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using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainCharacter : MonoBehaviour { public float movementSpeed = 10; public float turningSpeed = 10; public int jumpHeight = 1; public Rigidbody rb; void Start () { rb = GetComponent <Rigidbody> (); } void Update () ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using UberFrba.Abm_Chofer; namespace UberFrba.Rendicion_Viajes { public class Rendicion { public DateTime Fecha { get; set; } pub...
namespace WebMarkupMin.Core { using System.Collections.Generic; using System.Configuration; using Configuration; using Minifiers; using Resources; using Utilities; /// <summary> /// Code minification context /// </summary> public sealed class CodeContext { /// <summary> /// WebMarkupMin context /// ...
using System.Collections.Generic; using System.Windows.Forms; using CSharpUtils.Utils.StatusLogger; namespace CSharpUtils.GUI { public partial class StatusDisplay : Form { private readonly Dictionary<string, TreeNode> _nodes = new Dictionary<string, TreeNode>(); public StatusDisplay(BaseStatu...
namespace StructureAssertions.Test.TestTypes { public class ClassWithBaseClassUsingString : ABaseClass { } public class ABaseClass { public string Something { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfApplication2 { class MessageList { List<Message> list = new List<Message>(); public MessageList(string data) { string[] messages = data.Split(';...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; namespace Microsoft.CodeAnalysis.Sarif.Writers { /// <summary> /// This class caches all results and notificat...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { class InsertionSort { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SmallHouseManagerModel { public class FixRepairModel { /// <summary> /// 维修编号 /// </summary> public int ID { get; set; } /// <summary> /// 设备编号 ...
using ReadyGamerOne.Utility; using UnityEditor; using UnityEngine; namespace DialogSystem.Model.Editor { [CustomPropertyDrawer(typeof(DialogProgressPoint))] public class DialogProgressPointDrawer:UnityEditor.PropertyDrawer { public override float GetPropertyHeight(SerializedProperty property, GUICo...
using Microcharts; using SkiaSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Test2project.Diet; using Xamarin.Forms; using Xamarin.Forms.Xaml; using System.ComponentModel; namespace Test2project.Diet { [DesignTimeVisible(false)] ...
using Enrollment.Bsl.Business.Requests; using Enrollment.Bsl.Business.Responses; using Enrollment.Web.Utils; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using System.Net.Http; using System.Text.Json; using System.Threading.Tasks; namespace Enrollment.Api.Controllers { [Produces("applicatio...
using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerSpawner : MonoBehaviour { // SINGLETON private static PlayerSpawner instance; [SerializeField] private List<Vector2> SpawnPoints = new List<Vector2>(4); [SerializeField] private GameObject[...
using Microsoft.EntityFrameworkCore; namespace EntityFramework.Demo { internal class EmployeeProviderWithInlineQuery : IEmployeeProvider { private readonly EmployeeContext employeeContext; public EmployeeProviderWithInlineQuery(EmployeeContext employeeContext) { this.em...
using System; namespace Template_Method.Entities { public class ModoDificil : Jogo { public override void PrimeiraFase() { Console.WriteLine("Adicionar obstaculos na pista"); } public override void SegundaFase() { Console.WriteLine("Os carros dev...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Deployer2._0.Resources.APIResources { public class VMValue { public int memory_size_MiB { get; set; } public string vm { get; set; } public string name { get; set; } public string pow...
using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using System.Window...
using System; using System.Collections.Generic; using System.Text; namespace homeworkCSharp2020 { class nal18 { //IZBIRNI MENI public static void izbirniMeni() { Console.WriteLine("1 - Sestej"); Console.WriteLine("2 - Odstej"); Console.WriteLine("...
using System; using System.IO; using System.Collections.Generic; using System.Text; namespace HTMLReportingProject { public class HTMLReportor { private string _Name; private string _folder; private Queue<string> _Header = new Queue<string>(); private Queue<string> _Body = new ...
using System.Xml.Serialization; namespace ZaupHomeCommand { public class HomeGroup { [XmlAttribute] public string Id { get; set; } [XmlAttribute] public byte Wait { get; set; } } }
namespace Contoso.XPlatform.Flow.Requests { public class CommandButtonRequest { public string NewSelection { get; set; } } }
namespace WsValidate.Contracts { public interface IWsValidate { void Run(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StackTrace { class Program { static void Main(string[] args) { lv1 _lv1 = new lv1(); _lv1.work1(); System.Diagnostics.StackTrace st = new System.Diagnostics.Stac...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerExample : MonoBehaviour { public GameObject cat; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnCollisionEnter(Collis...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; /* This Application Is Created By Bits Developments / Hasan Elsherbiny Feel Free To use Any code here but DON'T Forget To Mention The Author Support Us On Paypal https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted...
using System; namespace SSW.DataOnion.Core { public class DataOnionException : Exception { public DataOnionException(string message) : base(message) { } public DataOnionException(string message, Exception innerException) : base(message, innerException) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PresenterLibrary.Views; using PresenterLibrary.Common; using ModelMVPDataBasePart.IModels; using ModelMVPDataBasePart.Common; namespace PresenterLibrary.Presenters { class ReminderAddingPresen...
using CoordControl.Core.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CoordControl.Core { /// <summary> /// Участок перекрестка /// </summary> public sealed class RegionCross : Region { /// <summary> /// Перекресток, для которого создаетс...
using System; namespace KRF.Core.Entities.Product { public class Inventory { /// <summary> /// Inventory unique identifier /// </summary> public int ID { get; set; } /// <summary> /// Assembly ID /// </summary> public int? AssemblyID { get; set;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace AdifLog { public partial class PortSelect : Form { // the hamlib rig list is p...
using System; using System.IO; class LineNumbers { static void Main() { using (StreamReader reader = new StreamReader("test.txt")) { using (StreamWriter writer = new StreamWriter("result.txt")) { string line; int lineNumber = ...
using UnityEngine; using System; using System.Runtime.InteropServices; public class BluetoothLEHardwareInterface { public enum CBCharacteristicProperties { CBCharacteristicPropertyBroadcast = 0x01, CBCharacteristicPropertyRead = 0x02, CBCharacteristicPropertyWriteWithoutResponse = 0x04, CBCharacteristicPrope...
using MinecraftLauncher.Model.Minecraft; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MinecraftLauncher.Services { /// <summary> /// Service which automaticaly saves and loads all ISaveables through a neat interface :) /// </...
using Assets.src.model; using ManusMachina; public class GestureController { #region Fields /// <summary> /// The bend threshold (above this we consider fingers bent). /// </summary> private const float BendThreshold = 0.4f; #endregion Fields #region Methods /// <summary> /// Re...
//==================================================================== // ClassName : LiplisToneSetting // 概要 : 口調設定 // // // LiplisLive2D // Copyright(c) 2017-2018 sachin. All Rights Reserved. //==================================================================== using System.Collections.Gener...
namespace SoftDeleteTest { public static class SoftDeleteTestDomainErrorCodes { /* You can add your business exception error codes here, as constants */ } }
using BLL.Request; using DLL.Models; using DLL.Repositories; using DLL.Wrapper; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Utility.Exceptions; using ViewModels.Request; namespace BLL.Services { public interface IDepartmentService { Task<Depar...
namespace Belot.Engine.Tests.GameMechanics { using System.Collections.Generic; using Belot.Engine.Cards; using Belot.Engine.Game; using Belot.Engine.GameMechanics; using Belot.Engine.Players; using Xunit; public class IsBeloteAllowedTests { [Fact] public void AllTrump...
using Microsoft.EntityFrameworkCore.Migrations; namespace HW6MovieSharing.Migrations { public partial class moreuserinfo : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.RenameColumn( name: "RequestedBy", ...
using PICSimulator.Helper; using System; using System.Collections.Generic; namespace PICSimulator.Model { class PICMemory { public const uint ADDR_INDF = 0x00; public const uint ADDR_TMR0 = 0x01; public const uint ADDR_PCL = 0x02; public const uint ADDR_STATUS = 0x03; public const uint ADDR_FSR = 0x04; ...
using System; using System.Windows; using System.IO; using System.Windows.Input; using System.Windows.Media; using System.Media; using System.Windows.Media.Imaging; using System.Windows.Forms; using SDMClasses; namespace ShowDoMilhao { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary>...
using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Web; namespace WebApplication2.Models { public class Medicine { public long MedicineId { get; set; } public string MedicineName { get; set; } public string Brand { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using Ninject; using Dao.Mercadeo; namespace Blo.Mercadeo { public class CampaniaSucursalBlo : GenericBlo<crmCampaniaSucursal>, ICampaniaSucursalBlo { private ICampaniaSucursalD...
using System; using System.Collections.Generic; namespace AddressBook.ViewModel { public class CityGroupViewModel { public string City { get; set; } public List<AddressViewModel> Address { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace NeuralNetworksLab1 { public class Point { public double X; public double Y; public int Class; public Point() ...
using System; using System.Text.Json; using System.Text.Json.Serialization; namespace MCC.TwitCasting { public class DateTimeOffsetConverter : JsonConverter<DateTimeOffset> { public override DateTimeOffset Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) =...
using UnityEngine; namespace TypingGameKit { /// <summary> /// Triggers animations for an input sequence. /// </summary> public class InputSequenceAnimation : MonoBehaviour { [SerializeField] private Animator _animator = null; [SerializeField] protected InputSequence _s...
using System; namespace ExamWork.Models { public class City : Entity { public string Name { get; set; } public Street Street { get; set; } public Guid StreetId { get; set; } } }
using System; using System.Threading.Tasks; using Lib.Net.Http.WebPush; using Microsoft.AspNetCore.Mvc; using Services.Abstractions; using Shared.Models.Other; namespace Api.Controllers { [Route("push-notifications-api")] public class PushNotificationsApiController : Controller { private readonly ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class VectPair { public Vector3 pos; public Vector3 color; public VectPair() { pos = new Vector3(0, 0, 0); color = new Vector3(0, 0, 0); } public VectPair(Vector3 startpos, Vector3 startcolor...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace ToyTwoToolbox { public class FileReader { public byte[] fstream; public int foffset; //public bool disableDefaultSeek; public FileReader(string path, bool disableSeek =...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace Explorer { public partial class Explorer : WebBrowser { public Explorer() { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using DotNetNuke.Entities.Modules.Actions; using DotNetNuke.UI.Modules; #endregion namespace DotNetNuke.UI.Containers { /// --------...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Cotizacion.Domain; using Cotizacion.Service.Interfaces; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; namespace Cotizacion.WebAPI.Controllers { [Route...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ClassLibrary.DAL; namespace ClassLibrary.Model { public class POIDTOSend : POIDTO { public int localID { get; set; } public string categoria { get; set; } public P...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Security.Claims; namespace ClaimsGrabberWeb { public class SamlClaim { private ClaimsPrincipal _claimsPrincipal = new ClaimsPrincipal(); // Constructor used to set Claimsprincipal ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using Managers; public class PlayerController : MonoBehaviour { public float MovementSpeed = 5.0f; [SerializeField] private float _lookAtNpcTweenDuration = 0.5f; private float _e = .05f; public void OnTriggerEnter(C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class HenDecisionTree : MonoBehaviour { public enum HenPersonalities { AGGRESSIVE, COWARD, PROTECTIVE, UNLIKABLE }; public enum HenStatus { CATCHINGUP, ENGAGING, FLEEING, GOINGTO, PROTECTING, ROAMING }...
using Android.App; using Android.Runtime; using Microsoft.Practices.Unity; using Points.Shared.Services; using System; namespace Points.Droid { [Application] public class App : Application { public static UnityContainer Container { get; set; } public App(IntPtr h, JniHandleOwnership jho) :...
namespace TeamBuilder.Data.Configurations { using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Infrastructure.Annotations; using System.Data.Entity.ModelConfiguration; using TeamBuilder.Models; public class UserConfiguration : EntityTypeConfiguration<User> { pu...
using Mccole.Geodesy.Extension; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace Mccole.Geodesy.UnitTesting.Extention { [TestClass] public class FloatToleranceExtension_Tests { [TestMethod] public void WithinTolerance_Default_No_Assert() { dou...
 namespace Opbot.Core.Tasks { interface IPipelineTask<TIn, TResult> { TResult Execute(TIn input); } }
using HINVenture.Shared.Models; using HINVenture.Shared.Models.Entities; using HINVenture.Shared.Models.ViewModels; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using ...
namespace TheatreDatabase.Migrations { using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; using System.ComponentModel.DataAnnotations; using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Migrations; internal sealed class Con...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AmDmAnalogProject.Models.Entities { public class Artist { public Artist() { Songs = new List<Song>(); } public int Id { get; set; } public string Name { get; set; ...
namespace BlackPearl.Xamarin { public class Image { public byte[] Bytes { get; set; } } }
// // SharedAbiTests.cs: Test cases that are shared by all ABIs // // Author: // Alexander Corrado (alexander.corrado@gmail.com) // // Copyright (C) 2010 Alexander Corrado // using System; using NUnit.Framework; using Mono.VisualC.Interop; using Mono.VisualC.Interop.ABI; using Tests.Support; namespace Tests { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Spawning : MonoBehaviour { public static GameObject _Target; public GameObject Mobs; public List<GameObject> EnemyType; public GameObject MidBoss; public GameObject BigBoss; public GameObject LastBossMobs; public Game...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class World { #region debug public Box testBox = null; public List<Box> BoxList { get { return boxList; } } public List<Box> TriggerList { get { return triggerList; } } #endregion List<Box>...
using System.Drawing; namespace ItroublveTSC { internal class Mouse { public static Point newpoint = default(Point); public static int x; public static int y; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using MySql.Data.MySqlClient; namespace AnimalDB { public class Kontekstas { public string ConnectionString { get; set; } public Kontekstas(string connectionString) { this.Co...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace UniformShop.Models { public class Order { [Key] public long orderId { get; set...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace transGraph { public partial class editRoute : Form { public string id; dbFacade db = new dbFacade(); private P...
using System.Collections; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; [SelectionBase] public class Player : MonoBehaviour { [SerializeField] float m_Health = 300.0f; [SerializeField] float m_Speed = 20.0f; [SerializeField] float m_BorderPadding = 1.0f; [SerializeField] float m_Las...
using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using Utilities; namespace ManagerScripts { public class ScoreCanvasScript : MonoBehaviour { public Text depth; public Text damageTaken; public Text damageDealt; public Text amountHealed; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Bai4._1 { public partial class Form1 : Form { public Form1() ...
using mytry.Models; using SQLite; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace mytry.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Eve...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace internet_shop.Models { public class Cart { public Cart() { } public Cart(string cartId) { this.CartId = cartId; } pub...
using Contoso.Common.Configuration.Json; using System.Text.Json.Serialization; namespace Contoso.Common.Configuration.ExpressionDescriptors { [JsonConverter(typeof(DescriptorConverter))] public abstract class OperatorDescriptorBase : IExpressionOperatorDescriptor { public string TypeString => this...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HardcoreHistoryBlog.Models.Likes { public class SubcommentLike : Like { public int SubcommentId { get; set; } } }
namespace SampleConsoleApplication { public class CompanyEntities { } }
using System; using Logs.Authentication.Contracts; using Logs.Providers.Contracts; using Logs.Services.Contracts; using Logs.Web.Controllers; using Logs.Web.Infrastructure.Factories; using Moq; using NUnit.Framework; namespace Logs.Web.Tests.Controllers.MeasurementControllerTests { [TestFixture] public class ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief ファイル。 */ /** NFile */ namesp...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Data; public class pinzhuang2: MonoBehaviour { private Camera cam;//发射射线的摄像机 private GameObject go;//射线碰撞的物体 private GameObject go1; public static string btnName;//射线碰撞物体的名字 public static string btnName1; ...
using System; using System.Linq; namespace Battleships { public class BattleshipGame { public Player Player1 { get; set; } public Player Player2 { get; set; } public Player CurrentPlayer { get; set; } public bool Finished { get; set; } public BattleshipGame(Player pla...
using FakeItEasy; using FluentAssertions; using Xunit; namespace FatCat.Nes.Tests.OpCodes.IO { public abstract class StoreItemAtAddressTests : OpCodeTest { protected const int AbsoluteAddress = 0x1915; protected abstract byte StoreData { get; } [Fact] public void Takes0Cycles() { var cycles = opCode.E...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Business.Helper; using Model.DataEntity; using Model.Locale; using Model.Security.MembershipManagemen...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class ReadyFight : MonoBehaviour { [SerializeField] private Transform readyTrs; [SerializeField] private Transform fightTrs; public float scrollTime; public void InitReadyFight() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StatsMain1 { class Parameters { Parameters(Parameters original) { this.params_inner_ = original.params_inner_.Clone(); } Parameters(ParametersInner params_inner) ...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Search { /** * The generic result of a search * @since 7.0.0 */ public class Result { /** * A unique identifier for the result, usually given as the item ID in its * corresponding ap...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignent1_PrivateSchoolStructure { public class Assignment { public string Description { get; set; } public DateTime SubmissionDateAndTime { get; set; } public...
using System; using System.Collections.Immutable; using OmniSharp.Extensions.LanguageServer.Protocol.Models; // ReSharper disable once CheckNamespace namespace OmniSharp.Extensions.LanguageServer.Protocol.Document { public class SemanticTokensDocument { private readonly SemanticTokensLegend _legend; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ESRI.ArcGIS.esriSystem; using ESRI.ArcGIS.Controls; using ESRI.ArcGIS.Carto; using ESRI.ArcGIS.Display; using ESRI.ArcGIS.Geometry; using ESRI.ArcGIS.GlobeCore; using ESRI.ArcGIS.Geodatabase; using ESRI.ArcGIS.DataSourcesGDB; u...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player_Manager : MonoBehaviour { // player的路径 string PlayerPath = "prefab/Player/Player"; //play的出生点 public Transform PlayerPoint; //刷出时间 public float PlayerTime; void Awake() { ...
using Microsoft.Owin; using Owin; [assembly: OwinStartupAttribute(typeof(JavaCycles.Startup))] namespace JavaCycles { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); } } }
using GalaSoft.MvvmLight; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.Client.UIExt.Model { /// <summary> /// 文件详细 /// </summary> public class FileInfoObject : ObservableObject { #region IsUploading /// <summary> ...
 using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RevisoHomework.model { public interface IRepository<T> where T : IDentifier { string ConnectionString { get; set; } T GetById(string id);...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ControllerManager : MonoBehaviour { public SteamVR_TrackedObject[] controllersForInitialization; public ControllerInformation[] controllerInfos; private void Awake() { controllerInfos = new Controller...
using System; using FluentAssertions; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Models; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; using TestingUtils; using Xunit; namespace Lsp.Tests.Models { public class Loca...