text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Arboles
{
class arboles
{
private Nodo Inicio;
private Nodo Fin;
private Nodo Raiz;
private Nodo inicioPila;
private Nodo finalPil... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace Blatella.Common
{//comentario
public class Return<T>
{
#region properties
/// <summary>
///
/// </summary>
public bool theresError { get; set; }
/// <summar... |
namespace Voronov.Nsudotnet.BuildingCompanyIS.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class AddValueTypeColumns : DbMigration
{
public override void Up()
{
AddColumn("bcis.BuildingAttributes", "ValueType", c => c.Int(nullable: false... |
using System;
namespace BusinessRuleModels
{
public class VideoModel : RuleModel
{
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Data.OleDb;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Windows;
using ADOX;
namespace HZGZDL.YZFJKGZXFXY.Common {
/// <summary>
/// Ac... |
using System;
namespace OCP.User.Backend
{
/**
* @since 14.0.0
*/
public interface ICheckPasswordBackend
{
/**
* @since 14.0.0
*
* @param string uid The username
* @param string password The password
* @return string|bool The uid on success fal... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HealthbarController : MonoBehaviour
{
public RectTransform Bar;
private float initialWidth;
private void Start()
{
initialWidth = Bar.sizeDelta.x;
}
public void SetHealthbar(float ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
//classify a gameObject as a player
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using MyMusicWebsite.Models;
namespace MyMusicWebsite.Repositories
{
public class MusicDataRepo: IMusicDataRepo
{
private MyDbContext _context;
public MusicDat... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("DrawMorphedCardSpell")]
public class DrawMorphedCardSpell : SuperSpell
{
public DrawMorphedCardSpell(IntPtr address) : this(address, "DrawMorphedCardSpell")
{
}
public DrawMorphedCardSpell(IntP... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public sealed class GWorld
{
public static GWorld Instance { get; } = new GWorld();
static WorldStates world;
static ResourceQueue patients;
static ResourceQueue cubicles;
static ResourceQueue offices;
static Resour... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Extensions;
public class Cutable : MonoBehaviour
{
public GameObject Part;
public List<Sprite> LS;
public Vector3 offsetpart;
public ScoreCut sc = null;
private int state = 0;
private SpriteRenderer srperso;
public delegate ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Windows;
namespace FullContact__
{
class FileInput
{
public ZipPostalCodeDbEntities ZipCodes { get; private set; }
public BLHCustomerDbEntities BLHDb { get; private set; }
... |
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.AnimatedValues;
using UnityEngine;
[CustomEditor(typeof(LocalizedText))]
[CanEditMultipleObjects]
public class LocalizedTextEditor : Editor
{
private Vector2 scrollValues;
private AnimBool showValuesAutoComplete;
private string zhStri... |
using System;
using System.Collections.Generic;
namespace OzoMvc.Models
{
public partial class Oprema
{
public Oprema()
{
PosaoOprema = new HashSet<PosaoOprema>();
Transakcija = new HashSet<Transakcija>();
}
public int InventarniBroj { get; set; }
... |
using System;
using Bindable.Linq.Helpers;
using NUnit.Framework;
namespace Bindable.Linq.Tests.Unit.Helpers
{
/// <summary>
/// This class contains unit tests for the <see cref="T:StateScope" />.
/// </summary>
[TestFixture]
public sealed class StateScopeTests
{
/// <summar... |
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using HackathonDemo.Models;
namespace HackathonDemo.Controllers
{
public class SiteHomeController : Controller
{
// GET: Product
public ActionResult Index()
{
var products = SetupProducts();
... |
using UnityEngine;
public class MergeRoad : Road
{
public Road RoadA1, RoadA2, RoadB;
private void Start()
{
Type = RoadType.Merge;
}
}
|
using Castle.DynamicProxy;
using Core.CrossCuttingConcern.Caching;
using Core.Utilities.Interceptors;
using Core.Utilities.IOC;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Extensions.DependencyInjection;
namespace Core.Aspects.Autofac.Caching
{
public cla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Umbraco.Core;
using Umbraco.Core.Composing;
using Umbraco.Core.Models.PublishedContent;
namespace Umbraco.Web
{
/// <summary>
/// Provides extension methods for <c>IPublishedElement</c>.
/// </summary>
public st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 성적처리
{
class Program
{
static void Main(string[] args)
{
for (int i = 1; i <= 3; i++)
{
String name;
int kor;
... |
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace CanYouCount
{
public class GameOverScreen : BaseScreen
{
[Header("UI Binding")]
[SerializeField]
private TMP_Text _timeScoreText = null;
[Header("Buttons")]
[SerializeField]
private Button _menuButton = null;
[SerializeField]
private Bu... |
using Newtonsoft.Json;
namespace MonoGame.Extended.Content.Pipeline.TextureAtlases
{
public class TexturePackerRegion
{
[JsonProperty("filename")]
public string Filename { get; set; }
[JsonProperty("frame")]
public TexturePackerRectangle Frame { get; set; }
[JsonPrope... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ImmedisHCM.Services.Core
{
public interface IIdentitySeeder : ISeederBase
{
}
}
|
using Microsoft.EntityFrameworkCore;
using Skaitykla.Domains;
namespace Skaitykla.EF
{
public class BookContext : DbContext
{
public DbSet<Book> Books { get; set; }
public DbSet<Author> Authors{ get; set; }
public DbSet<LendingBook> Lendings { get; set; }
protected override vo... |
using Contoso.Forms.Configuration.DataForm;
using Contoso.XPlatform.ViewModels.Validatables;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Contoso.XPlatform.Services
{
public interface IEntityStateUpdater
{
TModel GetUpdatedModel<TModel>(TModel? existingEntity, Dict... |
using System;
namespace Reto_Semana_05_02
{
class Program
{
static void Main(string[] args)
{
//https://youtu.be/2Nzl2WjEgjs
double x = 0;
Console.WriteLine("Ingrese el valor de x para Sin(x)");
x = int.Parse(Console.Re... |
using UnityEngine;
using System.Collections.Generic;
using System;
public class TrackRampScript : MonoBehaviour
{
private bool _moving = false;
private Vector3 _localFinalSpot;
private Vector3 _globalFinalSpot;
private int _zBlocks;
public int ZBlocks { set { _zBlocks = value; } }
// Use ... |
using Kompas6API5;
namespace KompasKeyboardPlugin
{
/// <summary>
/// Класс, рисующий линии для эскиза клавиши СИ-БЕМОЛЬ (Bb).
/// </summary>
public class KeyCreatorBb : KeyCreatorBase
{
/// <summary>
/// Метод, рисующий линии для эскиза клавиши СИ-БЕМОЛЬ (Bb).
/// </summar... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("AdventureCompleteRewardData")]
public class AdventureCompleteRewardData : RewardData
{
public AdventureCompleteRewardData(IntPtr address) : this(address, "AdventureCom... |
using System;
using CoreGraphics;
using Foundation;
using UIKit;
using StudyEspanol.Data;
using StudyEspanol.Data.Models;
using StudyEspanol.iOS;
using StudyEspanol.UI.Cells;
using StudyEspanol.UI.Screens;
namespace StudyEspanol.UI.Views
{
public partial class TagAspect
{
#region Const Fields
public const int F... |
using System;
using System.Collections.Generic;
using System.Linq;
public class Program
{
public static void Main()
{
var legendariesList = new Dictionary<string, int>()
{
{"motes", 0 },
{"shards", 0 },
{"fragments", 0 }
};
var junkList = new... |
using System;
using System.Linq;
using System.Web.Mvc;
using ArteVida.Dominio.Contexto;
using ArteVida.Dominio.Repositorio;
using ArteVida.Dominio.Entidades;
using AutoMapper;
using AutoMapper;
using AutoMapper.QueryableExtensions;
using Kendo.Mvc.Extensions;
using Kendo.Mvc.UI;
using ArteVida.GestorWeb.ViewModels;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fram... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformerCharacter : MonoBehaviour
{
public bool isGrounded;
public float moveSpeed = 15f;
public float jumpPower = 20f;
public Transform cam;
public float camOffset = .5f;
Rigidbody2D myRigidBody;
... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore.TestUtilities;
using Xunit.Abstractions;
namespace Microsoft.EntityFrameworkCore
{
... |
using System;
using MXDbhelper.Common;
namespace MXQHLibrary
{
[TableView("Sys_FunctionLoad")]
public class FunctionLoad
{
/// <summary>
/// id
/// </summary>
[ColumnProperty(Key.True)]
public Int64 Id { get; set; }
/// <summary>
/// 功能编号
/// ... |
namespace Array_Symmetry
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class ArraySymmetry
{
public static void Main(string[] args)
{
//read the input,split and convert to string arra... |
using System;
using System.Data;
using System.Windows.Forms;
using Microsoft.Office.Interop.Word;
using MySql.Data.MySqlClient;
namespace PwMemoGenerator
{
public partial class frmPWMemoMainMenu : Form
{
public frmPWMemoMainMenu()
{
InitializeComponent();
}
Microso... |
using System;
using System.Text;
namespace GdNet.Common
{
/// <summary>
/// Generate new random string with difference options
/// </summary>
public class RandomString
{
private readonly int _length;
private const string LowerChars = "abcdefgijkmnopqrstwxyz";
private const... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace irc_client.connection.requests {
public class AddRequest:AbstractRequest, IRequest {
public const int LOGIN = 0;
public AddRequest(string login) : base("add", 1) {
base._requestParam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
namespace EBV
{
public partial class AdminHome : System.Web.UI.Page
{
BLL.BLL obj = new BLL.BLL();
protected void Page_Load(object sende... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Aserradero : Edificacion,IRecolectable<int> {
[Header("Atributos de tipo Aserradero")]
public int madera = 10;
public float waitingTime=0.5f;
private float currentTime=0f;
/// <summary>
/// Generars the recurso.
/// </... |
namespace Plus.HabboHotel.Users
{
public class HabboStats
{
public int RoomVisits { get; set; }
public double OnlineTime { get; set; }
public int Respect { get; set; }
public int RespectGiven { get; set; }
public int GiftsGiven { get; set; }
public int G... |
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Malum.Items.Weapons.Azurite
{
public class AzuriteHammer : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Azurite Hammer");
Tooltip.SetDefa... |
using System.Collections.Generic;
using CloneDeploy_DataModel;
using CloneDeploy_Entities;
using CloneDeploy_Entities.DTOs;
namespace CloneDeploy_Services
{
public class ImageClassificationServices
{
private readonly UnitOfWork _uow;
public ImageClassificationServices()
{
... |
using System;
namespace Publicon.Core.Entities.Abstract
{
public abstract class DeleteAble : Entity
{
public DateTime? DeletedAt { get; protected set; }
}
}
|
using System;
using Microsoft.Azure.Cosmos.Table;
namespace camera_api.Model
{
public class Vignette : TableEntity
{
public Vignette() { }
public Vignette(string ecv, string order)
{
PartitionKey = ecv;
RowKey = order;
}
public DateTime ValidFro... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public GameObject hexagonPrefab;
public GameObject target;
private float _x, _y;
private float offsetX;
private float offsetY = -0.25f;
Color[] colors = { Color.red, Color.... |
using System;
namespace ReadyGamerOne.Utility
{
public static class StringExtension
{
public static int FindFirstSubstring(this string sour, string substring)
{
var length = sour.Length;
var times = length - substring.Length + 1;
if (times == 0)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TBD.imdb.DataAccess.Entities;
namespace TBD.imdb.Managers.Interfaces
{
public interface IAutor
{
IQueryable<Autor> ObtenerTodosActores();
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MMSdb.dbo.Tables
{
[Table("tbl_Groups")]
public class tbl_Groups
{
[Key]
public long grp_ID { get; set; }
pu... |
namespace RealEstate.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class uioptionForMenu_2 : DbMigration
{
public override void Up()
{
AddColumn("dbo.PostCategories", "UIOption_DisplayOrder", c => c.Int(nullable: false));
AddC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NetCode.Connection;
using NetCode.Util;
namespace NetCode.Payloads
{
[EnumeratePayload]
public class HandshakePayload : Payload
{
public override bool ImmediateTransmitRequired { get { return ... |
using RateAndShare.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
namespace RateAndShare.Controllers
{
public class UsersController : Controller
{
public const string SessionName = "User... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
namespace DotNetNuke.Modules.DigitalAssets.Components.Controllers.Models
{
public class FolderMappingViewModel
{
public int... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
using WS_PosData_PMKT.Models;
using WS_PosData_PMKT.Models.Base;
using WS_PosData_PMKT.Models.Object;
using WS_PosData_PMKT.Models.Request;... |
using System;
namespace AquaServiceSPA.DataModel
{
public class EmailSettingsTable
{
public Guid ID { get; set; }
public byte[] EncryptedBuffer { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NetPayroll.Guides.Common;
namespace NetPayroll.Guides.Contract.Employ
{
public static class OperationsEmploy
{
public const Int32 TIME_MULTIPLY_SIXTY = 60;
public static int WorkingSecondsDaily(int wor... |
using UnityEngine;
using System.Collections;
using uAdventure.Core;
namespace uAdventure.Editor
{
public interface ConditionEditor
{
void draw(Condition c);
bool manages(Condition c);
string conditionName();
Condition InstanceManagedCondition();
bool Colla... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
namespace ns20
{
using System;
using System.Runtime.CompilerServices;
internal class Class180
{
[CompilerGenerated]
private Enum17 enum17_0;
[CompilerGenerated]
private Type type_0;
public Enum17 Enum17_0
{
[CompilerGenerated]
ge... |
using MovieLibrary2.Model;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace MovieLibrary2.DataManagement
{
public static class MovieDataDownloader
{
public stati... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ArenaBase;
namespace Arena
{
public class MapBuilder
{
public ArenaMap SimpleSquareMap(int width, int height)
{
ArenaMap map = new ArenaMap();
CreateBorderWalls(width, height, ma... |
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using RoR2;
using RoR2.Networking;
using TridevLoader.Mod.API;
using TridevLoader.Mod.API.Item;
using UnityEngine.Networking;
namespace TridevLoader.Core.Game.Modded {
public class ModdedInventory : Inventory {
//public readonly L... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using POG.Utils;
using POG.Forum;
using System.Diagnostics;
using System.Windows.Forms;
using POG.Werewolf;
using System.Text.RegularExpressions;
namespace TatianaTiger
{
class SubInfo
{
public String Out { get; priv... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Portal : MonoBehaviour {
public GameObject destino;
public float tempo;
private float tempoAtual;
private bool ativo = true;
void OnTriggerEnter2D(Collider2D coll){
if (coll.tag == "Player" && ativo) {
coll.gameOb... |
using System;
using Xamarin.Forms;
namespace AnimeViewer.Controls
{
public class GradientContentView : ContentView
{
public static readonly BindableProperty StartColorProperty = BindableProperty.Create("StartColorProperty", typeof(Color), typeof(GradientContentView), default(Color));
public st... |
using System;
using System.Windows.Data;
namespace Hsp.Mvvm
{
public class IsEqualConverter : IValueConverter
{
public bool Invert { get; set; }
public object EqualValue { get; set; }
public object NotEqualValue { get; set; }
public virtual object Convert(object value, Type targetTyp... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using Plus.Database.Interfaces;
using Plus.HabboHotel.Rooms;
namespace Plus.HabboHotel.Groups
{
public class Group
{
public int Id { get; set; }
public string Name { get; set; }
public in... |
using FileManager.Common.Layer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FileManager.DataAccess.Data
{
public interface IFile
{
Student Create(Student student);
Student Update(Student student);
B... |
using System;
using UnityEngine;
using UnityEngine.UI;
using Grpc.Core;
using Helloworld;
public class Example : MonoBehaviour {
public Text Response;
public void Send()
{
try
{
var channel = new Channel("127.0.0.1:50051", ChannelCredentials.Insecure);
var client... |
using System;
namespace QAToolKit.Auth
{
/// <summary>
/// Default auth options object
/// </summary>
public abstract class DefaultOptions
{
/// <summary>
/// Keycloak token endpoint you want to call
/// </summary>
public Uri TokenEndpoint { get; private set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//////////////////////
// Gavin Macleod //
//////////////////////
// S1715408 //
// Honours Project //
// BSc Computing //
//////////////////////
namespace Prototype1
{
public class P... |
using System.Linq;
using Angband.Core;
namespace Angband.Console
{
public static class Program
{
public static void Main(string[] args)
{
switch (args.FirstOrDefault() ?? string.Empty)
{
case "SUM":
var somme = new Somme(args.Skip(1).... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Security.Claims;
using System.Text;
using System.Threading.Tasks;
using API.DTOs;
using API.Services;
using Domain;
using Infrastructure.Email;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace biaolei
{
public class Fenshu
{
private long fenshu_id;
private string user_name;
private float fenshu_guankaname;
private float fenshu_defen;
//private Date fenshu_date;
pu... |
using System;
using System.Collections.Generic;
namespace HotFix_Project
{
public class InstanceClass
{
private int id;
public InstanceClass()
{
UnityEngine.Debug.Log("!!! InstanceClass::InstanceClass()");
this.id = 0;
}
public InstanceClass(in... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IReader<T>
{
T GetTileTypeAtIndex(int index);
int GetTileTypesCount();
float GetTileWeight(T tile);
bool CheckForPossibleTile(T currentTile, Direction dir, T tileToFind);
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class B_PlayerCollisionHandler : MonoBehaviour
{
public PlayerController cont;
private GameObject player;
private bool playerDisabled;
private float startTime;
private RigidbodyConstraints fullConstrain = Rigidb... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.ComponentModel;
using System.Web.UI;
using System.Web.UI.WebControls;
using DotNetNuke.Common;
using DotNetNuk... |
using DataLayer.RequestFeatures;
using DataTransfer.DTO.Reports;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Services.Report
{
public interface IReportManager
{
Task<IEnumerable<ReportDto>> GetMaximumPurchase(string userId, PurchaseParameters purchaseParameters);
... |
using ProConstructionsManagment.Desktop.Views.Base;
using System.Windows.Controls;
namespace ProConstructionsManagment.Desktop.Views.Clients
{
public partial class Clients : UserControl
{
public Clients()
{
InitializeComponent();
var viewModel = ViewModelLocator.Get<Cl... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace D_API.Lib.Internal
{
internal class D_APINoRequestQueue : IRequestQueue
{
public Task<T> NewRequest<T>(Func<Task<T>> func, Endpoint _) => func();
public Task<T> NewRequest<T>(Func<T> fun... |
using System;
using System.Collections;
using System.Data;
using OutSystems.HubEdition.RuntimePlatform;
using OutSystems.RuntimePublic.Db;
using Newtonsoft.Json.Linq;
using System.Text;
namespace OutSystems.Nssjwt {
public class Cssjwt: Issjwt {
/// <summary>
///
/// </summary>
/// <param nam... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
//somewhere in here there is something that can lower the amount of nodes checked
public class AStarScript : MonoBehaviour {
public bool check = true;
public GridScript gridScript;
public HueristicScript hueristic;
protected int gri... |
using CarSelector.Contracts;
using CarSelector.Model;
namespace CarSelector.Services
{
public class CarEvaluatorService : ICarEvaluatorService
{
public virtual CarRaceTrackEvaluation Evaluate(RaceTrack raceTrack, CarConfiguration carConfiguration)
{
CarRaceTrackEvaluation carRaceTr... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("MaterialContainer")]
public class MaterialContainer : MonoBehaviour
{
public MaterialContainer(IntPtr address) : this(address, "MaterialContainer")
{
}
public MaterialContainer(IntPtr address, ... |
using Entities.Concrete;
using FluentValidation;
using System;
using System.Collections.Generic;
using System.Text;
namespace Business.DependencyResolvers.ValidationRules.FluentValidator
{
public class CarValidator:AbstractValidator<Car>
{
public CarValidator()
{
RuleFor(p => p.Des... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Item
{
public string name;
public int hp;
public int at;
public int cost;
public Sprite icon;
public Item(Item d)
{
name = d.name;
hp = d.hp;
at = d.at;... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace settings.forms.set_uc
{
public partial class add_uc : UserControl
{
public add... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using Newtonsoft.Json.Linq;
using Music_Game.Models;
using System.Collections.ObjectMod... |
using UnityEngine;
using System.Collections;
public class Actor : GameObject {
void Start () {
}
void Update () {
}
public void Landed()
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive;
using System.Reactive.Linq;
using System.Reactive.Threading.Tasks;
using Microsoft.Data.Entity;
using SoSmartTv.VideoService.Dto;
namespace SoSmartTv.VideoService.Store
{
public class LocalDatabaseStore : IVideoItemsStoreReader,... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace InfiniteMeals
{
public partial class SocialLoginPage : ContentPage
{
public SocialLoginPage()
{
InitializeComponent();
this.BindingContext = new SocialLoginPageViewModel();
}
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using TNBase.Objects;
namespace TNBase.DataStorage.Test.Services
{
[TestClass]
public class ScanServiceTests
{
[TestMethod]
public void AddScans_ShouldAddScansToDatabase()... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Data;
using DotNetNuke.Common.Utilities;
using DotNetNuke.Entities;
using DotNetNuke.Entities.Modules;
#endre... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace E_Commerce.Models.Helper
{
public class UserPassword
{
public int UserID { get; set; }
[StringLength(maximumLength: 1000, ErrorMessage = "Şifre 3 karakte... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.IO;
using System.Net.Sockets;
public class TCPSocketClient : MonoBehaviour {
public String host = "localhost";
public Int32 port = 50000;
internal Boolean socket_ready = false;
inte... |
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