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using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace LateOS.Models { [MetadataType(typeof(cDevolucion))] public partial class tbDevolucion { } public class cDevolucion { [Display(Name = "ID Devoluc...
using System; using Sandbox; namespace PermissionSystem { public class PermissionPlayer : Player { public static event Func<PlayerHasPermissionEventArgs, PlayerHasPermissionEventArgs> PlayerHasPermissionEvent; /// <summary> /// Does this player have permission to run this command? /// </summary> ...
using System; using System.Data; using System.Collections.Generic; using Maticsoft.Common; using PDTech.OA.Model; namespace PDTech.OA.BLL { /// <summary> /// 流程模板定义表 /// </summary> public partial class WORKFLOW_TEMPLATE { private readonly PDTech.OA.DAL.WORKFLOW_TEMPLATE dal = new PDTech.OA....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NowPlaying.XApplication.Database; namespace NowPlaying.XApplication { public static class AppInitializer { public static void Initialize() { TrackDbStore.Initi...
using SharpShell.Attributes; using SharpShell.SharpContextMenu; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HashProp { [ComVisible(true)] [COMServerA...
// This file is used by Code Analysis to maintain SuppressMessage // attributes that are applied to this project. // Project-level suppressions either have no target or are given // a specific target and scoped to a namespace, type, member, etc. using System.Diagnostics.CodeAnalysis; [assembly: SuppressMessage("Min...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Interface2; public class csInterfaceUse : MonoBehaviour { IUserName playerState; IUserName UserName; ItemUse<int> item; // Start is called before the first frame update void Start() { playerState =...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BulletList : MonoBehaviour { const int MAX_BULLET_COUNT = 9; public GameObject bulletUI; GameObject bulletUsingPanel, starShooterUI, obentouUI, barrierUI, kiriJetUI, zundaBombUI; Text bul...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_UIScrollViewEx : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { UIScrollViewEx o = new UIScrollViewEx(); LuaObject.pushValue(l, true); L...
namespace PlatformRacing3.Common.Extensions; internal static class StringExtensions { internal static uint CountCharsSum(this string string_) { uint sum = 0; foreach(char char_ in string_) { sum += char_; } return sum; } }
namespace ZooApi.ApiBlueprint.Tests.TestBuilder { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Http; public class AstAction { public HttpMethod Method { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using CodeGen.MetaDataProviders; using CodeGen.Models; namespace MsSqlProvider { public class MsSqlMetaDataProvider : IMetaDataProvider { private readonly MsSqlController _mssqlController = new MsSqlController(); public MetaDa...
using System.Collections; namespace SubsciptionAPI.Code { public class ReturnObject { public ReturnObject() { RecordCount = 0; ErrorMsg = ""; } public IEnumerable DataList { get; set; } public string ErrorMsg { get; set; } public int Re...
using Checkout.Payment.Processor.Application.Models.Enums; using System; using System.ComponentModel.DataAnnotations; namespace Checkout.Payment.Processor.Application.Validations { public class CurrencyTypeAttribute : ValidationAttribute { public override bool IsValid(object value) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyDropItem : MonoBehaviour { // Update is called once per frame private int hp; public int chanceToSpawnAnItem = 20; public GameObject[] items; void Update() { hp = gameObject.GetComponent...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CinemalyticsCSharpSDK.Model; using CinemalyticsCSharpSDK.Util; using Newtonsoft.Json; namespace CinemalyticsCSharpSDK.Repository { public class SongRepository { private static SongRepository _instan...
using Android.Graphics; using Plugin.CurrentActivity; using System.IO; using System.Threading.Tasks; using Kit.Droid.Services; using Kit.Services.Interfaces; using Bitmap = Android.Graphics.Bitmap; using View = Android.Views.View; [assembly: Xamarin.Forms.Dependency(typeof(Screenshot))] namespace Kit.Droid....
using System; class ReversedString { static void Main() { Console.WriteLine("Enter a string: "); string input = Console.ReadLine(); char[] reversed = input.ToCharArray(); Array.Reverse(reversed); string output = new string(reversed); Console.WriteLine...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Text; namespace SSTypes.Tests { [TestClass] public class SmartDoubleTests { [TestMethod] public void SmartDouble_Parse_String_Test() { #region Similar to SmartInt // Leading zero...
using Hayalpc.Fatura.Common.Dtos; using Hayalpc.Fatura.CoreApi.Services.Interfaces; using Hayalpc.Fatura.Data; using Hayalpc.Fatura.Data.Models; using Hayalpc.Library.Common.Extensions; using Hayalpc.Library.Common.Results; using Hayalpc.Library.Log; using Hayalpc.Library.Repository.Interfaces; using Microsoft.Extensi...
namespace SquareRootNaturalLogSinusPerformance { using System; using System.Linq; using BasicArithmeticOperationsPerformance; public class CompareSquareRootNaturalLogSinus { public static void Main(string[] args) { double iterations = 1000000; C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Exercise6 { /* 6. Write a method that returns the index of the first element in array * that is bigger than its neighbors, or -1, if there’s no such element. * Use the method from the previous ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EjercicioInterfaces { public class Familiar:Auto { private int _cantidadAsientos; public Familiar(double precio,string patente,int cantidadAsientos):base(precio,patente) { ...
using App.Server.Models.Markup; using App.Server.Models.Settings; using Framework.Db; using Framework.Entity; using Framework.Entity.Filter; using Framework.Metadata; using Framework.Remote; using Framework.Remote.Mobile; using Framework.Utils; using Newtonsoft.Json; using System; using System.Collections.Generic; usi...
using System; using System.Collections.Generic; using UnityEngine; namespace UnityExtensions.AI.Systems.MAS.Core { [Serializable] public class Scheduler { #region Attributes //private Agent m_owner; private readonly List<Behaviour> m_enabledBehaviours = new List<Behaviour>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class test : MonoBehaviourWithProp { [SerializeField] private int myint; public int MonToto { get { return myint; } set { myint = value; } } [SerializeField] private float myFloat; pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SphereMove : MonoBehaviour { float startpos, endpos, t; bool iscolor; Renderer render; Material mat, defaultMat; // Start is called before the first frame update void Start() { t = 0.0f; ...
using UnityEngine; using System.Collections; using System; public class BasicMovement : MonoBehaviour { Animator animator; EntityInfo entityInfo; CharacterController characterController; HitPointManager hitPointManager; double deathAnimationTime; double timer; // Use this for initialization...
using Dapper; using log4net; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Dynamic; using System.Linq; using System.Web; namespace ReportesCLIN2 { public class DictionaryConverter : JsonConverter ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using AutoRest.Core.Logging; using System.Globalization; namespace AutoRest.Swagger { /// <summary> /// Represents a single validation violation. //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; #pragma warning disable 1591 // use this to disable comment warnings namespace Fall2020_CSC403_Project.code { public class BattleCharacter : Character { public float Health { get; set; } publ...
using Braspag.Domain.DTO; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using System; namespace Braspag.Domain.Entities { public class Pagamento { [BsonRepresentation(BsonType.ObjectId)] public string _id { get; private set; } public string comprador { get; private ...
// -------------------------------- // <copyright file="CarMake.cs" > // © 2013 KarzPlus Inc. // </copyright> // <author>JDuverge</author> // <summary> // CarMake Entity Layer Object. // </summary> // --------------------------------- using System; using KarzPlus.Entities.Common; namespace KarzPlus.Entities...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ItemEdit.Models { public class ModsConfigJson { public string name { get; set; } public string author { get; set; } public string license { get; set; } ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; // Write a program that removes from a text file all words listed in given another // text file. Handle all possible exceptions in your met...
using FXBLOOM.DomainLayer.CustomerAggregate; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace FXBLOOM.DataLayer.Configuration { class AccountC...
using System; using System.Collections.Generic; namespace RestApiEcom.Models { public partial class TResPaiement { public int PaieId { get; set; } public int? PaieFactId { get; set; } public int? PaieFactAgId { get; set; } public float? PaieMontant { get; set; } public ...
using System.Collections; using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; //Diese Klasse ist zuständig um aus einem FMOD Event die Marker und BPM zu extrahieren. //Die Marker werden von dieser Klasse aus an den MarkerManger weitergegeben der diese dann auswert...
using UnityEngine; using System.Collections; public class ExplosionDamage : MonoBehaviour { public float Damage = 1.0f; }
using GetLabourManager.ActionFilters; using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace GetLabourManager.Controllers { [Authorize] [RBAC] public class BranchController : Controller { // GET: Branc...
// ----------------------------------------------------------------------- // <copyright file="AlignAttribute.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyrig...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Hayalpc.Fatura.CoreApi.Exten...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace OtelBilgiSistemi { public partial class FormMüşteriPuanlama : Form { DBİşlemle...
/** File Created May 11th 2017 - File name = GameManager.cs Author: Gabriel Gaudreau Project: ShootingRangeGame */ using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public static GameManager gm; // 0 - 13 - 26 [SerializeField] GameO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Controller; namespace ControllerTest {/* [TestFixture()] class testThreadpool { private readonly = new(); [Test()] public void temps() { ...
using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UtilitiesNameSpace { public enum LocateBy { Id = 1, X...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// MapStateManager is the place to keep a succession of events or "states" when building /// a multi-step AI demo. Note that this is a way to manage /// /// State changes could happen f...
using System.Threading.Tasks; using System.Windows.Forms; using TutteeFrame2.DataAccess; using TutteeFrame2.View; using TutteeFrame2.Model; namespace TutteeFrame2.Controller { class HomeController { HomeView view; SessionStatus currentStatus = SessionStatus.Valid; public Teacher mainT...
using UnityEngine; using System.Collections; public class TextMover : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void FixedUpdate(){ //Debug.Log (transform.position.y); if (transform.position.y < 760) { transform.position...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Photon.Realtime; using Common.Utility; using Common.Dialog; using Hashtable = ExitGames.Client.Photon.Hashtable; namespace Lobby { public class LobbyUI : MonoBehaviour { [Header...
namespace Core.Enums { public enum Color { White = 1, Blue = 2, Yellow = 3, Red = 4, Green = 5 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using UnityEngine; using UnityEngine.UI; namespace Hotfix { [ObjectEvent] public class UICowRoomComponentEvent : ObjectEvent<UICowRoomComponent>, IAwake { public void Awa...
using System; using MessagePack; using UniRx; using UnityEngine; namespace Share { public sealed class PackedMessageSupplier : MonoBehaviour { [SerializeField] private UDPClientHolder clientHolder; private readonly Subject<PackedMessage.IdentifiedPointArray> subjectPointArray ...
using UnityEngine; using System.Collections; using Leap; public class ComplexFingerState : ComplexCondition { private bool[] fingerStates; public ComplexFingerState(bool[] fingerStates) { this.fingerStates = fingerStates; } public override bool isSatisfied(Hand hand) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AnnealingWPF.Common { public class SatConfiguration { public IList<bool> Valuations { get; set; } = new List<bool>(); public SatInstance Instance { get; set; } public float Score { get; set;...
using Accounts.Service.Contract.Commands; using Core; using CORE2.Exceptions; using System; using System.Threading.Tasks; using Xunit; namespace Accounts.Services.Tests2 { public class SuspendHandlersTests { [Fact] public async Task SuspendHandlers_ThrowsResourceNotFoundExc() { ...
using DDDSouthWest.Website.Framework; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace DDDSouthWest.Website.Features.Public.Account.Login { [Route("account/login", Name = RouteNames.AccountLogin)] public class LoginController : Controller { [Authorize] pu...
using System; using System.Net.Http.Headers; using System.Text; using System.Net.Http; using System.Web; using System.Threading.Tasks; using System.IO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Data.Entity;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.Cashbag { /// <summary> /// 消费账单列表 /// </summary> public class BillDetailListDto { /// <summary> /// 消费时间 /// </summary> public DateTim...
using NPOI.HSSF.UserModel; using NPOI.SS.UserModel; using NPOI.XSSF.UserModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TwinkleStar.Common.Excel { public static class NpoiExtend { public static List<PicturesInfo> GetAllPictureInfos(this ISheet she...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FastFood { public partial class Take_Away : UserControl { public...
using mTransport.Methodes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mTransport.Models { public partial class AffectationVehicule : ICRUD { public void Delete() { //using (DB db = new DB()) ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using CsvHelper.Configuration; namespace CloneDeploy_Entities { [Table("images")] public class ImageEntity { [Column("image_approved")] public int Approved { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InterviewQuestions { public class StringManipulate { public static void Run() { var input = "asg34523asdfg 1234sg123"; var str2 = "asg34523asdfg...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Danh_Trong.Objects { publ...
using AutoMapper; using PaymentApi.Dtos; using PaymentApi.Models; namespace PaymentApi.Profiles { public class PaymentProfile : Profile { public PaymentProfile() { CreateMap<Payment, PaymentShowDto>(); CreateMap<PaymentReadDto, Payment>(); } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO.Ports; using ZedGraph; namespace KRT_Graph { public partial class M...
using System; using System.IO; using FluentAssertions; using NUnit.Framework; using VH.Core.Configuration.AKSKeyVaultFileProvider; namespace VH.Core.Configuration.UnitTests.AKSKeyVaultFileProvider.TheAksKeyVaultSecretFileProvider._GetDirectoryContents { public class when_given_subdirectory_path_that_does_exist ...
using System.Collections.Generic; using KRF.Core.Entities.Master; using KRF.Core.DTO.Master; namespace KRF.Core.FunctionalContracts { public interface IFleetManagement { /// <summary> /// Create new fleet record in DB /// </summary> /// <param name="fleet"></param> /// ...
using SDL2; using SharpDL.Graphics; using System; namespace SharpDL { public enum MessageBoxType : uint { Error = SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, Information = SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_INFORMATION, Warning = SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_WARNING ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using WebRoupas.Models; namespace WebRoupas.Controllers { // Esse método de Route configura a rota da aplicação, ou...
using Microsoft.AspNetCore.SignalR; using System.Threading.Tasks; namespace AweCoreDemo.Hubs { public class SyncHub : Hub { public async Task Send(string key, string act, string group) { await Clients.Others.SendAsync("ReceiveMessage", key, act, group); } } }
using System; using System.Collections.Generic; using System.Text; namespace ManagementStocks.Repository.DTO { public class StockDto { public Guid Id { get; set; } public string Name { get; set; } public string Description { get; set; } public DateTime OperationTime { get; s...
using IdentityServer4.Models; using System.Collections.Generic; using System.Security.Claims; namespace SampleOAuth { public static class Config { public static IEnumerable<IdentityResource> Ids => new IdentityResource[] { new IdentityResources.OpenId(), ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.EnhancedTouch; public class InputManager : MonoBehaviour { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistr...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CharacterSelect : MonoBehaviour { public Transform[] Characters; public Transform activeCharacter; public GameObject selectscreen; private void OnEnable() { Ga...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Serializer { /// <summary> /// This class helps serialize objects. /// </summary> /// <typeparam name="T"></typeparam> /// <typeparam name="U"></typeparam> public class...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using DevExpress.XtraEditors; using TLF.Framework.Config; using TLF.Business.WSBiz; namespace TLF.Framework.ExceptionHelper { /// <summary> /// S...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace menghuanshuju { public partial class Form1 : Form { //set variab...
using System; using System.Collections.Generic; using System.Text; using Soko.Domain; using Soko.Report; namespace Bilten.Dao { /// <summary> /// Business DAO operations related to the <see cref="Domain.DolazakNaTrening"/> entity. /// </summary> public interface DolazakNaTreningDAO : Generi...
using CryptoInvestor.Core.Domain; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace CryptoInvestor.Core.Repositories { public interface ICoinRepository : IRepository { Task AddAsync(Coin coin); Task<Coin> GetAsync(Guid id); Task<Coin> GetAsync(stri...
using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; namespace Swiddler.Security { /// <summary> /// The SSL extension information. /// </summary> public class SslExtension { /// <summary> /// Extension type /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents { public interface IResult<T> { T Result { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class ResultScene : MonoBehaviour { public class Options { public List<ResultData> Results { get; private set; } public Options(List<ResultData> results) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; namespace BackPropagation { class MedialLayer { /// <summary> /// Gets or sets the weights between the inputs of the layer and the neurons. /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SFXManager : MonoBehaviour { public AudioSource hit, beeDead, chickenDead, musicWin, musicDead, playerHitted, jump, steps, takeItem, _throw; public enum SFXType { HIT, BEEDEAD, CHICKENDEAD, MUSICWIN, MUSICDEAD, PLAYERHI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GiftAidCalculator.Tests { public class LotsOfDecimalPlacesStub : ITaxStore { public void Update(decimal taxRateArg) { throw new NotImplementedException(); } ...
namespace OC.Security.Bruteforce { public class Throttler { const LOGIN_ACTION = 'login'; /** @var IDBConnection */ private $db; /** @var ITimeFactory */ private $timeFactory; /** @var ILogger */ private $logger; /** @var IConfig */ private $config; /** * @param IDBConnection $db * @param...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { // --------------------------- PROTECTED CONFIG ATTRIBUTES --------------------------- // protected PlayerInputCtlr.ePlayer origin; protected float m_rotationSpeed; [Header("Dime...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace YourProject_winForms { public partial class EditService : Form { ...
using LowLevelNetworking.Shared; using System; using System.Collections.Generic; using System.IO; using WUIShared.Packets; namespace WUIServer { public class ServerAssetManager { private Dictionary<string, byte[]> assets; public ServerAssetManager() { assets = new Dictionary<string, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Crt.Data.Database; using Crt.Data.Repositories; using Crt.Domain.Services.Base; using Crt.Model; using Crt.Model.Dtos; using Crt.Model.Dtos.Element; using Crt.Model.Utils; using System.Collections.Generic; using System.Threading.Tasks; namespace Crt.Domain.Services { public interface IElementService { ...
using UnityEngine; using System.Collections.Generic; using System.Linq; namespace Ph.Bouncer { public class TargetHits { private Dictionary<Colour, int> targetHits; public TargetHits(IEnumerable<Target> targets) { targetHits = new Dictionary<Colour, int>(); foreach(var target in targets) { ...
// // Copyright (c), 2017. Object Training Pty Ltd. All rights reserved. // Written by Tim Hastings. // using System; using Xamarin.Forms; namespace MyListApp { /// <summary> /// Sync manager. /// </summary> public class SyncManager { // Messages used by MessagingCenter public const String NotSynced = "Not S...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DriveMgr.WebUI.admin.StudentsDynamic { /// <summary> /// bg_preAppointmentHandler 的摘要说明 /// </summary> public class bg_preAppointmentHandler : IHttpHandler { public void ProcessRequest(HttpConte...
using API_Test.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Threading.Tasks; namespace API_Test.Controllers { [Route("api/[controller]")] [Api...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using StudentInfoAPI.DTO.SubjectDTO; using StudentInfoAPI.Interface; namespace StudentInfoAPI.Controllers { [Route("api/[controller]")] [ApiControll...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; namespace Calcifer.Utilities.Logging { public static class Log { private static OutputList outputs; public static OutputList Output { get { return outputs ?? (ou...