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// Copyright (c) MOSA Project. Licensed under the New BSD License. using Mosa.Runtime.x86; namespace Mosa.Kernel.x86 { /// <summary> /// Screen /// </summary> public static class Console { private static uint column = 0; private static uint row = 0; private static byte color = 0; /// <summary> /// Th...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using Dnn.ExportImport.Components.Common; using Dnn.ExportImport.Components.Entities; using Dnn.ExportImpo...
using System; using System.Collections.Generic; using System.Text; namespace OCP.AppFramework { public class QueryException : System.Exception { } }
namespace Triton.Common { using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential)] public struct WpfVector2i : IEquatable<WpfVector2i> { [CompilerGenerated] private int int_0; [CompilerGenerated] ...
namespace WMaper.Meta { /// <summary> /// 瓦片信息类 /// </summary> public sealed class Patch { #region 变量 // 瓦片级数 private int num; // 瓦片所在行 private int row; // 瓦片所在列 private int col; // 瓦片标识 private string uid; #endregion...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SidescrollCamera2 : MonoBehaviour { public GameObject enemy; PlayerController player; private void Start() { player = FindObjectOfType<PlayerController>(); } public void SpawnEnemy() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using Async_Inn.Data; using Async_Inn.Models; namespace Async_Inn.Controllers { public class RoomsControll...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_UnityEngine_ParticleSystem_VelocityOverLifetimeModule : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int constructor(IntPtr l) { tr...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using SprintFour.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SprintFour.Controllers { public class LevelSelectGamePadController { private readonly IDictionary<Buttons, ICo...
using UnityEngine; using System.Collections; #if UNITY_IPHONE using UWAPlatform = UWA.IOS; #elif UNITY_ANDROID using UWAPlatform = UWA.Android; #elif UNITY_STANDALONE_WIN using UWAPlatform = UWA.Windows; #else using UWAPlatform = UWA; #endif using System.Diagnostics; [ExecuteInEditMode] public class UWA_Launcher : Mo...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("CollectibleCardClassFilter")] public class CollectibleCardClassFilter : CollectibleCardFilter { public CollectibleCardClassFilter(IntPtr address) : this(address, "C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace aoc2019 { public class Day16 { public string Solve(string input, int phases) { var nums = input.ToCharArray().Select(c => int.Parse(c.ToString())).ToList(); for (var phase = ...
using System.Linq; using System.Web.Mvc; using testxueji.Models; using vuexueji.DAL; namespace vuexueji.Controllers { public class UserController : Controller { // GET: User public ActionResult Index() { return View(); } public ActionResult Register() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IES.G2S.Resource.DAL; using IES.Resource.Model; using IES.AOP.G2S; using IES.G2S.Resource.IBLL; namespace IES.G2S.Resource.BLL { public class ChapterBLL:IChapterBLL { #region 列表 ...
using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Hosting; namespace Fundamentals { public class Program { public static void Main(string[] args) { CreateHostBuilder(args).Build().Run(); // methods start the service, then wait for it to stop before returning } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CarritoDeCompras { class CarritoCompra { private List<Camisa> Camisas = new List<Camisa>(); public void AgregarCamisa() { Camisas.Add(new Cami...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using A2CourseWork.Classes; using A2CourseWork.Objects; namespace A2CourseWork.Gui.ViewBooking...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LastSceneActivator : MonoBehaviour { public GameObject toActivate; public GameObject GM; public float timetospawn; private float count; public float endScene; // Start is called before the first frame...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SolrNet.Attributes; namespace TxHumor.Solr.Models { public class SolrHumorModel { [SolrUniqueKey("id")] public string Id { get; set; } [SolrField("humorid")] public int HumorId { get; se...
namespace CloneDeploy_Entities.DTOs.ImageSchemaBE { public class ImageSchema { public HardDrive[] HardDrives { get; set; } } }
using Autofac; using Autofac.Extensions.DependencyInjection; using CryptoInvestor.Api.Framework; using CryptoInvestor.Infrastructure.IoC; using CryptoInvestor.Infrastructure.Mongo; using CryptoInvestor.Infrastructure.Services.Interfaces; using CryptoInvestor.Infrastructure.Settings; using Hangfire; using Hangfire.Mong...
using System; namespace Simon.Pattern.Library { public abstract class CashBase { public abstract double AcceptCash(double money); } public class CashNormal : CashBase { public override double AcceptCash(double money) { return money; } } public...
using System; using System.Diagnostics; using CallCenter.Client.Communication; using CallCenter.Client.ViewModel.Helpers; using CallCenter.Common; using CallCenter.Common.Entities; namespace CallCenter.Client.ViewModel.ViewModels { public class LoginWindowViewModel : OkCancelViewModel { pri...
using WorkerService.Entities.Concrete; using WorkerService.Entities.Dtos; using System; using System.Collections.Generic; using System.Text; namespace WorkerService.Business.Abstract { public interface IExamService { Exam GetById(int examId); Exam GetByTitle(string examTitle); Exam Get...
using DynamicsExtensions.Dynamics; using DynamicsExtensions.Extensions; using DynamicsExtensions.Models.Core; using DynamicsExtensions.Models.View; using Microsoft.Xrm.Sdk.Query; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; namespace Dynam...
using System; using ReadyGamerOne.Data; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace ReadyGamerOne.Rougelike.Item { public abstract class Slot<T,DataType> : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler wh...
using System; using System.Collections; using BehaviorScripts; using BehaviorScripts.ProjectileBehaviors; using ManagerScripts; using UnityEngine; using Utilities; namespace BehaviorScripts { public class PlayerScript : Entity { public static int absorbDuration = 2; public static int absorbCo...
using IES.Resource.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IES.G2S.Resource.IBLL { public interface IKeyBLL { List<Key> ExerciseOrFile_Key_List(string SearchKey, string Source, int UserID, int TopNum,int OCID)...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Praestigia { /// <summary> /// This is the main type for your game. /// </summary> public partial class GameClass : Game { public bool Drawing { get; set; } public ...
using System.Data; using TruongDuongKhang_1811546141.BussinessLayer.Entity; using TruongDuongKhang_1811546141.DataAccessLayer; using System.Data.SqlClient; using TruongDuongKhang_1811546141.Lib; using System; namespace TruongDuongKhang_1811546141.BussinessLayer.Workflow { class BusProduct { public Pro...
using HCL.Academy.Model; using System; using System.Collections.Generic; using System.Web.Mvc; using System.Net.Http; using System.Threading.Tasks; using HCLAcademy.Util; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCLAcademy.Controllers { public class SkillMasterController : BaseContr...
using System; using System.Linq; using Microsoft.AspNetCore.Mvc.Abstractions; using Microsoft.AspNetCore.Mvc.ApplicationParts; using Microsoft.AspNetCore.Mvc.Razor; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.RazorPages.Compilation; using Microsoft.AspNetCore.Mvc.RazorPages.Infrastructure...
using Android.App; using Android.Content; using Android.Content.PM; using Android.OS; using Android.Support.Design.Widget; using Android.Support.V7.App; using Android.Support.V7.Widget; using Android.Views; using Android.Widget; using Firebase.Analytics; using GabberPCL; using GabberPCL.Resources; using Android.Text.U...
using HomeAutomationLibrary; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GUI_PRJ2_WINFORMS { public class AppAction { private bool onOffIsSelected_; private bool dimmerIsSelected_; /// <summary> /...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { //https://www.ideserve.co.in/learn/maximum-subarray-sum public class MaximumSubArraySum { public void findMaxSuminSubArray() { int[] input = { 2, -9, 5, 1, -4, 6, 0, -7, 8 }; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HoverGroup : MonoBehaviour { private List<CanvasGroup> cGroups; private int hoveredIndex = -1; // Use this for initialization void Start () { cGroups = new List<CanvasGroup>(); for (int i = 0; i < transform.childCou...
using System.Data.Entity.ModelConfiguration; using RMAT3.Models; namespace RMAT3.Data.Mapping { public class TaskTypeMap : EntityTypeConfiguration<TaskType> { public TaskTypeMap() { // Primary Key HasKey(t => t.TaskTypeId); // Properties ...
using EmployeeStorage.DataAccess.Configuration; using EmployeeStorage.DataAccess.Entities; using EmployeeStorage.DataAccess.Interfaces; using System; namespace EmployeeStorage.DataAccess.Repositories { public class UnitOfWork : IUnitOfWork { private readonly EmployeeStorageContext db; private...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpToSQL { public class User { private static string CONNECT_STRING = @"server = STUDENT-FLEX\SQLEXPRESS; database = prsdb; trusted_connection =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using Lab12_HotelDataBase.Data; using Lab12_HotelDataBase.Data.Repositories; using Lab12_HotelDataBase.Models; using Lab12_HotelDataBase.Models.Api; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Lab12_H...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace RMS { public partial class PassDetails : Form { ...
using Newtonsoft.Json; using System; using System.IO; using System.Net; using System.Text; namespace UpdateExecutableCommon.Utilities { public static class HttpHelper { ///// <summary> ///// Send a GET request to the specified resource URL and return and object of type T ///// </summar...
using System; using System.Collections.Generic; namespace Degree.Models.Dto { public class TweetDto { public long Id { get; set; } public DateTime CreatedAt { get; set; } public string Text { get; set; } public long? InReplyToStatusId { get; set; } public string InReply...
using Java.Lang.Annotation; using System; using System.Collections.Generic; using System.Text; using Test2project.Models; namespace Test2project.ViewModels { class ChartMainViewModel { public List<ChartMain> ChartsData { get; set; } public ChartMainViewModel() { ChartsData...
/************************************ ** Created by Wizcas (wizcas.me) ************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; public class CatAction : MonoBehaviour { public float pickUpDistance = .4f; public float stashDistance = 1.2f; public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare.DataModel { /// <summary> /// 数据字段引用表中的Id字段信息 /// </summary> public interface IDataIdRefence { /// <summary> /// 引用的数据模型类型 ...
using System.IO; using System.Net.Http; using Newtonsoft.Json.Linq; namespace Indico.Storage { public class Blob { Stream _data = null; /// <summary> /// Blob constructor /// </summary> /// <param name="data"></param> public Blob(Stream data) { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WordCount.Utils { public static class Instrument { private static IInstrumentationWriter _writer; public static void Initialize(IInstrumentat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CTCT.Util; using System.Collections.Specialized; using System.Web; namespace CTCT.Services { /// <summary> /// Super class for all services. /// </summary> public abstract class BaseService : IBaseService {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CINProc { public class CINProc { } }
using System; namespace Catalogo.Domain.ValueObjects { public class Dinheiro : ValueObject { public Dinheiro(decimal value) { Value = value; } public decimal Value { get; private set; } public static Dinheiro operator +(Dinheiro a) => a; public sta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Planning.AdvandcedProjectionActionSelection.PrivacyLeakageCalculation.CalculateLeakageLocally { class LeakageCalculatorAllAgents { // Avg fraction (avg over all agents of prop/...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading; using System.Threading.Task...
using System; using System.Collections.Generic; using starkdev.spreadrecon.model; using starkdev.spreadrecon.data; using starkdev.spreadrecon.model.Enum; namespace starkdev.spreadrecon.business { public class RelatorioBLL { private RelatorioDAL _dal; public RelatorioBLL() { ...
using Model.Numbers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.W...
using System; using Sample.Domain.Shared; namespace Sample.Domain.V4 { public class Appointment { public Guid Id { get; private set; } public Guid JobId { get; set; } public TimeSlot TimeSlot { get; private set; } public Guid? StaffMemberId { get; private set; } public ...
// Copyright (c) 2018 James Skimming. All rights reserved. namespace Cbc.Identity { using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; ...
using System; namespace Tff.Panzer.Models.Campaign { public enum CampaignStepTypeEnum { MajorVictory = 0, MinorVictory = 1, Loss = 2 } }
using System; using System.Collections; using UnityEngine; using VavilichevGD.GameServices.AD.Unity; namespace VavilichevGD.GameServices.AD { public sealed class ADSService : GameServiceBase { #region CONSTANTS private const bool SUCCESS = true; private const bool FAIL = false; #endregion #region EVENT...
using Repository.Categories; using Repository.Products; using Repository.Purchases; using System.Threading.Tasks; namespace Repository.Manager { public interface IRepositoryManager { ICategoryRepository Category { get; } IProductRepository Product { get; } IPurchaseRepository Pur...
using Mccole.Geodesy.Calculator; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace Mccole.Geodesy.UnitTesting.Calculator { [TestClass] public class CoordinateFactory_Tests { [TestMethod] public void Create_Valid_Assert() { Func<ICoordinate> fun...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SpiderCore { public interface IDownloader { Response Download(Request request); } }
using System; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Threading.Tasks; using CriticalPath.Data; using CriticalPath.Web.Models; using System.Net; using System.Web.Mvc; using OzzUtils.Web.Mvc; namespace CriticalPath.Web.Cont...
using System; namespace RollingStones { public class Exceptions : Exception { public Exceptions(string message) : base(message) { } static public void CheckCondition(int condition) { if (condition == 0) { throw new Exceptions("Вв...
using System; using MonoFlash.Display; using MonoFlash; using System.Diagnostics; using MonoFlash.Events; using Microsoft.Xna.Framework; using Lidgren.Network; using PlanesGame.Network; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; using MonoFlash.Text; namespace PlanesGame.Screens { publ...
// *** WARNING: this file was generated by pulumigen. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Kubernetes.Types.In...
#if UNITY_5 || UNITY_4 || UNITY_4_6 || UNITY_2017 || UNITY_2018 #define Unity #endif using System; using System.Collections.Generic; using System.Text; using System.Collections; using System.Linq; using cn.bmob.io; using cn.bmob.http; using cn.bmob.config; using cn.bmob.exception; using cn.bmob.response; using Syste...
using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Caching.Memory; using Microsoft.Extensions...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using DotNetNuke.Entities; using DotNe...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using Project_GE.Framework.Input; namespace LMPoser { public class Camera3D { public Vector3 Position { get; set; } = new Vector3(0f, 0f, 10f); public Quaternion Orientation { get; set; } = Quaternion.Identity; public float FieldOf...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; namespace CommonCore.Config { public class PersistState { private static readonly string Path = CCParams.PersistentDataPath + "/persist.json"; public static PersistState Instance { get; priv...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using PDV.DAO.Entidades; using PDV.CONTROLER.Funcoes; using System.IO; using System.Data; namespace PDV.REPORTS.Reports.Email_Gestor { public partial class PosicaoDeEstoqueReport : DevExpres...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MediaManager.API.Models; using Microsoft.AspNetCore.Mvc; namespace MediaManager.API.Controllers { /// <summary> /// A controller which /// </summary> public class RootController : Contro...
using System; using System.Collections.Generic; using System.IO; using UnityEngine; using XLua; using XLua.LuaDLL; namespace Assets.DebugTest { public class LuaManager : Singleton<LuaManager> { private readonly char[] pathSep = { '#', '.', '@' }; private readonly Dictionary<string, string> luaFilePa...
using System; using System.Globalization; using System.Windows.Data; using LandscapeBuilderLib; namespace LandscapeBuilderGUI.Converters { class DrawingColorToThermalColor : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_SliderJoint2D : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { SliderJoint2D o = new SliderJoint2D(); LuaObject.pushValue(l, true); LuaOb...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleCube : MonoBehaviour { Transform obstacle; public float minDist, maxDist, initialPosition, speed = 1; float distance; void Start() { distance = maxDist - minDist; } // U...
using Newtonsoft.Json; using System.Collections.ObjectModel; using System.IO; namespace DropLogger { public class JSONDriver { public static string jsonpath = Directory.GetParent("Save").Parent.Parent.FullName + @"\Save\data.json"; public JSONDriver() { } /// <summary> ...
using ApplicationCore.Entities; namespace ApplicationCore.Entities.PatientAggregate { public class PayForm { public string FormId{get; set;} public string FormName{get; set;} } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using xy3d.tstd.lib.superTween; namespace xy3d.tstd.lib.battleHeroTools { public class BattleHeroHpBarUnit { private const float hpChangeTime = 1;//血条变化需要时间 public Vector3 pos = new Vector3(); ...
using System; /// <summary> /// Options for dynamically playing sounds /// </summary> /// <seealso cref="AudioManager"/> [Serializable] public struct AudioOptions { /// <summary> /// Repeat when complete. /// </summary> public bool loop; /// <summar...
/* 08. Write a program that extracts from a given text all sentences containing given word. */ using System; using System.Text; using System.Text.RegularExpressions; class ExtractSentence { static void Main() { StringBuilder sb = new StringBuilder(); string str = "We are living in a yellow su...
using FiveOhFirstDataCore.Core.Account; using FiveOhFirstDataCore.Core.Data; using FiveOhFirstDataCore.Core.Data.Roster; using FiveOhFirstDataCore.Core.Structures; using FiveOhFirstDataCore.Core.Structures.Updates; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Securi...
using NCrontab; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Aix.TimerManage { /// <summary> /// 废弃了,请使用CrontabTask /// </summary> public class CrontabByTimerTask : ITimerTask { public event Func<string, Task> OnException; ...
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Dapper; using MediatR; using Npgsql; namespace DDDSouthWest.Domain.Features.Account.Admin.ManageNews.ListNews { public class ListAllNews { public class Query : IRequest<Response> { ...
using System; using System.Linq; namespace _01._MatrixOfPalindromes { class MatrixOfPalindromes { static void Main(string[] args) { int[] colRow = Console.ReadLine().Split().Select(int.Parse).ToArray(); string[,] matrix = new string[colRow[0], colRow[1]]; cha...
using System; using System.Windows.Forms; using System.Diagnostics; using MathNet.Numerics.LinearAlgebra; namespace Supervisoria___tcc { public partial class UCAutonoma : UserControl { public UCAutonoma() { InitializeComponent(); } static int[] vet = new int[] { 12...
using UnityEngine; using System.Collections; public class MenuScript : MonoBehaviour { public Texture2D backgroundTexture; public const int mainMenuWidth = 200; public Game gameClass; private int menuType = 0; // Use this for initialization void Start () { if (!gameClass) gameClass = GameObject.FindGam...
/*Sorting an array means to arrange its elements in increasing order. * Write a program to sort an array. Use the "selection sort" algorithm: * Find the smallest element, move it at the first position, * find the smallest from the rest, move it at the second position, etc. */ using System; class Selectio...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace Journal { public partial class JournalTabbedView : TabbedPage { public JournalTabbedView() { InitializeComponent(); } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Xml; using System.Reflection; using System.Data.OleDb; namespace Twinfield_NewFramework { public class Sh...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Windows.Forms.DataVisualization.Charting; namespace Image_processing { public partial c...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game.Mono; [Attribute38("TagDeltaSet")] public class TagDeltaSet : MonoClass { public TagDeltaSet(IntPtr address) : this(address, "TagDeltaSet") { ...
using System.Collections.Generic; using System.Threading.Tasks; using Archimedes.Library.Message.Dto; namespace Archimedes.Service.Ui.Http { public interface IHttpHealthMonitorClient { Task<IEnumerable<HealthMonitorDto>> GetHealthMonitor(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp15 { public partial class Form1 : Form { public Form1() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; //2018-11-17 宋柏慧 //--------------------------------------------------------- //这个脚本内包含: // 小球控制 // 死亡判断 // ...
namespace Domain.Entities { public class Image { public int Id { get; set; } public string Path { get; set; } public Post Post { get; set; } } }
using Microsoft.AspNetCore.Authorization; namespace DDDSouthWest.Website.Framework { public class OrganiserAuthAttribute : AuthorizeAttribute { public OrganiserAuthAttribute() : base("IsValidUser") { } } }
using FacebookFeeder.Helpers; using Orchard.ContentManagement; using System; using System.ComponentModel.DataAnnotations; namespace FacebookFeeder.Models { public class FacebookFeederPart : ContentPart { [Required] public string Page { get { return this.Retrieve(r => r.Page...