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using Project_NotesDeFrais.Models; using Project_NotesDeFrais.Models.Reposirery; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace Project_NotesDeFrais.Controllers { public class EmployeesController : Controller { ...
namespace Contoso.Parameters.Expressions { public class GreaterThanOrEqualsBinaryOperatorParameters : BinaryOperatorParameters { public GreaterThanOrEqualsBinaryOperatorParameters() { } public GreaterThanOrEqualsBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(lef...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AulaReposicao { abstract class Conta { public static double cotacaoDolar = 3.0; public int saldo = 0; public Conta(int saldo) { this.saldo ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyCore { public class Rotater : MonoBehaviour { [SerializeField]float m_rotateSpeed; [SerializeField] Vector3 m_rotateAxis; public float rotateSpeed { get { return m_rotateSpeed; } set { m...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CheckPwd { class Program { static void Main(string[] args) { string sPassword; //Console.WriteLine("请输入一个密码:"); //sPassword = Cons...
using System.Collections.Generic; namespace Alarmy.Common { internal class AlarmEqualityComparer : IEqualityComparer<IAlarm> { public bool Equals(IAlarm x, IAlarm y) { return x != null && y != null && object.Equals(x.Status, y.Status) && obje...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FastSQL.Core.UI.Interfaces { public interface IPageManager { string Id { get; } string Name { get; } string Description { get; } IPageManag...
namespace PriorityQueueImplementation { public enum PriorityQueueOrder { MaxPriority, MinPriority } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Data; using System.IO; using Excel; public class DoExcel { public static DataSet ReadExcel(string path) { Debug.Log(path); FileStream stream = File.Open(path, FileMode.Open, FileAccess.Read, ...
//Write a method that calculates the number of workdays between today and given date, passed as parameter. Consider that workdays are all days from Monday to Friday except a fixed list of public holidays specified preliminary as array. using System; class WorkDays { public static void CalcHolid...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web; using Newtonsoft.Json; using PlayTennis.Bll; using PlayTennis.Model; using PlayTennis.Model.Dto; using PlayTennis....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Entidades { public class factura { public int ID_FACTURAS { get; set; } public int ID_CLIENTE { get; set; } public int ID_PRODUCTO { get; set; } public int ID_VENDEDOR { get; set; } ...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ValueEnumerableExtensions { public static bool Any<TEnumerable, TEnumerator, TSource>(this TEnumerable source) where TEnumerable : IVa...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; namespace LegoDimensions.Models { public class Pack { public int ID {get; set;} public int PackID { get; set; } public string PackName { get; set; } public stri...
using SprintFour.HUD; namespace SprintFour.Commands { public class DownPressedCommand : ICommand { public void Execute() { if(SprintFourGame.GetInstance().CurrentGameState == SprintFourGame.GameState.HighScore) HighScore.DownPressed(); else SprintFourGame.GetInstance()....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FrbaCommerce.Modelo; using FrbaCommerce.Conexion; using System.Data.SqlClient; using System.Data; namespace FrbaCommerce.DAO { class DaoVisibilidad { public DaoVisibilidad() { } static public Visibili...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using Microsoft.PowerShell.EditorServices.Session; using Microsoft.PowerShell.EditorServices.Test.Console; using System; using System.IO; using Microsoft.PowerSh...
using System; using System.Collections; using System.Collections.Generic; using Powerups; using UnityEditor; using UnityEngine; using Random = UnityEngine.Random; public class Enemy : MonoBehaviour { [SerializeField] private int _scoreValue = 10; [SerializeField] public float _speed = 4.0f; pri...
using System; using System.Collections.Generic; using SubSonic.BaseClasses; using SubSonic.Extensions; using SubSonic.SqlGeneration.Schema; namespace Pes.Core { [SubSonicTableNameOverride("SystemObjects")] public partial class SystemObject : EntityBase<SystemObject> { #region Properties ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.CompilerServices; namespace Tsu.MVVM { /// <summary> /// Implements a few utility functions for a ViewModel base /// </summary> public abstract class ViewModelBase : INotifyPropertyChanged { /...
using AutoMapper; using DEMO_DDD.APPLICATION.Interfaces; using DEMO_DDD.DOMAIN.Entidades; using DEMO_DDD.DOMAIN.Interfaces.Services; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; namespace DEMO_DDD.APPLICATION.Services { public class AppServiceBase<TE...
using HardwareInventoryManager.Models; using System; using System.Collections.Generic; using System.Web; namespace HardwareInventoryManager.ViewModels { public class BulkUploadViewModel { public string BatchId { get; set; } public IEnumerable<AssetViewModel> Assets { get; set; } public...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace netfx { class effects { public Blur CustomBlur = new Blur(); //the use in Form1.cs for example: "layer1 = effects.CustomBlur.Gaussain(layer1, 10);" ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Configuration; namespace HotelManagement { public partial ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Webcorp.rx_mvvm { public interface IWhereFluidCommand<T> { void Where(IObservable<bool> observer); } }
using System; using System.Collections.Generic; using System.Text; namespace ExtMeth.Extensions { static class StringExtensions { public static string Cut(this string thisObj, int n) { if (thisObj.Length <= n) { return thisObj; } else ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Discord; using Discord.Commands; using PlebBot.Data.Models; using PlebBot.Data.Repository; namespace PlebBot.Modules { [Group("Roles")] [Alias("Role")] [Summary("Manage server r...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Audio; public class PauseMenu : MonoBehaviour { public static bool GameIsPaused = false; public static bool InOptionsMenu = false; public static bool InCreditsMenu = false; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemAndWeapon : MonoBehaviour { public GameObject itemObj3DPrefab; public GameObject weaponObj3DPrefab; public AreaBase area; public int itemAmount = 10; // private List<ItemObj3D> item3DObjList = new List...
using System; using Common; namespace MoneyTracking.User { public class UserId : EntityId { public UserId(Guid id) : base(id) { } public static UserId New => new UserId(Guid.NewGuid()); } }
using System.Reactive; using System.Reactive.Linq; using MVVMSidekick.ViewModels; using MVVMSidekick.Views; using MVVMSidekick.Reactive; using MVVMSidekick.Services; using MVVMSidekick.Commands; using IndoorMap; using IndoorMap.ViewModels; using System; using System.Net; using System.Windows; namespace MVVMSidekick....
using System.Collections; using System.Collections.Generic; using UnityEngine; //Ben added - Projectile collector public class ProjectileCol : MonoBehaviour { void OnTriggerEnter2D(Collider2D other){ if (other.gameObject.tag == "Projectile") { other.gameObject.SetActive(false); } if (other....
using Blockchair.Models; namespace Blockchair.Interfaces { public interface IBlockchairClient { Dashboard BitCoinAddressInfo(string address); Dashboard BitCoinTransactionInfo(string transaction); } }
using System; using Infrastructure.EventSourcing; namespace Customer.Service { class Customer : EventSourced { bool deleted; string name; string email; string vatNumber; public Customer(Guid id) : base(id) { Handles<CustomerCreated>(OnCreated); Handles<CustomerDeleted>(OnDelete...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using System.Linq; using UnityEngine.UI; using UnityEngine.SceneManagement; [System.Serializable] public class Soal { [TextArea] public string soal; public string type; public bool jawabanYa; } [System.Seriali...
using GeoSnap.Providers; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace GeoSnap.Controllers { public class UserController : ApiController { // GET: api/User public HttpResponseMessage Get...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using ToDo.Infrastructure; namespace Karnitsky_Dubodel_DummyToManager.dll { public class ToDoProxyManager : IToDoManager { public ToDoProxyManager() { ...
namespace ServiceBase.Notification.Smtp { using System; using System.Threading.Tasks; using MailKit.Net.Smtp; using Microsoft.Extensions.Logging; using MimeKit; using MimeKit.Text; using ServiceBase.Notification.Email; public class SmtpEmailSender : IEmailSender { private r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ProyectoLiquidexSA.Entities; using ProyectoLiquidexSA.DataAccessLayer; namespace ProyectoLiquidexSA.BusinessLayer { public class AsistenciaService { private Asistenci...
using Shop.Data.DataModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shop.BusinnesLogic.Services.Fuctory { public abstract class TransactionCreator { public virtual Transaction CreateTransaction() { ...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Encryption { /** * This class provides access to files encryption apps. * * @since 8.1.0 */ public interface IManager { /** * Check if encryption is available (at least one encryption module needs to be enabled) * * @retur...
using System.Collections.Generic; using HarmonyInTheHome.Models; namespace HarmonyInTheHome.Interfaces { public interface ICategoryService { void AddCategory(Category cat); void DeleteCategory(int id); Category GetCategory(int id); Category GetCategoryWithoutRests(int id); ...
using System; using System.Windows.Forms; namespace DipDemo.Cataloguer.Infrastructure.Presentation.EventBinding.WinForms { public class ListBoxItemSelectEventBinder : IEventBinder { public void Bind(IPresenter presenter) { BindingHelper.FindAndConnectMethodsWithOneParameterFor<List...
using Spotzer.Model.Inputs; using Spotzer.Service; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace Spotzer.API.Controllers { [RoutePrefix("api/order")] public class OrderController : ApiController { privat...
using UnityEngine; using System.Collections; public class Character : MonoBehaviour { [SerializeField] private int items = 4; public int Items { get { return items; } set { items = value; inventory.Refresh(); } } private Inv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Uygulama_Elektronik { abstract class Phone : Electronic { public int Processor { get; set; } public int Ram { get; set; } public int HDD { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; // need this namespace to work with files and directories namespace ExistingDir { class Program { //Helper function to turn bytes to ...etc... public static string FormatBytesToHumanReadable(...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using aeffect_api.AeffectModel; namespace aeffect_api.Controllers { [Route("api/[controller]")] [ApiController] public class ChartController : ControllerBase { // GET api/Chart...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Web.Mvc; using RMAT3.Models; using Microsoft.AspNet.Identity; using RMAT3.Data; using RMAT3.Interfaces; using RMAT3.Models.ViewModels; using RMAT3.Common; namespace RMAT3.Controllers { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.IO; using System.IO.Compression; #endregion namespace DotNetNuke.HttpModules.Compression { /// <summary> /// Summar...
using System; using UIKit; using DeadDodo; namespace StudyEspanol.iOS { public class PickerAdapter : UIPickerViewModel { #region Fields private string[] options; #endregion #region Events public event EventHandler<IndexSelectedEventArgs> ItemSelected; #endregion #region Initialziation public PickerA...
using Autofac; using Autofac.Integration.WebApi; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Web; using System.Web.Http; using System.Web.Routing; using OnlineTabletop.Persistence; using OnlineTabletop.Models; using OnlineTabletop.Accounts; using MongoDB.Dri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Collections { class Program { static void Main(string[] args) { NomBlankStringList lst = new NomBlankStringList(); lst.Add("Add at index 0"); ...
using System; using System.Globalization; using System.Windows.Data; using System.Windows.Media.Effects; namespace TableTopCrucible.Core.WPF.Converters { public class BlurConverter : IValueConverter { private BlurEffect _blur = new BlurEffect(); public object Convert(object value, Type target...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SecondProject.Controllers.Services.Model.Domain { public class Logging { public bool IncludeScopes { get; set; } public LogLevel LogLevel { get; set; } } }
#region copyright /* * Copyright (C) EnAble Games LLC - All Rights Reserved * Unauthorized copying of these files, via any medium is strictly prohibited * Proprietary and confidential * fullserializer by jacobdufault is provided under the MIT license. */ #endregion public class ParameterStrings { public static st...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Beamore.DAL.Contents.Models { [Table("TempUserTable")] public class TempUser : BaseModel { public string Email { get; se...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using CommonCore.Config; using CommonCore.UI; namespace CommonCore.UI { public class ConfigPanelController : MonoBehaviour { public Slider LookSpeedSli...
namespace PDV.DAO.Entidades { public class Configuracao { public decimal IDConfiguracao { get; set; } public string Chave { get; set; } public byte[] Valor { get; set; } public object ValorJS { get; set; } public Configuracao() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Emgu.CV; using Emgu.Util; using Emgu.CV.Structure; using System.Drawing; namespace emgu { class Program { static void Main(string[] args) { //Image<Bgr, byte> i...
using System; using System.Collections.Generic; public class Gerenciamento_de_reservas { private List<Reservas> lista_de_reservas = new List<Reservas>(); public void Adicionar_Reserva(){ Reservas reserv = new Reservas(); reserv.Registrar_Reserva(); if (reserv.cliente == null) {...
using System; using Windows.UI.Popups; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; using kassasysteem.Classes; namespace kassasysteem { public sealed partial class CheckoutPage : Page { private string _totalCost; public CheckoutPage() { ...
using System; namespace DDDSouthWest.Domain.Features.Public.News.NewsDetail { public class NewsDetailModel { public int Id { get; set; } public string Title { get; set; } public string Filename { get; set; } public string BodyHtml { get; set; } public string BodyMarkdow...
using Nancy; using PingPongNS.Objects; using System.Collections.Generic; namespace PingPongNS { public class HomeModule : NancyModule { public HomeModule() { Get["/"] = _ => { return View["pingpong.cshtml", new List<string> {}]; }; Post["/pingpong"] = _ => { List<string> mo...
namespace XShare.WebForms.Cars { using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.ModelBinding; using System.Web.UI; using System.Web.UI.WebControls; using Data.Models; using Ninject; using Services.Data.Contracts; public...
using System.Web; namespace CurrencyConverter { public class Global : HttpApplication { protected void Application_Start() { } } } /** * Some of the most common Application Events: * Application_Start() -> Only for first request. * Application_End() * Application_BeginRequest(...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightController : MonoBehaviour { public Light Light; public PlayerShip Ship; private float height = 4.5f; private bool initialized; private void Update() { if (initialized) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class catNavigation : MonoBehaviour { [Header("Settings")] public float stopDistance; [Header("Runtime Variables")] public GameObject target; public GameObject spawn; private NavMeshAge...
using System; using System.Collections.Generic; using System.Text; namespace CoreFrameWork.EntityFrameworkCore.Sharding { class CoreEntityFrameworkServiceCollectionExtensions { } }
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyTitle("Breezy.Sdk")] [assembly: AssemblyCompany("BreezyPrint Inc")] [assembly: AssemblyProduct("Breezy.Sdk")] [assembly: AssemblyCopyright("Copyright © Team Breezy 2017")] [assembly: ComVisible(true)] [assembly: Guid("f314e3c3-494e-4cb2...
namespace PluginStudy.EntityFramework.Migrations { using System; using System.Data.Entity.Migrations; public partial class Add_Deptname : DbMigration { public override void Up() { CreateTable( "dbo.Departments", c => new ...
using System; using System.Collections.Generic; using System.Linq.Expressions; using Core.DataAccess; using Entities.Concrete; using Entities.DTOs; namespace DataAccess.Abstract { public interface IFavoriteDal:IEntityRepository<Favorite> { List<FavoriteDetailDto> GetAllDetails(Expression<Func<Favorite...
using Dapper; using MISA.Core.Entities; using MISA.Core.Interfaces; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MISA.Infrastructure.Repository { public class CountryRepository : BaseRepository<Country>, ICountryRe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TopCoder { public class _12_07_02_KingdomAndTrees { /* * http://apps.topcoder.com/wiki/display/tc/SRM+548 * http://community.topcoder.com/stat?c=problem_statement&pm=11967 * Probl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace br.com.weblayer.logistica.android.Helpers { public class DialogEventArgs { //you...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StatsMain1 { class MyRandom { private static Random rand; static MyRandom() { rand = new Random(); } public static double GetOneGaussianBySummation() { ...
using NBTM.Common; namespace NBTM.Repository { public static class Enums { public enum CustomerClass : short { [EnumUtils.TextRepresentationAttribute("Strategic")] Strategic = 1, [EnumUtils.TextRepresentationAttribute("Collaborative")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PayRoll.BLL { public class NoAffiliation:Affiliation { public double CalculateDeduction(PayCheck payCheck) { return 0; } } }
namespace PDV.UTIL.Components.Custom { public class NavBarItem : DevExpress.XtraNavBar.NavBarItem { public decimal IDItemMenu { get; set; } } }
using BSEWalletClient.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using BSEWalletClient.BAL; using BSEWalletClient.BAL.Interface; using BSEWalletClient.BAL.Repository; using System.Data; namespace BSEWalletClient.Controllers { public class Ho...
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Configs; using System; namespace NetFabric.Hyperlinq.Benchmarks { [GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)] [CategoriesColumn] public class WhereSelectCountBenchmarks : RandomBenchmarksBase { [BenchmarkCategory("Array")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfApplication2 { class SearchObject { public string Element { get; private set; } public string ByWhat { get; private set; } public SearchObject(string elemen...
using ShopApp.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ShopApp.WebUI.Models { public class BrandListViewModel { public string SelectedBrand { get; set; } public List<Brand> Brands { get; set; } } }
 using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GetLabourManager.ViewModel { public class PermissionViewModel { public int PermissionId { get; set; } public string PermissionDescription { get; set; } } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading.Tasks; namespace Microsoft.EntityFrameworkCore.Internal { /// <summary> /// This is an internal API th...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using DotNetNuke.Common; using DotNetNuke.Entities.Content.Workflow.Repositories; using DotNetNuke.Framework; namespace DotNetNuke.Entities...
using JoveZhao.Framework.DDD; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Refunds { public interface IPlatformRefundOrderRepository : IRepository<PlatformRefundOrder> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TestCase.Basics; using TestCase.Contracts; namespace TestCase.Factory.Abstract { public abstract class WorkspaceFactory { public abstract IRouteProccesor CreateWorkspace(string arg...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UFOAlienAI : WalkMonster { float attackDelay; [SerializeField] int attackPerSecond; float attackDuration; int projectileCount; float totalShotAngle; [SerializeField] GameObject laser; EnemyLaser las...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace JumpAndRun { public abstract class WorldComponent { public abstract void Update(JumpAndRunTime gameTime); public abstract void Draw(JumpAndRunTime gameTime, Effect effect, Matrix view, Matrix proj); publ...
using VoxConnections.JWT.Context; using VoxConnections.JWT.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VoxConnections.JWT.Repository { public class UsuarioRepository { private readonly VoxContex...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace CustomCollection { /// <summary> /// Represents a collection of composite keys (id, name) and values. /// </summary> /// <typeparam name="TId">The type of the key id in the collection.</typeparam> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Controls; using System.Windows.Input; using System.Windows; using System.Windows.Documents; namespace DiscuzCodeHighlighter { public class CodeBox : RichTextBox { bool _isToRender = false; ...
using System; using Foundation; using UIKit; namespace JKMIOSApp { /// <summary> /// Controller Name : MyTeamViewController /// Author : Hiren Patel /// Creation Date : 16 JAN 2018 /// Purpose : To display my team page screen as app shell screen /// Revision : ///...
using GameStore.Domain.Model; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Web; namespace GameStore.WebUI.Models { public class ShoppingCart { private List<CartItem> items = new List<CartItem>(); public ShoppingCart() ...
using System; using System.Collections.Generic; class SortByLength { static void Main(string[] args) { string[] arr = { "asdc", "wdsc1", "as", "awe", "a" }; foreach (string element in arr) { Console.WriteLine(element...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Attributes.CustomAttributes { public class Info : Attribute { private string description; public int Importance { get; set; } public Info(string description) ...
using Xamarin.Forms; namespace App1.Renderers { public class ButtonTextAlignment : Button { } }
using REQFINFO.Repository.DataEntity; using REQFINFO.Repository.Infrastructure; using REQFINFO.Repository.Infrastructure.Contract; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace REQFINFO.Repository { public class CustumLookupRepository...