text stringlengths 13 6.01M |
|---|
using Project_NotesDeFrais.Models;
using Project_NotesDeFrais.Models.Reposirery;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
namespace Project_NotesDeFrais.Controllers
{
public class EmployeesController : Controller
{
... |
namespace Contoso.Parameters.Expressions
{
public class GreaterThanOrEqualsBinaryOperatorParameters : BinaryOperatorParameters
{
public GreaterThanOrEqualsBinaryOperatorParameters()
{
}
public GreaterThanOrEqualsBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(lef... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AulaReposicao
{
abstract class Conta
{
public static double cotacaoDolar = 3.0;
public int saldo = 0;
public Conta(int saldo)
{
this.saldo ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyCore
{
public class Rotater : MonoBehaviour
{
[SerializeField]float m_rotateSpeed;
[SerializeField] Vector3 m_rotateAxis;
public float rotateSpeed { get { return m_rotateSpeed; } set { m... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CheckPwd
{
class Program
{
static void Main(string[] args)
{
string sPassword;
//Console.WriteLine("请输入一个密码:");
//sPassword = Cons... |
using System.Collections.Generic;
namespace Alarmy.Common
{
internal class AlarmEqualityComparer : IEqualityComparer<IAlarm>
{
public bool Equals(IAlarm x, IAlarm y)
{
return x != null && y != null &&
object.Equals(x.Status, y.Status) &&
obje... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FastSQL.Core.UI.Interfaces
{
public interface IPageManager
{
string Id { get; }
string Name { get; }
string Description { get; }
IPageManag... |
namespace PriorityQueueImplementation
{
public enum PriorityQueueOrder
{
MaxPriority,
MinPriority
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Data;
using System.IO;
using Excel;
public class DoExcel {
public static DataSet ReadExcel(string path)
{
Debug.Log(path);
FileStream stream = File.Open(path, FileMode.Open, FileAccess.Read, ... |
//Write a method that calculates the number of workdays between today and given date, passed as parameter. Consider that workdays are all days from Monday to Friday except a fixed list of public holidays specified preliminary as array.
using System;
class WorkDays
{
public static void CalcHolid... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using System.Web;
using Newtonsoft.Json;
using PlayTennis.Bll;
using PlayTennis.Model;
using PlayTennis.Model.Dto;
using PlayTennis.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Entidades
{
public class factura
{
public int ID_FACTURAS { get; set; }
public int ID_CLIENTE { get; set; }
public int ID_PRODUCTO { get; set; }
public int ID_VENDEDOR { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace NetFabric.Hyperlinq
{
public static partial class ValueEnumerableExtensions
{
public static bool Any<TEnumerable, TEnumerator, TSource>(this TEnumerable source)
where TEnumerable : IVa... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
namespace LegoDimensions.Models
{
public class Pack
{
public int ID {get; set;}
public int PackID { get; set; }
public string PackName { get; set; }
public stri... |
using SprintFour.HUD;
namespace SprintFour.Commands
{
public class DownPressedCommand : ICommand
{
public void Execute()
{
if(SprintFourGame.GetInstance().CurrentGameState == SprintFourGame.GameState.HighScore) HighScore.DownPressed();
else SprintFourGame.GetInstance().... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FrbaCommerce.Modelo;
using FrbaCommerce.Conexion;
using System.Data.SqlClient;
using System.Data;
namespace FrbaCommerce.DAO
{
class DaoVisibilidad
{
public DaoVisibilidad() { }
static public Visibili... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using Microsoft.PowerShell.EditorServices.Session;
using Microsoft.PowerShell.EditorServices.Test.Console;
using System;
using System.IO;
using Microsoft.PowerSh... |
using System;
using System.Collections;
using System.Collections.Generic;
using Powerups;
using UnityEditor;
using UnityEngine;
using Random = UnityEngine.Random;
public class Enemy : MonoBehaviour {
[SerializeField] private int _scoreValue = 10;
[SerializeField] public float _speed = 4.0f;
pri... |
using System;
using System.Collections.Generic;
using SubSonic.BaseClasses;
using SubSonic.Extensions;
using SubSonic.SqlGeneration.Schema;
namespace Pes.Core
{
[SubSonicTableNameOverride("SystemObjects")]
public partial class SystemObject : EntityBase<SystemObject>
{
#region Properties
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace Tsu.MVVM
{
/// <summary>
/// Implements a few utility functions for a ViewModel base
/// </summary>
public abstract class ViewModelBase : INotifyPropertyChanged
{
/... |
using AutoMapper;
using DEMO_DDD.APPLICATION.Interfaces;
using DEMO_DDD.DOMAIN.Entidades;
using DEMO_DDD.DOMAIN.Interfaces.Services;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace DEMO_DDD.APPLICATION.Services
{
public class AppServiceBase<TE... |
using HardwareInventoryManager.Models;
using System;
using System.Collections.Generic;
using System.Web;
namespace HardwareInventoryManager.ViewModels
{
public class BulkUploadViewModel
{
public string BatchId { get; set; }
public IEnumerable<AssetViewModel> Assets { get; set; }
public... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace netfx
{
class effects
{
public Blur CustomBlur = new Blur(); //the use in Form1.cs for example: "layer1 = effects.CustomBlur.Gaussain(layer1, 10);"
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Configuration;
namespace HotelManagement
{
public partial ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Webcorp.rx_mvvm
{
public interface IWhereFluidCommand<T>
{
void Where(IObservable<bool> observer);
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace ExtMeth.Extensions
{
static class StringExtensions
{
public static string Cut(this string thisObj, int n)
{
if (thisObj.Length <= n)
{
return thisObj;
} else
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using PlebBot.Data.Models;
using PlebBot.Data.Repository;
namespace PlebBot.Modules
{
[Group("Roles")]
[Alias("Role")]
[Summary("Manage server r... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Audio;
public class PauseMenu : MonoBehaviour
{
public static bool GameIsPaused = false;
public static bool InOptionsMenu = false;
public static bool InCreditsMenu = false;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemAndWeapon : MonoBehaviour {
public GameObject itemObj3DPrefab;
public GameObject weaponObj3DPrefab;
public AreaBase area;
public int itemAmount = 10;
// private List<ItemObj3D> item3DObjList = new List... |
using System;
using Common;
namespace MoneyTracking.User
{
public class UserId : EntityId
{
public UserId(Guid id) : base(id)
{
}
public static UserId New => new UserId(Guid.NewGuid());
}
} |
using System.Reactive;
using System.Reactive.Linq;
using MVVMSidekick.ViewModels;
using MVVMSidekick.Views;
using MVVMSidekick.Reactive;
using MVVMSidekick.Services;
using MVVMSidekick.Commands;
using IndoorMap;
using IndoorMap.ViewModels;
using System;
using System.Net;
using System.Windows;
namespace MVVMSidekick.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Ben added - Projectile collector
public class ProjectileCol : MonoBehaviour {
void OnTriggerEnter2D(Collider2D other){
if (other.gameObject.tag == "Projectile")
{
other.gameObject.SetActive(false);
}
if (other.... |
using Blockchair.Models;
namespace Blockchair.Interfaces
{
public interface IBlockchairClient
{
Dashboard BitCoinAddressInfo(string address);
Dashboard BitCoinTransactionInfo(string transaction);
}
}
|
using System;
using Infrastructure.EventSourcing;
namespace Customer.Service
{
class Customer : EventSourced
{
bool deleted;
string name;
string email;
string vatNumber;
public Customer(Guid id)
: base(id)
{
Handles<CustomerCreated>(OnCreated);
Handles<CustomerDeleted>(OnDelete... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.Linq;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
[System.Serializable]
public class Soal
{
[TextArea]
public string soal;
public string type;
public bool jawabanYa;
}
[System.Seriali... |
using GeoSnap.Providers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace GeoSnap.Controllers
{
public class UserController : ApiController
{
// GET: api/User
public HttpResponseMessage Get... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ToDo.Infrastructure;
namespace Karnitsky_Dubodel_DummyToManager.dll
{
public class ToDoProxyManager : IToDoManager
{
public ToDoProxyManager()
{
... |
namespace ServiceBase.Notification.Smtp
{
using System;
using System.Threading.Tasks;
using MailKit.Net.Smtp;
using Microsoft.Extensions.Logging;
using MimeKit;
using MimeKit.Text;
using ServiceBase.Notification.Email;
public class SmtpEmailSender : IEmailSender
{
private r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProyectoLiquidexSA.Entities;
using ProyectoLiquidexSA.DataAccessLayer;
namespace ProyectoLiquidexSA.BusinessLayer
{
public class AsistenciaService
{
private Asistenci... |
using Shop.Data.DataModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Shop.BusinnesLogic.Services.Fuctory
{
public abstract class TransactionCreator
{
public virtual Transaction CreateTransaction()
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Encryption
{
/**
* This class provides access to files encryption apps.
*
* @since 8.1.0
*/
public interface IManager {
/**
* Check if encryption is available (at least one encryption module needs to be enabled)
*
* @retur... |
using System.Collections.Generic;
using HarmonyInTheHome.Models;
namespace HarmonyInTheHome.Interfaces
{
public interface ICategoryService
{
void AddCategory(Category cat);
void DeleteCategory(int id);
Category GetCategory(int id);
Category GetCategoryWithoutRests(int id);
... |
using System;
using System.Windows.Forms;
namespace DipDemo.Cataloguer.Infrastructure.Presentation.EventBinding.WinForms
{
public class ListBoxItemSelectEventBinder : IEventBinder
{
public void Bind(IPresenter presenter)
{
BindingHelper.FindAndConnectMethodsWithOneParameterFor<List... |
using Spotzer.Model.Inputs;
using Spotzer.Service;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace Spotzer.API.Controllers
{
[RoutePrefix("api/order")]
public class OrderController : ApiController
{
privat... |
using UnityEngine;
using System.Collections;
public class Character : MonoBehaviour
{
[SerializeField]
private int items = 4;
public int Items
{
get { return items; }
set
{
items = value;
inventory.Refresh();
}
}
private Inv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Uygulama_Elektronik
{
abstract class Phone : Electronic
{
public int Processor { get; set; }
public int Ram { get; set; }
public int HDD { get; set;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO; // need this namespace to work with files and directories
namespace ExistingDir
{
class Program
{
//Helper function to turn bytes to ...etc...
public static string FormatBytesToHumanReadable(... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using aeffect_api.AeffectModel;
namespace aeffect_api.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class ChartController : ControllerBase
{
// GET api/Chart... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Web.Mvc;
using RMAT3.Models;
using Microsoft.AspNet.Identity;
using RMAT3.Data;
using RMAT3.Interfaces;
using RMAT3.Models.ViewModels;
using RMAT3.Common;
namespace RMAT3.Controllers
{
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System.IO;
using System.IO.Compression;
#endregion
namespace DotNetNuke.HttpModules.Compression
{
/// <summary>
/// Summar... |
using System;
using UIKit;
using DeadDodo;
namespace StudyEspanol.iOS
{
public class PickerAdapter : UIPickerViewModel
{
#region Fields
private string[] options;
#endregion
#region Events
public event EventHandler<IndexSelectedEventArgs> ItemSelected;
#endregion
#region Initialziation
public PickerA... |
using Autofac;
using Autofac.Integration.WebApi;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Web;
using System.Web.Http;
using System.Web.Routing;
using OnlineTabletop.Persistence;
using OnlineTabletop.Models;
using OnlineTabletop.Accounts;
using MongoDB.Dri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Collections
{
class Program
{
static void Main(string[] args)
{
NomBlankStringList lst = new NomBlankStringList();
lst.Add("Add at index 0");
... |
using System;
using System.Globalization;
using System.Windows.Data;
using System.Windows.Media.Effects;
namespace TableTopCrucible.Core.WPF.Converters
{
public class BlurConverter : IValueConverter
{
private BlurEffect _blur = new BlurEffect();
public object Convert(object value, Type target... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SecondProject.Controllers.Services.Model.Domain
{
public class Logging
{
public bool IncludeScopes { get; set; }
public LogLevel LogLevel { get; set; }
}
}
|
#region copyright
/*
* Copyright (C) EnAble Games LLC - All Rights Reserved
* Unauthorized copying of these files, via any medium is strictly prohibited
* Proprietary and confidential
* fullserializer by jacobdufault is provided under the MIT license.
*/
#endregion
public class ParameterStrings
{
public static st... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Beamore.DAL.Contents.Models
{
[Table("TempUserTable")]
public class TempUser : BaseModel
{
public string Email { get; se... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using CommonCore.Config;
using CommonCore.UI;
namespace CommonCore.UI
{
public class ConfigPanelController : MonoBehaviour
{
public Slider LookSpeedSli... |
namespace PDV.DAO.Entidades
{
public class Configuracao
{
public decimal IDConfiguracao { get; set; }
public string Chave { get; set; }
public byte[] Valor { get; set; }
public object ValorJS { get; set; }
public Configuracao()
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Emgu.CV;
using Emgu.Util;
using Emgu.CV.Structure;
using System.Drawing;
namespace emgu
{
class Program
{
static void Main(string[] args)
{
//Image<Bgr, byte> i... |
using System;
using System.Collections.Generic;
public class Gerenciamento_de_reservas
{
private List<Reservas> lista_de_reservas = new List<Reservas>();
public void Adicionar_Reserva(){
Reservas reserv = new Reservas();
reserv.Registrar_Reserva();
if (reserv.cliente == null)
{... |
using System;
using Windows.UI.Popups;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
using kassasysteem.Classes;
namespace kassasysteem
{
public sealed partial class CheckoutPage : Page
{
private string _totalCost;
public CheckoutPage()
{
... |
using System;
namespace DDDSouthWest.Domain.Features.Public.News.NewsDetail
{
public class NewsDetailModel
{
public int Id { get; set; }
public string Title { get; set; }
public string Filename { get; set; }
public string BodyHtml { get; set; }
public string BodyMarkdow... |
using Nancy;
using PingPongNS.Objects;
using System.Collections.Generic;
namespace PingPongNS
{
public class HomeModule : NancyModule
{
public HomeModule()
{
Get["/"] = _ => { return View["pingpong.cshtml", new List<string> {}];
};
Post["/pingpong"] = _ =>
{
List<string> mo... |
namespace XShare.WebForms.Cars
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.ModelBinding;
using System.Web.UI;
using System.Web.UI.WebControls;
using Data.Models;
using Ninject;
using Services.Data.Contracts;
public... |
using System.Web;
namespace CurrencyConverter
{
public class Global : HttpApplication
{
protected void Application_Start()
{
}
}
}
/**
* Some of the most common Application Events:
* Application_Start() -> Only for first request.
* Application_End()
* Application_BeginRequest(... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightController : MonoBehaviour
{
public Light Light;
public PlayerShip Ship;
private float height = 4.5f;
private bool initialized;
private void Update()
{
if (initialized)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class catNavigation : MonoBehaviour
{
[Header("Settings")]
public float stopDistance;
[Header("Runtime Variables")]
public GameObject target;
public GameObject spawn;
private NavMeshAge... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CoreFrameWork.EntityFrameworkCore.Sharding
{
class CoreEntityFrameworkServiceCollectionExtensions
{
}
}
|
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Breezy.Sdk")]
[assembly: AssemblyCompany("BreezyPrint Inc")]
[assembly: AssemblyProduct("Breezy.Sdk")]
[assembly: AssemblyCopyright("Copyright © Team Breezy 2017")]
[assembly: ComVisible(true)]
[assembly: Guid("f314e3c3-494e-4cb2... |
namespace PluginStudy.EntityFramework.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class Add_Deptname : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Departments",
c => new
... |
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using Core.DataAccess;
using Entities.Concrete;
using Entities.DTOs;
namespace DataAccess.Abstract
{
public interface IFavoriteDal:IEntityRepository<Favorite>
{
List<FavoriteDetailDto> GetAllDetails(Expression<Func<Favorite... |
using Dapper;
using MISA.Core.Entities;
using MISA.Core.Interfaces;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MISA.Infrastructure.Repository
{
public class CountryRepository : BaseRepository<Country>, ICountryRe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TopCoder
{
public class _12_07_02_KingdomAndTrees
{
/*
* http://apps.topcoder.com/wiki/display/tc/SRM+548
* http://community.topcoder.com/stat?c=problem_statement&pm=11967
* Probl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace br.com.weblayer.logistica.android.Helpers
{
public class DialogEventArgs
{
//you... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace StatsMain1
{
class MyRandom
{
private static Random rand;
static MyRandom()
{
rand = new Random();
}
public static double GetOneGaussianBySummation()
{
... |
using NBTM.Common;
namespace NBTM.Repository
{
public static class Enums
{
public enum CustomerClass : short
{
[EnumUtils.TextRepresentationAttribute("Strategic")]
Strategic = 1,
[EnumUtils.TextRepresentationAttribute("Collaborative")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PayRoll.BLL
{
public class NoAffiliation:Affiliation
{
public double CalculateDeduction(PayCheck payCheck)
{
return 0;
}
}
}
|
namespace PDV.UTIL.Components.Custom
{
public class NavBarItem : DevExpress.XtraNavBar.NavBarItem
{
public decimal IDItemMenu { get; set; }
}
}
|
using BSEWalletClient.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using BSEWalletClient.BAL;
using BSEWalletClient.BAL.Interface;
using BSEWalletClient.BAL.Repository;
using System.Data;
namespace BSEWalletClient.Controllers
{
public class Ho... |
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Configs;
using System;
namespace NetFabric.Hyperlinq.Benchmarks
{
[GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)]
[CategoriesColumn]
public class WhereSelectCountBenchmarks : RandomBenchmarksBase
{
[BenchmarkCategory("Array")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WpfApplication2
{
class SearchObject
{
public string Element { get; private set; }
public string ByWhat { get; private set; }
public SearchObject(string elemen... |
using ShopApp.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ShopApp.WebUI.Models
{
public class BrandListViewModel
{
public string SelectedBrand { get; set; }
public List<Brand> Brands { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GetLabourManager.ViewModel
{
public class PermissionViewModel
{
public int PermissionId { get; set; }
public string PermissionDescription { get; set; }
}
} |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Threading.Tasks;
namespace Microsoft.EntityFrameworkCore.Internal
{
/// <summary>
/// This is an internal API th... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using DotNetNuke.Common;
using DotNetNuke.Entities.Content.Workflow.Repositories;
using DotNetNuke.Framework;
namespace DotNetNuke.Entities... |
using JoveZhao.Framework.DDD;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.Domain.Models.Refunds
{
public interface IPlatformRefundOrderRepository : IRepository<PlatformRefundOrder>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TestCase.Basics;
using TestCase.Contracts;
namespace TestCase.Factory.Abstract
{
public abstract class WorkspaceFactory
{
public abstract IRouteProccesor CreateWorkspace(string arg... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UFOAlienAI : WalkMonster
{
float attackDelay;
[SerializeField] int attackPerSecond;
float attackDuration;
int projectileCount;
float totalShotAngle;
[SerializeField] GameObject laser;
EnemyLaser las... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace JumpAndRun
{
public abstract class WorldComponent
{
public abstract void Update(JumpAndRunTime gameTime);
public abstract void Draw(JumpAndRunTime gameTime, Effect effect, Matrix view, Matrix proj);
publ... |
using VoxConnections.JWT.Context;
using VoxConnections.JWT.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace VoxConnections.JWT.Repository
{
public class UsuarioRepository
{
private readonly VoxContex... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace CustomCollection
{
/// <summary>
/// Represents a collection of composite keys (id, name) and values.
/// </summary>
/// <typeparam name="TId">The type of the key id in the collection.</typeparam>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows;
using System.Windows.Documents;
namespace DiscuzCodeHighlighter
{
public class CodeBox : RichTextBox
{
bool _isToRender = false;
... |
using System;
using Foundation;
using UIKit;
namespace JKMIOSApp
{
/// <summary>
/// Controller Name : MyTeamViewController
/// Author : Hiren Patel
/// Creation Date : 16 JAN 2018
/// Purpose : To display my team page screen as app shell screen
/// Revision :
///... |
using GameStore.Domain.Model;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Web;
namespace GameStore.WebUI.Models
{
public class ShoppingCart
{
private List<CartItem> items = new List<CartItem>();
public ShoppingCart()
... |
using System;
using System.Collections.Generic;
class SortByLength
{
static void Main(string[] args)
{
string[] arr = { "asdc", "wdsc1", "as", "awe", "a" };
foreach (string element in arr)
{
Console.WriteLine(element... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Attributes.CustomAttributes
{
public class Info : Attribute
{
private string description;
public int Importance { get; set; }
public Info(string description)
... |
using Xamarin.Forms;
namespace App1.Renderers
{
public class ButtonTextAlignment : Button
{
}
}
|
using REQFINFO.Repository.DataEntity;
using REQFINFO.Repository.Infrastructure;
using REQFINFO.Repository.Infrastructure.Contract;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace REQFINFO.Repository
{
public class CustumLookupRepository... |
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