text stringlengths 13 6.01M |
|---|
using System;
namespace FSWatcher.Models {
public class FileEvent {
public FileEvent(string fileName, string filePath, FileEventTypes eventType, DateTime timestamp, ObjectTypes objType) {
this.FileName = fileName;
this.FilePath = filePath;
this.EventType = eventType;
... |
namespace Sentry;
/// <summary>
/// Transaction.
/// </summary>
public interface ITransaction : ITransactionData, ISpan
{
/// <summary>
/// Transaction name.
/// </summary>
// 'new' because it adds a setter
new string Name { get; set; }
/// <summary>
/// Whether the parent transaction of t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Database
{
public class RentalContract : IDataObj
{
public int Id { get; set; }
public int CustomerId { get; set; }
public int CarId { get; set; }
public int Days { get; s... |
using System.Collections.Generic;
using System.Linq;
using Profiling2.Domain.Scr.Person;
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Scr.PersonRecommendation
{
public class ScreeningRequestPersonRecommendation : Entity
{
public virtual RequestPerson RequestPerson { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NameTag : MonoBehaviour
{
private bool facingRight;
/// <summary>
/// Permite que el name tag del jugador no cambie de posicion
/// </summary>
public void OnPlayerTurned()
{
// Multiply th... |
using PluginDevelopment.Model;
namespace PluginDevelopment.BLL
{
public interface IUserService : IBaseService<user>
{
}
}
|
using System;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using Alabo.Industry.Shop.Categories.Domain.Entities;
namespace Alabo.Industry.Shop.Categories.Domain.Repositories
{
public class CategoryPropertyRepository : RepositoryEfCore<CategoryProperty, Guid>, ICategoryPropertyRepository
{
... |
using System;
using System.Collections.Generic;
#nullable disable
namespace Models_DBModels
{
public partial class UserInfo
{
public Guid UserId { get; set; }
public string UserName { get; set; }
public string Pword { get; set; }
public string Email { get; set; }
publi... |
using System;
class IntegerInHex
{
static void Main()
{
byte number = 254;
Console.WriteLine("The value of the number {0}, in hexadecimal is: {0:x}", number );
}
}
|
using DigitalFormsSteamLeak.Business;
using DigitalFormsSteamLeak.Entity.IModels;
using DigitalFormsSteamLeak.Entity.Models;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DigitalFormsSte... |
namespace OldMacDonald.NUnitTests.Domain
{
#region
using NUnit.Framework;
using OldMacDonald.BL;
using OldMacDonald.Domain;
using OldMacDonald.Domain.Animals;
#endregion
[TestFixture]
public class Domain
{
private Cat _cat;
private Cow _cow;
private Dog... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SQMS.Services.Domain.QualityControl;
using EasyDev.Util;
namespace SQMS.Application.Views.Components
{
public partial class Map : System.Web.UI.UserControl
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
using System.Windows.Forms;
using CourseRegistrationApplication.Business;
namespace CourseRegistrationApplication.DataAccess
{
public static class UserDB
{
... |
namespace Mochizuki.VariationPackager.Packaging
{
// ReSharper disable once UnusedType.Global
public static class AutomatedRelease
{
public static void Build()
{
CLI.BuildWithScene("Assets/Scenes/Release.unity", true);
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using MoneyWeb.Contexts;
using MoneyWeb.Extensions;
using MoneyWeb.Models;
using MoneyWeb.ViewModels;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using static MoneyWeb.Models.ContaMod... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using SistemaFacturacionWeb.Models;
namespace SistemaFacturacionWeb.Controllers
{
public class modopagoController : Controller
{
pri... |
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using WorkScheduleManagement.Data.Entities;
using WorkScheduleManagement.Data.Entities.Requests;
using WorkScheduleManagement.Data.Entities.Requests.RequestsDetails;
using WorkScheduleManagement.Data.Entities.Users;
namespac... |
using UnityEngine;
namespace Thesis {
public class BalconyFloor : DrawableObject
{
/*************** FIELDS ***************/
public readonly Balcony parentBalcony;
public float height;
public float width;
public float depth;
public BuildingMesh parentBuilding
{
get { return parentBalcony.parent... |
using Acr.UserDialogs;
using FormsToolkit;
using ParPorApp.Helpers;
using ParPorApp.Models;
using ParPorApp.ViewModels;
using Plugin.Calendars;
using Plugin.Calendars.Abstractions;
using Plugin.ExternalMaps;
using Plugin.Geolocator;
using Plugin.Notifications;
using Plugin.Permissions;
using Plugin.Permissions.Abstrac... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using TimeKeeping_System_v1._0._0._2.Model;
namespace WindowsFormsApp1
{
... |
using Castle.MicroKernel.Registration;
namespace Thingy.Infrastructure
{
internal static class AssemblyFilters
{
/// <summary>
/// Get Assembly Filter
/// </summary>
/// <returns>An AssemblyFilter that describes the set of assemblies that we are interested in.</returns... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO.Ports;
using System.Net.Sockets; // http://msdn.microsoft.com/en-us/library/system.net.sockets.udpclient.aspx for more ... |
using Common.Models;
using NHibernate;
using NHibernate.Criterion;
using System;
using System.Collections.Generic;
namespace Common.Services
{
public class MitgliedschaftService : BaseService
{
public MitgliedschaftService(Func<ISession> session)
: base(session)
{
}
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ComposicionesLOL
{
public class Heroes
{
string rasgo1;
string rasgo2;
string rasgo3;
string nombre;
public string Nombre
{
get { return nombre; }
set { nombre ... |
using Cs_Gerencial.Aplicacao.Interfaces;
using Cs_Gerencial.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.... |
using System;
using System.Collections.Generic;
namespace Fuzzing.Fuzzers
{
public interface IFuzzer
{
Type FuzzedType { get; }
object Fuzz(Type type);
IEnumerable<object> Fuzz(Type type, int count);
}
}
|
using System;
using System.Collections.Generic;
using AutoMapper;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using BuiltCodeAPI.Models;
using BuiltCodeAPI.Repository.IRepository;
using BuiltCodeAPI.Models.DTOs;
namespace BuiltCodeAPI.Controllers
{
[R... |
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName="Zomz/GameAttribute/New Zombie List Attribute",fileName="GA_ZomzList_New")]
public class ZomzListAttribute : GameAttribute {
public List<ZomzActionPoint> AllActionPoints;
pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using UserService.DTO;
using UserService.Mapper;
using UserService.Model;
using UserService.Model.Memento;
using UserService.Repository;
namespace UserService.Service
{
public class PatientService : IPatientService
{
private readonly I... |
using Backend.Model;
using Backend.Model.Pharmacies;
using Microsoft.EntityFrameworkCore;
using Model.Manager;
using System;
using System.Collections.Generic;
namespace IntegrationAdaptersTests.IntegrationTests
{
public class DbContextInMemory
{
private DbContextOptionsBuilder<MyDbContext> _builder = ... |
/* Copyright 2020-2020 Sannel Software, L.L.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HBPonto.Kernel.DTO
{
public class JiraWorklogSummaryDTO
{
public string timeSpent { get; private set; }
public string comment { get; private set; }
public string started { get; private set; }
public J... |
using LeonClientApp.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LeonClientApp.Utilities
{
public class GeneralUtil : IGeneralUtil
{
public Rank getClientRank(int clientTotalSpending)
{
// logic to ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.IO;
using System.Web.Mvc;
using LabsWebsite.Models;
using TextToHTML;
namespace LabsWebsite.Controllers
{
public class TextToHTMLController : Controller
{
public string GetSample()
{
... |
using Backend.Model.Enums;
using Backend.Model.Manager;
using Backend.Model.PerformingExamination;
using Backend.Repository.EquipmentTransferRepository;
using Backend.Repository.ExaminationRepository;
using Backend.Repository.RenovationRepository;
using Backend.Repository.RoomRepository;
using Backend.Service.Examinat... |
//
// Copyright (c) Autodesk, Inc. All rights reserved.
//
// This computer source code and related instructions and comments are the
// unpublished confidential and proprietary information of Autodesk, Inc.
// and are protected under Federal copyright and state trade secret law.
// They may not be disclosed to, copi... |
using System;
using System.Text;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Sprint2_Spiderman;
namespace UnitTestSpiderman
{
/// <summary>
/// Summary description for UnitTestPeterParker
/// </summary>
[TestClass]
public class UnitTestPeterParker
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ColorChanger : MonoBehaviour
{
private Material [] colors = new Material[] { };
private List<ColorSelection> colorButtons = new List<ColorSelection>();
public ColorSelection proto;
pri... |
using System;
using System.Windows.Forms;
namespace Updater
{
internal partial class UpdateAcceptForm : Form
{
private IUpdater applicationInfo;
private SharpUpdateXml updateInfo;
private UpdateInfo updateInfoForm;
internal UpdateAcceptForm(IUpdater applicationInfo, SharpUpd... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace QuanLyNhaHang
{
public partial class frmCap... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using System.Web.Http.Controllers;
namespace CateringWebAPI.App_Start
{
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Parameter, Inherited = true, AllowMultiple = false)]
public sealed class... |
// Author: Eduard Varshavsky
// File Name: Player.cs
// Project Name: Super Mario Bros
// Creation Date: October 7, 2017
// Modified Date: October 15, 2017
// Description: This class is used for affecting and manipulating the player (mario)
// code
using System;
using System.Collections.Generic;
using System.Linq;
us... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Zomz/New Inventory", fileName = "Inventory_New")]
public class Inventory : ScriptableObject
{
public int MAX_HEALTH_PACKS = 3;
public int MAX_WEAPONS = 3;
public List<InventoryItem> _healthPacks;... |
using System.Xml;
namespace SolrNet.Impl {
public interface ISolrHeaderResponseParser {
ResponseHeader Parse(XmlDocument response);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fram... |
using System;
namespace PersonsProb
{
class Program
{
static void Main()
{
try
{
Person newP = new Person("Ivan", 100, "afds@fds.bg");
// newP.Email = "adsa@abv.bg";
Console.WriteLine(newP);
Pers... |
using System;
using Gtk;
using NuGet;
namespace GtkNuGetPackageExplorer
{
class MainClass
{
public static void Main(string[] args)
{
Application.Init();
MainWindow win = new MainWindow();
win.Show();
if (args.Length > 0)
{
wi... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR;
public class SimpleShootAuto : MonoBehaviour
{
public GameObject muzzleFlashPrefab;
public Transform barrelLocation;
public SteamVR_Action_Boolean fire;
public LayerMask lm;
public GameObje... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Wi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IconCreator.Core.Models.Interfaces
{
public interface IUnitOfWork
{
void Register(IRepository repository);
void SetConnectionString(string connectionString);
vo... |
using System;
using FluentMigrator;
namespace Profiling2.Migrations.Migrations
{
[Migration(201302111847)]
public class LengthenViolationKeywords : Migration
{
public override void Down()
{
Alter.Table("PRF_Violation").AlterColumn("Keywords").AsString().Nullable();
}
... |
using System;
using Microsoft.SmallBasic.Library;
using SmallBasicFun;
namespace SimpleSquare
{
public class SimpleSquare
{
public static void Main()
{
Tortoise.Show();
Tortoise.SetSpeed(10);
var sides = 100;
for (int i = 0; i < sides; i++)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
namespace CarShed
{
public partial class Signup : System.Web.UI.Page
{
Connection obj =... |
using AutoMapper;
using Basket.Core.Entities;
namespace Basket.Core.Contracts.v1.ShoppingCarts
{
public class MappingProfile : Profile
{
public MappingProfile()
{
CreateMap<ShoppingCartCommandDto, ShoppingCart>();
CreateMap<ShoppingCart, ShoppingCartResponseDto>();
... |
using System;
namespace CoffeShop
{
class Program
{
static void Main(string[] args)
{
string drink = Console.ReadLine();
string extraSugar = Console.ReadLine();
double price = 0;
if (drink == "coffee") price = 1.00;
else if (drink == ... |
using System.IO;
using System.Linq;
namespace Day5
{
class Program
{
static void Main()
{
while (true)
{
var memory = File.ReadAllText("day5.txt")
.Split(',')
.Select(op => int.Parse(op))
... |
using BHLD.Model.Abstract;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BHLD.Web.Models
{
public class SeUserPermissionViewModel
{
... |
using System.Collections;
using UnityEngine;
//*************************************************************************
//@header MiscUtility
//@abstract IEnumerator functions.
//@discussion Provide functions to wait or pause in the game.
//@author Felix Zhang
//@copyright Copyright (c) 2017-201... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public Rigidbody Meteor;
float cloneRate;
float nextClone;
// Start is called before the first frame update
void Start()
{
cloneRate = 0.5f;
nextClone = Ti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Exercises_Objects_and_Classes
{
class Student
{
public string Name { get; set; }
public double[] Grades { get; set; }
public double AverageGrade { get; set; }
public St... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class CSVLine : IEnumerable
{
private Dictionary<string,string> dataContainer = new Dictionary<string,string>();
private void AddItem(string key,string value){
if(dataContainer.ContainsKey(key)){
... |
using System.Data.Entity.Infrastructure;
using System.Linq;
using OrgMan.DataModel;
using OrgMan.DataContracts.Repository.RepositoryBase;
using OrgMan.Data.Repository;
using OrgMan.Data.Repository.Repositorybase;
using OrgMan.DataContracts.Repository;
using System.Data.Entity.Core.Objects;
using System.Collections.Gen... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.Windows.Data;
using System.Collections.ObjectModel;
using Tax_Time.DataModel;
using System.Windows.Controls;
using System.Reflection;
using Excel = Microsoft.Off... |
using System.Web.Mvc;
namespace CarDealerApp.Controllers
{
using CarDealer.Data;
using CarDealer.Data.Repositories;
using CarDealer.Models;
using CarDealer.Models.BindingModels;
using CarDealer.Services;
[RoutePrefix("users")]
public class UsersController : Controller
{
privat... |
using System;
using System.Collections.Generic;
namespace AudioText.Models.DataModels
{
public class DropdownDataModel
{
public string DropdownName { get; set; }
public int SelectedItemValue { get; set; }
public List<DropdownItemDataModel> DropdownItems { get; set; }
public Dro... |
using System;
namespace ClassLibraryAandelen.classes
{
public static class Euro
{
/// <summary>
/// Verwerkt een double bedrag tot een euro compatible gedrag met 2 decimalen na de komma
/// </summary>
/// <param name="onVerwerkteBedrag">Bedrag dat verwerkt zal worden</param>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SistemasNumeracion
{
public class Conversor
{
static public string DecimalBinario(int numDecimal)
{
int resto = 0;
string numBinario = "";
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using RichTextSubstringHelper;
[System.Serializable]
public class DialogueEvents : MonoBehaviour
{
public List<BaseDialogueEvent> eventOrDialogue = new List<BaseDialogueEvent>(); //all possible events/dialogues to ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _10.StringToCharsSequence
{
class FindChars
{
static void Main()
{
string input = "Hi!";
foreach (var ch in input)
{
... |
using System;
using Tomelt.Events;
namespace Tomelt.Widgets.Services {
[Obsolete("Use Tomelt.Conditions.Services.IConditionProvider instead.")]
public interface IRuleProvider : IEventHandler {
void Process(RuleContext ruleContext);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public enum FadeState
{
FadeIn,
FadeOut,
Inactive
}
public class NavigationManager : MonoBehaviour {
// Singleton //
public static NavigationManager instance { get; pro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ExpressionEvaluator;
using System.Dynamic;
namespace ExprEvalTest {
class Program {
class Scope {
public int a;
public void Work() { a += 5; }
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace KartSystem
{
[Serializable]
public class OnlineOrdersViewSettings : Entity
{
/// <summary>
/// Настроки просмотра интернет заказов
/// </summary>
public overri... |
using UnityEngine;
using System.Collections;
using Facebook.Unity;
//using GooglePlayGames;
public class MainInput : MonoBehaviour
{
public UICamera UICamera;
public MainGM mainGM { get; private set; }
public GameObject stageSelect;
public UICenterOnChild centerOnChild;
public Transform DragCtrl;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Net;
using System.Text;
using System.Data;
/// <summary>
/// Descripción breve de Login
/// </summary>
public class LoginDatos
{
//variable y metodos de Usuario
#region variable y metodos de Usuario
//Tipo d... |
#region License
/*
* Copyright 2002-2010 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SoundState : MonoBehaviour
{
public static SoundState Instance;
public AudioClip playerShotSound;
// Start is called before the first frame update
void Start()
{
}
void A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using Gurux.Device.Editor;
using Gurux.DLMS.AddIn.ManufacturerSettings;
using System.Runtime.Serialization;
using GXDLMS.ManufacturerSettings;
using Gurux.DLMS.ManufacturerSettings;
namespace Gurux.DLMS.... |
using Microsoft.Extensions.DependencyInjection;
namespace Sentry.AspNetCore;
/// <summary>
/// Allows for further customization of Sentry integration
/// </summary>
public interface ISentryBuilder
{
/// <summary>
/// Gets the <see cref="IServiceCollection"/> where Sentry services are configured.
/// </sum... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Net;
using System.Text;
using System.IO;
using System.Globalization;
namespace jaytwo.Common.Http
{
public partial class HttpClient
{
public byte[] DownloadBytes(string url)
{
var re... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Ensures that the class is accessable through the asset menu.
[CreateAssetMenu(fileName = "New Card", menuName = "cardTemplate")]
// Creates the class that will act as a template for each card. Added by Connor.
public class Card : Scri... |
using System;
using System.Collections.Generic;
using System.Linq;
using ContentPatcher.Framework.Tokens;
namespace ContentPatcher.Framework
{
/// <summary>Manages the token context for a specific content pack.</summary>
internal class ModTokenContext : IContext
{
/*********
** Fields
... |
using UnityEngine;
using System.Collections;
public class TrajectoryPreview : MonoBehaviour {
public Transform from;
public Transform to;
public GameObject go;
public string data;
private TrajectoryObject trajectoryObj;
void Start()
{
ConfigManager.CreateInstance();
Traj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JustRipeFarm.ClassEntity
{
public class StoringJob
{
private int id;
private string description;
private int harvest_id;
private int crop_id;
pr... |
using System;
namespace NetworkFramework.Attributes
{
[Serializable]
[AttributeUsage(AttributeTargets.Method)]
// ReSharper disable once InconsistentNaming
public class RPCMethod : Attribute
{
}
} |
using System;
using System.Collections.Generic;
using RTP;
using DCDWrapper;
using Extensions;
namespace RtpOverUdp
{
internal class RTPQueue:Queue<RTPPacket>
{
new public void Enqueue(RTPPacket packet)
{
lock (this)
{
base.Enqueue(packet);
}... |
using System;
using System.Collections.Generic;
using UnityEngine;
public class IParkourPlayer_GuangTouQiang : IParkourPlayerController
{
public override PlayerType playerType { get { return PlayerType.Type_GuangTouQiang; } }
protected override void Start()
{
base.Start();
//光头强需要强制打开AI控制,关... |
using System.ComponentModel.DataAnnotations;
using Tomelt.ContentManagement;
namespace ArticleManage.Models {
public class ColumnPart : ContentPart<ColumnPartRecord>
{
[Display(Name = "栏目摘要")]
public string Summary
{
get { return Record.Summary; }
set { Record.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Completed
{
//Anythign that can move or have Ai
public abstract class Agent : MonoBehaviour
{
private static Object moveLock = new Object();
[HideInInspector]
public int currentHp = 10;
... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace MiApp.Migrations
{
public partial class mi1 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.UpdateData(
table: "Eventos",
keyColumn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Text.RegularExpressions;
using HandlingException.CustomException;
namespace HandlingException.HelperClass
{
public class Student
{
public int ID { get; set; }
public string Name { get; set; }
public Student(int id, string name)
{
... |
namespace SubC.Attachments {
using System;
using UnityEngine;
[Serializable]
public class AttachObject {
[SerializeField]
GameObject _seedObject;
public GameObject seedObject {
get {
return _seedObject;
}
set {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace IRAP.Client.Global.GUI.Dialogs
{
/// <summary>
/// 读取用户的 ID 卡,获取用户身份信息
/// </summary>
public class ReadUserIDCard
{
private static ReadUserIDCard _instan... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class SnakeMovement : MonoBehaviour {
public GameObject Map;
public GameObject TailPrefab;
public GameObject FoodPrefab;
public int maxFood;
public float FoodSpawnDelay;
public int FoodOnStart;
public boo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CoinMenager : MonoBehaviour
{
public static int money = 0;
[Range(0, 360)]
public float rotationSpeed;
private void OnTriggerEnter(Collider coli)
{
if (coli.tag == "Player")
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace nemo_api_service.Models
{
public class Pod
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DayTime : MonoBehaviour {
public Gradient skyColor;
public Gradient lightColor;
public Light sun, moon;
public float yEuler;
public float daySpeed;
[Range(0, 24)]
public float dayTime;
// Use this for i... |
using Nest;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.ExceptionServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Abhs.Model.MonitorMiddle;
namespace Abhs.ES
{
public class MathService
{
private static El... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace MikeGrayCodes.BuildingBlocks.Application.Behaviors
{
public interface IInternalCommandRepository
{
Task Add(InternalCommand internalCommand, CancellationToken cancellationToken = default);
... |
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