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using UnityEditor; using UnityEngine; namespace Binocle { [InitializeOnLoad] public class VersionControlAutomation { static VersionControlAutomation() { //If you want the scene to be fully loaded before your startup operation, // for example to be able to use Object....
using System; using Yasl; using UnityEngine; using Yasl.Internal; namespace Yasl { public class Texture2DSerializer : Serializer<Texture2D> { public Texture2DSerializer() { } public override void SerializeConstructor(Texture2D value, ISerializationWriter writer) { ...
using System; using System.Collections.Generic; using System.Xml; using Framework.Db; using Framework.Utils; namespace Framework.Metadata { public class CxWinSectionsCustomizer : CxCustomizerBase { //------------------------------------------------------------------------- private CxWinSectionsMetadata m_M...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Zealous.Models { public class AspNetUsers { public string Id { get; set; } public string Email { get; set; } public byte Status { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Common.cs; namespace Simple_VM { public class Program { static void Main(string[] args) { Dictionary<string, IInstruction> instructionTypes = new Dictionary<string, IInstru...
using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace Enumerables { class Aula : IEnumerable<Alumno> { private List<Alumno> lista = new List<Alumno>(); private string _Nombre; public string Nombre { get { return _Nom...
 using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace OpcClient { using System.IO; using System.Linq; using System.Threading; using static OpcApplicationConfiguration; using static Program; /// <summary> /// Class for the applicati...
using System; using Gtk; using ResxEditor.Core.Interfaces; using ResxEditor.Core.Models; using ResxEditor.Core.Views; using System.ComponentModel.Design; namespace ResxEditor.Core.Controllers { public class ResourceController : IResourceController { public event EventHandler<bool> OnDirtyChanged; public event E...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Web; using System.Web.Mvc; using DataAccessLayer.basis; using Model.DataEntity; using Model.Helper; using Model.InvoiceManagement; using...
// // - PropertyTreeSource{T}.cs - // // Copyright 2012 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/...
using KPI.Model.DAO; using KPI.Model.EF; using KPI.Model.ViewModel; using MvcBreadCrumbs; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace KPI.Web.Controllers { [BreadCrumb(Clear = true)] p...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Http; using Newtonsoft.Json; using Newtonsoft.Json.Schema; using MyCouch;//https://github.com/danielwertheim/mycouch using performanceTest.Models; namespace c...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Web.Identity; namespace Web.Models { public class ScoRecord { public int Id { get; set; } [MaxLength(50)] public string Title { get; set; } public int Enrollme...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; using ECommerceApp.Core.Interfaces; namespace ECommerceApp.Core.Models { public class Category : IEnt...
using Logging.Core.DataAccess; using Logging.DataAccess.Abstract; using Logging.DataAccess.Concrete.Context; using Logging.Entities; using Logging.Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace Logging.DataAccess.Concrete { public class InstructorDal : EntityReposi...
using LuigiApp.Client.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace LuigiApp.Client.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class ClientsPage : ContentPage { ClientsViewModel viewModel; public ClientsPage() { Init...
using Contoso.Spa.Flow.Requests; using System; namespace Contoso.Spa.Flow.Dialogs { public class DetailDialogHandler : BaseDialogHandler { public override void Complete(IFlowManager flowManager, RequestBase request) { if (request.CommandButtonRequest == null) throw ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using Newtonsoft.Json; namespace Dnn.PersonaBar.SiteSettings.Services.Dto { [JsonObject] public class LocalizationEntry { public stri...
using System; using System.Collections.Generic; using System.Text; namespace PhonemesAndStuff { public class PhoneInWordSupporter { public int PhonePosition { get; set; } public int WordID { get; set; } public PhoneInWordSupporter() { } } }
using CVBuilder.Core.Models; using FluentValidation; namespace CVBuilder.Core.Validators { /// <summary> /// Address Validator implemented with Fluent validation /// This is a example of how we can do, the example is not complete. /// </summary> public class AddressValidator : AbstractValidator<Ad...
using UnityEngine; using System.Collections; public class Walk : AbstractBehavior { public float speed = 50f; public float runMultiplier = 2f; public bool running; //public PlayerAttack attacking; //public bool isAttacking; //public GameObject Player; //protected override void Awake() { ...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class DynBelegProperties { public int BelegId { get; set; } public int BenutzerId { get; set; } public string AblagePfad { get; set; } public string PropertyKey {...
using Microsoft.WindowsAzure.Storage.Blob; namespace Microsoft.DataStudio.Services.Data.Models.Solutions { internal class NativeSolution : Solution { public CloudBlobContainer Container { get; set; } public string BlobName { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { //camera look at variables public Transform target; public Vector3 offset; public bool useOffsetValues; //camera rotation variables public float rotateSpeed; public Transform pivot;...
namespace TreeStore.Model { public enum FacetPropertyTypeValues { String = 0, Long = 1, Double = 2, Decimal = 3, DateTime = 4, Guid = 5, Bool = 6 } }
namespace Athena.Data.SpreadsheetData { public class SpreadsheetCategoryData { public string Colour { get; set; } public string Name { get; set; } } }
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_DateTimeHelper : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int IsCurTimeInRegion_s(IntPtr l) { int result; try { string startStrTime; LuaObject.checkType(l, 1, out startStrTime); string endStrTime...
using FluentValidation; namespace DDDSouthWest.Domain.Features.Account.Speaker.ManageTalks.AddNewTalk { public class AddNewTalkValidator : AbstractValidator<AddNewTalk.Command> { public AddNewTalkValidator() { RuleFor(x => x.TalkTitle).NotEmpty(); RuleFor(x => x.TalkSum...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Runtime.InteropServices; using FluentAssertions; using OmniSharp.Extensions.LanguageServer.Protocol; using Xunit; namespace Lsp.Tests { public class VsCodeDocumentUriTests { [Fact(DisplayName = "file#toString")] public void FileToString() { } ...
using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using smoothie_shack.Models; using smoothie_shack.Repositories; namespace smoothie_shack.Controllers { [Route("[controller]")] public class AccountController : Cont...
//Extra references added which are commenly used for interacting with CE using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xrm.Tooling.Connector; using System.ServiceModel; using Microsoft.Xrm.Sdk; using Microsoft.Xrm.Sdk.Query; using Sy...
using bot_backEnd.Models.DbModels; using bot_backEnd.Models.ViewModels.Statistic; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.BL.Interfaces { public interface IPostTypeBL { List<PostType> GetAllPostTypes(); List<TypeSta...
namespace Rak.Mini.Cqrs.Abstractions.Responses { public enum ResponseMessageType { SystemError, Information, ValidationError, Warning } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameOverScreen : MonoBehaviour { [SerializeField] Text gameOverMessage; [SerializeField] Image background; [SerializeField] GameObject buttons; public void MethodStart() { Star...
using Microsoft.EntityFrameworkCore; using PDB.Models; namespace PDB.Services { public class MapPointService : IMapPointService { private readonly ApplicationContext _context; //Those are constant for that map that will be variable at some point. private const int XMinimumValue = 0; ...
using DuaControl.Web.Data.Entities; using DuaControl.Web.Data.Helpers; using System; using System.Linq; using System.Threading.Tasks; namespace DuaControl.Web.Data { public class SeedDb { private readonly DataContext _dataContext; private readonly IRoleHelper _roleHelper; public SeedD...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Microsoft.WindowsAPICodePack.Dialogs; namespace GITRepoManager { public parti...
using System; using System.Collections.Generic; using System.Text; namespace WeaponGame { public class MeleeWeapons : Weapons { public int Poke(int baseDamage) { return 1; } public MeleeWeapons(string weaponName, int baseDamage, int baseRange, int critiChance, int c...
/* FileName: ZByteGenie.cs Version: 0.1 Namespace: Omi24.Cryptography Description: Byte related functions. Web: http://www.omi24.com History: 0.10: 20180523, 馮瑞祥 - Zak Fong */ using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Tex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 23, 24 namespace GenericsExercise { class Program { static void Main(string[] args) { //run GenericListTest class GenericListTest.TestGenericList(...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; using API_FlashSales.Objetos; using System.Data; namespace API_FlashSales { // NOTE: You can use the "Rename" command on the "Refactor...
using LibreriaPersonas; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Windows1 { public partial class Form1 : Form { Binding...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Logging.Business.Abstract; using Logging.Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Logging.API.Controllers { [Route("api/[controller]")] [ApiController] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Npgsql; using System.Configuration; using System.Data.SqlClient; using System.Data; using System.Windows.Forms; using System.Net; using System.Net.Sockets; namespace taszimozgas_c { class DB ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Microsoft.EntityFrameworkCore.TestUtilities; using Xunit; namespace Microsoft.EntityFrameworkCore { public class CustomConverte...
using System; using System.Threading; using System.Threading.Tasks; using Lib.Net.Http.WebPush; namespace Services.Abstractions { public interface IPushSubscriptionStore { Task StoreSubscriptionAsync(PushSubscription subscription, int teamId); Task<PushSubscription> GetSubscriptionAsync(strin...
/* 03. Cats are Animals. */ namespace AnimalClasses { public class Cat : Animal, ISound { public Cat(string catName, int catAge, Gender catSex) : base(catName, catAge, catSex) { } public override void MakeSound() { System.Console.WriteLine("Meow...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArteVida.Dominio.Entidades { public class Socio : Pessoa { public DateTime? DataAdesao { get; set; } public decimal Mensalidade { get; set; } } }
using System; using DataAccess.POCO; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.ChangeTracking; namespace DataAccess.Interfaces { public interface ICustomersContext : IDisposable { DbSet<Addresses> Addresses { get; set; } DbSet<Customers> Customers { get; set; } ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; public class constraintInventory : MonoBehaviour { GameObject inventoryPanel; GameObject slotPanel; GameObject slotPanel2; // GameObject GridLayoutGroup gridLayoutGroup; GridLayoutGroup gridLayoutGroup2; Re...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("ChatLogMessageFrame")] public class ChatLogMessageFrame : MonoBehaviour { public ChatLogMessageFrame(IntPtr address) : this(address, "ChatLogMessageFrame") { } public ChatLogMessageFrame(IntPtr...
using System; using System.Windows.Forms; using System.Threading; using irc_client.forms; using irc_client.services; using irc_client.connection; using irc_client.connection.requests; using irc_client.session; namespace irc_client { public partial class Registration : Form { public Registration() { InitializeC...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace Dnn.PersonaBar.Themes.Components { public class Constants { public const string MenuName = "Dnn.Themes"; public const st...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fall : MonoBehaviour { public Transform spawnPoint; public PlayerController hearth; void Start(){ hearth = FindObjectOfType<PlayerController> (); } void OnCollisionEnter2D(Collision2D col){ if (col.transform.Compa...
using BookMyMovie.Data.Models; using System; using System.Collections.Generic; using System.Text; namespace BookMyMovie.Service { public interface IMovieService { IEnumerable<Movie> GetAll(); Movie GetById(int id); } }
// Accord Machine Learning Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as publ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Cont...
using Ninject; using SimpleVisioBL; using SimpleVisioDataAccess; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimpleVisioService { public static class SimpleVisioServiceConfig { public static void Configure(IKernel kernel...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; namespace WebApi.Controllers.Cotizacion { public class DolarController : ApiController, IDinero { public Task<IEnumerable<string>> GetCotiza...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http.Extensions; using Microsoft.AspNetCore.StaticFiles; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.FileProviders; using Microsoft.Extensions.Logging; usin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LoadGaneData : MonoBehaviour { private DataBaseLoadGameData _dataBase = new DataBaseLoadGameData(); [SerializeField] private Text _username; [SerializeField] private Text _goldTooth; ...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Microsoft.SharePoint; using Waffles; using Waffles.UserControls; public partial class admin_modal_debug_data : AdminModal { public override void Build() { Modal.Si...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using cn.jpush.api.common; namespace cn.jpush.api.schedule { class ScheduleListResult : BaseResult { public int total_count; public int total_pages; public i...
namespace AllNameToTxt.Models { public class FileName { public string CurrentFileName { get; set; } public string OldFileName { get; set; } public string Performer { get; set; } public string Title { get; set; } public string Time { get; set; } public string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; using ShareTradingModel; namespace Entities.Test { public class AddressTest: EntityTest<Address> { } }
using UnityEngine; using System; using System.Collections.Generic; [RequireComponent(typeof(BoxCollider2D))] public class RaycastController : MonoBehaviour { public LayerMask collisionMask; public const float skinWidth = .015f; const float dstBetweenRays = .25f; [HideInInspector] public int horiz...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Analytics; using UnityEngine.EventSystems; public class PopUp_Card_Hide : MonoBehaviour, IPointerClickHandler { public GameObject currentPopUp; private PopUp_Reactivate reactivator; private void Start() {...
using System; using System.Runtime.CompilerServices; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Spectre.Console; using Spectre.Console.Cli; namespace Proto.Commands { public class EnumsSettings : CommandSettings { } public class EnumsCommand : AsyncCommand<EnumsSettings> {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Training_App.Classes { class square : Classes.shape { public override void theArea(int _l) { int area = _l*_l; Console.WriteLine(area); ...
using Contoso.Domain.Entities; using Contoso.Forms.Configuration; using Contoso.Forms.Configuration.Bindings; using Contoso.Forms.Configuration.DataForm; using Contoso.XPlatform.Tests.Helpers; using Contoso.XPlatform.Services; using Contoso.XPlatform.ViewModels.Factories; using Contoso.XPlatform.ViewModels.ReadOnlys; ...
using System; namespace Fernando { public class Estoque { public int Id { get; set; } public int Quantidade { get; set; } } }
using UnityEngine; using System.Collections; public abstract class InInput : MonoBehaviour { public static InInput controller; void OnEnable() { if(controller == null) { controller = this; DontDestroyOnLoad(gameObject); } else if(controller != this) this.enabled = false; } publ...
using Microsoft.AspNetCore.Http; namespace FirstWebApp.ViewModels { public class Image { public string Path { get; set; } public IFormFile fullInfo { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace JsonBAM.Data.Entities { public class Log { public int Id { get; set; } public string Key { get; set; } public string HeaderJson { get; set; } public string LogJson { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Item { public enum Types { Revolver, Pendant, Helm, Tunic } public enum Qualities { Common, Uncommon, Rare, Epic }; public Types itemType; public Qualities itemQuality; public int itemLevel...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_TexGenMode : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.TexGenMode"); LuaObject.addMember(l, 0, "None"); LuaObject.addMember(l, 1, "SphereMap"); LuaObject.addMember(l, 2, "Object"); LuaObje...
// ************************************************************************ // Copyright (C) 2001, Patrick Charles and Jonas Lehmann * // Distributed under the Mozilla Public License * // http://www.mozilla.org/NPL/MPL-1.1.txt * // ************...
namespace InfernoInfinity.Models.Weapons { public class Sword { } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using HedgeHog; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HedgeHog.Core; namespace HedgeHog.Tests { [TestClass()] public class IEnumerableCoreTests { [TestMethod()] ...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using RepositoryAndUnitOfWorkPatterns.Domain; namespace RepositoryAndUnitOfWorkPatterns.EntityFramework.EntityConfigurations { pu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airfield_Simulator.Core.Models { public interface ISimulationProperties : INotifyPropertyChanged { double SimulationSpeed { get; set; } int...
using System; namespace Py2Cs.Logging { public class Logger { public void Log(string str, LogLevel level) { var oldColor = Console.ForegroundColor; Console.ForegroundColor = GetColor(level); Console.WriteLine(str); Console.ForegroundColor = oldC...
using UnityEngine; using System.Collections; using Jolly; namespace Jolly { public class JollyDebug : MonoBehaviour { // Add strings to this array to make "GetFlag", "SetFlag", "ExecuteIf", "Log*If" work with these flags. private string[] Flags = new string[] { }; private bool[] FlagValues; private voi...
namespace Phonebook { public interface IPrinter { void Print(string text); void Accept(IPrinterVisitor visitor); } }
using System; using System.Collections.Generic; using System.Text; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using TestUser.Models; namespace TestUser.Data { public class ApplicationDbContext : IdentityDbContext { public ApplicationDbContext(DbContex...
using System; static class Distance { public static double Calculation(Definition.Point first,Definition.Point second) { return Math.Sqrt(Math.Pow((second.x - first.x), 2) + Math.Pow((second.y - first.y), 2) + Math.Pow((second.z - first.z), 2)); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Cubecraft.Net.Protocol.IO; namespace Cubecraft.Net.Protocol.Packets { class ClientChatPacket : CubePacket { public string Text { get; private set; } public ClientChatPacket...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace A2CourseWork.Gui { public partial class GeneratedReport : Form { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class CMD : MonoBehaviour { [SerializeField] private string playerPref; public Text inputText; private string outputText; private Paper paper; public bool correct; pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spearmen : Unit { public bool hasUpgrade; // Use this for initialization void Start () { StartCoroutine(SlowUp()); DetectionRange = 5; AttackRange = 1.5f; } // Update is called once per f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clase_12_Library_2 { public abstract class Vehiculo { #region Enum public enum EMarca { Yamaha, Chevrolet, Ford, Iveco, Scania, BMW ...
using AssetHub.DAL; using AssetHub.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace AssetHub.ViewModels.Asset.Partial { public class EditAssetViewModel { public class PropertyEditor...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using WinForm.Model; namespace WinForm.UI.WinUserControl { public partial class GridTable_ImageCell ...
using Assets.Scripts.Common.Interfaces; using Assets.Scripts.Utilities; using UnityEngine; namespace Assets.Scripts.Player { public class PlayerController : MonoBehaviour, ISteerable { public Ship Ship { get; set; } public GameObject Instance { get { return gameObject; } } public Vect...
using Library.DataAccess.Interface; using Library.DomainModels; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Reflection.Metadata.Ecma335; using System.Text; using System.Threading.Tasks; namespace Library.DataAccess { public class BookReposit...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using VolanTrans.Logic.Helpers; namespace VolanTrans.Logic.Model { public class Renewables : List<RenewableModel> { private readonly List<RenewableModel> _renewableModels; private readonly IRenewablesRep...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { //Bullet Property and The Size of the Screen [SerializeField] private Camera m_MainCamera; private float m_verticalSpeed = 5.0f; private float m_height = Screen.height; ...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.OleDb; public partial class Kampanya : System.Web.UI.Page { public DataTable _dtMenu; Data _sysData = new Data(); string _idAl; OleDbConnection _...