text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainCharacter : MonoBehaviour
{
public float movementSpeed = 10;
public float turningSpeed = 10;
public int jumpHeight = 1;
public Rigidbody rb;
void Start ()
{
rb = GetComponent <Rigidbody> ();
}
void Update ()
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UberFrba.Abm_Chofer;
namespace UberFrba.Rendicion_Viajes
{
public class Rendicion
{
public DateTime Fecha { get; set; }
pub... |
namespace WebMarkupMin.Core
{
using System.Collections.Generic;
using System.Configuration;
using Configuration;
using Minifiers;
using Resources;
using Utilities;
/// <summary>
/// Code minification context
/// </summary>
public sealed class CodeContext
{
/// <summary>
/// WebMarkupMin context
/// ... |
using System.Collections.Generic;
using System.Windows.Forms;
using CSharpUtils.Utils.StatusLogger;
namespace CSharpUtils.GUI
{
public partial class StatusDisplay : Form
{
private readonly Dictionary<string, TreeNode> _nodes = new Dictionary<string, TreeNode>();
public StatusDisplay(BaseStatu... |
namespace StructureAssertions.Test.TestTypes
{
public class ClassWithBaseClassUsingString : ABaseClass
{
}
public class ABaseClass
{
public string Something { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WpfApplication2
{
class MessageList
{
List<Message> list = new List<Message>();
public MessageList(string data)
{
string[] messages = data.Split(';... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
namespace Microsoft.CodeAnalysis.Sarif.Writers
{
/// <summary>
/// This class caches all results and notificat... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HackerRank_HomeCode
{
class InsertionSort
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SmallHouseManagerModel
{
public class FixRepairModel
{
/// <summary>
/// 维修编号
/// </summary>
public int ID { get; set; }
/// <summary>
/// 设备编号
... |
using ReadyGamerOne.Utility;
using UnityEditor;
using UnityEngine;
namespace DialogSystem.Model.Editor
{
[CustomPropertyDrawer(typeof(DialogProgressPoint))]
public class DialogProgressPointDrawer:UnityEditor.PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUICo... |
using Microcharts;
using SkiaSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Test2project.Diet;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using System.ComponentModel;
namespace Test2project.Diet
{
[DesignTimeVisible(false)]
... |
using Enrollment.Bsl.Business.Requests;
using Enrollment.Bsl.Business.Responses;
using Enrollment.Web.Utils;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using System.Net.Http;
using System.Text.Json;
using System.Threading.Tasks;
namespace Enrollment.Api.Controllers
{
[Produces("applicatio... |
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSpawner : MonoBehaviour {
// SINGLETON
private static PlayerSpawner instance;
[SerializeField] private List<Vector2> SpawnPoints = new List<Vector2>(4);
[SerializeField] private GameObject[... |
using Microsoft.EntityFrameworkCore;
namespace EntityFramework.Demo
{
internal class EmployeeProviderWithInlineQuery : IEmployeeProvider
{
private readonly EmployeeContext employeeContext;
public EmployeeProviderWithInlineQuery(EmployeeContext employeeContext)
{
this.em... |
using System;
namespace Template_Method.Entities
{
public class ModoDificil : Jogo
{
public override void PrimeiraFase()
{
Console.WriteLine("Adicionar obstaculos na pista");
}
public override void SegundaFase()
{
Console.WriteLine("Os carros dev... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Deployer2._0.Resources.APIResources
{
public class VMValue
{
public int memory_size_MiB { get; set; }
public string vm { get; set; }
public string name { get; set; }
public string pow... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Window... |
using System;
using System.Collections.Generic;
using System.Text;
namespace homeworkCSharp2020
{
class nal18
{
//IZBIRNI MENI
public static void izbirniMeni()
{
Console.WriteLine("1 - Sestej");
Console.WriteLine("2 - Odstej");
Console.WriteLine("... |
using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
namespace HTMLReportingProject
{
public class HTMLReportor
{
private string _Name;
private string _folder;
private Queue<string> _Header = new Queue<string>();
private Queue<string> _Body = new ... |
using System.Xml.Serialization;
namespace ZaupHomeCommand
{
public class HomeGroup
{
[XmlAttribute]
public string Id { get; set; }
[XmlAttribute]
public byte Wait { get; set; }
}
}
|
namespace Contoso.XPlatform.Flow.Requests
{
public class CommandButtonRequest
{
public string NewSelection { get; set; }
}
}
|
namespace WsValidate.Contracts
{
public interface IWsValidate
{
void Run();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace StackTrace
{
class Program
{
static void Main(string[] args)
{
lv1 _lv1 = new lv1();
_lv1.work1();
System.Diagnostics.StackTrace st = new System.Diagnostics.Stac... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerExample : MonoBehaviour {
public GameObject cat;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnCollisionEnter(Collis... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
/*
This Application Is Created By Bits Developments / Hasan Elsherbiny
Feel Free To use Any code here but DON'T Forget To Mention The Author
Support Us On Paypal
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted... |
using System;
namespace SSW.DataOnion.Core
{
public class DataOnionException : Exception
{
public DataOnionException(string message) : base(message)
{
}
public DataOnionException(string message, Exception innerException) : base(message, innerException)
{
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PresenterLibrary.Views;
using PresenterLibrary.Common;
using ModelMVPDataBasePart.IModels;
using ModelMVPDataBasePart.Common;
namespace PresenterLibrary.Presenters
{
class ReminderAddingPresen... |
using CoordControl.Core.Domains;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CoordControl.Core
{
/// <summary>
/// Участок перекрестка
/// </summary>
public sealed class RegionCross : Region
{
/// <summary>
/// Перекресток, для которого создаетс... |
using System;
namespace KRF.Core.Entities.Product
{
public class Inventory
{
/// <summary>
/// Inventory unique identifier
/// </summary>
public int ID { get; set; }
/// <summary>
/// Assembly ID
/// </summary>
public int? AssemblyID { get; set;... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AdifLog
{
public partial class PortSelect : Form
{
// the hamlib rig list is p... |
using System;
using System.IO;
class LineNumbers
{
static void Main()
{
using (StreamReader reader = new StreamReader("test.txt"))
{
using (StreamWriter writer = new StreamWriter("result.txt"))
{
string line;
int lineNumber = ... |
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class BluetoothLEHardwareInterface
{
public enum CBCharacteristicProperties
{
CBCharacteristicPropertyBroadcast = 0x01,
CBCharacteristicPropertyRead = 0x02,
CBCharacteristicPropertyWriteWithoutResponse = 0x04,
CBCharacteristicPrope... |
using MinecraftLauncher.Model.Minecraft;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MinecraftLauncher.Services
{
/// <summary>
/// Service which automaticaly saves and loads all ISaveables through a neat interface :)
/// </... |
using Assets.src.model;
using ManusMachina;
public class GestureController
{
#region Fields
/// <summary>
/// The bend threshold (above this we consider fingers bent).
/// </summary>
private const float BendThreshold = 0.4f;
#endregion Fields
#region Methods
/// <summary>
/// Re... |
//====================================================================
// ClassName : LiplisToneSetting
// 概要 : 口調設定
//
//
// LiplisLive2D
// Copyright(c) 2017-2018 sachin. All Rights Reserved.
//====================================================================
using System.Collections.Gener... |
namespace SoftDeleteTest
{
public static class SoftDeleteTestDomainErrorCodes
{
/* You can add your business exception error codes here, as constants */
}
}
|
using BLL.Request;
using DLL.Models;
using DLL.Repositories;
using DLL.Wrapper;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Utility.Exceptions;
using ViewModels.Request;
namespace BLL.Services
{
public interface IDepartmentService
{
Task<Depar... |
namespace Belot.Engine.Tests.GameMechanics
{
using System.Collections.Generic;
using Belot.Engine.Cards;
using Belot.Engine.Game;
using Belot.Engine.GameMechanics;
using Belot.Engine.Players;
using Xunit;
public class IsBeloteAllowedTests
{
[Fact]
public void AllTrump... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace HW6MovieSharing.Migrations
{
public partial class moreuserinfo : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.RenameColumn(
name: "RequestedBy",
... |
using PICSimulator.Helper;
using System;
using System.Collections.Generic;
namespace PICSimulator.Model
{
class PICMemory
{
public const uint ADDR_INDF = 0x00;
public const uint ADDR_TMR0 = 0x01;
public const uint ADDR_PCL = 0x02;
public const uint ADDR_STATUS = 0x03;
public const uint ADDR_FSR = 0x04;
... |
using System;
using System.Windows;
using System.IO;
using System.Windows.Input;
using System.Windows.Media;
using System.Media;
using System.Windows.Media.Imaging;
using System.Windows.Forms;
using SDMClasses;
namespace ShowDoMilhao
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>... |
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using System.Web;
namespace WebApplication2.Models
{
public class Medicine
{
public long MedicineId { get; set; }
public string MedicineName { get; set; }
public string Brand { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
using Ninject;
using Dao.Mercadeo;
namespace Blo.Mercadeo
{
public class CampaniaSucursalBlo : GenericBlo<crmCampaniaSucursal>, ICampaniaSucursalBlo
{
private ICampaniaSucursalD... |
using System;
using System.Collections.Generic;
namespace AddressBook.ViewModel
{
public class CityGroupViewModel
{
public string City { get; set; }
public List<AddressViewModel> Address { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace NeuralNetworksLab1
{
public class Point
{
public double X;
public double Y;
public int Class;
public Point()
... |
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MCC.TwitCasting
{
public class DateTimeOffsetConverter : JsonConverter<DateTimeOffset>
{
public override DateTimeOffset Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
=... |
using UnityEngine;
namespace TypingGameKit
{
/// <summary>
/// Triggers animations for an input sequence.
/// </summary>
public class InputSequenceAnimation : MonoBehaviour
{
[SerializeField] private Animator _animator = null;
[SerializeField] protected InputSequence _s... |
using System;
namespace ExamWork.Models
{
public class City : Entity
{
public string Name { get; set; }
public Street Street { get; set; }
public Guid StreetId { get; set; }
}
}
|
using System;
using System.Threading.Tasks;
using Lib.Net.Http.WebPush;
using Microsoft.AspNetCore.Mvc;
using Services.Abstractions;
using Shared.Models.Other;
namespace Api.Controllers
{
[Route("push-notifications-api")]
public class PushNotificationsApiController : Controller
{
private readonly ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VectPair
{
public Vector3 pos;
public Vector3 color;
public VectPair()
{
pos = new Vector3(0, 0, 0);
color = new Vector3(0, 0, 0);
}
public VectPair(Vector3 startpos, Vector3 startcolor... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace ToyTwoToolbox {
public class FileReader {
public byte[] fstream;
public int foffset;
//public bool disableDefaultSeek;
public FileReader(string path, bool disableSeek =... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Explorer
{
public partial class Explorer : WebBrowser
{
public Explorer()
{
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using DotNetNuke.Entities.Modules.Actions;
using DotNetNuke.UI.Modules;
#endregion
namespace DotNetNuke.UI.Containers
{
/// --------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Cotizacion.Domain;
using Cotizacion.Service.Interfaces;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
namespace Cotizacion.WebAPI.Controllers
{
[Route... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ClassLibrary.DAL;
namespace ClassLibrary.Model
{
public class POIDTOSend : POIDTO
{
public int localID { get; set; }
public string categoria { get; set; }
public P... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Security.Claims;
namespace ClaimsGrabberWeb
{
public class SamlClaim
{
private ClaimsPrincipal _claimsPrincipal = new ClaimsPrincipal();
// Constructor used to set Claimsprincipal
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using Managers;
public class PlayerController : MonoBehaviour
{
public float MovementSpeed = 5.0f;
[SerializeField] private float _lookAtNpcTweenDuration = 0.5f;
private float _e = .05f;
public void OnTriggerEnter(C... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class HenDecisionTree : MonoBehaviour {
public enum HenPersonalities { AGGRESSIVE, COWARD, PROTECTIVE, UNLIKABLE };
public enum HenStatus { CATCHINGUP, ENGAGING, FLEEING, GOINGTO, PROTECTING, ROAMING }... |
using Android.App;
using Android.Runtime;
using Microsoft.Practices.Unity;
using Points.Shared.Services;
using System;
namespace Points.Droid
{
[Application]
public class App : Application
{
public static UnityContainer Container { get; set; }
public App(IntPtr h, JniHandleOwnership jho) :... |
namespace TeamBuilder.Data.Configurations
{
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Infrastructure.Annotations;
using System.Data.Entity.ModelConfiguration;
using TeamBuilder.Models;
public class UserConfiguration : EntityTypeConfiguration<User>
{
pu... |
using Mccole.Geodesy.Extension;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
namespace Mccole.Geodesy.UnitTesting.Extention
{
[TestClass]
public class FloatToleranceExtension_Tests
{
[TestMethod]
public void WithinTolerance_Default_No_Assert()
{
dou... |
namespace Opbot.Core.Tasks
{
interface IPipelineTask<TIn, TResult>
{
TResult Execute(TIn input);
}
}
|
using HINVenture.Shared.Models;
using HINVenture.Shared.Models.Entities;
using HINVenture.Shared.Models.ViewModels;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using Microsoft.IdentityModel.Tokens;
using System;
using System.Collections.Generic;
using ... |
namespace TheatreDatabase.Migrations
{
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
using System.ComponentModel.DataAnnotations;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Migrations;
internal sealed class Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace AmDmAnalogProject.Models.Entities
{
public class Artist
{
public Artist()
{
Songs = new List<Song>();
}
public int Id { get; set; }
public string Name { get; set; ... |
namespace BlackPearl.Xamarin
{
public class Image
{
public byte[] Bytes { get; set; }
}
} |
//
// SharedAbiTests.cs: Test cases that are shared by all ABIs
//
// Author:
// Alexander Corrado (alexander.corrado@gmail.com)
//
// Copyright (C) 2010 Alexander Corrado
//
using System;
using NUnit.Framework;
using Mono.VisualC.Interop;
using Mono.VisualC.Interop.ABI;
using Tests.Support;
namespace Tests {
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Spawning : MonoBehaviour
{
public static GameObject _Target;
public GameObject Mobs;
public List<GameObject> EnemyType;
public GameObject MidBoss;
public GameObject BigBoss;
public GameObject LastBossMobs;
public Game... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class World
{
#region debug
public Box testBox = null;
public List<Box> BoxList { get { return boxList; } }
public List<Box> TriggerList { get { return triggerList; } }
#endregion
List<Box>... |
using System.Drawing;
namespace ItroublveTSC
{
internal class Mouse
{
public static Point newpoint = default(Point);
public static int x;
public static int y;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using MySql.Data.MySqlClient;
namespace AnimalDB
{
public class Kontekstas
{
public string ConnectionString { get; set; }
public Kontekstas(string connectionString)
{
this.Co... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace UniformShop.Models
{
public class Order
{
[Key]
public long orderId { get; set... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace transGraph
{
public partial class editRoute : Form
{
public string id;
dbFacade db = new dbFacade();
private P... |
using System.Collections;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
[SelectionBase]
public class Player : MonoBehaviour
{
[SerializeField] float m_Health = 300.0f;
[SerializeField] float m_Speed = 20.0f;
[SerializeField] float m_BorderPadding = 1.0f;
[SerializeField] float m_Las... |
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Utilities;
namespace ManagerScripts
{
public class ScoreCanvasScript : MonoBehaviour
{
public Text depth;
public Text damageTaken;
public Text damageDealt;
public Text amountHealed;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Bai4._1
{
public partial class Form1 : Form
{
public Form1()
... |
using mytry.Models;
using SQLite;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace mytry.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Eve... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace internet_shop.Models
{
public class Cart
{
public Cart()
{
}
public Cart(string cartId)
{
this.CartId = cartId;
}
pub... |
using Contoso.Common.Configuration.Json;
using System.Text.Json.Serialization;
namespace Contoso.Common.Configuration.ExpressionDescriptors
{
[JsonConverter(typeof(DescriptorConverter))]
public abstract class OperatorDescriptorBase : IExpressionOperatorDescriptor
{
public string TypeString => this... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HardcoreHistoryBlog.Models.Likes
{
public class SubcommentLike : Like
{
public int SubcommentId { get; set; }
}
}
|
namespace SampleConsoleApplication
{
public class CompanyEntities
{
}
} |
using System;
using Logs.Authentication.Contracts;
using Logs.Providers.Contracts;
using Logs.Services.Contracts;
using Logs.Web.Controllers;
using Logs.Web.Infrastructure.Factories;
using Moq;
using NUnit.Framework;
namespace Logs.Web.Tests.Controllers.MeasurementControllerTests
{
[TestFixture]
public class ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief ファイル。
*/
/** NFile
*/
namesp... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Data;
public class pinzhuang2: MonoBehaviour
{
private Camera cam;//发射射线的摄像机
private GameObject go;//射线碰撞的物体
private GameObject go1;
public static string btnName;//射线碰撞物体的名字
public static string btnName1;
... |
using System;
using System.Linq;
namespace Battleships
{
public class BattleshipGame
{
public Player Player1 { get; set; }
public Player Player2 { get; set; }
public Player CurrentPlayer { get; set; }
public bool Finished { get; set; }
public BattleshipGame(Player pla... |
using FakeItEasy;
using FluentAssertions;
using Xunit;
namespace FatCat.Nes.Tests.OpCodes.IO
{
public abstract class StoreItemAtAddressTests : OpCodeTest
{
protected const int AbsoluteAddress = 0x1915;
protected abstract byte StoreData { get; }
[Fact]
public void Takes0Cycles()
{
var cycles = opCode.E... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Business.Helper;
using Model.DataEntity;
using Model.Locale;
using Model.Security.MembershipManagemen... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class ReadyFight : MonoBehaviour {
[SerializeField]
private Transform readyTrs;
[SerializeField]
private Transform fightTrs;
public float scrollTime;
public void InitReadyFight()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace StatsMain1
{
class Parameters
{
Parameters(Parameters original)
{
this.params_inner_ = original.params_inner_.Clone();
}
Parameters(ParametersInner params_inner)
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Search
{
/**
* The generic result of a search
* @since 7.0.0
*/
public class Result
{
/**
* A unique identifier for the result, usually given as the item ID in its
* corresponding ap... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assignent1_PrivateSchoolStructure
{
public class Assignment
{
public string Description { get; set; }
public DateTime SubmissionDateAndTime { get; set; }
public... |
using System;
using System.Collections.Immutable;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
// ReSharper disable once CheckNamespace
namespace OmniSharp.Extensions.LanguageServer.Protocol.Document
{
public class SemanticTokensDocument
{
private readonly SemanticTokensLegend _legend;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ESRI.ArcGIS.esriSystem;
using ESRI.ArcGIS.Controls;
using ESRI.ArcGIS.Carto;
using ESRI.ArcGIS.Display;
using ESRI.ArcGIS.Geometry;
using ESRI.ArcGIS.GlobeCore;
using ESRI.ArcGIS.Geodatabase;
using ESRI.ArcGIS.DataSourcesGDB;
u... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player_Manager : MonoBehaviour {
// player的路径
string PlayerPath = "prefab/Player/Player";
//play的出生点
public Transform PlayerPoint;
//刷出时间
public float PlayerTime;
void Awake() {
... |
using Microsoft.Owin;
using Owin;
[assembly: OwinStartupAttribute(typeof(JavaCycles.Startup))]
namespace JavaCycles
{
public partial class Startup {
public void Configuration(IAppBuilder app) {
ConfigureAuth(app);
}
}
}
|
using GalaSoft.MvvmLight;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.Client.UIExt.Model
{
/// <summary>
/// 文件详细
/// </summary>
public class FileInfoObject : ObservableObject
{
#region IsUploading
/// <summary>
... |
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RevisoHomework.model
{
public interface IRepository<T> where T : IDentifier
{
string ConnectionString { get; set; }
T GetById(string id);... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControllerManager : MonoBehaviour
{
public SteamVR_TrackedObject[] controllersForInitialization;
public ControllerInformation[] controllerInfos;
private void Awake()
{
controllerInfos = new Controller... |
using System;
using FluentAssertions;
using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization;
using TestingUtils;
using Xunit;
namespace Lsp.Tests.Models
{
public class Loca... |
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