text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
namespace Trettim.Settings
{
public static class UAC
{
#region [ Properties ]
public static int UserID
{
get
{
if (HttpContext.Current.Sessi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace lab5
{
public partial class Form1 : Form
{
public Form1()
{
... |
using UnityEngine;
using System.Collections;
public class DestructorEnemigo : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D(Collider2D objeto)
{
//Si se encuentra un objeto con el tag enemigo enemigo la... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EPATEC.Models
{
public class Sucursal
{
/// Propiedad de id
public long id { get; set; }
}
} |
using AutoMapper;
using Prj.BusinessLogic.Models;
using Prj.Respositories.Entity;
using Prj.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Prj.BusinessLogic.MapperConfig
{
public class AutoMapperConfig
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Umbraco.Web.Mvc;
using Euclid7.Models;
using System.Web.Mail;
using System.Data.SqlClient;
using System.Configuration;
using System.Web.UI.WebControls;
using System.Web.UI;
using System.Text;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Fornax.Net.Analysis.Filters
{
interface IStemFilter
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.IslandCards
{
public interface IIslandCard
{
RessourceType[] GetRessourcesOnIsland();
void GatherRessources(RessourceType resso... |
using System.ComponentModel.DataAnnotations;
namespace Requestrr.WebApi.Controllers.DownloadClients.Ombi
{
public class SaveOmbiMoviesSettingsModel : OmbiSettingsModel
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace E_Learning.Controllers
{
public class ResursiController : Controller
{
public IActionResult Index()
{
return View();
}
public... |
namespace Enrollment.Common.Configuration.ExpressionDescriptors
{
public class SingleOrDefaultOperatorDescriptor : FilterMethodOperatorDescriptorBase
{
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace KuzProject
{
public partial class OrderMenu : Form
{
public OrderMenu()
... |
using System.ComponentModel.DataAnnotations;
namespace CompanyDatabaseProcessing.Models
{
//Комментарии: Была выбрана подобная модель представления для того чтобы работа с 3 сущностями в коде обьединялась в вид
//Имя, Фамилия, Отчество, Отдел, Должность (для создания стого-типизированного представления) без ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Interfaces
{
public interface IBaseRepository<T> where T:class
{
Task<IQueryable<T>> GetAllAsync();
Task<T> GetByIdAsync(int id);
Task AddAsync(T item);
... |
using System.Collections.Generic;
using System.Threading.Tasks;
using DatingApp.API.Models;
using udemy_datingapp.api.Helpers;
using udemy_datingapp.api.Models;
namespace udemy_datingapp.api.Data {
public interface IDatingRepository {
void Add<T> (T entity) where T : class;
void Delete<T> (T entity... |
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Security.Claims;
using System.Text;
using System.Threading.Tasks;
using AutoMapper;
using MediaManager.API.Controllers;
using MediaManager.API.Helpers;
using ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NexusController : ShootingSystem
{
// Public game objects
public GameObject minion;
public GameObject minionsParent;
public GameObject champion;
public GameObject championsP... |
using System.IO;
namespace PhysicalCache.Items
{
public interface ICacheItem
{
/// <summary>
/// The key the CacheItem should be addressed with
/// </summary>
public string Key { get; set; }
/// <summary>
/// The File to be cached
/// </summary>... |
using Godot;
using System;
using static Lib;
public class NecromancerArrow : Arrow
{
public override void _Ready()
{
base._Ready();
damage = NECROMANCER_ARROW_DAMAGE;
wizard = NECROMANCER_WIZARD;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CursoLinq
{
class Program
{
static void Main(string[] args)
{
int[] numeros = { 1, 5, 7, 3, 5, 9, 8, 12 };
IEnumerable<int> valores = from n in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PICSimulator.Model
{
class ProgramCounter
{
uint programmCounter = 0;
void inkrement()
{
programmCounter++;
}
void PCgoto(uint _a... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
namespace dojodachi.Controllers
{
public class HomeController : Controller
{
[HttpGet]
[Route("")]
public IActionResult Index()
{
TempData["gameStatus"... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SideBoosterDemo : MonoBehaviour {
public Slider slider;
public float odczepienie;
public GameObject showEndOfFuel;
float timeEngineStart = 20f;
public Rigidbody rb;
float ciag = 0... |
using System.Collections.Generic;
using System.Threading.Tasks;
using Business.Abstract;
using Business.BusinessAspects.Autofac;
using Business.Constants;
using Core.Aspects.Autofac.Logging;
using Core.CrossCuttingConcerns.Logging.Log4Net.Loggers;
using Core.Utilities.Results;
using DataAccess.Abstract;
using Entities... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Web;
using vmware.samples.common.authentication;
using vmware.samples.common;
using vmware.vapi.bindings;
using vmware.vcenter;
using System.IO;
using System.Web.UI;
namespace Deployer2._0.Models
{
public cla... |
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ViewWeaponCount : MonoBehaviour
{
private LoadWeaponCount _weaponCount = new LoadWeaponCount();
[SerializeField]
private GameObject _attackPanel;
public GameObject AttackPanel { set => _attackPanel = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
using UnityEngine.SceneManagement;
public class StartGame : MonoBehaviour
{
//Holds reference to first frame image
GameObject firstFrame;
//Holds if cutscene has started
public static b... |
using K4AdotNet.BodyTracking;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace K4AdotNet.Samples.Unity
{
using Quaternion = UnityEngine.Quaternion;
public class CharacterAnimator : MonoBehaviour
{
private GameObject _skin;
private void Awake()
{
... |
namespace Tindero.Models
{
public enum SwipeStatus
{
None,
Like,
SuperLike,
Nope,
}
}
|
using System;
using System.Threading.Tasks;
namespace IMDB.Api.Services.Interfaces
{
public interface IMovieService : IEntityService<Entities.Movie>
{
}
}
|
//
// Copyright (c) 2016, MindFusion LLC - Bulgaria.
//
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Xamarin.Forms;
using MindFusion.Charting;
using MindFusion.Drawing;
namespace BubbleChart
{
public partial class TestPage : ContentPage
{
public TestPag... |
using Requestrr.WebApi.RequestrrBot;
namespace Requestrr.WebApi.Controllers.Authentication
{
public static class AuthenticationSettingsRepository
{
public static void UpdateAdminAccount(string username, string password)
{
SettingsFile.Write(settings =>
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace T6
{
class Program
{
static void Main(string[] args)
{
Nettipoksi pokis = new Nettipoksi("Paskana",5);
Console.WriteLine(pokis.ToSt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Patterns.Factory
{
class CheesePizza : Pizza
{
public CheesePizza() { }
public override void Bake()
{
Console.WriteLine("Поджарка");
}
... |
/*
* Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YuME.GM
{
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public class CommandDescriptionAttribute : Attribute
{
public string name;
public string description;
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
using UnityEngine.UIElements;
public class Player : MonoBehaviour
{
[SerializeField]
private float speed = 8.0F;
[SerializeField]
private int lives = 3;
[SerializeField]
... |
using System.IO;
using Microsoft.Extensions.Configuration;
namespace Sample.NetCore.Autofac
{
public class ConfigHelper
{
public static T Read<T>(string configKey)
{
var configurationBuilder = new ConfigurationBuilder()
.SetBasePath(Directory.GetCurrentDirectory()... |
using System.Collections;
using System.Collections.Generic;
using System.Linq.Expressions;
using UnityEngine;
[CreateAssetMenu(menuName = "Pipe/Pipe_Object", fileName = "Pipe_Object")]
public class Single_Pipe_Object : PipeObject
{
//private PipeEntrance A, B;
public bool FlowsThroughAB;
public override b... |
using SQLite.Net.Async;
namespace AnimeViewer.Services
{
/// <summary>
/// Handles platform specific database connection
/// </summary>
public interface IDatabaseService
{
/// <summary>
/// Gets a connection to the database
/// </summary>
/// <returns></retu... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace iied_json_test
{
[DataContract, KnownType(typeof(ProfileStatus)), KnownType(typeof(Status)), KnownType(typeof(List<ProfileStatus>))]
public class Profile
: BaseModel
{
[DataMemb... |
using DatabaseConnection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace EPATEC.Controllers
{
[RoutePrefix("Categoria")]
public class CategoriaController : ApiController
{
[Route("{id}")]
[HttpGet... |
using Microsoft.AspNetCore.SignalR;
using System.Threading.Tasks;
using Whale.Shared.Models.GroupMessage;
using Whale.Shared.Models.DirectMessage;
namespace Whale.SignalR.Hubs
{
public sealed class ChatHub : Hub
{
[HubMethodName("JoinGroup")]
public async Task JoinAsync(string groupName)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class CannonCylinder : MonoBehaviour
{
private float length = 1f;
public void CannonCylinderPosition(float theta, float phi, float h){ //
gameObject.transform.position = new Vector3(length * (float)Ma... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CinematicEffects;
using UnityStandardAssets.ImageEffects;
public class Graficas : MonoBehaviour {
public string antiAliasing;
public string ambientOclusion;
public int motionBlur;
public int bloom;
public i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace bt.Admin
{
public partial class CTsp : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (!IsPostBack)
... |
using UnityEngine;
public class PlayerJumpState : State<PlayerControl>
{
private static PlayerJumpState _instance;
public static PlayerJumpState Instance
{
get
{
if (_instance == null)
_instance = new PlayerJumpState();
return _instance;
... |
using Terraria;
using Terraria.GameInput;
using Terraria.ModLoader;
namespace MechScope
{
internal class ControlPlayer : ModPlayer
{
public override void ProcessTriggers(TriggersSet triggersSet)
{
if (Main.netMode == 0)
{
if (MechScope.keyStep.JustPresse... |
using System;
using System.Collections.Generic;
using System.Linq;
using FluentValidation.Results;
namespace DDDSouthWest.Website.Features.Admin.Account.ManageEvents
{
public class ManageEventsViewModel
{
public ManageEventsViewModel()
{
Errors = new List<ValidationFailure>();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _03.MaximumElement
{
class MaximumElement
{
static void Main(string[] args)
{
int n = int.Parse(Console.ReadLine());
Stack<int> numbers = new St... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Bot.Configuration;
using Microsoft.Bot.Connector.Authentication;
namespace Microsoft.Bot.Configuration
{
/// <summary>
/// A <see ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Booster : MonoBehaviour {
public Rigidbody ziemia;
public Rigidbody booster;
public FixedJoint FJ;
public Vector3 miejsceWybuchu;
[SerializeField]
private float thrust = 5000f;
public float fo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WindowsFormsApp3
{
public class Kisi
{
public string Isim { get; set; }
public string Adres { get; set; }
public int Tel { get; set; }
pu... |
namespace WebApplication.Models.Enums
{
public enum AuditingState
{
Wait = 10,
Allow = 20,
Reject = 30
}
} |
using System;
namespace LAB_2_1
{
class Program
{
static void Main(string[] args)
{
string tmp;
tmp = Console.ReadLine();
Int64 a = 0, b = 0;
for(int i = 0; i < tmp.Length; i++)
{
if(tmp[i] == ' ')
{
... |
using System;
using Microsoft.Pex.Framework;
using QuickGraph;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace QuickGraphTest.Factories
{
public static partial class BinaryHeapFactory
{
/*[PexFactoryMethod(typeof(QuickGraph.BinaryHeap<int, int>))]
public static... |
using System.Net.Http;
namespace MCCForms
{
public partial class HttpHelper
{
static HttpHelper _instance;
HttpClient _httpClient;
private HttpHelper(){
_httpClient = new HttpClient (new ModernHttpClient.NativeMessageHandler(false, AppConfigConstants.IsCertificatePinningEnabled));
}
public static H... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SchedulerTask
{
public interface IOperation
{
TimeSpan GetDuration();
void SetOperationInPlan(DateTime real_start_time, DateTime real_end_time, SingleEquipment real_equ... |
// <copyright file="NetXteaTest.cs" company="Microsoft">Copyright © Microsoft 2010</copyright>
using System;
using Lidgren.Network;
using Microsoft.Pex.Framework;
using Microsoft.Pex.Framework.Validation;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Lidgren.Network
{
[PexClass(typeof(NetXtea))]
... |
using System;
using System.Collections.Generic;
using System.IO;
using CsvHelper;
using ImageMagick;
namespace ImageLibTest
{
class Program
{
static void Main(string[] args)
{
var summaries = new List<Summary>();
var testers = new List<LibTester>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Constructor_Example
{
public class Student
{
private string lastname, firstname, middlename;
private int age;
private int yearLevel;
private string cour... |
using BiPolarTowerDefence.Entities;
using BiPolarTowerDefence.Utilities;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace BiPolarTowerDefence.Screens
{
public class GameplayScreen : BaseScreen
{
private Level level;
public bool PauseGame { get; private set; } = fal... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Zbor
{
//Klasa od internet za polnenje na keliite so bukvi vo gridot i kreiranje mapa na boi od RGB
public class FadeLabel : Label
... |
#region license
// Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the abo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Powerup : MonoBehaviour
{
Player player;
[SerializeField] private float _speed = 0;
[SerializeField] private int _powerupID;
[SerializeField] private AudioClip _audioClip;
[SerializeField] private Transf... |
/* 11. Write an expression that extracts from a given integer i the value of a given bit number b.
* Example: i=5; b=2 -> value=1. */
using System;
class ExtractBit
{
static void Main()
{
Console.Write("Please enter your number: ");
int number, bit;
int.TryParse(Console.ReadLine(), ... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
namespace NMoSql.Helpers
{
public class Having : Helper, IQueryHelper
{
private readonly ConditionBuilder _conditionBuilder;
public Having(ConditionBuilder conditionBuilder)
{
_conditionBuilder = c... |
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Admin_ADDCatagory : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if(!IsPos... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace OneLayerNeuronNetwork
{
public partial class Form1 : Form
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ERP_MODEL;
namespace ERP_DAL
{
public class DepartmentDal
{
DBContent content = new DBContent();
/// <summary>
/// 添加部门
/// </summ... |
using System.Collections.Generic;
using AnimeViewer.Models;
using MvvmHelpers;
namespace AnimeViewer.ViewModels
{
internal class AnimeCollectionPageViewModel : BaseViewModel
{
public IEnumerable<Anime> Animes { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Text;
namespace unid
{
public static class Download
{
public static void ParseDownload(string[] args)
{
Download.DownloadFile(args[2], args[3]);
}
public static ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace console
{
public class _028_FindKthElement
{
/// <summary>
/// Find the Kth element of an un sorted integer array.
/// </summary>
/// <param name="input">the array</param>
/... |
//=======================================================================
// ClassName : CtrlLog
// 概要 : ログ画面コントローラー
//
// LiplisLive2DSystem
// Copyright(c) 2017-2018 sachin. All Rights Reserved.
//=======================================================================
using Assets.Scripts.Controller;
usin... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GameHandler : MonoBehaviour {
[SerializeField]
protected BoatHandler boatHandlerPrefab;
[SerializeField]
protected Transform boatParent;
[SerializeField]
protected DemonHandler demonHandler;
public delegate void EndGa... |
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace HT.Framework
{
[CustomEditor(typeof(FSM))]
[GiteeURL("https://gitee.com/SaiTingHu/HTFramework")]
[GithubURL("https://github.com/SaiTingHu/HTFramework")]
[CSDNBlogURL("https://wander... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Web;
using VAOCA_DIARS.Models;
namespace VAOCA_DIARS.DB.Maps
{
public class CursoMap : EntityTypeConfiguration<Curso>
{
public CursoMap()
{
ToTable("Curso");... |
using Yasl;
using UnityEngine;
namespace Yasl
{
public class KeyframeSerializer : StructSerializer<Keyframe>
{
public KeyframeSerializer()
{
}
public override void SerializeConstructor(ref Keyframe value, ISerializationWriter writer)
{
writer.Write<float>("T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Globalization;
namespace Assignent1_PrivateSchoolStructure
{
public class School
{
public List<Course> Courses { get; set; }
public List<Student> Students { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YoctoScheduler.Core.ExecutionTasks.WaitTask
{
public struct Configuration
{
public int SleepSeconds;
}
}
|
using Plus.HabboHotel.Items;
namespace Plus.Communication.Packets.Outgoing.Rooms.Furni
{
internal class OpenGiftComposer : MessageComposer
{
public ItemData Data { get; }
public string Text { get; }
public Item Item { get; }
public bool ItemIsInRoom { get; }
... |
using System.Collections.Generic;
using System.Linq;
using ExampleCode.Models;
using ExampleCode.DataAccess;
namespace ExampleCode.Tasks
{
public class PersonTasks
{
PersonContext context = new PersonContext();
public IEnumerable<Person> GetAllPersons()
{
return context.Pe... |
using System;
using System.Collections.Generic;
namespace RestApiEcom.Models
{
public partial class TResTaxeactiviteDefaut
{
public int TaxactId { get; set; }
public int? TaxactActId { get; set; }
public int? TaxactTaxId { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ENTITY;
using OpenMiracle.DAL;
using System.Data;
using System.Windows.Forms;
using OpenMiracle.BLL;
namespace OpenMiracle.BLL
{
public class AttendanceBll
{
DailyAttendanceDetailsInfo infoDailyAttendanceDetails... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace Sbidu.Controllers
{
public class ReferralsController : Controller
{
[Route("referrals")]
public IActionResult Index()
{
return View();
... |
using System;
using Acme.Collections;
namespace basic3 {
class Program {
static void Main (string[] args) {
Stack s = new Stack ();
s.Push (1);
s.Push (10);
s.Push (100);
Console.WriteLine (s.Pop ());
Console.WriteLine (s.Pop ());
... |
using ProManager.Entities.Common;
using System;
using System.Collections.Generic;
using System.Text;
namespace ProManager.DataTransferObjects.Base
{
public class LanguagesDTO : BaseDTO<Languages>
{
public String Code { get; set; }
public String GlyphUrl { get; set; }
public String Desc... |
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
namespace Highway.Data
{
/// <summary>
/// A Entity Framework Specific repository implementation that uses Specification pattern to execute Queries in a
/// controlled fashion.
/// </summary>
... |
namespace Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class EditProduct : DbMigration
{
public override void Up()
{
AlterColumn("dbo.Products", "Name", c => c.String(maxLength: 100));
AlterColumn("dbo.Products", "Descri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MonoEngine.Gameplay;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MonoEngine.SceneManagement
{
class Scene
{
private List<Behaviour> behaviours;... |
using Microsoft.Graph;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Timers;
using System.Web;
namespace graph_tutorial.Helpers
{
public static class GroupHelper
{
public static async Task<string> GetGroupIdAsync(s... |
using MessageContract;
using NServiceBus;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SSOSubscriber
{
public class SSOSubscriberEndpoint : IWantToRunWhenBusStartsAndStops
{
public IBus Bus { get; set; }
public void Start()
{
... |
using System;
namespace ElementChaos
{
class EvilElement : ElementBase
{
public int Hp {get;set;}
public EvilElement(int v, int h, int rt = -1, string name = "Evil", int Hp = 60) : base(v, h, rt)
{
this.name = name;
this.type = GameDef.GameObj.Mud;
th... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
namespace Utils {
public class DataValidation {
public static bool ValidField(string pattern, string text, ref bool flagOK) {
Rege... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace PlayerPlusPlus.Core
{
public partial class FullScreen : Form
{
UCPlayer UCPlayer1;
Control ParentCo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class swordSpin : MonoBehaviour
{
public string nameSearch;
public GameObject caster;
public float rotationSpeed;
private GameObject knight;
// Start is called before the first frame update
void Start()
... |
using System.Collections.Generic;
using CL.FormulaHelper.Attributes;
using MeasureFormulas.Generated_Formula_Base_Classes;
using MeasureFormula.Common_Code;
namespace CustomerFormulaCode
{
[Formula]
public class ElectricDistributionReliabilityLikelihood : ElectricDistributionReliabilityLikelihoodBase
{
... |
using FPPG_ClassLibrary.TextConverter;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FPPG_ClassLibrary
{
public class TextConnector : IDataConnector
{
private const string PeopleFile = "CustomersFile.csv";
private ... |
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
namespace Alfheim.GUI.Services
{
public class ComboBoxPropertyEditor : PropertyEditor
{
private Dictionary<string, object> mValues;
public ComboBoxPropertyEditor(Dictionary<stri... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Controller;
using ModelCantina;
namespace GUICantina
{
public partial class FormConta : Form
... |
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