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using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace Navigation.Mvc.Models { /// <summary> /// Classes that implement this interface could be used as model for the Navigation widget. ///...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimilarPair { public class Node { public int value { get; set; } public Node Parent { get; set; } public Node Child { get; set; } } public class Graph<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NADD { class Questoes : FabricaQuestoes { private double _valor; private string _tipo; private string _observacao; public Questoes(double valor, string...
namespace _01.ChatA { using IronMQ; using IronMQ.Data; using System; using System.Net; using System.Net.Sockets; using System.Threading.Tasks; public class Startup { private static string GetLocalIPAddress() { var host = Dns.GetHostEntry(Dns.GetHostName()); ...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; namespace PluralsightDemo { public class PluralsightUserDbContext : IdentityDbContext<PluralsightUser> { // public DbSet<pendingstudent> UserLogt { get; set; } public PluralsightUserDbContext(DbContext...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Negozio.DataAccess.DbModel { public class Film { [Key] public int FilmId { get; set; } public string Titolo { get; set; } public int NegoziooId { get; set; ...
using System; using System.CodeDom.Compiler; using System.Collections.Specialized; namespace Unicorn { public class ScriptMoth : UniBehaviour { // Used player components RigidBody enemyRB; Variables enemyVar; Navigator enemyNavigator; //<- Get Navigator // Transform myPosition; ...
using System; namespace ClassTesting { public class Dog : Pet { public Dog() : base() { } public Dog(string name, int age) : base(name,age) { } public override void Speak() { Console.WriteLine(string.Format("My name is {0} and I am ...
using UnityEngine; using System.Collections; public class Cell : MonoBehaviour { string _position; int _cost; public string Position { get { return _position; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace EBV { public partial class RegisterCompany : System.Web.UI.Page { BLL.BLL objbll = new BLL.BLL(); protected void Page_Load(object sender, EventAr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Prism.Commands; using Prism.Navigation; using Prism.Logging; using Prism.Services; namespace fictionalbroccoli.ViewModels { public class BrocoBonusViewModel : ViewModelBase { public BrocoBonusViewMode...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pizza_FinalProject.Domain { public class Pizza { public int Id { get; set; } ...
using UnityEngine; using TMPro; public class LobbyMainMenu : MonoBehaviour { public TMP_InputField ipInput; public GameEvent OnJoinGame; public GameEvent OnHostGame; public StringVariable IpAdress; public void OnEnable() { ipInput.onEndEdit.RemoveAllListeners(); ipInput.o...
using System; using System.Collections.Generic; using System.Text; namespace DilemaPrisionero { class Aleatorio : IEstrategia { public int DevuelveAccion() { Random rm = new Random(); return rm.Next(0, 2); } } }
using CMS.Core.Interfaces; using System; using System.ComponentModel.DataAnnotations; namespace CMS.Core.Model { public class UserLog : IEntity { public int Id { get; set; } [Required] public string UserId { get; set; } public string IP { get; set; } public string UserA...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace CarParkingSystem.Models { public class CheckOut { [Key] public int Id { get; set; } public int CheckInId { get; set; } public virtual Chec...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Dtos; using Application.Common.Exceptions; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using AutoMapper.QueryableExtensions; using ...
namespace TiendeoAPI.Helpers.enums { public enum ServiceTypes { Info, WC, ATM, Delivery } }
// ----------------------------------------------------------------------- // <copyright file="Native.Linux.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyright...
using System; [AttributeUsage(AttributeTargets.Field)] public class PlayerActionAttribute : Attribute { // If the action can be removed over time public bool AlwaysTracked { get; private set; } // an action that will be cancelled when the action is taken (eg. place action cancels pickup as the player is n...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Xml; using System.Net; using InvoiceClient.Properties; using Utility; using Model.Schema.TXN; using InvoiceClient.Helper; using InvoiceClient.TransferManagement; using System.Dia...
using AzureFunctions.Extensions.Swashbuckle.Attribute; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using SkillsGardenApi.Filters; using SkillsGardenApi.Models; using SkillsGardenApi.Services; using SkillsGardenApi.Utils;...
using System.Collections; using System.Collections.Generic; namespace VideoServiceBL.DTOs.MoviesDtos { public class MovieDto { public long Id { get; set; } public string Name { get; set; } public long GenreId { get; set; } public GenreDto Genre { get; set; } public byte...
using Xamarin.Forms; namespace MCCForms { public class LabelRegularFont : Label { public LabelRegularFont () { TextColor = Color.Black; } } }
namespace MiHomeLibrary.Communication.Responses { sealed class GatewayProps { public long rgb { get; set; } public int illumination { get; set; } public string proto_version { get; set; } } }
using BusinessLaag.models; using DataLaag; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Text; namespace DataLaagTest { [TestClass] public class ContinentTest { [TestMethod] public void ContinentRepoTest() { ...
using Microsoft.EntityFrameworkCore; namespace Im.Access.GraphPortal.Data { public class IdentityDbContext : DbContext { public IdentityDbContext(DbContextOptions<IdentityDbContext> options) : base(options) { } public virtual DbSet<DbUser> Users { get; set; } public v...
// (C) 2012 Christian Schladetsch. See http://www.schladetsch.net/flow/license.txt for Licensing information. using System; using System.Collections.Generic; namespace Flow { /// <summary> /// Creates Flow instances that reside within an Kernel. /// </summary> public interface IFactory { /// <summary> /// Ge...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using Newtonsoft.Json; using StackExchange.Redis; using System.Net; using System.IO; using log4net; using System.Reflection; namespace OfficeService { /// <summary> /// Redis业务类 /// </summary> public ...
using Boleto2Net; using DevExpress.CodeParser; using DevExpress.CodeParser.Diagnostics; using DevExpress.DataProcessing; using DevExpress.XtraBars.Alerter; using DevExpress.XtraGrid.Views.Grid; using DFe.Classes.Flags; using MetroFramework; using NFe.Classes.Informacoes.Emitente; using PDV.CONTROLER.Funcoes; using PDV...
/* * Copyright (c) 2019, TopCoder, Inc. All rights reserved. */ using CarInventory.Common; using CarInventory.Data.Entities; using CarInventory.Models; using Microsoft.EntityFrameworkCore; using System.Linq; namespace CarInventory.Data.Repositories.Impl { /// <summary> /// This repository class provides ope...
using DevExpress.XtraEditors; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using DAL; using BUS; using System.Data.Sql; u...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace LateOS.Models { [MetadataType(typeof(cListadoPrecio))] public partial class tbListadoPrecio { } public class cListadoPrecio { [Display(Name = "ID...
using System; using System.Collections.Generic; using System.Text; namespace OCP.ContactsNs.ContactsMenu { /** * @since 13.0.0 */ public interface IContactsStore { /** * @param IUser user * @param filter * @return IEntry[] * @since 13.0.0 *...
using Android.App; using Android.Content; using Android.OS; using Android.Views; using Android.Widget; using StudyEspanol.Data; using StudyEspanol.Data.Managers; using StudyEspanol.Data.Models; using StudyEspanol.Droid; namespace StudyEspanol.UI.Screens { [Activity(WindowSoftInputMode = SoftInput.StateAlwaysHidden|S...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace StepTracker { public class InfoCard : INotifyPropertyChanged { public int day; public int rank; ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public partial class BiomesViewModel { //public Biome[] biomes; ////public class Biome }
using UnityEngine; using System.Collections; public class AugmentedRealityGyroPanel : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { AugmentedRealityGyro.getInstance ().stepGyro (); } }
using Microsoft.Azure.CognitiveServices.Vision.ComputerVision.Models; using Microsoft.Azure.CognitiveServices.Vision.Face; using Microsoft.Azure.CognitiveServices.Vision.Face.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; usi...
using System; namespace Trial1 { class Program { static void Main(string[] args) { //unsigned is always positive //byte x =1; // 0 to 255 (8 byte) // sbyte y =100; // -128 to 127 (8byte) signed byte so divide by 2 //short ...
using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace WebApplicationBasic.Models.Entities { public class Applicatio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; using Entidades; namespace Datos { public class Detalle { public void InsertarDetalle(Entidades.Detalle detalle) { Con...
// ----------------------------------------------------------------------- // <copyright file="HashFunctionBenchmarks.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // <...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace FileUploadNetCore.Models { public class FileOnDatabaseModel : FileModel { public byte[] Data { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace NorthCoast { public partial class AccommodationE...
using System; using System.Collections.Generic; //using System.Linq; //using System.Threading.Tasks; using System.Windows.Forms; namespace DUTools { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void...
using Microsoft.EntityFrameworkCore; using ServiceHost.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ServiceHost.Repository { public class EventlogRepository : BaseRepository<Eventlog>, IEventlogRepsoitory { public EventlogRepository...
using System.Collections; using DG.Tweening; using Game.Graphics.UI.Menu.Animations; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using Animation = Game.Graphics.UI.Menu.Animations.Animation; namespace Game.Graphics.UI.Buttons.Custom { public class DelayedButton : Button { [Serial...
using WebApplication.Data.Context; using WebApplication.Data.DataModels.Laptops; using WebApplication.Data.Repositories.BaseRepository; namespace WebApplication.Data.Repositories.Laptops { public class BrandRepository : BaseRepository<Brand>, IBrandRepository { public BrandRepository(ApplicationDbConte...
using FiveOhFirstDataCore.Core.Account; using FiveOhFirstDataCore.Core.Data.Roster; using FiveOhFirstDataCore.Core.Database; using FiveOhFirstDataCore.Core.Extensions; using FiveOhFirstDataCore.Core.Structures; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Depende...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Observer { class Client { static void Main(string[] args) { ConcreteSubject subject = new ConcreteSubject(); Observer observer1 = new ConcreteObserver(); Observe...
using System; using System.Collections.Generic; using System.Text; namespace AdvancedConcepts { class ExtensionMethodDemo { static void Main() { int num1 = 10; Console.WriteLine(num1.IsGreaterThan(5) ? "Current value is Greater than param. value" : "Current value is Sma...
using System; using MDS; namespace ServerTest { class Program { static void Main(string[] args) { try { var server = new MDSServer(); server.Start(); Console.WriteLine("DotNetMQ server has started."); Cons...
using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { private AimMouse aim; public bool facingRight = true; // For determining direction player is facing public float speed = 10.0f; // Speed of movement public float jumpForce = 10.0f; // How high player can ju...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.DotNet.Interactive.App.Tests { internal static class Jupyter { private static bool? _defaultKernelPathExists...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class test2 : MonoBehaviour { public char toto; public byte tata; }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BGMManager : MonoBehaviour { public static BGMManager instance = null; AudioSource audioSource; public List<AudioClip> songs; private void Awake() { if (instance != null) Destroy(gameOb...
using System; using System.Collections.Generic; using System.Text; namespace EjemplosDelegados1 { class Persona { //Creamos las propiedades que tendra nuestro objecto Persona private string _Nombre; private int _Edad; public string Nombre { get { return _No...
using Accounts.Service.Contract.DTOs; using Accounts.Service.Contract.Queries; using Accounts.Service.Contract.Repository.Interfaces; using CORE2; using Models.Accounts; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namesp...
using Assets.Scripts.RobinsonCrusoe_Game.RoundSystem; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Actionphase : MonoBehaviour { public GameObject actionphase_Prefab; private PhaseView myView; // Start is called before the first frame update ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace To_Do { public class PaginatedList<T> : List<T> { public int PageNumber { get; private set; } public int TotalPages { get; private set; } pub...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades.Estoque.Suprimentos; using PDV.DAO.Enum; using System.Data; using System; using System.Collections.Generic; namespace PDV.CONTROLER.Funcoes { public class FuncoesAlmoxarifado { public static bool Salvar(Almoxarifado Almoxarifad...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("CardBackReward")] public class CardBackReward : Reward { public CardBackReward(IntPtr address) : this(address, "CardBackReward") { } public CardBackReward(IntPtr address, string className) : ba...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ToolGood.Algorithm; namespace ToolGood.Algorithm.Test { class Program { static void Main(string[] args) { PetaTest.Runner.RunMain(args); ...
using System; using System.Linq; namespace KT.DB.CRUD { public class TestRepository : ICrud<Test> { public Test Create(Test entity) { using (var db = new KTEntities()) { db.Tests.AddObject(entity); db.SaveChanges(); return entity; } } public Test Read(Predicate<Test> predicate, string[]...
 using API.Omorfias.Data.Models; using API.Omorfias.DataAgent.Interfaces; using Microsoft.IdentityModel.Tokens; using System; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using System.Text; namespace API.Omorfias.DataAgent.Services { public class DataAgentService : IDataAgentService { ...
using Microsoft.Extensions.Options; using Publicon.Infrastructure.Managers.Abstract; using Publicon.Infrastructure.Settings; using System.Net; using System.Net.Mail; using System.Threading.Tasks; namespace Publicon.Infrastructure.Managers.Concrete { public class MailManager : IMailManager { private re...
namespace TridevLoader.Mod.API.Item { /// <summary> /// Used in place of direct references to the real game item tiers. /// </summary> public enum ModItemTier { Tier1, Tier2, Tier3, Lunar, Boss, NoTier } }
using EntidadesCompartidas; using Logica; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; // NOTA: puede usar el comando "Rename" del menú "Refactorizar" para cambiar el nombre de clase ...
using server.Utilities; namespace server.Dtos { public class BusinessAboutUpdateDto { public BAbout BAbout{get;set;} public string BName{get; set;} } }
using System; using System.Collections.Generic; using System.Text; namespace Hybrid.EntityFramework { class DbContextBase { } }
using System; namespace LeeConlin.ExtensionMethods { public static class DoubleExtensions { public static bool IsTruthy(this double i) { // This will work in most cases. A simple == or != would fall // afoul of precision issues return i > 0.0000000001 || i ...
using MobileFPS.PlayerHealth; using MobileFPS.PlayerUI; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { [SerializeField] Text _ammo_Text; [SerializeField] Text _health_Text; [SerializeField] Text _FPS; [SerializeField] GameObject ...
using Microsoft.EntityFrameworkCore.Migrations; namespace eForm.Migrations { public partial class CreateNewTempFile : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateIndex( name: "IX_TestUpload_TenantId", ...
namespace Domain { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Zebble; partial class Api { #region Dummy API Response static Contact[] DummyApiContactsResponse; static Random Random = new Random(); st...
using async_inn.Data; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace async_inn.Models { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Domain.Entity; using FluentNHibernate.Mapping; namespace PropertyManagement.Domain.Mapping.FluentHibernate { public class RefundMap : ClassMap<Refund> { public RefundMap() { T...
using Domain.Interfaces.Generics; using Entities.Entities; using Entities.Entities.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Domain.Interfaces.InterfaceCompra { public interface ICompra : IGeneric<Compra> { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CoordControl.Core.Domains; namespace CoordControl.Core { public sealed class PlanCalculatorWithoutShifts : PlanCalculator { protected override void CalcPhaseShifts(Plan p) ...
using System; using System.Collections.Generic; using System.Drawing; using System.Text; using System.Windows.Forms; // Librerias usadas using System.IO; using System.Xml; using System.Xml.XPath; using System.Xml.Xsl; using System.Xml.Serialization; using SiscomSoft.Models; using SiscomSoft.Controller; using System.S...
using System.Windows.Controls; namespace QuizBuilderLib { /// <summary> /// Interaction logic for TextQuestionControl.xaml /// </summary> public partial class TextQuestionControl : UserControl { public TextQuestionControl() { InitializeComponent(); } p...
namespace Proyecto_Web.Datos_Reporte { } namespace Proyecto_Web.Datos_Reporte { public partial class Datos_proveedores { } }
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Web; using System.Web.Mvc; using Newtonsoft.Json; namespace ExpVMsape.Controllers { public class EstadisticasController : Controller { // GET: Est...
using System.Collections.ObjectModel; using System.Linq; using System.Windows.Controls; namespace TotalUninstaller { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class InstalledItemsView { public InstalledItemsView() { Initialize...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CinemalyticsCSharpSDK.Model { public class FilmingLocation { public String Id { get; set; } public String Name { get; set; } public String State { get; set; } public Stri...
using System; using System.IO; using System.Web; using Umbraco.Core.Configuration; namespace Umbraco.Core.IO { public class SystemFiles { public static string CreateUiXml => SystemDirectories.Umbraco + "/config/create/UI.xml"; public static string TinyMceConfig => SystemDirectories.Config + "...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UGCS.Example.Enums { public enum VehicleControlMode { MODE_AUTO = 0, MODE_MANUAL = 1, MODE_JOYSTICK = 2, MODE_UNKOWN = 3, MODE_GUIDED = 4 } ...
using Athena.Data.Books; using Athena.Import; using Athena.Windows; using Microsoft.EntityFrameworkCore; using Microsoft.Win32; using System; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.ComponentModel; using System.Linq; using System.Windows; using System.Windows.Input; usin...
using LePapeo.Models; using LePapeoGenNHibernate.CAD.LePapeo; using LePapeoGenNHibernate.CEN.LePapeo; using LePapeoGenNHibernate.EN.LePapeo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WEBLEPAPEO.Controllers { public class DireccionController...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SecondProject.Controllers.Services.Model.Domain { public class Client { public string serviceUrl { get; set; } public bool shouldRegisterWithEureka { get; set; } public bool shoul...
using System; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Text; using System.Net; using System.Web.Mvc; using System.Data; using System.Data.Entity; using System.Threading.Tasks; using CriticalPath.Data; using CriticalPath.Web.Models; using CP.i8n; namespace CriticalPath...
using LearningEnglishMobile.Core.ViewModels.Base; using System; using System.Collections.Generic; using System.Text; namespace LearningEnglishMobile.Core.Models.Vocabulary { public class UserWord : ExtendedBindableObject { public int Id { get; set; } public string Word { get; set; } ...
using UnityEngine; using System.Collections; public class AimMouse : MonoBehaviour { public Vector2 mousePosition; public GameObject projectile; public float projSpeed = 200.0f; private float step; Rigidbody2D projRB; // Use this for initialization void Start () { projRB = projectile.GetComponent<Rig...
using SGDE.Domain.Entities; using System; namespace SGDE.Domain.ViewModels { public class WorkHistoryViewModel : BaseEntityViewModel { public string reference { get; set; } public DateTime date { get; set; } public string description { get; set; } public string observations { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ElementosBásicos { class Califiacion_final { static void Main(string[] args) { double nota1, nota2, nota3, promedio1, promedio2, promedio3, notafinal; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; public class JumpTask : GameTask { protected CanJump _jumpScript; public JumpTask() { name = "JUMP"; consumption = 0; cost = 20; description = "What gets you high."; currentValue = "...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; namespace JuniorSlataTestTask.Data.Models { public class Jobseaker { public int id { get; set; } public string FullName { get; set; } public string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Stack { class Program { static void Main(string[] args) { int top = -1; string s; int newmember = 0; int[] array =...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameScreenBehavior : Game { private float m_fCurrentTimeLeft; private Text m_txtTimer; private Text m_txtScore; private GameObject m_backgroundMusic; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MySql.Data; using MySql.Data.MySqlClient; using System.Data; using System.Threading; using System.Configuration; using System.Windows.Forms; namespace BarcodePrinter2 { class BarcodePrinter { bool flag = true; ...