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using System; using HaloSharp.Model.Stats.CarnageReport; namespace HaloHistory.Business.Entities.Stats { public class MatchEventsData : BaseDataEntity<string, MatchEvents> { public MatchEventsData() { } public MatchEventsData(Guid id, MatchEvents data) : base(id.ToString(), da...
using System; using System.Collections.Generic; //Write a program to convert hexadecimal numbers to their decimal representation. class HexadecimalToDecimal { static void Main() { Console.WriteLine(ConvertHexadecimalToDecimal("E8287A8")); } static int ConvertHexadecimalToDecimal(string numbe...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using OmniSharp.Extensions.JsonRpc.Generators.Contexts; using static Microsoft.C...
namespace _1.Logger.Interfaces { using _1.Logger.Enums; public interface ILayout { string Formatting(ReportLevel reportLevel, string date, string msg); } }
using PDV.RETAGUARDA.WEB.AppContext; using System; using System.Web; using System.Web.SessionState; namespace PDV { public class Global : HttpApplication, IRequiresSessionState { public override void Init() { this.PostAuthenticateRequest += MvcApplication_PostAuthenticateRequest; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MGL_API.Model.Saida.Game { public class RetornoAvaliarGame : Retorno { public string Classificacao { get; set;} } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SecondProject.Controllers.Services.Model.Domain { public class LogLevel { public string Default { get; set; } public string System { get; set; } public string Microsoft { get; set...
using System; using Workout.ViewModels.Workout; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Workout.Views.Workout { /// <summary> /// Workout main view. /// </summary> [XamlCompilation(XamlCompilationOptions.Compile)] public partial class MainView : ContentPage { #region f...
using Microsoft.WindowsAzure.Storage.Table; using System; namespace XcExport.Cortex.AzureStorage.Model { public class InteractionEntity : TableEntity { public static string PartitionKey = "Cortex.InteractionEntity"; public InteractionEntity(string userAgent, TimeSpan duration, Guid? interactio...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeacvtivateSnapAreas : MonoBehaviour { //makes sure only one object can be in a spot at a time private void OnTriggerStay(Collider other) { transform.tag = "Untagged"; } private void OnTriggerExit(...
using System; using System.Collections.Generic; using SMSEntities.SMSDBEntities; using System.Data; using MySql.Data.MySqlClient; namespace SMSDAL.SMSDB { public class UserInfoDBAccess { public int InsertUserInfo(UserInfo p_UserInfo) { //if (!IsUserExists(p_UserInfo)) //{ ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Salesforce.Force; namespace ConsoleApplication1 { class Program { private static string _securityToken = Encoding.UTF8.GetString(Convert.FromBase64String("V1dnVGFiSEdETE...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; namespace ArcheryTool { class Ring<T> : IEnumerable<T>, IEnumerator<T> { protected int nElements; protect...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using Microsoft.Extensions.Configuration; using StudentExercises.Models; namespace StudentExercises.Data { public class Repository { private readonly IConfiguration _config; public Repository(IConf...
namespace TicketShopProject.Data.Repositories { public class IorderRepository { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RPSLab12 { class Randy : Player { Random r = new Random(); public Randy() { SetName("Randy"); } public override string GenerateRPS...
using System; namespace Nmli.Experimental { public class TruncatedNormalSampler { [ThreadStatic] static Random rng; static Random Rng { get { if (rng == null) rng = new Random(); retu...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Microsoft.EntityFrameworkCore { /// <summary> /// Event arguments for the <see cref="DbContext.SavingChanges" /> event. /// <...
namespace Plus.Communication.Packets.Outgoing.Rooms.Settings { internal class RoomMuteSettingsComposer : MessageComposer { public bool Status { get; } public RoomMuteSettingsComposer(bool status) : base(ServerPacketHeader.RoomMuteSettingsMessageComposer) { ...
using Logs.Authentication.Contracts; using Logs.Models; using Logs.Providers.Contracts; using Logs.Services.Contracts; using Logs.Web.Controllers; using Logs.Web.Infrastructure.Factories; using Logs.Web.Models.Nutrition; using Moq; using NUnit.Framework; using System; using TestStack.FluentMVCTesting; namespace Logs....
using BancoABC.API.Domain; using System.Collections.Generic; using System.Linq; namespace BancoABC.API.Services { public class UsuarioServices { private ABCDbContext _context; public UsuarioServices(ABCDbContext context) { _context = context; } public Usua...
/************************************ ** Created by Wizcas (wizcas.me) ************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class SpeechManager : UIBehaviour { [SerializeField] private TextBubble _bubblePr...
using Abp.Domain.Entities; using Abp.Domain.Entities.Auditing; using MyCompanyName.AbpZeroTemplate.Authorization.Users; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyCompanyName.AbpZer...
namespace E04_MultiplicationSign { using System; public class MultiplicationSign { public static void Main(string[] args) { // Write a program that shows the sign (+, - or 0) of the // product of three real numbers, without calculating it. // Use a sequ...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Web; namespace SIPCA.MVC.ViewModels { public class ApplicationUserConfiguration : EntityTypeConfiguration<ApplicationUser> { public ApplicationUserConfiguration() { ...
using System; using UIKit; using System.Collections.Generic; using GalaSoft.MvvmLight.Helpers; using Microsoft.Practices.ServiceLocation; namespace Ts.Core.iOS { public abstract class BaseTableViewCell<TModel> : UITableViewCell, ICanNavigate { protected BaseTableViewCell () : base() { } protected BaseTable...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Rinsen.IdentityProvider.Contracts { public class RinsenClaimTypes { public const string Administrator = "http://rinsen.se/Administrator"; } }
using Domen; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SystemOperations.LekSO { public class FindObliciLekaSO : SystemOperationBase { protected override object ExecuteSO(IEntity entity) { JacinaLeka...
namespace RealEstate.ViewModels.Identity { using System.ComponentModel; using System.ComponentModel.DataAnnotations; public class AccountViewModels { [Required(ErrorMessage = "The username is required")] public string Username { get; set; } [Required(ErrorMessage = "The passwo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GSF; using GSF.Concurrency; namespace Server.Ingame { interface IMatchResolver { /// <summary> /// 이 메소드를 구현하여, 매치 정보를 어딘가에 기록한다. /// * 메모리 어딘가 /// * DB 어딘...
using Acr.UserDialogs; using Android.App; using Android.Content; using Firebase.Storage; using StaffBusser.Droid.HelperClass; using StaffBusser.SharedCode; using Xamarin.Forms; [assembly: Xamarin.Forms.Dependency(typeof(DroidHelperClass))] namespace StaffBusser.Droid.HelperClass { public class DroidHelperClass :...
// ----------------------------------------------------------------------- // <copyright file="AssemblyInfo.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyright...
using Amazon; namespace csharp_intermediate { public class GoldCustomer: Customer { public void OfferVoucher() { // var rating = this.CalculateRating(excludeOrders: true); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text.Json; using System.Text.Json.Serialization; namespace HttpClientsExamples { class Program { static void Main(string[] args) { // 2 verschiede Klassen // 1. WebCli...
namespace GildedRose.Console { public class LegendaryItemUpdateStrategy : IItemUpdateStrategy { public void Update(Item item) { } } }
using System; using UnityEngine; using UnityEngine.Assertions; namespace UnityUIPlayables { [Serializable] public class Curve { [SerializeField] private CurveType _curveType; [SerializeField] [EnabledIf(nameof(_curveType), (int) CurveType.Easing)] private EaseType _easeType; ...
using System; using System.Collections.Generic; using System.Text; namespace Eventual.EventStore.Readers { public class EventStreamCheckpoint { #region Attributes private string streamId; private int revisionId; private int eventId; #endregion #region Constru...
// XAML Map Control - http://xamlmapcontrol.codeplex.com/ // © 2016 Clemens Fischer // Licensed under the Microsoft Public License (Ms-PL) using System; using System.Windows; using System.Windows.Media; namespace MapControl { public partial class TileLayer { static TileLayer() { I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitTestProject1.General { class TablesMethods { private Base baseIns; public TablesMethods(Base baseIns)//:base() //Open Google home page { thi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; using System.Globalization; namespace SchedulerTask { class Reader { XDocument sdata; XDocument tdata; DateTime begin; DateTime end; ...
using DFe.Utils; using MetroFramework; using MetroFramework.Forms; using System; using System.Windows.Forms; namespace PDV.VIEW.Forms.Estoque.ImportacaoNFeEntrada { public partial class FEST_EscolhaFormatoImportacaoNFe : DevExpress.XtraEditors.XtraForm { public FEST_EscolhaFormatoImportacaoNFe() ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Task02_CompanyApp { public partial class Site : System.Web.UI.MasterPage { protected void Page_Load(object sender, EventArgs e) { } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Newtonsoft.Json.Linq; namespace protótipos { public partial class login : Form ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestGrabbableObject : VRTK.VRTK_InteractableObject { public enum EItemID { small, normal, big } public EItemID id; private BoxCollider bc; // Use this for initialization void Star...
 using System.Collections.Generic; using System; using System.Text; using BrainDuelsLib.view; using BrainDuelsLib.view.forms; using BrainDuelsLib.web; using BrainDuelsLib.web.exceptions; using BrainDuelsLib.model.entities; namespace BrainDuelsLib.widgets { public class LobbyWidget : Widget, IStoppable { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Navigation.Models { public class CommentPhoto { public int Id { get; set; } public int CommentId { get; set; } public string Photo { get; set; } public Comment Comment { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Foemulario3.Shared { public static class DicionarioToObject { public static Usuario DictionaryToUsuario(Usuario usuario, IDictionary<string, object> value) { ...
namespace Baseline.Web { /// <summary> /// Specifies Media Types (formerly known as MIME types) and Media Subtypes that are listed by the IANA. /// <see href="http://www.iana.org/assignments/media-types/media-types.xhtml"/> /// </summary> public static class MediaTypes { public static c...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; using System.Web.SessionState; using System.Web.Http; using Newtonsoft.Json.Serialization; using Newtonsoft.Json; namespace PCGuardWebAPI { public class Gl...
namespace ADXETools.Model { /// <summary> /// /// </summary> public class ImageData { } }
using System.Collections.Generic; using System.Linq; namespace NWERC.DigitalClock { public class Sample { public List<SevenSegment> Segments; // 4 segments public int Hours { get { return Segments[0].Digit * 10 + Segments[1].Digit; } } public int Minutes { get { return Segments[2].Dig...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Grupo5_Hotel.Entidades.Excepciones { public class ErrorServidorException : Exception { public ErrorServidorException (string error) : base ("Hubo un error en la petición al serv...
using PDV.DAO.Atributos; using System; namespace PDV.DAO.GridViewModels { public class MovimentoDeEstoquePorProdutoGridViewModel { [CampoTabela(nameof(IDProduto))] public decimal IDProduto { get; set; } [CampoTabela(nameof(CDeBarras))] public string CDeBarras { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Dominio; using Negocio; namespace WebForm___VoucherPromo { public partial class FormularioClienteFilled : System.Web.UI.Page { public List<Cliente> listaClie...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Reflection; using System.Text; using Microsoft.CSharp; namespace Demo.DynamicCSharp.CommandLine.Providers { public class AssemblyProvider : IAssemblyProvider { public Assembly GetAssemblyFor(string source) ...
using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Text; namespace NetFabric.Hyperlinq.SourceGenerator { static class StringExtensions { public static string ToCommaSeparated(this string[] strings) => string.Join(", ", strings); p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace TE18B_01_first { class Program { static void Main(string[] args) { //string efternamn = "Bergström"; string namn = Cons...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace CivilGis.Controllers { public class ArcgisController : Controller { // GET: Arcgis public ActionResult Index() { return View(); } //------...
using System; namespace Fairmas.PickupTracking.Shared.ViewModels { public class HotelViewModel : ViewModelBase { public int Id { get; set; } public Guid Guid { get; internal set; } public string Name { get; set; } public string City { get; set; } public bool AllowNa...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class GameControl : MonoBehaviour { public int _score = 0; [SerializeField] public Text _scoreText; public void addScore(int score) { _score += score; } }
using System; using System.Collections.Generic; using System.Data; namespace BomTreeView.Database { public class BomDbEntries { public List<BomDbEntry> BomDbEntryList{ get; set; } public BomDbEntries(List<BomDbEntry> bomDbEntryList) { BomDbEntryList = bomDbEntryList; ...
using System.Drawing; using Top_Down_shooter.Scripts.Source; namespace Top_Down_shooter.Scripts.GameObjects { class Gun : GameObject { public int Cooldown { get; set; } public int CountBullets { get; set; } public float Angle { get; set; } public readonly Point SpawnBullets =...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using UberFrba.Abm_Chofer; namespace UberFrba.Registro_Viajes { public partial class GrillaChofer_Vi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuildingPlacer : Placer { public float targetPlaceDist = 1.25f; public float atDrillMaxAngle = 45; public LayerMask targetUnitMask; private Ground ground; public void Init(Player owner, Ground ground, Bui...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShowStore : MonoBehaviour { [SerializeField] private GameObject its1; [SerializeField] private GameObject its2; [SerializeField] private GameObject its3; //private int type; // Use th...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace TheMinepack.Projectiles { public class StarScytheProjectile : ModProjectile { public override void SetDefaults() { proj...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.EventSystems; [System.Serializable] public class MouseController { //MOUSE EVENT public Transform controller; //public Texture textureRect; //textura de nuestro marco private Vector2 firstPoint; /...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameUIManager : Singleton<GameUIManager> { [SerializeField] private PlayerSettings settings; [SerializeField] private Image cursor; [SerializeField] private Slider treeLifeSlider;...
using ProConstructionsManagment.Desktop.Commands; using ProConstructionsManagment.Desktop.Enums; using ProConstructionsManagment.Desktop.Managers; using ProConstructionsManagment.Desktop.Messages; using ProConstructionsManagment.Desktop.Services; using ProConstructionsManagment.Desktop.Views.Base; using Serilog; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SalesApplication { class DataEntry { public DataEntry() { Console.WriteLine("Enter product name:"); string product_Name = Console.ReadLine(); ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Linq.Expressions; using System.Reflection; using Microsoft.EntityFrameworkCore.Query; using Microsoft.Ent...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YoctoScheduler.Core.Database.tsql { public class Extractor { public const string PREFIX = "YoctoScheduler.Core.Database.tsql."; public const string SUFFIX = ".sql"; ...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Configuration; using System.Windows.Forms; using ResourceTranslator.Abs; using ResourceTra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Windows.Threading; namespace ShootemUp { class JatekTerulet : FrameworkElement { List<Kor> kor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace Sunny.HttpRequestClientConsole.Interface { public class BalanceStatusBatchUpdateRequest { [JsonProperty("balanceStatusBatchUpdateInputParamsList")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace SupercapController { class MultiDownloader { public static bool busy = false; // When downloading is in progress set this flag private static i...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
using System.Collections.Generic; using System.Text; using GameLoanManager.Data; using GameLoanManager.Domain.Security; using GameLoanManager.Helpers.DependencyInjection; using GameLoanManager.Helpers.Extensions; using GameLoanManager.Helpers.Mapping; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Threading.Tasks; namespace Serialization { class Program { private static void Serialize(Person sp) { // Create ...
using NUnit.Framework; using RollingStones; using System.Collections.Generic; using System.Linq; namespace TestsForGameOfStones { public class Tests { Tasks actual = new Tasks(); [TestCase(24, new int[] {1, 2, 2}, new string[] {"+", "+", "*"}, ExpectedResult = 11)] [TestCase(44,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; /// <summary> /// This program is a GUI of the client spreadsheet for a multi-client Spreadsheet Server....
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using KT.DTOs.Objects; using KT.ServiceInterfaces; using KnowledgeTester.Helpers; using KnowledgeTester.Models; using KnowledgeTester.Ninject; using KT.ExcelImporter; namespace KnowledgeTester.C...
using Com.Aote.Logs; using System; using Com.Aote.ObjectTools; using System.ComponentModel; using System.Net; using System.Runtime.InteropServices.Automation; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using Syst...
using System.Threading.Tasks; using Entities.Identity; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Services.Services; using WeddingRental.Models.Product.From; namespace WeddingRental.Controllers { [Route("api/[controller]")] public class OrderController: Controller { ...
namespace UmbracoMapperified.Web.ViewModels { using System.Collections.Generic; public class PagedCollection { public int TotalItems { get; set; } public int PageNumber { get; set; } public int PageSize { get; set; } public int TotalPages { get; set; } public bo...
using Core.Internal.Dependency; using Core.Utils.Linq2Db; using LightInject; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Core.MSTest.FakeContext { [TestClass] public class Load...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; using System.IO; namespace GameOfLife_AlexKing { public partial class GO...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="BaseQueryOverTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------------...
using System; using CRUDelicious.Models; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using System.Linq; namespace CRUDelicious.Controllers { public class CRUDController : Controller { private CRUDContext db; // here we can "inject" our context service into the constr...
using System; using System.Threading.Tasks; using akka_microservices_proj.Commands; using akka_microservices_proj.Domain; using akka_microservices_proj.Messages; using akka_microservices_proj.Requests; using Microsoft.AspNetCore.Mvc; namespace akka_microservices_proj.Controllers { [ApiController] [Route("api/...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Whale.Shared.Models.Contact; using Whale.Shared.Services; namespace Whale.API.Controllers { [Route("[contro...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DragonBones; public class MecaAnimLoader : MonoBehaviour { [HideInInspector] public UnityArmatureComponent armatureComponent; public float size = 6; // Use this for initialization void Start () { // Load data....
 namespace MKService.Updates { /// <summary> /// Represents a type that is updatable via a model updater. Simply a marker interface at this point. /// </summary> public interface IUpdatable { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogicHandler { class ReportHandler { } }
using System; using System.Net.Mime; using LubyClocker.CrossCuting.Shared.Exceptions; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Diagnostics; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Hosting; using Newtonsoft.Json; namespace LubyClocker.Api.Middlewares { public static class E...
using System; using JobsityChatroom.WebAPI.Models.Command; using JobsityChatroom.WebAPI.Services; using Xunit; namespace JobsityChatroom.UnitTest { public class ChatCommandTest { private readonly IChatCommandService commandService; public ChatCommandTest() { commandService...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace LabsFerreiraCosta.Controllers{ /* File History * -------------------------------------------------------------------- * Created by : Luciano Filho * Date : 15/02/2021 * Purpose : Criação ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; namespace EasyVideoEdition.Model { /// <summary> /// Unique subtitle /// </summary> class Subtitle : ObjectBase { #region Attributes ...