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using System; using System.Collections.Generic; using Chat.ViewModels; using DAL.Models; using DAL.UserData; namespace Chat.UserManagement { internal class UserManager : IUserManager { private readonly UserDataProvider _userDataProvider; private readonly List<IRegistrationHandler> _registratio...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades.Financeiro; using PDV.DAO.Enum; using PDV.VIEW.App_Context; using System; using System.Collections.Generic; using System.Windows.Forms; namespace PDV.VIEW.Forms.Cadastro.Financeiro.Modulo { ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.IO; using System.Linq; using System.Web; namespace BetaDota2StatsMVC.Models { public class MatchesHistory { [Display(Name = "Match ID")] public long Match_id { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Newtonsoft.Json; using personal_site.Helpers; using personal_site.Models; using personal_site.Services; using personal_site.ViewModels; namespace personal_site.Are...
using System; using AreasLib; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AreasTest { [TestClass] public class TriangleTests { private const string PrecisionArea = "E10"; [TestMethod] public void AreaOk1() { var a = 3d; var b = 4d; ...
using System.Collections.ObjectModel; using System.Data; using System.Reflection; namespace Kit { public static class Linq { public static IEnumerable<TSource> DistinctBy<TSource, TKey> (this IEnumerable<TSource> source, Func<TSource, TKey> keySelector) { HashS...
using GameStore.Domain.Identity; using GameStore.Domain.Infrastructure; using GameStore.WebUI.Areas.Admin.Models; using GameStore.WebUI.Areas.Admin.Models.DTO; using GameStore.WebUI.Helper; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.Owin.Security; using System; us...
using AgendaAPI.Dominio.Entidades; using AgendaAPI.Repositorio.Maps; using Microsoft.EntityFrameworkCore; using System; namespace AgendaAPI.Repositorio { public class AgendaContext : DbContext { public AgendaContext(DbContextOptions<AgendaContext> options) : base(options) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BasicProgramDay5 { public class EvenAndOdd { public void EvenOddFunction() { int n; Console.WriteLine("Enter the number"); n = Conve...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; namespace Assets.Scripts { public class ScoreUIManager : MonoBehaviour { public Text RoundText; public Text ScoreText; public Text GameOverText; public GameObject GameOverUI; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Quinelita.Data; namespace Quinelita.Api.Controllers { [Route("api/[controller]")] [ApiController] public class LigasController : Controlle...
// Created by Kay. // Copyright 2013 SCIO System-Consulting GmbH & Co. KG. All rights reserved. // using UnityEngine; using System.Collections; /// <summary> /// Callback listener for IPodHandlerPlugin. Attach this component to a GameObject named Main in your scene. /// </summary> public class TestIPodListener : Mo...
/* * Copyright (c) 2017 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless require...
using System; using System.Collections.Generic; using System.IO; using System.Xml.Linq; using UnityEditor; using UnityEngine; public class TableTools { private const string xmlRoot = "/StreamingAssets/ConfigXML/"; private const string scriptRoot = "/Scripts/ConfigTable/"; [MenuItem("Config/GenerateCo...
namespace WebMarkupMin.Web.Filters { using System.IO; using System.Text; using Core.Minifiers; /// <summary> /// HTML minification response filter /// </summary> public sealed class HtmlMinificationFilterStream : MarkupMinificationFilterStreamBase<HtmlMinifier> { /// <summary> /// Constructs instance of ...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using OpenGov.Models; using OpenGovAlerts.Models; using System; using System.Linq; using System.Threading.Tasks; namespace OpenGovAlerts.Controllers { [Route("api/[controller]/[action]")] [ApiController] [Produces("application/json")] ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using Sunny.Lib; namespace Sunny.Robot.Helper { public class Search { public static string SearchSpecialAnwer(string keyWords, Sear...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Runtime.CompilerServices; using UnityEngine; [assembly: InternalsVisibleTo("EnhancedEditor.Editor")] namespa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemPage : Page_Base { void Start () { } void Update () { } protected override void OnClose(){ print ("ItemPage關閉"); } protected override void OnOpen(){ print ("ItemPage開啟"); } }
using OrderService.Models; using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Text; using System.Text.Json; using System.Threading.Tasks; using Xunit; namespace OrderService.Tests { public class ControllerTests { [Fact] public async Task Cr...
namespace VideoServiceBL.Services.Interfaces { public interface ICryptService { string EncodePassword(string password); bool VerifyPassword(string password, string enhancedHashPassword); } }
using System.ComponentModel.DataAnnotations; namespace Leads.Models { public class SiteLookup { public int Customer_Site_ID { get; set; } public int Customer_ID { get; set; } public int branchid { get; set; } public string siteno { get; set; } pub...
using System; namespace zero_to_twenty { class Program { static void Main(string[] args) { int number = 0; while (number <= 20) { System.Console.WriteLine(number); number += 2; } } } }
using Enrollment.Spa.Flow.ScreenSettings.Navigation; using LogicBuilder.Attributes; namespace Enrollment.Spa.Flow { public interface ICustomActions { [AlsoKnownAs("SetupNavigationMenu")] void UpdateNavigationBar(NavigationBar navBar); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NapierBank.Models { /* Significant incident report subclass. This is a subclass which handles SIR only operations. */ class SIR : EmailModel { public st...
using System; using System.Diagnostics.CodeAnalysis; using System.Web; using System.Web.Mvc; using System.Web.Routing; using MvcApplication.Business.InversionOfControl; using MvcApplication.Business.StructureMap; using StructureMap; namespace MvcApplication { public class Global : HttpApplication { #...
// Target - The task you want to start. Runs the Default task if not specified. var target = Argument("Target", "Default"); // Configuration - The build configuration (Debug/Release) to use. // 1. If command line parameter parameter passed, use that. // 2. Otherwise if an Environment variable exists, use that. var conf...
 namespace MFW.LALLib { public enum DTMFKeyEnum { DTMF_UNKNOWN, /**< Specifics unknown key. */ DTMF_ZERO, /**< Character Zero. */ DTMF_ONE, /**< Character One. */ DTMF_TWO, /**< Character Two. */ DTMF_THREE, ...
using UnityEngine; public class BulletController : MonoBehaviour { #region Fields [SerializeField] private AudioClip _hitSound; [SerializeField] private int _damage = 1; private GameObject _player; #endregion #region UnityMethods private void Start() { _player = GameObj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.Cashbag { /// <summary> /// 积分兑换记录 /// </summary> public class ScoreConvertLogDto { /// <summary> /// 兑换时间 /// </summary> public DateTi...
using System; using System.Collections.Generic; namespace Calcifer.Engine.Particles { public class ParticlePool { private readonly List<Particle> pool; private readonly Queue<int> freeIds; private readonly int initialSize; public ParticlePool() : this(512) {} p...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.0.1 * Contact: support@bungie.com * Generated by: https://github.com...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Diagnostics; using MyPersonalBlog.Business.Interfaces; namespace MyPersonalBlog.UI.Controllers { public class ErrorController : Controller { priva...
using System; using System.Collections.Generic; using System.Text; namespace Src.Models { public static class SuperString { #region Snippet_PowerfulMethods /// <summary>Takes a string and change its order like a zig zag</summary> /// <params name="str">String to change</params> ...
using System; using System.Collections.Generic; using System.Text; using System.IO; using Asm.Assembler.Parsing; namespace Asm.Assembler { public partial class Assembler { /* #define HLT 0b10000000000000000000000000000000 // Halt clock #define MI 0b01000000000000000000000000000000 ...
using System.Collections.Generic; using System.Linq; using Xunit.Abstractions; using Xunit.Sdk; namespace TestingUtils { public class RetryFactDiscoverer : IXunitTestCaseDiscoverer { private readonly IMessageSink _messageSink; public RetryFactDiscoverer(IMessageSink messageSink) { ...
using UnityEngine; using UnityEngine.Events; [CreateAssetMenu(menuName = "Events/Camera Zoom Event Channel")] public class CameraZoomEventChannelSO : EventChannelBaseSO { public UnityAction<GameObject, bool, float> OnEventRaised; public void RaiseEvent(GameObject sender, bool state, float value) { OnEventRaised...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccessLayer.Interfaces { public interface IRepository<T> { int Them(T t); int Xoa(T t); int CapNhat(T t); Object Xem(T t); } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.UI.WebControls { /// ----------------------------------------------------------------------------- /// Namespace: DotNetNuke...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_Events_UnityEventCallState : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.Events.UnityEventCallState"); LuaObject.addMember(l, 0, "Off"); LuaObject.addMember(l, 1, "EditorAndRuntime"); LuaObjec...
namespace Domain.Repository { using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using Dapper; using Domain.Entities; public abstract class Repository<TEntity> : IDisposable where TEntity : BaseEntity, n...
using UnityEngine; using GoogleMobileAds.Api; using System; //Banner ad public class Admob : MonoBehaviour { private BannerView adBanner; private string idApp, idBanner; void Start () { idApp = "ca-app-pub-3940256099942544~3347511713"; idBanner = "ca-app-pub-3940256099942544/6300978111"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RecipeApp.DataModels { public class Ingredient { public int Id { get; set; } public string Name { get; set; } public string Quantity { get; set; } public string Yield { get; set; } ...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using ControlLocalizer; using BUS; using System.Windows.Forms; namespace GUI { public partial class r_dm_thets : DevExpress.XtraReports.UI.XtraReport { public r_dm_thets() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace HomeworkFour { class Program { public class AlarmEventArgs : EventArgs { public string Time { get; set; } } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace console { public class _038_AddOne { /// <summary> /// Given a number represented as an array of digits, plus one to the number. /// Not hard at all just make sure carry the carry. /...
using System; namespace backenddata { public class Class1 { } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Effect : MonoBehaviour { public float duration; public bool replaceSelf = true; public List<Type> cancelEffects = new List<Type>(); protected EnemyController enemy; protected virtua...
using System; using System.Collections.Generic; using System.IO; namespace SpecflowBDD.TAF.NUFramework { /// <summary> /// Capture run time data. /// </summary> public class CaptureData { string testId; Dictionary<string, string> data; public bool HasData { get { return ...
// Copyright (c) Micro Support Center, Inc. All rights reserved. using System; using System.Collections.Generic; using System.Text; namespace CodeGenHero.Core.Metadata { /// <summary> /// Represents a type in an <see cref="IModel" />. /// </summary> public interface ITypeBase { /// <summary> /// <pa...
#region License // Copyright (C) 2017 AlienGames // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // //...
using System.Collections; using System.Collections.Generic; using UnityEngine; // INHERITANCE // AbstractBaseTurret is the parent of FollowingTurret, RotatingTurret and StaticTurret. // Turrets have 2 abstract behaviors, Move and Attack. public abstract class AbstractBaseTurret : MonoBehaviour { [SerializeField] p...
using System; namespace Dietando.ViewModel { public class CadastroUsuarioViewModel : BaseViewModel { private String _nome; public String Nome{ get{ return _nome; } set{ _nome = value; NotifyPropertyChange ("Nome"); } } private String _email; public String Email...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Essentials; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ExpenseTracker.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class SettingsPage : Con...
using Athena.Data.Books; namespace Athena.Messages { public class EditBookMessage { public BookView BookView { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Quit : MonoBehaviour { public void startGame() { SceneManager.LoadScene("Main"); Time.timeScale = 1; } public void BackToReality() { Application.Quit(); } public void g...
using System; using System.Collections.Generic; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using OmniSharp.Extensions.JsonRpc.Generators.Contexts; using static Microsoft.CodeAnalysis.CSharp.SyntaxFactory; using static OmniSharp.Extensions.JsonRpc.Gener...
using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEngine; using UnityEngine.Networking; public class LevelLayout : NetworkBehaviour { public GameObject ObstacleParent; public GameObject _spawnArea; public GameObject[] RockGameObjects; protected string[...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Trettim.Settings; using Trettim.Sicredi.DocumentLibrary.Services; namespace Trettim.Sicredi.DocumentLibrary.DocumentLibrary.HTML { public partial class ViewHTML : PageBa...
using System.Collections.Generic; using System.Runtime.Serialization; namespace CloudinaryDotNet.Actions { [DataContract] public class StreamingProfileResult : BaseResult { [DataMember(Name = "message")] public string Message { get; protected set; } [DataMember(Name = "data")] ...
namespace DevDevDev.Models { public static class EventConfig { public const string EventTitle = "DDD Sydney"; public const string EventDateDescription = "15th July 2017"; public const int TotalVotes = 10; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tripper.Services.Entities.Abstract; namespace Tripper.Services.Core { public class RouteService : IRouteService { } }
#region Usings using IQuery=NHibernate.IQuery; using ISession=NHibernate.ISession; using ITransaction=NHibernate.ITransaction; #endregion namespace NDDDSample.Persistence.NHibernate.Utils { #region Usings using System; using System.Collections.Generic; using Domain.Model.Cargos; using Domain.Mo...
using System; using System.Collections.Generic; using System.Text; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using UtilitiesNameSpace; namespace DHS { public static class Eligiblity_Errors { public static string RequiredPayer_Error = "This field is required."; public s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; class Program { static void Main() { List<string> theWholeText = new List<string>(); string entries = Console.ReadLine(); while (entries != "END") { theWholeText.Add(entries); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FireController : MonoBehaviour { public bool isGravityReversed = false; public float lifeTime = 15.0f; public float speed = 2.0f; private Rigidbody rb; private void Start() { //lifetime ti...
using System; namespace AsyncProgramming { public class Toast { } }
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using SchoolDiary.Data; using SchoolDiary.Data.Entities; using SchoolDiary.Models; namespace SchoolDiary.Controllers { [...
using System; using System.Linq; using System.Runtime.CompilerServices; using System.Windows.Input; using Xamarin.Forms; namespace Liddup.Controls { public class SegmentedTabControl : StackLayout { public static readonly BindableProperty SelectedSegmentProperty = BindableProperty.Create(nameof(Selecte...
// // Copyright 2020 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless r...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.Metadata.Internal; namespace Microsoft.EntityFrameworkCore.Metadata { /// <summary> /// Represents a na...
using System; namespace App1.Services { public interface AudioPlayer { void PlayAudio(); void StopAudio(); void PauseAudio(); string AudioFileName { get; set; } string AudioFilePath { get; set; } double Duration { get; } double CurrentPosition { get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MvvmTest.HtmlAgility { public enum UrlEnum { CNBLOGS = 1, OSCHINA = 2, CSDN = 3, QIUBAI = 4 } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 2D描画。サイズ。 */ /** Rect2D */ n...
// // commercio.sdk - Sdk for Commercio Network // // Riccardo Costacurta // Dec. 30, 2019 // BlockIt s.r.l. // /// Allows to easily perform signature-related operations. // using System; using System.Text; using System.Collections.Generic; using System.Security.Cryptography; using commercio.sacco.lib; using Newtons...
using System; using System.Runtime.InteropServices; using System.Runtime.InteropServices.ComTypes; namespace Hompus.VideoInputDevices { [ComImport, Guid("29840822-5B84-11D0-BD3B-00A0C911CE86"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] internal interface ICreateDevEnum { [PreserveSig] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kowalski.BusinessLayer { public static class Messages { public const string NotUnderstood = "Mi dispiace, non ho capito di cosa hai bisogno. Hai detto '{0}'."; public c...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.SettingFlags { public class SettingCarryFlag : SettingFlag { public override string Name => "SEC"; protected override CpuFlag Flag => CpuFlag.CarryBit; public SettingCarryFlag(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nim { public abstract class Player { public abstract int[] GetMove(); public abstract string GetName(); } }
using System; namespace d02_statements { class Program { static void Main(string[] args) { Console.WriteLine("Demo Day 2"); Console.WriteLine("=========="); //demoIF(); //demoIF2(); //demoIF3(); //demoSwitch(); ...
using UnityEngine; using UnityEngineExtended; using System.Collections.Generic; namespace AntColony { /// <summary> /// Script handles collisions between this object and objects with complex colliders. Script holds references to all contacted /// colliders belong to a complex collider. Script will notify ...
// AForge Neural Net Library // AForge.NET framework // http://www.aforgenet.com/framework/ // // Copyright © AForge.NET, 2007-2012 // contacts@aforgenet.com // namespace Accord.Neuro.Learning { using System; using System.Diagnostics; using Accord; using Accord.Genetic; using Accord....
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Text; using System.Threading.Tasks; namespace Hexagon.Data.DataAccess { public class DbHelperAsync { /// <summary> /// 连接字符串 /// </summary> public static string ConnectionS...
using System.Linq; namespace BookStore.Core.Domain { public class CategoryCrimeDiscount : IDiscount { private const decimal _discount = 0.05m; public Order Apply(Order order) => new Order { Books = order.Books.Select(b => new Book { BookName = b...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Localization; namespace iCopy.Web.Helper { public static class Cookie { public static void SetCultureInfoCookie(this IResponseCookies cookies, RequestCulture culture) { cookies.Delete(Localization.CurrentCultureCookieName)...
using System.Linq; using FluentAssertions; using Unity.Interception.Serilog.Tests.Support; using Xunit; namespace Unity.Interception.Serilog.Tests { public class LogWithoutReturnOrParameterTypesTests : TestBase { public LogWithoutReturnOrParameterTypesTests() { GivenThereExistsACont...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using test; namespace WebApi.Controllers { public class ReturnData { /// <summary> /// 0:成功,>0失败 /// </summary> public ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Serialization; namespace AttackDragon.Configurations { public partial class Configuration { /// <summary> /// Creates <see cr...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.Arithmetic { public class DecrementXRegister : OpCode { public override string Name => "DEX"; public DecrementXRegister(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { } public override int Execute() { cpu.XRegister--;...
using Dapper; using MISA.Core.Entities; using MISA.Core.Interfaces; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MISA.Infrastructure.Repository { public class StoreRepository : BaseRepository<Store>, IStoreReposito...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AiTracking : MonoBehaviour { public static AiTracking instance; public int range = 0; public int tag = 0; public int moveSpeed = 0; public int bounds = 0; public int spinSpeed = 0; public int spin...
using System.Threading; using System.Threading.Tasks; using Dapper; using MediatR; using Microsoft.Extensions.Logging; using Npgsql; namespace DDDSouthWest.Domain.Features.Public.Page { public class GetPage { public class Query : IRequest<Response> { public string Filename { get; se...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PixelAlign : MonoBehaviour { public int ppu = 16; private Transform parent; private void Start() { parent = transform.parent; } private void LateUpdate() { float x = (Mathf.Round...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("ConnectionIndicator")] public class ConnectionIndicator : MonoBehaviour { public ConnectionIndicator(IntPtr address) : this(address, "ConnectionIndicator") { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Xml; using System.Xml.XPath; using APINet.Api; using log4net; namespace APINet.Data { public class XmlProcessor : IDataProcessor { ILog _log = LogManager.GetLogger(typeof(XmlProcessor)); private...
using System; using System.Collections.Generic; using System.Windows.Markup; namespace Hsp.Mvvm { public class EnumValuesSource : MarkupExtension { public Type EnumType { get; set; } public bool IncludeNull { get; set; } public override object ProvideValue(IServiceProvider serviceProvider) { ...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_LTBezierPath : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int constructor(IntPtr l) { try { #if DEBUG var method = System.R...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("FontTableEntry")] public class FontTableEntry : MonoClass { public FontTableEntry(IntPtr address) : this(address, "FontTableEntry") { } public FontTableEntry(IntPtr ...
//using SIGA.Models.ViewModels; //using SIGA_Model; //using SIGA_Model.StoredProcContexts; //using System; //using System.Collections.Generic; //using System.Linq; //using System.Web; //using System.Web.Http; //using System.Web.Http.Description; //namespace SIGA.Controllers_Api //{ // public class UsuarioControlle...