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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace Trettim.Settings { public static class UAC { #region [ Properties ] public static int UserID { get { if (HttpContext.Current.Sessi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab5 { public partial class Form1 : Form { public Form1() { ...
using UnityEngine; using System.Collections; public class DestructorEnemigo : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter2D(Collider2D objeto) { //Si se encuentra un objeto con el tag enemigo enemigo la...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EPATEC.Models { public class Sucursal { /// Propiedad de id public long id { get; set; } } }
using AutoMapper; using Prj.BusinessLogic.Models; using Prj.Respositories.Entity; using Prj.Utilities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Prj.BusinessLogic.MapperConfig { public class AutoMapperConfig { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Umbraco.Web.Mvc; using Euclid7.Models; using System.Web.Mail; using System.Data.SqlClient; using System.Configuration; using System.Web.UI.WebControls; using System.Web.UI; using System.Text; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fornax.Net.Analysis.Filters { interface IStemFilter { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.IslandCards { public interface IIslandCard { RessourceType[] GetRessourcesOnIsland(); void GatherRessources(RessourceType resso...
using System.ComponentModel.DataAnnotations; namespace Requestrr.WebApi.Controllers.DownloadClients.Ombi { public class SaveOmbiMoviesSettingsModel : OmbiSettingsModel { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace E_Learning.Controllers { public class ResursiController : Controller { public IActionResult Index() { return View(); } public...
namespace Enrollment.Common.Configuration.ExpressionDescriptors { public class SingleOrDefaultOperatorDescriptor : FilterMethodOperatorDescriptorBase { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace KuzProject { public partial class OrderMenu : Form { public OrderMenu() ...
using System.ComponentModel.DataAnnotations; namespace CompanyDatabaseProcessing.Models { //Комментарии: Была выбрана подобная модель представления для того чтобы работа с 3 сущностями в коде обьединялась в вид //Имя, Фамилия, Отчество, Отдел, Должность (для создания стого-типизированного представления) без ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.Interfaces { public interface IBaseRepository<T> where T:class { Task<IQueryable<T>> GetAllAsync(); Task<T> GetByIdAsync(int id); Task AddAsync(T item); ...
using System.Collections.Generic; using System.Threading.Tasks; using DatingApp.API.Models; using udemy_datingapp.api.Helpers; using udemy_datingapp.api.Models; namespace udemy_datingapp.api.Data { public interface IDatingRepository { void Add<T> (T entity) where T : class; void Delete<T> (T entity...
using System; using System.Collections.Generic; using System.Data.Common; using System.Diagnostics; using System.IO; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using AutoMapper; using MediaManager.API.Controllers; using MediaManager.API.Helpers; using ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class NexusController : ShootingSystem { // Public game objects public GameObject minion; public GameObject minionsParent; public GameObject champion; public GameObject championsP...
using System.IO; namespace PhysicalCache.Items { public interface ICacheItem { /// <summary> /// The key the CacheItem should be addressed with /// </summary> public string Key { get; set; } /// <summary> /// The File to be cached /// </summary>...
using Godot; using System; using static Lib; public class NecromancerArrow : Arrow { public override void _Ready() { base._Ready(); damage = NECROMANCER_ARROW_DAMAGE; wizard = NECROMANCER_WIZARD; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CursoLinq { class Program { static void Main(string[] args) { int[] numeros = { 1, 5, 7, 3, 5, 9, 8, 12 }; IEnumerable<int> valores = from n in...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PICSimulator.Model { class ProgramCounter { uint programmCounter = 0; void inkrement() { programmCounter++; } void PCgoto(uint _a...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; namespace dojodachi.Controllers { public class HomeController : Controller { [HttpGet] [Route("")] public IActionResult Index() { TempData["gameStatus"...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SideBoosterDemo : MonoBehaviour { public Slider slider; public float odczepienie; public GameObject showEndOfFuel; float timeEngineStart = 20f; public Rigidbody rb; float ciag = 0...
using System.Collections.Generic; using System.Threading.Tasks; using Business.Abstract; using Business.BusinessAspects.Autofac; using Business.Constants; using Core.Aspects.Autofac.Logging; using Core.CrossCuttingConcerns.Logging.Log4Net.Loggers; using Core.Utilities.Results; using DataAccess.Abstract; using Entities...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Web; using vmware.samples.common.authentication; using vmware.samples.common; using vmware.vapi.bindings; using vmware.vcenter; using System.IO; using System.Web.UI; namespace Deployer2._0.Models { public cla...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ViewWeaponCount : MonoBehaviour { private LoadWeaponCount _weaponCount = new LoadWeaponCount(); [SerializeField] private GameObject _attackPanel; public GameObject AttackPanel { set => _attackPanel = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; using UnityEngine.SceneManagement; public class StartGame : MonoBehaviour { //Holds reference to first frame image GameObject firstFrame; //Holds if cutscene has started public static b...
using K4AdotNet.BodyTracking; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace K4AdotNet.Samples.Unity { using Quaternion = UnityEngine.Quaternion; public class CharacterAnimator : MonoBehaviour { private GameObject _skin; private void Awake() { ...
namespace Tindero.Models { public enum SwipeStatus { None, Like, SuperLike, Nope, } }
using System; using System.Threading.Tasks; namespace IMDB.Api.Services.Interfaces { public interface IMovieService : IEntityService<Entities.Movie> { } }
// // Copyright (c) 2016, MindFusion LLC - Bulgaria. // using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Xamarin.Forms; using MindFusion.Charting; using MindFusion.Drawing; namespace BubbleChart { public partial class TestPage : ContentPage { public TestPag...
using Requestrr.WebApi.RequestrrBot; namespace Requestrr.WebApi.Controllers.Authentication { public static class AuthenticationSettingsRepository { public static void UpdateAdminAccount(string username, string password) { SettingsFile.Write(settings => { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace T6 { class Program { static void Main(string[] args) { Nettipoksi pokis = new Nettipoksi("Paskana",5); Console.WriteLine(pokis.ToSt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Patterns.Factory { class CheesePizza : Pizza { public CheesePizza() { } public override void Bake() { Console.WriteLine("Поджарка"); } ...
/* * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace YuME.GM { [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)] public class CommandDescriptionAttribute : Attribute { public string name; public string description; p...
using System.Collections; using System.Collections.Generic; using UnityEditor.Experimental.AssetImporters; using UnityEngine; using UnityEngine.UIElements; public class Player : MonoBehaviour { [SerializeField] private float speed = 8.0F; [SerializeField] private int lives = 3; [SerializeField] ...
using System.IO; using Microsoft.Extensions.Configuration; namespace Sample.NetCore.Autofac { public class ConfigHelper { public static T Read<T>(string configKey) { var configurationBuilder = new ConfigurationBuilder() .SetBasePath(Directory.GetCurrentDirectory()...
using System.Collections; using System.Collections.Generic; using System.Linq.Expressions; using UnityEngine; [CreateAssetMenu(menuName = "Pipe/Pipe_Object", fileName = "Pipe_Object")] public class Single_Pipe_Object : PipeObject { //private PipeEntrance A, B; public bool FlowsThroughAB; public override b...
using SQLite.Net.Async; namespace AnimeViewer.Services { /// <summary> /// Handles platform specific database connection /// </summary> public interface IDatabaseService { /// <summary> /// Gets a connection to the database /// </summary> /// <returns></retu...
using System; using System.Linq; using System.Collections.Generic; using System.Runtime.Serialization; namespace iied_json_test { [DataContract, KnownType(typeof(ProfileStatus)), KnownType(typeof(Status)), KnownType(typeof(List<ProfileStatus>))] public class Profile : BaseModel { [DataMemb...
using DatabaseConnection; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace EPATEC.Controllers { [RoutePrefix("Categoria")] public class CategoriaController : ApiController { [Route("{id}")] [HttpGet...
using Microsoft.AspNetCore.SignalR; using System.Threading.Tasks; using Whale.Shared.Models.GroupMessage; using Whale.Shared.Models.DirectMessage; namespace Whale.SignalR.Hubs { public sealed class ChatHub : Hub { [HubMethodName("JoinGroup")] public async Task JoinAsync(string groupName) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class CannonCylinder : MonoBehaviour { private float length = 1f; public void CannonCylinderPosition(float theta, float phi, float h){ // gameObject.transform.position = new Vector3(length * (float)Ma...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CinematicEffects; using UnityStandardAssets.ImageEffects; public class Graficas : MonoBehaviour { public string antiAliasing; public string ambientOclusion; public int motionBlur; public int bloom; public i...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace bt.Admin { public partial class CTsp : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) ...
using UnityEngine; public class PlayerJumpState : State<PlayerControl> { private static PlayerJumpState _instance; public static PlayerJumpState Instance { get { if (_instance == null) _instance = new PlayerJumpState(); return _instance; ...
using Terraria; using Terraria.GameInput; using Terraria.ModLoader; namespace MechScope { internal class ControlPlayer : ModPlayer { public override void ProcessTriggers(TriggersSet triggersSet) { if (Main.netMode == 0) { if (MechScope.keyStep.JustPresse...
using System; using System.Collections.Generic; using System.Linq; using FluentValidation.Results; namespace DDDSouthWest.Website.Features.Admin.Account.ManageEvents { public class ManageEventsViewModel { public ManageEventsViewModel() { Errors = new List<ValidationFailure>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _03.MaximumElement { class MaximumElement { static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); Stack<int> numbers = new St...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Linq; using System.Threading.Tasks; using Microsoft.Bot.Configuration; using Microsoft.Bot.Connector.Authentication; namespace Microsoft.Bot.Configuration { /// <summary> /// A <see ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Booster : MonoBehaviour { public Rigidbody ziemia; public Rigidbody booster; public FixedJoint FJ; public Vector3 miejsceWybuchu; [SerializeField] private float thrust = 5000f; public float fo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WindowsFormsApp3 { public class Kisi { public string Isim { get; set; } public string Adres { get; set; } public int Tel { get; set; } pu...
namespace WebApplication.Models.Enums { public enum AuditingState { Wait = 10, Allow = 20, Reject = 30 } }
using System; namespace LAB_2_1 { class Program { static void Main(string[] args) { string tmp; tmp = Console.ReadLine(); Int64 a = 0, b = 0; for(int i = 0; i < tmp.Length; i++) { if(tmp[i] == ' ') { ...
using System; using Microsoft.Pex.Framework; using QuickGraph; using System.Collections.Generic; using System.Linq; using System.Text; namespace QuickGraphTest.Factories { public static partial class BinaryHeapFactory { /*[PexFactoryMethod(typeof(QuickGraph.BinaryHeap<int, int>))] public static...
using System.Net.Http; namespace MCCForms { public partial class HttpHelper { static HttpHelper _instance; HttpClient _httpClient; private HttpHelper(){ _httpClient = new HttpClient (new ModernHttpClient.NativeMessageHandler(false, AppConfigConstants.IsCertificatePinningEnabled)); } public static H...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SchedulerTask { public interface IOperation { TimeSpan GetDuration(); void SetOperationInPlan(DateTime real_start_time, DateTime real_end_time, SingleEquipment real_equ...
// <copyright file="NetXteaTest.cs" company="Microsoft">Copyright © Microsoft 2010</copyright> using System; using Lidgren.Network; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Validation; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Lidgren.Network { [PexClass(typeof(NetXtea))] ...
using System; using System.Collections.Generic; using System.IO; using CsvHelper; using ImageMagick; namespace ImageLibTest { class Program { static void Main(string[] args) { var summaries = new List<Summary>(); var testers = new List<LibTester> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Constructor_Example { public class Student { private string lastname, firstname, middlename; private int age; private int yearLevel; private string cour...
using BiPolarTowerDefence.Entities; using BiPolarTowerDefence.Utilities; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace BiPolarTowerDefence.Screens { public class GameplayScreen : BaseScreen { private Level level; public bool PauseGame { get; private set; } = fal...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Zbor { //Klasa od internet za polnenje na keliite so bukvi vo gridot i kreiranje mapa na boi od RGB public class FadeLabel : Label ...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Powerup : MonoBehaviour { Player player; [SerializeField] private float _speed = 0; [SerializeField] private int _powerupID; [SerializeField] private AudioClip _audioClip; [SerializeField] private Transf...
/* 11. Write an expression that extracts from a given integer i the value of a given bit number b. * Example: i=5; b=2 -> value=1. */ using System; class ExtractBit { static void Main() { Console.Write("Please enter your number: "); int number, bit; int.TryParse(Console.ReadLine(), ...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; namespace NMoSql.Helpers { public class Having : Helper, IQueryHelper { private readonly ConditionBuilder _conditionBuilder; public Having(ConditionBuilder conditionBuilder) { _conditionBuilder = c...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Admin_ADDCatagory : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if(!IsPos...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace OneLayerNeuronNetwork { public partial class Form1 : Form ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using ERP_MODEL; namespace ERP_DAL { public class DepartmentDal { DBContent content = new DBContent(); /// <summary> /// 添加部门 /// </summ...
using System.Collections.Generic; using AnimeViewer.Models; using MvvmHelpers; namespace AnimeViewer.ViewModels { internal class AnimeCollectionPageViewModel : BaseViewModel { public IEnumerable<Anime> Animes { get; set; } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Net; using System.Text; namespace unid { public static class Download { public static void ParseDownload(string[] args) { Download.DownloadFile(args[2], args[3]); } public static ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace console { public class _028_FindKthElement { /// <summary> /// Find the Kth element of an un sorted integer array. /// </summary> /// <param name="input">the array</param> /...
//======================================================================= // ClassName : CtrlLog // 概要 : ログ画面コントローラー // // LiplisLive2DSystem // Copyright(c) 2017-2018 sachin. All Rights Reserved. //======================================================================= using Assets.Scripts.Controller; usin...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class GameHandler : MonoBehaviour { [SerializeField] protected BoatHandler boatHandlerPrefab; [SerializeField] protected Transform boatParent; [SerializeField] protected DemonHandler demonHandler; public delegate void EndGa...
using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; namespace HT.Framework { [CustomEditor(typeof(FSM))] [GiteeURL("https://gitee.com/SaiTingHu/HTFramework")] [GithubURL("https://github.com/SaiTingHu/HTFramework")] [CSDNBlogURL("https://wander...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Web; using VAOCA_DIARS.Models; namespace VAOCA_DIARS.DB.Maps { public class CursoMap : EntityTypeConfiguration<Curso> { public CursoMap() { ToTable("Curso");...
using Yasl; using UnityEngine; namespace Yasl { public class KeyframeSerializer : StructSerializer<Keyframe> { public KeyframeSerializer() { } public override void SerializeConstructor(ref Keyframe value, ISerializationWriter writer) { writer.Write<float>("T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Globalization; namespace Assignent1_PrivateSchoolStructure { public class School { public List<Course> Courses { get; set; } public List<Student> Students { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YoctoScheduler.Core.ExecutionTasks.WaitTask { public struct Configuration { public int SleepSeconds; } }
using Plus.HabboHotel.Items; namespace Plus.Communication.Packets.Outgoing.Rooms.Furni { internal class OpenGiftComposer : MessageComposer { public ItemData Data { get; } public string Text { get; } public Item Item { get; } public bool ItemIsInRoom { get; } ...
using System.Collections.Generic; using System.Linq; using ExampleCode.Models; using ExampleCode.DataAccess; namespace ExampleCode.Tasks { public class PersonTasks { PersonContext context = new PersonContext(); public IEnumerable<Person> GetAllPersons() { return context.Pe...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TResTaxeactiviteDefaut { public int TaxactId { get; set; } public int? TaxactActId { get; set; } public int? TaxactTaxId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Data; using System.Windows.Forms; using OpenMiracle.BLL; namespace OpenMiracle.BLL { public class AttendanceBll { DailyAttendanceDetailsInfo infoDailyAttendanceDetails...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace Sbidu.Controllers { public class ReferralsController : Controller { [Route("referrals")] public IActionResult Index() { return View(); ...
using System; using Acme.Collections; namespace basic3 { class Program { static void Main (string[] args) { Stack s = new Stack (); s.Push (1); s.Push (10); s.Push (100); Console.WriteLine (s.Pop ()); Console.WriteLine (s.Pop ()); ...
using ProManager.Entities.Common; using System; using System.Collections.Generic; using System.Text; namespace ProManager.DataTransferObjects.Base { public class LanguagesDTO : BaseDTO<Languages> { public String Code { get; set; } public String GlyphUrl { get; set; } public String Desc...
using System.Collections.Generic; using System.Runtime.InteropServices; using System.Threading.Tasks; namespace Highway.Data { /// <summary> /// A Entity Framework Specific repository implementation that uses Specification pattern to execute Queries in a /// controlled fashion. /// </summary> ...
namespace Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class EditProduct : DbMigration { public override void Up() { AlterColumn("dbo.Products", "Name", c => c.String(maxLength: 100)); AlterColumn("dbo.Products", "Descri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MonoEngine.Gameplay; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace MonoEngine.SceneManagement { class Scene { private List<Behaviour> behaviours;...
using Microsoft.Graph; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Timers; using System.Web; namespace graph_tutorial.Helpers { public static class GroupHelper { public static async Task<string> GetGroupIdAsync(s...
using MessageContract; using NServiceBus; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SSOSubscriber { public class SSOSubscriberEndpoint : IWantToRunWhenBusStartsAndStops { public IBus Bus { get; set; } public void Start() { ...
using System; namespace ElementChaos { class EvilElement : ElementBase { public int Hp {get;set;} public EvilElement(int v, int h, int rt = -1, string name = "Evil", int Hp = 60) : base(v, h, rt) { this.name = name; this.type = GameDef.GameObj.Mud; th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; namespace Utils { public class DataValidation { public static bool ValidField(string pattern, string text, ref bool flagOK) { Rege...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace PlayerPlusPlus.Core { public partial class FullScreen : Form { UCPlayer UCPlayer1; Control ParentCo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class swordSpin : MonoBehaviour { public string nameSearch; public GameObject caster; public float rotationSpeed; private GameObject knight; // Start is called before the first frame update void Start() ...
using System.Collections.Generic; using CL.FormulaHelper.Attributes; using MeasureFormulas.Generated_Formula_Base_Classes; using MeasureFormula.Common_Code; namespace CustomerFormulaCode { [Formula] public class ElectricDistributionReliabilityLikelihood : ElectricDistributionReliabilityLikelihoodBase { ...
using FPPG_ClassLibrary.TextConverter; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FPPG_ClassLibrary { public class TextConnector : IDataConnector { private const string PeopleFile = "CustomersFile.csv"; private ...
using System.Collections.Generic; using System.ComponentModel; using System.Windows; using System.Windows.Controls; namespace Alfheim.GUI.Services { public class ComboBoxPropertyEditor : PropertyEditor { private Dictionary<string, object> mValues; public ComboBoxPropertyEditor(Dictionary<stri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Controller; using ModelCantina; namespace GUICantina { public partial class FormConta : Form ...