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using System.Threading; using System.Threading.Tasks; using OmniSharp.Extensions.DebugAdapter.Protocol.Requests; using OmniSharp.Extensions.JsonRpc; namespace OmniSharp.Extensions.DebugAdapter.Protocol.Server { /// <summary> /// Gives your class or handler an opportunity to interact with /// the <see cref...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Text.Json; using System.Threading; using System.Threading.Tasks; using System.Windows; using GetLogsClient.ListBoxContent...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class GridManager : MonoBehaviour { //static objects //if you added a ramp //no way to make the player respect the navigation //need a navmesh !obstacle [SerializeField] private GameObject _gridPrefab; pub...
using System; using System.Collections; using System.Collections.Generic; namespace GenericTypes { class Program { static void Main(string[] args) { var list = new List<int>(); list.Add(10); var list2 = new ArrayList(); list2.Add(1); ...
using Puzzle.Interfaces; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Puzzle { public class ImagePositionSearch: IImagePositionSearch { private int _width; private int _height; privat...
namespace Weapons.Dynamite.Code { public class DynamitesActive { public bool IsDynamiteActive; } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nodes { public class Nodes<TKey, TValue> : IEnumerable<Nodes<TKey, TValue>>, IEquatable<Nodes<TKey, TValue>> where TKey : IComparable<TKey> { ...
using UnityEngine; using System.Collections; using System; using System.Linq; using System.Collections.Generic; public class GameManager : MonoBehaviour { /** * GAME STATES: * GAME_INTRO * ENEMY_SPAWN * PLAYER_TURN * ENEMY_TURN * BATTLE_END * */ StateMachine<GameManag...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class chargingHandleSpawn : MonoBehaviour { //charging Handle public GameObject chargeGO; public Transform chargeJoint; public GameObject chargeJointGO; private bool chargeHandleSpawn = false; // Use this f...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(AudioSource))] public class CubeController : MonoBehaviour { public bool isRotating = false; public float rotAngle = 1.0f; public Material colorSuccess; AudioS...
using UnityEngine; using System; public class CharacterInfo : MonoBehaviour { private CharacterMovement movement; private CharacterAnimation anim; private TeamManager team; public GameObject graphic; public GameObject sprite; public event Action OnLead; private bool active = true; ...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_LightRenderMode : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.LightRenderMode"); LuaObject.addMember(l, 0, "Auto"); LuaObject.addMember(l, 1, "ForcePixel"); LuaObject.addMember(l, 2, "ForceVer...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Yeasca.Metier; using Yeasca.Mongo; namespace Yeasca.TestsUnitaires.Persistance { [TestClass] public class TestEntrepotMongo { [TestMethod] public void TestEntrepotMongo_peutCréerUnEntrepotAvecUnFournisseurDeTest() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Steamworks; public class LeaderBoard : MonoBehaviour { void Start () { //EasySteamLeaderboards.Instance.GetLeaderboard(""); } }
using System; using DependencyInjectionExample.Classes; using DependencyInjectionExample.Interfaces; using Microsoft.Extensions.DependencyInjection; namespace DependencyInjectionExample { class Program { static void Main(string[] args) { var serviceCollection = new ServiceCollectio...
public class Solution { public bool IsPowerOfFour(int num) { return (num > 0 && (int) (Math.Log10(num) / Math.Log10(4)) - Math.Log10(num) / Math.Log10(4) == 0); } } class Solution { public: bool isPowerOfFour(int num) { return num > 0 && !(num & amp; (num - 1)) &&...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Text { public static class Strings { public static string Combine(string string1, string string2) { StringBuilder SB = new StringBuilder()...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="HomeController.cs" company=""> // // </copyright> // <summary> // The home controller. // </summary> // ----------------------------------------------------------------------...
using System.Collections.Generic; namespace HCL.Academy.Model { public class ProjectData { public List<Project> projects { get; set; } public List<ProjectSkill> projectSkills { get; set; } public List<ProjectSkillResource> projectSkillResources { get; set; } } }
using System; using System.Collections.Generic; using UnityEngine; public class GenRoom { // ---Internal for generation only--- // TODO make them package protected please public RectInt bounds = new RectInt(); public HashSet<Vector2Int> doorsDown = new HashSet<Vector2Int>(); public HashSet<Vector2Int> do...
using System.Threading.Tasks; using VehicleManagement.Domain.Entities; namespace VehicleManagement.Application.Common.Interfaces { public interface IBrandRepository : IRepository<Brand> { Task<Brand> AddModelInBrand(Brand brand, Model model); } }
using System; namespace JqD.Common { public class CurrentTimeProvider : ICurrentTimeProvider { public DateTime CurrentTime() { return DateTime.Now; } } }
namespace _6.CompanyRoster { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main(string[] args) { var listOfEmployees = new List<Employee>(); var numberOfEmplyees = int.Parse(Console.ReadLine()); ...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
using PeliculasAPI.DTOs; using System.Threading.Tasks; namespace PeliculasAPI.Services { public interface IRatingService { Task<RatingDto> Rate(RatingDto newRating, string email); Task<int> GetUserRating(int peliculaId, string email); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Room : MonoBehaviour { public bool closeWhenEntered; public GameObject[] doors; public bool roomActive; // Start is called before the first frame update void Start() { } // Update ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary { public class DomesticStudent:Student { DomesticStudent ds = new DomesticStudent(); public override void displayStudent() { base.displa...
using System.Linq; using System.Threading.Tasks; using MvvmCross.Core.ViewModels; using Newtonsoft.Json; using Tekstomania.Mobile.Core.Models; using Tekstomania.Mobile.Core.Models.Enums; using Tekstomania.Mobile.Core.Services; using Tekstomania.Mobile.Core.Services.Interfaces; namespace Tekstomania.Mobile.Core.ViewMo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeliverPad : MonoBehaviour, Interactable { ClientManager clients; public enum Status { Empty, Cup } public Status currentState = Status.Empty; // Start is called before the first frame up...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using PurificationPioneer.Const; using ReadyGamerOne.View; using UnityEngine; namespace PurificationPioneer.View { public class WakeUpPanelScript : MonoBehaviour { public void BeginGame() { PanelMgr.PushPanel(PanelName.WelcomePanel); } } }
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2009 Maurits Rijk // // FileEntry.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using MvvmCross.Core.ViewModels; using MvvmCross.Droid.Platform; using EsMo.Sina.SDK.Model; using MvvmCross...
using System; using System.Collections.Generic; using System.Text; using System.Xml; using PackageActionsContrib.Helpers; using umbraco.BasePages; using umbraco.BusinessLogic; using umbraco.cms.businesslogic.packager.standardPackageActions; using umbraco.DataLayer; using umbraco.interfaces; namespace PackageActionsCon...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.UI; using AutoMapper; using SaleShop.Common; using SaleShop.Model.Models; using SaleShop.Service; using SaleShop.Web.Models; namespace SaleShop.Web.Controllers { public class HomeController ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _4.AverageGrades { class Program { static void Main(string[] args) { int numbersOfStudent = int.Parse(Console.ReadLine()); List<Student> student...
namespace SoftwareDeveloperIO.Collections.Generic { public class LinkedListNode<T> : ILinkedListNode<T> { public LinkedList<T> List { get; } public LinkedListNode<T> Next { get; set; } public LinkedListNode<T> Previous { get; set; } public T Value { get; set; } } } ...
using System; using System.Collections.Generic; using System.Text; namespace CarRacing.Models.Cars { public class TunedCar : Car { public TunedCar(string make, string model, string VIN, int horsePower) : base(make, model, VIN, horsePower, 65, 7.5) { } public overri...
using UnityEngine; [RequireComponent(typeof(Animator))] public class CharacterAnimation : MonoBehaviour { public SpriteRenderer characterSprite; public GameObject root; private Animator anim; private GameManager game; private void Awake() { anim = GetComponent<Animator>(); g...
using System.Text; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.SpaServices.ReactDevelopmentServer; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft....
using Cinema.Data.Contracts; using Cinema.Data.Models; using NUnit.Framework; using System; namespace Cinema.Tests.Data.Repositories.GenericRepository { [TestFixture] public class ConstructorShould { [Test] public void ThrowWhenParameterDbContextHasNullValue() { ICinema...
using System; using System.Threading; namespace CSharp.DesignPatterns.Proxy { class Program { static void Main(string[] args) { //Proxy Design Pattern Structural'dir. //Structural nesneler arasındaki yapıları ifade eder. //Bol bol kaynak tüketen bir objeye s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace market_takip { public partial class Form3 : Form { public Form1 frm1; p...
using System; using System.Collections.Generic; using System.Text; namespace ConsultingManager.Infra.Database.Models { public class CityPoco { public Guid Id { get; set; } public string Code { get; set; } public string Name { get; set; } public string State { get; set; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ContactManagementApplication { public partial class Default1 : BasePage { protected void Page_Load(object sender, EventArgs e) { } ...
using MediatR; using Publicon.Infrastructure.DTOs; using System.Collections.Generic; namespace Publicon.Infrastructure.Commands.Models.Category { public class CreateCategoryCommand : IRequest<CategoryDTO> { public string Name { get; set; } public string Description { get; set; } public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using Microsoft.Pex.Framework; using PexAPIWrapper; //using System.Diagnostics.Contracts; namespace CodeContractBenchmark { public class CodeContractBenchmark { public int[] GTZer...
using System; using Toppler.Core; using Xunit; namespace Toppler.Tests.Unit.Core { public class KeyFactoryTest { [Fact] public void KeyFactory_NoNs_ShouldReturnReturnKey() { var keyFactory = new DefaultKeyFactory(string.Empty); Assert.Equal(string.Empty, keyFac...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Text; using System.Threading.Tasks; namespace Tests { public class BloggingContext : DbContext { public DbSet<Blog> Blogs { get; set; } } public class Blog { public Guid Id { get; set; } ...
using System; using System.Windows.Input; class RelayCommand : ICommand { /// <summary> /// Class that describe a relay Command /// </summary> private Action function; private Predicate<Object> canExec; /// <summary> /// Create a relay command who launch the function f /// </summary>...
using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Connector; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Diagnostics; using System.IdentityModel.Claims; using System.IdentityModel.Tokens; using System.Linq; using System.Web; namespace MeetingRoomBot.Helpers { pu...
using System; using Microsoft.SqlServer.Management.Common; using Microsoft.SqlServer.Management.Smo; using System.Collections.Generic; using System.Data; using HadrBenchMark; using System.Threading; namespace HadrBenchMark { class Program { static void Main(string[] args) { HadrTes...
using System.Collections; namespace UserCollection { public class UserCollection : IEnumerable { private readonly int[] _array; public UserCollection(params int[] array) { _array = array; } public IEnumerator GetEnumerator() { return ne...
using System.Diagnostics; using System.Collections.ObjectModel; using StudyEspanol.Data.Models; using StudyEspanol.Resources.Strings; using StudyEspanol.Views.Screens; namespace StudyEspanol.Data.Managers { public class OptionsManager : Manager<OptionsManager.OptionGroup> { #region Fields OptionGroup group1; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Shooter { class Exit : IDrawable, IInteractable, ITileSpecial { bool _animation; bool _drawn; bool _reverse; int _step; int _delay; UnitPlayer _player; public Exit() { _reverse = _an...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; using System.Text; using System.Threading; using System.Windows.Forms; using Advanced_Combat_Tracker; using Machina.FFXIV.Headers; using System.IO; namespace OpCodeReflect { ...
using System; using ApplicationCore.Interfaces; using System.Collections.Generic; //using ApplicationCore.Entities.DoctorAggregate; namespace ApplicationCore.Entities.DoctorAggregate { public class Doctor : IAggregateRoot { public string DoctorId{get; set;} public string DoctorName{get; set;} ...
using AutoMapper; using ImmedisHCM.Services.Core; using ImmedisHCM.Web.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ImmedisHCM.Web.Controllers { [Authorize] [Route("[...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SampleEntityCore.Models { public class Product { public string ProductID { get; set; } public int CategoryID { get; set; } public string ProductName { get; set; } public s...
using FacialRecognitionLogical; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.Media.Capture; using Windows.Media.MediaProperties; using Windows.Storage; using Windows.Storage.Streams; using Windows.UI.Xaml.Controls; n...
using System; using System.Collections; using System.Diagnostics; using UnityEngine; namespace RO { [CustomLuaClass] public class CircleDrawerSmooth : MonoBehaviour { public CircleDrawer drawer; public float duration = 1f; public float radius; private float velocity; private bool smoothing; private...
namespace Swiddler.NetworkSniffer { class UDPParser : PacketParserBase { public override bool ParseHeader(RawPacket packet) { if (packet.DataLength < 8) return false; // too small var raw = packet.Buffer; var p = packet.HeaderLength; // IP he...
namespace DependencyInjectionExample.Interfaces { public interface ICommand { bool ShouldProcess(string input); void Process(string input); } }
using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.Text; namespace Serialization.Binary { class Binario { List<Produto> produtos; BinaryFormatter binaryFormatter; public Binario() { pr...
using System; using System.Collections.Generic; namespace Adneom.CoffeMachine.Domain.Entities { public partial class OperateurService { public OperateurService() { ServiceMachine = new HashSet<ServiceMachine>(); } public int Id { get; set; } public string O...
using SimpleInjectorTest.Model; using System.Collections.Generic; namespace SimpleInjectorTest.Data { class ProdutoDao : IProdutoDao { public List<Produto> GetProdutos() { var list = new List<Produto>() { { new Produto() { Nome = "TV", Preco = 12.50} }, ...
using System; using System.Linq; using System.Xml.Linq; using Emanate.Core; using Emanate.Core.Configuration; using Emanate.Core.Input; using Emanate.Core.Output; using Serilog; namespace Emanate.Delcom { public class DelcomDevice : IOutputDevice { private const string key = "delcom"; private c...
using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using Newtonsoft.Json; namespace Apidemo2.Controllers { [Route("api/[controller]...
using System; using Entity; using System.Data.SqlClient; using System.Data; namespace DataAccess { public class PhieuDA { public static PhieuEntity SelectByMaPhieu(Int64 maphieu) { SqlCommand command = DUtils.GetCommand(); command.CommandType = System.Data.C...
// ----------------------------------------------------------------------- // <copyright file="SmartComponentExampleMessages.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; namespace ExternalApps.UnitTests { [TestClass] public class CustomerTests { public Mock<Mail> _MockMail; [TestInitialize] public void SetUp() { _MockMail = new Mock<Mail>(); } ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class AIScript : MonoBehaviour { public int myNumber; public int commandWait; private Engine myEngine; private GameObject[] states; void Awake () { myEngine = GameObject.Find("GameEngine").GetComponent<...
using MetroFramework; using MetroFramework.Forms; using NFe.Classes.Informacoes.Pagamento; using PDV.CONTROLER.Funcoes; using PDV.DAO.Custom; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using PDV.DAO.Entidades.Financeiro; using PDV.UTIL; using System; using System.Collections.Generic; using System.Data; using Sys...
using System; using System.Data; using System.Linq; using AtmDb.Data; using AtmDb.Model; namespace AtmDb.ConsoleClient { public class ConsoleClient { public static IAtmDbData atmData = new AtmDbData(); public static void RetrieveMoneyFromAccount(CardAccount account, decimal amount) {...
using be.belgium.eid; using GalaSoft.MvvmLight.CommandWpf; using Newtonsoft.Json; using nmct.ba.cashlessproject.model.WPF; using nmct.ba.cashlessproject.organisation.customerApp.ViewModel.General; using nmct.ba.cashlessproject.organisation.employeeApp.Helper; using nmct.ba.cashlessproject.organisation.employeeApp.View...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; //A fájlkezeléshez kell namespace Érettségi_felkeszítő { internal class Program { static void Main(string[] args) { //Változó típusok int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Garage.Aircrafts { class Aircraft : Vehicles.Vehicle { public string FuelCapacity { get; set; } //public string PassengerOccupancy { get; set; } //public string...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace DotNetNuke.ExtensionPoints { public interface IUserControlExtensionPoint : IExtensionPoint { string UserControlSr...
using System; class MainClass { public static void Main () { Console.WriteLine ("enter an integer:"); int n = int.Parse (Console.ReadLine ()); for (int i = 1; i <= n; i++) { Console.WriteLine (i); } } }
public static class Storage { public static float BusHealth { get; set; } = 100; public enum GameState { Coffee, Bus } public static GameState CurrentGameState { get; set; } = GameState.Bus; }
using UnityEngine; using System.Collections; public class GUIScript : MonoBehaviour { public float timeToWin; MovementScript player; // Use this for initialization void Start () { player = GameObject.Find("playerShip").GetComponent<MovementScript>(); } // Update is called once per frame void Update () {...
using AutoMapper; namespace Athena.Data.Borrowings { public class BorrowingProfile : Profile { public BorrowingProfile() { CreateMap<Borrowing, BorrowingView>().ReverseMap(); } } }
using System; using System.Globalization; namespace Projeto_caixa { class Program { static void Main(string[] args) { Conta conta; Console.Write("Entre com o numero da conta: "); int numero = int.Parse(Console.ReadLine()); Console.Write("Entre com titular ...
using System; using HaloSharp.Model.Stats.CarnageReport; namespace HaloHistory.Business.Entities.Stats { public class ArenaMatchData : BaseDataEntity<string, ArenaMatch> { public ArenaMatchData() { } public ArenaMatchData(Guid id, ArenaMatch data) : base(id.ToString(), data) ...
using DAL.Repo; using Entities.Models; using System.Collections.Generic; using System.Data.Entity; using MoreLinq; namespace BL.Services { public class ServiceSemaine { static public void addSemaine(Semaine semaine) { using (SemaineRepository semainerepo = new SemaineRepository())...
using ReactiveUI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Webcorp.lib.onedcut { public class Beams : ReactiveList<BeamToCut> { public Beams():base() { } public Beams(IEnumerable<BeamToCut> e...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fighter : MonoBehaviour { [SerializeField] Weapon weaponPrefab; [SerializeField] Transform leftHandTransform; [SerializeField] Transform rightHandTransform; [SerializeField] float attack...
using System.Threading; using System.Threading.Tasks; using Application.Core; using Application.Interfaces; using MediatR; using Microsoft.EntityFrameworkCore; using Persistence; using System.Linq; namespace Application.Photos { public class Delete { public class Command: IRequest<Result<Unit>> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using Xunit; namespace OnSale.Web.Data.Entity { public class Currency { public int CurrencyID { get; set; } [DisplayName("...
using System; using Workout.Services; using Workout.Services.Settings; namespace Workout.Models { /// <summary> /// Provides HRM related data. /// </summary> public class HeartRateMonitorModel { #region fields /// <summary> /// Constant from research of <see href="https://...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Darek_kancelaria.Models { public class CaseModel { public int Id { get; set; } [Required] [Display(Name ="Rodzaj sprawy")] publ...
using System; using System.Text; namespace ShCore.Utility { /// <summary> /// Thư viện /// </summary> public class Function : Singleton<Function> { private string abc = "abcdefghijklmnopqrstuvwxyz0123456789"; /// <summary> /// Đối tượng tạo random /// </summary> ...
using UnityEditor; using UnityEngine; [CustomEditor(typeof(Condition))] public class ConditionEditor :Editor { }
/* * Copyright (c) 2017 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless require...
using System; public struct TerraBasis { public TerraVector3[] matrix; public static TerraBasis InitEmpty () { TerraVector3[] matrix = new TerraVector3[3]; matrix[0].x = 1; matrix[0].y = 0; matrix[0].z = 0; matrix[1].x = 0; matrix[1].y = 1; matrix[1].z...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OldTimeRail { class Help { /// <summary> /// Help File Class. /// </summary> public void HelpMe() { Console.Clear(); Co...
using Azure; using Azure.Core; using Azure.Core.Pipeline; using System; using System.Runtime.CompilerServices; using System.Threading.Tasks; namespace ZenHub.Pipeline { internal class ThrowOnErrorStatusPolicy : HttpPipelinePolicy { public override void Process(HttpMessage message, ReadOnlyMemory<HttpPi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Intex.Models { public class TestMaterial { public Test Tests { get; set; } public Material Materials {...
//using System.Net.Sockets; using System.Net; using System.Threading; using System; public class AbstractBot { public const int SmallBlind = 20; public string Name = string.Empty; public string NameRoom = string.Empty; public double[] Money = new double[6]; public bool[] Play = new bo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using Soko.Domain; using Bilten.Dao; using NHibernate; using NHibernate.Context; using Soko.Data; using Soko.Exceptions; namespace Soko.UI ...