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using System.Collections; using System.Collections.Generic; using UnityEngine; public class platformMove : MonoBehaviour { public Transform pos1, pos2; public float speed; public Transform startPos; public bool canMove; Vector3 nextPos; // Start is called before the first frame upda...
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_HttpWWWSeveralRequests : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { HttpWWWSeveralRequests o = new HttpWWWSeveralRequests(); LuaObject.pushValue(l, true);...
namespace Dealership.Engine.Commands { using System.Collections.Generic; using System.Text; using Common; using Common.Enums; using Contracts; using Contracts.Factories; public class ShowUsers : Command { protected override bool CanExecute(string commandName) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProximaFase : MonoBehaviour { public string proximaFase; public GameObject proximaFaseUI; void Start(){ Time.timeScale = 1; } private void TrocarFase(){ PlayerPrefs.SetInt (proximaFase, 1); proximaFaseUI.SetActiv...
using Kuli; using Kuli.Configuration; using Kuli.Importing; using Kuli.Rendering; using Markdig; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Serilog; using Serilog.Core; using Serilog.Events; usi...
using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; [CustomEditor(typeof(fire_manager))] public class fvEditor : Editor { private bool foldfv = false; public override void OnInspectorGUI() { DrawDefaultInspector(); fire_manager fv = (fire_manager)target; foldf...
using Newtonsoft.Json; namespace CustomerManagement.Infrastructure.CrossCuting.Extensions { public static class JsonExtensions { public static string Serialize<T>(T obj) => JsonConvert.SerializeObject(obj, Formatting.Indented); public static T Deserialize<T>(string value) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MediaManager.API.Models; using MediaManager.API.Repository; using MediaManager.DAL.DBEntities; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.JsonPatch;...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Viking.AssemblyVersioning { public class MethodOverloadComparer { public MethodOverloadComparer(MethodInfo baseline, MethodInfo candidate) { Baseline = baseline; Candid...
 using FluentValidation; namespace WebApplication.Web.Models.Validation { public class ItemModelValidator : AbstractValidator<ItemModel> { public ItemModelValidator() { RuleFor(x => x.Name).NotEmpty(); } } }
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("CraftingTray")] public class CraftingTray : MonoBehaviour { public CraftingTray(IntPtr address) : this(address, "CraftingTray") { } public Cra...
using System; using System.Diagnostics.CodeAnalysis; using System.Threading.Tasks; namespace ProducerConsumer { class OrderTask : IComparable<OrderTask> { Random rand = new Random(); public Store store; public int AmountAvailable; public int AmountAttempted; public deci...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float speed; private Rigidbody2D rb2d; private Animator anim; public float jumpForce=35; public bool isGrounded; public Transform groundCheck; public float che...
using MediatR; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; using OmniSharp.Extensions.LanguageServer.Protocol.Server; // ReSharper disable once CheckNamespace namespace OmniSharp.Extensions.LanguageServer.Protocol ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Problem02BankАccounts.Customers; namespace Problem02BankАccounts.Accounts { class MortageAccount : Account, IDepositable { public MortageAccount(Customer holder, decimal balance, d...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SmartPower.Data { public class jobOrderResponse { public string machineId { get; set; } public string jobOrderId { get; set; } public string jobOrderNumber { get; set; } p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace TranslateToCyrillic { public partial class ConvertForm : Form { public Conver...
using System; using System.Collections.Generic; using System.Linq; using System.Security.AccessControl; using System.Web; namespace bookingMVC.Models { /// <summary> /// test /// </summary> public class Booking { /// <summary> /// /// </summary> public int Id { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DogHueristic : HueristicScript { public override float Hueristic(int x, int y, Vector3 start, Vector3 goal, GridScript gridScript) { /* * Developed by Chris Williams * * DEPTH FRI...
using System.Threading; using System.Threading.Tasks; using Dapper; using MediatR; using Npgsql; namespace DDDSouthWest.Domain.Features.Account.Admin.ManageNews.DeleteNews { public class DeleteNews { public class Command : IRequest { public int Id { get; set; } } p...
using System; namespace B1_04_Auto { internal class Test { #region Methods // Objektmethoden private void Run() { // Autos erzeugen Auto auto1 = new Auto("VW","Passat",2011,15000.0); Auto auto2 = new Auto("BMW","X6",2015,28500.0); Auto auto3...
using System; using System.Collections.Generic; using ApiPomar.Models; namespace ApiPomar.Repositorio { public interface IArvoreRepository { void add(Arvores user); IEnumerable<Arvores> GettAll(); Arvores Find(long id); void Remove(long id); void Update(Arvores user)...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_AvatarTarget : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.AvatarTarget"); LuaObject.addMember(l, 0, "Root"); LuaObject.addMember(l, 1, "Body"); LuaObject.addMember(l, 2, "LeftFoot"); LuaObj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace System.Device { public enum DeviceUseMode { Unknown, Laptop, Tablet } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace IOo { public static class ArchivoTexto { public static bool Guardar (string path, string texto) { StreamWriter sw = new StreamWriter(path, ...
using AudioVisualizer; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using TK_Recorder.Capture; using TK_Recorder.Model; using Windows.App...
using Umbraco.Core; using Umbraco.Web.Runtime; namespace Umbraco.Web { /// <summary> /// Represents the Umbraco global.asax class. /// </summary> public class UmbracoApplication : UmbracoApplicationBase { protected override IRuntime GetRuntime() { return new WebRuntime(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FileManager.DataAccess.Data { public interface IAbstractFactory { IFile Create(FileTypes fileFormat); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Threading; namespace Robotersteuerung.ScriptExecutorCommands { abstract class ScriptExecutorCommand { protected string cmd; protected string[] args; ...
using System.ComponentModel.Composition; using System.Linq; using Torshify.Radio.Core.Services; using Torshify.Radio.Framework; using Torshify.Radio.Framework.Commands; namespace Torshify.Radio.Core.Views.Settings.General { [Export("GeneralSettingsSection", typeof(ISettingsSection))] [PartCreationPo...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using HackerNews.Api; using Microsoft.AspNetCore.Mvc; using HackerNews.Web.Models; namespace HackerNews.Web.Controllers { public class HomeController : Controller { public IAction...
using UnityEngine; using System.Collections; using System.IO; using System; public class Game : MonoBehaviour { // Обьекты для организации дочерних в иерархии public GameObject Foods; public GameObject WallsObjects; // Основной массив для хранения обьектов стен static public GameObject[,] Walls; // Загрузка...
using Unity.Entities; using UnityEngine; //Makes it so Component Data can be put onto GameObjects before Entitiy Conversion. [GenerateAuthoringComponent] public struct PaddleInputData :IComponentData { public KeyCode upKey; public KeyCode downKey; }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Common; namespace Vigenère { class Program { private static readonly string message = "meet me after the toga party"; private static readonly stri...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInput : MonoBehaviour { [SerializeField] // Player Instance private Player playerInstance; void FixedUpdate(){ WatchMove(); } void Update() { if(Input.GetButtonDown("Fire1")) InputBasi...
using Dapper; using Dominio; using Oracle.ManagedDataAccess.Client; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public class DbContador : IDisposable { public IEnumerable<Contador> Listar() { us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Karkas.Ornek.TypeLibrary.Ornekler; using Karkas.Ornek.Dal.Ornekler; using NUnit.Framework; namespace Karkas.Ornek.ConsoleApp.Testler { [TestFixture] public class DenemeGuidIdentityTest { [Test]...
using FeelingGoodApp.Data; namespace FeelingGoodApp.Models { public class UserProfileViewModel { public int Id { get; set; } public string query { get; set; } public string gender { get; set; } public float weight_kg { get; set; } public float height_cm { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; namespace linq { // Build a collection of customers1 who are millionaires // public class Customer // { // public string Name { get; set; } // public double Balance { get; set; } // public string Bank { get; set; } // } // public...
using System; using System.Collections.Generic; using System.Text; namespace ClassMetotDemo { class CustomerManager { public void Ekle(Customer musteriEkle) { Console.WriteLine("Müşteriniz Sisteme Eklenmiştir. : " + musteriEkle.Name + " " + musteriEkle.Surname); ...
// Accord Imaging Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as publ...
using UnityEngine; using System.Collections; using UnityEditor; public class EditModifier : Editor { [MenuItem("GameObject/Tag/修改为Model标签")] static void TagModifierToModel() { ModifierTag("Model"); } [MenuItem("GameObject/Tag/修改为Floor标签")] static void TagModifierToFloor() { ModifierTag("Floor")...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using JoveZhao.Framework; namespace BPiaoBao.Common { public class HttpWebRequestHelper { /// <summary> /// Get方法 /// </summary> /// <param name="strUrl"></p...
using System.ComponentModel; using System.ComponentModel.Composition; using System.Linq; using System.Windows; using Raven.Client; using Torshify.Radio.Core.Models; using Torshify.Radio.Framework; using WPFLocalizeExtension.Engine; namespace Torshify.Radio.Core.Startables { public class ShellSettingsHandler : IS...
using Planning.AdvandcedProjectionActionSelection.OptimalPlanner; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using Planning.AdvandcedProjectionActionSelection.PrivacyLeakageCalculation; namespace Planning { class MapsAgent { public static Mutex heurstic...
namespace DpiConverter.Data { internal class TargetRecord { private readonly string targetIndex; private readonly double targetHeight; public TargetRecord(string targetIndex, double targetHeight) { this.targetIndex = targetIndex; this.targetHeight = targ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace tpjavacsharp { public partial class Form1 : Form { public Form1() { InitializeComponent(...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Zealous.Models; namespace Zealous.Controllers { public class EquipmentsController : Controller { private ZealousContext db = n...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using CsvUploader.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace CsvUploader.Pages.Int...
using FluentAssertions; using Xunit; namespace Health.Direct.Policy.Tests { public class PolicyValueFactory_GetInstanceTest { [Fact] public void testGetInstance_assertValue() { IPolicyValue<int> value = PolicyValueFactory.GetInstance(12345); value.Get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary4._5 { public abstract class AbstractClass1 { public int Prop1 { get; set; } public abstract void animalSound(); public void sleep() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using QUnit; using System.Text.RegularExpressions; namespace Linq.TestScript { [TestFixture] public class ForDebugTests { [ExpandParams] delegate void ConsoleLogDelegate(params object[] mes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MsTesting.Test { public class TestingWithMs { } }
using Harmony; using RoR2.Mods; using RoR2; using System; using UnityEngine; using System.Reflection; using System.IO; namespace FireNerf { public class FireNerf { [ModEntry("Fire Nerf", "1.0.0", "Meepen")] public static void Init() { var harmony = HarmonyInst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UploadParser { public class ExcelFile { public string fileName; public string[] sheetName; public string[][][] sheetData; // x= sheet index, y= row number, z= cell value public Exc...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class StaticObjects : MonoBehaviour { public static Player Player { get; set; } public static Camera PlayerCamera { get; set; } }
using Netfilmes.Business.Entidades; using Netfilmes.Business.Servicos.Interfaces; using Netfilmes.Repository.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Netfilmes.Business.Servicos.Classes { public class LocacaoService : ILocacaoService ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Text.RegularExpressions; namespace e_Sports { public partial class WebForm2 : System.Web.UI.Page { str...
using System; using System.Collections.Generic; using UnityEngine; namespace HT.Framework { /// <summary> /// YieldInstruction创建者 /// </summary> public static class YieldInstructioner { private static WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame(); private static Wa...
using Frostbyte.Entities.Enums; namespace Frostbyte.Entities.Packets { public sealed class PlayPacket : PlayerPacket { public string Hash { get; set; } public int StartTime { get; set; } public int EndTime { get; set; } public bool ShouldReplace { get; set; } public Pla...
namespace SatNav { public class Edge { public Edge(Node start, Node end) { Start = start; End = end; } public Node Start { get; } public Node End { get; } public decimal Length => TapeMeasure.GetDistanceBetweenPoints(Start.X, End.X, Star...
using Serenity; using Serenity.Data; using Serenity.Services; using System; using System.Data; using MyRequest = Serenity.Services.DeleteRequest; using MyResponse = Serenity.Services.DeleteResponse; using MyRow = ARLink.Default.EmployeeSalaryRow; namespace ARLink.Default { public interface IEmployeeSalaryDeleteHa...
using System; namespace NopSolutions.NopCommerce.DataAccess.Orders { /// <summary> /// Represents a shopping cart item /// </summary> public partial class DBViewedItem : BaseDBEntity { #region Ctor /// <summary> /// Creates a new instance of DBShoppingCartItem class ...
using REQFINFO.Business; using REQFINFO.Domain; using REQFINFO.Business.Interfaces; using REQFINFO.Website.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using REQFINFO.Utility; namespace REQFINFO.Website.Controllers { public class SiteController...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Serialization; using System.IO; namespace PracticaSP { public class GenericaXml<T> : IArchivo<T> { public bool Guardar(string path, T lista) {...
using UnityEngine; using Random = UnityEngine.Random; namespace ManagerScripts { public class SoundScript : MonoBehaviour { public enum Sound { RapidBullet, BurstBullet, SniperBullet, LandmineBullet, Item, ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using AsEasy.Attrs; using AsEasy.Common; using Dapper; using DataStore.Dal; using DataStore.Entity; namespace AsEasy.Controllers { public class HomeController : BaseController { [AuthLogin] ...
using System; using FractionAddition.ConsoleApp; using Xunit; namespace Tests { public class WhenOperationIsParsing { [Fact] public void StringWithOnlySpacesThrowsInvalidOperationException() { var operatorString = " "; Action action = () => Operation.Parse(oper...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NewtonVR; using UnityEngine; class Grabber : MonoBehaviour { public float MaxLength; public float MinLength; public float GrabRadius; public NVRHand Hand; public Transform GrabTransform; private floa...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_SkyboxCamera : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { SkyboxCamera o = new SkyboxCamera(); LuaObject.pushValue(l, true); LuaObje...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Management; using System.Xml.Linq; namespace ServiceWatcher.Backend { /// <summary> /// Operations that can be used to obtain / act on services or processes /// </summary> public class ...
namespace Wild_farm { using System; using System.Linq; public class StartUp { public static void Main() { while (true) { var input = Console.ReadLine(); if (input == "End") { return; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; namespace _2.Models { // Add profile data for application users by adding properties to the ApplicationUser class public class ApplicationUser : IdentityUser { publ...
using System; using System.Collections.Generic; using System.Linq; using Lab6.DataBases; using Lab6.Entities; using Lab6.Entities.Task; namespace Lab6.DAL { public class AccessBDTasks { public static List<Task> GetAllTasksByEmployeeId(Guid employeeId) { return BDTasks.ListsOfTasks[employe...
using System.Collections.Generic; using System.Web.Mvc; using Task03_MobileShop.Areas.Laptops.Models; using Task03_MobileShop.Areas.Smartphones.Models; namespace Task03_MobileShop.Areas.Laptops.Controllers { public class IndexController : Controller { IEnumerable<LaptopViewModel> laptops = new List<La...
using GrandTheftMultiplayer.Server.API; using GrandTheftMultiplayer.Server.Elements; using GrandTheftMultiplayer.Server.Managers; using GrandTheftMultiplayer.Shared.Math; namespace NGGBusDriver { public class BusStop { public CylinderColShape VehicleColShape { get; set; } public int StopId { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using aaMXItem; using InfluxData.Net.Models; using System.Collections; using System.Collections.Concurrent; using InfluxData.Net; using InfluxData.Net.Helpers; namespace aaInflux { public static cla...
using OpenGov.Models; using System.Collections.Generic; namespace OpenGovAlerts { public class Config { public SmtpConfig Smtp { get; set; } public List<Client> Clients { get; set; } public List<Search> Searches { get; set; } } }
namespace K4AdotNet.NativeHandles { // Defined in k4atypes.h: // K4A_DECLARE_HANDLE(k4a_capture_t); // /// <summary>Handle to an Azure Kinect capture.</summary> /// <remarks> /// Empty captures are created with <c>k4a_capture_create()</c>. /// Captures can be obtained from a device using <c...
using System; namespace Crt.Model.Dtos.FinTarget { public class FinTargetSaveDto { public decimal ProjectId { get; set; } public string Description { get; set; } public decimal Amount { get; set; } public decimal FiscalYearLkupId { get; set; } public decimal ElementId {...
using System; //For MethodImpl using System.Runtime.CompilerServices; namespace Unicorn { public class Emitter { // Native handle for this component private IntPtr native_handle = IntPtr.Zero; public bool isActive { get { return get_isActive_Internal(native_handle); } set { set_isActi...
namespace Newtonsoft.Json.Serialization { using ns16; using System; public class JsonStringContract : JsonPrimitiveContract { public JsonStringContract(Type underlyingType) : base(underlyingType) { base.enum15_0 = Enum15.String; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SaveLoad : MonoBehaviour { public List<float> savedHasil; public int jumlahCoba; public bool resetPrefs; public SoalManager soalManager; private List<float> temp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_026_To_050 { public class _043_PascalTriangle { /* * Given numRows, generate the first numRows of Pascal's triangle. For example, given numRows = 5, Return ...
namespace MainClassLibrary { /// <summary> /// Employee class containing all the fields and property of Employee Entity /// </summary> internal class Employee { public int EmpID { get; set; } public string EmpName { get; set; } public int ManagerID { get; set; } publ...
using ATSBackend.Domain.Entities; using ATSBackend.Application.Interfaces; using ATSBackend.Domain.Interfaces.Services; namespace ATSBackend.Application.Services { public class CurriculoApplication : ApplicationBase<Curriculo>, ICurriculoApplication { private readonly ICurriculoService _curriculoServi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace LateOS.Models { [MetadataType(typeof(cEstadoFactura))] public partial class tbEstadoFactura { } public class cEstadoFactura { [Display(Name = "...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections.Generic; namespace DotNetNuke.Entities.Content.Workflow.Repositories { /// <summary> /// This class is responsible to pe...
namespace AjLisp.Primitives { using System; using System.Collections.Generic; using System.Text; using AjLisp.Language; public class FSubrProgN : FSubr { public override object Execute(List arguments, ValueEnvironment environment) { object result = null;...
/* * DialMyCalls API * * The DialMyCalls API * * OpenAPI spec version: 2.0.1 * Contact: support@dialmycalls.com * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the Lice...
using ACO.Util.MTDispatcher; namespace ACO { public class Core : Singleton<Core> { protected Core() { } private void Awake() { SetInstance(this); } public DispatcherAction DispatcherAction = new DispatcherAction(); private void Update() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; using System.Collections; namespace RSMS { public partial class ReportFrmFilter : MySubDialogBase ...
using System; using System.Collections.Generic; namespace LinkedQueueImplementation { public class LinkedQueue<T> { public int Count { get; private set; } public LinkedQueueNode<T> FirstElement { get; private set; } public LinkedQueueNode<T> LastElement { get; private set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestOlusturmaOtomasyonu { public class Testler { public int Id { get; set; } public string TestName { get; set; } public DateTime BaslamaTarihi { get; set; } ...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for SuffixPrefixInfo //</summary> namespace ENTITY { public class SuffixPrefixInfo { private decimal _suffixprefixId; private decimal _voucherTypeId; ...
using System; using System.Collections.Generic; namespace Evpro.Domain.Entities { public partial class satisfactionsurvey { public int idSurvey { get; set; } public Nullable<System.DateTime> creationDate { get; set; } public string descreptiveText { get; set; } public string mes...
using ScribblersSharp; /// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// An interface that represents a game UI layout controller /// </summary> public interface IGameUILayoutController : IScribblersClientController { /// <summary> ...
/* SLTrace * TraceSession.cs * * Copyright (c) 2010, Ewen Cheslack-Postava * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the abo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JoneEu { public class Funcoes { public static int trataInt(object Values, int Default = 0) { try { return Convert.ToInt32(Values...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...