text stringlengths 13 6.01M |
|---|
using System.Collections.Generic;
using System.Reflection;
using AutoMapper;
using L7.Business;
using L7.Persistance;
using L7.Persistance.Repositories;
using L7.Domain;
using MediatR;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFramewor... |
using Microsoft.AspNetCore.Identity;
using SoccerFieldServer.Core.Enums;
using System;
using System.ComponentModel.DataAnnotations.Schema;
namespace SoccerFieldServer.Core.Entities
{
public class ApplicationUser : IdentityUser
{
public string FirstName { get; set; }
public string LastName { ge... |
using OpenQA.Selenium;
namespace Applitools.Framework.PageObjectModels
{
public class BasePageClass
{
private readonly IWebDriver _driver;
public PageModelContext page;
public BasePageClass(IWebDriver driver)
{
_driver = driver;
page = new PageModelConte... |
using Apache.Ignite.Core;
using Apache.Ignite.Core.Common;
using Apache.Ignite.Core.Compute;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IgniteDemo
{
class Server
{
private static object ignite;
static void Main... |
using Microsoft.EntityFrameworkCore;
using SGDE.Domain.Entities;
using SGDE.Domain.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
namespace SGDE.DataEFCoreMySQL.Repositories
{
public class WorkBudgetDataRepository : IWorkBudgetDataRepository, IDisposable
{
private rea... |
using Roaring.DataStores;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.MemoryMappedFiles;
namespace Roaring
{
public unsafe class MappedRoaringBitmap : RoaringBitmap, IDisposable
{
private readonly MemoryMappedViewAccessor _view;
private bool _isDisposed = f... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using UnityEditor;
using UnityEngine;
namespace EnhancedEditor.Editor
{
/// <summary>
/// Special <see cref="DecoratorDrawer"/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using DominosPizza.Models;
using System.Data.Entity.ModelConfiguration;
namespace DominosPizza.Models
{
public class TaskRow
{
public int TaskRowId { get; set; }
public int Quantity { get; set; }
publ... |
using System;
using NUnit.Framework;
namespace FileSearch.Test
{
[TestFixture]
public class SpeedTests
{
[Test]
public void IsFasterUsingSampledFile()
{
}
public void DoSearch()
{
}
}
} |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackDudekGueguen.Model
{
class Hand
{
public ObservableCollection<Card> Cards { get; set; }
public int Bet { get; set; }
... |
using Opbot.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.FtpClient;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Opbot.Tests
{
public class FtpTests
{
//public const string FtpHost = "ftp://betclick.upload.llnw.net";
p... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using _2013_TCO_Algorithm_Round_1A___Division_I__Level_One;
namespace TopCoderTest
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestHouseBuilding()
{
HouseBuilding target = new HouseBui... |
namespace WebApplication1.Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("Firebird.ADD")]
public partial class Address
{
[System.Di... |
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.UI.Xaml.Controls;
namespace Caliburn.Light.WinUI
{
/// <summary>
/// SuspensionManager captures global session state to simplify process lifetime management
/// for an application. Note that session state will be automaticall... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using System.ComponentModel.DataAnnotations.Schema;
using System.ComponentModel.DataAnnotations;
namespace prjCapelo.Models
{
[Table("Professor")]
class Professor
{
public Professor()
{
Disciplina = new Disciplina();
Pessoa = new Pessoa();
}
[Key]
... |
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using Kers.Models.Repositories;
using Kers.Models.Entities.KERScore;
using Kers.Models.Entities.KERSmain;
using Kers.Models.Abstract;
using Microsoft.AspN... |
/*
* This files demos the below concept:
* - string interpolation
*/
namespace CSBasic
{
/// <summary>
/// This is a StringInterpolation class used for the demo.
/// This is xml style documention and a good practice to use.
/// </summary>
public class StringInterpolation
{
public str... |
using System;
using System.Threading.Tasks;
using CDSShareLib.Helper;
using Microsoft.AspNet.SignalR;
using Microsoft.Owin;
using MsgHubService.Controllers;
using Owin;
[assembly: OwinStartup(typeof(MsgHubService.Startup))]
namespace MsgHubService
{
public class Startup
{
public static LogHelper _app... |
using System;
using System.Diagnostics;
using System.Net;
namespace WebsitePerformance.BLL.WebsiteAccess
{
public class LinkResponseTime
{
string link;
HttpWebRequest request;
Stopwatch Watch;
public LinkResponseTime(string link)
{
this.link = link;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CONSULS_SYSTEM.Models
{
public class Config
{
public string skin { get; set; }
}
}
|
using CallCenter.Common.Entities;
namespace CallCenter.Client.SqlStorage.Entities
{
public class Operator : IOperator, ISerializable
{
public virtual int Id { get; set; }
public virtual string Number { get; set; }
public virtual string Name { get; set; }
public virtual... |
using BackHackaton.BDD.ClassesEfCore;
using BackHackaton.Controllers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BackHackaton
{
public static class SelectData
{
public static List<Tournament> SelectAllTournaments()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TxHumor.Cache.Service
{
public class srv_MemcacheCacheManager
{
/// <summary>
/// 获取多个
/// </summary>
/// <param name="keys"></param>
/// <returns></returns>
public s... |
using Enrollment.Common.Configuration.ExpansionDescriptors;
using Enrollment.Common.Configuration.ExpressionDescriptors;
using Enrollment.Data.Entities;
using Enrollment.Domain.Entities;
using Enrollment.Forms.Configuration;
using Enrollment.Forms.Configuration.Bindings;
using Enrollment.Forms.Configuration.DataForm;
... |
using System.Collections.Generic;
namespace MVC_Entity.Models
{
public class Adress
{
public Adress()
{
}
public int AdressID { get; set; }
public string Street { get; set; }
public string City { get; set; }
public string Zip { get; set; }
publi... |
using Mathml.Operations;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Mathml
{
/// <summary>
/// Helper for parsing operations from a predetermined XML file.
/// </summary>
public class XmlParser
{
private const string INPUT_FILE = "Data/math.xml";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using... |
using System;
using System.Collections.Generic;
using System.Text;
//Write a program that reads two numbers N and K and generates all the variations of K elements from the set [1..N]. Example:
// N = 3, K = 2 -> {1, 1}, {1, 2}, {1, 3}, {2, 1}, {2, 2}, {2, 3}, {3, 1}, {3, 2}, {3, 3}
class Program
{
stat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ResourceManager : MonoBehaviour
{
public static ResourceManager instance = null;
public List<GameObject> resourcePrefabs = new List<GameObject>();
public GameObject procedualWeaponPrefab = null;
public GameObje... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game.Mono;
[Attribute38("PowerHistoryInfo")]
public class PowerHistoryInfo : MonoClass
{
public PowerHistoryInfo(IntPtr address) : this(address, "PowerHistoryInfo")
{
}
public PowerHistoryIn... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SSL
{
public partial class Menu : Form
{
public List<Player> listPlayer;
... |
using EliteK9.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace EliteK9.Controllers
{
public class NotificationsController : Controller
{
private ApplicationDbContext db = new ApplicationDbContext();
/// <summary>
... |
using UnityEngine;
using System.Collections;
public class log : MonoBehaviour {
/*
* - removed JointPosition script from Ball object
* - created room
*
*
*
*/
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Wind... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace topic2
{
public partial class Form1 : Form
{
public Form1()
{
... |
public static bool IsPowerOfThree(int n) {
if (n == 1) {
return true;
}
double num = n;
bool isPower = false;
while (num >= 1) {
num = num / 3;
if (num == 1 && num == (int) num) {
return true;
}
}
return isPower;
}
public static bool IsPowerOfThree... |
using System;
namespace Athena.Import.Extractors {
[Serializable]
public class ExtractorException : Exception {
public string Text { get; }
public ExtractorException(string message, string text) : base(message) {
Text = text;
}
}
} |
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace KekManager.Database.Migrations
{
public partial class AddedSubjectKekPek : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTabl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TopPanelAnimator : MonoBehaviour {
Animator anim;
InstantiateTower instTower;
void Awake () {
anim = GetComponent<Animator>();
instTower = GameObject.FindGameObjectWithTag("GameController").GetComp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
//using Practice3;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity;
namespace WinForm
{
class Program
{
... |
using UnityEngine;
[CreateAssetMenu]
public class LobbyPlayersReadyRuntimeSet : RuntimeSet<bool>
{
public void Ready(int index)
{
Items[index] = true;
}
public void NotReady(int index)
{
Items[index] = false;
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public int maxHealth;
public int currentHealth;
public static bool sane;
public StatsScreen statScreen;
bool isDead;
Player()
{
maxHealth = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pitstop
{
public class LUD_DetectionZoneRepairing : MonoBehaviour
{
public GameObject builderNative1;
public GameObject builderNative2;
private bool isPlayerInside = false;
[Header("Bridge... |
namespace Core
{
using System;
using Microsoft.ApplicationInsights.AspNetCore;
using Microsoft.ApplicationInsights.Extensibility;
using Microsoft.ApplicationInsights.SnapshotCollector;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Options;
public class Snapshot... |
using System.Windows.Forms;
using System;
namespace QuanLyTiemGiatLa.Danhmuc
{
public partial class frmCTBangGia : Form
{
public OnSaved onsaved;
private TrangThai TrangThai;
public frmCTBangGia()
{
InitializeComponent();
bndsrcDSMatHang.DataSource = Business.MatHangBO.SelectAll();
b... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Hotel.Web.Areas.ModulRecepcija.ViewModels
{
public class TipUslugeDodajVM
{
public int Id { set; get; }
[Required(ErrorMessage ="Naziv je obav... |
using Android.Hardware;
using Android.Runtime;
using GSL_Track.Models;
namespace GSL_Track.Managers
{
public delegate void AccelerometerDataChangedHandler();
public class AccelerometerManager : Java.Lang.Object, ISensorEventListener
{
static readonly object _syncLock = new object();
publ... |
using System.Collections.Generic;
namespace StreetFinder
{
public interface IStreetSearchRepository
{
void CreateStreetRepository();
bool ExistStreetRepository();
void DeleteStreetRepository();
IEnumerable<Street> SearchForStreets(string zipCode, string streetName);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
namespace ADO.Net_StoredProcedure
{
class Program
{
static void Main(string[] args)
{
/*
CREATE PROCEDURE [dbo]... |
using System;
using Microsoft.Extensions.Configuration;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace DBFirstPlannerAPI.Models
{
public partial class TestDBContext : DbContext
{
public TestDBContext()
{
}
public TestD... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawners : MonoBehaviour {
public List<GameObject> entities = new List<GameObject>();
[SerializeField] private GameObject player;
//0 = hostile bird, 1 = coins, 2 = shield
private float timer = 0;
pr... |
using CheckMySymptoms.Flow.ScreenSettings.Views;
using System;
using System.Collections.Generic;
using System.Text;
namespace CheckMySymptoms.Flow.Cache
{
public class ScreenData
{
public ScreenSettingsBase ScreenSettings { get; set; }
}
}
|
using Microsoft.AspNetCore.Identity;
namespace TC.Identidade.Extensions
{
public class IdentityMensagensPortugues : IdentityErrorDescriber
{
public override IdentityError DefaultError() { return new IdentityError { Code = nameof(DefaultError), Description = $"Ocorreu um erro desconhecido" }; }
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
public class Villager : MonoBehaviour {
static List<Villager> allVillagers = new List<Villager>();
static System.Random randomNumber = new System.Random();
public static Villager RandomVillager() {
return allVilla... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_AudioDistortionFilter : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
AudioDistortionFilter o = new AudioDistortionFilter();
LuaObject.push... |
namespace samsung.sedac.alligatormanagerproject.Api.Entities
{
public class Departamentos
{
public int Id { get; set; }
public string Name { get; set; }
}
}
|
namespace BusinessLogic.Interface.DataAccess
{
public interface IDataAccess
{
/// <summary>
/// Methid that saves data to database
/// </summary>
void SaveDataToDatabase();
}
}
|
using LuaInterface;
using SLua;
using System;
public class Lua_BMSymbol : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
BMSymbol o = new BMSymbol();
LuaObject.pushValue(l, true);
LuaObject.pushValue(l, o);
result = 2;
}
cat... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("CheckBox")]
public class CheckBox : PegUIElement
{
public CheckBox(IntPtr address) : this(address, "CheckBox")
{
}
public CheckBox(IntPtr address, string className) : base(address, className)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Uxnet.Web.Module.ForBootstrap
{
public partial class DropdownMenuItem : System.Web.UI.UserControl
{
protected Uxnet.Web.Modu... |
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Threading;
using Micro.Net.Abstractions;
using Micro.Net.Abstractions.Hosting;
using Micro.... |
using System.Threading.Tasks;
using Acme.Core.Models;
namespace Acme.Core.Repositories
{
public interface IMerchantRepository
{
Task<Merchant> GetByIdAsync(string id);
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using RestaurantApp.Core;
using RestaurantApp.Core.Interfaces;
using RestaurantApp.Infrastructure;
namespace RestaurantApp.Web.Controllers
{
pub... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using HardwareInventoryManager.Controllers;
using HardwareInventoryManager.Models;
using HardwareInventoryManager.Helpers.Import;
using Moq;
using HardwareInventoryManager.Repository;
using System.Linq.Expressions;
namespace HardwareInventoryManager.T... |
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Web.Mvc;
using System.Web;
using System.Collections.Generic;
using System;
using System.Net.Mail;
using WebApp;
using Contratos;
using Mocks;
namespace AnBem.WebApplication.Controllers
{
//[Authorize]
public class DocentesControlle... |
using UnityEngine;
using Minigame4;
using System.Collections;
using System.Collections.Generic;
public class MiniGame4_Manager : MiniGameSingleton<MiniGame4_Manager>
{
#region variables
/// <summary>
/// Лэйбл для отображения оставшегося времени
/// </summary>
public UILabel labelTime;
/// <s... |
using CleanArchitecture.Core.Entities;
using CleanArchitecture.Core.Interfaces.Repositories;
namespace CleanArchitecture.InfraStructure.Persistence.Repositories
{
public class ProductRepository : IProductRepository
{
public void Add(Product product)
{
throw new System.NotImplemente... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_WindZoneMode : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.WindZoneMode");
LuaObject.addMember(l, 0, "Directional");
LuaObject.addMember(l, 1, "Spherical");
LuaDLL.lua_pop(l, 1);
}
}
|
using UnityEngine;
using System.Collections;
using System.Net.NetworkInformation;
using System.ComponentModel.Design.Serialization;
public class Obstacle : MonoBehaviour
{
//Movement speed
public float upDownSpeed = 0;
public float moveSpeed = 0;
//Switch movement diection every x seconds
public float switchTi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DietFood.Models.Enums
{
public enum MealName
{
Завтрак,
Обед,
Ужин,
Доп_1,
Доп_2
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Calculator
{
class Result
{
// field for doubleResult
private double doubleResult;
// determines computation depending on operation
public void setResu... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Input;
namespace TableTopCrucible.Core.WPF.Helper
{
public static class KeyboardHelper
{
public static bool IsKeyPressed(ModifierKeys key)
=> ((Keyboard.Modifiers & key) == key);
}
}
|
using System;
using System.Collections.Generic;
namespace OpenGov.Models
{
public class Meeting
{
public int Id { get; set; }
public Source Source { get; set; }
public string BoardId { get; set; }
public string BoardName { get; set; }
public string MeetingId { get; set;... |
using System.Runtime.Serialization;
namespace RedLine.Models
{
[DataContract(Name = "RemoteFile", Namespace = "v1/Models")]
public struct RemoteFile
{
[DataMember(Name = "FileName")]
public string FileName
{
get;
set;
}
[DataMember(Name = "SourcePath")]
public string SourcePath
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Windows.Storage;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Media;
namespace TheLivingRoom
{
class PlaybackEngine
{
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("CardTypeBanner")]
public class CardTypeBanner : MonoBehaviour
{
public CardTypeBanner(IntPtr address) : this(address, "CardTypeBanner")
{
}
pu... |
using System;
using OCP.AppFramework.Http;
namespace OCP.Authentication.TwoFactorAuth
{
/**
* @since 13.0.0
*/
public interface IProvidesCustomCSP
{
/**
* @return ContentSecurityPolicy
*
* @since 13.0.0
*/
ContentSecurityPolicy getCSP();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RespawnPoint : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTrigg... |
using System;
namespace ETravel.Coffee.Service.Dtos
{
public class Order
{
public virtual Guid? Id { get; set; }
public virtual string Vendor { get; set; }
public virtual string ExpiresAt { get; set; }
public virtual long? Interval { get; set; }
public virtual string Owner { get; set; }
}
} |
namespace ConsoleAppGeneratePDFFile.MailService
{
public static class Supplier
{
public const string USERNAME_CREDENTIAL = "daviddemabou@gmail.com";
public const string PASSWORD_CREDENTIAL = "Moundou237";
public const string SMTP_CREDENTIAL = "smtp.gmail.com";
public const strin... |
using Newtonsoft.Json.Linq;
using Ninject;
using System.ServiceModel.Web;
using System.Web.Script.Serialization;
namespace JKMWCFService
{
/// <summary>
/// Class Name : Estimate
/// Author : Pratik Soni
/// Creation Date : 10 Jan 2018
/// Purpose : Gets the list of all Est... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using UnityEngine;
using UnityEditor;
using Object = UnityEngine.Object;
/****************************************
*
* 2020 Alan Mattano
* SOARING STARS Lab
*
* ***************************************/
public class Copy_Path : MonoBehaviour
{
[MenuItem("Assets/Copy Full Path Location", false, 19)]
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using POG.Forum;
namespace FoxTester
{
public partial class FoxTester : Form
{
POG.Forum.VBulletin_3_8_7 _forum;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Mentors.Models
{
public class Person
{
public int Id { get; set; }
[Required(ErrorMessage = "Не указано имя")]
public string Name { ge... |
using System.Runtime.InteropServices;
namespace RedLine.Models.RunPE
{
[StructLayout(LayoutKind.Explicit, Size = 64)]
public struct IMAGE_DOS_HEADER
{
[FieldOffset(0)]
public ushort e_magic;
[FieldOffset(60)]
public uint e_lfanew;
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Lab_4
{
public partial class Form1 : Form
{
private Brush[... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class LoadingScreenMenu : Menu<LoadingScreenMenu>
{
public Image loadingIcon;
public static void Show(int scene)
{
Open();
Instance.StartCoroutine(Instance.LoadSce... |
/* SLTrace
* ObjectPathTracer.cs
*
* Copyright (c) 2010, Ewen Cheslack-Postava
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the... |
using System;
using System.Collections.Generic;
using System.Text;
namespace State
{
public class ApagadoState : State
{
// Referencia a la clase de contexto
private Vehiculo v;
// Constructor que inyecta la dependencia en la clase actual
public ApagadoState(Vehiculo v)
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ClassLibrary1.Mynamespace2
{
class student
{
//如果在同一个project里面有不同的namespace,那么这个class student可以随意调用Mynamespace下的add方法。
}
}
|
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TwinkleStar.Data;
using TwinkleStar.Service;
namespace TwinkleStar.Demo.Core
{
public abstract class DemoServiceBase
{
///// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xunit;
namespace Nector.Core.Tests
{
public class UtilityTest
{
[Fact]
public void ShouldReturnSameByteArray()
{
//Arrange
byte[] input=new byte[3]{0,1,2};
... |
using Enrollment.Domain;
using Enrollment.Spa.Flow.ScreenSettings.Views;
namespace Enrollment.Spa.Flow.Requests
{
public class GridRequest : RequestBase
{
public EntityModelBase? Entity { get; set; }
public override ViewType ViewType { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Benchmark.Benchmarks
{
using BenchmarkDotNet.Attributes;
/*
*
Method | SizeOfInput | Mean | Error | StdDev | Allocated |
--------------------- |----... |
using System.Collections;
using System.Collections.Generic;
using QuantumTek.MenuSystem;
using UnityEngine;
public class VictoryScript : MonoBehaviour
{
// Components
public Window victoryWindow;
public AudioSource audioSource;
// ------
// Events
// ------
void OnTriggerEnter2D(Collider2... |
using BLL;
using Entidades;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProyectoFinal.UI.Consultas
{
public partial class BusquedaProd... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SEGU_ENTI.Entidades;
namespace SEGU_ENTI.Interfaz
{
public interface IEN_SEGU_SIST
{
List<clsSEGU_SIST> fn_CARG_MENU(string CO_USUA, int ID_OPCI);
}
}
|
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