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// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Collections.Internal; #endregion namespace DotNetNuke.ComponentModel { internal class ComponentTypeC...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace e_Ticaret.viewModel { public class urunBilgisiModel { public string urun_Id { get; set; } public string urun_Marka_Id { get; set; } public string urun_Kategori_Id { get; set; } public...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace _21st_Sep2018_1 { public class PersonData { internal string FName; internal string LName; internal int Age; internal int Num; internal string Gender; internal string C...
using Newtonsoft.Json; namespace Points.Shared.Dtos { public class Geometry { [JsonProperty(PropertyName = "location")] public Location Location { get; set; } } }
using UnityEngine; using System.Collections; public class EnterOwnerRoom : MonoBehaviour { public GameObject brokenLightObject = null; BrokenLight lightScript; // Use this for initialization void Start () { lightScript = brokenLightObject.GetComponent<BrokenLight>(); } // Update is called once per fra...
using System.Threading; using System.Threading.Tasks; using ChesterDevs.Core.Aspnet.App.Jobs; using ChesterDevs.Core.Aspnet.App.PageHelpers; using ChesterDevs.Core.Aspnet.Models.ViewModels; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace ChesterDevs.Core.Aspnet.Controllers { public c...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using ExpVMsape.Models; namespace ExpVMsape.ViewModels { public class InformeTirajeVM { public InformeTiraje InformeTiraje { get; set; } public List<LineaTiraje> LineasTiraje { get; set; } } }
namespace Triton.Game.Data { using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Triton.Game.Abstraction; using Triton.Game.Mapping; public class MulliganData { [CompilerGenerated] private List<Triton.Game.Abstraction.Card> list_0; ...
using FacultyV3.Core.Interfaces; using FacultyV3.Core.Interfaces.IServices; using FacultyV3.Core.Models.Entities; using PagedList; using System; using System.Collections.Generic; using System.Linq; namespace FacultyV3.Core.Services { public class VideoService : IVideoService { private IDataContext con...
using UnityEngine; using System.Collections; public abstract class Command { abstract public void Execute(CharacterController character); abstract public void Undo(CharacterController character); }
using System; using System.Collections.Generic; namespace YZOpenSDK { public interface YZClient { string Invoke(string apiName, string version, string method, IDictionary<string, object> apiParams, List<KeyValuePair<string, string>> files); } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Viking.AssemblyVersioning { public class TypeSignature : IEquatable<TypeSignature> { /// <summary> /// All attributes of a type that are not ch...
namespace MonoGame.Extended.Content.Pipeline { public class ContentImporterResult<T> { public ContentImporterResult(string filePath, T data) { FilePath = filePath; Data = data; } public string FilePath { get; private set; } public T Data { get; pr...
using BPiaoBao.DomesticTicket.Domain.Models.Orders.States; using BPiaoBao.DomesticTicket.Platform.Plugin; using System; using BPiaoBao.DomesticTicket.Domain.Services; using System.Collections.Generic; using System.Linq; using System.Text; using BPiaoBao.Common.Enums; using StructureMap; using BPiaoBao.SystemSetting.D...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc; namespace BigViews { public class HomeController : Controller...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Jieshai { [Serializable] public class DateTimeRange { public DateTimeRange() { } public DateTimeRange(DateTime? start, DateTime? end) { this.Start = start; ...
using System; using System.Linq; using System.Threading.Tasks; using System.Collections.Generic; using System.Collections.Concurrent; using System.Net.Http; using Grpc.Core; using Newtonsoft.Json.Linq; using Google.Protobuf.WellKnownTypes; using System.IO; using Microsoft.Extensions.Logging; using Microsoft.Extensions...
using irc_client.connection.handlers; namespace irc_client.connection { /// <summary> /// Singleton. /// Contains input and output queue of requests. /// </summary> public class RequestRepository { #region fields private static RequestRepository instance; private RequestQueue inputRequests; private R...
using AutoMapper; using AutoMapper.Extensions.ExpressionMapping; using Contoso.AutoMapperProfiles; using Contoso.BSL.AutoMapperProfiles; using Contoso.Common.Utils; using Contoso.Contexts; using Contoso.Data.Entities; using Contoso.Domain.Entities; using Contoso.Parameters.Expressions; using Contoso.Repositories; usin...
namespace SGDE.Domain.Repositories { #region Using using SGDE.Domain.Entities; using System.Collections.Generic; #endregion public interface IDetailInvoiceRepository { List<DetailInvoice> GetAll(int invoiceId = 0, bool previousInvoice = false); DetailInvoice GetById(int id); ...
using Amazon.DynamoDBv2; using Amazon.DynamoDBv2.DocumentModel; using calculatorRestAPI.Models.DTOs; using System.Collections.Generic; using System.Linq; namespace calculatorRestAPI.Services { public class Service { private static Service thisService; private static readonly string tableName =...
namespace Airport.Models { public class Departure: FlightEvent { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using UniversityAdministration.Models.Entities; namespace UniversityAdministration.Models { internal class DbInitializer { internal static void Initialize(UniversityAdministrationContext context) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WindowsFormsApp3 { public abstract class ListADT { public Node Head; public int Size = 0; public abstract void InsertFirst(Staj stj, Egitim egt); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TriodorArgeProject.Entities.EntityClasses; using TriodorArgeProject.Service.Abstract; namespace TriodorArgeProject.Service.Managers { public class MaterialCostManager:ManagerBase<MaterialCosts>...
using Microsoft.Spark.Sql; using System; using System.Collections.Generic; namespace GettingData { public class Program { static void Main(string[] args) { var sparkSession = SparkSession.Builder().GetOrCreate(); var options = new Dictionary<string, string> ...
using System.Collections; using UnityEngine; public class DarkController : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.name == "Player") { StartCoroutine(Fade()); } } private void OnTriggerExit2D(Collider2D collision...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _04POO { class Program { static void Main(string[] args) { Instructor unaPersona = new Instructor(); unaPersona.SetApellido("Villa"); ...
/** * Author: Kenneth Vassbakk */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class EndlessProperties : MonoBehaviour { public int tileSize; public int tileLength; public int preGen; public GameObject[] leftSide; public GameObject[] rightSide; pub...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; namespace Micro.Net.Core.Extensions { public static class FileExtensions { public static FileStream WaitForFile(string fullPath, FileMode mode, FileAccess access, FileShare share, int retries = ...
using System; using System.Collections; namespace Aut.Lab.lab09 { public class Line { private Point point1 = null; private Point point2 = null; public Line(Point p1, Point p2) { point1 = p1; point2 = p2; } ...
namespace Average_Character_Delimiter { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class AverageCharacterDelimiter { public static void Main(string[] args) { //read the input,split a...
using System.Linq; namespace Restaurant365.Core { public class CalculationResult { public CalculationResult(int total, string formula) { Total = total; Formula = formula; } public int Total { get; } public string Formula { get; } } }
using Publicon.Core.Entities.Abstract; using System; namespace Publicon.Core.Entities.Concrete { public class Notification : Entity { public string Title { get; protected set; } public string Message { get; protected set; } public DateTime SendTime { get; protected set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GridLayoutController : MonoBehaviour { public bool isVertical, isHorizontal; void Start() { } void Update() { if (isVertical == true) { gameObject...
using Mosa.Kernel; using Mosa.Kernel.x86; using Mosa.Runtime; namespace Mosa.External.x86.Driver { public class VMWareSVGAII { public enum Register : ushort { ID = 0, Enable = 1, Width = 2, Height = 3, BitsPerPixel = 7, Fr...
using System; using System.Collections.Generic; using System.Text; namespace TaskForce.Network { /// <summary> /// List of all possible network packages /// </summary> [Serializable] public enum Command { /// <summary> /// Forces the client to refresh his ProtectedFilterList with the given filter list ///...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Athena.Data.Books; using Athena.Data.Categories; using Athena.Data.PublishingHouses; using Athena.Data.Series; using Athena.Data.SpreadsheetData; using Athena.Data.StoragePlaces; using Athena.Import.Extractors; using OfficeOpenXm...
namespace Components.DataAccess.Sql.Persistence { using System.Collections.Generic; internal interface IPersistent { internal void PersistMultipleCommandsInSingleTransaction( string connectionString, Queue<SqlCommandDetail> orderOfExecutions); } }
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; namespace UnityWebGLSpeechDetection { public class Example07PanelCommands : EditorWindow { /// <summary> /// Holds the languages and dialects /// </summary> private La...
using System; using UnityEngine; /// <summary> /// Thje Script is attached to a Controller /// Script to grab Objects with a Rigidbody /// </summary> public class ControllerGrabObject : ControllerFunctionality { JointBreakSensor jointBreakSensor; //TODO private ThrowObject Cube; protected override void A...
using UnityEngine; using System.Collections; public class MainMenuBehavior : IWorldBehavior { #region Class Variables //Class Variables public enum GameState{ MainState, NewGameState, SettingsState, QuitState, QuitConfirmState, CreditsState }//GameState private GameState _currentState = GameSt...
using System; using System.Collections.Generic; using System.Text; using ServiceDesk.Core.Interfaces.Common; namespace ServiceDesk.Core.Entities.RequestSystem { public class RequestAttachment : IEntity { public int Id { get; set; } public string RealName { get; set; } public string Uni...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FirstWebApp.ViewModels { public class PagingViewModel { public int PageNumber { get; set; } public bool HasPreviousPage => this.PageNumber > 1; public bool HasNextPage => this.P...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class MiscUtil { // Send FSM event to all FSMs that is in the same game object with the input fsm / monobehavior public static void MySendEventToAll(this Behaviour mb, string name) { if (!mb) r...
namespace Game.ConsoleUI.Interfaces.Services { using Game.Models; public interface IGameStateService { GameState GetOrCreateGameState(); } }
// Copyright (c) 2014 Rotorz Limited. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. using UnityEngine; using UnityEditor; using Rotorz.Tile; using Rotorz.Tile.Editor; namespace Custom { /// <summary> /// Custom tool which paints previ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace TestCrawler_2 { class Program { static void Main(string[] args) { //**Os Arquivos estão em ~bin/Debug...
 using UnityEngine; public class bullet : MonoBehaviour { public float speed = 20f; public Rigidbody rb; public Transform body; void Start() { rb.velocity = transform.right * speed; } void OnTriggerEnter(Collider hitInfo) { Debug.Log(hitInfo); ...
using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; namespace JKMWCFService { /// <summary> /// Interface Name : IMove /// Author : Ranjana Singh /// Creation Date : 27 Nov 2017 /// Purpose : Contains all information of ...
using Contoso.Bsl.Business.Requests; using Contoso.Bsl.Business.Responses; using Contoso.Bsl.Flow; using Contoso.Domain.Entities; using Contoso.Repositories; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System.Collections.Generic; using System.Linq; namespace Contoso.Bsl.Controllers { ...
using System; using System.Configuration; using System.Net; using System.Net.Mail; using System.Threading.Tasks; using Web.Interfaces; using Web.Models; namespace Web.Services { public class BasicMailService : IEmailService { private static readonly string BasicMailServer = ConfigurationManager.AppSe...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using Terraria.ModLoader; namespace TutorialMod { public class TutorialMod : Mod { public TutorialMod() { } } }
using System; using System.Collections.Generic; using System.Windows.Forms; namespace DiffusionWindowsFormsApp { public partial class DiffusionForm : Form { List<RedMolecule> redBalls = new List<RedMolecule>(); List<BlackMolecule> blackBalls = new List<BlackMolecule>(); private int red...
using System; using Xunit; using BinaryTreeBalanced.Classes; namespace BinaryTreeBalancedTDD { public class UnitTest1 { [Fact] public void BalancedTrueTest1() { BinaryTree tree = new BinaryTree(); tree.Root = new Node(1); Assert.True(tree.IsBinaryTre...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Security.Cryptography.X509Certificates; using System.Threading.Tasks; namespace MockTwitterAPI.Models { public class AuthModel { public Aut...
namespace doob.Scripter.Shared { public interface IScripterModule { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using UnityEngine; namespace FPSAdjuster { public class FPSAdjuster { public int Fps { get; set; } // 直前の時間 private double _lastTick; private Stopwatch _watch; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lab2N8 { public partial class Search : Form { string[] text; char[] se...
using LogicBuilder.Attributes; namespace CheckMySymptoms.Flow { public interface ICustomActions { [AlsoKnownAs("AddSymptom")] void AddSymptom([ParameterEditorControl(ParameterControlType.MultipleLineTextBox)]string symptom); [AlsoKnownAs("AddDiagnosis")] void AddDiagnosis([Par...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; /// <summary> /// Summary description fo...
using Microsoft.Owin; using ODataPOC; using ODataPOC.Security; using Owin; [assembly: OwinStartup(typeof (Startup))] namespace ODataPOC { public class Startup { public void Configuration(IAppBuilder app) { app.Use(typeof (AuthenticationMiddleware)); } } }
using Logic.Resource; using Logic.TechnologyClasses; using Moq; using NUnit.Framework; using System; namespace UnitTest4X { [TestFixture] public class ResearchQueueTest { [TestCase] public void Add_ResearchIsNull_ExceptionThrown() { Assert.Throws<ArgumentNullException>(() => new Re...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Payroll.Data.Migrations { public partial class ManagerNullableDateBirthNullable : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( nam...
using Microsoft.Xna.Framework.Content; using ArmadaEngine.Scenes.Sagey.Managers; namespace ArmadaEngine.Scenes.Sagey.GameObjects.NPCs { public class Banker : NPC { public Banker(NPCManager nm) : base(nm) { AddMessages("OpenBank"); _Interactable = true; } ...
using UnityEngine; using System.Collections; namespace UMA { [System.Serializable] public class OverlayData : ScriptableObject { public string overlayName; [System.NonSerialized] public int listID; public Color color = new Color(1, 1, 1, 1); public Rect rect; public Texture2D[] text...
namespace LSP._6_before { public class Square : Rectangle { public Square(int height, int width) : base(height, width) { } public override int Height { get => base.Height; set => base.Height = base.Width= value; } ...
using Microsoft.EntityFrameworkCore; using SampleDatabaseApp.Model; using SampleDatabaseApp.Model.Objects; using SampleDatabaseApp.Services.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SampleDatabaseApp.Services { public ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MvcApplication2.Models; namespace MvcApplication2.Controllers { public class BaseController : Controller { // // GET: /Base/ public Database1Entities1 cx =new Database1Enti...
using System; namespace Casino { public class RandomSlots { public int oneTime = 0; private const int slotNumber = 3; private const int slotTypeNumber = 7; public Random random = new Random(); public int[] quantity = new int[3]; public int[] slots = new int[3]; public RandomSlots() { for(int i ...
using System; using UnityEngine; namespace UnityUIPlayables { [Serializable] public class SliderAnimationValue { [SerializeField] private float _value; public float Value => _value; } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyCar.Models { public class Car { public int CarID { get; set; } public string CarName { get; set; } public DateTime AvailableDate { get; set; } public decimal Price { get...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("RotateOverTimePingPong")] public class RotateOverTimePingPong : MonoBehaviour { public RotateOverTimePingPong(IntPtr address) : this(address, "RotateOverTimePingPong") { } public RotateOverTime...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.ARFoundation; //using UnityEngine.Experimental.XR; using UnityEngine.XR.ARSubsystems; using System; public class ARTracking : MonoBehaviour { public GameObject skeleton; private Vector3 cameraPos; void sta...
//namespace LearningSignalR.BackEnd.ViewModels.Account //{ // public class ExternalLoginListViewModel // { // public string ReturnUrl { get; set; } // } //}
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; namespace Test { public class MapMan...
using System; using System.IO; using UnityEngine; namespace UnityExtensions.DB { public class DatabaseManager { #region Attributes private static DatabaseManager m_instance; private static readonly object m_lock = new object(); #endregion Attributes #region Methods ...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace TrackingServiceAlejo.Model { public class Location { public string Type { get; set; } public Geometry Geometry { get; set; } public Properties Properties { get; set; } } }
using System; using System.Threading.Tasks; using Acme.Core.Models; using Acme.Core.Repositories; using Acme.Core.Settings; using Acme.Infrastructure.Cache; namespace Acme.Data.Repositories.Cache { public class MerchantCacheRepository : IMerchantRepository { private readonly IMerchantRepository _merch...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using SkiaSharp; namespace GameLib { public static class Helper { public static Texture2D GetTexture2DFromPath(string path, GraphicsDevice graphics...
using HtmlAgilityPack; using System; using System.Linq; namespace AgilityPackTest { class Program { static void Main(string[] args) { var oldHtml = @"https://www.centracare.com/providers/profile/sarah-abdul-jabbar"; HtmlWeb oldWeb = new HtmlWeb(); var oldHtm...
using AspNetCore.Identity.MongoDB; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sample.Models { public class ApplicationUser : MongoIdentityUser { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TQVaultAE.GUI.Components { // Inspired from https://stackoverflow.com/questions/33776387/dont-raise-textchanged-while-continuous-typing public class TypeAssistan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DungeonGame { class Collision { /// <summary> /// Checks whether or not the hero is touching a border or wall. /// </summary> /// <param na...
namespace OmniGui.Xaml { using OmniXaml; public class BindDefinition { private readonly LinkMode linkMode; public object TargetInstance { get; } public Member TargetMember { get; } public string SourceProperty { get; } public BindDefinition(object targetInstance, M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public static class StringExtensions { public static bool IsNullOrEmpty(this string s) => s == null || s.Trim().Length == 0; public static void ThrowIfNullOrEmpty(this string s,string message=...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace hw06 { public partial class Form1 : Form { private static double...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using KelpNet.Common.Optimizers; using KelpNet.Common.Tools; namespace KelpNet.Common.Functions { //Base class of Function stacked in FunctionStack [Serializable] public abstract class Function { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mercury.Shared { public class DataReturnArgs { public string Message { get; set; } public string SessionID { get; set; } public string CorelationID { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows....
using System; namespace ExplicacionInterface { public class Class1 { } }
using System.Diagnostics; using MediatR; using Newtonsoft.Json; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Client; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer....
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using Aroma_Violet.Models; namespace Aroma_Violet.Controllers { public class finAccountsController : Controller ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web; using System.Web.Http.Filters; namespace Shop.Atrributes { public class ZeroHendlerAttribute: Attribute, IExceptionFilter { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Threading.Tasks; namespace WebApi.Controllers.Cotizacion { public class PesosController : ApiController, IDinero { public async...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Visibilidad.Models; namespace Visibilidad.Controllers { public class EventoController : Controller { public EventoModels _evento_model = new EventoModels(); public ActionResult Ind...