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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Activity : MonoBehaviour { [SerializeField] private Nutrient.NutrientType _nutrientType; [SerializeField] private UnityEvent OnStartHold = new UnityEvent(); [SerializeField] pr...
using DDDStore.Domain.Interfaces.Repositories; namespace DDDStore.Domain.Interfaces.Services.Department { public class RelationshipService : IRelationshipService { readonly ICustomerRepository _customerRepository; public RelationshipService(ICustomerRepository customerRepository) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Media3D; namespace advCG.Background { class Color { public static Color operator /(Color lhs, int fac) { Color ret = new Color(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; public partial class AARMSPage : System.Web.UI.Page { string obj_Authenticated; PlaceHolder maPlaceHolder; UserControl obj_Tabs; UserControl obj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CTCT.Util; using CTCT.Components.EmailCampaigns; using CTCT.Components; using CTCT.Exceptions; namespace CTCT.Services { /// <summary> /// Performs all actions pertaining to the Contacts Collection. /// </summary> ...
using System; using System.Drawing; using System.Windows.Forms; namespace FreeUI.Controls.Label { public class FreeUILabel : System.Windows.Forms.Label{ public FreeUILabel() { SetStyle( ControlStyles.UserPaint, true ); } /// <summary> /// Sobrescreve a alteração de cor...
namespace _6.BirthdayCelebrations.Models { public interface IBirthday { string Birthday { get; } } }
using UnityEngine; using System; [CreateAssetMenu(fileName = "Input" , menuName = "Input")] public sealed class MobileInput : ScriptableObject { public const int DeadZoneSqr = 125 * 125; /// <summary> /// Indicates if most input controls shall be returned inverted /// </summary> public bool Invert...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Diagnostics; using System.IO; namespace Benchmarks.Utility.Helpers { public class DotnetHelper { private st...
using System; namespace RMAT3.Common { public class RmatException: Exception { public RmatException(string errDesc, Exception e):base(errDesc,e) { } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MageQ : Ability { private float duration; private float durationRemaining; private float damageReduction; private float healPercentOnCast; private MageQ() { usesLeft = 1; ...
using System.Collections.Generic; namespace SLua { public class CjsonLib { public static void Reg(Dictionary<string, LuaCSFunction> reg_functions) { reg_functions.Add("cjson", LuaDLL.luaopen_cjson); } } }
using UnityEngine; using System.Collections; public class Enemy : MonoBehaviour { public Nexus Nexus; private Vector2 vector; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void FixedUpdate () { move (); turn (); } void move () { /...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; name...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using PDV.DAO.Enum; using PDV.VIEW.App_Context; using System; using System.Windows.Forms; namespace PDV.VIEW.Forms.Cadastro { public partial class FCA_Portaria : DevExpress.XtraEditors.X...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Note : MonoBehaviour { [SerializeField] private float speed = -4; [SerializeField] private GameObject deathParticles; private NoteType noteType; private Rigidbody2D rb; void Start() { r...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces; namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.Impl.DbImp...
namespace MobileService45.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("APP.LOGS")] public partial class LOG { public decimal ID ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Web; using System.Web.Caching; using System.Web.Mvc; namespace App.Server.Models.Markup { public class TemplateProvider { //private CxSlM...
using System.Collections; using System.Collections.Generic; using UnityEngine; //計算系をまとめる namespace Smy.Math { public class MathExtension { /// <summary> /// 3次元のベジェ曲線 /// </summary> /// <param name="ct">現在時間</param> /// <param name="et">終了時間</param> /// <param ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 入力。インプットマネージャ編集。 */ /** NInput...
using System; using System.Collections.Generic; using System.Text; namespace SafeSpace.core.Models { public class AppUserReportItemDetail { public long Id { get; set; } public long ReportId { get; set; } public long ItemDefinitionId { get; set; } public bool? BoolValue { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _17单例模式 { class Program { static void Main(string[] args) { Console.WriteLine(A.Instance.volume); } } /// <summary> ...
//using System.Collections.Generic; //using System.Net; //using System.Web.Mvc; //using DevDevDev.Infrastructure; //using DevDevDev.Models; //using DevDevDev.Services; //namespace DevDevDev.Controllers //{ // public class VotingController : Controller // { // private readonly VoteService _voteService = n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SharpDX; using SharpDX.Direct3D11; using SharpDX.DXGI; using Buffer = SharpDX.Direct3D11.Buffer; using Common; namespace LoadMeshes.Application { class MeshRenderer: Common.Rend...
using Hl7.Fhir.Model; using Hl7.Fhir.Rest; using LockStepBlazor.Application; using LockStepBlazor.Application.Fhir.Queries; using LockStepBlazor.Application.Interfaces; using LockStepBlazor.Data.Models; using LockStepBlazor.Data.Services; using System.Collections.Generic; using System.Threading.Tasks; namespace Lock...
using UnityEngine; using UnityEngine.Events; namespace ACO.Helper { public class ObjectActivator : MonoBehaviour { public bool DefaultState = true; public bool InvertEvent = false; public UnityEvent OnActivate = new UnityEvent(); public UnityEvent OnDeactivate = new UnityEvent...
using Eventual.EventStore.Core; using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Concurrency; using System.Reactive.Linq; using System.Text; namespace Eventual.EventStore.Readers.Reactive { public static class EventStoreObservables { private const int NumberOfRe...
using Enrollment.Bsl.Business.Requests; using Enrollment.Bsl.Business.Responses; using Enrollment.Forms.Configuration; using Enrollment.Forms.Configuration.DataForm; using Enrollment.XPlatform.Directives; using Enrollment.XPlatform.Directives.Factories; using Enrollment.XPlatform.Flow.Requests; using Enrollment.XPlatf...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataLayer.PerfilesData { public class PerfilesData:DataBase { #region Constructores public PerfilesData(Conexion.DAOFactory factory) : base(factory) ...
namespace BankSYS { class Transaction { public string TransactionID { get; set; } public string account { get; set; } public string type { get; set; } public string amount { get; set; } public string note { get; set; } public string debtor { get; set; } p...
using System; using UnityEngine; namespace syscrawl.Game.Models.Levels { public class CreateNodeConnection { public Vector3 From { get; set; } public Vector3 To { get; set; } public GameObject Container { get; set; } } }
using System; using Pidgin; using ODataQuery.Nodes; using static Pidgin.Parser; using static Pidgin.Parser<char>; namespace ODataQuery.Parsers { static class Literals { // Required Whitespace public static readonly Parser<char, Unit> RWS = Char(' ').SkipAtLeastOnce(); // Bad Whitespace ...
using System.Collections.Generic; using System.Linq; using StreetFinder.AbbreviationsFilter; namespace StreetFinder.CombineFilter { public class StreetTokenCombiner { private readonly List<string> _tokensList = new List<string>(); private int _index = -1 ; private string lastToken; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SSOProjectOne.Models { public class UserTotenInput { public string UserCode { get; set; } public string Toten { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServerMonitor.Lib; using ServerMonitor.Lib.Data; using ServerMonitor.Lib.Network; namespace ServerMonitor.NetworkAccess { public class Monitor : IMonitor { public Monitor() ...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using PokuponTestAutomation.Driver; namespace PokuponTestAutomation.Pages { class MainPage : BasePage { private const string BASE_URL = "https://pokupon.by/"; private const string LOGOUT_XPATH = ".//*[@id='b-outer']/div[1]/div/...
namespace JarvOS { public class Location { public string Address { get; private set; } public float Latitude { get; private set; } public float Longitude { get; private set; } public Location(string address) { Address = address; } public void SetLatitudeAndLongitude(float latitude, float longitude)...
using System; using System.Collections.Generic; using System.Fabric; using System.Threading; using System.Threading.Tasks; using Microsoft.ServiceFabric.Services.Communication.Runtime; using Microsoft.ServiceFabric.Services.Runtime; using Microsoft.ServiceBus.Messaging; using ProvisionApp.Model; using Microsoft.Servic...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CHSystem.Models { public class Event : BaseModel { public string Name { get; set; } public int HallID { get; set; } public DateTime Start { get; set; } public DateTime End { get; set...
using System; namespace IMDB.Api.Repositories.Interfaces { public interface IMovieGenreRepository : IGenericRepository<Entities.MovieGenre> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerrankSolutionConsole { class strange_advertising : Challenge { public override void Main(string[] args) { int n = Convert.ToInt32(Console.ReadLine()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Duello { //inheritance dari class budget public class Expense : Budget { //penerapan liskov substitution berupa class income dan expense dapat digunakan tanpa mengubah beha...
/////////////////////////////////////////////////////////// // OneDimensional.cs // Implementation of the Class OneDimensional // Generated by Enterprise Architect // Created on: 05-???-2018 19:15:47 // Original author: HP /////////////////////////////////////////////////////////// public abstract class O...
using DataModel; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; namespace WebMarket.api { public class MenuController : ApiController { public LetterMenu Get() { return new LetterMenu(); } } }
using System; using System.Collections.Generic; namespace BankClassLib { public class Bank : IBank { public string BankName { get; } public double Inventory { get; } int accountCounter; List<Account> Accounts; #region Constructor public Bank(string bankName, ...
using System.Collections.Generic; public class SplitString { public static string[] Solution(string str) { List<char> list = new List<char>(); List<char> list1 = new List<char>(); List<string> list2 = new List<string>(); string[] strArray; char character = '_'; if(str.Length % 2 == 0...
using Common; using Models.DAO; using Models.EF; using OnlineShop.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace OnlineShop.Areas.Admin.Controllers { public class UserController : BaseController { // Trang danh sách User ...
using System; using System.Collections.Generic; using UnityEngine; public class Ctrl : MonoBehaviour { [HideInInspector] public Model Model => FindObjectOfType<Model>(); [HideInInspector] public View View => FindObjectOfType<View>(); [HideInInspector] public AudioManager audioMa...
// Contains types that are common among RF Toolkits and Modular Instruments wrappers. using System; using System.Runtime.InteropServices; namespace NationalInstruments.ModularInstruments.Interop { [StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] public struct NiComplexNumber ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Doppler { public class DopplerListener : MonoBehaviour { private Vector3 prevPosition; private Vector3 position; private float moveDist; private float speed; private void Start() ...
using System; using System.IO; using System.Threading.Tasks; using System.Xml; using System.Xml.Schema; using System.Xml.Xsl; namespace TransformerXML { public class Transformer { public string InputXML { get; set; } public string InputXSD { get; set; } public string OutputXML { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ArmadaEngine.TileMaps; using ArmadaEngine.Helpers; using Microsoft.Xna.Framework.Input; namespace ArmadaEngine.Scenes.TestSce...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TelemetryBsonSerializationConfiguration.cs" company="Naos Project"> // Copyright (c) Naos Project 2019. All rights reserved. // </copyright> // --------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ServiceModel; using DataBase; namespace Contract { /// <summary> /// An interface with abstract methods /// </summary> [ServiceContract] public interface IContract {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using Xceed.Wpf.Toolkit; using System.Windows; class Validator_cpf_cnpj { public void alertaCPFInvalido() { //Insira CPF //var tx_NumeroCPF...
namespace LearningSignalR.Db { public enum DbRepositoryResultStatus { Success, Error, NotFound, Created, Updated, Deleted, NotAuthorized, InvalidToken, TokenExpired, Unknown, } }
namespace Unosquare.WaveShare.FingerprintModule { using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using SerialPort; /// <summary> /// Our main character representing the WaveShare Fingerprint reader module. //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DataStructures.Utility { /*public class Int32EqualityComparer : EqualityComparer<int> { /// <summary>Empty constructor.</summary> public Int32EqualityComparer() { } /// <sum...
using System; using UnityEngine; public class UIManager : MonoBehaviour { [SerializeField] protected GameObject mainUIParent = null; private bool isShowed = false; public event Action OnShowUI = null; public event Action OnHideUI = null; public virtual void ShowUI(bool useEvent) { ...
using System.Net; namespace MvcMonitor.Models.Factories { public class StatusCodeFactory : IStatusCodeFactory { public HttpStatusCode Create(string httpStatusCode) { int statusCode; if (!int.TryParse(httpStatusCode, out statusCode)) { return...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using BusinessLogic.Common; using BusinessLogic; using DataAccess; using MediathekClient.Common; namespace MediathekClient.Forms { public partial cla...
using System; using System.Drawing; using System.Collections.Generic; using System.IO; using Grasshopper.Kernel; using Rhino.Geometry; namespace Aggregator { public class Aggregator : GH_Component { /// <summary> /// Each implementation of GH_Component must provide a public /// const...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Game; using Game.Characters; using Game.Interfaces; using Game.Objects; namespace Game { class HeroMove : IMove { public bool Block(Position _position, string _move, Generics[,] _generic) { ...
using Infrastructure.Configuration; namespace Infrastructure.UserIdentity { public static class DomainUserExtensions { public static bool IsBan(this DomainUser user) { return user.IsMemberOf(Configurations.BanGroup); } public static bool IsGiperAdmin(this DomainUser...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; using VSchool.Data.Entities; namespace VSchool.Data.Mapping { public class StudentMap : EntityConfiguration<Student> { public override void Con...
using System; using System.Collections.Generic; using System.Linq; namespace Calcifer.Engine.Scenery { public class MapBuilder { private readonly Stack<EntityDefinition> entityStack; private readonly Map map; private string currentComponent; public MapBuilder() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.SNT { public class SIT_SNT_MUNICIPIO { public Int64? edoclave { set; get; } public Int64? paiclave { set; get; } public DateTime munfecbaja { set; get; } public string mundescri...
using System; namespace Panoptes.Model.Charting { public struct InstantChartPoint : IInstantChartPoint { public DateTimeOffset X { get; set; } public decimal Y { get; set; } public InstantChartPoint(DateTimeOffset x, decimal y) { X = x; Y = y; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using TMPro; public class PutMessenger : MonoBehaviour { public TextMeshPro textBox; readonly string getURL = "https://us-central1-affable-armor-266916.cloudfunctions.net/hello-world-fun...
using System; using System.Data; using System.Collections.Generic; namespace DriveMgr.IDAL { /// <summary> /// 角色接口(不同的数据库访问类实现接口达到多数据库的支持) /// </summary> public interface IRole { /// <summary> /// 根据用户id获取用户角色 /// </summary> DataTable GetRoleByUserId(int id); ...
namespace Logic.TechnologyClasses { public class ResearchArchive { } }
using UnityEngine; using System.Collections; public class Tile : MonoBehaviour { Base baseObject; public GameObject buildingDisplay; public GameObject house; public GameObject tile; GameController gameController; Tile tileSpawn; // Use this for initialization void Start () { baseOb...
// <copyright file="MonitorService.cs" company="kf corp"> // Licensed under the Apache 2.0 license // </copyright> namespace McServerStarter { using System; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Threading; using System.Threading.Tasks; ...
using RimWorld; using Verse; using Verse.AI; namespace sd_luciprod; public class WorkGiver_sd_luciprod_TakeLuciOutOfDistillery : WorkGiver_Scanner { public override ThingRequest PotentialWorkThingRequest => ThingRequest.ForDef(ThingDefOf.sd_luciprod_distillery); public override PathEndMode PathEndMod...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class ItemSpawner : MonoBehaviour { public GameObject[] items; Vector3 GetRandomPosition(float Radius) { Vector3 randomDirection = Random.insideUnitSphere * Radius; randomDirection += transform.position...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SampleList { public class List { public List next; public int value; public List(int setValue) { value = setValue; } public int Count() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace sales_management_system { public partial class 出庫管理 : Form { public DBcomponen...
using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; using CoreAnimation; using CoreGraphics; using App1; using App1.iOS.Renderers; [assembly: ExportRenderer(typeof(AboutPage), typeof(AboutPageRenderer))] namespace App1.iOS.Renderers { public class AboutPageRenderer : PageRenderer { protected overri...
namespace E09_FrequentNumber { using System; using System.Linq; public class FrequentNumber { public static void Main(string[] args) { // Write a program that finds the most frequent number // in an array. // Example: // input ...
using CRM.Data; using CRM.Model; using CRM.Service.Services.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CRM.Service { public class RegionService: IRegionService { private readonly IRepository<Region> regionRe...
using Ghost.Utility; using System; using UnityEngine; namespace RO { public class ObjectHolder : ResourceHolder { public bool immediately; public Object obj { get; private set; } public ObjectHolder(Object o, bool imd = false) { this.obj = o; this.immediately = imd; } protected overrid...
using System.Collections.Generic; using OwnerPets.Data; namespace OwnerPets.Services { public interface IPetsService { PetsClassified GetPetsClassified(); } }
using KnapsackProblem.Common; using KnapsackProblem.ConstructiveVersion.Strategies; using KnapsackProblem.Exceptions; using KnapsackProblem.Helpers; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace KnapsackProblem.ConstructiveVersion { class ConstructiveVersionHandler:...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DataAccessLayer.Entities; using DataAccessLayer.Assets; using MySQL.Data.EntityFrameworkCore; using MySql.Data.MySqlClient; using MySql.Web; using System.Data; namespace DataAccessLayer.EOperatio...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace EscolaHeriditaria { public partial class ProfessorForm : BaseForm { ...
namespace CXO.ProgrammingAssignments.ORM.Interfaces { public enum DbType { Prota, Defteros } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ComplexTerrainGen : MonoBehaviour { public ComputeShader ComplexTerrainGenerator; [Header("Terrain Settings")] public Vector3 size; [Header("Debug")] public GameObject...
using ProConstructionsManagment.Desktop.Models; using System.Collections.ObjectModel; using System.Threading.Tasks; namespace ProConstructionsManagment.Desktop.Services { public interface IProjectsService { Task<ObservableCollection<Project>> GetAllProjects(); Task<ObservableCollection<Projec...
using UnityEditor; using UnityEditorInternal; using UnityEngine; namespace DialogSystem.ScriptObject.Editor { [CustomEditor(typeof(DialogCharacterAsset))] public class DialogCharacterAssetEditor:UnityEditor.Editor { [MenuItem("ReadyGamerOne/DialogSystem/ShowDialogCharacters")] public static...
using System; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; using Microsoft.OpenApi.Models; namespace Iti.Challenge.RestApi.Dependencies { public static class SwaggerInjection { public static void AddSwaggerDocService(this IServiceCollection services) { ...
namespace Models.RegularGame { public struct StructRegularGame: IRegularGame { public string Id { get; set; } public string Name { get; set; } public int Price { get; set; } public int MaxPlayers { get; set; } public int CurrentPlayers { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking.Match; //data transfer object to handle internet and lan workspace public class WorkspaceNetworkInfo { public MatchInfoSnapshot internetMatch; public LanConnectionInfo localMatch; //returns if ...
/* Copyright 2018 | 2153735 ONTARIO LTD | https://Stru.ca Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to ...
using System; using System.Data; using System.Collections.Generic; using System.Text; using CGCN.Framework; using Npgsql; using NpgsqlTypes; using CGCN.DataAccess; namespace HoaDonDataAccess.DataAccess { /// <summary> /// Mô tả thông tin cho bảng tblhoadontra /// Cung cấp các hàm xử lý, thao tác với bảng t...
using Emanate.Core.Configuration; namespace Emanate.Delcom.Admin.Devices { public partial class DelcomDeviceManagerView { private DelcomDeviceManagerViewModel viewModel; public DelcomDeviceManagerView() { InitializeComponent(); } public override async void...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; namespace CTCT.Components.MyLibrary { /// <summary> /// Base class for MyLibrary /// </summary> [DataContract] [Serializable] public class BaseLibrary : Component { /// <summary> ///...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace BarinakProjesi.DATA.Context { public class HayvanCinsleri { [Key] public int id { get; set; } [Display(Name = "Hayvanın Cinsi")] public ...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hiraya.Domain.MongoDBCollections.Entities { /// <summary> /// Individual / Business Accounts of tax paying entity /...
using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Executor.Console.Executors; using Executor.Console.Util; namespace Executor.Console.Job { public class ParentJob : VoidJob { private readonly JobExecutor _executor; private readonly string _name; ...