text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Monster : MonoBehaviour {
//public int id;
//public float spacing;
////// Use this for initialization
////void Start () {
////}
////// Update is called once per frame
////void Update () {
///... |
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Server.Capabilities
{
/// <summary>
///
/// </summary>
/// <r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Library
{
public class Katalog : IZarzadzaniePozycjami
{
//private string dzialTematyczny;
public List<Pozycja> listaPozycji = new List<Pozycja>();
public string dzialTematyczny { get; priva... |
using UnityEngine;
using System.Collections;
public class EnemyMovement : MonoBehaviour {
public float speed; // Control enemy movement speed
private Animator myAnimator; // Control animations
public bool facingLeft = true; // Check if facing left
public bool onWall; // Check if enemy is... |
using Prism.Commands;
using Prism.Events;
using Prism.Mvvm;
using Prism.Navigation;
using SafetyForAllApp.Messages;
using SafetyForAllApp.Model;
using SafetyForAllApp.Service.Interfaces;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using Syst... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNet.OData;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Entity... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebService.ViewModel
{
public class PhieuDatHangVM
{
public string MaPDH { get; set; }
public string MaKH { get; set; }
public string MaNV { get; set; }
public string MaDV { get; set;... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
[Attribute38("Tutorial_02")]
public class Tutorial_02 : TutorialEntity
{
public Tutorial_02(IntPtr address) : this(address, "Tutorial_02")
{
}
public Tut... |
using System;
public static class Kata
{
public static string Likes(string[] name)
{
if(name.Length == 0){
return "no one likes this";
}else if(name.Length == 1){
return name[0] +" likes this";
}else if(name.Length == 2){
return name[0]+" and "+name[1]+"... |
using DEMO_DDD.DOMAIN.Entidades;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace DEMO_DDD.INFRA.DATA.Contexto
{
public class DemoDDDContext : DbContext
{
public De... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CoordControl.Core.Domains;
namespace CoordControl.Forms
{
public interface IFormPlans
{
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PatientList : MonoBehaviour {
public GameObject listItemPrefab;
public InputField newPatientName;
public InputField newPatientSurname;
public GameObject newPatientPanel;
public Button selectBtn;
public Button upd... |
namespace _5.CalculateSequenceWithQueue
{
using System;
using System.Collections.Generic;
public class Startup
{
public static void Main(string[] args)
{
long number = long.Parse(Console.ReadLine());
Queue<long> queue = new Queue<long>();
queue.Enqu... |
using FluentValidation;
namespace Application.Discounts.Commands.UpdateDiscountCommands {
public class UpdateDiscountCommandValidator : AbstractValidator<UpdateDiscountCommand> {
public UpdateDiscountCommandValidator () {
RuleFor (e => e.DiscountDto.IdDiscount)
.NotEmpty ().With... |
using System;
using System.Collections.Generic;
using System.Text;
using Domain.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace Persistence.Configuration {
class OrderConfiguration : IEntityTypeConfiguration<Order> {
public void Configure (En... |
using System.Xml.Linq;
using PlatformRacing3.Common.Block;
using PlatformRacing3.Web.Controllers.DataAccess2.Procedures.Exceptions;
using PlatformRacing3.Web.Responses;
using PlatformRacing3.Web.Responses.Procedures;
namespace PlatformRacing3.Web.Controllers.DataAccess2.Procedures;
public class GetBlock2Procedure : ... |
using Xamarin.Forms;
using App1.Renderers;
using App1.Droid.Renderers;
using Xamarin.Forms.Platform.Android;
[assembly: ExportRenderer(typeof(BoxBorderEntry), typeof(BoxBorderEntryRenderer))]
namespace App1.Droid.Renderers
{
public class BoxBorderEntryRenderer : EntryRenderer
{
protected override void... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
namespace Tsu
{
/// <summary>
/// The class with the factory methods for the result
/// </summary>
public static class Result
{
/// <summary>
/// Creates a successful re... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VAusleihlagerort
{
public string Bezeichnung { get; set; }
public int Id { get; set; }
public string Gang { get; set; }
public string Regal { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Threading;
using MediatR;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.JsonRpc.Generation;
using OmniSharp.Extensions.LanguageServer.Protoc... |
using System;
using System.Collections.Generic;
using System.Text;
using Zhouli.DbEntity.Models;
namespace Zhouli.BLL.Interface
{
public interface ISysRaRelatedBLL : IBaseBLL<SysRaRelated>
{}
}
|
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Jobs;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
namespace NetFabric.Hyperlinq.Benchmarks
{
//[SimpleJob(RuntimeMoniker.Net48, baseline: true)]
//[SimpleJob(RuntimeMoniker.NetCoreApp21)]
//[SimpleJob(Runtime... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GoalBehaviour : MonoBehaviour
{
private bool cleared;
// Start is called before the first frame update
void Start()
{
cleared = false;
}
// Update is called o... |
using Everest.Entities;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Everest.Repository.Interfaces
{
public interface IAnuncioRepository
{
Task<List<AnuncioEntity>> ConsultarAnunciosAsync(string idUsuario);
Task<AnuncioEntity> ConsultarAsync(int id);
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
namespace Hik.Sps
{
/// <summary>
/// This class contains general purpose methods to be used by PlugIn system.
/// </summary>
internal static class SpsHelper
{
/// <summary>
/// Gets an attrib... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace лаба_13
{
class AESLog
{
public static void Writer(string MethodName, string path = "none", string nameFile = "none")
{
using (StreamWriter... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP
{
/**
* Interface ICertificate
*
* @package OCP
* @since 8.0.0
*/
public interface ICertificate
{
/**
* @return string
* @since 8.0.0
*/
string getName();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
namespace Voronov.Nsudotnet.BuildingCompanyIS.Entities
{
[Table("bcis.ResourceResults")]
public partial class ResourceResult : IEntity
{
... |
using Dapper;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Dynamic;
using System.Linq;
using System.Text;
using MobileWx.Dal.Model;
using Sys.Utility;
namespace MobileWx.Dal
{
public class DalWx : DalBase
{
public string GetAccessToken()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ProjectMFS
{
public partial class ParticipantActivityView : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
... |
using CommonFrameWork;
using Dominio;
using System.Collections.Generic;
namespace BLL
{
public class BLLPrefeitura
{
public IEnumerable<Prefeitura> Listar()
{
using (var dao = new DAL.DbPrefeitura())
{
return dao.Listar();
}
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Door : MonoBehaviour {
public int enemyNum;
public Vector2 direction;
public float distance;
public float playerDistance;
private GameObject player;
private bool inDoor;
public Sprite open;
public Sprite closed;
publ... |
using System.Collections.Generic;
namespace PaderbornUniversity.SILab.Hip.EventSourcing.Tests
{
public class Foo : IEntity<int>
{
public int Id { get; set; }
public string Name { get; set; }
public int Parent { get; set; }
public List<int> Bars { get; set; }
public T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations.Schema;
namespace ServiceHost.ModelsDTO
{
[NotMapped]
public class GlobalFeeDTO
{
public Guid Id { get; set; }
public decimal FeePercentace { get; se... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RopeController : MonoBehaviour
{
//objects that will interact with the rope
public Transform whatTheRopeIsConnectedTo;
public Transform whatIsHangingFromTheRope;
//line render to display the rope
private ... |
using UnityEngine;
using System.Collections;
public class GameMaster : MonoBehaviour {
public GameObject PlayerCharacter;
public Camera MainCamera;
public GameObject GameSettings;
public float zOffSet;
public float yOffSet;
public float xRotOffSet;
private GameObject pc;
private PlayerCharacter pcScript;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArraysandStrings
{
public class PalindromePermutation
{
public void CheckPermutationOfAPalindrome(string str)
{
Console.WriteLine("===========Check permuta... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Switch : MonoBehaviour
{
// Start is called before the first frame update
public GameObject off;
public GameObject on;
public GameObject chest;
public GameObject door;
public bool ison = false;
void... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="LogEntryMap.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ------------------------------------------------------------------------------------... |
using System;
using System.Collections.ObjectModel;
using System.IO;
using System.Windows;
using System.Text.RegularExpressions;
namespace EasyVideoEdition.Model
{
/// <summary>
/// Every subtitles of a video in srt format
/// </summary>
class Subtitles : ObjectBase
{
#region Attributes
... |
using Lfs.Web.Api.App_Start;
using AutoMapper;
using Ninject.Modules;
namespace Lfs.Web.Api.NinjectModules
{
public class AutoMapperModule : NinjectModule
{
public override void Load()
{
var mapperConfig = new AutoMapperConfig().Create();
Bind<MapperConfiguration>().To... |
using System;
using MonoMac.AppKit;
using MonoMac.Foundation;
using Radish.Models;
namespace Radish
{
[MonoMac.Foundation.Register("FileInformationController")]
public partial class FileInformationController : NSViewController
{
private MediaMetadata MediaMetadata;
public FileInformationController(IntPtr h... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Zelo.Management.Models
{
public class BaseLoginUserInfo
{
/// <summary>
/// token
/// </summary>
public String token
{
... |
using UnityEngine;
public enum TypeOwner { Character }
public interface IOwner {
TypeOwner GetTypeOwner { get; }
bool CheckIgnoreObject(Transform obj);
GameObject GameObj { get; }
IAnchor Anchor { get; }
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Win... |
using GameLib;
using JumpAndRun.API;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace JumpAndRun.Actors
{
public class MultiplayerPlayer : Actor
{
public override string Name => "JumpAndRun.MultiplayerRepresentation";
private IndexBuffer _indexBuffer;
p... |
using Zhouli.DbEntity.Models;
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq.Expressions;
namespace Zhouli.DAL.Interface
{
public interface ISysUserDAL : IBaseDAL<SysUser>
{
/// <summary>
/// 获取需要登录的用户所有信息
/// </summary>
/// <returns></retu... |
namespace Diyseed.Core
{
public enum EncodingType
{
Number = 10, // 10 characters (0..9)
Alphabet = 26, // 10 characters (a..z)
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Evpro.Domain.Entities;
namespace Evpro.Gui.Models
{
public class CostumeModel
{
public List<EventModel> Ev { get; set; }
public EventModel A { get; set; }
public EventModel B { get; set; }
... |
using System.Threading;
using System.Threading.Tasks;
using Micro.Net.Core.Abstractions.Management;
namespace Micro.Net.Abstractions
{
public interface IStartable : IMicroComponent
{
Task Start(CancellationToken cancellationToken);
}
} |
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
public partial... |
using System;
using Android.Views;
using Android.Views.Animations;
using Android.Animation;
using Ts.Core.Containers;
namespace Ts.Core
{
public static class AndroidAnimation
{
public static void Zoom(this View view, bool isIn, long duration = 500, Action animationStart = null, Action animationEnd
= null){
f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System;
using System.IO;
using System.Reflection;
using Harmony;
using SharedCode.Config;
using SharedCode.Logging;
using SharedCode.Utils;
using UnityEngine.SceneManagement;
namespace FishOverflowDistributor
{
/// <summary>
/// Contains mod entry point and basic bootstrapping
/// </summary>
... |
using Plus.HabboHotel.Rooms;
namespace Plus.Communication.Packets.Outgoing.Rooms.AI.Bots
{
internal class OpenBotActionComposer : MessageComposer
{
public int BotId { get; }
public string BotName { get; }
public int ActionId { get; }
public string BotSpeech { get; }
... |
using UnityEngine;
using System.Collections;
public class CameraControll : MonoBehaviour {
private GameObject m_buildTowerHUD;
private GameObject m_totemHUD;
private GameObject m_upgradeTower;
public GameObject m_mainCamera;
public GameObject m_villageCamera;
public float m_cameraSpeed = 5.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ToDo.Client.Core.Tasks
{
public enum ProjectTaskType
{
Bug,
Feature,
Task,
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public class ButtonInput : MonoBehaviour
{
[SerializeField] private Camera _Cam;
[SerializeField] private AudioSource _AudioSource;
[SerializeField] private RadioController _RadioController;
... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Program.cs" company="my company">
// Test
// </copyright>
// <summary>
// The program.
// </summary>
// -----------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Planning
{
class PdbPlaner
{
List<Agent> agents = null;
Domain d;
Problem p;
int countOfLandmarks = 0;
List<Action> publicActions = null;
PatternDatabase pd = null;
... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Metani.Models
{
public class TaniLokasi
{
public IEnumerable<JenisTani> jenisTani { get; set; }
public IEnumerable<Lokasi> lokasi { get; set; }
public HasilTani hasilTani { get; set; }
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace UberFrba.Abm_Automovil
{
public partial class ListadoAutomovil : Form
{
priva... |
using log4net;
using System;
namespace ClouDeveloper.Log4net.CallerInfo
{
/// <summary>
/// CallerInfoLogHelper
/// </summary>
public static class CallerInfoLogHelper
{
/// <summary>
/// Obtains the logger.
/// </summary>
/// <typeparam name="T"></typeparam>
... |
using System;
using System.Collections.Generic;
using System.Globalization;
namespace cursoSeccao3Csharp
{
public class Program
{
private static void Main(string[] args)
{
Console.Write("Número da conta: ");
int numero = int.Parse(Console.ReadLine());
Consol... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyCore
{
public class CharacterEquipment : MonoBehaviour
{
[SerializeField] Transform m_backJoint;
[SerializeField] Transform m_rightHandJoint;
[SerializeField] Transform m_mainWeapon;
pub... |
namespace Plus.Communication.Packets.Outgoing.Catalog
{
internal class CatalogItemDiscountComposer : MessageComposer
{
public CatalogItemDiscountComposer()
: base(ServerPacketHeader.CatalogItemDiscountMessageComposer)
{
}
public override void Compose(Server... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations.Schema;
using System.ComponentModel.DataAnnotations;
namespace Equinox.Domain.Models
{
[Table("AgentGlobalAdminRolesSystem")]
public class AgentGlobalAdminRo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Zaliczenie.Models;
namespace Zaliczenie.Controllers
{
public class ProductController : ApiController
{
private List<Product> products = new List<Product>()
... |
using LinqToTwitter;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin.Security;
using personal_site.Models;
using personal_site.Services.AuthHandlers;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Configuration;
u... |
using System;
using System.IO;
using LordG.Tools.Drive;
namespace Tests
{
class Program
{
static void Main(string[] args)
{
Drive.GetDrives getDrives = new Drive.GetDrives();
Drive drive = new Drive();
DriveInfo[] drives = getDrives.AsDriveInfo();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Spine.Unity;
using UnityEngine.EventSystems;
using UnityEngine.Networking.Types;
using UnityEngine.Networking.Match;
using Prototype.NetworkLobby;
public class cofreLobby : MonoBehaviour {
public GameObject Cartas;
public int ab... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Newtonsoft.Json;
using ERPMVC.Models;
using System.Net.Http;
using System.Net.Http.Headers;
namespace ERPMVC.Controllers
{
public class StaffController : Controller
{
public ActionResult In... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Contoso.XPlatform.Constants
{
public struct Platforms
{
public const string iOS = "iOS";
public const string Android = "Android";
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Benchmark.Benchmarks
{
using BenchmarkDotNet.Attributes;
/*
Unfair comparison, System is not doing Cast
Method | ItemType | SizeOfInput | Mean | Error | ... |
using System;
using System.ComponentModel;
using System.Windows.Input;
using Xamarin.Forms;
namespace TipsAndTricksB.ViewModels
{
public class TipsAndTricksPageViewModel : INotifyPropertyChanged
{
public bool IsReadOnly { get; set; } = true;
public ICommand ChangeColorCommand { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Security.Cryptography;
namespace LostAndFound
{
public class LoginUserModel : IModel
{
//private string appPath = @"C:\Users\Dovydas... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ConfigSettings : MonoBehaviour
{
public List<GameObject> subMenus;
public List<GameObject> buttons;
// Start is called before the first frame update
void Start()
... |
using backend.models;
namespace backend.services
{
public class AtualizaQuebraRecordMinimoServico
{
public int AtualizaQuebraRecordMinimo(Jogo jogo, int quantidadeJogadas, int recordMinimo, int placarMinimo)
{
if (quantidadeJogadas == 0)
{
... |
namespace VoxelEngine
{
public interface IGameTime
{
float ElapsedTime { get; }
}
} |
using Microsoft.Extensions.DependencyInjection;
using MongoDB.Driver;
using Serilog.Ui.Core;
using System;
namespace Serilog.Ui.MongoDbProvider
{
/// <summary>
/// SerilogUI option builder extensions.
/// </summary>
public static class SerilogUiOptionBuilderExtensions
{
/// <summary>
... |
using BlogProject.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BlogProject.Repositories
{
public class PostTagRepository : IRepository<PostTag>
{
private BlogContext db;
public PostTagRepository(BlogContext db)
{
... |
namespace Newtonsoft.Json.Schema
{
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using ns20;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
public static class Extensions
{
public static bool... |
using MKModel;
using MKViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
u... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IGameMode
{
string GetLevelDescription();
void StartGameMode();
void GameModeOver();
void FinishGameMode();
void RestartGameMode();
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Workflow.Interface
{
/// <summary>
/// this interface tells that the workflow uses a Database Context
/// </summary>
public interface IDbContextUtilizer
{
IDbContex... |
using Reserva.Infra.Context;
using System;
using System.Collections.Generic;
using System.Text;
namespace Reserva.Infra.Transactions
{
public class Uow : IUow
{
private readonly ReservaContext _context;
public Uow(ReservaContext context)
{
_context = context;
}
... |
namespace ConsoleWebServer.Framework
{
public interface IResponseFactory
{
HttpResponse CreateResponse(HttpRequest request);
}
} |
using InstagramMVC.DataManagers;
using System.Linq;
namespace InstagramMVC.Models
{
/// <summary>
/// Класс для экспорта в систему win32 InstagramAppUpdater
/// </summary>
public class TeleUser : AppUserMin
{
public bool CAN_USER_TRANSLATE_SHOW
{
get
{
... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using Dapper;
using EWF.Data;
using EWF.Data.Repository;
using EWF.IRepository.SysManage;
using EWF.Util.Options;
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
namespace EWF.Repository.SysManage
{
public partial class SYS_FACEQRepository... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.UI.WebControls
{
/// -----------------------------------------------------------------------------
/// <summary>
/// Enum... |
/*using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
public class MoveScript : MonoBehaviour {
public float paddleSpeed = 1f;
private Vector3 playerPos = new Vector3(0, -9.5f, 0);
float directionX;
Rigidbody rb;
// Use this ... |
using MyBlog.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace MyBlog.Controllers
{ //Controller for a Form Model.
public class HomeController : Controller
{
public ActionResult Form(Form form)
{
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Psub.DataService.DTO;
using Psub.DataAccess.Abstract;
using Psub.DataService.Abstract;
using Psub.Domain.Entities;
using NHibernate.Linq;
namespace Psub.DataService.Concrete
{
public class RelayDataService : IRela... |
/*
* Copyright 2016 Open University of the Netherlands
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* This project has received funding from the European Union’s Horizon
* 2020 research and innovation programme under ... |
#region license
// Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the abo... |
namespace Task01_TreeOfNNodes
{
using System;
using System.Linq;
internal class Startup
{
internal static void Main()
{
Console.WriteLine("N = ");
var n = int.Parse(Console.ReadLine());
var nodes = new TreeNode<int>[n];
for (int i = 0; i... |
using KekManager.Domain;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace KekManager.Data.Models
{
public class LearningProgramModel
{
public int Id { get; set; }
[Required]
public string Name { get; set; }
... |
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