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using System; namespace FSWatcher.Models { public class FileEvent { public FileEvent(string fileName, string filePath, FileEventTypes eventType, DateTime timestamp, ObjectTypes objType) { this.FileName = fileName; this.FilePath = filePath; this.EventType = eventType; ...
namespace Sentry; /// <summary> /// Transaction. /// </summary> public interface ITransaction : ITransactionData, ISpan { /// <summary> /// Transaction name. /// </summary> // 'new' because it adds a setter new string Name { get; set; } /// <summary> /// Whether the parent transaction of t...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Database { public class RentalContract : IDataObj { public int Id { get; set; } public int CustomerId { get; set; } public int CarId { get; set; } public int Days { get; s...
using System.Collections.Generic; using System.Linq; using Profiling2.Domain.Scr.Person; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Scr.PersonRecommendation { public class ScreeningRequestPersonRecommendation : Entity { public virtual RequestPerson RequestPerson { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NameTag : MonoBehaviour { private bool facingRight; /// <summary> /// Permite que el name tag del jugador no cambie de posicion /// </summary> public void OnPlayerTurned() { // Multiply th...
using PluginDevelopment.Model; namespace PluginDevelopment.BLL { public interface IUserService : IBaseService<user> { } }
using System; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Industry.Shop.Categories.Domain.Entities; namespace Alabo.Industry.Shop.Categories.Domain.Repositories { public class CategoryPropertyRepository : RepositoryEfCore<CategoryProperty, Guid>, ICategoryPropertyRepository { ...
using System; using System.Collections.Generic; #nullable disable namespace Models_DBModels { public partial class UserInfo { public Guid UserId { get; set; } public string UserName { get; set; } public string Pword { get; set; } public string Email { get; set; } publi...
using System; class IntegerInHex { static void Main() { byte number = 254; Console.WriteLine("The value of the number {0}, in hexadecimal is: {0:x}", number ); } }
using DigitalFormsSteamLeak.Business; using DigitalFormsSteamLeak.Entity.IModels; using DigitalFormsSteamLeak.Entity.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DigitalFormsSte...
namespace OldMacDonald.NUnitTests.Domain { #region using NUnit.Framework; using OldMacDonald.BL; using OldMacDonald.Domain; using OldMacDonald.Domain.Animals; #endregion [TestFixture] public class Domain { private Cat _cat; private Cow _cow; private Dog...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SQMS.Services.Domain.QualityControl; using EasyDev.Util; namespace SQMS.Application.Views.Components { public partial class Map : System.Web.UI.UserControl ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Windows.Forms; using CourseRegistrationApplication.Business; namespace CourseRegistrationApplication.DataAccess { public static class UserDB { ...
namespace Mochizuki.VariationPackager.Packaging { // ReSharper disable once UnusedType.Global public static class AutomatedRelease { public static void Build() { CLI.BuildWithScene("Assets/Scenes/Release.unity", true); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using MoneyWeb.Contexts; using MoneyWeb.Extensions; using MoneyWeb.Models; using MoneyWeb.ViewModels; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using static MoneyWeb.Models.ContaMod...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using SistemaFacturacionWeb.Models; namespace SistemaFacturacionWeb.Controllers { public class modopagoController : Controller { pri...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using WorkScheduleManagement.Data.Entities; using WorkScheduleManagement.Data.Entities.Requests; using WorkScheduleManagement.Data.Entities.Requests.RequestsDetails; using WorkScheduleManagement.Data.Entities.Users; namespac...
using UnityEngine; namespace Thesis { public class BalconyFloor : DrawableObject { /*************** FIELDS ***************/ public readonly Balcony parentBalcony; public float height; public float width; public float depth; public BuildingMesh parentBuilding { get { return parentBalcony.parent...
using Acr.UserDialogs; using FormsToolkit; using ParPorApp.Helpers; using ParPorApp.Models; using ParPorApp.ViewModels; using Plugin.Calendars; using Plugin.Calendars.Abstractions; using Plugin.ExternalMaps; using Plugin.Geolocator; using Plugin.Notifications; using Plugin.Permissions; using Plugin.Permissions.Abstrac...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using TimeKeeping_System_v1._0._0._2.Model; namespace WindowsFormsApp1 { ...
using Castle.MicroKernel.Registration; namespace Thingy.Infrastructure { internal static class AssemblyFilters { /// <summary> /// Get Assembly Filter /// </summary> /// <returns>An AssemblyFilter that describes the set of assemblies that we are interested in.</returns...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO.Ports; using System.Net.Sockets; // http://msdn.microsoft.com/en-us/library/system.net.sockets.udpclient.aspx for more ...
using Common.Models; using NHibernate; using NHibernate.Criterion; using System; using System.Collections.Generic; namespace Common.Services { public class MitgliedschaftService : BaseService { public MitgliedschaftService(Func<ISession> session) : base(session) { } ...
using System; using System.Collections.Generic; using System.Text; namespace ComposicionesLOL { public class Heroes { string rasgo1; string rasgo2; string rasgo3; string nombre; public string Nombre { get { return nombre; } set { nombre ...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System....
using System; using System.Collections.Generic; namespace Fuzzing.Fuzzers { public interface IFuzzer { Type FuzzedType { get; } object Fuzz(Type type); IEnumerable<object> Fuzz(Type type, int count); } }
using System; using System.Collections.Generic; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using BuiltCodeAPI.Models; using BuiltCodeAPI.Repository.IRepository; using BuiltCodeAPI.Models.DTOs; namespace BuiltCodeAPI.Controllers { [R...
using System; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName="Zomz/GameAttribute/New Zombie List Attribute",fileName="GA_ZomzList_New")] public class ZomzListAttribute : GameAttribute { public List<ZomzActionPoint> AllActionPoints; pr...
using System; using System.Collections.Generic; using System.Linq; using UserService.DTO; using UserService.Mapper; using UserService.Model; using UserService.Model.Memento; using UserService.Repository; namespace UserService.Service { public class PatientService : IPatientService { private readonly I...
using Backend.Model; using Backend.Model.Pharmacies; using Microsoft.EntityFrameworkCore; using Model.Manager; using System; using System.Collections.Generic; namespace IntegrationAdaptersTests.IntegrationTests { public class DbContextInMemory { private DbContextOptionsBuilder<MyDbContext> _builder = ...
/* Copyright 2020-2020 Sannel Software, L.L.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed...
using System; using System.Collections.Generic; using System.Text; namespace HBPonto.Kernel.DTO { public class JiraWorklogSummaryDTO { public string timeSpent { get; private set; } public string comment { get; private set; } public string started { get; private set; } public J...
using LeonClientApp.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LeonClientApp.Utilities { public class GeneralUtil : IGeneralUtil { public Rank getClientRank(int clientTotalSpending) { // logic to ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.IO; using System.Web.Mvc; using LabsWebsite.Models; using TextToHTML; namespace LabsWebsite.Controllers { public class TextToHTMLController : Controller { public string GetSample() { ...
using Backend.Model.Enums; using Backend.Model.Manager; using Backend.Model.PerformingExamination; using Backend.Repository.EquipmentTransferRepository; using Backend.Repository.ExaminationRepository; using Backend.Repository.RenovationRepository; using Backend.Repository.RoomRepository; using Backend.Service.Examinat...
// // Copyright (c) Autodesk, Inc. All rights reserved. // // This computer source code and related instructions and comments are the // unpublished confidential and proprietary information of Autodesk, Inc. // and are protected under Federal copyright and state trade secret law. // They may not be disclosed to, copi...
using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Sprint2_Spiderman; namespace UnitTestSpiderman { /// <summary> /// Summary description for UnitTestPeterParker /// </summary> [TestClass] public class UnitTestPeterParker ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ColorChanger : MonoBehaviour { private Material [] colors = new Material[] { }; private List<ColorSelection> colorButtons = new List<ColorSelection>(); public ColorSelection proto; pri...
using System; using System.Windows.Forms; namespace Updater { internal partial class UpdateAcceptForm : Form { private IUpdater applicationInfo; private SharpUpdateXml updateInfo; private UpdateInfo updateInfoForm; internal UpdateAcceptForm(IUpdater applicationInfo, SharpUpd...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace QuanLyNhaHang { public partial class frmCap...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Http.Controllers; namespace CateringWebAPI.App_Start { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Parameter, Inherited = true, AllowMultiple = false)] public sealed class...
// Author: Eduard Varshavsky // File Name: Player.cs // Project Name: Super Mario Bros // Creation Date: October 7, 2017 // Modified Date: October 15, 2017 // Description: This class is used for affecting and manipulating the player (mario) // code using System; using System.Collections.Generic; using System.Linq; us...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Zomz/New Inventory", fileName = "Inventory_New")] public class Inventory : ScriptableObject { public int MAX_HEALTH_PACKS = 3; public int MAX_WEAPONS = 3; public List<InventoryItem> _healthPacks;...
using System.Xml; namespace SolrNet.Impl { public interface ISolrHeaderResponseParser { ResponseHeader Parse(XmlDocument response); } }
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using System; namespace PersonsProb { class Program { static void Main() { try { Person newP = new Person("Ivan", 100, "afds@fds.bg"); // newP.Email = "adsa@abv.bg"; Console.WriteLine(newP); Pers...
using System; using Gtk; using NuGet; namespace GtkNuGetPackageExplorer { class MainClass { public static void Main(string[] args) { Application.Init(); MainWindow win = new MainWindow(); win.Show(); if (args.Length > 0) { wi...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR; public class SimpleShootAuto : MonoBehaviour { public GameObject muzzleFlashPrefab; public Transform barrelLocation; public SteamVR_Action_Boolean fire; public LayerMask lm; public GameObje...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Wi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IconCreator.Core.Models.Interfaces { public interface IUnitOfWork { void Register(IRepository repository); void SetConnectionString(string connectionString); vo...
using System; using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201302111847)] public class LengthenViolationKeywords : Migration { public override void Down() { Alter.Table("PRF_Violation").AlterColumn("Keywords").AsString().Nullable(); } ...
using System; using Microsoft.SmallBasic.Library; using SmallBasicFun; namespace SimpleSquare { public class SimpleSquare { public static void Main() { Tortoise.Show(); Tortoise.SetSpeed(10); var sides = 100; for (int i = 0; i < sides; i++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace CarShed { public partial class Signup : System.Web.UI.Page { Connection obj =...
using AutoMapper; using Basket.Core.Entities; namespace Basket.Core.Contracts.v1.ShoppingCarts { public class MappingProfile : Profile { public MappingProfile() { CreateMap<ShoppingCartCommandDto, ShoppingCart>(); CreateMap<ShoppingCart, ShoppingCartResponseDto>(); ...
using System; namespace CoffeShop { class Program { static void Main(string[] args) { string drink = Console.ReadLine(); string extraSugar = Console.ReadLine(); double price = 0; if (drink == "coffee") price = 1.00; else if (drink == ...
using System.IO; using System.Linq; namespace Day5 { class Program { static void Main() { while (true) { var memory = File.ReadAllText("day5.txt") .Split(',') .Select(op => int.Parse(op)) ...
using BHLD.Model.Abstract; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Web.Models { public class SeUserPermissionViewModel { ...
using System.Collections; using UnityEngine; //************************************************************************* //@header MiscUtility //@abstract IEnumerator functions. //@discussion Provide functions to wait or pause in the game. //@author Felix Zhang //@copyright Copyright (c) 2017-201...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public Rigidbody Meteor; float cloneRate; float nextClone; // Start is called before the first frame update void Start() { cloneRate = 0.5f; nextClone = Ti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Exercises_Objects_and_Classes { class Student { public string Name { get; set; } public double[] Grades { get; set; } public double AverageGrade { get; set; } public St...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class CSVLine : IEnumerable { private Dictionary<string,string> dataContainer = new Dictionary<string,string>(); private void AddItem(string key,string value){ if(dataContainer.ContainsKey(key)){ ...
using System.Data.Entity.Infrastructure; using System.Linq; using OrgMan.DataModel; using OrgMan.DataContracts.Repository.RepositoryBase; using OrgMan.Data.Repository; using OrgMan.Data.Repository.Repositorybase; using OrgMan.DataContracts.Repository; using System.Data.Entity.Core.Objects; using System.Collections.Gen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Windows.Data; using System.Collections.ObjectModel; using Tax_Time.DataModel; using System.Windows.Controls; using System.Reflection; using Excel = Microsoft.Off...
using System.Web.Mvc; namespace CarDealerApp.Controllers { using CarDealer.Data; using CarDealer.Data.Repositories; using CarDealer.Models; using CarDealer.Models.BindingModels; using CarDealer.Services; [RoutePrefix("users")] public class UsersController : Controller { privat...
using System; using System.Collections.Generic; namespace AudioText.Models.DataModels { public class DropdownDataModel { public string DropdownName { get; set; } public int SelectedItemValue { get; set; } public List<DropdownItemDataModel> DropdownItems { get; set; } public Dro...
using System; namespace ClassLibraryAandelen.classes { public static class Euro { /// <summary> /// Verwerkt een double bedrag tot een euro compatible gedrag met 2 decimalen na de komma /// </summary> /// <param name="onVerwerkteBedrag">Bedrag dat verwerkt zal worden</param> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SistemasNumeracion { public class Conversor { static public string DecimalBinario(int numDecimal) { int resto = 0; string numBinario = ""; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using RichTextSubstringHelper; [System.Serializable] public class DialogueEvents : MonoBehaviour { public List<BaseDialogueEvent> eventOrDialogue = new List<BaseDialogueEvent>(); //all possible events/dialogues to ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _10.StringToCharsSequence { class FindChars { static void Main() { string input = "Hi!"; foreach (var ch in input) { ...
using System; using Tomelt.Events; namespace Tomelt.Widgets.Services { [Obsolete("Use Tomelt.Conditions.Services.IConditionProvider instead.")] public interface IRuleProvider : IEventHandler { void Process(RuleContext ruleContext); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public enum FadeState { FadeIn, FadeOut, Inactive } public class NavigationManager : MonoBehaviour { // Singleton // public static NavigationManager instance { get; pro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ExpressionEvaluator; using System.Dynamic; namespace ExprEvalTest { class Program { class Scope { public int a; public void Work() { a += 5; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartSystem { [Serializable] public class OnlineOrdersViewSettings : Entity { /// <summary> /// Настроки просмотра интернет заказов /// </summary> public overri...
using UnityEngine; using System.Collections; using Facebook.Unity; //using GooglePlayGames; public class MainInput : MonoBehaviour { public UICamera UICamera; public MainGM mainGM { get; private set; } public GameObject stageSelect; public UICenterOnChild centerOnChild; public Transform DragCtrl; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Net; using System.Text; using System.Data; /// <summary> /// Descripción breve de Login /// </summary> public class LoginDatos { //variable y metodos de Usuario #region variable y metodos de Usuario //Tipo d...
#region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SoundState : MonoBehaviour { public static SoundState Instance; public AudioClip playerShotSound; // Start is called before the first frame update void Start() { } void A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using Gurux.Device.Editor; using Gurux.DLMS.AddIn.ManufacturerSettings; using System.Runtime.Serialization; using GXDLMS.ManufacturerSettings; using Gurux.DLMS.ManufacturerSettings; namespace Gurux.DLMS....
using Microsoft.Extensions.DependencyInjection; namespace Sentry.AspNetCore; /// <summary> /// Allows for further customization of Sentry integration /// </summary> public interface ISentryBuilder { /// <summary> /// Gets the <see cref="IServiceCollection"/> where Sentry services are configured. /// </sum...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Net; using System.Text; using System.IO; using System.Globalization; namespace jaytwo.Common.Http { public partial class HttpClient { public byte[] DownloadBytes(string url) { var re...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Ensures that the class is accessable through the asset menu. [CreateAssetMenu(fileName = "New Card", menuName = "cardTemplate")] // Creates the class that will act as a template for each card. Added by Connor. public class Card : Scri...
using System; using System.Collections.Generic; using System.Linq; using ContentPatcher.Framework.Tokens; namespace ContentPatcher.Framework { /// <summary>Manages the token context for a specific content pack.</summary> internal class ModTokenContext : IContext { /********* ** Fields ...
using UnityEngine; using System.Collections; public class TrajectoryPreview : MonoBehaviour { public Transform from; public Transform to; public GameObject go; public string data; private TrajectoryObject trajectoryObj; void Start() { ConfigManager.CreateInstance(); Traj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JustRipeFarm.ClassEntity { public class StoringJob { private int id; private string description; private int harvest_id; private int crop_id; pr...
using System; namespace NetworkFramework.Attributes { [Serializable] [AttributeUsage(AttributeTargets.Method)] // ReSharper disable once InconsistentNaming public class RPCMethod : Attribute { } }
using System; using System.Collections.Generic; using RTP; using DCDWrapper; using Extensions; namespace RtpOverUdp { internal class RTPQueue:Queue<RTPPacket> { new public void Enqueue(RTPPacket packet) { lock (this) { base.Enqueue(packet); }...
using System; using System.Collections.Generic; using UnityEngine; public class IParkourPlayer_GuangTouQiang : IParkourPlayerController { public override PlayerType playerType { get { return PlayerType.Type_GuangTouQiang; } } protected override void Start() { base.Start(); //光头强需要强制打开AI控制,关...
using System.ComponentModel.DataAnnotations; using Tomelt.ContentManagement; namespace ArticleManage.Models { public class ColumnPart : ContentPart<ColumnPartRecord> { [Display(Name = "栏目摘要")] public string Summary { get { return Record.Summary; } set { Record....
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Completed { //Anythign that can move or have Ai public abstract class Agent : MonoBehaviour { private static Object moveLock = new Object(); [HideInInspector] public int currentHp = 10; ...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace MiApp.Migrations { public partial class mi1 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.UpdateData( table: "Eventos", keyColumn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Text.RegularExpressions; using HandlingException.CustomException; namespace HandlingException.HelperClass { public class Student { public int ID { get; set; } public string Name { get; set; } public Student(int id, string name) { ...
namespace SubC.Attachments { using System; using UnityEngine; [Serializable] public class AttachObject { [SerializeField] GameObject _seedObject; public GameObject seedObject { get { return _seedObject; } set { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace IRAP.Client.Global.GUI.Dialogs { /// <summary> /// 读取用户的 ID 卡,获取用户身份信息 /// </summary> public class ReadUserIDCard { private static ReadUserIDCard _instan...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class SnakeMovement : MonoBehaviour { public GameObject Map; public GameObject TailPrefab; public GameObject FoodPrefab; public int maxFood; public float FoodSpawnDelay; public int FoodOnStart; public boo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinMenager : MonoBehaviour { public static int money = 0; [Range(0, 360)] public float rotationSpeed; private void OnTriggerEnter(Collider coli) { if (coli.tag == "Player") { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace nemo_api_service.Models { public class Pod { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DayTime : MonoBehaviour { public Gradient skyColor; public Gradient lightColor; public Light sun, moon; public float yEuler; public float daySpeed; [Range(0, 24)] public float dayTime; // Use this for i...
using Nest; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.ExceptionServices; using System.Text; using System.Threading; using System.Threading.Tasks; using Abhs.Model.MonitorMiddle; namespace Abhs.ES { public class MathService { private static El...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace MikeGrayCodes.BuildingBlocks.Application.Behaviors { public interface IInternalCommandRepository { Task Add(InternalCommand internalCommand, CancellationToken cancellationToken = default); ...