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using serializacja; using Microsoft.VisualStudio.TestTools.UnitTesting; using kolekcje; using System; using System.Collections.Generic; namespace SerializacjaTests { [TestClass()] public class BinConverterTests { [TestMethod()] public void SerializujTest() { new BinConve...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace NewsConcentratorSystem.Models { public class Settings { [Key] public int id { get; set; } [Display(Name = "متن شروع")] public ...
using System; namespace OCP.LDAP { /** * Interface IDeletionFlagSupport * * @package OCP\LDAP * @since 11.0.0 */ public interface IDeletionFlagSupport { /** * Flag record for deletion. * @param string uid user id * @since 11.0.0 */ ...
using System.Data; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using CRVCManager.DataModels; using CRVCManager.Utilities; namespace CRVCManager { /// <summary> /// Interaction logic for PrescriptionsListWindow.xaml /// </summary> public partia...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; //Written by Mason Eastman public class MainMenuController : MonoBehaviour { private SpriteRenderer startButton; private SpriteRenderer controlsButton; private SpriteRenderer quitButton; ...
using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using MyAppBack.Data.Repos.BasketRepository; using MyAppBack.Dtos; using MyAppBack.Models; namespace MyAppBack.Controllers { public class BasketController : BaseApiController { private read...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Master.Contract; using Master.BusinessFactory; namespace LogiCon.Areas.Master.Controllers { // [RoutePrefix("api/master/holdstatus")] public class HoldStatusController ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Linq; using static JPAssets.Binary.Tests.CommonTestUtility; namespace JPAssets.Binary.Tests { // TODO: Add test method names. // TODO: Implement tests for all EndiannessUtility methods. [TestClass()] public class Endianne...
using System.Collections.Generic; using System.Linq; using CloneDeploy_Entities; namespace CloneDeploy_Services { public class AuthorizationServices { private readonly CloneDeployUserEntity _cloneDeployUser; private readonly List<string> _currentUserRights; private readonly string _req...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.SessionState; using MODEL.SYSTEM; /// <summary> /// BaseDataHandler 的摘要说明 /// </summary> public abstract class BaseDataHandler : IHttpHandler, IRequiresSessionState { #region 当前登录人 public Login...
using System.Collections.Specialized; using System.Data; namespace MyWeb { public class database { private string TABLENAME = ""; public database(string tablename) { TABLENAME = tablename; } public void dealSearch(string strField, string option, string st...
using System; namespace ShCore.Caching.CacheType.WebCache { /// <summary> /// Thông báo cho phương thức là thực hiện cache thông thường của dot net /// </summary> [AttributeUsage(AttributeTargets.Method)] public class CacheWebMethodInfoAttribute : CacheMethodInfoBaseAttribute { } }
using System; namespace PadawansTask6 { public static class NumberFinder { public static int? NextBiggerThan(int number) { if (number <= 0) { throw new ArgumentException(); } else { if (number == int.Ma...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace OMIKAS { public partial class MainMenuSliderForm : ContentPage { /// <summary> /// Konstruktor okna z menu glownym aplikacji /// </summary> public MainMenuSlide...
using HCL.Academy.Model; //using Microsoft.WindowsAzure.Storage; //using Microsoft.WindowsAzure.Storage.Table; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HCLAcademy.Util { public class AzureStorageTableOperations { //CloudStorageAccount storageAccoun...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using FlashSales.API; namespace FlashSales.Farmers { public partial class NewProduct : System.Web.UI.Page { API.FlashSalesServiceClient cliente = new FlashSalesSer...
namespace NDDDSample.Tests.Domain.Model.Voyages { #region Usings using NUnit.Framework; #endregion [TestFixture, Category(UnitTestCategories.DomainModel)] [Ignore("Implement tests for this class")] public class VoyageTest { [Test] public void TestVoyageNumber() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DomainModels.Layer; namespace Repository.Layer { public interface IMarkaNaVoziloRepository { void InsertModel(MarkaNaVozilo mv); void UpdateModel(MarkaNaVozilo ...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Амперия { public partial class cal : Form ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Triton.Game; using Triton.Game.Mono; [Attribute38("CollectionManager")] public class CollectionManager : MonoClass { publi...
namespace SGDE.Domain.Supervisor { #region Using using System; using System.Collections.Generic; using Converters; using Entities; using SGDE.Domain.Helpers; using ViewModels; #endregion public partial class Supervisor { public List<ClientViewModel> GetAllClientWithou...
using System; using System.Collections.Generic; using UnityEngine; namespace ProBuilder2.Common { [AddComponentMenu(""), ExecuteInEditMode] public class pb_LineRenderer : MonoBehaviour { private HideFlags SceneCameraHideFlags = 13; [HideInInspector] private pb_ObjectPool<Mesh> pool = new pb_ObjectPool<Mesh>(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; using System.Web; using System.Web.Mvc; using EntityFramework.Extensions; using SO.Urba.Models.ValueObjects; using SO.Urba.DbContexts; using SO.Urba.Managers; using SO.Urba.Model...
using Mccole.Geodesy.Calculator; namespace Mccole.Geodesy.Extension { /// <summary> /// Extension methods for ICoordinate. /// </summary> public static class CoordinateExtension { /// <summary> /// Calculate the (initial) bearing from this point to another. /// </summary> ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using System.Xml.Serialization; using System.Collections.ObjectModel; namespace DAGProcessor.Graph { /// <summary> /// Class that encapulates the graph structure...
using Autofac; using KekManager.Api.Interfaces; using KekManager.Data.Contexts; using KekManager.Data.Repositories; using KekManager.Database; using KekManager.Database.Data; using KekManager.Logic; using KekManager.Logic.Interfaces; using KekManager.Security.Data.Contexts; namespace KekManager.DependancyRegistration...
using System; using System.Collections.Generic; using YoctoScheduler.Core.Database; using YoctoScheduler.Core; using System.Data.SqlClient; namespace YoctoScheduler.WebAPI.Controllers { [Attributes.GetAllSupported] [Attributes.GetByIDSupported] [Attributes.DeleteSupported] public class ServersControll...
using System; using NUnit.Framework; using Paralect.Schematra.Exceptions; namespace Paralect.Schematra.Test.Tests { [TestFixture] public class BuilderTest { [Test] public void record_type_without_fields_and_namespace() { var context = new TypeContext(); ...
using Microsoft.AspNetCore.Identity; namespace Infrastructure.Identity.Models { public class ApplicationUser : IdentityUser { public ApplicationUser(string email, string username) { Email = email; UserName = username; } public ApplicationUser() ...
using System.Data.Entity.ModelConfiguration; using SSW.DataOnion.Sample.Entities; namespace SSW.DataOnion.Sample.Data.Configurations { public class SchoolConfigurations : EntityTypeConfiguration<School> { public SchoolConfigurations() { this.HasKey(m => m.Id); this.HasM...
using Microsoft.EntityFrameworkCore; using ProjAndParticipants.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ProjAndParticipants { public class ProjectContactContext : DbContext { public ProjectContactContext(DbContextOptions options) : bas...
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Security.Cryptography; using System.Text; using System.Dynamic; using Facebook; using System.Web; namespace CMSEmergencySystem.Controllers { public class NewsFeedController { public void UpdateStatustoTwitt...
using GeniyIdiot.Common; using System; using System.Collections.Generic; using System.Windows.Forms; namespace GeniyIdiotWinFormsApp { public partial class MainForm : Form { private User currentUser; private Game game; private int tick; public MainForm() { I...
using System; using System.Collections.Generic; namespace SANTI_WEB.Models { public partial class ProductsSeo { public int PkProductsSeo { get; set; } public int? FkProducts { get; set; } public string Tag { get; set; } public string Description { get; set; } public str...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game.Mono; [Attribute38("iTweenCollection")] public class iTweenCollection : MonoClass { public iTweenCollection(IntPtr address) : this(address, "iTweenCollectio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestPartA8 { public abstract class ChinOfResTraining { protected ChinOfResTraining next; public void SetNext(ChinOfResTraining next) { ...
using System; using UnityEngine; public class SurferController : MonoBehaviour { #region Public Variables public Boundaries boundaries; public float speed; public Animator spriteAnimator; public GameObject bulletPrefab; public Transform bulletSpawn; #endregion #region Private Vari...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; using Model.DataEntity; using Model.Locale; using Model.UploadManagement; using Utility; using eIVOGo.Properties; using DataAccessLayer.basis; namespace eIVOGo.Helper { public class BranchBusinessCounter...
using System; using Android.App; using ScreenLock.Droid; using Xamarin.Forms; [assembly: Xamarin.Forms.Dependency(typeof(CloseApplication))] namespace ScreenLock.Droid { public class CloseApplication : ICloseApplication { public void Exit() { int pid = Android.OS.Process.MyPid(); ...
using BLL; using Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoFinal.UI { public partial class rCliente : Form { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class FirstGridScript : GridScript { string[] gridString = new string[]{ //an array of strings "ww--|-rw-|----|------------", //ToCharArray is used to look at our string (which is also basically an array of characters) an...
using System; namespace NameSearch.Models.Domain { /// <summary> /// Person in Export Format /// </summary> public class Person : IEquatable<Person> { /// <summary> /// Gets or sets the address1. /// </summary> /// <value> /// The address1. /// </val...
using System; using Newtonsoft.Json; namespace TdLib { /// <summary> /// Autogenerated TDLib APIs /// </summary> public static partial class TdApi { /// <summary> /// Describes a group call /// </summary> public partial class GroupCall : Object { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Patterns.StatePattern.Classes { class GumballMonitor { GumballMachine _gumballMachine; public GumballMonitor(GumballMachine gumballMachine) { this._...
using System; using System.Collections.Generic; using System.Linq; using Kers.Models.Repositories; using System.Threading.Tasks; using Kers.Models; using Kers.Models.Data; using Kers.Models.Contexts; using Kers.Models.Abstract; using Kers.Models.Entities.KERScore; using System.Linq.Expressions; using Microsoft.EntityFr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityStandardAssets._2D; public class Projectile : NetworkBehaviour { private Rigidbody2D rb; public float velocity; public float direction; private float fuseTime; private float sta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CardGame { class Player { public int Index { get; init; } public Player LeftNeighbor { get; set; } public Player RightNeighbor { get; set; } public List<Card> Cards { get; } = new L...
using System; using UnityEngine; using System.Collections.Generic; using System.Threading; using PurificationPioneer.Scriptable; using ReadyGamerOne.Common; using ReadyGamerOne.Network; using ReadyGamerOne.Utility; using UnityEngine.Assertions; namespace PurificationPioneer.Network { public class NetworkMgr:Global...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel; using System.Drawing; using Client.UI.Base.Enums; namespace Client.UI.Base.Controls { public class CmSysButton { private Rectangle bounds; private ControlBoxState boxState; private Point loc...
using Zenject; namespace Lonely { public static class GameCommands { public class EnemyTurn : Command { } public class PlayerTurn : Command { } public class Escape : Command { } public class Die : Command { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Circle_Of_Trust : MonoBehaviour { public InputField ICircumference; public InputField IDiameter; public Text p; public Text r; float d; float c; float radius = 0; float poin...
using System.Collections.Generic; using System.Windows; namespace ShearCell_Data.Model { public class MetamaterialModel { public List<Vertex> Vertices { get; } public List<Edge> Edges { get; } public List<Cell> Cells { get; } public Dictionary<Vertex, List<Vector>> InputMotion...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CustomerFinderWorkerRole.CognitiveServices.TextAnalytics.KeyPhrases.Response { public class DetectKeyPhrasesResponse { public Document[] documents { get; set; } public...
/* * DialMyCalls API * * The DialMyCalls API * * OpenAPI spec version: 2.0.1 * Contact: support@dialmycalls.com * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the Lice...
//======================================================================= // ClassName : MsgMotion // 概要 : モーションメッセージ // // // LiplisLive2D // Copyright(c) 2017-2017 sachin. All Rights Reserved. //======================================================================= namespace Assets.Scripts...
using UnityEngine; using System; public class Error { public static ushort OUT_STOP = 510; // 停服踢人 public static ushort MAP_NULL = 1510; // 场景为空 }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using NuevasEntidades; namespace practicaFormClase8 { public partial class Form2 : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HZGZDL.YZFJKGZXFXY.Model { class SystemMsgCollect { } }
using System; using System.Linq; using System.Collections.Generic; using RipplerES.CommandHandler; namespace RipplerES.EFCoreRepository { public class EfCoreEventRepository : IEventRepository, IDisposable { private readonly EventContext _db; public EfCoreEventRepository(EventContex...
using System; namespace UserService.Models { public class Relationship { public Guid Id { get; set; } public Guid Requestor { get; set; } public Guid Requestee { get; set; } public string RelationshipType { get; set; } public string Status { get; set; } } }
namespace SchoolClasses { public class Comments { private string comment; public virtual string Comment { get { return this.comment; } set { this.comment = value; } } } }
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_WheelHit : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { WheelHit wheelHit = default(WheelHit); LuaObject.pushValue(l, true); LuaObject....
using System.ComponentModel.DataAnnotations; namespace Project33.Models { public class EditViewModel { [Required(ErrorMessage ="Не указан логин")] public string Login { get; set; } [Required(ErrorMessage ="Не указан возраст")] public int Age { get; set; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using quanlinhahang_offical.classs; using System.Data; using System.Data.SqlClient; using System.Data.Sql; namespace quanlinhahang_offical.classs { class login { connect cn = new connect...
 using System.Collections; using System.Collections.Generic; using UnityEngine; public class shootingScript : MonoBehaviour { [SerializeField] int damageDealt = 20; [SerializeField] LayerMask layermask; Animator anim; void Start() { anim = GetComponent<Animator>(); Cursor....
using Dapper; using MySql.Data.MySqlClient; using QualificationExaming.Entity; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QualificationExaming.Services { using IServices; public class MultimediaServ...
using System; using System.Collections.Generic; namespace TableTool { public class Equip_equip : LocalBean { protected override bool ReadImpl() { this.Id = base.readInt(); this.Name = base.readLocalString(); this.PropType = base.readInt(); this.O...
using System.Collections.Specialized; using UnityEngine; [CreateAssetMenu(menuName = "Data/FloatAxis")] public class FloatInputAxis : FloatData { public string InputType; public override float Value { get { return Input.GetAxis(InputType) * value; } } }
namespace JCFruit.WeebChat.Server.ChatEvents { public class UserJoined { public string Username { get; set; } } }
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Text; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Text; namespace Common.SourceGenerators { [Generator] ...
using System.Collections; using UnityEngine; using UnityEngine.UI; public class Score : MonoBehaviour { // Use this for class variables. public int newShip; public AudioClip newShipClip; private int score; private int highScore; private int nextNewShip; // Use this for initialization wh...
using System; using System.Collections.Generic; using System.IO; namespace AutoBazar { public class FindInDBCar : MenuProperties { public static List<DataCar> car = new List<DataCar>(); public static int selectMotorType = 0; public static int maxMotorType = 2; public static int...
using Mccole.Geodesy.Extension; using System; using System.Collections.Generic; using System.Linq; namespace Mccole.Geodesy.Calculator { /// <summary> /// Provides a series of Geodetic functions that can be used measure the earth's surface. /// </summary> public class GeodeticCalculator : CalculatorBa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Beamore.Contracts.DataTransferObjects { public class EventDTO { public int EventID { get; set; } public string EventName { get; set; } /// <summary> //...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_AudioClipLoadType : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.AudioClipLoadType"); LuaObject.addMember(l, 0, "DecompressOnLoad"); LuaObject.addMember(l, 1, "CompressedInMemory"); LuaObject.a...
using System; using System.Collections.Generic; using System.Linq; using ext; using Microsoft.EntityFrameworkCore; using model; using OCP; using OCP.Files.Cache; using Pchp.Library.Spl; namespace OC.Files.Cache { /** * Propagate etags and mtimes within the storage */ class Propagator : IPropagator { private bool in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace NutritionalResearchBusiness.Dtos { public class InvestigationRecordQueryConditions { /// <summary> /// 队列编号 /// </summary> public string QueueId { get; set; } /// <summary> ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using Dnn.PersonaBar.Library.Data; using Dnn.PersonaBar.Library.Model; using DotNetNuke...
using System; namespace Maths { class Program { public static int Addition(int a,int b) { int c = a + b; return c; } public static void Main(String []args) { Func<int, int,int> add = Addition; int a; a=add(10, 20...
using UnityEngine; using System.Collections; public class SceneManager : MonoBehaviour { [SerializeField] private GameObject _titleScene; [SerializeField] private GameObject _creditScene; public void showTitleScene() { _titleScene.SetActive(true); _creditScene.SetActive(false); } public void showCreditSce...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.ServiceModel; using ServiceMtk_P1_066; namespace Server_ConfigureForm_P5_066 {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MtgSecretSantaNotifier { public class Attribute { public string Name { get; } public int Index { get; } public string Value { get; } public Attribute(st...
using Prism.Commands; using Prism.Navigation; using Viaticos.common.Services; namespace Viaticos.prism.ViewModels { public class LoginPageViewModel : ViewModelBase { private readonly INavigationService _navigationService; private readonly IApiService _apiService; private string _passwo...
namespace Requestrr.WebApi.RequestrrBot.Movies { public class MoviesSettingsProvider { public MoviesSettings Provide() { dynamic settings = SettingsFile.Read(); return new MoviesSettings { Client = settings.Movies.Client, }; ...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Threading.Tasks; using DingleTheBotReboot.Data; using DingleTheBotReboot.Extensions; using DingleTheBotReboot.Models; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Caching.Distributed; ...
using System.Collections.Generic; using System.Net; namespace MailerQ.RestApi { /// <summary> /// A generic MailerQ Rest API response /// </summary> /// <typeparam name="T">Model type that return the endpoint</typeparam> public class RestApiResponse<T> : IRestApiResponse<T> where T : IRestApiModel...
using UnityEngine; public abstract class AEntity : MonoBehaviour { #region Behaviour Methods protected abstract void EndureDamage(float enduredDamage); #endregion }
using System; using System.Collections.Generic; using System.Text; using Xunit; using InsertionSort; using DataStructures; namespace CodeChallengeTests { public class InsertionSortTests { [Fact] public void Tests_That_Output_In_Correct_Order() { int[] arr = new int[] { 8, 4, 23, 43, 16, 15 }; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using LibraryManagement.Admin.dsAdminTableAdapters; /** * * Author: Leonardo Stifano * */ namespace LibraryManagement.Admin { public partial class ManagePublishers : Sy...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerController : MovingObject { private const int DEFAULTCANDLENUM = 3; private bool m_isAxisInUse = false; private BoxCollider2D candle; ...
using System.Collections.Generic; using ComponentKit; namespace Calcifer.Engine.Components { public interface IService { void Synchronize(IEnumerable<IComponent> components); } }
using System; using System.IO; using System.Net; using System.Xml.Linq; using System.Threading; using System.Collections; using System.Security.Cryptography; namespace rotten { class MainClass { private static String baseDirectory = "//home//john//movieTest"; private static String logFile = "//home//john//log.tx...
using System; namespace GaleService.DomainLayer.Managers.Exceptions { [Serializable] public class GaleBaseException : Exception { public GaleBaseException() { } public GaleBaseException(string message) : base(message) { } public GaleBaseException(s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using CAPA_NEGO; using SEGU_ENTI; using SEGU_ENTI.Entidades; using SEGU_ENTI.Interfaz; using System.Data; using SEGU_JC.Utilitario; namespace SEGU_JC.Models { public class M_SEGU_ROLE : IEN_SEGU_ROLE { clsNEGOCIO ocls...
/* * Copyright 2017 University of Zurich * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; namespace HlsView { public partial class Page1 : PhoneApplicationPage { ...
using ReadyGamerOne.Global; using ReadyGamerOne.Utility; using UnityEditor; using UnityEngine; namespace PurificationPioneer { public class SceneTools #if UNITY_EDITOR :IEditorTools #endif { #pragma warning disable 414 #if UNITY_EDITOR private static string Title = "场景工具"; ...
using ProConstructionsManagment.Desktop.Commands; using ProConstructionsManagment.Desktop.Enums; using ProConstructionsManagment.Desktop.Messages; using ProConstructionsManagment.Desktop.Services; using ProConstructionsManagment.Desktop.Views.Base; using System.Threading.Tasks; using System.Windows.Input; namespace P...