text stringlengths 13 6.01M |
|---|
using serializacja;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using kolekcje;
using System;
using System.Collections.Generic;
namespace SerializacjaTests
{
[TestClass()]
public class BinConverterTests
{
[TestMethod()]
public void SerializujTest()
{
new BinConve... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace NewsConcentratorSystem.Models
{
public class Settings
{
[Key]
public int id { get; set; }
[Display(Name = "متن شروع")]
public ... |
using System;
namespace OCP.LDAP
{
/**
* Interface IDeletionFlagSupport
*
* @package OCP\LDAP
* @since 11.0.0
*/
public interface IDeletionFlagSupport
{
/**
* Flag record for deletion.
* @param string uid user id
* @since 11.0.0
*/
... |
using System.Data;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using CRVCManager.DataModels;
using CRVCManager.Utilities;
namespace CRVCManager
{
/// <summary>
/// Interaction logic for PrescriptionsListWindow.xaml
/// </summary>
public partia... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
//Written by Mason Eastman
public class MainMenuController : MonoBehaviour
{
private SpriteRenderer startButton;
private SpriteRenderer controlsButton;
private SpriteRenderer quitButton;
... |
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using MyAppBack.Data.Repos.BasketRepository;
using MyAppBack.Dtos;
using MyAppBack.Models;
namespace MyAppBack.Controllers
{
public class BasketController : BaseApiController
{
private read... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Master.Contract;
using Master.BusinessFactory;
namespace LogiCon.Areas.Master.Controllers
{
//
[RoutePrefix("api/master/holdstatus")]
public class HoldStatusController ... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Linq;
using static JPAssets.Binary.Tests.CommonTestUtility;
namespace JPAssets.Binary.Tests
{
// TODO: Add test method names.
// TODO: Implement tests for all EndiannessUtility methods.
[TestClass()]
public class Endianne... |
using System.Collections.Generic;
using System.Linq;
using CloneDeploy_Entities;
namespace CloneDeploy_Services
{
public class AuthorizationServices
{
private readonly CloneDeployUserEntity _cloneDeployUser;
private readonly List<string> _currentUserRights;
private readonly string _req... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.SessionState;
using MODEL.SYSTEM;
/// <summary>
/// BaseDataHandler 的摘要说明
/// </summary>
public abstract class BaseDataHandler : IHttpHandler, IRequiresSessionState
{
#region 当前登录人
public Login... |
using System.Collections.Specialized;
using System.Data;
namespace MyWeb
{
public class database
{
private string TABLENAME = "";
public database(string tablename)
{
TABLENAME = tablename;
}
public void dealSearch(string strField, string option, string st... |
using System;
namespace ShCore.Caching.CacheType.WebCache
{
/// <summary>
/// Thông báo cho phương thức là thực hiện cache thông thường của dot net
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class CacheWebMethodInfoAttribute : CacheMethodInfoBaseAttribute
{
}
}
|
using System;
namespace PadawansTask6
{
public static class NumberFinder
{
public static int? NextBiggerThan(int number)
{
if (number <= 0)
{
throw new ArgumentException();
}
else
{
if (number == int.Ma... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace OMIKAS
{
public partial class MainMenuSliderForm : ContentPage
{
/// <summary>
/// Konstruktor okna z menu glownym aplikacji
/// </summary>
public MainMenuSlide... |
using HCL.Academy.Model;
//using Microsoft.WindowsAzure.Storage;
//using Microsoft.WindowsAzure.Storage.Table;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace HCLAcademy.Util
{
public class AzureStorageTableOperations
{
//CloudStorageAccount storageAccoun... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using FlashSales.API;
namespace FlashSales.Farmers
{
public partial class NewProduct : System.Web.UI.Page
{
API.FlashSalesServiceClient cliente = new FlashSalesSer... |
namespace NDDDSample.Tests.Domain.Model.Voyages
{
#region Usings
using NUnit.Framework;
#endregion
[TestFixture, Category(UnitTestCategories.DomainModel)]
[Ignore("Implement tests for this class")]
public class VoyageTest
{
[Test]
public void TestVoyageNumber()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DomainModels.Layer;
namespace Repository.Layer
{
public interface IMarkaNaVoziloRepository
{
void InsertModel(MarkaNaVozilo mv);
void UpdateModel(MarkaNaVozilo ... |
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Амперия
{
public partial class cal : Form
... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("CollectionManager")]
public class CollectionManager : MonoClass
{
publi... |
namespace SGDE.Domain.Supervisor
{
#region Using
using System;
using System.Collections.Generic;
using Converters;
using Entities;
using SGDE.Domain.Helpers;
using ViewModels;
#endregion
public partial class Supervisor
{
public List<ClientViewModel> GetAllClientWithou... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ProBuilder2.Common
{
[AddComponentMenu(""), ExecuteInEditMode]
public class pb_LineRenderer : MonoBehaviour
{
private HideFlags SceneCameraHideFlags = 13;
[HideInInspector]
private pb_ObjectPool<Mesh> pool = new pb_ObjectPool<Mesh>(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity;
using System.Web;
using System.Web.Mvc;
using EntityFramework.Extensions;
using SO.Urba.Models.ValueObjects;
using SO.Urba.DbContexts;
using SO.Urba.Managers;
using SO.Urba.Model... |
using Mccole.Geodesy.Calculator;
namespace Mccole.Geodesy.Extension
{
/// <summary>
/// Extension methods for ICoordinate.
/// </summary>
public static class CoordinateExtension
{
/// <summary>
/// Calculate the (initial) bearing from this point to another.
/// </summary>
... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Xml.Serialization;
using System.Collections.ObjectModel;
namespace DAGProcessor.Graph
{
/// <summary>
/// Class that encapulates the graph structure... |
using Autofac;
using KekManager.Api.Interfaces;
using KekManager.Data.Contexts;
using KekManager.Data.Repositories;
using KekManager.Database;
using KekManager.Database.Data;
using KekManager.Logic;
using KekManager.Logic.Interfaces;
using KekManager.Security.Data.Contexts;
namespace KekManager.DependancyRegistration... |
using System;
using System.Collections.Generic;
using YoctoScheduler.Core.Database;
using YoctoScheduler.Core;
using System.Data.SqlClient;
namespace YoctoScheduler.WebAPI.Controllers
{
[Attributes.GetAllSupported]
[Attributes.GetByIDSupported]
[Attributes.DeleteSupported]
public class ServersControll... |
using System;
using NUnit.Framework;
using Paralect.Schematra.Exceptions;
namespace Paralect.Schematra.Test.Tests
{
[TestFixture]
public class BuilderTest
{
[Test]
public void record_type_without_fields_and_namespace()
{
var context = new TypeContext();
... |
using Microsoft.AspNetCore.Identity;
namespace Infrastructure.Identity.Models
{
public class ApplicationUser : IdentityUser
{
public ApplicationUser(string email, string username)
{
Email = email;
UserName = username;
}
public ApplicationUser()
... |
using System.Data.Entity.ModelConfiguration;
using SSW.DataOnion.Sample.Entities;
namespace SSW.DataOnion.Sample.Data.Configurations
{
public class SchoolConfigurations : EntityTypeConfiguration<School>
{
public SchoolConfigurations()
{
this.HasKey(m => m.Id);
this.HasM... |
using Microsoft.EntityFrameworkCore;
using ProjAndParticipants.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ProjAndParticipants
{
public class ProjectContactContext : DbContext
{
public ProjectContactContext(DbContextOptions options) : bas... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Dynamic;
using Facebook;
using System.Web;
namespace CMSEmergencySystem.Controllers
{
public class NewsFeedController
{
public void UpdateStatustoTwitt... |
using GeniyIdiot.Common;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace GeniyIdiotWinFormsApp
{
public partial class MainForm : Form
{
private User currentUser;
private Game game;
private int tick;
public MainForm()
{
I... |
using System;
using System.Collections.Generic;
namespace SANTI_WEB.Models
{
public partial class ProductsSeo
{
public int PkProductsSeo { get; set; }
public int? FkProducts { get; set; }
public string Tag { get; set; }
public string Description { get; set; }
public str... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game.Mono;
[Attribute38("iTweenCollection")]
public class iTweenCollection : MonoClass
{
public iTweenCollection(IntPtr address) : this(address, "iTweenCollectio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestPartA8
{
public abstract class ChinOfResTraining
{
protected ChinOfResTraining next;
public void SetNext(ChinOfResTraining next)
{
... |
using System;
using UnityEngine;
public class SurferController : MonoBehaviour
{
#region Public Variables
public Boundaries boundaries;
public float speed;
public Animator spriteAnimator;
public GameObject bulletPrefab;
public Transform bulletSpawn;
#endregion
#region Private Vari... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Web;
using Model.DataEntity;
using Model.Locale;
using Model.UploadManagement;
using Utility;
using eIVOGo.Properties;
using DataAccessLayer.basis;
namespace eIVOGo.Helper
{
public class BranchBusinessCounter... |
using System;
using Android.App;
using ScreenLock.Droid;
using Xamarin.Forms;
[assembly: Xamarin.Forms.Dependency(typeof(CloseApplication))]
namespace ScreenLock.Droid
{
public class CloseApplication : ICloseApplication
{
public void Exit()
{
int pid = Android.OS.Process.MyPid();
... |
using BLL;
using Entidades;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProyectoFinal.UI
{
public partial class rCliente : Form
{
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class FirstGridScript : GridScript {
string[] gridString = new string[]{ //an array of strings
"ww--|-rw-|----|------------", //ToCharArray is used to look at our string (which is also basically an array of characters) an... |
using System;
namespace NameSearch.Models.Domain
{
/// <summary>
/// Person in Export Format
/// </summary>
public class Person : IEquatable<Person>
{
/// <summary>
/// Gets or sets the address1.
/// </summary>
/// <value>
/// The address1.
/// </val... |
using System;
using Newtonsoft.Json;
namespace TdLib
{
/// <summary>
/// Autogenerated TDLib APIs
/// </summary>
public static partial class TdApi
{
/// <summary>
/// Describes a group call
/// </summary>
public partial class GroupCall : Object
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Patterns.StatePattern.Classes
{
class GumballMonitor
{
GumballMachine _gumballMachine;
public GumballMonitor(GumballMachine gumballMachine)
{
this._... |
using System;
using System.Collections.Generic;
using System.Linq;
using Kers.Models.Repositories;
using System.Threading.Tasks;
using Kers.Models;
using Kers.Models.Data;
using Kers.Models.Contexts;
using Kers.Models.Abstract;
using Kers.Models.Entities.KERScore;
using System.Linq.Expressions;
using Microsoft.EntityFr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityStandardAssets._2D;
public class Projectile : NetworkBehaviour
{
private Rigidbody2D rb;
public float velocity;
public float direction;
private float fuseTime;
private float sta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CardGame
{
class Player
{
public int Index { get; init; }
public Player LeftNeighbor { get; set; }
public Player RightNeighbor { get; set; }
public List<Card> Cards { get; } = new L... |
using System;
using UnityEngine;
using System.Collections.Generic;
using System.Threading;
using PurificationPioneer.Scriptable;
using ReadyGamerOne.Common;
using ReadyGamerOne.Network;
using ReadyGamerOne.Utility;
using UnityEngine.Assertions;
namespace PurificationPioneer.Network
{
public class NetworkMgr:Global... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using System.Drawing;
using Client.UI.Base.Enums;
namespace Client.UI.Base.Controls
{
public class CmSysButton
{
private Rectangle bounds;
private ControlBoxState boxState;
private Point loc... |
using Zenject;
namespace Lonely
{
public static class GameCommands
{
public class EnemyTurn : Command { }
public class PlayerTurn : Command { }
public class Escape : Command { }
public class Die : Command { }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Circle_Of_Trust : MonoBehaviour
{
public InputField ICircumference;
public InputField IDiameter;
public Text p;
public Text r;
float d;
float c;
float radius = 0;
float poin... |
using System.Collections.Generic;
using System.Windows;
namespace ShearCell_Data.Model
{
public class MetamaterialModel
{
public List<Vertex> Vertices { get; }
public List<Edge> Edges { get; }
public List<Cell> Cells { get; }
public Dictionary<Vertex, List<Vector>> InputMotion... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CustomerFinderWorkerRole.CognitiveServices.TextAnalytics.KeyPhrases.Response
{
public class DetectKeyPhrasesResponse
{
public Document[] documents { get; set; }
public... |
/*
* DialMyCalls API
*
* The DialMyCalls API
*
* OpenAPI spec version: 2.0.1
* Contact: support@dialmycalls.com
* Generated by: https://github.com/swagger-api/swagger-codegen.git
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the Lice... |
//=======================================================================
// ClassName : MsgMotion
// 概要 : モーションメッセージ
//
//
// LiplisLive2D
// Copyright(c) 2017-2017 sachin. All Rights Reserved.
//=======================================================================
namespace Assets.Scripts... |
using UnityEngine;
using System;
public class Error
{
public static ushort OUT_STOP = 510; // 停服踢人
public static ushort MAP_NULL = 1510; // 场景为空
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using NuevasEntidades;
namespace practicaFormClase8
{
public partial class Form2 : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HZGZDL.YZFJKGZXFXY.Model {
class SystemMsgCollect {
}
}
|
using System;
using System.Linq;
using System.Collections.Generic;
using RipplerES.CommandHandler;
namespace RipplerES.EFCoreRepository
{
public class EfCoreEventRepository : IEventRepository, IDisposable
{
private readonly EventContext _db;
public EfCoreEventRepository(EventContex... |
using System;
namespace UserService.Models
{
public class Relationship
{
public Guid Id { get; set; }
public Guid Requestor { get; set; }
public Guid Requestee { get; set; }
public string RelationshipType { get; set; }
public string Status { get; set; }
}
} |
namespace SchoolClasses
{
public class Comments
{
private string comment;
public virtual string Comment
{
get { return this.comment; }
set { this.comment = value; }
}
}
}
|
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_WheelHit : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
WheelHit wheelHit = default(WheelHit);
LuaObject.pushValue(l, true);
LuaObject.... |
using System.ComponentModel.DataAnnotations;
namespace Project33.Models
{
public class EditViewModel
{
[Required(ErrorMessage ="Не указан логин")]
public string Login { get; set; }
[Required(ErrorMessage ="Не указан возраст")]
public int Age { get; set; }
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using quanlinhahang_offical.classs;
using System.Data;
using System.Data.SqlClient;
using System.Data.Sql;
namespace quanlinhahang_offical.classs
{
class login
{
connect cn = new connect... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class shootingScript : MonoBehaviour
{
[SerializeField] int damageDealt = 20;
[SerializeField]
LayerMask layermask;
Animator anim;
void Start()
{
anim = GetComponent<Animator>();
Cursor.... |
using Dapper;
using MySql.Data.MySqlClient;
using QualificationExaming.Entity;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QualificationExaming.Services
{
using IServices;
public class MultimediaServ... |
using System;
using System.Collections.Generic;
namespace TableTool
{
public class Equip_equip : LocalBean
{
protected override bool ReadImpl()
{
this.Id = base.readInt();
this.Name = base.readLocalString();
this.PropType = base.readInt();
this.O... |
using System.Collections.Specialized;
using UnityEngine;
[CreateAssetMenu(menuName = "Data/FloatAxis")]
public class FloatInputAxis : FloatData
{
public string InputType;
public override float Value
{
get { return Input.GetAxis(InputType) * value; }
}
}
|
namespace JCFruit.WeebChat.Server.ChatEvents
{
public class UserJoined
{
public string Username { get; set; }
}
}
|
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Text;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Text;
namespace Common.SourceGenerators
{
[Generator]
... |
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour
{
// Use this for class variables.
public int newShip;
public AudioClip newShipClip;
private int score;
private int highScore;
private int nextNewShip;
// Use this for initialization wh... |
using System;
using System.Collections.Generic;
using System.IO;
namespace AutoBazar
{
public class FindInDBCar : MenuProperties
{
public static List<DataCar> car = new List<DataCar>();
public static int selectMotorType = 0;
public static int maxMotorType = 2;
public static int... |
using Mccole.Geodesy.Extension;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Mccole.Geodesy.Calculator
{
/// <summary>
/// Provides a series of Geodetic functions that can be used measure the earth's surface.
/// </summary>
public class GeodeticCalculator : CalculatorBa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Beamore.Contracts.DataTransferObjects
{
public class EventDTO
{
public int EventID { get; set; }
public string EventName { get; set; }
/// <summary>
//... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_AudioClipLoadType : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.AudioClipLoadType");
LuaObject.addMember(l, 0, "DecompressOnLoad");
LuaObject.addMember(l, 1, "CompressedInMemory");
LuaObject.a... |
using System;
using System.Collections.Generic;
using System.Linq;
using ext;
using Microsoft.EntityFrameworkCore;
using model;
using OCP;
using OCP.Files.Cache;
using Pchp.Library.Spl;
namespace OC.Files.Cache
{
/**
* Propagate etags and mtimes within the storage
*/
class Propagator : IPropagator {
private bool in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NutritionalResearchBusiness.Dtos
{
public class InvestigationRecordQueryConditions
{
/// <summary>
/// 队列编号
/// </summary>
public string QueueId { get; set; }
/// <summary>
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.Linq;
using Dnn.PersonaBar.Library.Data;
using Dnn.PersonaBar.Library.Model;
using DotNetNuke... |
using System;
namespace Maths
{
class Program
{
public static int Addition(int a,int b)
{
int c = a + b;
return c;
}
public static void Main(String []args)
{
Func<int, int,int> add = Addition;
int a;
a=add(10, 20... |
using UnityEngine;
using System.Collections;
public class SceneManager : MonoBehaviour
{
[SerializeField] private GameObject _titleScene;
[SerializeField] private GameObject _creditScene;
public void showTitleScene()
{
_titleScene.SetActive(true);
_creditScene.SetActive(false);
}
public void showCreditSce... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.ServiceModel;
using ServiceMtk_P1_066;
namespace Server_ConfigureForm_P5_066
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MtgSecretSantaNotifier
{
public class Attribute
{
public string Name { get; }
public int Index { get; }
public string Value { get; }
public Attribute(st... |
using Prism.Commands;
using Prism.Navigation;
using Viaticos.common.Services;
namespace Viaticos.prism.ViewModels
{
public class LoginPageViewModel : ViewModelBase
{
private readonly INavigationService _navigationService;
private readonly IApiService _apiService;
private string _passwo... |
namespace Requestrr.WebApi.RequestrrBot.Movies
{
public class MoviesSettingsProvider
{
public MoviesSettings Provide()
{
dynamic settings = SettingsFile.Read();
return new MoviesSettings
{
Client = settings.Movies.Client,
};
... |
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
usi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Threading.Tasks;
using DingleTheBotReboot.Data;
using DingleTheBotReboot.Extensions;
using DingleTheBotReboot.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Caching.Distributed;
... |
using System.Collections.Generic;
using System.Net;
namespace MailerQ.RestApi
{
/// <summary>
/// A generic MailerQ Rest API response
/// </summary>
/// <typeparam name="T">Model type that return the endpoint</typeparam>
public class RestApiResponse<T> : IRestApiResponse<T> where T : IRestApiModel... |
using UnityEngine;
public abstract class AEntity : MonoBehaviour
{
#region Behaviour Methods
protected abstract void EndureDamage(float enduredDamage);
#endregion
} |
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
using InsertionSort;
using DataStructures;
namespace CodeChallengeTests
{
public class InsertionSortTests
{
[Fact]
public void Tests_That_Output_In_Correct_Order()
{
int[] arr = new int[] { 8, 4, 23, 43, 16, 15 };
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using LibraryManagement.Admin.dsAdminTableAdapters;
/**
*
* Author: Leonardo Stifano
*
*/
namespace LibraryManagement.Admin
{
public partial class ManagePublishers : Sy... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PlayerController : MovingObject
{
private const int DEFAULTCANDLENUM = 3;
private bool m_isAxisInUse = false;
private BoxCollider2D candle;
... |
using System.Collections.Generic;
using ComponentKit;
namespace Calcifer.Engine.Components
{
public interface IService
{
void Synchronize(IEnumerable<IComponent> components);
}
} |
using System;
using System.IO;
using System.Net;
using System.Xml.Linq;
using System.Threading;
using System.Collections;
using System.Security.Cryptography;
namespace rotten
{
class MainClass
{
private static String baseDirectory = "//home//john//movieTest";
private static String logFile = "//home//john//log.tx... |
using System;
namespace GaleService.DomainLayer.Managers.Exceptions
{
[Serializable]
public class GaleBaseException : Exception
{
public GaleBaseException()
{
}
public GaleBaseException(string message) : base(message)
{
}
public GaleBaseException(s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using CAPA_NEGO;
using SEGU_ENTI;
using SEGU_ENTI.Entidades;
using SEGU_ENTI.Interfaz;
using System.Data;
using SEGU_JC.Utilitario;
namespace SEGU_JC.Models
{
public class M_SEGU_ROLE : IEN_SEGU_ROLE
{
clsNEGOCIO ocls... |
/*
* Copyright 2017 University of Zurich
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
namespace HlsView
{
public partial class Page1 : PhoneApplicationPage
{
... |
using ReadyGamerOne.Global;
using ReadyGamerOne.Utility;
using UnityEditor;
using UnityEngine;
namespace PurificationPioneer
{
public class SceneTools
#if UNITY_EDITOR
:IEditorTools
#endif
{
#pragma warning disable 414
#if UNITY_EDITOR
private static string Title = "场景工具";
... |
using ProConstructionsManagment.Desktop.Commands;
using ProConstructionsManagment.Desktop.Enums;
using ProConstructionsManagment.Desktop.Messages;
using ProConstructionsManagment.Desktop.Services;
using ProConstructionsManagment.Desktop.Views.Base;
using System.Threading.Tasks;
using System.Windows.Input;
namespace P... |
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