text stringlengths 13 6.01M |
|---|
using System.Text.Json;
namespace RecipeLibrary.Configuration
{
public class SettingsConfig
{
// get and set the logging object
// it will be based on the Fields.Logging class
public LogSettings Logging { get; set; }
// get and set the app settings object
// it wil be... |
using System;
using System.Runtime.InteropServices;
internal static partial class WINAPI
{
private const string KERNEL32 = nameof(KERNEL32);
[DllImport(KERNEL32)]
internal static extern void SetLastError(int code);
[DllImport(KERNEL32)]
public static extern bool SetProcessWorkingSetSize(IntPtr h... |
using System;
using UnityEngine;
namespace DefaultNamespace
{
public class Footstep : MonoBehaviour
{
private CharacterController charControl;
private AudioSource audio;
private void Start()
{
charControl = GetComponent<CharacterController>();
audio = Ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ejercicio02
{
class Program
{
/*Ingresar un número y mostrar: el cuadrado y el cubo del mismo. Se debe validar que el número sea
mayor que cero, caso contrario, most... |
namespace SearchScraper.Contracts
{
public interface IWebClientFactory
{
IWebClient Create();
}
}
|
using System.Data;
using TLF.Business.WSBiz;
using TLF.Framework.Config;
namespace TLF.Framework.Utility
{
/// <summary>
/// Application에서 사용할 Code(Database : SystemCode) Util Method를 정의합니다.
/// </summary>
/// <remarks>
/// 2009-01-12 최초생성 : 황준혁
/// 변경내역
///
/// </remarks>
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Core.DataAccess;
using Core.DataAccess.Entities;
namespace Entities.Concrete
{
public class Dealer:IEntity
{
public int Id { get; set; }
public int UserId { get; set; }
... |
using UnityEngine;
using System.Collections;
public enum GameMode {
Capture,
KingOfTheHill
}
|
using UnityEngine;
using System.Collections;
namespace Ph.Bouncer
{
// Script must be on parent which is always active. Events aren't received on inactive objects
public class PauseMenuParent : MonoBehaviour
{
public void OnPause()
{
NGUITools.SetActiveChildren(gameObject, true);
}
public void OnRe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProjectileLauncher : MonoBehaviour
{
[SerializeField]
Laser prefab = null;
[SerializeField]
AudioCue audioCue;
[SerializeField]
FloatReference projectileSpeed = null;
[Serial... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CombatTarget : MonoBehaviour
{
[SerializeField] float parryCooldown = 1f;
[SerializeField] RandomAudioPlayer parryPlayer;
[SerializeField] RandomAudioPlayer parrySuccessPlayer;
//CACHE REFERENCES
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PCGuardDB.DBModel
{
public class PCGuardDBContext : DbContext
{
public PCGuardDBContext() : base("name=pc_guard")
{
}
publ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace EdubranApi.Models
{
/// <summary>
/// Application Model
/// </summary>
public class Application
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SQLite;
using System.IO;
using aMuleCtrl.Link;
using aMuleCtrl.Database;
namespace aMuleCtrl
{
class OutterCommandProcessor
{
public OutterCommandProcessor()
{
... |
using System.Collections.Generic;
namespace WebApp.Model
{
public class UserViewModel: BaseViewModel
{
public List<RoleViewModel> roles { get; set; }
}
}
|
using System;
namespace TNBase.Repository.UnitTests
{
public class DatabaseMigration
{
public int Version { get; set; }
public string Name { get; set; }
public DateTime CreateDate { get; internal set; }
}
} |
using gufi.webAPI.Domains;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace gufi.webAPI.Interfaces
{
interface ISituacaoRepository
{
/// <summary>
/// Cadastra uma nova situação
/// </summary>
/// <param name="situacao">... |
using System;
namespace RefactoringApp.MovingFeaturesBetweenObjects.HideDelegate
{
class HideDelegate
{
public void GetAccountProductsOriginal(Guid accountId)
{
var account = new Account();
var product = new Product();
var accountProduct = product.GetAccoun... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace EnhancedEditor.Editor
{
/// <summary>
//... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AppTechnoLinkMap.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -------------------------------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using ProjectAlumni.Models;
namespace ProjectAlumni.Controllers
{
[Authorize]
[HandleError]
public class UsersController : Controller
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AutoTagging : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
this.tag = transform.parent.tag;
this.gameObject.layer = transform.parent.gameObject.layer;
}
}
|
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Immutable;
using IronPython.Compiler.Ast;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Py2Cs.CodeGraphs;
namespace Py2Cs.Translators
{
public partial class Translator
{
public CompilationUnitS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_1.Model
{
class PrimaryKey
{
string PKName;
public string PKName1
{
get { return PKName; }
set { PKName = value; }
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Fairmas.PickupTracking.Shared.ViewModels
{
public abstract class SettingsViewModelBase : ViewModelBase
{
private SettingsViewModel _settingsViewModel;
public SettingsV... |
using System;
using System.Collections.Generic;
using FairyGUI;
using UnityEngine;
public class DragManager
{
private GLoader _agent;
private object _sourceData;
public const string DROP_EVENT = "__drop";
private static DragManager _inst;
public static DragManager inst
{
get
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TestSimpleRNG;
using VectorExtension;
using System.Text.RegularExpressions;
using System.Linq;
public class HeightmapProceduralEditor : MonoBehaviour
{
public int streamSEED = 99;
private System.Random streamsRNG;
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SincolPDV.BLL;
namespace Projeto.Cadastros.produto_telas
{
public partial class WebForm1 : System.Web.UI.Page
{
Produto prod = new Produto();
Fabrica... |
namespace StackExchange.Profiling.Elasticsearch
{
using System;
using System.Linq;
using System.Text;
using global::Elasticsearch.Net;
using Profiling;
/// <summary>
/// <see cref="IElasticsearchResponse"/> handler class.
/// </summary>
internal static class MiniProfilerElasticsearch
{
/// <... |
using System;
using System.Net;
using System.Threading;
using System.Web.Http;
using System.Collections.Generic;
using Proyecto1.DataRequest;
using System.Data;
namespace Proyecto1.Controllers
{
/// <summary>
/// login controller class for authenticate users
/// </summary>
[AllowAnonymous]
[RouteP... |
using WebStore.BDD.Tests.Config;
namespace WebStore.BDD.Tests.User
{
public class UserLoginPage : UserPageBase
{
public UserLoginPage(SeleniumHelper helper) : base(helper) { }
public void ClickLoginLink()
{
Helper.ClickLinkText("Login");
}
public void Fill... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ToggleControlS : MonoBehaviour {
public Toggle t = null;
public InitialScene scene = null;
public Slider xslider = null, yslider = null, zslider = null;
public Text xinfo = null, yinfo = null, zinfo ... |
using LiteDB;
namespace DiscordClients.Core.SQL.Tables
{
public class SqlDocument
{
public ObjectId Id { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CriticalPath.Data
{
public partial class SizingStandardDTO
{
partial void Initiliazing(SizingStandard entity)
{
Constructing(entity);
}
pro... |
// ------------------------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License (MIT). See License.txt in the repo root for license information.
// --------------------------------------------------------... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Data.Models.Other;
namespace Data.Models
{
public class Team
{
[Key]
public int TeamId { get; set; }
public string Name { get; set; }
public s... |
namespace PetStore.ConsoleClient
{
using System;
using System.Text;
public static class RandomGenerator
{
private static Random random = new Random(Environment.TickCount);
public static int RandomInt(int min, int max)
{
return random.Next(min, max + 1);
}
... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_AnimationCullingType : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.AnimationCullingType");
LuaObject.addMember(l, 0, "AlwaysAnimate");
LuaObject.addMember(l, 1, "BasedOnRenderers");
LuaObject.... |
using System;
using iQuest.VendingMachine.Services.Authentication;
using iQuest.VendingMachine.UseCases.UseCaseList;
using iQuest.VendingMachine.PresentationLayer.Views.Interfaces;
using iQuest.VendingMachine.UseCases.Interfaces;
namespace iQuest.VendingMachine.PresentationLayer.Commands
{
internal class ManageMa... |
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
using Microsoft.AspNetCore.Mvc;
using BlogProject.Controllers;
using BlogProject.Models;
namespace BlogProject.Tests
{
public class BlogControllerTests
{
BlogController controller;
//public BlogControllerTests()
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using MilkingLogApp.Models;
namespace MilkingLogApp.Controllers
{
... |
using System;
using System.Data;
using System.Collections.Generic;
using System.Text;
using Npgsql;
using NpgsqlTypes;
using CGCN.Framework;
using CGCN.DataAccess;
namespace QTHT.DataAccess
{
/// <summary>
/// Mô tả thông tin cho bảng NhanVien
/// Cung cấp các hàm xử lý, thao tác với bảng NhanVien
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace PVB_Stage_Applicatie.Models
{
public class TussentijdseEindBeoordelingModel
{
private StageApplicatieEntities db = new StageApplicatieEn... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApp1
{
//Written by Ciara Brothers
//Februa... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ConnectionWizardPage.xaml.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project root... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Com.Cdi.Merp.Web;
public partial class errorPage : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
Exception caughtException = (Exception)Applicatio... |
using System.Collections.Generic;
using System.ComponentModel;
namespace ReDefNet
{
/// <summary>
/// Represents a dynamic data collection that provides notifications when items get added, removed, or when the entire
/// collection is refreshed.
/// </summary>
/// <typeparam name="T">The type of... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
using WebAPIClient.Models;
namespace WebAPIClient
{
class Program
{
static void Main(string[] args)
{
Task.Run(async () =>
{
// Adicionado o pacote Micro... |
namespace E01_StudentClass
{
using System;
using System.Collections.Generic;
using E01_StudentClass.EnumClasses;
public class StudentClassMain
{
public static void Main(string[] args)
{
// 01. Student class:
// Define a class Student, which contains dat... |
using System;
using System.Collections.Generic;
using System.Text;
using TurkishTechnic.Core.DataAccess.EntityFramework;
using TurkishTechnic.DataAccess.Abstract;
using TurkishTechnic.DataAccess.Concrete.EntityFramework.Context;
using TurkishTechnic.Entities;
namespace TurkishTechnic.DataAccess.Concrete.Entit... |
// Copyright (c) 2014 Rotorz Limited. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
using UnityEngine;
using System;
using System.Collections.Generic;
using Rotorz.Tile;
using System.Collections;
namespace Custom {
/// <summary>
/// ... |
using System;
using System.Linq;
using ShCore.DataBase.ADOProvider.Attributes;
using ShCore.Extensions;
using System.Collections.Generic;
using ShCore.Reflectors;
using System.Reflection;
namespace ShCore.DataBase.ADOProvider.ShSqlCommand
{
/// <summary>
/// Build Command từ ModelBase
/// </summary>
//... |
using System;
namespace Core.Sources
{
public class BallotMessage : ICloneable, IEquatable<BallotMessage>
{
public BallotMessage(Kingdom sender, Kingdom receiver, string message)
{
Sender = sender;
Receiver = receiver;
Message = message;
}
publ... |
using Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Dao.Seguridad
{
public interface IAccesoUsuarioDao:IGenericDao<AccesoUsuario>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Sayhi.Controllers
{
public class SayHiUserValidateController : Controller
{
protected override void OnActionExecuting(ActionExecutingContext filterContext)
{
base.On... |
using System;
using AlternateLife.MongoMigration.Interfaces;
using MongoDB.Bson;
using MongoDB.Driver;
namespace AlternateLife.MongoMigration
{
public abstract class MigrationBase : IMigration
{
/// <inheritdoc cref="IMigration"/>
public string Name => GetType().Name;
private IMigrati... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Tweeter.Data.Models;
using Tweeter.Mvc.Infrastructure.Mappings;
using Tweeter.Mvc.Infrastructure.Validation;
namespace Tweeter.Mvc.Areas.Admin.Models
{
publ... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
#nullable disable
namespace BillingEnd.Models
{
public partial class db : DbContext
{
public db()
{
}
public db(DbContextOptions<db> options)
: base(opt... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
public GameObject playerPrefab;
public GameObject turretPrefab;
public float spawnThreshold = 0.3f;
public float minTurretToPlayerDistance = 10f;
public float maxTurretToPlayerD... |
using Chapter2.ViewModel;
using Microsoft.ProjectOxford.Vision;
using System.Windows.Controls;
namespace Chapter2.View
{
/// <summary>
/// Interaction logic for ImageAnalysisView.xaml
/// </summary>
public partial class ImageAnalysisView : UserControl
{
public ImageAnalysisView()
{... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using Application.Command;
using Application.DTO;
using EFDataAccess;
using Application.Exceptions;
namespace EFCommands
{
public class EfAddUserCommand : EfBaseCommand, IAddUserCommand
{
public EfAddUserCommand(Blog... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Persistencia;
using Entidade;
namespace Negocio
{
public class NTipoAssociado
{
PTipoAssociado pTipoAssociado = new PTipoAssociado();
public ETipoAssociado Consultar(int identificador)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Thrift.Protocol;
using Thrift.Collections;
using Thrift.Server;
using Thrift.Transport;
using VssDisk.Datastruct;
using Newtonsoft.Json;
using System.IO;
using VssDisk.DAL;
using VssDisk.Example;
using Vss;
namespace VssDisk.B... |
using System;
using System.IO;
using System.IO.Compression;
using System.Collections.Generic;
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Blob;
using Microsoft.WindowsAzure.Storage.Auth;
using System.Threading.Tasks;
using Microsoft.DataStudio.SolutionDeploymentWorker.Models;
using Micro... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Linq;
using System.IO;
public class PopulationController : MonoBehaviour
{
List<Brain> generation;
GameData gd;
DNA currentBestDNA;
//TODO instead of just the best DNA ta... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ordenamientos : MonoBehaviour
{
void imprimir(int[] arrayImprimir)
{
for (int i = 0; i < arrayImprimir.Length; i++)
{
print(arrayImprimir[i] + " ");
}
}
int[] swap(int[] a... |
using System;
using System.Windows.Forms;
namespace MegaDesk_4_Makram_Ibrahim
{
public partial class DisplayQuote : Form
{
public DisplayQuote(string clientName, string quoteDate, decimal width, decimal depth,
int drawers, SurfaceMaterials material, int rushOptions, decimal quotePrice)
... |
using LiteDB;
using TreeStore.Messaging;
using TreeStore.Model;
namespace TreeStore.LiteDb
{
public class TagRepository : LiteDbRepositoryBase<Tag>, ITagRepository
{
public const string CollectionName = "tags";
// private readonly FacetRepository facets;
private readonly IChangedMessa... |
namespace MeterReadings.Schema
{
public class MeterReadingLenient
{
public override string ToString()
{
return $"{nameof(AccountId)}: {AccountId}, {nameof(MeterReadingDateTime)}: {MeterReadingDateTime}, {nameof(MeterReadValue)}: {MeterReadValue}";
}
public string Ac... |
using System;
using System.Collections.Generic;
namespace ESERCIZILIBRO
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Inserire numeri del vettore");
int n = int.Parse(Console.ReadLine());
List<int> list = new List<int>(n);
... |
namespace WebApp.Models
{
public interface IPhoneNumber
{
string Label { get; }
string Number { get; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EquipmentPanel : MonoBehaviour {
[SerializeField] EquippableItemSlot[] slots;
public OnRightClickSlotEvent onRightClickEvent;
private void Awake()
{
if (onRightClickEvent == null)
onRight... |
using Castle.Core;
using Castle.MicroKernel.Lifestyle;
using Castle.MicroKernel.Registration;
using Castle.MicroKernel.SubSystems.Configuration;
using Castle.Windsor;
using Castle.Windsor.InstallerPriority;
using Castle.Windsor.ServiceCollection;
using Commands;
using FastSQL.App.Interfaces;
using FastSQL.App... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class mainManager : MonoBehaviour
{
public bool startTrigger = false;
public PlayerScript ps;
public Text timeLabel;
public float time = 0f;
public GameObj... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MvvmTest.HtmlAgility
{
public class NewsModel
{
/// <summary>
///
/// </summary>
public int ID { get; set; }
/// <summary>
///
/// </summary>
public ... |
using System.Web.Mvc;
using System.Web.Routing;
namespace FacultyV3.Web
{
public class RouteConfig
{
public static void RegisterRoutes(RouteCollection routes)
{
RouteTable.Routes.LowercaseUrls = true;
RouteTable.Routes.AppendTrailingSlash = true;
routes.Ign... |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class PauseMenuScript : MonoBehaviour
{
private GameObject[] m_pauseObjects;
private GameObject[] m_gameOverObjects;
private GameObject m_Panel;
public Slider soundSlider;
private GameObje... |
#region Usings
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using Zengo.WP8.FAS.Helpers;
#endregion
namespace Zengo.WP8.FAS.Cont... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Windows.Forms.VisualStyles;
namespace ToyTwoToolbox {
class DarkThemeMenuRender : ToolStripSystemRenderer {
public Color DarkTheme_UI_MenuBack = Color.FromArgb(40... |
using Foundation;
using System;
using UIKit;
using System.Collections.Generic;
namespace ratings.iOS
{
public partial class PlayersViewController : UITableViewController
{
public List<Player> Players;
public PlayersViewController(IntPtr handle) : base(handle)
{
}
public override void ViewD... |
using SGDE.Domain.Converters;
using SGDE.Domain.Entities;
using SGDE.Domain.Helpers;
using SGDE.Domain.ViewModels;
using System;
namespace SGDE.Domain.Supervisor
{
public partial class Supervisor
{
public QueryResult<LibraryViewModel> GetAllLibrary(int skip = 0, int take = 0, string filter = null)
... |
using Sistema.Arquitetura.Library.Core;
using Sistema.Arquitetura.Library.Core.Interface;
using Sistema.Arquitetura.Library.Core.Util.Security;
using Idealize.VO;
namespace Idealize.DAO
{
/// <summary>
/// Classe de Acesso a Dados da Tabela aluno
/// </summary>
public class OpcoesDAO : NativeDAO<Opco... |
using System;
using System.Threading.Tasks;
using Fairmas.PickupTracking.Shared.Interfaces;
using Fairmas.PickupTracking.Shared.Models;
using System.Collections.Generic;
using System.Globalization;
namespace Fairmas.PickupTracking.Shared.Services
{
public class PickupTestDataService : IPickupDataService
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Business.Abstract;
using DataAccess.Repository;
using DataAccess.NHibernateHelper;
using Domain.Entity;
using log4net;
namespace Business.Service
{
public class CustomerServiceImpl : ICustomerService
{
... |
using Microsoft.DataStudio.Diagnostics;
using Microsoft.DataStudio.Solutions.Validators;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Web.Script.Serializati... |
namespace Fakes
{
partial class FakeRulesDataSet
{
}
}
namespace Fakes.FakeRulesDataSetTableAdapters {
public partial class ProcessingRulesTableAdapter {
}
}
|
namespace Goop.Wpf
{
public static class BoolBox
{
public static readonly object True = true;
public static readonly object False = false;
public static object Box(bool value) => value ? True : False;
}
}
|
using Dapper;
using Microsoft.Data.SqlClient;
using Microsoft.EntityFrameworkCore;
using NChampions.Application.Queries;
using NChampions.Application.ViewModels;
using NChampions.Infra.Data.Context;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace NChampions.Infra.Queries
{
... |
using UnityEngine;
using System.Collections;
public class Playorz : MonoBehaviour {
public AudioManager audioManager;
public float movementSpeed = 0f;
public float jumpSpeed = 0f;
public float gravity = 0f;
public float gravity_h = 0f;
public Transform stairway;
Vector3 direction_left = Vector3.zero;
V... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Menu : MonoBehaviour
{
[SerializeField]
public GameObject nameBox;
public void BtnOffline_Click()
{
Debug.Log("OfflineMode");
Global.state = ... |
using System.Collections;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using UnityEngine;
public static class CircuitSolver
{
//solves the currents for each resistor in a presented list
public stati... |
//
// mc.cs: Panel controls
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
// Licensed under the MIT X11 license
//
//#define DEBUG
using System;
using System.Collections;
using System.IO;
using System.Collections.Generic;
using Mono.Terminal;
using Mono.Unix;
using Mono.Unix.Native;
using System.Runtime.Int... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Utility;
using System.Drawing;
using System.Drawing.Imaging;
namespace eIVOGo.Published
{
/// <summary>
/// Summary description for GetBarCode39
/// </summary>
public class GetBarCode39 : IHttpHandler
{
... |
using UnityEngine;
using Zenject;
using Futulabs.HoloFramework;
using Futulabs.HoloFramework.Targeting;
using Futulabs.HoloFramework.Utils;
[CreateAssetMenu(fileName = "MainSettings", menuName = "Installers/MainSettings")]
public class MainSettings : ScriptableObjectInstaller<MainSettings>
{
public HeadAndGazeHand... |
using CommonCore.Config;
using CommonCore.Console;
using CommonCore.DebugLog;
using CommonCore.Messaging;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace CommonCore
{
/*
* CommonCore ... |
using System.ComponentModel.DataAnnotations;
namespace AnimalShelterApi.Models
{
public class Cat
{
public int CatId {get;set;}
[StringLength(20)]
[Required]
public string Name {get;set;}
[Required]
[StringLength(20)]
public string Color {get;set;}
[Required]
[StringLength(... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Common.Utilities
{
/// -----------------------------------------------------------------------------
/// Project: DotNetNu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace WebApplication.Controllers
{
public class BMapController : Controller
{
// GET: BMap
public ActionResult Index()
{
return View();
}
public A... |
using UnityEngine;
using Game;
namespace Player
{
public class PlayerObstacleCollisionDetector : MonoBehaviour
{
[SerializeField] private Transform centerEyeCamera;
[SerializeField] private float collisionRadius;
private CapsuleCollider _collider;
// Start is called before the... |
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