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using System; using OpenTK; namespace AndroidUI.Scene { class Objects { static public void InitSpotLight(ref Light light) { light.color = new Vector4(0.0f, 0.0f, 0.0f, 1.0f); light.pos = new Vector3(0.0f, 0.0f, 0.0f); light.attenuation = new Vector3(0.0f, 0....
using Entities.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Domain.Interfaces.InterfaceServices { public interface IServiceUsuario { Task<List<ApplicationUser>> ListarUsuariosSomenteParaAdministradores(string us...
using System; using System.Collections.Generic; using System.Text; namespace JabberPoint.Domain.Content.Behaviours { /// <summary> /// composite pattern interface for leaves and composites that can be added to a List composite /// </summary> public interface IListableBehaviour : IContentBehaviour ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RipplerES.CommandHandler { public abstract class AggregateBase<T> { public IAggregateCommandResult<T> Success(IAggregateEvent<T> @event) { return new AggregateCommandSuccessRe...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace online_knjizara.ViewModels { public class KnjigaUrediVM { public int ID { g...
using System; using System.Collections.Generic; using CommandLine; using CommandLine.Text; namespace Example { public class FileOptions { [Option('i', "Input", Required = false, HelpText = "Path to file input")] public string InputFile { get; set; } [Option('o', "Output", Required = f...
using System; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace ThousandUpload.Controllers { [Route("api/[controller]/[action]")] public class UploadCController : ControllerBase { private static readonly string tempPath = TempFile.GetTempPath(); [HttpPos...
using System.Collections.Generic; using Asset.Models.Library.EntityModels.OrganizationModels; using Core.Repository.Library.Core; namespace Asset.Core.Repository.Library.Repositorys.Organizations { public interface IDepartmentRepository : IRepository<Department> { Department GetDepartmentByShortName(s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DataStructures; namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces { public interface I...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace AutoInsuranceMVC.Controllers { public class HomeController : Controller { public ActionResult Index() { return View(); } [HttpPost] public A...
using System.Globalization; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Bogus; using Bogus.DataSets; using Bogus.Extensions.Brazil; using Eventos.IO.Infra.CrossCutting.Identity.Models.AccountViewModels; using Eventos.IO.Tests.API.Integration_Tests.DTO; using Newtonsoft.Json; using Xun...
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace ALM.Reclutamiento.Entidades { [Serializable] public class ECiudad { public int IdCiudad { get; set; } [Required(ErrorMessage = "Dato requerido")] [StringLength(100)] [DisplayN...
//Using blizzy78's Toolbar API using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Toolbar; namespace CactEyeTelescope { [KSPAddon(KSPAddon.Startup.Flight, false)] public class ResetTelescopeGuidance : MonoBehaviour {...
using LuaInterface; using SLua; using System; public class Lua_RO_ScreenShot_AntiAliasing : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "RO.ScreenShot.AntiAliasing"); LuaObject.addMember(l, 0, "None"); LuaObject.addMember(l, 2, "Samples2"); LuaObject.addMember(l, 4, "Samples4"); ...
using System; using System.ComponentModel.DataAnnotations; namespace DIYTracker.Models { public class Material : IItem { [Key] public int Id { get; set; } public string Name { get; set; } public double Price { get; set; } public string SingleUnits { get; set; } ...
using System.Collections.Generic; using System.Diagnostics; using ClearSight.RendererAbstract.Memory; namespace ClearSight.RendererAbstract.Binding { public abstract class DescriptorHeap : DeviceChild<DescriptorHeap.Descriptor> { public struct Descriptor { public enum ResourceDescr...
namespace CalcItCore.Operands { public abstract class Operand { public string[] characters { get; } public bool reversed { get; } public int priority { get; } public Operand(string[] characters, int priority, bool reversed = false) { this.characters = characters; this.reversed = reversed; this.prior...
 public interface IDamagable { void TakeDamage(float dmg); }
using System.Collections; using System.Collections.Generic; using UnityEngine; using Anima2D; using UnityEngine.UI; public class ChangeColor : MonoBehaviour { public bool ui; public bool hasHoverText; public SpriteMeshInstance[] suit; public Image[] overlays; public SpriteRenderer[] spriteRenderers;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Data; using Accounting.Entity; using Accounting.Utility; namespace Accounting.DataAccess { public class DaCountry { public DaCountry() { } public static DataTable GetC...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class Controller : Singleton<Controller> { protected Controller() { } public status state = status.none; status previousState; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.SolverFoundation.Common; using Microsoft.SolverFoundation.Services; using Xamarin.Forms; using Microsoft.SolverFoundation.Solvers; namespace OMIKAS { public partial class ProcessChoose...
using LuaInterface; using RenderHeads.Media.AVProVideo; using SLua; using System; public class Lua_RenderHeads_Media_AVProVideo_Helper : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int GetName_s(IntPtr l) { int result; try { Platform platform; LuaObject.checkEnum<Platform>(l, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Accounting.Entity { public class Sizes { public Sizes() { } #region Fields private int intSizesID = 0; private string strSizesName = ""; #endregion ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CandyCane { public class BuildScript { private string _path; private string _name; public BuildScript(string path, string name) { ...
 namespace Escc.EastSussexGovUK.UmbracoDocumentTypes.RichTextPropertyEditor { /// <summary> /// A customised rich text editor data type with ESCC formatters and validators /// </summary> public static class RichTextEsccStandardDataType { /// <summary> /// The display name of the dat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR.InteractionSystem; public class WardrobeDoorsAnimationController : MonoBehaviour { public Animator anim; // Start is called before the first frame update void Start() { if(!anim) anim =...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using UnitTestProject1.Entities; namespace UnitTestProject1 { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { ManagerConfiguracionPrueba manager = new ManagerConfiguracionPru...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeaponSpawner : MonoBehaviour { public GameObject[] weaponList; public float weaponDensity; private PlanetMeshGenerator planetMeshGenerator; private List<GameObject> spawnedWeaponList = new List<GameObject>(...
using UnityEngine; using System.Collections; public class WinState : MonoBehaviour { void onTriggerEnter (Collider other) { Debug.Log ("You have completed this level."); } void onTriggerStay (Collider other) { Debug.Log ("You have beaten this level."); } void onTriggerExit (Collider other) { De...
using System; using System.Collections.Generic; namespace Core.Caching.Interface { public interface ICache { /// <summary> /// Загрузка данных из БД для полного обновления кэша /// </summary> /// <returns></returns> IDictionary<string, object> LoadAll(); } publ...
using System; using System.Collections.Generic; using System.Text; namespace DTO.Results { public class CompanyRules { public double EmployeeCost { get; set; } public double DependentCost { get; set; } public string NameDiscount { get; set; } public double NameDiscountPercentag...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ChanceToDraw { class Program { static void Main(string[] args) { double numCards = double.Parse(args[0]); double turnNum = (double.Parse(args[1]...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace WinForm.UI.WinUserControl { public partial class FormUserControl : UserControl { public FormUserControl() ...
using MooshakPP.Models.Entities; using System.Collections.Generic; namespace MooshakPP.Models.ViewModels { public class DetailsViewModel { public List<ComparisonViewModel> tests { get; set; } public Submission submission { get; set; } } }
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("CardBurstCommon")] public class CardBurstCommon : Spell { public CardBurstCommon(IntPtr address) : this(address, "CardBurstCommon") { } public CardBurstCommon(IntPtr address, string className) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AccountApi.Core.Services; using AccountApi.Core.Services.Responses; using AccountApi.DataAccess; using Moq; using NUnit.Framework; namespace AccountApi.Core.Tests { public class AccountCoreTests { [T...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using System.IO; using System.Linq; using Gurock.TestRail; using Newtonsoft.Json.Linq; using System.Colle...
using ImmedisHCM.Data.Entities; using ImmedisHCM.Data.Identity.Entities; using ImmedisHCM.Data.Infrastructure; using Microsoft.AspNetCore.Identity; using NHibernate.Linq; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Security.Cryptography.X509...
using Psub.DataAccess.Abstract; using Psub.DataService.Abstract; using Psub.DataService.CommonViewModels; using Psub.DataService.HandlerPerQuery.PublicationProcess.Entities; using Psub.Domain.Entities; using UESPDataManager.DataService.HandlerPerQuery.Abstract; using System.Linq; using AutoMapper; namespace Psub.Data...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RGiesecke.DllExport; using System.Runtime.InteropServices; using System.Text.RegularExpressions; namespace re { public static partial class re { // *******************************...
using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; using TheMinepack.Items; namespace TheMinepack.Items.Weapons { public class SwordOfMeteors : ModItem { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossController : AttachableObject { public List<BossWeakpoint> weakpoints; private List<ActionBased> actionList; public GameObject popupSpawner; private AutoQueue _BossMainQueue = new AutoQueue(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { class Cart : MovableObject { private char _toChar; public Cart(Tile initialTile) { this.Spot = initialTile; _toChar = 'F'; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using Model.DataEntity; namespace Model.InvoiceManagement.Validator { public static partial class ExtensionMethods { public const String __InvoiceNo...
using HelperLibrary.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HelperLibrary.Models.Interfaces; namespace HelperLibrary.Models { public class StudentModel : IPerson, ITable { public StudentModel(string firstname, st...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using TachyHealth.Models; namespace TachyHealth.ViewModel { public class UsersViewModel { public IList<ApplicationUser> Users; public UsersViewModel() { Users = new List<ApplicationUser>();...
using System; using System.Collections.Generic; using System.Text; namespace Football.DAL.Entities { public enum TrainingType { Interval, Game, Speed, RepeatedSprint } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using TestFramework; namespace SeleniumTests { [TestClass] public class AddMessagePageTests { [TestInitialize] public void SetUp() { Browser.Open(); } [TestMethod] public void ...
using Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccess.Interfaces { /// <summary> /// Interface usada como contrato para resolver /// la logica de negocio para los clientes newshore /// </summary> publ...
using System.Linq; using System.Threading.Tasks; using AutoMapper; using IMDB.Api.Services.Interfaces; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using ResponseDto = IMDB.Api.Models.ResponseDto; using ViewModel = IMDB.Api.Models.ViewModel; namespace IMDB.Api.Controllers { //[Au...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeJavaToC : AndroidJavaProxy { public ChangeJavaToC() : base("com.amap.api.location.AMapLocationListener"){ } public delegate void DelegateOnLocationChanged(AndroidJavaObject amap); public event DelegateOnLocat...
/* Copyright 2018 | 2153735 ONTARIO LTD | https://Stru.ca Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to ...
using DependencyInjectionSample.Data; using DependencyInjectionSample.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; namespace APIChallenge { public class ClienteDados : IClienteDados { IDataBase dataBase; public ClienteDados(IDataBase dataBaseCli...
using GameStore.Domain.Infrastructure; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameStore.Domain.Identity { public class AppUserStore : UserStore<AppUser> { public AppU...
using System; using System.Linq; using TreeDataStructure.Helper; namespace TreeDataStructure { class Program { static void Main(string[] args) { TreeUsingLinkedList tree = new TreeUsingLinkedList(); while (true) { Console.WriteLine ...
using System; using System.Net; namespace Microsoft.DataStudio.WebExtensions { public static class HttpWebResponseExtensions { public static Guid GetCorrelationId(this HttpWebResponse response) { string clientRequestId = response.GetResponseHeader("x-ms-client-request-id"); // stud...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_EffectController : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int Play(IntPtr l) { try { #if DEBUG var method = System.Refl...
using Koek; using Microsoft.Extensions.Logging; using System; namespace Tests { public abstract class KoekTests : BaseTestClass, IDisposable { public KoekTests() { _loggerFactory = Microsoft.Extensions.Logging.LoggerFactory.Create(builder => { builder.Ad...
using System; using System.Collections.Generic; public class Program { public static void Main() { var resourceDict = new Dictionary<string, int>(); while (true) { var input = Console.ReadLine(); if (input == "stop") { break; ...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Xml; using System.IO; using System.Text; usi...
using LogicBuilder.Attributes; using System; using System.Collections.Generic; using System.Text; namespace Contoso.Forms.Parameters.Common { public class CommandColumnParameters { public CommandColumnParameters() { } public CommandColumnParameters ( ...
using GraphQL.Types; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebAPI_GraphQL_DotNetCore.InputTypes { public class ArtistInputType : InputObjectGraphType { public ArtistInputType() { Name = "createArtistInput"; ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace SampleApp.Samples { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class G...
namespace testcs { #region CDoclet generated code /** * <summary> * Generated by CDoclet from test.TestInterfaceGeneric. Do not edit. * </summary> */ public interface TestInterfaceGeneric<A, B> where A : System.DateTime? { void Foo(A bar, B baz); } #endregion }
namespace LuaInterface { using System; using System.Runtime.InteropServices; using System.Reflection; using System.Collections; using System.Text; using System.Security; using LuaLu; [AttributeUsage(AttributeTargets.Method)] public sealed class MonoPInvokeCallbackAttribute : Attribute { public MonoPInvokeC...
using System; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.Rendering; using SimpleBlogEngine.Services.Interfaces; using SimpleBlogEngine.Web.Models.PostViewModels; nam...
using System.Runtime.Serialization; namespace MediComponents.ViewModel { [DataContract] public class ABCompViewModel : ViewModel { public string Title { get { return string.Format(Strings.FormulaTitleFormatString, Strings.AppTitle, Strings.ABCompTitle); } } private int _ph; [DataMember] ...
using MCC.Core.Manager; using MCC.Utility.IO; using Reactive.Bindings; using System; using System.IO; namespace MultiCommentCollectorCLI { public class Setting { #region Singleton private static Setting instance; public static Setting Instance => instance ??= XmlSerializer...
using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; namespace BasesDatos.Modulo_SQL { /// <summary> /// Formulario para la parte de las consultas /// </summary> public partial class SQL_formulario : System.Windows.Forms.Form { private TabPage nueva_...
using Padeg; namespace HouseCostCalculation { public class Owner { private string ownerAddress; private string ownerOVD; private string initials; private string firstName; private string lastName; private string passSerial; private string passRegDate; ...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections.Generic; /// <summary> /// PlayTransition Node. /// </summary> ...
using Serilog; public class Runner { private readonly ILogger _log; public Runner(ILogger log) { _log = log; } public void DoAction(string name) { _log.Debug("Doing hard work! {Action}", name); } }
using AutoMapper.QueryableExtensions; using Microsoft.EntityFrameworkCore; using MutationMode.UI.Models.Entities; using MutationMode.UI.Models.ViewModels; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System...
using Everest.Entities; using System.Threading.Tasks; namespace Everest.Repository.Interfaces { public interface IPromocionAnuncioRepository { Task<PromocionAnuncioEntity> ConsultarPromocionAsync(); Task<int> CrearPromocionAnuncioAsync(int idAnuncio); Task<bool> AgendarPromocionAnuncio...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_FMPosSimulation : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int Initialize(IntPtr l) { int result; try { FMPosSimulation fMPosSimulation = (FMPosSimulation)LuaObject.checkSelf(l); Vector3 pos_c...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Reflection; namespace scaner { public partial class ViewTicketMeta : Form { string data1; string d...
using Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace Repository.Interface { public interface ICallLogRepository { /// <summary> /// Send Call-log /// </summary> /// <param na...
using Project_CelineGardier_2NMCT2.model; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using Syste...
using System; namespace Timelogger.Api { public class ProjectOverviewModel { public int Id { get; set; } public string Name { get; set; } public double TimeLogged { get; set; } public DateTime Deadline { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; namespace Minesweeper { public part...
using UnityEngine; public struct HittingColor { public KeyCode KeyCode; public Color Color; public HittingColor(KeyCode keyCode, Color color) { KeyCode = keyCode; Color = color; } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Runtime.Serialization; using Dnn.PersonaBar.Users.Components.Dto; namespace Dnn.PersonaBar.Users.Components.Contracts { [DataContract] ...
// Decompiled with JetBrains decompiler // Type: PingMonitor.HelpForm // Assembly: PingMonitor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null // MVID: C7F21AE2-E822-440B-97D1-7ECAE911FD7D // Assembly location: G:\Projects\PingMonitor\PingMonitor\bin\Debug\PingMonitor.exe using System; using System.ComponentMo...
using System; using System.Collections.Generic; using System.Text; namespace Soduku { class Sudoku { int[,] board; public Sudoku() { board = new int[9, 9]; } public void SetSodukuBoard(int[,] board) { this.board = board; } public int[,...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Infrastructure.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Categoria", ...
using Microsoft.AspNet.Http.Extensions; using Microsoft.AspNet.Mvc; namespace HaloHistory.Web.Controllers { public class HomeController : Controller { public IActionResult Index() { if (Request.Path.HasValue && !Request.Path.Value.EndsWith("/")) { return...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Kers.Models.Entities.KERScore { public partial class LadderStageRole : IEntityBase { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] ...
using System; namespace Tff.Panzer.Models.Army { public enum EmbarkTypeEnum { Air = 0, Sea = 1, None = 2 } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Newtonsoft.Json; using System.IO; using Newtonsoft.Json...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using System; using System.Collections.Generic; using System.Text; namespace HangoutsDbLibrary.Data { public class DesignTimeDbContextFactory : IDesignTimeDbContextFactory<HangoutsContext> { public HangoutsContext CreateD...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class HHRelai : MonoBehaviour { [SerializeField] bool isFinalRelay = false; [SerializeField] GameObject nextPoint = default; GorillaBehaviour gorillaBehaviour; ...
using System; using System.Collections.Generic; using System.Linq; using ALTechTest.DataTransferObjects; namespace ALTechTest.ViewModels { public class RecordingViewModel { public RecordingViewModel(RecordingDto recording) { Id = recording.Id; Title = recording.Title; ...
using UnityEngine; using System.Collections; namespace AntColony { public class PheromoneGland : MonoBehaviour { [Tooltip("The radius of the produced pheromone trail")] public float Diameter = 1; [Tooltip("The delay in seconds between each pheromone production step")] public f...
using PropertyChanged; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PuddingWolfLoader.Framework.ViewModel { [AddINotifyPropertyChangedInterface] public class DashboardViewModel { public int ModuleCount { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Json; namespace PricingService { public interface IProductRepository { Product GetProduct(int productId); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MusicManager : MonoBehaviour { public AudioSource music; public AudioSource explosion; public AudioSource keyboard; public AudioClip[] keyPresses; public AudioClip[] musicLoops; public AudioClip[] expl...
using OpenTK; namespace Calcifer.Engine.Particles { public class Particle { private readonly ParticlePool owner; internal readonly int ID; internal bool Destroyed; public Vector3 Position, Velocity, Force; public float Rotation, AngularVelocity, TTL; public boo...
using System; using Share; using UnityEngine; namespace Viewer { public sealed class PointDataSupplierUdp : MonoBehaviour, IPointDataSupplier { [SerializeField] private PackedMessageSupplier packedMessageSupplier; public IObservable<PackedMessage.IdentifiedPointArray> OnReceivePointDat...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Security; #endregion namespace DotNetNuke.Services.EventQueue.Config { [Serializable] public cla...