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using System; using System.Collections.Generic; using System.Linq; using System.Text; using Binding; namespace BinderTests.MockingInterfaces { public class SimpleViewModel : ISimpleViewModel { #region ISimpleViewModel Members public string EmployeeName { get; s...
using MaterialSurface; using System.Collections.Generic; using System.Threading.Tasks; using TutteeFrame2.DataAccess; using TutteeFrame2.Model; using TutteeFrame2.View; namespace TutteeFrame2.Controller { class SubjectController { readonly SubjectView subjectView; public List<Subject> subjects...
using System.Collections.Generic; using System.Linq; namespace LSystemsPlants.Core.L_Systems { public static class SymbolHelper { private static readonly Dictionary<Symbol, string> _symbolsStrings = new Dictionary<Symbol, string>() { {Symbol.FORWARD_DRAW , "F"}, {Symbol...
using System.Data.Entity.ModelConfiguration; using Logs.Models; namespace Logs.Data.Mappings { public class LogEntryMap : EntityTypeConfiguration<LogEntry> { public LogEntryMap() { // Primary Key this.HasKey(t => t.LogEntryId); // Properties this...
using System; using System.Collections.Generic; using TrainingPrep.collections; public class FilteringEntryPoint<TItem, TField> { public readonly Func<TItem, TField> _fieldSelector; private readonly bool _isNegate; public FilteringEntryPoint(Func<TItem, TField> fieldSelector) : this(fieldSelector, false)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ReportesCLIN2.Reports { public static class LiquidFilters { /// <summary> /// Funcion que da formato a un objeto de entrada /// </summary> /// <param na...
using System; using Toppler.Core; using Xunit; namespace Toppler.Tests.Unit.Api { public class TopplerClientTest { [Fact] public void TopplerClient_WhenNoSetup_ShouldNoBeConnected() { Assert.False(Top.IsConnected); } [Fact] public void Counter_WhenN...
using Microsoft.EntityFrameworkCore; using Skaitykla.Domains; using Skaitykla.EF; using Skaitykla.Services.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Skaitykla.Services { public class AuthorService : IAuthorService { private r...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using Utilities.NET.Enums; // ReSharper disable MemberCanBePrivate.Global namespace Utilities.NET.Helpers { /// <summary> Reflection utilities. </summary> publi...
using UnityEngine; using System.Collections; public class MyCamera : MonoBehaviour { // Variables public Transform lookAt; public float lerpSpeed; public float xOffset; public float yOffset; public float zOffset; void Start () { } void LateUpdate () { //Vector3 offset = new Vector3(xOffset, yOffset...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Idenz.Core.Windows; namespace Idenz.Modules.Patient { public partial class frmAppointmentList : frmSimpleBaseForm { ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Web; namespace Photogf.common { public static class unity { public static Int64 GetTime() { var s = Int64.Parse(Math.Round((DateTime.Now - Convert....
using UnityEngine; using UnityEditor; public class HUD : MonoBehaviour { public Inventory inventory; public void OpenMessagePanel(string text) { } public void CloseMessagePanel() { } }
using System.Collections; using UnityEngine; using DG.Tweening; using System; public class TitleDisplayer : MonoBehaviour { public CanvasGroup titleLogoCanvas; // Start is called before the first frame update void Start() { // 表示が気持ち悪かったので0.1s待つ StartCoroutine(DelayMethod(0.1f, () => ...
using Platformer.Mechanics; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletAnimationHit : MonoBehaviour { public int damage = 25; void Start(){ } private void OnTriggerEnter2D(Collider2D other){ if (other.tag =="enemy"){ Debug.Log(da...
using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.AI; public class EnemyMixAIV3 : MonoBehaviour, IDamageable, IHarpoonable { //NavMeshStuff private NavMeshAgent _navMeshAgent; private GameObject _player; private float _enemySpee...
using NoScope360Engine.Core.Entites.Items; using System.Collections.Generic; namespace NoScope360Engine.Core.Entites.Creatures { /// <summary> /// Inventory of a <see cref="Creature"/> /// </summary> public class Inventory { /// <summary> /// List of Items of this <see cref="Creatu...
using AdoLibrary; using PickUp.Dal.Interfaces; using PickUp.Dal.Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; namespace PickUp.Dal.Services { public class EventServices : IEventServices<Event> { private readonly IConnection c...
using System; namespace Aqueduct.Configuration.Loaders { public class SettingEventArgs : EventArgs { private Setting m_setting; /// <summary> /// Initializes a new instance of the SettingEventArgs class. /// </summary> /// <param name="m_setting"></param> ...
using System.Collections.Generic; class JsonStructure { public Dictionary<string,string> inclineScalingFunctions { get; set; } public Dictionary<string,string> speedScalingFunctions { get; set; } public Dictionary<string,string> resistanceScalingFunctions { get; set; } }
using System; using System.Net; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace SoftwareEngineeringProject_1 { static class StatisticDownloader { public static List<StatisticEvent> GetStatisticsEvent() { ...
using System; using System.Reactive.Concurrency; using System.Reactive.Disposables; using System.Reactive.Linq; using System.Threading.Tasks; using Microsoft.Reactive.Testing; using ReactiveUI.Testing; using RxTools; using RxTools.IO; namespace RxPlayground { public static class G { public static IWriter Writer =...
using Enrollment.XPlatform.ViewModels.Validatables; using System.Collections.Generic; namespace Enrollment.XPlatform.Validators.Rules { public record IsMatchRule<T> : ValidationRuleBase<T> { public IsMatchRule(string fieldName, string validationMessage, ICollection<IValidatable> allProperties, string ...
using System; using System.Collections.Generic; using ListasObjetos.Classes; namespace ListasObjetos { class Program { static void Main(string[] args) { List<Produto> produtos = new List<Produto>(); //adicionar itens/objetos Create // Construindo na hora ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace hex { class Program { string sot,ox; long dec; static void Main(string[] args) { Program Ox = new Program(); Ox.r...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SmallHouseManagerBLL; using SmallHouseManagerModel; namespace SmallHouseManagerWeb.Admin { public partial class AddChargeFee : System.Web.UI.Page { ...
using Ghost.Utility; using System; using System.Collections.Generic; using UnityEngine; namespace RO { [CustomLuaClass] public class RolePartMaterialInfo : IReuseableObject<Material, int>, IReuseableObjectBase { public int maxCountInPool; public Material originMat; public List<Material> instanceUsedMatList;...
// <copyright file="ConnectionState.cs" company="David Eiwen"> // Copyright (c) David Eiwen. All rights reserved. // </copyright> namespace IndiePortable.Communication.Core.Devices { public enum ConnectionState { Initializing = 0, Initialized = 1, Activating = 2, Activated ...
using System; using System.Data.Objects; using System.Linq; namespace KT.DB.CRUD { public class CategoriesRepository:ICrud<Category> { public Category Create(Category entity) { using (var db = new KTEntities()) { db.Categories.AddObject(entity); db.SaveChanges(); return entity; } } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel.DataAnnotations; namespace ExercicesListGenerator.Models { [Table("Entrainements")] public class Entrainement { public int ID { get; ...
using System; using BiPolarTowerDefence.Utilities; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using OpenTK; using Vector2 = Microsoft.Xna.Framework.Vector2; using Vector3 = Microsoft.Xna.Framework.Vector3; namespace BiPolarTowerDefence.Entities { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents { public interface IReferenceValueContainer<T> : IValueContainer<T>, IReadonlyReferenceValueContainer<T> where T : class { } }
using System; using System.IO; namespace LogsSearchServer { public class TempDir { public static readonly string Label = "_temp"; public string Name { get; set; } public string FullPath { get; set; } public string ParentPath { get; set; } public TempDir() { ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using Grisaia.Categories; using Grisaia.Cat...
using UnityEngine; using System.Collections; public class BullCharge : Ability { public BullCharge(Unit owner) : base("Bull Charge", "A ferocious charge, granting the owner +2 movement and double damage for 1 turn.", owner, 1, true, "PowerBull") { cast_before_attack = true; e...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using SimpleService.Model; namespace SimpleService.Infrastructure { internal class BookRatingEntityTypeConfiguration : IEntityTypeConfiguration<BookRating> { public void Configure(EntityTypeBuilder<Bo...
using System; namespace ToDoItem.Common { public class Class1 { } }
/* Project Prologue * Name: Spencer Carter * Class: CS 1400 Section 003 * Project: Wagon Wheel Odometer (Project_03) * Date: 02/16/2015 * * I declare that the following code was written by me, provided * by the instrustor, assisted via the lovely people in the drop * in lab, or provided in the textbook for th...
/********************************************************** CoxlinCore - Copyright (c) 2023 Lindsay Cox / MIT License ****************...
using Microsoft.AspNet.Mvc; using NonFactors.Mvc.Grid.Web.Context; using System.Threading; namespace NonFactors.Mvc.Grid.Web.Controllers { public class JavascriptController : Controller { [HttpGet] public ActionResult RowClicked() { return View(PeopleRepository.GetPeople())...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Mercadeo { public class TipoVentaDao : GenericDao<crmTipoVenta>, ITipoVentaDao { } }
using Hotel.Data.Models; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulRecepcija.ViewModels { public class DodajStavkuVM { public int Id { set; get; } public int Kolicina...
using Contoso.Domain.Entities; using LogicBuilder.RulesDirector; using LogicBuilder.Workflow.Activities.Rules; using System; using System.Collections; using System.Globalization; using System.IO; using System.Linq; using System.Resources; using System.Threading.Tasks; namespace Contoso.Bsl.Flow.Rules { public cla...
using System; using System.Collections.Generic; using System.CommandLine; using System.Linq; using ProjectFinder.Manager; using System.IO; namespace ProjectFinder.Command { public class MainCommand : CommandBase { public AddCommand AddCommand { get; } = new AddCommand(); public DeleteCommand De...
//namespace OmniGui.Xaml //{ // using System; // using System.Collections.Generic; // using System.Reactive.Disposables; // using System.Reactive.Linq; // using System.Reflection; // using OmniXaml; // public class OmniGuiXamlBuilder : ExtendedObjectBuilder // { // private readonly IDic...
using System; using System.Windows.Forms; using System.Threading; namespace ASCOM.USB_Focus { public partial class Form1 : Form { private ASCOM.DriverAccess.Rotator driver; private Thread updateTextThread; public Form1() { InitializeComponent(); SetUIS...
namespace Kit { public static class DecimalExtensions { public static int CountDecimalDigits(this decimal n) { return n.ToString(System.Globalization.CultureInfo.InvariantCulture) //.TrimEnd('0') uncomment if you don't want to count trailing zeroes ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ozn_prackt { public partial class traap_ugol : Form { public tra...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.EntityFrameworkCore; using ServiceHost.Models; using ServiceHost.Repository; using Microsoft.AspNetCore.Ident...
using LogicBuilder.Expressions.Utils.Strutures; namespace Contoso.Common.Configuration.ExpressionDescriptors { public class OrderByOperatorDescriptor : SelectorMethodOperatorDescriptorBase { public ListSortDirection SortDirection { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace bitirme.Models { public class otelresim { [Key] public int otelresimId { get; set; } public st...
using Android.App; using Android.Widget; using Android.OS; namespace S03_LayoutsAndBasicUI_3TextViews { [Activity(Label = "S03_LayoutsAndBasicUI_3TextViews", MainLauncher = true)] public class MainActivity : Activity { protected override void OnCreate(Bundle savedInstanceState) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FaceMaker.Classes { class Face { private string[] faceHairArray = new string[4]; private string[] faceEyesArray = new string[5]; private string[] faceNoseArray ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class JointScript : MonoBehaviour { [SerializeField] private SpringJoint posMuscle = null; [SerializeField] private SpringJoint negMuscle = null; [SerializeField] private Renderer jointRender = null; [...
using UnityEngine; using System.Collections.Generic; public static class UniqueIDManager { private static List<int> next_id; static UniqueIDManager() { next_id = new List<int>(); NextGroup(); } public static int NextGroup() { next_id.Add(0); return next_id.Cou...
using Plus.HabboHotel.Items; namespace Plus.Communication.Packets.Outgoing.Rooms.Engine { internal class ItemUpdateComposer : MessageComposer { public Item Item { get; } public int UserId { get; } public ItemUpdateComposer(Item item, int userId) : base(ServerPack...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Proje { public partial class Login : Form { public Login() ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("TargetAnimUtils2")] public class TargetAnimUtils2 : MonoBehaviour { public TargetAnimUtils2(IntPtr address) : this(address, "TargetAnimUtils2") { } public TargetAnimUtils2(IntPtr address, strin...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PHNeutral.PackageHandler { /** * Virtual representation of a file in the package. This is the base class for all items in the Package Structure **/ class Pac...
public abstract class CommandKisi { protected ReceiverKisi _receiverKisi; public CommandKisi(ReceiverKisi receiverKisi) { this._receiverKisi = receiverKisi; } public abstract void Execute(); }
using System; using Microsoft.SPOT; using Microsoft.SPOT.Presentation.Media; namespace SimpleFace { public class Painter { private Bitmap bitmap; public Painter(Bitmap Canvas) { bitmap = Canvas; } public int MeasureString(string text, Font font) { ...
using HouseParty.Client.Contracts.Questions; using System.Collections.Generic; namespace HouseParty.Client.Services.QuestionService { public interface IQuestionService { List<Question> GetQuestions(string userQuestionType); int SubmitQuestion(QuestionInputViewModel viewModel); void S...
using System; using System.Data.OleDb; using System.IO; using System.Xml; using exportXml.Validari; namespace exportXml.Exporturi { public class CAP4c { public static bool make_CAP4cxml(string strIdRol) { try { int codNomenclator=254; stri...
using System; namespace Nmli.CollectionAgnostic { /// <summary> /// Standard LAPACK (http://www.netlib.org/lapack/) /// </summary> /// <typeparam name="AT">Generic array type (eg pointer, managed array, etc)</typeparam> public interface ILapack<AT> { #region Real, Symmetri...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief ネットワーク。ダミー。 */ #if USE_PUN #e...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace solution1 { public partial class AjouterClient : Form { string connectionString = System.Configuration.Confi...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Threading.Tasks; namespace NetDaemon.Common.Fluent { internal enum FluentActionType { TurnOn, TurnOff, Toggle, SetState, Play, Pause, PlayP...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuController : MonoBehaviour { GameObject _mainMenu; GameObject _helpPage; GameManager _gameManager; AudioSource _buttonClick; void Start() { _mainMenu = GameObject.FindGameObjectWithTag("Mai...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading.Tasks; namespace llcom.Model { class Settings { public event EventHandler MainWindowTop; private ...
using UnityEngine; using System.Collections; public class FishEventFunctions : MonoBehaviour { public EventManagement eventController; public ResourceManager resourceManager; public GameObject defaultConversation; public ConversationManager conManager; public ChoicesManager choiceManager; public GameObject failureCo...
using Android.OS; using Android.Runtime; using Android.Views; using MvvmCross.Binding.Droid.BindingContext; using MvvmCross.Droid.Shared.Attributes; using MvvmCross.Droid.Support.V4; using Tekstomania.Mobile.Core.ViewModels; namespace Tekstomania.Mobile.Droid.Fragments { [MvxFragment(typeof(HomeViewModel), Resource...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using BASTA_dynamics_Userlib_db; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.WindowsAzure.Storage.Table; namespace Bast...
using SinavSistemi.DataAccessLayer; using SinavSistemi.Entity; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SinavSistemi.BusinessLogicLayer { public class OgretmenBLL { OgretmenDAL ogretmenD...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter03.Listing03_44 { public class Program { public static void Main() {} } }
/// Copyright 2012-2013 Delft University of Technology, BEMNext Lab and contributors /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace Dnn.ExportImport.Components.Entities { [Serializable] public class ExportImportSetting { public string Settin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PrimeNumberPrinter.Program.Interfaces; namespace UnitTests.MockClasses { public class FakeInputReader : IUserInput { public string GetUserInput(string prompt) { ...
using GameProj.Model; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GameProj.View { class CharacterView { Texture2D CharacterTexture; ...
using System; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json.Linq; namespace OmniSharp.Extensions.JsonRpc { public class DelegatingRequestHandler<T, TResponse> : IJsonRpcRequestHandler<DelegatingRequest<T>, JToken> { private readonly Func<T, CancellationToken, Task<TRespons...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_RenderMode : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.RenderMode"); LuaObject.addMember(l, 0, "ScreenSpaceOverlay"); LuaObject.addMember(l, 1, "ScreenSpaceCamera"); LuaObject.addMember(l, 2...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using DotNetNuke.Collections.Internal; #endregion namespace DotNetNuke.ComponentModel { internal class ComponentBuilderCollection : ...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json.Linq; using BlockchainAppAPI.Models.Configuration; namespace BlockchainAppAPI.Controllers.Configuration { [Authorize] [Route("api/NavMenu")] publi...
//============================================================================= // // Copyright (c) 2017 QUALCOMM Technologies Inc. // All Rights Reserved. // //============================================================================== #if UNITY_EDITOR using UnityEngi...
using System; using OpenTK; namespace Calcifer.Engine.Particles.Emitters { /// <summary> /// Basic point emitter, spreads particles randomly /// </summary> public class PointEmitter : IEmitter { private class Behavior : IBehavior { private PointEmitter parent; ...
using System; using System.Collections.Generic; using System.Net.Mail; using System.Text.RegularExpressions; using StructureMap; using System.Linq; using System.Data.Linq; using SubSonic.Security; using SubSonic.Extensions; namespace Pes.Core.Impl { public class Email : IEmail { string T...
// Copyright (c) Microsoft Open Technologies, Inc. All Rights Reserved. // Licensed under the MIT License. See LICENSE in the source repository root for license information. using System; using System.IO; using System.Linq; using Vipr.T4TemplateWriter.Settings; using Vipr.T4TemplateWriter.TemplateProcessor; u...
// LE TON NANG - 20194339 using System; using System.Collections.Generic; using System.Windows.Forms; using DTO; using BUS; namespace GUI { public partial class frmThongKeKhachHang : Form { public frmThongKeKhachHang() { InitializeComponent(); } privat...
using System; using System.Linq; using System.Text.Json; namespace csharp { public static class Examples { class Person { public string FirstName { get; set; } public string LastName { get; set; } public DateTime DateOfBirth { get; set; } } p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using UberFrba.Abm_Cliente; namespace UberFrba.Facturacion { public partial class GrillaCliente_Fact...
using System.Collections; using UnityEngine.UI; using UnityEngine; public class PlayerController : MonoBehaviour { #region Private Members [SerializeField] private Slider _gasMeter; [SerializeField] private int _gasReleaseDelay; [SerializeField] private int _gasReleasePower; [SerializeField] priv...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebPresentation.Models; namespace WebPresentation.Controllers { public class EuclideanController : ApiController { public ExtendedEuclideanResult GetResult(decimal a...
using CinemaA.Mails; using CinemaA.Models; using System.Threading.Tasks; /* * Service used for sending emails. */ namespace CinemaA.Services { public interface IMailService { Task SendEmailMessageAsync(string userName, string userEmail, string newTicketStatus, Se...
using RestSharp; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlueSportApp.Services.API { public interface IAPIService { public IRestResponse GetDataFromAPI(string path); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using kemuyi.DAL; using kemuyi.Models; namespace kemuyi.BLL { public class QuestionManager { public static void Add(int QuestionID, string Content, string Answer) { Qu...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Text; namespace Eventual.EventStore.Readers.Tracking { public class EventStreamTrackedReaderDbConcurrencyException : EventStreamTrackedReaderDbException { public const string DefaultMessage = "A concurrenc...
using System; using kolekcje; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Tests { [TestClass()] public class GraczTests { [TestMethod()] public void ToStringTest() { try { var gracz = new Gracz("Zdzislawa", "Kowalska"); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ProgressBar : MonoBehaviour { public Image bar; /// <summary> /// 设置进度条填充百分比 value为填充百分比 /// </summary> /// <param name="value"></param> public void SetValue(float value) { ...
namespace Phonebook { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class ConsolePrinterVisitorWithoutNewLine : IPrinterVisitor { public void Visit(string currentText) { Console.Write(c...
using System.Collections; using UnityEngine; public class ChildGenerator : MonoBehaviour { public GameObject childPrefab; public GameObject childOriginPrefab; private GameObject enemiesHolder; public int childsPerRound; public float timeBetweenRounds; public void Start() { enemies...