ///...
using Microsoft.ApplicationInsights; using System; using System.Collections.Generic; namespace TheLastSlice { public class AppInsightsClient { private TelemetryClient TelemetryClient { get; set; } private Guid UserGuid { get; set; } private Guid SessionGuid { get; set; } privat...
namespace Boxes { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class Box { private Point upperLeft; private Point upperRight; private Point bottomLeft; private Point bottomRigh...
using FeedsProcessing.Models; using System; using System.ComponentModel.DataAnnotations; using System.Text.Json; namespace FeedsProcessing.Validation { public interface INotificationModelValidator { public ValidationResult Validate(NotificationModel model); } public class NotificationModelVal...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public float rotateSpeed; private Vector3 offset; public float speed; void LateUpdate () { if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.Tab)){ if (Input....
using ByteBank; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestaDivisao_LidandocomERROS { class Program { static void Main(string[] args) { try { Metodo(); } ...
using System; using System.Collections.Generic; namespace SchedulerTask { /// <summary> /// Формирование фронта /// </summary> class FrontBuilding { private List<Party> party; private List<IOperation> operations; private EquipmentManager equipmentManager; public Fr...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.ComponentModel.DataAnnotations { public class TableNameAttribute : Attribute { ...
using Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repository.Interface { public interface ICategoryRepository { List<category> GetAll(); List<category> GetAll(group_manager manager); } }
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Da...
namespace SampleConsoleApplication { using System; public class Startup { public static void Main(string[] args) { SampleDataImporter.Create(Console.Out).Import(); } } }