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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mec.DataModelLayer.Models.Packs { public class BinParam : PageParam { public string OrgCode { get; set; } public string Keyword { get; set; } } public class Bi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class ZombieBaseSpawner : MonoBehaviour { [SerializeField] protected GameData _gameData; protected List<AIStateController> _allZombies = new List<AIStateController> (); protected bool _zomzModeOn = false;...
using System; using System.Windows; using System.Windows.Media.Imaging; namespace SpotlightWallpaper { /// <summary> /// Interaction logic for AutoWallpaper.xaml /// </summary> public partial class AutoWallpaper { public AutoWallpaper() { InitializeComponent(); ...
using Microsoft.EntityFrameworkCore; using sbwilger.DAL.Models.Items; using System; using System.Collections.Generic; using System.Text; /// <summary> /// Serana Wilger /// 06/26/2020 /// RPGContext.cs /// /// Database storage for the RPG /// </summary> namespace sbwilger.DAL { public class RPGC...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace SampleMVCSolution.Models { [CustomValidation(typeof(ExchangeRangeViewModel), "Validate")] public class ExchangeRangeViewModel { private DateTime st...
using System.Collections.Generic; using System.Linq; using iSukces.Code.Interfaces; namespace iSukces.Code.Irony { public abstract partial class RuleBuilder : ICsExpression { public static string GetCode(ITypeNameResolver resolver, string delimiter, IEnumerable<ICsExpression> items) { ...
using System; using Cards; using Blackjack; namespace Driver { public class Program { static void Main(string[] args) { BlackjackPlayer player; BlackjackPlayer human = new("me"); human.Bank.Deposit(1000); BlackjackPlayer bot = new("bot"); ...
// File Prologue // Name: Brian Herbst // CS 1400 Section X01 // Project: CS1400_Project2 // Date: 9/22/2012 11:45 AM // // I declare that the following code was written by me or provided // by the instructor for this project. I understand that copying source // code from any other source constitutes cheatin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerBehaviour : MonoBehaviour { [Header("Movement")] public float horizontalForce; public float verticalForce; public bool isGrounded; public Transform groundOrigin; public float groundRadius; publ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace WebApiPaymentDetails.Models { public class Payment { [Key] [Required] public int I...
using System; namespace MQTTnet.Diagnostics.Logger { public interface IMqttNetLogger { void Publish(MqttNetLogLevel logLevel, string source, string message, object[] parameters, Exception exception); } }
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Action of type `Vector3`. Inherits from `AtomAction&lt;Vector3&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class Vector3Action : AtomAction<Vector3> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace XH.APIs.WebAPI.Models.Enterprises { [DataContract] public class UpdateEnterpriseRequest : CreateOrUpdateEnterpriseRequestModel { } }
using Autofac; using EmberMemory.Components.Collector; using System; using System.Collections.Generic; using System.Text; namespace EmberMemory.Readers { public static class ReaderBuildHelper { public static CollectorBuilder ReadMemoryWith<T> (this CollectorBuilder builder) whe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Raven.Client; using Raven.Client.Embedded; using Raven.Client.Document; namespace Integer.UnitTests { public abstract class InMemoryDataBaseTest : IDisposable { IDocumentStore dataBase; protected IDocum...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing.Drawing2D; using Microsoft.VisualBasic; namespace fileOpener { public partial c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BreakObs : MonoBehaviour { private void OnDestroy() //Adds score when destroyed { Player.Get().AddScore(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { public float ballSpeed; private Rigidbody2D theRB; public GameObject bulleteffect; // Use this for initialization void Start () { theRB = GetComponent<Rigidbody2D>(); } // Update is c...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; public class CodeWheel { private int[] lookupTable; private int offset; // [0, 26) public int Offset { get => offset; set => offset = Util.Mod(value, 26); // use real modulus to handle negative inputs } public CodeWheel(...
using Game.Facade; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Web; namespace WebApplication1 { /// <summary> /// MoneyChange 的摘要说明 /// </summary> public class MoneyChange : IHttpHandler { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace TcpServerLibrary { public class ClientComunicator { public string ReadResponse(NetworkStream stream) { byte[] response = new byte[...
using System; namespace SampleDistributedSystem.Contracts.Messages.Core { public class Event : Message { public Event(Guid originatingCommandId, Guid eventId, MessageHeader header) { this.OriginatingCommandId = originatingCommandId; this.EventId = eventId; this.TimeSta...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace WziumStars.Models { public class ApplicationUser : IdentityUser { [Display(Name = "Imię")] public string ...
using System.Collections.Generic; using System.Linq; using iSukces.Code.Interfaces; using iSukces.Code.IO; namespace iSukces.Code.Typescript { public class TsFile : ITsCodeProvider { public TsNamespace GetOrCreateNamespace(string namespaceName) { foreach (var i in Members.OfType<Ts...
namespace P08CustomComparator { using System; using System.Collections.Generic; using System.Linq; public static class CustomComparator { private class NewComparer : IComparer<int> { private readonly Predicate<int> valueValidator = x => x % 2 == 0; public i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _035_BOOLEAN { class Program { static void Main(string[] args) { Console.WriteLine("Введите координаты шахматной доски x1,y1,x2,y2 от 1 до 8"); ...
namespace Ejercicio { public class Habitante { private int cantidadDeDinero; public int CantidadDeDinero { get => cantidadDeDinero; } public Habitante(int cantidadDeDinero) { this.cantidadDeDinero = cantidadDeDinero; } public bool claseAlta(){ ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 成绩管理系统 { public partial class W8 : UserControl { public W8() { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; /* * Entity * Holds information about all connected (and registered) Players * Allows new players to join (RPC synchronisation logic embedded), allows players to change their color (the function is called by PlayerView.cs) */ pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FindAllCycles { class Node { public int ID { get; private set; } public List<Edge> OutgoingEdges { get; private set; } public Node(int nodeID) { ID = nodeID; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Globales; using Configuracion; using Negocio; namespace AerolineaFrba.Abm_Aeronave { public p...
using System.Drawing; using MegaMan.Common; namespace MegaMan.Engine { public class BossDoorHandler : JoinHandler { public GameEntity Door { get; private set; } private GameEntity otherDoor; private bool open; private int triggerSize; public BossDoorHandler(GameEntity ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameLoader : MonoBehaviour { [SerializeField] private GameObject playerPrefab; [SerializeField] private GameObject aiPlayerPrefab; [SerializeField] private GameO...
using AutoMapper; using LinqKit; using Microsoft.Extensions.Options; using ServiceQuotes.Application.DTOs.Account; using ServiceQuotes.Application.Exceptions; using ServiceQuotes.Application.Filters; using ServiceQuotes.Application.Helpers; using ServiceQuotes.Application.Interfaces; using ServiceQuotes.Domain; using ...
using System; using System.Collections.Generic; using System.Linq; namespace RRExpress.AppCommon.Models { /// <summary> /// ListView 分组数据模型 /// </summary> /// <typeparam name="T"></typeparam> public class Grouped<T> : List<T> { public Grouped(IEnumerable<T> datas, Func<T, object> sortKey...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QTouristik.Data.Booking { class CustomerVoucher { public OfferInfo OfferInfo { get; set; } = new OfferInfo(); public TravelApplicant TravelApplicant { get; set; } = new...
using System.Xml.Serialization; namespace Witsml.Data { public class WitsmlRig { [XmlElement("airGap")] public string AirGap { get; set; } [XmlElement("commonData")] public WitsmlCommonData CommonData { get; set; } [XmlElement("name")] public string Name { get;...
using System; using System.Collections.Generic; namespace HungryNinja { class Buffet { public List<Food> Menu; // Constructor public Buffet() { Menu = new List<Food>() { new Food("Chicken Wings", 500, true, false), new Foo...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `IntPair`. Inherits from `AtomEvent&lt;IntPair&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/IntPair", fileName = "IntPairEvent")] public sealed class IntP...
using LPC.ViewModels.NewCarsModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LPC.BL.NewCars.Interfaces { public interface IServiceNewCars { //Logic IEnumerable<AllCarInAssemblyViewModel> GetAllCars(); ...
using Infrostructure.Enums; using Infrostructure.Exeption; namespace DomainModel.Entity.ProductParts { /// <summary> /// نمایشگر /// </summary> public class Monitor : Device { public Monitor(string brand, string details, string name, string aspectRatio, Size screenSize, DisplayType...
using System.Net; using System.Web.Http; using Swashbuckle.Swagger.Annotations; using XH.Configurations; using XH.Infrastructure.Configurations; using XH.Infrastructure.Storage; namespace XH.APIs.WebAPI.Controllers { [RoutePrefix("configurations")] public class ConfigurationsController : ApiControllerBase ...
using NUnit.Framework; namespace Presents.Tests { [TestFixture] public class PresentsTests { [TestCase(-5)] [TestCase(0)] [TestCase(-0.5)] [TestCase(1.5)] [Test] public void PresentConstructorShouldSetValuesCorrectly(double magic) { var ...
using OrchardCore.Modules.Manifest; [assembly: Module( Name = "Job profiles data transfer and indexing module", Author = "National Careers Service", Website = "https://github.com/SkillsFundingAgency/dfc-servicetaxonomy-editor", Version = "0.0.1", Description = "Sets up handlers to send job profile...
namespace Alabo.UI { public class IconFontawesome { public const string glass = "fa fa-glass"; public const string music = "fa fa-music"; public const string search = "fa fa-search"; public const string envelope_o = "fa fa-envelope-o"; public const string heart = "fa fa-hea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using Battle_city; namespace Battle_city_UnitTest { [TestFixture] public class Bullet_UnitTest { [Test] public void should_move_left() { Middle_tank m = new Midd...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using WebApiSupermercado.dominio.entidade; using System.Web.Script.Serialization; namespace Supermercado.dominio.negocio { public class ProdutoNegocioDesktop { pub...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Extensions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Fields; using Newtonsoft.Json.Linq; namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Fields { public c...
using Runtime = Sentry.PlatformAbstractions.Runtime; namespace Sentry.Tests.PlatformAbstractions; public class RuntimeTests { [Fact] public void Current_Equal() { Assert.Equal(Runtime.Current, Runtime.Current); } }
using System; using Prism.Mvvm; namespace AGCompressedAir.Windows.Validation { public class ValidationBinder : BindableBase { private readonly string _message; private readonly Func<bool> _ruleDelegate; internal ValidationBinder(Func<bool> ruleDelegate, string message) { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.IO; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Centroid.Models; namespace Centroid.Areas.Admin.Controllers { [Authorize] public class ServiceDetailsController : Con...
using Loja.Models; using Loja.Services; using System.Collections.Generic; using System.Threading.Tasks; namespace Loja.Daos { public class PedidosDao { public async Task FazerPedido(Pedido pedido) => await ConsumirApi.Post("api/Pedidos", pedido); public async Task<IEnumerable<Pedi...
using System.Linq; using Obacher.CardGame.Core; namespace Obacher.CardGame.Poker.Analyzers { public sealed class StraightFlush : IAnalyzer { public int GetRank() { return 80; } public bool Analyze(Hand hand) { return hand.IsStraight() && hand.Is...
namespace Tutorial.Functional { using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Text; internal static partial class Functions { internal static void PassByValue(Uri reference, int value) { reference = new Uri("https://flic...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Groceries.Domain; namespace Groceries.MonoDroid { [Activity (Label = "AddProductAdapter")] pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExplosionExpandSize : MonoBehaviour { [SerializeField] private float m_maxSize; private float m_currentSize; [SerializeField] private float m_growthSpeed; // Use this for initialization void Start () { ...
using Controller.UsersAndWorkingTime; using Model.Users; using ProjekatZdravoKorporacija.ModelDTO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Doc...
using System; using System.Collections.Generic; using System.Data.Entity.Core.Objects; using System.Linq; using System.Text; using System.Threading.Tasks; using ZC_IT_TimeTracking.BusinessEntities; namespace ZC_IT_TimeTracking.Services.Interfaces { public interface IGoalServices : IServiceBase { //Lis...
using System; using System.IO; using System.IO.Compression; using System.Runtime.Serialization.Json; using System.Text; namespace MdServices.Base { /// <summary> /// Conversion metrics utilities /// </summary> public class Utilities { /// <summary> /// Generate data size string. Wi...
 using ContactListSample.Models; using ContactListSample.Services; using ContactListSample.ViewModels; using Xamarin.Forms; namespace ContactListSample.Views { public partial class ContactsListPage : ContentPage { IContactService _contactsService; INavigation navigation; public C...
using System; using System.Configuration; /* The sample below was taken almost in its entirety directly from the MSDN sample for the ConfigurationElementCollection Class. https://msdn.microsoft.com/en-us/library/system.configuration.configurationelementcollection(v=vs.110).aspx Below is the config section...
using AlgorithmProblems.Linked_List.Linked_List_Helper; using AlgorithmProblems.Trees.TreeHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Trees { /// <summary> /// Convert each level of a binary tree into a...
using System; using System.Net; using System.Net.Mail; using System.Text; using System.Threading.Tasks; using ApartmentApps.Api.Modules; using Microsoft.AspNet.Identity; using Ninject; using SendGrid; using SendGrid.Helpers.Mail; namespace ApartmentApps.Api { public class EmailService : IIdentityMessageService, IE...
using FluentValidation; using FluentValidation.AspNetCore; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.SpaServices.AngularCli; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class bible : MonoBehaviour { /* [Текст песни "Весёлая Песня"] [Припев: Егор Крид & MORGENSHTERN] Если вдруг меня не станет, бэйби (бэйби) Так, наверно, будет даже легче (бе) Теперь можешь тратить мои деньги...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using ComponentFactory.Krypton.Toolkit; using TY.SPIMS.Controllers; using Microsoft.Office.Interop.Excel; using TY.SPIMS.Client.Helper; using TY.SPIMS.Cont...
using System; using System.Text; using RabbitMQ.Client; using RabbitMQ.Client.Events; namespace Receive { class Receive { private static string exchangeName = "someExchange"; static void Main(string[] args) { var factory = new ConnectionFactory() {HostName = "localhost"}; ...
using UnityEngine; using UnityEngine.UI; //using UnityEngine.SceneManagement; public class Restart : MonoBehaviour { float GoX,GoY; float TeshHold = 45000; float Time; float LastTime; void Update () { GameObject Reciver = GameObject.Find ("OSCReciver"); GoX = Reciver.GetComponent< UniOSC.OSC_Data > ()....
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace CBNSTT { public partial class TextEditForm : Form { public Te...
using System; using System.Collections.Generic; using System.Linq; using System.Data; using System.Threading.Tasks; using Oracle.ManagedDataAccess.Client; using Oracle.ManagedDataAccess.Types; using Dapper; namespace ChatAPI.Models.UsersModel { public class UsersRepository : IUsersRepository { readon...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace Console2Xx { static class WinHelper { [DllImport("kernel32.dll")] public static extern Boolean AllocConsole(); [DllImport(...
/****************************************************************************** * File : pLab_GeoPositionCharacter.cs * Lisence : BSD 3-Clause License * Copyright : Lapland University of Applied Sciences * Authors : * BSD 3-Clause License * * Copyright (c) 2019, Lapland Univers...
 namespace _1.TaskSchool { using System; using System.Collections.Generic; using System.Linq; public class ISchool { string SchoolName { get; set; } IEnumerable<Course> SetOfCourses { get; set; } } }
using System.Windows.Forms; namespace gView.Framework.UI.Dialogs { internal partial class Icons : Form { public Icons() { InitializeComponent(); } } }
using System.Web.Mvc; using FluentHibernate.DAO.Models; using FluentHibernate.DAO.Repositories; namespace FluentHibernate.Sample.Controllers { public class HomeController : Controller { // // GET: /Home/ private readonly IRepository _repository; public HomeControll...
using System; using System.Collections.Generic; using TraceWizard.Entities; using TraceWizard.Analyzers; using TraceWizard.Logging; using TraceWizard.Disaggregation; namespace TraceWizard.Disaggregation { public abstract class Disaggregator : Analyzer { public Log Log {get; set;} protected Pa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mechanisam { public interface IRun { void RunFunctions(List<Action> listOfFunctions); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Security.Principal; namespace DAL.Models { public class Movie { [Key] public Guid Id { get; set; } [Display(Name = "Title")] [StringLength(100)] [Required] ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace Dispatcher_GUI { static class Program { /// <summary> /// Start the program. /// </summary> /// <param name="args"> /// The additional ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using birdepobenzin.dataaccess; namespace birdepobenzin.web.Helper { public static class CustomControls { public static MvcHtmlString GasPriceBox(this HtmlHelper helper, string name, string plea...
using System; public enum EDirection { DIR_EAST = 0, DIR_SOUTH = 1, DIR_WEST = 2, DIR_NORTH = 3, } public enum EFlyState { FLY_READY = 0, // readay for fly FLY_FLYING = 1, // flying FLY_OVER = 2, // fly over } public en...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using System.Collections; namespace Filters { public class ColorComparer : IComparer { public int Compare(object x, object y) { int intensityX =...
using Access.Primitives.IO; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using StackUnderflow.EF.Models; using Access.Primitives.Extensions.ObjectExtensions; using System.Linq; using static StackUnderflow.Domain.Core.Contexts.Question.CreateQuestion.CreateQuestionRes...
using Common.Log; using Contracts.ContentOps; using System; using System.Collections.Generic; using System.ServiceModel; using System.ServiceModel.Description; using System.Threading.Tasks; namespace Clients.ContentOps { public class ContentOpsAsyncUpdateProxy : DuplexClientBase<IContentOpsAsyncItemService>, IConten...
namespace Allyn.Infrastructure.EfRepositories.Migrations { using System; using System.Data.Entity.Migrations; public partial class _201799045347 : DbMigration { public override void Up() { AlterColumn("dbo.FMember", "Name", c => c.String(maxLength: 20, unicode: false)); ...
namespace UI { public class GenerateMapClickedSignal { } }
using System; using System.Collections.Generic; using System.Linq; using Chess.Data.Entities; namespace Chess.Data.Piece { public class Queen : ChessPiece { public Queen() { ScoreValue = 1000; } public override System.Collections.Generic.IEnumerable<Move> GetValidM...
using Newtonsoft.Json; namespace OpenApiLib.Json.Models { public abstract class AbstractJson { public override string ToString() { return JsonConvert.SerializeObject (this); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FXB.MyControl { class MyGroupBox : GroupBox { public MyGroupBox() { this.SetStyle(ControlStyles.UserPaint | ControlStyles.AllPain...
using System; using System.Collections.Generic; using System.Windows; using System.Windows.Input; using System.ComponentModel; using TraceWizard.Reporters; using TraceWizard.Entities; using TraceWizard.Entities.Adapters.Arff; using TraceWizard.Entities.Adapters.Tw4Jet; using TraceWizard.Environment; namespace TraceW...
using ICSharpCode.SharpZipLib.BZip2; using ICSharpCode.SharpZipLib.GZip; using ICSharpCode.SharpZipLib.Zip; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LauncherLib.Utilities { public static class Zip { /...
using System; namespace Echo { class Program { static void Main(string[] args) { if (args.Length == 0) { Random r = new Random(); string[] options = new string[] { "R", "P", "S", "L", "V" }; Console.WriteLine(options[r.Nex...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Umbraco.Core.Logging; using Umbraco.Core.Services; using Umbraco.Core.Composing; using UBaseline.Core.Extensions; using LightInject; namespace Uintra.Core.Updater._2._0.Steps { public class ExtendDefaultAdminRightsStep : IM...
using System; using System.Collections.Generic; using System.Text; using jaytwo.Common.Extensions; using System.Globalization; using jaytwo.Common.Parse; using System.Linq; using System.Collections; namespace jaytwo.Common.Futures { public class PolyType : IConvertible { public static PolyType NewOrNull(object va...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Principal; using System.Web; using System.Web.Mvc; namespace WebQLKhoaHoc.Models { public class CustomizeAuthorize : AuthorizeAttribute { protected override bool AuthorizeCore(HttpContextBase httpContext)...
using Frank.Scheduler.Client.Configuration; using Frank.Scheduler.Client.ServiceBus.Extensions; using Frank.Scheduler.Client.ServiceBus.Interfaces; using Frank.Scheduler.Client.ServiceBus.Producers; using Frank.Scheduler.Models.Messages; using Microsoft.Azure.ServiceBus; using Microsoft.Extensions.DependencyInjection;...
using System; using Newtonsoft.Json; namespace BlazorFullCalendar.Data { public class CalendarDateItemQuery : JsonSerializable { [JsonProperty("start")] public DateTime? Start { get; set; } [JsonProperty("end")] public DateTime? End { get; set; } //public string custom...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ball : MonoBehaviour { // Use this for initialization void Start () { var body = gameObject.GetComponent<Rigidbody2D>(); // 親オブジェクト canvas var canvas = GetComponentInParent<Canvas>(); // 大きさが1になるように指定 var ...
using System; using List; using Xunit; using Xunit.Abstractions; namespace TestProject1 { public class UnitTest1 { [Fact] public void AddElementTest() { var ls = new List<int>(); ls.Add(4); const int expected = 4; var actual = ls.GetValue(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayArea : MonoBehaviour { Player player; LevelController levelController; void Start() { player = FindObjectOfType<Player>(); levelController = FindObjectOfType<LevelController>(); } ...