text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class platformMove : MonoBehaviour
{
public Transform pos1, pos2;
public float speed;
public Transform startPos;
public bool canMove;
Vector3 nextPos;
// Start is called before the first frame upda... |
using LuaInterface;
using RO;
using SLua;
using System;
public class Lua_RO_HttpWWWSeveralRequests : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
HttpWWWSeveralRequests o = new HttpWWWSeveralRequests();
LuaObject.pushValue(l, true);... |
namespace Dealership.Engine.Commands
{
using System.Collections.Generic;
using System.Text;
using Common;
using Common.Enums;
using Contracts;
using Contracts.Factories;
public class ShowUsers : Command
{
protected override bool CanExecute(string commandName)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProximaFase : MonoBehaviour {
public string proximaFase;
public GameObject proximaFaseUI;
void Start(){
Time.timeScale = 1;
}
private void TrocarFase(){
PlayerPrefs.SetInt (proximaFase, 1);
proximaFaseUI.SetActiv... |
using Kuli;
using Kuli.Configuration;
using Kuli.Importing;
using Kuli.Rendering;
using Markdig;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Serilog;
using Serilog.Core;
using Serilog.Events;
usi... |
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
[CustomEditor(typeof(fire_manager))]
public class fvEditor : Editor {
private bool foldfv = false;
public override void OnInspectorGUI()
{
DrawDefaultInspector();
fire_manager fv = (fire_manager)target;
foldf... |
using Newtonsoft.Json;
namespace CustomerManagement.Infrastructure.CrossCuting.Extensions
{
public static class JsonExtensions
{
public static string Serialize<T>(T obj)
=> JsonConvert.SerializeObject(obj, Formatting.Indented);
public static T Deserialize<T>(string value)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MediaManager.API.Models;
using MediaManager.API.Repository;
using MediaManager.DAL.DBEntities;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Cors;
using Microsoft.AspNetCore.JsonPatch;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Viking.AssemblyVersioning
{
public class MethodOverloadComparer
{
public MethodOverloadComparer(MethodInfo baseline, MethodInfo candidate)
{
Baseline = baseline;
Candid... |
using FluentValidation;
namespace WebApplication.Web.Models.Validation
{
public class ItemModelValidator : AbstractValidator<ItemModel>
{
public ItemModelValidator()
{
RuleFor(x => x.Name).NotEmpty();
}
}
} |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("CraftingTray")]
public class CraftingTray : MonoBehaviour
{
public CraftingTray(IntPtr address) : this(address, "CraftingTray")
{
}
public Cra... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.Threading.Tasks;
namespace ProducerConsumer
{
class OrderTask : IComparable<OrderTask>
{
Random rand = new Random();
public Store store;
public int AmountAvailable;
public int AmountAttempted;
public deci... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed;
private Rigidbody2D rb2d;
private Animator anim;
public float jumpForce=35;
public bool isGrounded;
public Transform groundCheck;
public float che... |
using MediatR;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.JsonRpc.Generation;
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization;
using OmniSharp.Extensions.LanguageServer.Protocol.Server;
// ReSharper disable once CheckNamespace
namespace OmniSharp.Extensions.LanguageServer.Protocol
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Problem02BankАccounts.Customers;
namespace Problem02BankАccounts.Accounts
{
class MortageAccount : Account, IDepositable
{
public MortageAccount(Customer holder, decimal balance, d... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SmartPower.Data
{
public class jobOrderResponse
{
public string machineId { get; set; }
public string jobOrderId { get; set; }
public string jobOrderNumber { get; set; }
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TranslateToCyrillic
{
public partial class ConvertForm : Form
{
public Conver... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.AccessControl;
using System.Web;
namespace bookingMVC.Models
{
/// <summary>
/// test
/// </summary>
public class Booking
{
/// <summary>
///
/// </summary>
public int Id { get... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DogHueristic : HueristicScript {
public override float Hueristic(int x, int y, Vector3 start, Vector3 goal, GridScript gridScript)
{
/*
* Developed by Chris Williams
*
* DEPTH FRI... |
using System.Threading;
using System.Threading.Tasks;
using Dapper;
using MediatR;
using Npgsql;
namespace DDDSouthWest.Domain.Features.Account.Admin.ManageNews.DeleteNews
{
public class DeleteNews
{
public class Command : IRequest
{
public int Id { get; set; }
}
p... |
using System;
namespace B1_04_Auto {
internal class Test {
#region Methods
// Objektmethoden
private void Run() {
// Autos erzeugen
Auto auto1 = new Auto("VW","Passat",2011,15000.0);
Auto auto2 = new Auto("BMW","X6",2015,28500.0);
Auto auto3... |
using System;
using System.Collections.Generic;
using ApiPomar.Models;
namespace ApiPomar.Repositorio
{
public interface IArvoreRepository
{
void add(Arvores user);
IEnumerable<Arvores> GettAll();
Arvores Find(long id);
void Remove(long id);
void Update(Arvores user)... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_AvatarTarget : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.AvatarTarget");
LuaObject.addMember(l, 0, "Root");
LuaObject.addMember(l, 1, "Body");
LuaObject.addMember(l, 2, "LeftFoot");
LuaObj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace System.Device
{
public enum DeviceUseMode
{
Unknown,
Laptop,
Tablet
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace IOo
{
public static class ArchivoTexto
{
public static bool Guardar (string path, string texto)
{
StreamWriter sw = new StreamWriter(path, ... |
using AudioVisualizer;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Threading.Tasks;
using TK_Recorder.Capture;
using TK_Recorder.Model;
using Windows.App... |
using Umbraco.Core;
using Umbraco.Web.Runtime;
namespace Umbraco.Web
{
/// <summary>
/// Represents the Umbraco global.asax class.
/// </summary>
public class UmbracoApplication : UmbracoApplicationBase
{
protected override IRuntime GetRuntime()
{
return new WebRuntime(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FileManager.DataAccess.Data
{
public interface IAbstractFactory {
IFile Create(FileTypes fileFormat);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Threading;
namespace Robotersteuerung.ScriptExecutorCommands
{
abstract class ScriptExecutorCommand
{
protected string cmd;
protected string[] args;
... |
using System.ComponentModel.Composition;
using System.Linq;
using Torshify.Radio.Core.Services;
using Torshify.Radio.Framework;
using Torshify.Radio.Framework.Commands;
namespace Torshify.Radio.Core.Views.Settings.General
{
[Export("GeneralSettingsSection", typeof(ISettingsSection))]
[PartCreationPo... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using HackerNews.Api;
using Microsoft.AspNetCore.Mvc;
using HackerNews.Web.Models;
namespace HackerNews.Web.Controllers
{
public class HomeController : Controller
{
public IAction... |
using UnityEngine;
using System.Collections;
using System.IO;
using System;
public class Game : MonoBehaviour
{
// Обьекты для организации дочерних в иерархии
public GameObject Foods;
public GameObject WallsObjects;
// Основной массив для хранения обьектов стен
static public GameObject[,] Walls;
// Загрузка... |
using Unity.Entities;
using UnityEngine;
//Makes it so Component Data can be put onto GameObjects before Entitiy Conversion.
[GenerateAuthoringComponent]
public struct PaddleInputData :IComponentData
{
public KeyCode upKey;
public KeyCode downKey;
}
|
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Common;
namespace Vigenère
{
class Program
{
private static readonly string message = "meet me after the toga party";
private static readonly stri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInput : MonoBehaviour
{
[SerializeField] // Player Instance
private Player playerInstance;
void FixedUpdate(){
WatchMove();
}
void Update() {
if(Input.GetButtonDown("Fire1")) InputBasi... |
using Dapper;
using Dominio;
using Oracle.ManagedDataAccess.Client;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL
{
public class DbContador : IDisposable
{
public IEnumerable<Contador> Listar()
{
us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Karkas.Ornek.TypeLibrary.Ornekler;
using Karkas.Ornek.Dal.Ornekler;
using NUnit.Framework;
namespace Karkas.Ornek.ConsoleApp.Testler
{
[TestFixture]
public class DenemeGuidIdentityTest
{
[Test]... |
using FeelingGoodApp.Data;
namespace FeelingGoodApp.Models
{
public class UserProfileViewModel
{
public int Id { get; set; }
public string query { get; set; }
public string gender { get; set; }
public float weight_kg { get; set; }
public float height_cm { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace linq
{
// Build a collection of customers1 who are millionaires
// public class Customer
// {
// public string Name { get; set; }
// public double Balance { get; set; }
// public string Bank { get; set; }
// }
// public... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ClassMetotDemo
{
class CustomerManager
{
public void Ekle(Customer musteriEkle)
{
Console.WriteLine("Müşteriniz Sisteme Eklenmiştir. : " + musteriEkle.Name + " " + musteriEkle.Surname);
... |
// Accord Imaging Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as publ... |
using UnityEngine;
using System.Collections;
using UnityEditor;
public class EditModifier : Editor
{
[MenuItem("GameObject/Tag/修改为Model标签")]
static void TagModifierToModel()
{
ModifierTag("Model");
}
[MenuItem("GameObject/Tag/修改为Floor标签")]
static void TagModifierToFloor()
{
ModifierTag("Floor")... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using JoveZhao.Framework;
namespace BPiaoBao.Common
{
public class HttpWebRequestHelper
{
/// <summary>
/// Get方法
/// </summary>
/// <param name="strUrl"></p... |
using System.ComponentModel;
using System.ComponentModel.Composition;
using System.Linq;
using System.Windows;
using Raven.Client;
using Torshify.Radio.Core.Models;
using Torshify.Radio.Framework;
using WPFLocalizeExtension.Engine;
namespace Torshify.Radio.Core.Startables
{
public class ShellSettingsHandler : IS... |
using Planning.AdvandcedProjectionActionSelection.OptimalPlanner;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Planning.AdvandcedProjectionActionSelection.PrivacyLeakageCalculation;
namespace Planning
{
class MapsAgent
{
public static Mutex heurstic... |
namespace DpiConverter.Data
{
internal class TargetRecord
{
private readonly string targetIndex;
private readonly double targetHeight;
public TargetRecord(string targetIndex, double targetHeight)
{
this.targetIndex = targetIndex;
this.targetHeight = targ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace tpjavacsharp
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent(... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Zealous.Models;
namespace Zealous.Controllers
{
public class EquipmentsController : Controller
{
private ZealousContext db = n... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CsvUploader.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.CodeAnalysis.CSharp.Syntax;
namespace CsvUploader.Pages.Int... |
using FluentAssertions;
using Xunit;
namespace Health.Direct.Policy.Tests
{
public class PolicyValueFactory_GetInstanceTest
{
[Fact]
public void testGetInstance_assertValue()
{
IPolicyValue<int> value = PolicyValueFactory.GetInstance(12345);
value.Get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary4._5
{
public abstract class AbstractClass1
{
public int Prop1 { get; set; }
public abstract void animalSound();
public void sleep()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using QUnit;
using System.Text.RegularExpressions;
namespace Linq.TestScript {
[TestFixture]
public class ForDebugTests {
[ExpandParams] delegate void ConsoleLogDelegate(params object[] mes... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MsTesting.Test
{
public class TestingWithMs
{
}
}
|
using Harmony;
using RoR2.Mods;
using RoR2;
using System;
using UnityEngine;
using System.Reflection;
using System.IO;
namespace FireNerf
{
public class FireNerf
{
[ModEntry("Fire Nerf", "1.0.0", "Meepen")]
public static void Init()
{
var harmony = HarmonyInst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UploadParser
{
public class ExcelFile
{
public string fileName;
public string[] sheetName;
public string[][][] sheetData; // x= sheet index, y= row number, z= cell value
public Exc... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class StaticObjects : MonoBehaviour
{
public static Player Player { get; set; }
public static Camera PlayerCamera { get; set; }
}
|
using Netfilmes.Business.Entidades;
using Netfilmes.Business.Servicos.Interfaces;
using Netfilmes.Repository.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Netfilmes.Business.Servicos.Classes
{
public class LocacaoService : ILocacaoService
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Text.RegularExpressions;
namespace e_Sports
{
public partial class WebForm2 : System.Web.UI.Page
{
str... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HT.Framework
{
/// <summary>
/// YieldInstruction创建者
/// </summary>
public static class YieldInstructioner
{
private static WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
private static Wa... |
using Frostbyte.Entities.Enums;
namespace Frostbyte.Entities.Packets
{
public sealed class PlayPacket : PlayerPacket
{
public string Hash { get; set; }
public int StartTime { get; set; }
public int EndTime { get; set; }
public bool ShouldReplace { get; set; }
public Pla... |
namespace SatNav
{
public class Edge
{
public Edge(Node start, Node end)
{
Start = start;
End = end;
}
public Node Start { get; }
public Node End { get; }
public decimal Length => TapeMeasure.GetDistanceBetweenPoints(Start.X, End.X, Star... |
using Serenity;
using Serenity.Data;
using Serenity.Services;
using System;
using System.Data;
using MyRequest = Serenity.Services.DeleteRequest;
using MyResponse = Serenity.Services.DeleteResponse;
using MyRow = ARLink.Default.EmployeeSalaryRow;
namespace ARLink.Default
{
public interface IEmployeeSalaryDeleteHa... |
using System;
namespace NopSolutions.NopCommerce.DataAccess.Orders
{
/// <summary>
/// Represents a shopping cart item
/// </summary>
public partial class DBViewedItem : BaseDBEntity
{
#region Ctor
/// <summary>
/// Creates a new instance of DBShoppingCartItem class
... |
using REQFINFO.Business;
using REQFINFO.Domain;
using REQFINFO.Business.Interfaces;
using REQFINFO.Website.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using REQFINFO.Utility;
namespace REQFINFO.Website.Controllers
{
public class SiteController... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Serialization;
using System.IO;
namespace PracticaSP
{
public class GenericaXml<T> : IArchivo<T>
{
public bool Guardar(string path, T lista)
{... |
using UnityEngine;
using Random = UnityEngine.Random;
namespace ManagerScripts
{
public class SoundScript : MonoBehaviour
{
public enum Sound
{
RapidBullet,
BurstBullet,
SniperBullet,
LandmineBullet,
Item,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using AsEasy.Attrs;
using AsEasy.Common;
using Dapper;
using DataStore.Dal;
using DataStore.Entity;
namespace AsEasy.Controllers
{
public class HomeController : BaseController
{
[AuthLogin]
... |
using System;
using FractionAddition.ConsoleApp;
using Xunit;
namespace Tests
{
public class WhenOperationIsParsing
{
[Fact]
public void StringWithOnlySpacesThrowsInvalidOperationException()
{
var operatorString = " ";
Action action = () => Operation.Parse(oper... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NewtonVR;
using UnityEngine;
class Grabber : MonoBehaviour
{
public float MaxLength;
public float MinLength;
public float GrabRadius;
public NVRHand Hand;
public Transform GrabTransform;
private floa... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_SkyboxCamera : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
SkyboxCamera o = new SkyboxCamera();
LuaObject.pushValue(l, true);
LuaObje... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Management;
using System.Xml.Linq;
namespace ServiceWatcher.Backend
{
/// <summary>
/// Operations that can be used to obtain / act on services or processes
/// </summary>
public class ... |
namespace Wild_farm
{
using System;
using System.Linq;
public class StartUp
{
public static void Main()
{
while (true)
{
var input = Console.ReadLine();
if (input == "End")
{
return;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity;
namespace _2.Models
{
// Add profile data for application users by adding properties to the ApplicationUser class
public class ApplicationUser : IdentityUser
{
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using Lab6.DataBases;
using Lab6.Entities;
using Lab6.Entities.Task;
namespace Lab6.DAL
{
public class AccessBDTasks
{
public static List<Task> GetAllTasksByEmployeeId(Guid employeeId) {
return BDTasks.ListsOfTasks[employe... |
using System.Collections.Generic;
using System.Web.Mvc;
using Task03_MobileShop.Areas.Laptops.Models;
using Task03_MobileShop.Areas.Smartphones.Models;
namespace Task03_MobileShop.Areas.Laptops.Controllers
{
public class IndexController : Controller
{
IEnumerable<LaptopViewModel> laptops = new List<La... |
using GrandTheftMultiplayer.Server.API;
using GrandTheftMultiplayer.Server.Elements;
using GrandTheftMultiplayer.Server.Managers;
using GrandTheftMultiplayer.Shared.Math;
namespace NGGBusDriver
{
public class BusStop
{
public CylinderColShape VehicleColShape { get; set; }
public int StopId { ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using aaMXItem;
using InfluxData.Net.Models;
using System.Collections;
using System.Collections.Concurrent;
using InfluxData.Net;
using InfluxData.Net.Helpers;
namespace aaInflux
{
public static cla... |
using OpenGov.Models;
using System.Collections.Generic;
namespace OpenGovAlerts
{
public class Config
{
public SmtpConfig Smtp { get; set; }
public List<Client> Clients { get; set; }
public List<Search> Searches { get; set; }
}
}
|
namespace K4AdotNet.NativeHandles
{
// Defined in k4atypes.h:
// K4A_DECLARE_HANDLE(k4a_capture_t);
//
/// <summary>Handle to an Azure Kinect capture.</summary>
/// <remarks>
/// Empty captures are created with <c>k4a_capture_create()</c>.
/// Captures can be obtained from a device using <c... |
using System;
namespace Crt.Model.Dtos.FinTarget
{
public class FinTargetSaveDto
{
public decimal ProjectId { get; set; }
public string Description { get; set; }
public decimal Amount { get; set; }
public decimal FiscalYearLkupId { get; set; }
public decimal ElementId {... |
using System;
//For MethodImpl
using System.Runtime.CompilerServices;
namespace Unicorn
{
public class Emitter
{
// Native handle for this component
private IntPtr native_handle = IntPtr.Zero;
public bool isActive
{
get { return get_isActive_Internal(native_handle); }
set { set_isActi... |
namespace Newtonsoft.Json.Serialization
{
using ns16;
using System;
public class JsonStringContract : JsonPrimitiveContract
{
public JsonStringContract(Type underlyingType) : base(underlyingType)
{
base.enum15_0 = Enum15.String;
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SaveLoad : MonoBehaviour
{
public List<float> savedHasil;
public int jumlahCoba;
public bool resetPrefs;
public SoalManager soalManager;
private List<float> temp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.From_026_To_050
{
public class _043_PascalTriangle
{
/*
* Given numRows, generate the first numRows of Pascal's triangle.
For example, given numRows = 5,
Return
... |
namespace MainClassLibrary
{
/// <summary>
/// Employee class containing all the fields and property of Employee Entity
/// </summary>
internal class Employee
{
public int EmpID { get; set; }
public string EmpName { get; set; }
public int ManagerID { get; set; }
publ... |
using ATSBackend.Domain.Entities;
using ATSBackend.Application.Interfaces;
using ATSBackend.Domain.Interfaces.Services;
namespace ATSBackend.Application.Services
{
public class CurriculoApplication : ApplicationBase<Curriculo>, ICurriculoApplication
{
private readonly ICurriculoService _curriculoServi... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace LateOS.Models
{
[MetadataType(typeof(cEstadoFactura))]
public partial class tbEstadoFactura
{
}
public class cEstadoFactura
{
[Display(Name = "... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Collections.Generic;
namespace DotNetNuke.Entities.Content.Workflow.Repositories
{
/// <summary>
/// This class is responsible to pe... |
namespace AjLisp.Primitives
{
using System;
using System.Collections.Generic;
using System.Text;
using AjLisp.Language;
public class FSubrProgN : FSubr
{
public override object Execute(List arguments, ValueEnvironment environment)
{
object result = null;... |
/*
* DialMyCalls API
*
* The DialMyCalls API
*
* OpenAPI spec version: 2.0.1
* Contact: support@dialmycalls.com
* Generated by: https://github.com/swagger-api/swagger-codegen.git
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the Lice... |
using ACO.Util.MTDispatcher;
namespace ACO
{
public class Core : Singleton<Core>
{
protected Core() { }
private void Awake()
{
SetInstance(this);
}
public DispatcherAction DispatcherAction = new DispatcherAction();
private void Update()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Collections;
namespace RSMS
{
public partial class ReportFrmFilter : MySubDialogBase
... |
using System;
using System.Collections.Generic;
namespace LinkedQueueImplementation
{
public class LinkedQueue<T>
{
public int Count { get; private set; }
public LinkedQueueNode<T> FirstElement { get; private set; }
public LinkedQueueNode<T> LastElement { get; private set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestOlusturmaOtomasyonu
{
public class Testler
{
public int Id { get; set; }
public string TestName { get; set; }
public DateTime BaslamaTarihi { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Text;
using ENTITY;
//<summary>
//Summary description for SuffixPrefixInfo
//</summary>
namespace ENTITY
{
public class SuffixPrefixInfo
{
private decimal _suffixprefixId;
private decimal _voucherTypeId;
... |
using System;
using System.Collections.Generic;
namespace Evpro.Domain.Entities
{
public partial class satisfactionsurvey
{
public int idSurvey { get; set; }
public Nullable<System.DateTime> creationDate { get; set; }
public string descreptiveText { get; set; }
public string mes... |
using ScribblersSharp;
/// <summary>
/// Scribble.rs Pad namespace
/// </summary>
namespace ScribblersPad
{
/// <summary>
/// An interface that represents a game UI layout controller
/// </summary>
public interface IGameUILayoutController : IScribblersClientController
{
/// <summary>
... |
/* SLTrace
* TraceSession.cs
*
* Copyright (c) 2010, Ewen Cheslack-Postava
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the abo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JoneEu
{
public class Funcoes
{
public static int trataInt(object Values, int Default = 0)
{
try
{
return Convert.ToInt32(Values... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
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