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using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TacticalMaddiAdminTool.Models { public class CollectionInfo : IXmlItem { public string Title { get { return ColectionKey; } } public string ColectionKey { get; set; } public string GetXml() ...
using Microsoft.AspNetCore.Mvc; namespace Senai.Sistema.Carfel.ProjetoFinalDezoito.Controllers { public class MainController : Controller { [HttpGet] public IActionResult About () { // ViewBag.UsuarioNome = HttpContext.Session.GetString ("UsuarioNome"); // ViewBag.T...
using ArcGIS.Core.CIM; using ArcGIS.Desktop.Framework; using ArcGIS.Desktop.Mapping; using System.ComponentModel; using System.Windows; namespace LiquidsHCAAddIn { /// <summary> /// Interaction logic for IdentityConfigWindow.xaml /// </summary> public partial class IdentityConfigWindow : ArcGIS.Deskto...
using UnityEngine; using System.Collections.Generic; public class GameOfLifeBehaviour : MonoBehaviour { [SerializeField] [Range(20, 70)] private int MapWidth = 30; [SerializeField] [Range(20, 70)] private int MapHeight = 30; [SerializeField] private GameObject TilePrefab; [Seria...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MISA_Cukcuk_WebAPI.Extensions { public class ValidateExceptions:Exception { public ValidateExceptions(string msg) : base(msg) { } public ValidateExceptions(string msg, s...
namespace Hearthbuddy.Controls { using System; using System.IO; using System.Text; using System.Windows.Forms; public class FileFolderDialog : CommonDialog { private OpenFileDialog openFileDialog_0 = new OpenFileDialog(); public override void Reset() { this...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Windows.Forms; using System.Threading; using MySql.Data.MySqlClient; using Newtonsoft.Json; using Newtonsoft.Jso...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2 { public class BinarySearchTree<T> : IEnumerable<T> { protected class Node<TValue> { public TValue Value { ...
using System; namespace Ts.Core.Enums { public enum KeyboardType { Number, Phone, Default, Email, } }
using System; namespace NetFabric.Hyperlinq { public readonly struct FunctionWrapper<T, TResult> : IFunction<T, TResult> { readonly Func<T, TResult> function; public FunctionWrapper(Func<T, TResult> function) => this.function = function; public TResult Invoke(T ar...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SchoolManagementSystem { public partial class SubjectAssign :...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameOverWindow { private GameOverWindowBehaviour _gameOverWindowBehaviour; private PauseManager _pauseManager; private AsyncProcessor _asyncProcessor; private Score _score; ...
using System; using System.IO; using System.Linq; namespace BlazorUtils.Interfaces.EventArgs { public class LMTDropEventArgs : LMTEventArgs { private Stream _fileStream; private byte[] _dataByte; private string _base64String; public JsPrototypes.File File { get; } ...
using System; using System.ComponentModel.DataAnnotations; namespace Vaccination.Data { public class Vaccine { public int Id { get; set; } public enum Type { Unknown, mRNA, Vector } public Supplier Supplier { get; set; } [MaxL...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data ; using System.Globalization; public partial class Invoice : System.Web.UI.Page { InvoiceClass obj_Class = new InvoiceClass(); int res1, res2,res3,res4,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; ////////////////////// // Gavin Macleod // ////////////////////// // S1715408 // // Honours P...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AudioToolNew.Models.Musicline { public class MusicContent { public string voiceFile { get; set; } public double voiceMilliSecond { get; set; } public string baidu_text { get; set; } } }
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("StringUtils")] public class StringUtils : MonoClass { public StringUtils(IntPtr address) : this(address, "StringU...
namespace Inheritence { public class Text : Presentation { public string FontColor { get; set; } public int FontSize { get; set; } } }
namespace Logic.Resource { public interface IBasicResources { double CommonMetals { get; } double Hydrogen { get; } double RareEarthElements { get; } } }
namespace Enrollment.Forms.Configuration.SearchForm { public class SearchFilterDescriptor : SearchFilterDescriptorBase { public string Field { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace Zillow.Core.Constant { public static class ExceptionMessage { public const string EntityNotFound = "Not Found or it's Deleted"; public const string EmptyFile = "Can't Save an Empty File"; public const string InvalidEmail = "Email not Valid"; public const string UpdateE...
using System.Collections.Generic; namespace JPAssets.Binary.Tests { /// <summary> /// This class contains predefined binary/value pairs for each primitive data type /// for use in unit tests. /// Note: Byte arrays declared within this class are defined in big-endian order /// (most significant byt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SinavSistemi.Entity { public class DersEntity { public int dersID { get; set; } public string dersAd { get; set; } public int dersOgretmenID { get; ...
// Copyright (c) Micro Support Center, Inc. All rights reserved. using System; using System.Collections.Generic; using System.Text; namespace CodeGenHero.Core.Metadata { /// <summary> /// Represents an index on a set of properties. /// </summary> public interface IIndex : IAnnotatable { /// <summary> //...
using BAKKAL_BLL.SqlRepostories; using BAKKAL_BOL.Entities; using BAKKAL_DAL.Contexts; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WFBakka...
using bot_backEnd.Models.DbModels; using bot_backEnd.Models.ViewModels; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.DAL.Interfaces { public interface IRankDAL { Task<ActionResult<List<Rank>>> Get...
using System; using System.Net; using System.Windows.Data; namespace DataSetInDataGrid.Silverlight { public class DateTimeConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { tr...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using CppNet; using Nitra; using NUnit.Framework; namespace HlslParser.Tests { [TestFixture] public class HlslParserTests { [TestCaseSource("GetTestShaders")] public void CanParseShader(s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BuildInfoRetriever { /// <summary> /// Code generated via JSON by http://json2csharp.com/ /// </summary> public class BuildLogDetail { public int count { get; set; ...
using ChatApp.Lib.Azure.Storage; using ChatApp.Lib.Messaging.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ChatApp.Lib.Messaging.Persistence { /// <summary> /// Azure Table Storage based implementation of <see cref="IChatMessageRepository"/> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Mgallery의 요약 설명입니다. /// </summary> public class Mgallery { public string cjmgry_type { get; set; } public int cjmgry_id { get; set; } }
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("FbDebugOverride")] public class FbDebugOverride : MonoClass { public FbDebugOverride(IntPtr address) : this(address, "FbDebugOverride") { } pu...
using System; using System.Collections.Generic; using System.Text; namespace Chess.Pieces { public class Knight : Piece { public Knight(Color color, int x, int y) : base(color, x, y) { } protected override IEnumerable<(int X, int Y)> GetPossibleMovements(Board boar...
using System.Threading.Tasks; namespace HseClass.Core.Services { public interface IAuthService { Task<object> Login(string email, string password); Task<object> Register(string email, string password, string name, RoleEnums role); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Text; using System.IO; using CMS.Entities; namespace CMS { public partial class index : System.Web.UI.Page { protected void Page_Load(object sender, Ev...
using System; using System.Collections.Generic; using System.Text; namespace ConsoleApp1 { class Map { public int Height { get; set; } public int Width { get; set; } Tile[,] Board; public void InitMap() { Random r = new Random(); int randomX = r...
using System; using System.IO; using Newtonsoft.Json.Linq; namespace Weather { public static class Safety { internal static T CheckNotNull<T>(T instance) { if (instance.Equals(null)) { throw new NullReferenceException(); } return instance; } internal static string ReadTo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PESWeb.Friends.Interface { public interface IConfirmFriendshipRequest { void LoadDisplay(string FriendInvitationKey, Int32 AccountID, string AccountFirstName, string AccountLastName, string SiteNam...
namespace BaseProdutos { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class Produtos { public string GuidProduto { get; set; } ...
using UnityEngine; using System.Collections; //Класс для хранения и обработки основных параметров игры public class MainGameScr : MonoBehaviour { public GameObject Obj_Ball, Obj_Star, Obj_Line; //Переменная хранения ссылки на префаб - шарик, префаб-звезду, префаб-платформу public GameObject Obj_ctimer, Obj_timer,...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for ProductBatchInfo //</summary> namespace ENTITY { public class ProductBatchInfo { private decimal _productBatchId; private decimal _productId; ...
using System; using Microsoft.SPOT; using Microsoft.SPOT.Presentation; namespace SimpleFace { public class Device { public Device() { Border = new Border(); } public Border Border { get; set; } public static int ScreenHeight { get { retu...
using QuickProj.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace QuickProj.Controllers { public class BookController : Controller { public ApplicationDbContext _context; // GET: Book public BookController() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Common.Console { /// <summary> /// Defines the options used for drawing simple ASCII boxes. /// </summary> public class AsciiBoxOptions : AsciiLineOptions { /// <summary> /// Text justification of l...
using MarsRoverAPI.Model; namespace MarsRoverAPI.Requests { public class LandTheRoverOnMarsRequest { public string RoverName { get; set; } public LocationInfo Location { get; set; } public string Heading { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using AgentStoryComponents.core; using AgentStoryComponents; namespace AgentStoryComponents.commands { public class cmdCreateInvitation : ICommand { public MacroEnvelope execute(Macro macro) { utils ute =...
using System; using System.Collections.Generic; using System.Text; public class PickleJar : Jar<Pickle> {}
using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; public class ObjectLoaderTesti : MonoBehaviour { // string assetName = "model.cube"; // // Start is called before the first frame update // void Start() // { // string url = "https://hololensfiles.fi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CloseWallManager : MonoBehaviour { [SerializeField] private float wallXMovementOnTrigger; [SerializeField] private float wallYMovementOnTrigger; private GameObject sprite; private float wallMovementSp...
using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class EarthNoise { public float noiseFrequency = 1; public float noiseStrength = 0.1f; public Vector3 noiseOffset; public float noiseThreshould = 0; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using LitJson; using System.IO; public class DataBase : MonoBehaviour { //单例 private static DataBase mInstance; public static DataBase GetInstance() { return mInstance; } //物品 private JsonData ItemData...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace DBManager { public partial class frmGeneratePHP_CRUDexpandable : BlueForm { public frmGeneratePHP_CRUDexpand...
namespace HackedBrain.BotBuilder.Samples.IdiomaticNetCore.BotWebApp { public class SampleBotState { public bool HasIssuedGreeting { get; set; } public int EchoCount { get; set; } } }
using Ast.Models; using Ast.Common; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Ast.HcNetWork { public class UserBaseController : BaseController { private readonly Hc_WebSetting _cacheWeb = CacheHelper.GetCache("WebSetting") as H...
using MXDbHelper; using System.Configuration; namespace MailHelper { /// <summary> /// 文件设置 /// </summary> public class MailFile { /// <summary> /// 结构化 /// </summary> public MailFile() { } /// <summary> /// 结构化--文件编号自动转换 /// </summ...
using CompleteThisSentence.Data; using CompleteThisSentence.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace CompleteThisSentence.Controllers { public class KishnakController : Controller { private KishnakAnswers Answers { get...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebAPIRoutingExample.Filters; using WebAPIRoutingExample.Models; namespace WebAPIRoutingExample.Controllers { [MyModelValidation] public class UserController : ApiController...
using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace AorFramework.NodeGraph { [NodeToolItem("#<3>", "AorFramework.NodeGraph.AssetNodeGraphToolItemDefinder", "CreatePrefabProcessor")] public class PrefabProcessorGUIController : NodeGUIController ...
/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Http; using System.Net.Http; namespace ASPNetDependencyInjectionHttpClient { class Program { static void Main(s...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : Obj { private static LinkedList<Bullet> Bullets = new LinkedList<Bullet>(); private float Speed; private Vector3 Direction; private LinkedListNode<Bullet> bulletNode; private float dest...
using ScribblersSharp; using UnityEngine; /// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// An interface that represents a player list controller /// </summary> public interface IPlayerListController : IScribblersClientController { /// <...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace PointOfSalesV2.EntityFramework.Migrations { public partial class LanguageKeys : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "L...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class PlayerController : MonoBehaviour { public float MovementSpeed; public float AccelerationSpeed; private NavMeshAgent _agent; void Awake() { _agent = GetComponent<NavMeshAgent>(); ...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
namespace OlisProgrammingTasks.Stacks { public interface IStack { void Push(char t, int stackNumber); char Pop(int stackNumber); } }
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Reflection; using MediatR; namespace OmniSharp.Extensions.JsonRpc { public interface IHandlerTypeDescriptorProvider<out T> where T : IHandlerTypeDescriptor? { T GetHandlerTypeDescriptor<...
using CapstoneTravelApp.DatabaseTables; using SQLite; using System; using System.Collections.ObjectModel; using Xamarin.Essentials; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace CapstoneTravelApp.FlightsFolder { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class FlightInfoPage :...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using System.Collections.Generic; namespace Azure.CosmosDB.Net.AzureDataFactory.Implementation { public class RootObject { public List<FactoryType> FactoryType { get; set; } } }
using System.Runtime.Serialization; namespace Acme.IONTestApp.Security.Authentication { [DataContract(Name = "LoginResponseResultType")] public enum LoginResponseResultTypeEnum { [EnumMember] Success, [EnumMember] AuthFailed, [EnumMember] NetworkError, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NumbersInInterval { class InvalidNumberException : Exception { public InvalidNumberException() : base(String.Format("Invalid number!")) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.OleDb; namespace Proje { class IstekListesineEkle:Client { private string almakisteyen; private string urunad; private int miktar; ...
using System; using System.Collections.Generic; public class Gerenciamento_de_Quartos { private static Gerenciamento_de_Quartos _instancia; private List<IQuarto> _quartos_disponiveis; private List<IQuarto> _quartos_ocupados; private Gerenciamento_de_Quartos(){ _quartos_disponiveis = new List...
using DBStore.DataAccess.Data.Repository.IRepository; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DBStore.Components { public class SearchComponentViewComponent : ViewComponent { private readonly IUnitOfWork...
// // Copyright 2014, 2016 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
using System; using System.Drawing; using System.Windows.Forms; using WindowsCuotasApp.Clases; using WindowsCuotasApp.Clases.DTO; namespace WindowsCuotasApp { public partial class FormParametroPago : MetroFramework.Forms.MetroForm { private GestorAfiliados gestorAfiliados; private Afi...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace Weather { public class App : Application { WeatherService service; Label cityName; Label dayName; Label temperature; Label pressure; Label precipitation; RelativeLayout footerLayout; public App () { this.service...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DecimalToBinary { class Program { static int Main(string[] args) { Console.WriteLine("Введите двоичное число"); string st = Console.ReadLine(); ...
namespace Key { using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; public class Hook { private int hHookKey = 0; private HookKeyProc hookKeyDeleg; private const int WH_KEYBOARD_LL = 20; public event KeyEventHandler KeyEvent; ...
namespace DemoApp.Common { public class Result { public string Message { get; set; } public bool Success { get; set; } public void SetSuccess() { this.Success = true; } } public class Result<T> { public T Data { get; set; } publi...
namespace App03 { using Microsoft.AspNet.Builder; using Microsoft.AspNet.Hosting; using Microsoft.AspNet.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.OptionsModel; using System.Linq; public class Startup ...
using System; namespace CelsiusToFahrenheit { class CelsiusToFahrenheit { static void Main(string[] args) { double celsius, farenheit; celsius = double.Parse(Console.ReadLine()); farenheit = 1.8 * celsius + 32; Console.WriteLine(farenheit); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EmplayeeRegistry { public class InvalidSsnExeption : Exception { } }
// TestOf_SymbolsTable.cs // Author: // Stephen Shaw <sshaw@decriptor.com> // Copyright (c) 2012 sshaw using System; using System.Collections.Generic; using NUnit.Framework; using Compiler.Symbols; namespace CompilerTests { [TestFixture] public class TestOf_SymbolsTable { SymbolsTable table = SymbolsTa...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using System.Collections.Generic; using System.Text; using Xunit; using DinoDiner.Menu; using System.Collections.ObjectModel; namespace MenuTest { public class OrderClassTest { class NegativeMockEntree: Entree { public NegativeMockEntree() { ...
using System; using UnityEngine.Video; namespace Ads.Promo.Data { [Serializable] public class Videos { public VideoClip video480; public VideoClip GetForSize(VideoSize size) { switch (size) { case VideoSize.Video480: default: ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GestDep.Entities { public partial class Activity { public Activity() { Has = new List<Enrollment>(); Alocates = new List<Room>(); this.Manages = instru...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Linq.Expressions; namespace Relocation.Com { public static partial class Expend { /// <summary> /// 返回异常信息的描述文本(如果有内部异常,则返回内部异常的描述文本) /// </summary> /// <param name="s...
using MISA.Core.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MISA.Infrastructure.Repository { public class UnitOfWork : IUnitOfWork { public ICountryRepository Country { get; ...
// <copyright file="ReadersQuery.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace Library.Models { /// <summary> /// /// </summary> public class ReadersQuery : Query { /// <summary> /// /// </summary> ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using System.Net; using System.Text; namespace LD30 { class Message { public int Id = -1; public string[] Text = new string[3]; public string Regards = "R...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class lrHeuristicScript : HueristicScript { public override float Hueristic(int x, int y, Vector3 start, Vector3 goal, GridScript gridScript){ // return 0; float heur; float currentHeur; heur = (Mathf.Abs (goal.x - x) + M...
// <copyright file="StatusViewModel.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for license information. // </copyright> namespace Soloplan.WhatsON.GUI.Common.ConnectorTreeView { using System; using N...
namespace Triton.Bot { using System; public enum PracticeDifficulty { Normal, Expert } }
using System; using static System.Console; using static System.Convert; namespace CastingConverting { class Program { static void Main(string[] args) { double g = 9.8; int h = ToInt32(g); WriteLine($"g is {g} and h is {h}"); byte[] binaryObject ...