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using System.Collections.Generic; using System.Reflection; using AutoMapper; using L7.Business; using L7.Persistance; using L7.Persistance.Repositories; using L7.Domain; using MediatR; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFramewor...
using Microsoft.AspNetCore.Identity; using SoccerFieldServer.Core.Enums; using System; using System.ComponentModel.DataAnnotations.Schema; namespace SoccerFieldServer.Core.Entities { public class ApplicationUser : IdentityUser { public string FirstName { get; set; } public string LastName { ge...
using OpenQA.Selenium; namespace Applitools.Framework.PageObjectModels { public class BasePageClass { private readonly IWebDriver _driver; public PageModelContext page; public BasePageClass(IWebDriver driver) { _driver = driver; page = new PageModelConte...
using Apache.Ignite.Core; using Apache.Ignite.Core.Common; using Apache.Ignite.Core.Compute; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IgniteDemo { class Server { private static object ignite; static void Main...
using Microsoft.EntityFrameworkCore; using SGDE.Domain.Entities; using SGDE.Domain.Repositories; using System; using System.Collections.Generic; using System.Linq; namespace SGDE.DataEFCoreMySQL.Repositories { public class WorkBudgetDataRepository : IWorkBudgetDataRepository, IDisposable { private rea...
using Roaring.DataStores; using System; using System.Collections.Generic; using System.IO; using System.IO.MemoryMappedFiles; namespace Roaring { public unsafe class MappedRoaringBitmap : RoaringBitmap, IDisposable { private readonly MemoryMappedViewAccessor _view; private bool _isDisposed = f...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEditor; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> /// Special <see cref="DecoratorDrawer"/...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using DominosPizza.Models; using System.Data.Entity.ModelConfiguration; namespace DominosPizza.Models { public class TaskRow { public int TaskRowId { get; set; } public int Quantity { get; set; } publ...
using System; using NUnit.Framework; namespace FileSearch.Test { [TestFixture] public class SpeedTests { [Test] public void IsFasterUsingSampledFile() { } public void DoSearch() { } } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BlackJackDudekGueguen.Model { class Hand { public ObservableCollection<Card> Cards { get; set; } public int Bet { get; set; } ...
using Opbot.Services; using System; using System.Collections.Generic; using System.Linq; using System.Net.FtpClient; using System.Text; using System.Threading.Tasks; using Xunit; namespace Opbot.Tests { public class FtpTests { //public const string FtpHost = "ftp://betclick.upload.llnw.net"; p...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using _2013_TCO_Algorithm_Round_1A___Division_I__Level_One; namespace TopCoderTest { [TestClass] public class UnitTest1 { [TestMethod] public void TestHouseBuilding() { HouseBuilding target = new HouseBui...
namespace WebApplication1.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Firebird.ADD")] public partial class Address { [System.Di...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.UI.Xaml.Controls; namespace Caliburn.Light.WinUI { /// <summary> /// SuspensionManager captures global session state to simplify process lifetime management /// for an application. Note that session state will be automaticall...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel.DataAnnotations; namespace prjCapelo.Models { [Table("Professor")] class Professor { public Professor() { Disciplina = new Disciplina(); Pessoa = new Pessoa(); } [Key] ...
using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Kers.Models.Repositories; using Kers.Models.Entities.KERScore; using Kers.Models.Entities.KERSmain; using Kers.Models.Abstract; using Microsoft.AspN...
/* * This files demos the below concept: * - string interpolation */ namespace CSBasic { /// <summary> /// This is a StringInterpolation class used for the demo. /// This is xml style documention and a good practice to use. /// </summary> public class StringInterpolation { public str...
using System; using System.Threading.Tasks; using CDSShareLib.Helper; using Microsoft.AspNet.SignalR; using Microsoft.Owin; using MsgHubService.Controllers; using Owin; [assembly: OwinStartup(typeof(MsgHubService.Startup))] namespace MsgHubService { public class Startup { public static LogHelper _app...
using System; using System.Diagnostics; using System.Net; namespace WebsitePerformance.BLL.WebsiteAccess { public class LinkResponseTime { string link; HttpWebRequest request; Stopwatch Watch; public LinkResponseTime(string link) { this.link = link; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CONSULS_SYSTEM.Models { public class Config { public string skin { get; set; } } }
using CallCenter.Common.Entities; namespace CallCenter.Client.SqlStorage.Entities { public class Operator : IOperator, ISerializable { public virtual int Id { get; set; } public virtual string Number { get; set; } public virtual string Name { get; set; } public virtual...
using BackHackaton.BDD.ClassesEfCore; using BackHackaton.Controllers; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BackHackaton { public static class SelectData { public static List<Tournament> SelectAllTournaments() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TxHumor.Cache.Service { public class srv_MemcacheCacheManager { /// <summary> /// 获取多个 /// </summary> /// <param name="keys"></param> /// <returns></returns> public s...
using Enrollment.Common.Configuration.ExpansionDescriptors; using Enrollment.Common.Configuration.ExpressionDescriptors; using Enrollment.Data.Entities; using Enrollment.Domain.Entities; using Enrollment.Forms.Configuration; using Enrollment.Forms.Configuration.Bindings; using Enrollment.Forms.Configuration.DataForm; ...
using System.Collections.Generic; namespace MVC_Entity.Models { public class Adress { public Adress() { } public int AdressID { get; set; } public string Street { get; set; } public string City { get; set; } public string Zip { get; set; } publi...
using Mathml.Operations; using System; using System.Collections.Generic; using System.Xml.Linq; namespace Mathml { /// <summary> /// Helper for parsing operations from a predetermined XML file. /// </summary> public class XmlParser { private const string INPUT_FILE = "Data/math.xml"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using...
using System; using System.Collections.Generic; using System.Text; //Write a program that reads two numbers N and K and generates all the variations of K elements from the set [1..N]. Example: // N = 3, K = 2 -> {1, 1}, {1, 2}, {1, 3}, {2, 1}, {2, 2}, {2, 3}, {3, 1}, {3, 2}, {3, 3} class Program { stat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ResourceManager : MonoBehaviour { public static ResourceManager instance = null; public List<GameObject> resourcePrefabs = new List<GameObject>(); public GameObject procedualWeaponPrefab = null; public GameObje...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("PowerHistoryInfo")] public class PowerHistoryInfo : MonoClass { public PowerHistoryInfo(IntPtr address) : this(address, "PowerHistoryInfo") { } public PowerHistoryIn...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SSL { public partial class Menu : Form { public List<Player> listPlayer; ...
using EliteK9.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace EliteK9.Controllers { public class NotificationsController : Controller { private ApplicationDbContext db = new ApplicationDbContext(); /// <summary> ...
using UnityEngine; using System.Collections; public class log : MonoBehaviour { /* * - removed JointPosition script from Ball object * - created room * * * */ }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Wind...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace topic2 { public partial class Form1 : Form { public Form1() { ...
public static bool IsPowerOfThree(int n) { if (n == 1) { return true; } double num = n; bool isPower = false; while (num >= 1) { num = num / 3; if (num == 1 && num == (int) num) { return true; } } return isPower; } public static bool IsPowerOfThree...
using System; namespace Athena.Import.Extractors { [Serializable] public class ExtractorException : Exception { public string Text { get; } public ExtractorException(string message, string text) : base(message) { Text = text; } } }
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace KekManager.Database.Migrations { public partial class AddedSubjectKekPek : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTabl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TopPanelAnimator : MonoBehaviour { Animator anim; InstantiateTower instTower; void Awake () { anim = GetComponent<Animator>(); instTower = GameObject.FindGameObjectWithTag("GameController").GetComp...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; //using Practice3; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; namespace WinForm { class Program { ...
using UnityEngine; [CreateAssetMenu] public class LobbyPlayersReadyRuntimeSet : RuntimeSet<bool> { public void Ready(int index) { Items[index] = true; } public void NotReady(int index) { Items[index] = false; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public int maxHealth; public int currentHealth; public static bool sane; public StatsScreen statScreen; bool isDead; Player() { maxHealth = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class LUD_DetectionZoneRepairing : MonoBehaviour { public GameObject builderNative1; public GameObject builderNative2; private bool isPlayerInside = false; [Header("Bridge...
namespace Core { using System; using Microsoft.ApplicationInsights.AspNetCore; using Microsoft.ApplicationInsights.Extensibility; using Microsoft.ApplicationInsights.SnapshotCollector; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; public class Snapshot...
using System.Windows.Forms; using System; namespace QuanLyTiemGiatLa.Danhmuc { public partial class frmCTBangGia : Form { public OnSaved onsaved; private TrangThai TrangThai; public frmCTBangGia() { InitializeComponent(); bndsrcDSMatHang.DataSource = Business.MatHangBO.SelectAll(); b...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulRecepcija.ViewModels { public class TipUslugeDodajVM { public int Id { set; get; } [Required(ErrorMessage ="Naziv je obav...
using Android.Hardware; using Android.Runtime; using GSL_Track.Models; namespace GSL_Track.Managers { public delegate void AccelerometerDataChangedHandler(); public class AccelerometerManager : Java.Lang.Object, ISensorEventListener { static readonly object _syncLock = new object(); publ...
using System.Collections.Generic; namespace StreetFinder { public interface IStreetSearchRepository { void CreateStreetRepository(); bool ExistStreetRepository(); void DeleteStreetRepository(); IEnumerable<Street> SearchForStreets(string zipCode, string streetName); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace ADO.Net_StoredProcedure { class Program { static void Main(string[] args) { /* CREATE PROCEDURE [dbo]...
using System; using Microsoft.Extensions.Configuration; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace DBFirstPlannerAPI.Models { public partial class TestDBContext : DbContext { public TestDBContext() { } public TestD...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawners : MonoBehaviour { public List<GameObject> entities = new List<GameObject>(); [SerializeField] private GameObject player; //0 = hostile bird, 1 = coins, 2 = shield private float timer = 0; pr...
using CheckMySymptoms.Flow.ScreenSettings.Views; using System; using System.Collections.Generic; using System.Text; namespace CheckMySymptoms.Flow.Cache { public class ScreenData { public ScreenSettingsBase ScreenSettings { get; set; } } }
using Microsoft.AspNetCore.Identity; namespace TC.Identidade.Extensions { public class IdentityMensagensPortugues : IdentityErrorDescriber { public override IdentityError DefaultError() { return new IdentityError { Code = nameof(DefaultError), Description = $"Ocorreu um erro desconhecido" }; } ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; public class Villager : MonoBehaviour { static List<Villager> allVillagers = new List<Villager>(); static System.Random randomNumber = new System.Random(); public static Villager RandomVillager() { return allVilla...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_AudioDistortionFilter : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { AudioDistortionFilter o = new AudioDistortionFilter(); LuaObject.push...
namespace samsung.sedac.alligatormanagerproject.Api.Entities { public class Departamentos { public int Id { get; set; } public string Name { get; set; } } }
namespace BusinessLogic.Interface.DataAccess { public interface IDataAccess { /// <summary> /// Methid that saves data to database /// </summary> void SaveDataToDatabase(); } }
using LuaInterface; using SLua; using System; public class Lua_BMSymbol : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { BMSymbol o = new BMSymbol(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } cat...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("CheckBox")] public class CheckBox : PegUIElement { public CheckBox(IntPtr address) : this(address, "CheckBox") { } public CheckBox(IntPtr address, string className) : base(address, className) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Uxnet.Web.Module.ForBootstrap { public partial class DropdownMenuItem : System.Web.UI.UserControl { protected Uxnet.Web.Modu...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Reflection; using System.Threading; using Micro.Net.Abstractions; using Micro.Net.Abstractions.Hosting; using Micro....
using System.Threading.Tasks; using Acme.Core.Models; namespace Acme.Core.Repositories { public interface IMerchantRepository { Task<Merchant> GetByIdAsync(string id); } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using RestaurantApp.Core; using RestaurantApp.Core.Interfaces; using RestaurantApp.Infrastructure; namespace RestaurantApp.Web.Controllers { pub...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using HardwareInventoryManager.Controllers; using HardwareInventoryManager.Models; using HardwareInventoryManager.Helpers.Import; using Moq; using HardwareInventoryManager.Repository; using System.Linq.Expressions; namespace HardwareInventoryManager.T...
using System.IO; using System.Linq; using System.Threading.Tasks; using System.Web.Mvc; using System.Web; using System.Collections.Generic; using System; using System.Net.Mail; using WebApp; using Contratos; using Mocks; namespace AnBem.WebApplication.Controllers { //[Authorize] public class DocentesControlle...
using UnityEngine; using Minigame4; using System.Collections; using System.Collections.Generic; public class MiniGame4_Manager : MiniGameSingleton<MiniGame4_Manager> { #region variables /// <summary> /// Лэйбл для отображения оставшегося времени /// </summary> public UILabel labelTime; /// <s...
using CleanArchitecture.Core.Entities; using CleanArchitecture.Core.Interfaces.Repositories; namespace CleanArchitecture.InfraStructure.Persistence.Repositories { public class ProductRepository : IProductRepository { public void Add(Product product) { throw new System.NotImplemente...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_WindZoneMode : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.WindZoneMode"); LuaObject.addMember(l, 0, "Directional"); LuaObject.addMember(l, 1, "Spherical"); LuaDLL.lua_pop(l, 1); } }
using UnityEngine; using System.Collections; using System.Net.NetworkInformation; using System.ComponentModel.Design.Serialization; public class Obstacle : MonoBehaviour { //Movement speed public float upDownSpeed = 0; public float moveSpeed = 0; //Switch movement diection every x seconds public float switchTi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DietFood.Models.Enums { public enum MealName { Завтрак, Обед, Ужин, Доп_1, Доп_2 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Calculator { class Result { // field for doubleResult private double doubleResult; // determines computation depending on operation public void setResu...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Input; namespace TableTopCrucible.Core.WPF.Helper { public static class KeyboardHelper { public static bool IsKeyPressed(ModifierKeys key) => ((Keyboard.Modifiers & key) == key); } }
using System; using System.Collections.Generic; namespace OpenGov.Models { public class Meeting { public int Id { get; set; } public Source Source { get; set; } public string BoardId { get; set; } public string BoardName { get; set; } public string MeetingId { get; set;...
using System.Runtime.Serialization; namespace RedLine.Models { [DataContract(Name = "RemoteFile", Namespace = "v1/Models")] public struct RemoteFile { [DataMember(Name = "FileName")] public string FileName { get; set; } [DataMember(Name = "SourcePath")] public string SourcePath ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Windows.Storage; using Windows.UI.Xaml; using Windows.UI.Xaml.Media; namespace TheLivingRoom { class PlaybackEngine { ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("CardTypeBanner")] public class CardTypeBanner : MonoBehaviour { public CardTypeBanner(IntPtr address) : this(address, "CardTypeBanner") { } pu...
using System; using OCP.AppFramework.Http; namespace OCP.Authentication.TwoFactorAuth { /** * @since 13.0.0 */ public interface IProvidesCustomCSP { /** * @return ContentSecurityPolicy * * @since 13.0.0 */ ContentSecurityPolicy getCSP(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RespawnPoint : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTrigg...
using System; namespace ETravel.Coffee.Service.Dtos { public class Order { public virtual Guid? Id { get; set; } public virtual string Vendor { get; set; } public virtual string ExpiresAt { get; set; } public virtual long? Interval { get; set; } public virtual string Owner { get; set; } } }
namespace ConsoleAppGeneratePDFFile.MailService { public static class Supplier { public const string USERNAME_CREDENTIAL = "daviddemabou@gmail.com"; public const string PASSWORD_CREDENTIAL = "Moundou237"; public const string SMTP_CREDENTIAL = "smtp.gmail.com"; public const strin...
using Newtonsoft.Json.Linq; using Ninject; using System.ServiceModel.Web; using System.Web.Script.Serialization; namespace JKMWCFService { /// <summary> /// Class Name : Estimate /// Author : Pratik Soni /// Creation Date : 10 Jan 2018 /// Purpose : Gets the list of all Est...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using UnityEngine; using UnityEditor; using Object = UnityEngine.Object; /**************************************** * * 2020 Alan Mattano * SOARING STARS Lab * * ***************************************/ public class Copy_Path : MonoBehaviour { [MenuItem("Assets/Copy Full Path Location", false, 19)] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using POG.Forum; namespace FoxTester { public partial class FoxTester : Form { POG.Forum.VBulletin_3_8_7 _forum; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Mentors.Models { public class Person { public int Id { get; set; } [Required(ErrorMessage = "Не указано имя")] public string Name { ge...
using System.Runtime.InteropServices; namespace RedLine.Models.RunPE { [StructLayout(LayoutKind.Explicit, Size = 64)] public struct IMAGE_DOS_HEADER { [FieldOffset(0)] public ushort e_magic; [FieldOffset(60)] public uint e_lfanew; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Media; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lab_4 { public partial class Form1 : Form { private Brush[...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class LoadingScreenMenu : Menu<LoadingScreenMenu> { public Image loadingIcon; public static void Show(int scene) { Open(); Instance.StartCoroutine(Instance.LoadSce...
/* SLTrace * ObjectPathTracer.cs * * Copyright (c) 2010, Ewen Cheslack-Postava * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the...
using System; using System.Collections.Generic; using System.Text; namespace State { public class ApagadoState : State { // Referencia a la clase de contexto private Vehiculo v; // Constructor que inyecta la dependencia en la clase actual public ApagadoState(Vehiculo v) ...
using System; using System.Collections.Generic; using System.Text; namespace ClassLibrary1.Mynamespace2 { class student { //如果在同一个project里面有不同的namespace,那么这个class student可以随意调用Mynamespace下的add方法。 } }
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using System.Threading.Tasks; using TwinkleStar.Data; using TwinkleStar.Service; namespace TwinkleStar.Demo.Core { public abstract class DemoServiceBase { ///// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Xunit; namespace Nector.Core.Tests { public class UtilityTest { [Fact] public void ShouldReturnSameByteArray() { //Arrange byte[] input=new byte[3]{0,1,2}; ...
using Enrollment.Domain; using Enrollment.Spa.Flow.ScreenSettings.Views; namespace Enrollment.Spa.Flow.Requests { public class GridRequest : RequestBase { public EntityModelBase? Entity { get; set; } public override ViewType ViewType { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Benchmark.Benchmarks { using BenchmarkDotNet.Attributes; /* * Method | SizeOfInput | Mean | Error | StdDev | Allocated | --------------------- |----...
using System.Collections; using System.Collections.Generic; using QuantumTek.MenuSystem; using UnityEngine; public class VictoryScript : MonoBehaviour { // Components public Window victoryWindow; public AudioSource audioSource; // ------ // Events // ------ void OnTriggerEnter2D(Collider2...
using BLL; using Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoFinal.UI.Consultas { public partial class BusquedaProd...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SEGU_ENTI.Entidades; namespace SEGU_ENTI.Interfaz { public interface IEN_SEGU_SIST { List<clsSEGU_SIST> fn_CARG_MENU(string CO_USUA, int ID_OPCI); } }