text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class Activity : MonoBehaviour
{
[SerializeField]
private Nutrient.NutrientType _nutrientType;
[SerializeField]
private UnityEvent OnStartHold = new UnityEvent();
[SerializeField]
pr... |
using DDDStore.Domain.Interfaces.Repositories;
namespace DDDStore.Domain.Interfaces.Services.Department
{
public class RelationshipService : IRelationshipService
{
readonly ICustomerRepository _customerRepository;
public RelationshipService(ICustomerRepository customerRepository)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media.Media3D;
namespace advCG.Background
{
class Color
{
public static Color operator /(Color lhs, int fac)
{
Color ret = new Color();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
public partial class AARMSPage : System.Web.UI.Page
{
string obj_Authenticated;
PlaceHolder maPlaceHolder;
UserControl obj_Tabs;
UserControl obj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CTCT.Util;
using CTCT.Components.EmailCampaigns;
using CTCT.Components;
using CTCT.Exceptions;
namespace CTCT.Services
{
/// <summary>
/// Performs all actions pertaining to the Contacts Collection.
/// </summary>
... |
using System;
using System.Drawing;
using System.Windows.Forms;
namespace FreeUI.Controls.Label {
public class FreeUILabel : System.Windows.Forms.Label{
public FreeUILabel() {
SetStyle( ControlStyles.UserPaint, true );
}
/// <summary>
/// Sobrescreve a alteração de cor... |
namespace _6.BirthdayCelebrations.Models
{
public interface IBirthday
{
string Birthday { get; }
}
} |
using UnityEngine;
using System;
[CreateAssetMenu(fileName = "Input" , menuName = "Input")]
public sealed class MobileInput : ScriptableObject
{
public const int DeadZoneSqr = 125 * 125;
/// <summary>
/// Indicates if most input controls shall be returned inverted
/// </summary>
public bool Invert... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Diagnostics;
using System.IO;
namespace Benchmarks.Utility.Helpers
{
public class DotnetHelper
{
private st... |
using System;
namespace RMAT3.Common
{
public class RmatException: Exception
{
public RmatException(string errDesc, Exception e):base(errDesc,e)
{
}
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MageQ : Ability
{
private float duration;
private float durationRemaining;
private float damageReduction;
private float healPercentOnCast;
private MageQ()
{
usesLeft = 1;
... |
using System.Collections.Generic;
namespace SLua
{
public class CjsonLib
{
public static void Reg(Dictionary<string, LuaCSFunction> reg_functions)
{
reg_functions.Add("cjson", LuaDLL.luaopen_cjson);
}
}
} |
using UnityEngine;
using System.Collections;
public class Enemy : MonoBehaviour {
public Nexus Nexus;
private Vector2 vector;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void FixedUpdate () {
move ();
turn ();
}
void move () {
/... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Data.SqlClient;
using lianda.Component;
name... |
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.DB.Utils;
using PDV.DAO.Entidades;
using PDV.DAO.Enum;
using PDV.VIEW.App_Context;
using System;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Cadastro
{
public partial class FCA_Portaria : DevExpress.XtraEditors.X... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Note : MonoBehaviour
{
[SerializeField]
private float speed = -4;
[SerializeField]
private GameObject deathParticles;
private NoteType noteType;
private Rigidbody2D rb;
void Start()
{
r... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities;
using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces;
namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.Impl.DbImp... |
namespace MobileService45.Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("APP.LOGS")]
public partial class LOG
{
public decimal ID ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Web;
using System.Web.Caching;
using System.Web.Mvc;
namespace App.Server.Models.Markup
{
public class TemplateProvider
{
//private CxSlM... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//計算系をまとめる
namespace Smy.Math
{
public class MathExtension
{
/// <summary>
/// 3次元のベジェ曲線
/// </summary>
/// <param name="ct">現在時間</param>
/// <param name="et">終了時間</param>
/// <param ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief 入力。インプットマネージャ編集。
*/
/** NInput... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SafeSpace.core.Models
{
public class AppUserReportItemDetail
{
public long Id { get; set; }
public long ReportId { get; set; }
public long ItemDefinitionId { get; set; }
public bool? BoolValue { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _17单例模式
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(A.Instance.volume);
}
}
/// <summary>
... |
//using System.Collections.Generic;
//using System.Net;
//using System.Web.Mvc;
//using DevDevDev.Infrastructure;
//using DevDevDev.Models;
//using DevDevDev.Services;
//namespace DevDevDev.Controllers
//{
// public class VotingController : Controller
// {
// private readonly VoteService _voteService = n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using Buffer = SharpDX.Direct3D11.Buffer;
using Common;
namespace LoadMeshes.Application
{
class MeshRenderer: Common.Rend... |
using Hl7.Fhir.Model;
using Hl7.Fhir.Rest;
using LockStepBlazor.Application;
using LockStepBlazor.Application.Fhir.Queries;
using LockStepBlazor.Application.Interfaces;
using LockStepBlazor.Data.Models;
using LockStepBlazor.Data.Services;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Lock... |
using UnityEngine;
using UnityEngine.Events;
namespace ACO.Helper
{
public class ObjectActivator : MonoBehaviour
{
public bool DefaultState = true;
public bool InvertEvent = false;
public UnityEvent OnActivate = new UnityEvent();
public UnityEvent OnDeactivate = new UnityEvent... |
using Eventual.EventStore.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using System.Text;
namespace Eventual.EventStore.Readers.Reactive
{
public static class EventStoreObservables
{
private const int NumberOfRe... |
using Enrollment.Bsl.Business.Requests;
using Enrollment.Bsl.Business.Responses;
using Enrollment.Forms.Configuration;
using Enrollment.Forms.Configuration.DataForm;
using Enrollment.XPlatform.Directives;
using Enrollment.XPlatform.Directives.Factories;
using Enrollment.XPlatform.Flow.Requests;
using Enrollment.XPlatf... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataLayer.PerfilesData
{
public class PerfilesData:DataBase
{
#region Constructores
public PerfilesData(Conexion.DAOFactory factory)
: base(factory)
... |
namespace BankSYS
{
class Transaction
{
public string TransactionID { get; set; }
public string account { get; set; }
public string type { get; set; }
public string amount { get; set; }
public string note { get; set; }
public string debtor { get; set; }
p... |
using System;
using UnityEngine;
namespace syscrawl.Game.Models.Levels
{
public class CreateNodeConnection
{
public Vector3 From { get; set; }
public Vector3 To { get; set; }
public GameObject Container { get; set; }
}
}
|
using System;
using Pidgin;
using ODataQuery.Nodes;
using static Pidgin.Parser;
using static Pidgin.Parser<char>;
namespace ODataQuery.Parsers
{
static class Literals
{
// Required Whitespace
public static readonly Parser<char, Unit> RWS = Char(' ').SkipAtLeastOnce();
// Bad Whitespace
... |
using System.Collections.Generic;
using System.Linq;
using StreetFinder.AbbreviationsFilter;
namespace StreetFinder.CombineFilter
{
public class StreetTokenCombiner
{
private readonly List<string> _tokensList = new List<string>();
private int _index = -1 ;
private string lastToken;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SSOProjectOne.Models
{
public class UserTotenInput
{
public string UserCode { get; set; }
public string Toten { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ServerMonitor.Lib;
using ServerMonitor.Lib.Data;
using ServerMonitor.Lib.Network;
namespace ServerMonitor.NetworkAccess
{
public class Monitor : IMonitor
{
public Monitor()
... |
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using PokuponTestAutomation.Driver;
namespace PokuponTestAutomation.Pages
{
class MainPage : BasePage
{
private const string BASE_URL = "https://pokupon.by/";
private const string LOGOUT_XPATH = ".//*[@id='b-outer']/div[1]/div/... |
namespace JarvOS
{
public class Location
{
public string Address { get; private set; }
public float Latitude { get; private set; }
public float Longitude { get; private set; }
public Location(string address)
{
Address = address;
}
public void SetLatitudeAndLongitude(float latitude, float longitude)... |
using System;
using System.Collections.Generic;
using System.Fabric;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.ServiceFabric.Services.Communication.Runtime;
using Microsoft.ServiceFabric.Services.Runtime;
using Microsoft.ServiceBus.Messaging;
using ProvisionApp.Model;
using Microsoft.Servic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CHSystem.Models
{
public class Event : BaseModel
{
public string Name { get; set; }
public int HallID { get; set; }
public DateTime Start { get; set; }
public DateTime End { get; set... |
using System;
namespace IMDB.Api.Repositories.Interfaces
{
public interface IMovieGenreRepository : IGenericRepository<Entities.MovieGenre>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HackerrankSolutionConsole
{
class strange_advertising : Challenge
{
public override void Main(string[] args)
{
int n = Convert.ToInt32(Console.ReadLine());
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Duello
{
//inheritance dari class budget
public class Expense : Budget
{
//penerapan liskov substitution berupa class income dan expense dapat digunakan tanpa mengubah beha... |
///////////////////////////////////////////////////////////
// OneDimensional.cs
// Implementation of the Class OneDimensional
// Generated by Enterprise Architect
// Created on: 05-???-2018 19:15:47
// Original author: HP
///////////////////////////////////////////////////////////
public abstract class O... |
using DataModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
namespace WebMarket.api
{
public class MenuController : ApiController
{
public LetterMenu Get()
{
return new LetterMenu();
}
}
} |
using System;
using System.Collections.Generic;
namespace BankClassLib
{
public class Bank : IBank
{
public string BankName { get; }
public double Inventory { get; }
int accountCounter;
List<Account> Accounts;
#region Constructor
public Bank(string bankName, ... |
using System.Collections.Generic;
public class SplitString
{
public static string[] Solution(string str)
{
List<char> list = new List<char>();
List<char> list1 = new List<char>();
List<string> list2 = new List<string>();
string[] strArray;
char character = '_';
if(str.Length % 2 == 0... |
using Common;
using Models.DAO;
using Models.EF;
using OnlineShop.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace OnlineShop.Areas.Admin.Controllers
{
public class UserController : BaseController
{
// Trang danh sách User
... |
using System;
using System.Collections.Generic;
using UnityEngine;
public class Ctrl : MonoBehaviour
{
[HideInInspector]
public Model Model => FindObjectOfType<Model>();
[HideInInspector]
public View View => FindObjectOfType<View>();
[HideInInspector]
public AudioManager audioMa... |
// Contains types that are common among RF Toolkits and Modular Instruments wrappers.
using System;
using System.Runtime.InteropServices;
namespace NationalInstruments.ModularInstruments.Interop
{
[StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
public struct NiComplexNumber
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Doppler
{
public class DopplerListener : MonoBehaviour
{
private Vector3 prevPosition;
private Vector3 position;
private float moveDist;
private float speed;
private void Start()
... |
using System;
using System.IO;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Xsl;
namespace TransformerXML
{
public class Transformer
{
public string InputXML { get; set; }
public string InputXSD { get; set; }
public string OutputXML { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ArmadaEngine.TileMaps;
using ArmadaEngine.Helpers;
using Microsoft.Xna.Framework.Input;
namespace ArmadaEngine.Scenes.TestSce... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TelemetryBsonSerializationConfiguration.cs" company="Naos Project">
// Copyright (c) Naos Project 2019. All rights reserved.
// </copyright>
// --------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ServiceModel;
using DataBase;
namespace Contract
{
/// <summary>
/// An interface with abstract methods
/// </summary>
[ServiceContract]
public interface IContract
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using Xceed.Wpf.Toolkit;
using System.Windows;
class Validator_cpf_cnpj
{
public void alertaCPFInvalido()
{
//Insira CPF
//var tx_NumeroCPF... |
namespace LearningSignalR.Db
{
public enum DbRepositoryResultStatus
{
Success,
Error,
NotFound,
Created,
Updated,
Deleted,
NotAuthorized,
InvalidToken,
TokenExpired,
Unknown,
}
} |
namespace Unosquare.WaveShare.FingerprintModule
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using SerialPort;
/// <summary>
/// Our main character representing the WaveShare Fingerprint reader module.
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DataStructures.Utility
{
/*public class Int32EqualityComparer : EqualityComparer<int>
{
/// <summary>Empty constructor.</summary>
public Int32EqualityComparer()
{
}
/// <sum... |
using System;
using UnityEngine;
public class UIManager : MonoBehaviour {
[SerializeField] protected GameObject mainUIParent = null;
private bool isShowed = false;
public event Action OnShowUI = null;
public event Action OnHideUI = null;
public virtual void ShowUI(bool useEvent) {
... |
using System.Net;
namespace MvcMonitor.Models.Factories
{
public class StatusCodeFactory : IStatusCodeFactory
{
public HttpStatusCode Create(string httpStatusCode)
{
int statusCode;
if (!int.TryParse(httpStatusCode, out statusCode))
{
return... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using BusinessLogic.Common;
using BusinessLogic;
using DataAccess;
using MediathekClient.Common;
namespace MediathekClient.Forms
{
public partial cla... |
using System;
using System.Drawing;
using System.Collections.Generic;
using System.IO;
using Grasshopper.Kernel;
using Rhino.Geometry;
namespace Aggregator
{
public class Aggregator : GH_Component
{
/// <summary>
/// Each implementation of GH_Component must provide a public
/// const... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Game;
using Game.Characters;
using Game.Interfaces;
using Game.Objects;
namespace Game
{
class HeroMove : IMove
{
public bool Block(Position _position, string _move, Generics[,] _generic)
{
... |
using Infrastructure.Configuration;
namespace Infrastructure.UserIdentity
{
public static class DomainUserExtensions
{
public static bool IsBan(this DomainUser user)
{
return user.IsMemberOf(Configurations.BanGroup);
}
public static bool IsGiperAdmin(this DomainUser... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using System;
using System.Collections.Generic;
using System.Text;
using VSchool.Data.Entities;
namespace VSchool.Data.Mapping
{
public class StudentMap : EntityConfiguration<Student>
{
public override void Con... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Calcifer.Engine.Scenery
{
public class MapBuilder
{
private readonly Stack<EntityDefinition> entityStack;
private readonly Map map;
private string currentComponent;
public MapBuilder()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SFP.SIT.SERV.Model.SNT
{
public class SIT_SNT_MUNICIPIO
{
public Int64? edoclave { set; get; }
public Int64? paiclave { set; get; }
public DateTime munfecbaja { set; get; }
public string mundescri... |
using System;
namespace Panoptes.Model.Charting
{
public struct InstantChartPoint : IInstantChartPoint
{
public DateTimeOffset X { get; set; }
public decimal Y { get; set; }
public InstantChartPoint(DateTimeOffset x, decimal y)
{
X = x;
Y = y;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using TMPro;
public class PutMessenger : MonoBehaviour
{
public TextMeshPro textBox;
readonly string getURL = "https://us-central1-affable-armor-266916.cloudfunctions.net/hello-world-fun... |
using System;
using System.Data;
using System.Collections.Generic;
namespace DriveMgr.IDAL
{
/// <summary>
/// 角色接口(不同的数据库访问类实现接口达到多数据库的支持)
/// </summary>
public interface IRole
{
/// <summary>
/// 根据用户id获取用户角色
/// </summary>
DataTable GetRoleByUserId(int id);
... |
namespace Logic.TechnologyClasses {
public class ResearchArchive {
}
}
|
using UnityEngine;
using System.Collections;
public class Tile : MonoBehaviour {
Base baseObject;
public GameObject buildingDisplay;
public GameObject house;
public GameObject tile;
GameController gameController;
Tile tileSpawn;
// Use this for initialization
void Start () {
baseOb... |
// <copyright file="MonitorService.cs" company="kf corp">
// Licensed under the Apache 2.0 license
// </copyright>
namespace McServerStarter
{
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
... |
using RimWorld;
using Verse;
using Verse.AI;
namespace sd_luciprod;
public class WorkGiver_sd_luciprod_TakeLuciOutOfDistillery : WorkGiver_Scanner
{
public override ThingRequest PotentialWorkThingRequest =>
ThingRequest.ForDef(ThingDefOf.sd_luciprod_distillery);
public override PathEndMode PathEndMod... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class ItemSpawner : MonoBehaviour
{
public GameObject[] items;
Vector3 GetRandomPosition(float Radius)
{
Vector3 randomDirection = Random.insideUnitSphere * Radius;
randomDirection += transform.position... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SampleList
{
public class List
{
public List next;
public int value;
public List(int setValue)
{
value = setValue;
}
public int Count()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace sales_management_system
{
public partial class 出庫管理 : Form
{
public DBcomponen... |
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
using CoreAnimation;
using CoreGraphics;
using App1;
using App1.iOS.Renderers;
[assembly: ExportRenderer(typeof(AboutPage), typeof(AboutPageRenderer))]
namespace App1.iOS.Renderers
{
public class AboutPageRenderer : PageRenderer
{
protected overri... |
namespace E09_FrequentNumber
{
using System;
using System.Linq;
public class FrequentNumber
{
public static void Main(string[] args)
{
// Write a program that finds the most frequent number
// in an array.
// Example:
// input ... |
using CRM.Data;
using CRM.Model;
using CRM.Service.Services.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CRM.Service
{
public class RegionService: IRegionService
{
private readonly IRepository<Region> regionRe... |
using Ghost.Utility;
using System;
using UnityEngine;
namespace RO
{
public class ObjectHolder : ResourceHolder
{
public bool immediately;
public Object obj
{
get;
private set;
}
public ObjectHolder(Object o, bool imd = false)
{
this.obj = o;
this.immediately = imd;
}
protected overrid... |
using System.Collections.Generic;
using OwnerPets.Data;
namespace OwnerPets.Services
{
public interface IPetsService
{
PetsClassified GetPetsClassified();
}
} |
using KnapsackProblem.Common;
using KnapsackProblem.ConstructiveVersion.Strategies;
using KnapsackProblem.Exceptions;
using KnapsackProblem.Helpers;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace KnapsackProblem.ConstructiveVersion
{
class ConstructiveVersionHandler:... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataAccessLayer.Entities;
using DataAccessLayer.Assets;
using MySQL.Data.EntityFrameworkCore;
using MySql.Data.MySqlClient;
using MySql.Web;
using System.Data;
namespace DataAccessLayer.EOperatio... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace EscolaHeriditaria
{
public partial class ProfessorForm : BaseForm
{
... |
namespace CXO.ProgrammingAssignments.ORM.Interfaces
{
public enum DbType
{
Prota,
Defteros
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ComplexTerrainGen : MonoBehaviour
{
public ComputeShader ComplexTerrainGenerator;
[Header("Terrain Settings")]
public Vector3 size;
[Header("Debug")]
public GameObject... |
using ProConstructionsManagment.Desktop.Models;
using System.Collections.ObjectModel;
using System.Threading.Tasks;
namespace ProConstructionsManagment.Desktop.Services
{
public interface IProjectsService
{
Task<ObservableCollection<Project>> GetAllProjects();
Task<ObservableCollection<Projec... |
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace DialogSystem.ScriptObject.Editor
{
[CustomEditor(typeof(DialogCharacterAsset))]
public class DialogCharacterAssetEditor:UnityEditor.Editor
{
[MenuItem("ReadyGamerOne/DialogSystem/ShowDialogCharacters")]
public static... |
using System;
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.OpenApi.Models;
namespace Iti.Challenge.RestApi.Dependencies
{
public static class SwaggerInjection
{
public static void AddSwaggerDocService(this IServiceCollection services)
{
... |
namespace Models.RegularGame
{
public struct StructRegularGame: IRegularGame
{
public string Id { get; set; }
public string Name { get; set; }
public int Price { get; set; }
public int MaxPlayers { get; set; }
public int CurrentPlayers { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking.Match;
//data transfer object to handle internet and lan workspace
public class WorkspaceNetworkInfo
{
public MatchInfoSnapshot internetMatch;
public LanConnectionInfo localMatch;
//returns if ... |
/*
Copyright 2018 | 2153735 ONTARIO LTD | https://Stru.ca
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to ... |
using System;
using System.Data;
using System.Collections.Generic;
using System.Text;
using CGCN.Framework;
using Npgsql;
using NpgsqlTypes;
using CGCN.DataAccess;
namespace HoaDonDataAccess.DataAccess
{
/// <summary>
/// Mô tả thông tin cho bảng tblhoadontra
/// Cung cấp các hàm xử lý, thao tác với bảng t... |
using Emanate.Core.Configuration;
namespace Emanate.Delcom.Admin.Devices
{
public partial class DelcomDeviceManagerView
{
private DelcomDeviceManagerViewModel viewModel;
public DelcomDeviceManagerView()
{
InitializeComponent();
}
public override async void... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
namespace CTCT.Components.MyLibrary
{
/// <summary>
/// Base class for MyLibrary
/// </summary>
[DataContract]
[Serializable]
public class BaseLibrary : Component
{
/// <summary>
///... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace BarinakProjesi.DATA.Context
{
public class HayvanCinsleri
{
[Key]
public int id { get; set; }
[Display(Name = "Hayvanın Cinsi")]
public ... |
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hiraya.Domain.MongoDBCollections.Entities
{
/// <summary>
/// Individual / Business Accounts of tax paying entity
/... |
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Executor.Console.Executors;
using Executor.Console.Util;
namespace Executor.Console.Job
{
public class ParentJob : VoidJob
{
private readonly JobExecutor _executor;
private readonly string _name;
... |
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