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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CardLib { public class Deck { private Random random = new Random(); private List<Card> cards = new List<Card>(); private Card trumphCard; p...
using System.Collections; using System.Collections.Generic; using System.Dynamic; using System.Text; namespace ZiZhuJY.Helpers { public static class ExpandoHelper { public static string ToHtmlUnorderedList(this ExpandoObject o, bool format = false, bool lineBreak = false, int level = 0, char tab = ' '...
using UnityEngine; using System.Collections; public class LampGenerator : GridGenerator<Lamp> { // Use this for initialization void Start () { generate(); } // Update is called once per frame void Update () { } }
using System.Linq; using System.Threading.Tasks; using FastSQL.Core; using FastSQL.Sync.Core.Enums; using FastSQL.Sync.Core.Repositories; namespace FastSQL.Sync.Core.Reporters { public class ErrorReporter : BaseReporter { public ErrorReporter(ErrorReporterOptionManager optionManager) : bas...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace CaptiveApiTest { class Program { static void Main(string[] args) { string clientId = ...
namespace Plus.Communication.Packets.Outgoing.Pets { internal class PetBreedingComposer : MessageComposer { public PetBreedingComposer() : base(ServerPacketHeader.PetBreedingMessageComposer) { } public override void Compose(ServerPacket packet) { ...
using System; using System.Collections.Generic; //Write a program that sorts an array of strings using the quick sort algorithm class Program { static void Main() { List<string> myList = new List<string>(new string[] { "f", "a", "b", "h", "m", "q", "c", "i", "l" }); myList = QuickSort(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; using System.Drawing; using System.Windows.Media; namespace Aspit.StudentReg.Entities { public class Student : User { /// <summary> /// The ...
using BPiaoBao.AppServices.Contracts.SystemSetting; using BPiaoBao.AppServices.DataContracts.SystemSetting; using BPiaoBao.Client.UIExt; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using GalaSoft.MvvmLight.Threading; using System; using System.Collections.ObjectModel; using System.Threading.Tasks; usin...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; /// <summary> /// 스태이지 내에서 아이템 생성하고, 플레이어에게 지급하는 로직 처리. /// </summary> public class ItemController : Singleton<ItemController> { [SerializeField] float basicCreateInterval; [SerializeField] float nextSte...
using System; namespace State { class Program { static void Main(string[] args) { Vehiculo v = new Vehiculo(20); v.Acelerar(); v.Contacto(); v.Acelerar(); v.Acelerar(); v.Acelerar(); v.Frenar(); v....
 namespace MFW.LALLib { public enum TranscoderResolutionEnum { PLCM_MFW_RESOLUTION_CIF4, // 704x576 PLCM_MFW_RESOLUTION_VGA, // 640x480 PLCM_MFW_RESOLUTION_VGA_DIV4, // 320x240 PLCM_MFW_RESOLUTION_SVGA, // 800x600 PLCM...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Net; using System.Net.Http; using System.Web.Http; using Newtonsoft.Json; namespace PlayTennis.WebApi.Controllers { public class TestController : ApiController { // GET: api/...
using AutoMapper; using Ninject.Modules; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Webcorp.Controller; using Webcorp.Model; namespace Webcorp.Business { public class BusinessIoc : NinjectModule { public override void Load(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; using ShareTradingModel; namespace Entities.Test { public class AccountTest:EntityTest<Account> { } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace d07_iterator { class MonitorCatalog : IEnumerable<Monitor> { Dictionary<string, Monitor> ds = new Dictionary<string, Monitor>(); public void ...
using System; using System.Collections.Generic; using CommonCore.State; namespace CommonCore.Dialogue { internal class DialogueScene { public Dictionary<string, Frame> Frames { get; private set; } public string Default; public string Music; public DialogueScene(Dictionary<stri...
namespace SGDE.Domain.Helpers { #region Using using System.Globalization; #endregion public static class ExtensionsMethods { public static string ToFormatSpain(this double value) { var result = value.ToString("N", CultureInfo.CreateSpecificCulture("es-ES")); ...
using SFML.Graphics; using SFML.Window; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LD30 { class MessageLog : GameObject { public Vector2f Position; public int MessageLimit = 6; public float MessageLifetime = 5f; public int M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OefeningGarage { class Wagenpark { public List<Garage> GraragesInParken { get; set; } public Wagenpark() { GraragesInParken = new List<Garage>(); ...
using System; using System.Collections.Generic; using System.Text; namespace Models { public class tb_pertypeinfo { public tb_pertypeinfo() { } #region Model private int _id; private string _name; private string _info; /// <summary> /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.Core.Scenarios { public class MoveToTransformItem : IScenarioItem { private readonly Transform follower; private readonly Transform target; private readonly float speed; priv...
using ETravel.Coffee.DataAccess.Entities; using FluentNHibernate.Mapping; namespace ETravel.Coffee.DataAccess.Mappings { public sealed class OrderItemMap : ClassMap<OrderItem> { public OrderItemMap() { Table("OrderItems"); Id(x => x.Id).GeneratedBy.Assigned(); Map(x => x.OrderId); Map(x => x.Quant...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.Collections.Internal { internal class MonitorLock : IDisposable, ISharedCollectionLock...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.ADM { public class SIT_ADM_AREA { public DateTime arafeccreacion { set; get; } public int araclave { set; get; } public SIT_ADM_AREA () {} } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Animatiocontrol : MonoBehaviour { public Animator playeranime; private Movecontrol move; private Collision coll; [HideInInspector] public SpriteRenderer sr; // Start is called before the first frame upd...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IncreaseMana : MonoBehaviour { private void OnTriggerEnter2D(Collider2D c) { if (c.GetComponent<Collider2D>().tag == "Player") { GameObject.Find("Player").GetComponent<advSpecial>().Special...
using System; using BasketTest.Discounts.Items; using FluentAssertions; using NUnit.Framework; namespace BasketTest.Discount.UnitTests.Items { [TestFixture] public class OfferVoucherSpec { [Test] public void GiftVoucher_RejectsNegativeValue() { Action act = () => ...
using System; using System.Collections.Concurrent; using System.Web.Mvc; using Umbraco.Core; using Umbraco.Core.Cache; using Umbraco.Core.Logging; using Umbraco.Core.Persistence; using Umbraco.Core.Composing; using Umbraco.Core.Services; using Umbraco.Web.Security; using Umbraco.Web.WebApi; namespace Umbraco.Web.Mvc ...
namespace CarDealer.Services.Implementations { using Data; using Data.Models; using Interfaces; using Models.Cars; using Models.Parts; using System.Collections.Generic; using System.Linq; public class CarServices : ICarServices { private readonly CarDealerDbContext db; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Pitstop { public class PlayerControllerIso : MonoBehaviour { //GameManager SceneLoader sceneLoader; InputManager inputManager; [Header("My components")] ...
using RO; using System; using System.Collections.Generic; using UnityEngine; [CustomLuaClass] public class DiskFileManager : Singleton<DiskFileManager> { private int m_ider; private string m_filesUsedRecordRootPath; private Dictionary<int, FilesUsedDetail> m_dictFilesUsedDetail; private Dictionary<int, LRUSandB...
using BookShelf.Models; using BookShelf.Models.AuthorViewModels; namespace BookShelf.Infrastructure.Factories { public class AuthorViewModelFactory { public static AuthorViewModel CreateAuthorViewModel(Author author) { return new AuthorViewModel { Id = a...
using Microsoft.AspNetCore.Authorization; namespace DynamicPermission.AspNetCore.Configurations.Identity.PermissionManager { public class PermissionRequirement : IAuthorizationRequirement { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using frameWork.command.cmdInterface; namespace frameWork.command { class SuperCommand : ICommand { public virtual void excute(INotification note) { } public void notify(String typeStr, Object data =...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mojio { /// <summary> /// /// </summary> public class Address { /// <summary> /// address line ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VictimApplication.Core.Models { public class UserListToReturnDto { public int userId { get; set; } public string UserName { get; set; } public string Password { get; set; } ...
using System.Text; namespace ReadyGamerOne.Utility { public static class BitUtil { public static string ToString(byte[] data, int length, int start=0) { var sb=new StringBuilder(); for(var i=start;i<length;i++) { sb.Append(data[i].ToString())...
using Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IBll { public interface IUser_CatalogBll { List<User_Catalog> GetList(Func<User_Catalog, bool> predicate); int Create(User_Catalog model); int Edit(User_Catalog model); ...
using Ninject; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Webcorp.Controller; using Webcorp.Model; using ReactiveUI; using MongoDB.Driver; using System.Reactive.Linq; using Webcorp.Dal; using System.Linq.Expressions; using System.Security.P...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(NoteDetector))] public class NoteLock : MonoBehaviour { public NoteDoor[] door; public bool isSwitch; public GameObject particleOnHit; public Material diffuseFlash; public AudioClip onHit; ...
using AutoMapper; using AutoMapper.QueryableExtensions; using ZooApp.Application.Common.Interfaces; using ZooApp.Application.Common.Mappings; using ZooApp.Application.Common.Models; using MediatR; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace ZooApp.Application.Animal.Queries.GetAn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
// Copyright (C) Microsoft Corporation. All rights reserved. using System; using System.Runtime.CompilerServices; namespace BitConverter { /// <summary> /// A BitConverter with a specific endianness that converts base data types to an array of bytes, and an array of bytes /// to base data types, ...
using System; using System.Globalization; using System.Windows; using System.Windows.Data; namespace RFI.TimeTracker.WindowsViews { [ValueConversion(typeof(DateTime), typeof(String))] public class DateConverter : IValueConverter { public object Convert(object value, Type targetType, object paramet...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteBanHang.ViewModels { public class AddressListViewModel { public int AddressId { get; set; } public string FullName { get; set; } public string PhoneNumber { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; namespace BitmapLSB { public partial class FormApp : Form { String stPath, ndPath, decPath; p...
using API.Models; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace API.Banco { public class BancoLeitura { private Conexao ObjBanco; public BancoLeitura() { ObjBanco = new Conexao...
using System; using System.Data; using System.Collections; using System.Collections.Generic; using System.Text; using liteCMS.Data; using liteCMS.Entity.Extranet; namespace liteCMS.Logic { /// <summary> /// Descripción breve de Sistema. /// </summary> public class lExtranet : Exceptions { #region C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task3 { public class Course { public string CourseName { get; set; } public List<Member> Members{ get; private set; } public Course(string name) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using InterfaceTutorial.HumanLibrary; /* Naming conventions * Properties, Methods, Classes - PascalCase * InstanceVariable - Variables declared in a method - camelCase * Parameters - camelCase */ namespace InterfaceTutorial.Hum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StackTraceException { class Program { static void Main(string[] args) { try { //this one should've been the best way to write as it's the most robust & clean ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace CatalogBooks { /// <summary> /// Структура для хранения дополнительной информации /...
using System; using System.Net.Http; namespace XUnitMoqSampleWeb.Helpers { /// <summary> /// This provides interfaces to the <see cref="HttpClientHelper"/> class. /// </summary> public interface IHttpClientHelper : IDisposable { /// <summary> /// Creates the <see cref="HttpClient"/...
using System; using Toppler.Core; namespace Toppler.Api { public class RankingOptions { /// <summary> /// Filter TopN result. /// </summary> public long TopN { get; set; } /// <summary> /// Keep /// This is not a client cache but a redis cache. Result ...
using UnityEngine; using System.Collections; public class PauseMenu : MonoBehaviour { private MusicController musicController; private string buttonText; private bool isPaused = false; void Start() { buttonText = "PAUSE"; musicController = GameObject.Find("Main Camera").GetComponent<MusicController>(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ClassLibrary; using ClassLibrary1; namespace ConsoleApp { /// <summary> /// /// </summary> class Program { /// <summary> /// /// </summary> //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; namespace OOP4 { public class DetailBase { private Queue<IDetail> details; private Type type; public DetailBase(Type type, int maxnumber) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IMovement { void GetInput(Inputs.Directions dir); void TurnPlayer(Inputs.Directions dir, float sensitivity); void LookPlayer(Inputs.Directions dir, float sensitivity); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BindingOriented.SyncLinq.Debugging.Model.Events; namespace BindingOriented.SyncLinq.Debugging.Model.Nodes { internal interface IQueryNode : IDumpable { Type Type { get; } IEnumerable<IQueryNo...
using MinimalExtended; using Sandbox; namespace AddonLogger { [Library( "logger-info" )] public class AddonInfo : BaseAddonInfo { public override string Name => "Logger"; public override string Description => "Addon-designed console logging utility"; public override string Author => "Alex"; pu...
using FilmShow.Models; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; namespace FilmShow.DAL { public class FilmShowContext : IdentityDbContext<ApplicationUser> { public FilmShowContex...
using Microsoft.AspNetCore.Mvc.ModelBinding; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ShadowAPI.Models { public class Info : BaseEntity { public string RealName { get; set; } public List<Alias>...
using Microsoft.Bot.Builder; using Microsoft.Bot.Builder.AI.QnA; using System.Threading; using System.Threading.Tasks; namespace JIoffe.BIAD.Bots { public class QnAMakerBot : IBot { //Step 4) Allow the bot to query QnA Maker on each turn //TODO - Add a private member of type QnAMaker and init...
using System; namespace BIADTemplate.Model { [Serializable] public class RichQnaButton { public string Label { get; set; } public string Url { get; set; } } }
using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Operations; namespace Meziantou.Analyzer; internal static class ContextExtensions { private static Diagnostic Cre...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class UserShowInfo : System.Web.UI.Page { string uId = ""; PDTech.OA.BLL.USER_INFO ubll = new PDTech.OA.BLL.USER_INFO(); protected void Page_Load(object sender, EventArgs ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RenderGameObject : MonoBehaviour { public Text objectName; private GameObject c1; private GameObject c2; private GameObject c3; string character = null; // Use this for initialization void Star...
using System; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Splash : ContentPage { public Splash() { InitializeComponent(); ...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_RenderQByUI : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int TestExcute(IntPtr l) { int result; try { RenderQByUI renderQByUI = (RenderQByUI)LuaObject.checkSelf(l); renderQByUI.Test...
using Prism.Commands; using Prism.Mvvm; using System; using System.Collections.Generic; using System.Linq; namespace LogUrFace.ReportingModule.ViewModels { public class DTRViewModel : BindableBase { public DTRViewModel() { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DissolveManager : MonoBehaviour { public GameObject wall1; public GameObject wall2; public GameObject wall3; public bool banish = false; public float threshold = 0; private Renderer mat1; ...
using BPiaoBao.DomesticTicket.Domain.Models.Orders; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.EFRepository.OrdersMap { public class TicketSumMap:EntityTypeConfiguration<TicketSum> { ...
using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Webcorp.unite; namespace Webcorp.Model.Quotation { public class CalculTranche<T,U> : ICalculTranche<T,U> where T : Unit<T> where U:Unit<U> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StopLightStrategy.Classes { public class RuleBook { public string GetTrafficRule(SignalReaction reaction) { StringBuilder trafficRule = new StringBuilder(); trafficRule.AppendLine(...
using Android.Views; using Kit.Services.Interfaces; using Plugin.CurrentActivity; using Kit.Droid.Services; using Xamarin.Forms; [assembly: Dependency(typeof(BrightnessService))] namespace Kit.Droid.Services { public class BrightnessService : IBrightnessService { public void SetBrightness(f...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
using UnityEngine; using System.Collections; public class Salir : MonoBehaviour { // Update is called once per frame void Update () { if(Input.GetKeyDown(KeyCode.Space)) { Application.LoadLevel("Menu0.1"); } else if(Input.GetKeyDown(KeyCode.Escape)) { GameMaster.Cerrar(); } } void OnGUI(){ ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ApplicationSeeder.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------------...
using System; namespace OCP.User.Backend { /** * @since 14.0.0 */ public interface ISetPasswordBackend { /** * @since 14.0.0 * * @param string uid The username * @param string password The new password * @return bool */ bool s...
using UnityEngine; public class FollowFlyingState : FollowState { public FollowFlyingState(GameObject enemy, StateType state) : base(enemy, state) { } public override void OnStateEnter() { enemyBehavior = enemy.GetComponent<Enemy>(); masks = playerLayer | enemiesLayer | wallsLayer; ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; namespace StringMetodos { class Program { static void Main(string[] args) { string primera = "Luz azul"; //Console.WriteLine(primera.palidromo()); //Console.WriteL...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExitScript : MonoBehaviour { public void quitTheGame() { //Quits game if (Application.platform == RuntimePlatform.WebGLPlayer) { Screen.fullScreen = false; } else { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System...
using System; namespace Factorials.Classes { public class FactorialMethods { public int FactorialAnswer(int inputFromUser) { if(inputFromUser == 1 || inputFromUser == 0) { return 1; } else { return input...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Training_Onion { class Program { public static void Write(string text, ConsoleColor color = ConsoleColor.White, bool backToDefault = false, ConsoleColor backColor = ConsoleColor.Black) {...
using eRecruiterRestClient.Deserialize; using eRecruiterRestClient.Interfaces; using Newtonsoft.Json; using RestSharp; using System; namespace eRecruiterRestClient { class ErecruiterAction : IErecruiterAction { private readonly IAuthToken _authToken; private readonly IRestResponse _response; ...
using Athena.Data.Series; using Athena.EventManagers; using Microsoft.EntityFrameworkCore; using System; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace Athena.Windows { /// <summary> /// Logika interakcji dla klasy AddSeriesWindow.xaml /// </s...
using System; using System.ComponentModel; using System.Windows.Input; using System.Windows.Threading; using Caliburn.Micro; using Frontend.Core.Model.Interfaces; using Action = System.Action; namespace Frontend.Core.Commands { /// <summary> /// Implementation of <c>ICommand</c> that allows for...
using System; namespace Logbog.Model { public class Chauffør { private int _chID; private string _fNavn; private string _eNavn; private DateTime _opretdato; public int Ch_ID // property { get { return _chID; } // get method set { _c...
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_ByteArray : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 1) { ByteArray o = new ByteArray(); LuaObject...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _06.TrafficJam { class TrafficJam { static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); Queue<string> cars = new Queue<stri...
using System; using System.Collections.Generic; using System.Drawing.Imaging; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using...
using Contoso.Forms.Configuration; using System.Collections.Generic; namespace Contoso.XPlatform.Flow.Settings.Screen { public abstract class ScreenSettingsBase { abstract public ViewType ViewType { get; } public IEnumerable<CommandButtonDescriptor> CommandButtons { get; set; } } }
using System; using System.Collections.Generic; using System.ServiceModel; using CallCenter.Common.DataContracts; using CallCenter.Server.Helper; namespace CallCenter.ServiceContracts.Services { [ServiceContract] [ServiceKnownType("GetKnownTypes", typeof(KnownTypesHelper))] public interface ICha...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; namespace ShellNamespace { public static partial class WindowsAPI { public const Int32 FILE_ATTRIBUTE_NORMAL = 0x80; public static Guid IID_...
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
using AutoMapper; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Whale.DAL; using Whale.DAL.Models; using Whale.DAL.Settings; using Whale.Shared.Exceptions; using Whale.Shared.Extentions; using Whale.Shared.Models; using Whale...
using System; namespace filter.framework.core.Db { /// <summary> /// 主键 /// </summary> [AttributeUsage(AttributeTargets.Property)] public class PrimaryKeyAttribute : Attribute { } }