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// // commercio.sdk - Sdk for Commercio Network // // Riccardo Costacurta // Dec. 30, 2019 // BlockIt s.r.l. // /// Allows to easily create a Did Document and perform common related operations // using System; using System.Collections.Generic; using System.Text; using System.Linq; using commercio.sacco.lib; namespa...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.FileSystem.Internal { public interface IUserSecurityController { /// <summary> /// Checks if the Cur...
using alipay.Lib.Core; using Aop.Api; using Aop.Api.Request; using Aop.Api.Response; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; namespace alipay.WebPage { public partial class TestPage : System.Web.UI.Page { log4net.ILog log = log4net.LogManager.GetLogger("Log.Logging"); ...
// ----------------------------------------------------------------------- // <copyright file="Native.Windows.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyrig...
// Use Instructions: All obstacles should be generated through // the use of the DD_GenObstacle class using System.Collections; using System.Collections.Generic; using UnityEngine; public class DD_Obstacle : MonoBehaviour { private const int MAX_LEVEL = 3; private static int mTotalNumObstacles = 0; private stati...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace BPiaoBao.Common.Enums { public enum EnumPnrImportType { /// <summary> /// 白屏预定 /// </summary> [Description("白屏预定")] WhiteScreenDestine = 0, ...
using UnityEditor; public static class ClearEditorProgressBar { [MenuItem("SNN/ClearEditorProgressBar")] public static void Clear() { EditorUtility.ClearProgressBar(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lance : Piece { [SerializeField] public bool promoted; private Vector3 piecePosition; public void Awake() { this.piecePosition = transform.position; this.currentX = (int)piecePosition.x; ...
using System; namespace WorldHardestGame.Core.Entities { public class Coin : BaseEntityIA { private static Map _map; private static int _count; public Coin(Position position, IA.BaseIA? ia, Rectangle boundingBox, Map map) : base(position, ia, boundingBox, map) { ...
using System; using System.Collections.Generic; namespace ConsoleApp2_1_ { class List { private static void Add() { var theMyLists = new List<MyList> { new MyList() { Element = "element 3", Index = 11123}, new MyList() { Element = "e...
using System; using MonoTouch.ObjCRuntime; [assembly: LinkWith ("libGreystripeSDK.a", LinkTarget.ArmV7 | LinkTarget.ArmV6 | LinkTarget.Simulator, ForceLoad = true, Frameworks = "AudioToolbox AVFoundation CoreGraphics MediaPlayer OpenAL QuartzCore SystemConfiguration", LinkerFlags = "-lz -lsqlite3")]
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoodItem : MonoBehaviour { public enum Item { Cherry=0,Gem=1 } public Item item; // Start is called before the first frame update void Start() { GetComponent<Animator>().SetInteger("Type", (int)item...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using MovieCruiserUserStories.DAO; using MovieCruiserUserStories.Models; namespace MovieCruiserUserStori...
using UnityEngine; using System.Collections; public class leafset1Lightup : MonoBehaviour { public Material litmaterial; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(GoalTracker.goal4){ renderer.material = litmaterial; } } }
using System.Xml; using System.Xml.Serialization; namespace TestTask.DataClasses { public class categoryId { [XmlAttribute] public string type { get; set; } [XmlText] public string Value { get; set; } } }
using System; using Zillow.Core.ViewModel; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using Microsoft.AspNetCore.Identity; using System.Threading.Tasks; using AutoMapper; using Microsoft.EntityFrameworkCore; using Zillow.Core.Constant; using Zillow.Core.Dto.CreateDto; us...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Infrastructure.Interception; using System.IO; using System.Linq; using Voronov.Nsudotnet.BuildingCompanyIS.DBClasses; using Voronov.Nsudotnet.BuildingCompanyIS.Interfaces; namespace Voronov.Nsudotnet.BuildingCompanyIS.I...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using TestApplicationDomain.Entities; using TestApplicationInterface.Repository; namespace TestApplicationDB.Repository { public c...
using System.Collections.Generic; namespace Grapfs.CriticalNodes { public class DictionaryNode { string _word; Dictionary<char, DictionaryNode> _dict; // Slow. public DictionaryNode Add(char value) { // Add individual node as child. // ... Handle null f...
using System; using System.Collections.Immutable; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; namespace Meziantou.Analyzer.Rules; [DiagnosticAnalyzer(LanguageNames.CSharp)] public sealed class ParameterAttributeForRazorComponentAnalyzer : DiagnosticAnalyzer { private static readonly D...
using UnityEngine; using System; public class AttackController : MonoBehaviour { [SerializeField] AimController m_AimControl; const float ATTACK_MOVEDIR_SQR = 0.4f * 0.4f; const float AIM_MOVEDIR_SQR = 0.4f * 0.4f; public struct Args { public bool IsAttack; public bool ClickAttac...
using GameTimeClient.Tracking.Utility; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace GameTime.IO { /// <summary> /// Class handling all state and communication between client and ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class ScoreController : MonoBehaviour { public Text scoreText; private long score; public void AddScore (long scoreToAdd) { score += scoreToAdd; UpdateScore (); } public void UpdateScore () { scoreText.text = "SCORE: " + score; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Platformer.Mechanics { public class PlayerAggro : MonoBehaviour { public float aggroRange; public LayerMask enemyLayerMask = 8; public LayerMask hittableLayerMask; PlayerController playerCo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Abogado { public partial class Generador_de_Reporte : Form { public Generador_de_Reporte() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StopLightStrategy.Enum; using StopLightStrategy.Interfaces; namespace StopLightStrategy.Classes { public class YellowLight : ILight { public bool CanBuild(int signalId) { return signalId ...
 using UnityEngine; using System; using System.Collections.Generic; /// <summary> /// The Phylogenetic tree composed of Genotypes. /// </summary> [Serializable] public class Phylogeny { /// The time when the simulation ended for this population sample. private readonly int _cutoffTime; // The Genotypes ...
using AcessarCep.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AcessarCep.Interfaces { public interface ICepService { public Task<Address> GetAddress(string cep); } }
using Domain; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; namespace EFDataAccess.Configurations { public class TagConfiguration : IEntityTypeConfiguration<Tag> { public void Configure(Ent...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Ast.Models; using Ast.IBll; using Ast.Common; using System.Configuration; namespace Ast.UI.Controllers { public class LoginController : Controller { private IOTAUsersService userservice { g...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class EventType { public EventType() { AuditTypes = new List<AuditType>(); EventTaskTypes = new List<EventTaskType>(); } public int EventTypeId { get; set; } ...
using System; using UnityEngine; namespace RO { [CustomLuaClass] public class RoleRender_Alpha { private float timeElapsed; public float from { get; private set; } public float to { get; private set; } public float current { get; private set; } public float duration { ...
// Copyright (c) Microsoft. All rights reserved. // using ppatierno.AzureSBLite; using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using Windows....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using QuickGraph; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Settings; using Microsoft.Pex.Framework.Exceptions; using Microsoft.Pex.Framework.Validation; using Microsoft.VisualStudio.TestTools.UnitTesting; using P...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text.RegularExpressions; using Microsoft.Extensions.Logging; using TQVaultAE.Domain.Contracts.Services; using TQVaultAE.Domain.Exceptions; using TQVaultAE.Domain.Results; using TQVaultAE.Present...
using System; namespace QAToolKit.Auth.Exceptions { /// <summary> /// Keycloak access denied exception /// </summary> [Serializable] public class AccessDeniedException : Exception { /// <summary> /// Keycloak access denied exception /// </summary> /// <param nam...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace Common.Wpf.ViewModel { [ComVisible(true)] [Serializable] public partial class WebPageViewModel : SingleContentUIViewModel { /// <summary> /// Gets / set...
using System; using System.Diagnostics; using System.Text; using UnityEngine; namespace EditorTool { public class CommandHelper { public static void ExcutePython(string argument) { Debug.Log("excute python:" + argument); if (Application.get_platform() == 7) { CommandHelper.ExcuteExternalCommandNoLog...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CherryController : MonoBehaviour { private int sideSelect; private float timeElapsed; public GameObject Cherry; private GameObject newCherry; private Camera mainCamera; private Vector3 newPosition; p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace TRUTH { public partial class Magnifier : Form { Graphics g; public Mag...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace TaxiDriverSystem { public partial class drivermainpanel : Form { SQLWebService...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PowerUpSpawn : MonoBehaviour { public GameObject powerUp; public float respawnTime; GameObject lastSpawnedObject; // Start is called before the first frame update void Start() { InvokeRepeating...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class PreferenceType { public PreferenceType() { UserPreferences = new List<UserPreference>(); } public int PreferenceTypeId { get; set; } public string AddedByUserI...
using System.Web.Http; using calculatorRestAPI.Models.DTOs; using calculatorRestAPI.Services; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace calculatorRestAPI.Controllers { public class CalculatorProfileController : ApiController { /// <summary> /// Get calculator data for given ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using Excel = Microsoft.Office.Interop.Excel; namespace Combina...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using PCSamensteller; using PCSamensteller.Controllers; using System.Web.Mvc; namespace PCSamenstellerTest { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { HomeController co...
 using UnityEngine; using TMPro; public class MoneyUI : MonoBehaviour { public static int Money; public TextMeshPro moneyText; void Start() { Money = PlayerPrefs.GetInt("moni"); moneyText = GetComponent<TextMeshPro>(); } void Update() { mo...
using Manager.BLL; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Manager.UI.Controllers { public class JobMonitorController : Controller { public ActionResult Index() { ViewBag.jobs = new Job().GetJobs("1", "10"...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace _509IT_Ccode { public partial class Form2 : Form { ContactDBconn mysqlConn; ...
using System; using Microsoft.Extensions.Logging; // ReSharper disable once CheckNamespace namespace NSubstitute { public class TraceWriter : FluentAssertions.Equivalency.Tracing.ITraceWriter { private readonly ILogger _logger; public TraceWriter(ILogger logger) => _logger = logger; p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CRM.Model { public enum UserType { [Display(Name = "Yönetici")] Admin = 1, [Display(Name = "Personel")] Pe...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Globalization; using System.Web.Helpers; using System.Web.UI; using DotNetNuke.Common; using DotNetNuke.Entities.Portals; using...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Whale.DAL.Migrations { public partial class Initial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Achivements", ...
using Logging.Core.DataAccess; using Logging.DataAccess.Abstract; using Logging.DataAccess.Concrete.Context; using Logging.Entities; using System; using System.Collections.Generic; using System.Text; namespace Logging.DataAccess.Concrete { public class ExamQuestionDal : EntityRepositoryBase<ExamQuestion, OnlineEx...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "AIData", menuName = "ScriptableObjects/AIScriptableObject", order = 1)] public class AgentProperties : ScriptableObject { #region HealthStatus [Range (0,100)] public int MaxHealth = 75; [Range(...
using System; using System.Reflection.Metadata.Ecma335; namespace RockPaperScissors.sln { class Program { static void Main(string[] args) { while(true) { string[] gameChoice = new string[] { "Rock", "Paper", "Scissors" }; Random rnd ...
using MongoDB.Bson.Serialization.Attributes; using Newtonsoft.Json; using Serilog.Ui.Core; using System; using System.Collections.Generic; using System.Dynamic; namespace Serilog.Ui.MongoDbProvider { [BsonIgnoreExtraElements] public class MongoDbLogModel { [BsonIgnore] public int Id { get;...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CyberPunkRPG { class BarbedWire : GameObject { Rectangle position; public Rectangle hitBox; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BooksDestination.Data; using BooksDestination.Model; namespace BooksDestination.Services { public class SqlBookData : IBookData { private BooksDestinationDbContext _context; public SqlBookDa...
using Microsoft.Office.Tools.Ribbon; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace FHLVoiceSearch { public partial class Ribbon1 { private void Ribbon1_Load(object sender, RibbonUIEventArgs e) { } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SelfAction : MonoBehaviour { private GameObject camera1, mainCamera; public GameObject storyThing,magic02; public AudioClip ac; public IUnityEvent reward; private bool isAction; private bool isGot=fals...
using PNPUCore.Database; using PNPUCore.Process; using PNPUTools; using System; using System.Collections.Generic; namespace PNPUCore { /// <summary> /// Cette classe permet de gérer le lancement des process. /// </summary> public class Launcher { void LaunchProcess(IP...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
namespace _3.GroupNumbers { using System; using System.Linq; public class Startup { public static void Main(string[] args) { var numbers = Console.ReadLine() .Split(new string[] {", "}, StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse...
using System; namespace api.Models.Request { public class FuncionarioRequest { public string funcionario { get; set; } public string cargo { get; set; } public DateTime nascimento { get; set; } public string cpf { get; set; } public string endereco { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace prjSellor.Models { public class DefaultSchedule { [Key] public string day { get; set; } public int timeSlace { get; set; } public DateTime...
using System.Collections.Generic; using System.Threading.Tasks; using AutoMapper; using Microsoft.EntityFrameworkCore; using WebApplication.Data.DataModels.Laptops; using WebApplication.Data.Repositories.Laptops; using WebApplication.Services.DtoModels; namespace WebApplication.Services.Services.ShoppingBasket { p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using liteCMS.Web.Controller; using liteCMS.Logic; using liteCMS.Entity.Ventas; using System.Data; using System.IO; using System.Data.OleDb; namespace liteCMS.Web.Admin.Ventas { ...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; namespace Core.Domain { public class Campaign { [Key] public string Code { get; set; } public string Name { get; set; } public string Description { get; s...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public class WeightedAIPlayer : AIPlayer { /// <summary> /// Weighting values. /// Larger spread will make the AI more difficult in general. /// </summary> private int ...
using UnityEngine; using UnityEngine.UI; namespace UI.StorageModal { class DataRow : MonoBehaviour { public Text Name = null; public Text Value = null; public void Set(string name, string value) { Name.text = name; Value.text = value; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Net; using System.Web; using URISUtil.DataAccess; using URISUtil.Logging; using URISUtil.Response; using WallCommentMicroService.Models; namespace WallCommentMicroService.DataAccess { pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class turret_c : MonoBehaviour { public float step = 10f; void Update () { if (Input.GetKeyDown("left")) { transform.Rotate(new Vector3(0f, 0f, step)); } if (Input.Ge...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Consul; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions....
using System; using System.Data; using System.Collections.Generic; using System.Text; using Npgsql; using NpgsqlTypes; using CGCN.Framework; using CGCN.DataAccess; namespace QTHT.DataAccess { /// <summary> /// Mô tả thông tin cho bảng nhom /// Cung cấp các hàm xử lý, thao tác với bảng nhom /// Ngườ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using EWF.Application.Web.Controllers; using EWF.Entity; using EWF.IServices; using EWF.Util; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace EWF.Application.Web.Area...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace LaReglaDeTres { public partial class Ingreso : Form { public Ingreso() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media.Imaging; namespace waimai.BingdingClass { public class SpecificNRest { public List<string> itemName { set; get; }//eg 热销榜 ...
using UnityEngine; using System.Collections; public class SpawnTile : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void Upgrade() { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.EventSystems; public class CharacterMover2 : MonoBehaviour { // Use this for initialization NavMeshAgent agent; NavMeshHit there; public GameObject selectedTarget; public bool gotTarget = fals...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Labrat { class televisio { public bool Päällä { get; set; } public int Kanava { get; set; } public int Volume { get; set; } public televisio() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Pudge; using Pudge.Player; using System.Timers; namespace PudgeClient { public class GraphUpdater { private Graph graph; public GraphUpdater(Graph graph) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace transGraph { public partial class ConstantD : Form { dbFacade db = new dbFacade(); string id; string t; ...
using MarsQA_1.Helpers; using MarsQA_1.Pages; using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TechTalk.SpecFlow; namespace MarsQA_1.Feature { [Binding] class LoginSD { private SignIn LoginObj; ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using restauranter.Models; using System.Linq; namespace restauranter.Controllers { public class HomeController : Controller { ...
using FluentValidation; namespace Indexer { public class IndexingArgsValidator : AbstractValidator<ProgramArgs> { public IndexingArgsValidator() { RuleFor(c => c.ParsedDirectories).SetCollectionValidator(new DirectoryValidator()).WithName("Directory"); RuleFor(c => c.Ex...
/*-------------------------------------------------------------------------- Reactor.Web The MIT License (MIT) Copyright (c) 2015 Haydn Paterson (sinclair) <haydn.developer@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (t...
using System; namespace RO.Config { public static class PropID { public const int Hp = 1; public const int Mp = 2; public const int PhyAtk = 3; public const int MagAtk = 4; public const int PhyDef = 5; public const int MagDef = 6; public const int MoveSpeed = 7; public const int AtkRange = 33;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Data; using System.Windows.Forms; namespace OpenMiracle.BLL { public class PaymentVoucherBll { PaymentDetailsInfo InfoPaymentDetails = new PaymentDetailsInfo(); ...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2010 Maurits Rijk // // Pixel.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the Lic...
using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Security.Cryptography.X509Certificates; using System.Security.Principal; using System.Text; using System.Threading; using BukkitServiceAPI; using BukkitServiceAPI.Authentication; using ConnorsNetworkingSuite; using System.Linq; na...
using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Hosting; using System.Threading.Tasks; namespace WebApi { public class Program { public static Task Main(string[] args) { var host = Host.CreateDefaultBuilder(args) .ConfigureWebHostDefaults(webHostBuilde...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Ip2LocationApp { public class Utils { public static IP2Location.Component IP2Location = new IP2Location.Component { IPLicensePath = @"C:\Users\Administrator\Desktop\Ip2locAp\I...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sun : MonoBehaviour { public GameObject explosion; Rigidbody2D rb; Vector3 initialScale; Vector3 newScale; private float initialColliderRadius; PointEffector2D pe; // Start is called before the firs...
using Entities.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace BertoniProyectoRUWeb { public partial class AlbumWeb : System.Web.UI.Page { ...
using CallCenter.Common.Entities; using NHibernate; namespace CallCenter.Client.SqlStorage.Controllers { public class CampaignController : EntityControllerBase<ICampaign> { public CampaignController(ISessionFactory sessionFactory) : base(sessionFactory) { } protecte...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; namespace Microsoft.CodeAnalysis.Sarif { public interface IAnalysisContext : IDisposable { Uri TargetUri { get; set; } string M...
using System; using System.Collections; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; public class WithinFortyDist : Task { public WithinFortyDist(Blackboard bb) : base(bb){} public override bool execute() { GameObject aObj = this.bb.GetGameObject("Agent"); ...
using System; namespace WeatherWeb.Models { public class AppSettings { public string EventHubConnectionString { get; set; } } }
using System; using System.IO; namespace file_handling { class Program { static void Main(string[] args) { Console.WriteLine("Let's see file handling:"); FileStream fs = new FileStream("C:\\Users\\vaishnavi.vinjam\\source\\repos\\file_handling\\file.txt",Fil...