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 using System.Text.Json; namespace RecipeLibrary.Configuration { public class SettingsConfig { // get and set the logging object // it will be based on the Fields.Logging class public LogSettings Logging { get; set; } // get and set the app settings object // it wil be...
using System; using System.Runtime.InteropServices; internal static partial class WINAPI { private const string KERNEL32 = nameof(KERNEL32); [DllImport(KERNEL32)] internal static extern void SetLastError(int code); [DllImport(KERNEL32)] public static extern bool SetProcessWorkingSetSize(IntPtr h...
using System; using UnityEngine; namespace DefaultNamespace { public class Footstep : MonoBehaviour { private CharacterController charControl; private AudioSource audio; private void Start() { charControl = GetComponent<CharacterController>(); audio = Ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio02 { class Program { /*Ingresar un número y mostrar: el cuadrado y el cubo del mismo. Se debe validar que el número sea mayor que cero, caso contrario, most...
namespace SearchScraper.Contracts { public interface IWebClientFactory { IWebClient Create(); } }
using System.Data; using TLF.Business.WSBiz; using TLF.Framework.Config; namespace TLF.Framework.Utility { /// <summary> /// Application에서 사용할 Code(Database : SystemCode) Util Method를 정의합니다. /// </summary> /// <remarks> /// 2009-01-12 최초생성 : 황준혁 /// 변경내역 /// /// </remarks> public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Core.DataAccess; using Core.DataAccess.Entities; namespace Entities.Concrete { public class Dealer:IEntity { public int Id { get; set; } public int UserId { get; set; } ...
using UnityEngine; using System.Collections; public enum GameMode { Capture, KingOfTheHill }
using UnityEngine; using System.Collections; namespace Ph.Bouncer { // Script must be on parent which is always active. Events aren't received on inactive objects public class PauseMenuParent : MonoBehaviour { public void OnPause() { NGUITools.SetActiveChildren(gameObject, true); } public void OnRe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProjectileLauncher : MonoBehaviour { [SerializeField] Laser prefab = null; [SerializeField] AudioCue audioCue; [SerializeField] FloatReference projectileSpeed = null; [Serial...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CombatTarget : MonoBehaviour { [SerializeField] float parryCooldown = 1f; [SerializeField] RandomAudioPlayer parryPlayer; [SerializeField] RandomAudioPlayer parrySuccessPlayer; //CACHE REFERENCES ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PCGuardDB.DBModel { public class PCGuardDBContext : DbContext { public PCGuardDBContext() : base("name=pc_guard") { } publ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace EdubranApi.Models { /// <summary> /// Application Model /// </summary> public class Application { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SQLite; using System.IO; using aMuleCtrl.Link; using aMuleCtrl.Database; namespace aMuleCtrl { class OutterCommandProcessor { public OutterCommandProcessor() { ...
using System.Collections.Generic; namespace WebApp.Model { public class UserViewModel: BaseViewModel { public List<RoleViewModel> roles { get; set; } } }
using System; namespace TNBase.Repository.UnitTests { public class DatabaseMigration { public int Version { get; set; } public string Name { get; set; } public DateTime CreateDate { get; internal set; } } }
using gufi.webAPI.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace gufi.webAPI.Interfaces { interface ISituacaoRepository { /// <summary> /// Cadastra uma nova situação /// </summary> /// <param name="situacao">...
using System; namespace RefactoringApp.MovingFeaturesBetweenObjects.HideDelegate { class HideDelegate { public void GetAccountProductsOriginal(Guid accountId) { var account = new Account(); var product = new Product(); var accountProduct = product.GetAccoun...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using System.Reflection; using UnityEditor; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> //...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="AppTechnoLinkMap.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using ProjectAlumni.Models; namespace ProjectAlumni.Controllers { [Authorize] [HandleError] public class UsersController : Controller ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AutoTagging : MonoBehaviour { // Start is called before the first frame update void Start() { this.tag = transform.parent.tag; this.gameObject.layer = transform.parent.gameObject.layer; } }
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Immutable; using IronPython.Compiler.Ast; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Py2Cs.CodeGraphs; namespace Py2Cs.Translators { public partial class Translator { public CompilationUnitS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project_1.Model { class PrimaryKey { string PKName; public string PKName1 { get { return PKName; } set { PKName = value; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fairmas.PickupTracking.Shared.ViewModels { public abstract class SettingsViewModelBase : ViewModelBase { private SettingsViewModel _settingsViewModel; public SettingsV...
using System; using System.Collections.Generic; using FairyGUI; using UnityEngine; public class DragManager { private GLoader _agent; private object _sourceData; public const string DROP_EVENT = "__drop"; private static DragManager _inst; public static DragManager inst { get {...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TestSimpleRNG; using VectorExtension; using System.Text.RegularExpressions; using System.Linq; public class HeightmapProceduralEditor : MonoBehaviour { public int streamSEED = 99; private System.Random streamsRNG; public ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SincolPDV.BLL; namespace Projeto.Cadastros.produto_telas { public partial class WebForm1 : System.Web.UI.Page { Produto prod = new Produto(); Fabrica...
namespace StackExchange.Profiling.Elasticsearch { using System; using System.Linq; using System.Text; using global::Elasticsearch.Net; using Profiling; /// <summary> /// <see cref="IElasticsearchResponse"/> handler class. /// </summary> internal static class MiniProfilerElasticsearch { /// <...
using System; using System.Net; using System.Threading; using System.Web.Http; using System.Collections.Generic; using Proyecto1.DataRequest; using System.Data; namespace Proyecto1.Controllers { /// <summary> /// login controller class for authenticate users /// </summary> [AllowAnonymous] [RouteP...
using WebStore.BDD.Tests.Config; namespace WebStore.BDD.Tests.User { public class UserLoginPage : UserPageBase { public UserLoginPage(SeleniumHelper helper) : base(helper) { } public void ClickLoginLink() { Helper.ClickLinkText("Login"); } public void Fill...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ToggleControlS : MonoBehaviour { public Toggle t = null; public InitialScene scene = null; public Slider xslider = null, yslider = null, zslider = null; public Text xinfo = null, yinfo = null, zinfo ...
 using LiteDB; namespace DiscordClients.Core.SQL.Tables { public class SqlDocument { public ObjectId Id { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CriticalPath.Data { public partial class SizingStandardDTO { partial void Initiliazing(SizingStandard entity) { Constructing(entity); } pro...
// ------------------------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // --------------------------------------------------------...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Data.Models.Other; namespace Data.Models { public class Team { [Key] public int TeamId { get; set; } public string Name { get; set; } public s...
namespace PetStore.ConsoleClient { using System; using System.Text; public static class RandomGenerator { private static Random random = new Random(Environment.TickCount); public static int RandomInt(int min, int max) { return random.Next(min, max + 1); } ...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_AnimationCullingType : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.AnimationCullingType"); LuaObject.addMember(l, 0, "AlwaysAnimate"); LuaObject.addMember(l, 1, "BasedOnRenderers"); LuaObject....
using System; using iQuest.VendingMachine.Services.Authentication; using iQuest.VendingMachine.UseCases.UseCaseList; using iQuest.VendingMachine.PresentationLayer.Views.Interfaces; using iQuest.VendingMachine.UseCases.Interfaces; namespace iQuest.VendingMachine.PresentationLayer.Commands { internal class ManageMa...
using System; using System.Collections.Generic; using System.Text; using Xunit; using Microsoft.AspNetCore.Mvc; using BlogProject.Controllers; using BlogProject.Models; namespace BlogProject.Tests { public class BlogControllerTests { BlogController controller; //public BlogControllerTests() ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using MilkingLogApp.Models; namespace MilkingLogApp.Controllers { ...
using System; using System.Data; using System.Collections.Generic; using System.Text; using Npgsql; using NpgsqlTypes; using CGCN.Framework; using CGCN.DataAccess; namespace QTHT.DataAccess { /// <summary> /// Mô tả thông tin cho bảng NhanVien /// Cung cấp các hàm xử lý, thao tác với bảng NhanVien ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data.Entity; using System.Linq; using System.Web; namespace PVB_Stage_Applicatie.Models { public class TussentijdseEindBeoordelingModel { private StageApplicatieEntities db = new StageApplicatieEn...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp1 { //Written by Ciara Brothers //Februa...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ConnectionWizardPage.xaml.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Com.Cdi.Merp.Web; public partial class errorPage : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Exception caughtException = (Exception)Applicatio...
 using System.Collections.Generic; using System.ComponentModel; namespace ReDefNet { /// <summary> /// Represents a dynamic data collection that provides notifications when items get added, removed, or when the entire /// collection is refreshed. /// </summary> /// <typeparam name="T">The type of...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using WebAPIClient.Models; namespace WebAPIClient { class Program { static void Main(string[] args) { Task.Run(async () => { // Adicionado o pacote Micro...
namespace E01_StudentClass { using System; using System.Collections.Generic; using E01_StudentClass.EnumClasses; public class StudentClassMain { public static void Main(string[] args) { // 01. Student class: // Define a class Student, which contains dat...
using System; using System.Collections.Generic; using System.Text; using TurkishTechnic.Core.DataAccess.EntityFramework; using TurkishTechnic.DataAccess.Abstract; using TurkishTechnic.DataAccess.Concrete.EntityFramework.Context; using TurkishTechnic.Entities; namespace TurkishTechnic.DataAccess.Concrete.Entit...
// Copyright (c) 2014 Rotorz Limited. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. using UnityEngine; using System; using System.Collections.Generic; using Rotorz.Tile; using System.Collections; namespace Custom { /// <summary> /// ...
using System; using System.Linq; using ShCore.DataBase.ADOProvider.Attributes; using ShCore.Extensions; using System.Collections.Generic; using ShCore.Reflectors; using System.Reflection; namespace ShCore.DataBase.ADOProvider.ShSqlCommand { /// <summary> /// Build Command từ ModelBase /// </summary> //...
using System; namespace Core.Sources { public class BallotMessage : ICloneable, IEquatable<BallotMessage> { public BallotMessage(Kingdom sender, Kingdom receiver, string message) { Sender = sender; Receiver = receiver; Message = message; } publ...
using Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dao.Seguridad { public interface IAccesoUsuarioDao:IGenericDao<AccesoUsuario> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Sayhi.Controllers { public class SayHiUserValidateController : Controller { protected override void OnActionExecuting(ActionExecutingContext filterContext) { base.On...
using System; using AlternateLife.MongoMigration.Interfaces; using MongoDB.Bson; using MongoDB.Driver; namespace AlternateLife.MongoMigration { public abstract class MigrationBase : IMigration { /// <inheritdoc cref="IMigration"/> public string Name => GetType().Name; private IMigrati...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; using Tweeter.Data.Models; using Tweeter.Mvc.Infrastructure.Mappings; using Tweeter.Mvc.Infrastructure.Validation; namespace Tweeter.Mvc.Areas.Admin.Models { publ...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; #nullable disable namespace BillingEnd.Models { public partial class db : DbContext { public db() { } public db(DbContextOptions<db> options) : base(opt...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { public GameObject playerPrefab; public GameObject turretPrefab; public float spawnThreshold = 0.3f; public float minTurretToPlayerDistance = 10f; public float maxTurretToPlayerD...
using Chapter2.ViewModel; using Microsoft.ProjectOxford.Vision; using System.Windows.Controls; namespace Chapter2.View { /// <summary> /// Interaction logic for ImageAnalysisView.xaml /// </summary> public partial class ImageAnalysisView : UserControl { public ImageAnalysisView() {...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using Application.Command; using Application.DTO; using EFDataAccess; using Application.Exceptions; namespace EFCommands { public class EfAddUserCommand : EfBaseCommand, IAddUserCommand { public EfAddUserCommand(Blog...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Persistencia; using Entidade; namespace Negocio { public class NTipoAssociado { PTipoAssociado pTipoAssociado = new PTipoAssociado(); public ETipoAssociado Consultar(int identificador) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Thrift.Protocol; using Thrift.Collections; using Thrift.Server; using Thrift.Transport; using VssDisk.Datastruct; using Newtonsoft.Json; using System.IO; using VssDisk.DAL; using VssDisk.Example; using Vss; namespace VssDisk.B...
using System; using System.IO; using System.IO.Compression; using System.Collections.Generic; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Blob; using Microsoft.WindowsAzure.Storage.Auth; using System.Threading.Tasks; using Microsoft.DataStudio.SolutionDeploymentWorker.Models; using Micro...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using System.Linq; using System.IO; public class PopulationController : MonoBehaviour { List<Brain> generation; GameData gd; DNA currentBestDNA; //TODO instead of just the best DNA ta...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ordenamientos : MonoBehaviour { void imprimir(int[] arrayImprimir) { for (int i = 0; i < arrayImprimir.Length; i++) { print(arrayImprimir[i] + " "); } } int[] swap(int[] a...
using System; using System.Windows.Forms; namespace MegaDesk_4_Makram_Ibrahim { public partial class DisplayQuote : Form { public DisplayQuote(string clientName, string quoteDate, decimal width, decimal depth, int drawers, SurfaceMaterials material, int rushOptions, decimal quotePrice) ...
using LiteDB; using TreeStore.Messaging; using TreeStore.Model; namespace TreeStore.LiteDb { public class TagRepository : LiteDbRepositoryBase<Tag>, ITagRepository { public const string CollectionName = "tags"; // private readonly FacetRepository facets; private readonly IChangedMessa...
namespace MeterReadings.Schema { public class MeterReadingLenient { public override string ToString() { return $"{nameof(AccountId)}: {AccountId}, {nameof(MeterReadingDateTime)}: {MeterReadingDateTime}, {nameof(MeterReadValue)}: {MeterReadValue}"; } public string Ac...
using System; using System.Collections.Generic; namespace ESERCIZILIBRO { class Program { static void Main(string[] args) { Console.WriteLine("Inserire numeri del vettore"); int n = int.Parse(Console.ReadLine()); List<int> list = new List<int>(n); ...
namespace WebApp.Models { public interface IPhoneNumber { string Label { get; } string Number { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EquipmentPanel : MonoBehaviour { [SerializeField] EquippableItemSlot[] slots; public OnRightClickSlotEvent onRightClickEvent; private void Awake() { if (onRightClickEvent == null) onRight...
using Castle.Core; using Castle.MicroKernel.Lifestyle; using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using Castle.Windsor.InstallerPriority; using Castle.Windsor.ServiceCollection; using Commands; using FastSQL.App.Interfaces; using FastSQL.App...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class mainManager : MonoBehaviour { public bool startTrigger = false; public PlayerScript ps; public Text timeLabel; public float time = 0f; public GameObj...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MvvmTest.HtmlAgility { public class NewsModel { /// <summary> /// /// </summary> public int ID { get; set; } /// <summary> /// /// </summary> public ...
using System.Web.Mvc; using System.Web.Routing; namespace FacultyV3.Web { public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { RouteTable.Routes.LowercaseUrls = true; RouteTable.Routes.AppendTrailingSlash = true; routes.Ign...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using UnityEngine.UI; public class PauseMenuScript : MonoBehaviour { private GameObject[] m_pauseObjects; private GameObject[] m_gameOverObjects; private GameObject m_Panel; public Slider soundSlider; private GameObje...
 #region Usings using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using Zengo.WP8.FAS.Helpers; #endregion namespace Zengo.WP8.FAS.Cont...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Windows.Forms.VisualStyles; namespace ToyTwoToolbox { class DarkThemeMenuRender : ToolStripSystemRenderer { public Color DarkTheme_UI_MenuBack = Color.FromArgb(40...
using Foundation; using System; using UIKit; using System.Collections.Generic; namespace ratings.iOS { public partial class PlayersViewController : UITableViewController { public List<Player> Players; public PlayersViewController(IntPtr handle) : base(handle) { } public override void ViewD...
using SGDE.Domain.Converters; using SGDE.Domain.Entities; using SGDE.Domain.Helpers; using SGDE.Domain.ViewModels; using System; namespace SGDE.Domain.Supervisor { public partial class Supervisor { public QueryResult<LibraryViewModel> GetAllLibrary(int skip = 0, int take = 0, string filter = null) ...
using Sistema.Arquitetura.Library.Core; using Sistema.Arquitetura.Library.Core.Interface; using Sistema.Arquitetura.Library.Core.Util.Security; using Idealize.VO; namespace Idealize.DAO { /// <summary> /// Classe de Acesso a Dados da Tabela aluno /// </summary> public class OpcoesDAO : NativeDAO<Opco...
using System; using System.Threading.Tasks; using Fairmas.PickupTracking.Shared.Interfaces; using Fairmas.PickupTracking.Shared.Models; using System.Collections.Generic; using System.Globalization; namespace Fairmas.PickupTracking.Shared.Services { public class PickupTestDataService : IPickupDataService { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Business.Abstract; using DataAccess.Repository; using DataAccess.NHibernateHelper; using Domain.Entity; using log4net; namespace Business.Service { public class CustomerServiceImpl : ICustomerService { ...
using Microsoft.DataStudio.Diagnostics; using Microsoft.DataStudio.Solutions.Validators; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Web.Script.Serializati...
namespace Fakes { partial class FakeRulesDataSet { } } namespace Fakes.FakeRulesDataSetTableAdapters { public partial class ProcessingRulesTableAdapter { } }
namespace Goop.Wpf { public static class BoolBox { public static readonly object True = true; public static readonly object False = false; public static object Box(bool value) => value ? True : False; } }
using Dapper; using Microsoft.Data.SqlClient; using Microsoft.EntityFrameworkCore; using NChampions.Application.Queries; using NChampions.Application.ViewModels; using NChampions.Infra.Data.Context; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace NChampions.Infra.Queries { ...
using UnityEngine; using System.Collections; public class Playorz : MonoBehaviour { public AudioManager audioManager; public float movementSpeed = 0f; public float jumpSpeed = 0f; public float gravity = 0f; public float gravity_h = 0f; public Transform stairway; Vector3 direction_left = Vector3.zero; V...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.SceneManagement; public class Menu : MonoBehaviour { [SerializeField] public GameObject nameBox; public void BtnOffline_Click() { Debug.Log("OfflineMode"); Global.state = ...
using System.Collections; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading.Tasks; using UnityEngine; public static class CircuitSolver { //solves the currents for each resistor in a presented list public stati...
// // mc.cs: Panel controls // // Authors: // Miguel de Icaza (miguel@gnome.org) // // Licensed under the MIT X11 license // //#define DEBUG using System; using System.Collections; using System.IO; using System.Collections.Generic; using Mono.Terminal; using Mono.Unix; using Mono.Unix.Native; using System.Runtime.Int...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Utility; using System.Drawing; using System.Drawing.Imaging; namespace eIVOGo.Published { /// <summary> /// Summary description for GetBarCode39 /// </summary> public class GetBarCode39 : IHttpHandler { ...
using UnityEngine; using Zenject; using Futulabs.HoloFramework; using Futulabs.HoloFramework.Targeting; using Futulabs.HoloFramework.Utils; [CreateAssetMenu(fileName = "MainSettings", menuName = "Installers/MainSettings")] public class MainSettings : ScriptableObjectInstaller<MainSettings> { public HeadAndGazeHand...
using CommonCore.Config; using CommonCore.Console; using CommonCore.DebugLog; using CommonCore.Messaging; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEngine.SceneManagement; namespace CommonCore { /* * CommonCore ...
using System.ComponentModel.DataAnnotations; namespace AnimalShelterApi.Models { public class Cat { public int CatId {get;set;} [StringLength(20)] [Required] public string Name {get;set;} [Required] [StringLength(20)] public string Color {get;set;} [Required] [StringLength(...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Common.Utilities { /// ----------------------------------------------------------------------------- /// Project: DotNetNu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WebApplication.Controllers { public class BMapController : Controller { // GET: BMap public ActionResult Index() { return View(); } public A...
using UnityEngine; using Game; namespace Player { public class PlayerObstacleCollisionDetector : MonoBehaviour { [SerializeField] private Transform centerEyeCamera; [SerializeField] private float collisionRadius; private CapsuleCollider _collider; // Start is called before the...