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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Arboles { class arboles { private Nodo Inicio; private Nodo Fin; private Nodo Raiz; private Nodo inicioPila; private Nodo finalPil...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace Blatella.Common {//comentario public class Return<T> { #region properties /// <summary> /// /// </summary> public bool theresError { get; set; } /// <summar...
namespace Voronov.Nsudotnet.BuildingCompanyIS.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddValueTypeColumns : DbMigration { public override void Up() { AddColumn("bcis.BuildingAttributes", "ValueType", c => c.Int(nullable: false...
using System; namespace BusinessRuleModels { public class VideoModel : RuleModel { } }
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.OleDb; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Windows; using ADOX; namespace HZGZDL.YZFJKGZXFXY.Common { /// <summary> /// Ac...
using System; namespace OCP.User.Backend { /** * @since 14.0.0 */ public interface ICheckPasswordBackend { /** * @since 14.0.0 * * @param string uid The username * @param string password The password * @return string|bool The uid on success fal...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealthbarController : MonoBehaviour { public RectTransform Bar; private float initialWidth; private void Start() { initialWidth = Bar.sizeDelta.x; } public void SetHealthbar(float ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { //classify a gameObject as a player }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using MyMusicWebsite.Models; namespace MyMusicWebsite.Repositories { public class MusicDataRepo: IMusicDataRepo { private MyDbContext _context; public MusicDat...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("DrawMorphedCardSpell")] public class DrawMorphedCardSpell : SuperSpell { public DrawMorphedCardSpell(IntPtr address) : this(address, "DrawMorphedCardSpell") { } public DrawMorphedCardSpell(IntP...
using System.Collections; using System.Collections.Generic; using UnityEngine; public sealed class GWorld { public static GWorld Instance { get; } = new GWorld(); static WorldStates world; static ResourceQueue patients; static ResourceQueue cubicles; static ResourceQueue offices; static Resour...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Extensions; public class Cutable : MonoBehaviour { public GameObject Part; public List<Sprite> LS; public Vector3 offsetpart; public ScoreCut sc = null; private int state = 0; private SpriteRenderer srperso; public delegate ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Windows; namespace FullContact__ { class FileInput { public ZipPostalCodeDbEntities ZipCodes { get; private set; } public BLHCustomerDbEntities BLHDb { get; private set; } ...
using System.Collections.Generic; using UnityEditor; using UnityEditor.AnimatedValues; using UnityEngine; [CustomEditor(typeof(LocalizedText))] [CanEditMultipleObjects] public class LocalizedTextEditor : Editor { private Vector2 scrollValues; private AnimBool showValuesAutoComplete; private string zhStri...
using System; using System.Collections.Generic; namespace OzoMvc.Models { public partial class Oprema { public Oprema() { PosaoOprema = new HashSet<PosaoOprema>(); Transakcija = new HashSet<Transakcija>(); } public int InventarniBroj { get; set; } ...
using System; using Bindable.Linq.Helpers; using NUnit.Framework; namespace Bindable.Linq.Tests.Unit.Helpers { /// <summary> /// This class contains unit tests for the <see cref="T:StateScope" />. /// </summary> [TestFixture] public sealed class StateScopeTests { /// <summar...
using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using HackathonDemo.Models; namespace HackathonDemo.Controllers { public class SiteHomeController : Controller { // GET: Product public ActionResult Index() { var products = SetupProducts(); ...
using UnityEngine; public class MergeRoad : Road { public Road RoadA1, RoadA2, RoadB; private void Start() { Type = RoadType.Merge; } }
using Castle.DynamicProxy; using Core.CrossCuttingConcern.Caching; using Core.Utilities.Interceptors; using Core.Utilities.IOC; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Extensions.DependencyInjection; namespace Core.Aspects.Autofac.Caching { public cla...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Umbraco.Core; using Umbraco.Core.Composing; using Umbraco.Core.Models.PublishedContent; namespace Umbraco.Web { /// <summary> /// Provides extension methods for <c>IPublishedElement</c>. /// </summary> public st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 성적처리 { class Program { static void Main(string[] args) { for (int i = 1; i <= 3; i++) { String name; int kor; ...
using UnityEngine; using UnityEngine.UI; using TMPro; namespace CanYouCount { public class GameOverScreen : BaseScreen { [Header("UI Binding")] [SerializeField] private TMP_Text _timeScoreText = null; [Header("Buttons")] [SerializeField] private Button _menuButton = null; [SerializeField] private Bu...
using Newtonsoft.Json; namespace MonoGame.Extended.Content.Pipeline.TextureAtlases { public class TexturePackerRegion { [JsonProperty("filename")] public string Filename { get; set; } [JsonProperty("frame")] public TexturePackerRectangle Frame { get; set; } [JsonPrope...
using System; using System.Collections.Generic; using System.Text; namespace ImmedisHCM.Services.Core { public interface IIdentitySeeder : ISeederBase { } }
using Microsoft.EntityFrameworkCore; using Skaitykla.Domains; namespace Skaitykla.EF { public class BookContext : DbContext { public DbSet<Book> Books { get; set; } public DbSet<Author> Authors{ get; set; } public DbSet<LendingBook> Lendings { get; set; } protected override vo...
using Contoso.Forms.Configuration.DataForm; using Contoso.XPlatform.ViewModels.Validatables; using System.Collections.Generic; using System.Collections.ObjectModel; namespace Contoso.XPlatform.Services { public interface IEntityStateUpdater { TModel GetUpdatedModel<TModel>(TModel? existingEntity, Dict...
using System; namespace Reto_Semana_05_02 { class Program { static void Main(string[] args) { //https://youtu.be/2Nzl2WjEgjs double x = 0; Console.WriteLine("Ingrese el valor de x para Sin(x)"); x = int.Parse(Console.Re...
using UnityEngine; using System.Collections.Generic; using System; public class TrackRampScript : MonoBehaviour { private bool _moving = false; private Vector3 _localFinalSpot; private Vector3 _globalFinalSpot; private int _zBlocks; public int ZBlocks { set { _zBlocks = value; } } // Use ...
using Kompas6API5; namespace KompasKeyboardPlugin { /// <summary> /// Класс, рисующий линии для эскиза клавиши СИ-БЕМОЛЬ (Bb). /// </summary> public class KeyCreatorBb : KeyCreatorBase { /// <summary> /// Метод, рисующий линии для эскиза клавиши СИ-БЕМОЛЬ (Bb). /// </summar...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("AdventureCompleteRewardData")] public class AdventureCompleteRewardData : RewardData { public AdventureCompleteRewardData(IntPtr address) : this(address, "AdventureCom...
using System; using CoreGraphics; using Foundation; using UIKit; using StudyEspanol.Data; using StudyEspanol.Data.Models; using StudyEspanol.iOS; using StudyEspanol.UI.Cells; using StudyEspanol.UI.Screens; namespace StudyEspanol.UI.Views { public partial class TagAspect { #region Const Fields public const int F...
using System; using System.Collections.Generic; using System.Linq; public class Program { public static void Main() { var legendariesList = new Dictionary<string, int>() { {"motes", 0 }, {"shards", 0 }, {"fragments", 0 } }; var junkList = new...
using System; using System.Linq; using System.Web.Mvc; using ArteVida.Dominio.Contexto; using ArteVida.Dominio.Repositorio; using ArteVida.Dominio.Entidades; using AutoMapper; using AutoMapper; using AutoMapper.QueryableExtensions; using Kendo.Mvc.Extensions; using Kendo.Mvc.UI; using ArteVida.GestorWeb.ViewModels; u...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlatformerCharacter : MonoBehaviour { public bool isGrounded; public float moveSpeed = 15f; public float jumpPower = 20f; public Transform cam; public float camOffset = .5f; Rigidbody2D myRigidBody; ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Microsoft.EntityFrameworkCore.TestUtilities; using Xunit.Abstractions; namespace Microsoft.EntityFrameworkCore { ...
using System; using MXDbhelper.Common; namespace MXQHLibrary { [TableView("Sys_FunctionLoad")] public class FunctionLoad { /// <summary> /// id /// </summary> [ColumnProperty(Key.True)] public Int64 Id { get; set; } /// <summary> /// 功能编号 /// ...
namespace Array_Symmetry { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class ArraySymmetry { public static void Main(string[] args) { //read the input,split and convert to string arra...
using System; using System.Data; using System.Windows.Forms; using Microsoft.Office.Interop.Word; using MySql.Data.MySqlClient; namespace PwMemoGenerator { public partial class frmPWMemoMainMenu : Form { public frmPWMemoMainMenu() { InitializeComponent(); } Microso...
using System; using System.Text; namespace GdNet.Common { /// <summary> /// Generate new random string with difference options /// </summary> public class RandomString { private readonly int _length; private const string LowerChars = "abcdefgijkmnopqrstwxyz"; private const...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace irc_client.connection.requests { public class AddRequest:AbstractRequest, IRequest { public const int LOGIN = 0; public AddRequest(string login) : base("add", 1) { base._requestParam...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace EBV { public partial class AdminHome : System.Web.UI.Page { BLL.BLL obj = new BLL.BLL(); protected void Page_Load(object sende...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Aserradero : Edificacion,IRecolectable<int> { [Header("Atributos de tipo Aserradero")] public int madera = 10; public float waitingTime=0.5f; private float currentTime=0f; /// <summary> /// Generars the recurso. /// </...
namespace Plus.HabboHotel.Users { public class HabboStats { public int RoomVisits { get; set; } public double OnlineTime { get; set; } public int Respect { get; set; } public int RespectGiven { get; set; } public int GiftsGiven { get; set; } public int G...
using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Malum.Items.Weapons.Azurite { public class AzuriteHammer : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Azurite Hammer"); Tooltip.SetDefa...
using System.Collections.Generic; using CloneDeploy_DataModel; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; namespace CloneDeploy_Services { public class ImageClassificationServices { private readonly UnitOfWork _uow; public ImageClassificationServices() { ...
using System; namespace Publicon.Core.Entities.Abstract { public abstract class DeleteAble : Entity { public DateTime? DeletedAt { get; protected set; } } }
using System; using Microsoft.Azure.Cosmos.Table; namespace camera_api.Model { public class Vignette : TableEntity { public Vignette() { } public Vignette(string ecv, string order) { PartitionKey = ecv; RowKey = order; } public DateTime ValidFro...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public GameObject hexagonPrefab; public GameObject target; private float _x, _y; private float offsetX; private float offsetY = -0.25f; Color[] colors = { Color.red, Color....
using System; namespace ReadyGamerOne.Utility { public static class StringExtension { public static int FindFirstSubstring(this string sour, string substring) { var length = sour.Length; var times = length - substring.Length + 1; if (times == 0) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TBD.imdb.DataAccess.Entities; namespace TBD.imdb.Managers.Interfaces { public interface IAutor { IQueryable<Autor> ObtenerTodosActores(); } }
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MMSdb.dbo.Tables { [Table("tbl_Groups")] public class tbl_Groups { [Key] public long grp_ID { get; set; } pu...
namespace RealEstate.Migrations { using System; using System.Data.Entity.Migrations; public partial class uioptionForMenu_2 : DbMigration { public override void Up() { AddColumn("dbo.PostCategories", "UIOption_DisplayOrder", c => c.Int(nullable: false)); AddC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NetCode.Connection; using NetCode.Util; namespace NetCode.Payloads { [EnumeratePayload] public class HandshakePayload : Payload { public override bool ImmediateTransmitRequired { get { return ...
using RateAndShare.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace RateAndShare.Controllers { public class UsersController : Controller { public const string SessionName = "User...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace DotNetNuke.Modules.DigitalAssets.Components.Controllers.Models { public class FolderMappingViewModel { public int...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; using WS_PosData_PMKT.Models; using WS_PosData_PMKT.Models.Base; using WS_PosData_PMKT.Models.Object; using WS_PosData_PMKT.Models.Request;...
using System; namespace AquaServiceSPA.DataModel { public class EmailSettingsTable { public Guid ID { get; set; } public byte[] EncryptedBuffer { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NetPayroll.Guides.Common; namespace NetPayroll.Guides.Contract.Employ { public static class OperationsEmploy { public const Int32 TIME_MULTIPLY_SIXTY = 60; public static int WorkingSecondsDaily(int wor...
using UnityEngine; using System.Collections; using uAdventure.Core; namespace uAdventure.Editor { public interface ConditionEditor { void draw(Condition c); bool manages(Condition c); string conditionName(); Condition InstanceManagedCondition(); bool Colla...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
namespace ns20 { using System; using System.Runtime.CompilerServices; internal class Class180 { [CompilerGenerated] private Enum17 enum17_0; [CompilerGenerated] private Type type_0; public Enum17 Enum17_0 { [CompilerGenerated] ge...
using MovieLibrary2.Model; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace MovieLibrary2.DataManagement { public static class MovieDataDownloader { public stati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ArenaBase; namespace Arena { public class MapBuilder { public ArenaMap SimpleSquareMap(int width, int height) { ArenaMap map = new ArenaMap(); CreateBorderWalls(width, height, ma...
using System; using System.Collections.Generic; using JetBrains.Annotations; using RoR2; using RoR2.Networking; using TridevLoader.Mod.API; using TridevLoader.Mod.API.Item; using UnityEngine.Networking; namespace TridevLoader.Core.Game.Modded { public class ModdedInventory : Inventory { //public readonly L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using POG.Utils; using POG.Forum; using System.Diagnostics; using System.Windows.Forms; using POG.Werewolf; using System.Text.RegularExpressions; namespace TatianaTiger { class SubInfo { public String Out { get; priv...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Portal : MonoBehaviour { public GameObject destino; public float tempo; private float tempoAtual; private bool ativo = true; void OnTriggerEnter2D(Collider2D coll){ if (coll.tag == "Player" && ativo) { coll.gameOb...
using System; using Xamarin.Forms; namespace AnimeViewer.Controls { public class GradientContentView : ContentView { public static readonly BindableProperty StartColorProperty = BindableProperty.Create("StartColorProperty", typeof(Color), typeof(GradientContentView), default(Color)); public st...
using System; using System.Windows.Data; namespace Hsp.Mvvm { public class IsEqualConverter : IValueConverter { public bool Invert { get; set; } public object EqualValue { get; set; } public object NotEqualValue { get; set; } public virtual object Convert(object value, Type targetTyp...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using Plus.Database.Interfaces; using Plus.HabboHotel.Rooms; namespace Plus.HabboHotel.Groups { public class Group { public int Id { get; set; } public string Name { get; set; } public in...
using FileManager.Common.Layer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FileManager.DataAccess.Data { public interface IFile { Student Create(Student student); Student Update(Student student); B...
using System; using UnityEngine; using UnityEngine.UI; using Grpc.Core; using Helloworld; public class Example : MonoBehaviour { public Text Response; public void Send() { try { var channel = new Channel("127.0.0.1:50051", ChannelCredentials.Insecure); var client...
using System; namespace QAToolKit.Auth { /// <summary> /// Default auth options object /// </summary> public abstract class DefaultOptions { /// <summary> /// Keycloak token endpoint you want to call /// </summary> public Uri TokenEndpoint { get; private set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; ////////////////////// // Gavin Macleod // ////////////////////// // S1715408 // // Honours Project // // BSc Computing // ////////////////////// namespace Prototype1 { public class P...
using System.Linq; using Angband.Core; namespace Angband.Console { public static class Program { public static void Main(string[] args) { switch (args.FirstOrDefault() ?? string.Empty) { case "SUM": var somme = new Somme(args.Skip(1)....
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using API.DTOs; using API.Services; using Domain; using Infrastructure.Email; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace biaolei { public class Fenshu { private long fenshu_id; private string user_name; private float fenshu_guankaname; private float fenshu_defen; //private Date fenshu_date; pu...
using System; using System.Collections.Generic; namespace HotFix_Project { public class InstanceClass { private int id; public InstanceClass() { UnityEngine.Debug.Log("!!! InstanceClass::InstanceClass()"); this.id = 0; } public InstanceClass(in...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IReader<T> { T GetTileTypeAtIndex(int index); int GetTileTypesCount(); float GetTileWeight(T tile); bool CheckForPossibleTile(T currentTile, Direction dir, T tileToFind); }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class B_PlayerCollisionHandler : MonoBehaviour { public PlayerController cont; private GameObject player; private bool playerDisabled; private float startTime; private RigidbodyConstraints fullConstrain = Rigidb...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.ComponentModel; using System.Web.UI; using System.Web.UI.WebControls; using DotNetNuke.Common; using DotNetNuk...
using DataLayer.RequestFeatures; using DataTransfer.DTO.Reports; using System.Collections.Generic; using System.Threading.Tasks; namespace Services.Report { public interface IReportManager { Task<IEnumerable<ReportDto>> GetMaximumPurchase(string userId, PurchaseParameters purchaseParameters); ...
using ProConstructionsManagment.Desktop.Views.Base; using System.Windows.Controls; namespace ProConstructionsManagment.Desktop.Views.Clients { public partial class Clients : UserControl { public Clients() { InitializeComponent(); var viewModel = ViewModelLocator.Get<Cl...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace D_API.Lib.Internal { internal class D_APINoRequestQueue : IRequestQueue { public Task<T> NewRequest<T>(Func<Task<T>> func, Endpoint _) => func(); public Task<T> NewRequest<T>(Func<T> fun...
using System; using System.Collections; using System.Data; using OutSystems.HubEdition.RuntimePlatform; using OutSystems.RuntimePublic.Db; using Newtonsoft.Json.Linq; using System.Text; namespace OutSystems.Nssjwt { public class Cssjwt: Issjwt { /// <summary> /// /// </summary> /// <param nam...
using UnityEngine; using System.Collections; using System.Collections.Generic; //somewhere in here there is something that can lower the amount of nodes checked public class AStarScript : MonoBehaviour { public bool check = true; public GridScript gridScript; public HueristicScript hueristic; protected int gri...
using CarSelector.Contracts; using CarSelector.Model; namespace CarSelector.Services { public class CarEvaluatorService : ICarEvaluatorService { public virtual CarRaceTrackEvaluation Evaluate(RaceTrack raceTrack, CarConfiguration carConfiguration) { CarRaceTrackEvaluation carRaceTr...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("MaterialContainer")] public class MaterialContainer : MonoBehaviour { public MaterialContainer(IntPtr address) : this(address, "MaterialContainer") { } public MaterialContainer(IntPtr address, ...
using Entities.Concrete; using FluentValidation; using System; using System.Collections.Generic; using System.Text; namespace Business.DependencyResolvers.ValidationRules.FluentValidator { public class CarValidator:AbstractValidator<Car> { public CarValidator() { RuleFor(p => p.Des...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Item { public string name; public int hp; public int at; public int cost; public Sprite icon; public Item(Item d) { name = d.name; hp = d.hp; at = d.at;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace settings.forms.set_uc { public partial class add_uc : UserControl { public add...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using Newtonsoft.Json.Linq; using Music_Game.Models; using System.Collections.ObjectMod...
using UnityEngine; using System.Collections; public class Actor : GameObject { void Start () { } void Update () { } public void Landed() { } }
using System; using System.Collections.Generic; using System.Linq; using System.Reactive; using System.Reactive.Linq; using System.Reactive.Threading.Tasks; using Microsoft.Data.Entity; using SoSmartTv.VideoService.Dto; namespace SoSmartTv.VideoService.Store { public class LocalDatabaseStore : IVideoItemsStoreReader,...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace InfiniteMeals { public partial class SocialLoginPage : ContentPage { public SocialLoginPage() { InitializeComponent(); this.BindingContext = new SocialLoginPageViewModel(); } ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using TNBase.Objects; namespace TNBase.DataStorage.Test.Services { [TestClass] public class ScanServiceTests { [TestMethod] public void AddScans_ShouldAddScansToDatabase()...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Data; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities; using DotNetNuke.Entities.Modules; #endre...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace E_Commerce.Models.Helper { public class UserPassword { public int UserID { get; set; } [StringLength(maximumLength: 1000, ErrorMessage = "Şifre 3 karakte...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.IO; using System.Net.Sockets; public class TCPSocketClient : MonoBehaviour { public String host = "localhost"; public Int32 port = 50000; internal Boolean socket_ready = false; inte...