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using System; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Dtos; using Application.Common.Exceptions; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using Domain.Entities; using MediatR; using Microsoft.AspNetC...
using System.Diagnostics.CodeAnalysis; using System.Runtime.Serialization; using MediatR; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Client; usi...
using LuaInterface; using RO; using RO.Net; using SLua; using System; using System.Collections; using System.Net.Sockets; public class Lua_RO_Net_NetConnectionManager : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { NetConnectionManager ...
using Infrastructure; using Models.DDD.TimeSheets.Entries; using Prism.Commands; using Prism.Mvvm; using Prism.Regions; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.Composition; using System.Linq; using System.Text; using System.Threading.Tasks; usin...
// Copyright (c) 2019 SceneGate // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distr...
using Hayalpc.Fatura.Data.Models; using Hayalpc.Library.Repository; using Hayalpc.Library.Repository.Interfaces; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; namespace Hayalpc.Fatura.Data { public class Repository<Tentity> : HpRepository<Tentity, HpDbContext>, IReposit...
// ----------------------------------------------------------------------- // <copyright file="StringTypes.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyright>...
using UnityEngine; using UnityEngine.AI; using BehaviorDesigner.Runtime; public class MovJugadorMesh : MonoBehaviour { // Notificacion pulsar F [SerializeField] private GameObject texto; // Christine [SerializeField] private Christine christine; private NavMeshAgent navMeshAgent; private...
using System; using System.IO.Pipelines; using System.Reactive.Concurrency; using System.Threading.Tasks; using Microsoft.Extensions.Logging; namespace OmniSharp.Extensions.JsonRpc { public class Connection : IDisposable { private readonly InputHandler _inputHandler; public bool IsOpen { get; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using System.Windows.Forms; namespace Clipboard_And_Snippet_Manager { class TreeNodeExImageItem : TreeNode { public Image clipboardImage { get; set; } publ...
using System; namespace ArrayOfNumbers.Two_Demensional_array { public static class TD_Array { /// <summary> /// Two-demensional array. /// </summary> private static int[,] td_array; /// <summary> /// A row of the array. /// </summary> private st...
using Azure.Storage.Blobs; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace PeliculasAPI.Utilidades { public class AlmacenadorAzureStorage : IAlmacenadorArchivos ...
using System; using System.Text.Json; using System.Text.Json.Serialization; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CryptobotUi.Models.Cryptodb { [Table("market_event", Schema = "public")] public partial class MarketEvent { [NotMapped] [J...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Prj_PracticeMidterm.BLL; namespace Prj_PracticeMidterm.GUI { public partial class WebFormProjectAssignments : System.Web.UI.Page { protected void Page_Load(o...
using InternDevelopmentProject.BusinessLogic; using InternDevelopmentProject.DataLogic; using InternDevelopmentProject.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace InternDevelopmentProject.Controllers { public class BusRegistration...
using System; using System.Globalization; using System.Web; namespace Web.Services { public static class TimeDateServices { public static double GetUtcOffSet() { var iUtcOffSet = -480; if (HttpContext.Current.Request.Cookies["_timeZoneOffset"] != null) i...
using Caliburn.Light; namespace Demo.HelloSpecialValues { public class CharacterViewModel : BindableObject { public CharacterViewModel(string name, string image) { Name = name; Image = image; } public string Name { get; } public string Image { ...
using Microsoft.Extensions.Configuration; using System; using System.IO; using System.Threading.Tasks; using Microsoft.Bot.Connector.DirectLine; using WebSocketSharp; using Newtonsoft.Json; using System.Linq; using System.Diagnostics; using Activity = Microsoft.Bot.Connector.DirectLine.Activity; namespace DirectLineS...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class OrdenMalo : NetworkBehaviour { public Animator animator; public bool preview; public GameObject circulo; public GameObject objeto; public GameObject cursor; bool pos; Vector3 lugar; pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FileManager.DataAccess.Data { public class FactoryProvider { public static IAbstractFactory getFactory(PersitenseTypes PersistenceTypes) { switch (Persiste...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WebApplication1.Controllers { public class HomeController : Controller { public ActionResult Index() { return View(); } public ActionResult About() ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; u...
using System.Collections.Generic; using Athena.Data.Books; namespace Athena.Data.Categories { public class Category { public CategoryName Name { get; set; } public ICollection<Book> Books { get; set; } } }
using MVCApplication.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MVCApplication.Data { interface IRepository { IEnumerable<Project> GetProjects(); IEnumerable<Entry> GetEntries(); void CreateEntri...
using System; using System.Threading.Tasks; using System.Linq; using Acr.UserDialogs; using MvvmCross.Core.ViewModels; using MvvmCross.Platform; using MvvmCross.Platform.Platform; using VictimApplication.Core.Models; using VictimApplication.Core.Services; namespace VictimApplication.Core.ViewModels { public cla...
using Google.Apis.Auth.OAuth2; using Google.Apis.Gmail.v1; using Google.Apis.Gmail.v1.Data; using Google.Apis.Services; using Google.Apis.Util.Store; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Utilit...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Upgrade_Panel : MonoBehaviour { public Sprite eye; public Sprite hand; public Sprite elbow; public Sprite gut; public Sprite bone; public Sprite heart; public List<Sprite> upSp...
using System; using System.Collections.Generic; using System.Text; namespace Model { public class Battery { public Battery() { this.Data = new Dictionary<string, string>(); } public Dictionary<string, string> Data { get; set; } } }
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; public partial...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using Microsoft.IdentityModel.Claims; using Microsoft.IdentityModel.Web; using RecipeWebRole.ActionFilters; using RecipeWebRole.DataAccess; using RecipeWebRole.Models; using RecipeWebRo...
using System; using System.Collections; using System.Collections.Generic; using ObjectPooling; using UnityEngine; using UnityEngine.PlayerLoop; public class RoadLayer : MonoBehaviour { [SerializeField] private SOPoolableObject _PoolableSO; [SerializeField] float _StartPoint = 513 + 57; [Seriali...
namespace Plus.Communication.Packets.Outgoing.Inventory.Trading { internal class TradingClosedComposer : MessageComposer { public int UserId { get; } public TradingClosedComposer(int userId) : base(ServerPacketHeader.TradingClosedMessageComposer) { User...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BarFillScript : MonoBehaviour { public float mMaxBar = 255; public float mMinBar = 10; public float mMaxTime = 2; public GameObject mPlayer; private bool isGrounded; private float mTimer; private...
using System; using UnityEngine; public static class BezierCurve { private static float[] FactorialLookup; static BezierCurve() { CreateFactorialTable(); } // just check if n is appropriate, then return the result private static float factorial(int n) { if (...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="InfoControllerTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------------...
using Microsoft.Xna.Framework; using MonoGame.Extended.Shapes; namespace MonoGame.Extended.Collisions { public class CollisionInfo { public ICollidable Other { get; internal set; } public Vector2 PenetrationVector { get; internal set; } } }
using LuizalabsWishesManager.Domains.Repositories; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; namespace LuizalabsWishesManager.Data.Repositories { public class RepositoryBase<TEntity> : IDisposable, IRepositoryBase<TEntity...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.recursion { public class CheapestPay { /* * Write a function using Recursion to do the following: You are the manager in a small factory. * You have 7 workers and 7 jobs to be do...
using System; using System.Linq.Expressions; using Azure.CosmosDB.Net.EntityModel; namespace Azure.CosmosDB.Net.FluentAPI.CRUDOperation.Interface { public interface IWhereOperation<T> where T : BaseEntity { IOrderBy Orderby(Expression<Func<BaseEntity, bool>> predicate); IOrderbyDescending Orde...
using SampleEntityCore.Data; using SampleEntityCore.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SampleEntityCore.DAL { public class CategoryDAL : ICategory { private POSDataContext _context; public CategoryDAL(POSDataConte...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Firebase; public class Cenario : MonoBehaviour { public GameObject TextoAuxiliador;// Texto Auxiliador Numero --------------------- void Update() { if (PlayerPrefs.GetInt("auxilio") == 1) { T...
using UnityEngine; using System.Collections; public class e1 : MonoBehaviour { [HideInInspector] int _ownerId; // To ensure they have a unique mesh MeshFilter _mf; MeshFilter MeshFilter { // Tries to find a mesh filter, adds one if it doesn't exist yet get { _mf = _mf ...
using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization.Formatters.Binary; using System.IO; using UnityEngine; public class Initialization : MonoBehaviour { private int max_score_value = 0; private const int scaler = 20; public GameObject chicken; public GameObj...
using System.Collections.Generic; using Asset.DataAccess.Library.AssetModelGetways.AssetEntryGetways; using Asset.Models.Library.EntityModels.AssetsModels.AssetEntrys; namespace Asset.BisnessLogic.Library.AssetModelManagers.AssetEntryManagers { public class AssetEntryManager : IRepositoryManager<AssetEntry> {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows....
using System.Collections.Generic; using NUnit.Framework; using SimpleJSON; namespace Tests.SimpleJSON { [TestFixture] public class DecoderTests { private Dictionary<string, string> _stringTestCases; [SetUp] public void SetUp() { _stringTestCases = new Dictionary...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace bt.Admin { public partial class Suadm : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) ...
using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using VideoServiceBL.DTOs.MoviesDtos; using VideoServiceBL.Services.Interfaces; namespace VideoService.Controllers { [Route("api/movies")] [ApiController] public class MovieController : Controller { ...
using System; using MonoTouch.CoreLocation; using System.Net; using System.Xml; using System.Xml.Linq; using System.Linq; using System.Collections.Generic; using MonoTouch.Foundation; using MonoTouch.CoreFoundation; using MonoTouch.UIKit; namespace LondonBike { public class MapRouting { private CLLocationCoo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cognitive_Metier { public class ResultKeyphraseJson { public List<DocumentKeyphraseResult> documents { get; set; } public List<Error> errors { get; set; } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Text; using TableTopCrucible.Domain.Models.Sources; using TableTopCrucible.Domain.Models.ValueTypes.IDs; using TableTopCrucible.Domain.Models.ValueTypes; using System.Text.Json; using System.IO; using Table...
using UnityEngine; using System.Collections; public class PlayerMelee : MonoBehaviour { public float attackTimer; public float coolDown; public int damage; private GameObject target; private GameObject[] objectList; private GameObject closest; private float distance; private float direction; pr...
using apiInovaPP.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace apiInovaPP.AcessoDados { public class Parametros { public List<Parametro> Params { get; set; } public Parametros() { Params = new List<Parametro>()...
using System; using System.Globalization; namespace MicrosoftGraphApplicationAuth { public class GraphConfig : IGraphConfig { private const string InstanceTemplate = "https://login.microsoftonline.com/{0}"; public string ApiUri => "https://graph.microsoft.com"; public string Applicati...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_LOD : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { float num; LuaObject.checkType(l, 2, out num); Renderer[] array; LuaObject.checkA...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ERP_Palmeiras_RH.Models; using ERP_Palmeiras_RH.Models.Facade; namespace ERP_Palmeiras_RH.Controllers { [HandleERPException] public class PermissoesController : BaseController { private...
using System.Net; using Newtonsoft.Json; using RestSharp; using TrafficControl.DAL.RestSharp.Types; namespace TrafficControl.DAL.RestSharp { /// <summary> /// Denne klasse har ansvar for at API kald der omhandler User /// </summary> /// <remarks>nedarvet fra TCDATA<list type="User"></list></remarks> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using System.Reflection; namespace Vendo.UcBase { public partial class...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class VwStatistik { public int Id { get; set; } public string Name { get; set; } public bool? MultiSelect { get; set; } } }
using System; namespace exe_16 { class Program { static void Main(string[] args) { Console.Clear(); System.Console.WriteLine("======* Calculador IMC *======"); System.Console.WriteLine(); System.Console.Write("Insira seu peso em KG:...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using Logs.Authentication.Managers; using Logs.Models; using Logs.Providers.Contracts; using Microsoft.AspNet.Identity; using Microsoft.Owin.Security; using Moq; using NUnit.Framework; namespace Logs.Authentication.Tests.AuthenticationProviderTests { [TestFixture] public class RegisterAndLoginUserTests { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PROJETOBDDEDE { public partial class frmAddProf : Form { SchoolM...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InteractableObjectManager : MonoBehaviour { // Enums public enum InteractType { Pick = 0, Read, Talk } [Header("Interaction type")] // Tipo de interação // 0 - Pegar, 1 - Ler...
using DB.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DB.Interfaces { public interface IDbRepository<TEntity> where TEntity:BaseEntity { /// <summary> /// Получениие параметризируемых объектов из бд /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PHRApp.Classes { public class PlayList { [SQLite.PrimaryKey] public string PlName { get; set; } public string Theme { get; set; } public DateTime PlayDa...
using System.Data; using PDV.CONTROLER.Funcoes; namespace PDV.REPORTS.Reports.FechamentoCaixaDiarioTermica { public partial class FechamentoCaixaDiario_RecebimentosTermica : DevExpress.XtraReports.UI.XtraReport { private decimal IDFLUXOCAIXA; public FechamentoCaixaDiario_RecebimentosTermica(d...
using HardwareInventoryManager.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HardwareInventoryManager.Helpers.Messaging { public interface IProcessEmail { void SendPasswordResetEmail(ApplicationUser recipientUser, string callbackUrl); vo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using PnrAnalysis; namespace BPiaoBao.Common.CommanPnrAnalyzer { public class PnrFormattor { public string pnrContext; public string pnrPat; public PnrFormattor(s...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Casting { class Program { static void Main(string[] args) { // --------------upcasting--------------------- ...
using Pchp.Core; using System; using System.Collections.Generic; using System.Text; namespace OCP.OCS { /** * Interface IDiscoveryService * * Allows you to discover OCS end-points on a remote server * * @package OCP\OCS * @since 12.0.0 */ public interface IDiscoveryService ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [CreateAssetMenu(fileName = "Img Scene", menuName = "Img/Scene")] public class ImgClass : ScriptableObject { public int id; public Sprite img; public string text, who; public ImgType type; ...
using System; using System.Collections.Generic; using System.Linq; using Silas.Forecast.Models; namespace Silas.Forecast.Strategies { public class MovingAverageStrategy : IForecastStrategy { public ForecastEntry Forecast(IEnumerable<DataEntry> dataEntries, int period, dynamic strategyParameters) ...
namespace Adapter { class CalculadoraApadatada { public double RealizarSumaAdpatada(int[] operandos) { double resultado = 0; foreach (var operando in operandos) { resultado += operando; } return resultado; } ...
using CryptoInvestor.Core.Domain; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace CryptoInvestor.Core.Repositories { public interface ITransactionRepository : IRepository { Task AddAsync(Transaction transaction); Task<Transaction> GetAsync(Guid id); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace RiversideHealthCare.Models { [MetadataType(typeof(ProductValidation))] //name of database table public partial clas...
using System; namespace palindrome { class Program { static void Main(string[] args) { Console.Write("write an word: "); var value = Console.ReadLine(); string first = value.Substring(0, value.Length / 2); char[] arr = value.ToCharArray(); ...
using ServiceDesk.Api.Systems.DirectorySystem.Dtos.License; namespace ServiceDesk.Api.Systems.DirectorySystem.DtoBuilders.License { public class LicenseDtoBuilder : ILicenseDtoBuilder<LicenseDto> { public LicenseDto Build(Core.Entities.DirectorySystem.License license) { var license...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HardcoreHistoryBlog.Data { public class UserStore : UserStore<ApplicationUser> { public UserStore(ApplicationDbContext context) : base(con...
using HCL.Academy.DAL; using HCL.Academy.Model; using HCLAcademy.Util; using System; using System.Collections.Generic; using System.Web.Http; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCL.Academy.Service.Controllers { /// <summary> /// This service exposes all the methods relate...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy_HP : MonoBehaviour { public int health = 200; public void TakeDamage(int amount) { health -= amount; if(health <= 0) { Die(); } } private void Die() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Linq; namespace InvoiceObjects { class Program { static void Main(string[] args) { /* (Querying an Array of Invoice Objects) Use the class Invoice provided in the ex09_03 folder with this chapter’s examples to create an array of Invo...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace SkillsGardenDTO { /// <summary> /// The DTO for exercise /// </summary> public class ExerciseBody { /// <summary> /// The name of the exercise /// </summary> /// <example>Pete</...
using NETCommunity.FsCheck.Cart; namespace NETCommunity.FsCheck.Discounts.CustomerCharacteristic { // 2% discount to customers who are or were members of a military service. public class TwoPercentMilitaryDiscount : IOrderDiscountRule { public decimal Apply(ICart cart) { return cart.GrandTotal *...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArmadaEngine.TileMaps { public class TilemapManager { List<TileMa...
using System.ComponentModel.DataAnnotations; using iCopy.Model.Attributes; namespace iCopy.Model.Request { public class ApplicationUserInsert { [Required(AllowEmptyStrings = false, ErrorMessage = "ErrNoEmail")] [DataType(DataType.EmailAddress, ErrorMessage = "EmailWrongFormat")] [MaxLe...
using TreeStore.Model.Base; namespace TreeStore.Model { public class Tag : FacetingEntityBase, Messaging.ITag { public Tag() : base(string.Empty, new Facet(string.Empty)) { } public Tag(string name) : base(name, new Facet(name)) { } public Tag(...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(SpriteRenderer))] public class Blink : MonoBehaviour { [SerializeField] private Color _targetColor; [SerializeField] private float _duration; [SerializeField] private bool _loop; private Sprite...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using test1; namespace test1.test { [TestClass] public class TaskTest1 { [TestMethod] public void TaxShouldBe5PrecentWhen() { // Arange // Act decimal rezult = Program...
using System.Collections.Generic; using System.Threading.Tasks; using DemoStandardProject.DTOs; using DemoStandardProject.Models.ServiceResponse; namespace DemoStandardProject.Services { public interface IProductStockLogService { Task<ServiceResponse<List<GetProductStockLogDto>>> GetStockLogAll(); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace PF2e_Encounter_Builder.Models { public class DisplayMonsterModel { [Required] public string MonsterName; [Required] [Range(-1,...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Singleton that manages all UI in the level /// </summary> public class LevelUIManager : MonoBehaviour { private static LevelUIManager _instance; private void Awake() { if(_instance != null) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerrankSolutionConsole { class pairs : Challenge { static int pairsHelper(int[] a, int k) { int pairCount = 0; //works but times out ...
using UnityEngine; public class CameraFlow : MonoBehaviour { public Transform target; public float smoothSpeed = 3f; private Vector3 currentVelocity; void LateUpdate() { if(target.position.y > transform.position.y) { Vector3 newPosition = new Vector3(tran...
using UnityEngine; using System.Collections; public class EquipedItem : MonoBehaviour { public AudioClip activatePearl; public AudioClip deactivatePearl; public AudioClip dropBomb; public LayerMask lightLayer; private bool moonMode = false; private bool sunMode = false; public float pearlUseTime = 0.4f; flo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Spine.Unity; public class Tutorial : MonoBehaviour { public GameObject dialogos; public GameObject window; //ESCRITURA // Use this for initialization void Start () { } // Update is called once per frame void Update...
using Microsoft.EntityFrameworkCore; namespace HandCloud.Backend.Models { public class HandCloudContext : DbContext { public HandCloudContext(DbContextOptions<HandCloudContext> options) : base(options) { } public DbSet<Car> Car { get; set; } protected override void On...
using System; using System.Collections.Generic; public class ABZipMD5Infos { private List<MD5Info> _md5Infos = new List<MD5Info>(); public string zipName { get; private set; } public List<MD5Info> md5Infos { get { return this._md5Infos; } } public ABZipMD5Infos(string zipName) { this.zipName...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="HttpRequest.cs" company=""> // // </copyright> // <summary> // The http request. // </summary> // ----------------------------------------------------------------------------...