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using System.ComponentModel.DataAnnotations; using iCopy.Model.Attributes; namespace iCopy.Model.Request { public class ChangePassword { [Required(AllowEmptyStrings = false, ErrorMessage = "ErrNoCurrentPassword")] [MaxLength(100, ErrorMessage = "ErrMaxLength")] public string CurrentPas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace Console2.G_Code { /* Find deepest nodes in a binary tree. Q: binary search tree? A: no Q: all of the deepest nodes, or just one? A: find the right-most deepest node */ /// ...
using System; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using RoleTopMVC.Enums; using RoleTopMVC.Models; using RoleTopMVC.Repositories; using RoleTopMVC.ViewModels; namespace RoleTopMVC.Controllers { public class ReservarController : AbstractController { AgendamentoRepository age...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoursIngesup.Class2 { class Arguments_nommés_et_facultatifs { string s; public int Test (int a, string coucou = "coucou", int b = 1) { int c = a *...
using apiInovaPP.Models.Repository.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Web; using apiInovaPP.Models.Entrega; using apiInovaPP.AcessoDados; using System.Text; using System.Data; namespace apiInovaPP.Models.Repository { public class EntregaRepository : IEntrega...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using MacroWeb.Models; using Microsoft.EntityFrameworkCore; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Http;...
using System; using System.Runtime.Serialization; namespace MKService.Messages { public class MageKnightCoordinatesChanged :MessageBase { [DataMember] public Guid UserId { get; set; } [DataMember] public Guid InstantiatedMageId { get; set; } [DataMember] public ...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.IO; using System.Data; using System.Drawing; using System.Drawing.Printing; using ThoughtWorks.QRCode.Codec; namespace SKT.WMS.Printer.BLL { using System = global::System; public class ZP...
using Android.App; using Android.Widget; using Android.OS; namespace S04_MoreBasicsUI_5_Task_OfficialSolution { [Activity(Label = "S04_MoreBasicsUI_5_Task_OfficialSolution", MainLauncher = true)] public class MainActivity : Activity { Spinner spinner; RadioGroup radioGroup; protec...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Preferences : MonoBehaviour { public static Preferences instance; public string PlayerName = ""; public string[] RandomNames = {"Comi", "Zika", "Shomy", "Eric M. Lang", "Batman", "Daum"}; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Obout.Interface; public partial class Pages_screentest2 : System.Web.UI.Page { protected void Page_PreRender(object sender, EventArgs e) { if (Session["wx"...
using Newtonsoft.Json; using System.Collections.Generic; using System.IO; namespace DT071G_project { class DataSerializer { string favoritesFilePath = @"favorits.json"; //serilize favorite music public void JsonSerializeFavorits(List<FavoriteMusic> favoriteMusicList) { ...
public static class Leap { public static bool IsLeapYear(int year) { if ((IsDivisbleByFour(year) && !IsDivisbleByOneHundred(year)) || IsDivisbleByFourHundred(year)) { return true; } return false; } private static bool IsDivisbleByFou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Okra.Core { public class DelegateCommand : DelegateCommand<object> { // *** Constructors *** public DelegateCommand(Action execute, Func<bool> canExecute) ...
using System; using System.Collections.Generic; #nullable disable namespace Quinelita.Entities.DTOs { public partial class TblTournament { public TblTournament() { TblGroupBets = new HashSet<TblGroupBet>(); TblMatches = new HashSet<TblMatch>(); } publi...
using System; using Xunit; using System.Threading.Tasks; using System.Net.Http; using Newtonsoft.Json; using System.Linq; namespace WebApiTestsCore { [CollectionDefinition("WebApiInit")] public class IisCollection : ICollectionFixture<Fonlow.Testing.IisExpressFixture> { // This class has no code, and is never cr...
using System; using System.Collections.Generic; namespace TemplateMethodExample { internal abstract class UiElement { public ICollection<UiElement> Children { get; } = new List<UiElement>(); // Template Method public void Zeichnen() { // 1. ZeichneRahme...
using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Xml; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Medi...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class InviteFriendPrefab : MonoBehaviour { public Text m_AvatarText; public Image m_CheckImage; bool m_IsSelected = false; // Use this for initialization void Start () { } // Update is called once per frame ...
using Logs.Authentication.Contracts; using Logs.Models; using Logs.Providers.Contracts; using Logs.Services.Contracts; using Logs.Web.Controllers; using Logs.Web.Infrastructure.Factories; using Logs.Web.Models.Nutrition; using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Lin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PnrAnalysis.Model { /// <summary> /// 从混乱的字符串内容中分离出正确的数据内容 /// </summary> /// [Serializable] public class SplitPnrCon { /// <summary> /// 所有内容 /// </summary> pub...
using System; using System.Net.Http; using Acr.UserDialogs; using MvvmCross.Platform; using MvvmCross.Platform.IoC; using MvvmCross.Platform.Platform; using Refit; namespace VictimApplication.Core { public class App : MvvmCross.Core.ViewModels.MvxApplication { public override void Initializ...
// <copyright file="Result.cs" company="Visualbean"> // Copyright (c) Visualbean. All rights reserved. // </copyright> namespace Visualbean.Pokemon { using System; /// <summary> /// A Result. /// </summary> public class Result { /// <summary> /// Initializes a new instance of ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace ClassLearning { class Program { static void Main(string[] args) { Book book = new Book(); Book book1 = new...
 using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FeelingGoodApp.Models { //public record FoodViewModel(string FoodName); public class FoodViewModel { public string FoodName { get; set; } //public FoodViewModel(string foodName) ...
using System.IO.Compression; namespace Frontend.Core.Common.Proxies { public class ZipFileProxy : IZipFileProxy { public void ExtractToDirectory(string sourceArchiveFileName, string destinationDirectoryName) { ZipFile.ExtractToDirectory(sourceArchiveFileName, destinationDir...
namespace CloneDeploy_Entities.DTOs.FormData { public class ImageIdDTO { public string imageId { get; set; } } }
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Skybox : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Skybox o = new Skybox(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o);...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class TakeABreakTimer : MonoBehaviour { public GameObject TakeABreak; private bool done = false; void Update() { Debug.Log("checking"); if (Time.time >= 20 && !done) { ...
namespace SGDE.DataEFCoreSQL.Repositories { #region Using using System.Collections.Generic; using System.Linq; using Domain.Entities; using Domain.Repositories; using System; #endregion public class HourTypeRepository : IHourTypeRepository, IDisposable { private readonly ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameController : MonoBehaviour { public GameObject loadingScreen; public Slider slider; public GameObject pauseScreen; private bool isPaused; privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace Console2.G_Code { public class G_021_Print2BST { /* * 2个BST,按大小顺序打印两棵树的所有节点。 * http://www.mitbbs.com/article_t/JobHunting/32266793.html * this question may not be a g...
using Extension; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using Zenject; namespace Lonely.Editor { /// <summary> /// Editor에서는 GameObject 생성으로 Inject하는 것이 안됨. 그래서 Inject없이 강제 생성 /// </summary> public class SceneContextFactory : IFactory<SceneContext> { #regi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MessingWithInterfaces { public interface IFlammable { bool IsOnFire { get; } void Burn(); } public class Paper : IFlammable { private bool _isOnFir...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Tff.Panzer.Models.Army; using System.Xml.Linq; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Data.OleDb; using System.IO; namespace Fithome { public partial class Form1 : Form { public Form1() { ...
//----------------------------------------------------------------------- // <copyright file="GlobalAssemblyInfo.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> // <author>Mark Junker</author> //------------------------------------------------...
using System; using System.Timers; namespace CompressionStocking { public class AirCompression : ICompressionCtrl { private Pump _air_pump = new Pump(); private Timer _compression_timer = new Timer(); private Timer _decompression_timer = new Timer(); public AirCompression() ...
using GigHub.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace GigHub.ViewModels { public class GigFormViewModel { [Required] public string Venue { get; set; } [Required] [FutureDate] public string Date { get...
 namespace AlienEngine.Core.Physics.Paths { /// <summary> /// Wrapper around a 3d position curve that specifies a specific velocity at which to travel. /// </summary> public class ConstantLinearSpeedCurve : ConstantSpeedCurve<Vector3f> { /// <summary> /// Constructs a new constant ...
using System; using System.Collections.Generic; using System.Linq; public class ArrayStack<T> { private const int defaultCpacity = 16; private T[] elements; public int Count { get; private set; } public ArrayStack(int capacity = defaultCpacity) { ...
using UnityEngine; using System.Collections; using Pathfinding; using System.Collections.Generic; public class EnemyMovement : MonoBehaviour { public bool changedStates = false; public bool newPatrolPath = false; public int decimalRounding = 2; public int framesAllowedStationary = 10; public flo...
using CareerCup150.Chapter19_Medium; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace CareerCupTest { /// <summary> ///This is a test class for _19_05_MasterMindTest and is intended ///to contain all _19_05_MasterMindTest Unit Tests ///</summary> [TestClass()] ...
namespace Voronov.Nsudotnet.BuildingCompanyIS.DBClasses { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("bcis.VehicleAttributes")] public partial class...
using Learn.IRepository; using Learn.IService; using Learn.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Learn.Service { public class CommentService:BaseService<CommentInfo>,ICommentService { private readonly IComme...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tes4._3_Tier.DTO; using Tes4._3_Tier.DAL; namespace Tes4._3_Tier.BUS { class billItem_BUS { private billItem_DAL bill_ItemDAL; public billItem_BUS() { b...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Items { public sealed class ImmutableDictionary<TKey, TValue> : IDictionary<TKey, TValue>, ICollection<KeyValuePair<TKey, TValue>>, IEnumerable<Ke...
using System; using System.Threading; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Diagnostics; using System.Collections; using System.Windows.Forms; namespace TankBot { public enum Status { IN_HANGAR, QUEUING, COUNT_DOWN, PLAYING, DIE, SHOW_BAT...
// ObjectBase.cs - Base class for Object types // // Authors: Mike Kestner <mkestner@novell.com> // // Copyright (c) 2005 Novell, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the GNU General Public // License as published by the Free Software Fou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel.DataAnnotations; namespace SMSEntities.SMSDBEntities { public class Vehicles { //`identificationunit``platenumber``containernumber``description` //`trailernumber``contractor``lengt...
 #region License // Copyright (c) 2007, James M. Curran // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless req...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using DotNetNuke.Framework; using DotNetNuke.Common.Lists; using DotNetNuke.Entities.Profile; using System...
using EsMo.iOS.WeiBo.Entity; using EsMo.Sina.SDK.Model; using Foundation; using MvvmCross.Binding.BindingContext; using MvvmCross.iOS.Views; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; namespace EsMo.iOS.WeiBo.Entity { public class BaseView<T> : ...
using System; using System.Web.Mvc; namespace ZiZhuJY.Web.UI.Utility { public class MvcUtility { public static void ProcessInvalidModelState(ModelStateDictionary modelState) { foreach (ModelState ms in modelState.Values) { foreach (ModelError err in ms.E...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("BackButton")] public class BackButton : PegUIElement { public BackButton(IntPtr address) : this(address, "BackButton") { } public BackButton(IntPtr address, string className) : base(address, cl...
 namespace KRF.Core.Entities.AccessControl { public class Role { /// <summary> /// Hold the unique Identifier of a particular role /// </summary> public int RoleId { get; set; } /// <summary> /// Holds the name of a role. /// </summary> public st...
using System.Threading; using System.Threading.Tasks; using Grimoire.Game; using Grimoire.Game.Data; namespace Grimoire.Botting.Commands.Combat { public class CmdKill : IBotCommand { public string Monster { get; set; } public async Task Execute(IBotEngine instance) { await...
namespace VH.Core.Middleware.UnitTests.TestEntities { public class LoggingTestChildEntity { public string AdminUri { get; set; } public string JudgeUri { get; set; } public string ParticipantUri { get; set; } public string PexipNode { get; set; } public string TelephoneC...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace eLearning.Domain { public class Professor : BaseClass { public Professor() { Subjects = new List<Subject>(); } public string FirstName {...
using System; class Massiiv5{ static void Tryki(int[] mas){ for(int i=0; i<mas.Length; i++){ Console.WriteLine(mas[i]); } Console.WriteLine(); } public static void Main(string[] arg){ int[] m=new int[3]{40, 48, 33}; int[] m2=m; //Viide samale massiivile T...
using System; using System.Collections.Generic; using TP_Groupe.Models; namespace TP_Groupe.Repository { public interface ISecteurRepository { void Insert(Secteur secteur); void Update(Secteur secteur); void Remove(Secteur secteur); IEnumerable<Secteur> GetAllSecteurs(); ...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace DAL { public class DAL_BAN { Thaotac_CSDL thaotac = new Thaotac_CSDL(); //khai báo 2 mảng để truyền tên tham số và giá trị tham số vào Stored Procedu...
 using MKService.Messages; using MKService.ModelUpdaters; using MKService.Queries; using MKService.Updates; namespace MKService.MessageHandlers { internal class UserCollectionAddedHandler : ServerMessageHandlerBase<UserCollectionAdd, UserCollectionQuery, IUpdatableUserCollection> { public UserCollecti...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AirCaddy.Data.Repositories { public interface IUserRepository { string GetUserIdFromUsername(string username); string GetUsernameFromUserId(s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Windows; using System.Windows.Controls; namespace cMud2 { public class FullmeTextProcessor { public string Message { get; set; } public bool IsNeedGe...
using LuaInterface; using System; namespace SLua { public abstract class LuaVar : IDisposable { protected LuaState state; protected int valueref; public IntPtr L { get { return this.state.L; } } public int Ref { get { return this.valueref; } } public LuaVar() { th...
namespace ns20 { using System; internal class Class162 { protected internal object object_0; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Washing_Machine { class GUI { //attributes private string turnedOn, hatchSecured; //for translation from bool too S...
namespace CCCP.DAL.Entities { public class CoffeeCups { public int Id { get; set; } public int TotalSaved { get; set; } } }
using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace TLP.UI { [RequireComponent(typeof(CanvasGroup))] public class Window : AnimatedPanel { #pragma warning disable 0649 [SerializeField] private string windowID; [SerializeField] private Selectable firstControl; ...
using System; using System.Collections; using System.Collections.Generic; using Assets.Scripts.Configs; using Assets.Scripts.Core.Scenarios; using Assets.Scripts.Units; using UnityEngine; namespace Assets.Scripts.Buildings { public class FountainController : MonoBehaviour, IInteractableObject { [Seria...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CT.Data { public class ConstructionData { public readonly int ID; public GameTime time; public readonly GameTime startTime; public readonly BuildingInstanceData isUpgradeOf; public ...
using System; using System.Collections.Generic; using System.Text; namespace Polymorphism { public abstract class Shape { public int Width { get; set; } public int Height { get; set; } public int X { get; set; } public int Y { get; set; } public virtual void Draw() ...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class PlayMovie : MonoBehaviour { Renderer r; MovieTexture movie; void Start(){ r = GetComponent<Renderer>(); movie = (MovieTexture)r.material.mainTexture; //movie.Stop (); movie.Play(); movie.loop = true; } void Upd...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Configuration; namespace DotNetNuke.Web.ConfigSection { public class AuthServicesConfiguration : ConfigurationSection { publ...
namespace Bridge.RealWorld { /// <summary> /// The advanced remote control. /// </summary> /// <seealso cref="Bridge.RealWorld.RemoteControl" /> class AdvancedRemoteControl : RemoteControl { /// <summary> /// Initializes a new instance of the <see cref="AdvancedRemoteControl"/> class. /// </summary> /// ...
using NUnit.Framework; namespace Logs.Models.Tests.SubscriptionTests { [TestFixture] public class ConstructorTests { [TestCase(1, "d547a40d-c45f-4c43-99de-0bfe9199ff95")] [TestCase(423, "99ae8dd3-1067-4141-9675-62e94bb6caaa")] public void TestConstructor_ShouldSetTrainingLogIdCorre...
using System; namespace SLua { public enum LuaSvrFlag { LSF_BASIC, LSF_DEBUG, LSF_EXTLIB, LSF_3RDDLL = 4 } }
namespace Kit.WPF.Reportes { public enum FormatoReporte { PDF, EXCEL } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Webcorp.unite { public partial class Currency : IUnit<Currency> { public void SetChange(double value) { this.value = value; } public static...
using System; using Newtonsoft.Json; namespace MonoGame.Extended.Gui.Serialization { public class AlignmentConverter : JsonConverter { public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { } public override object ReadJson(JsonReader reade...
using NuGet.Versioning; using Xunit; namespace NuGet.DependencyResolver.Tests { public class RemoteDependencyWalkerTests { [Fact] public void IsGreaterThanEqualTo_ReturnsTrue_IfLeftVersionIsUnbound() { // Arrange var leftVersion = VersionRange.All; v...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace BPiaoBao.Common.Enums { /// <summary> /// web消息推送指令 /// </summary> public enum EnumMessageCommand:int { /// <summary> /// 支付等待出票 /// </summary> ...
using UnityEngine; using System.Collections; namespace ProjectV.ItemSystem{ [System.Serializable] public enum EQRange { Short, Mid, Long, Special } }
using System; using System.Collections.Generic; using ReadyGamerOne.Common; using SecondGame.Const; namespace SecondGame.Scripts { public class BagData : MonoSingleton<BagData> { public List<string> itemNames = new List<string>(); protected override void Awake() { base.Awak...
namespace GameInputSystem { public enum XboxControllerButtons { None, A, B, X, Y, LeftStick, RightStick, View, Menu, LeftBumper, RightBumper } }
using bitirme.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.IO; using System.Linq; using System.Web; using System.Web.Helpers; using System.Web.Mvc; namespace bitirme.Controllers { public class HotelController : Controller { OurDbContext db = new OurDbC...
//======================================================================= // ClassName : ScrollRectExEvent // 概要 : スクロールレクトイベント // // // LiplisLive2D // Create 2018/03/11 // // Copyright(c) 2017-2018 sachin. All Rights Reserved. //===============================================================...
using System; using System.Collections.Generic; using System.Text; using Utils; using System.Linq; using ChaseHelper.ReportDataObjects; namespace ChaseHelper { public class ChaseProcessor { // todo sql load // todo transactions under/over forty // list highest hits over the last 30 days // total spen...
using System; namespace FreeUI.Anima { public class Zoom { // Atributos internos de controle private static int controlX; private static int controlY; private static int controlDestinoX; private static int controlDestinoT; private static bool maximizado = false; ...
using AlienEngine.ASL; using AlienEngine.Core.Graphics.OpenGL; using System; namespace AlienEngine.Core.Graphics.Shaders.Samples { [Version(330)] internal class GrassVertexShader : VertexShader { #region VAO Objects [Layout(Location = GL.VERTEX_POSITION_LOCATION)] [In] vec3 in_position; ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace DotNetNuke.Services.Connections { public class ConnectorArgumentException : ApplicationException { public Connect...
namespace Newtonsoft.Json.Converters { using Newtonsoft.Json; using ns20; using System; using System.Globalization; public class JavaScriptDateTimeConverter : DateTimeConverterBase { public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerialize...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using DBStore.DataAccess.Data.Repository.IRepository; using DBStore.Models.VModels; using DBStore.Paging; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace ...
using System; using System.Collections.Generic; using Mathml.Operations; namespace Mathml { /// <summary> /// Parse, execute, and print out operations. /// /// Load a list of valid operations from XML. Calculate the results of those operations. /// Print out the information and equation for eac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary4._5 { interface Interface1 { int Prop1 { get; set; } int Prop2 { get; set; } void Func1(); } }
using Prj.Respositories.Interfaces; using Prj.Respositories.UnitOfWork; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Prj.Respositories.Implementations { public class PermissionRepository : IPermissionRepository { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TardiRecords.Services.Helpers; namespace TardiRecords.Services.DataViewModels { public class EnumDropdownListVM { public int Id { get; set; } public string Name { get; set;...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; namespace TDigest { public abstract class Digest { protected ScaleFunction Scale = new ScaleFunction.K2(); protected double Min = double.PositiveInfinity; protected double Max = double.Neg...