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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WinCompetitionsParsing.DAL.Domain; using WinCompetitionsParsing.DAL.Repositories.Abstract; namespace WinCompetitionsParsing.DAL.Repositories.Implementation { public class SubcategoryRepository...
using ExamSystem.DataAccess.Context; using ExamSystem.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; namespace ExamSystem.DataAccess { public class UserDal : IUserDal { public User Get(Expression<Func<User, bool>> filter)...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CandyCane { public class Helper { public static string _projectName; public static string _projectType; public static bool _typeSet = ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using eIVOGo.Module.EIVO.Item; using Model.InvoiceManagement; using Model.DataEntity; using Model.Security.MembershipManagement; using Business.Helper; using Model.Locale; namespa...
namespace SGDE.API.Controllers { #region Using using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using Domain.Supervisor; using Microsoft.Extensions.Logging; using System; using Domain.ViewModels; using System.Linq; #endregion [Authorize] [Route("a...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Scriptables/StearingRef")] public class SOStearingInputs : ScriptableObject { public SOStearingInputs Instance { get; private set; } public StearingInputs Value { get; private set; } ...
using System; using System.Runtime.Serialization; namespace IoUring { /// <summary> /// Exception thrown if the kernel produced more Completion Queue Events than the application was able to consume. /// This is typically the case, if Submission Queue Entries are produced faster than the consumption of thei...
 using System; using System.IO; using System.AddIn.Contract; using System.AddIn.Pipeline; #if PIPELINE_BUILDER using PipelineHints; [assembly: SegmentAssemblyName(PipelineSegment.AddInSideAdapter, "Tivo.Has.AddInSideAdapters")] [assembly: SegmentAssemblyName(PipelineSegment.AddInView, "Tivo.Has.AddInView")] [assembly...
namespace AppBuilder.Shared { public class ProjectBlob { public string Name { get; set; } public byte[] CompressedFiles { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class SlideEventTrigger : MonoBehaviour { PlayerController player; void Start() { player = GameObject.FindGameObjectWithTag("Player").GetOrAddComponent<PlayerController>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class cartasRobadas : MonoBehaviour { public int carta; bool coli; //PANEL PARTIDA public GameObject Panel; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Pan...
using NUnit.Framework; using Restaurant365.Core; namespace Restaurant365.Test { class UnlimitedCharcterDelimiterParserTest { const string DelimiterStarting = "//"; const string DelimiterEnding = "\n"; [Test] public void Parser_Should_Parse() { var delimterP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace oopsconcepts { public delegate void Helloword(string test); public class Delegaete { public void testDelegate(string test) { Console.WriteLine("Delegate is "+test ); ...
using System; using System.Collections.Generic; using System.Linq; namespace JimBobBennett.JimLib.Collections { public class DefinedSortOrderComparer<T, TKey> : IComparer<T> { private readonly IList<TKey> _sortedKeys; private readonly Func<T, TKey> _keyFunc; public DefinedSortOrderCom...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using System; public class ChangeSpeed : MonoBehaviour, IPointerClickHandler, CannonStateObserver { public CannonStateHandler stateHandler; [SerializeField] private float deltaValue; ...
using System; using System.Linq; using FinanceBot.Models.EntityModels; namespace FinanceBot.Models.Repository { public static class RepositoryExtension { public static bool GetUser(this IUserAccountRepository userAccountRepository, int Id, out UserAccount userAccount) { ...
using System; using System.ComponentModel.DataAnnotations; namespace GlobalModels { /// <summary> /// DTO Model for frontend -> backend /// </summary> public sealed class NewDiscussion { [Required] [StringLength(20)] public string Movieid { get; set; } [Required] ...
using AorFramework.editor; using System; using System.Collections.Generic; namespace AorFramework.NodeGraph { public class AssetSearchController : NodeController { public override void update(bool updateParentLoop = true) { string sp = (string) m_nodeGUI.data.ref_GetField_Inst_Publ...
using System; using System.IO; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Management; namespace WF.SDK.Common { public class WfDriveInfo { public string LocalName { get; private set; } public string MappedU...
using System; namespace Auth0.OidcClient { [Obsolete("It is recommended you leave Browser unassigned to accept the library default or assign an instance of WebAuthenticationBrokerBrowser if you need to enable Windows authentication.")] public class PlatformWebView : WebAuthenticationBrokerBrowser { ...
using PbStore.Domain.Pedidos; using PbStore.Domain.Pedidos.Repositorios; namespace UnitTestProject1.Mocks { public class RepositorioPedido : IRepositorioPedido { public void Salvar(Pedido pedido) { } } }
using Proyecto_Web.Conection; using Proyecto_Web.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Proyecto_Web.Vistas.Private { public partial class gestionar_proveedor : System.Web.UI.Page { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DigitalRuby.WeatherMaker { /// <summary> /// Simple screenshot script for game view. Press R to take screenshots, file is saved to desktop. There is a short delay from pressing R and the screenshot actually saving. //...
using DotNetNuke.Common; using DotNetNuke.Entities.Users; using DotNetNuke.Security.Permissions; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using DotNetN...
using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; using System.Web; using static GetLabourManager.Helper.TreeBuilderHelper; namespace GetLabourManager.Helper { public class GangAllocationHelper { ...
using System.Threading.Tasks; using lauthai_api.DataAccessLayer.Data; using lauthai_api.DataAccessLayer.Repository.Interfaces; using lauthai_api.Models; using Microsoft.EntityFrameworkCore; namespace lauthai_api.DataAccessLayer.Repository.Implements { public class UserRpository : GenericRepository<User>, IUserRepo...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="SectorTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TruckController : MonoBehaviour { private float m_horizontalInput; private float m_verticalInput; private float m_steeringAngle; public WheelCollider frontRightW, frontLeftW, trailer1_leftW, trailer1_rightW, ...
using System; using System.Data; using System.Collections.Generic; using Maticsoft.Common; using System.Collections.Generic; using PDTech.OA.Model; namespace PDTech.OA.BLL { /// <summary> /// VIEW_WORKFLOW_STEP_NEXT_INFO /// </summary> public partial class VIEW_WORKFLOW_STEP_NEXT_INFO { private readonly PDTech....
using System; using System.Globalization; namespace Parsing_and_Persisting_Dates { class Program { static void Main(string[] args) { DateTimeOffset date = new DateTimeOffset( 2021, 05, 10, 18, 30, 59, TimeSpan.FromHours(...
using System; using System.Collections.Generic; using Master.Contract; using Master.DataFactory; namespace Master.BusinessFactory { public class HolidayBO { private HolidayDAL holidayDAL; public HolidayBO() { holidayDAL = new HolidayDAL(); } public List<Holi...
namespace TipsAndTricksLibrary.Testing { using System; using System.Linq.Expressions; using KellermanSoftware.CompareNetObjects; public static class CompareLogicExtensions { public static CompareLogic ExcludePropertyFromComparison<TEntity, TProperty> (this CompareLogic compareL...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LayerCullingDis : MonoBehaviour { // Start is called before the first frame update void Start() { Camera camera = GetComponent<Camera>(); float[] distances = new float[32]; distances[LayerMa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Risk_FortheProcess : System.Web.UI.Page { public string t_rand = ""; PDTech.OA.BLL.VIEW_ARCHIVETASK_STEP ArBll = new PDTech.OA.BLL.VIEW_ARCHIVETASK_ST...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.ServiceModel; using System.Data.SqlClient; namespace BLL集团客运综合管理.USRE { [ServiceContract] class USER_DENGLU { DALPublic.DALMethod myDAL = new DALPublic.DALMethod(); [Operat...
using System; using System.Collections.Generic; using System.Text; namespace DeviceInterface { public interface IDeviceObserver : Orleans.IGrainObserver { void ForwardTo(string message, string action); } }
using Migration.Common; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Migration.Common.Log; namespace JiraExport { static class Program { static void Main(string[] args) { VersionInfo.Print...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Solicitud { public class ContactoArchivosDao : GenericDao<crmContactoArchivos>, IContactoArchivosDao { } }
using System; using System.Collections.Generic; using System.Linq; namespace filter.framework.core.Db { public static class MySQLQueryHelper { public static List<string> BuildConditionList(this Dictionary<string, string> conditions, Type type, string prefix = "") { if (...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using BPiaoBao.Common.Enums; namespace BPiaoBao.DomesticTicket.Domain.Models.Orders { public enum EnumOperationType { /// <summary> /// 分润 /// </summary> [Descript...
using Patterns.Command.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Patterns.Command.Classes { class StereoCommand : ICommand { private Stereo _stereo; public StereoCommand(Stereo stereo) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Creedy_Chicken { public partial class Form1 : Form { public Form...
// ----------------------------------------------------------------------- // Copyright (c) David Kean. All rights reserved. // ----------------------------------------------------------------------- extern alias pcl; using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; using PclWebUtility = pcl::Syste...
#region License //=================================================================================== //Copyright 2010 HexaSystems Corporation //=================================================================================== //Licensed under the Apache License, Version 2.0 (the "License"); //you may not use this f...
using System; namespace ScreenLock { public interface IScreenLock { void Lock(); void Unlock(); } }
using System; /// <summary> /// Advent of Code - Day 1 namespace /// </summary> namespace AdventOfCodeDay1 { /// <summary> /// Program class /// </summary> internal class Program { /// <summary> /// Main entry point /// </summary> /// <param name="args">Command line...
namespace GraphQLSampleAPI.Models { public class GadgetInput { public string productName { get; set; } public string brandName { get; set; } public decimal cost { get; set; } public string type { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using iTextSharp.text; using iTextSharp.text.pdf; namespace ReportGenerator { public abstract class GenerateFile { public ReportType reportType; public Blockchai...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using jjs.Common; using jjs.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace jjs.Controllers { public class ShowController : FrontBaseController { private JiJiaShangDB db = new JiJiaShangDB(); // POST: MessageCreate/C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace yaruo_anka { using Statas = System.Collections.Generic.List<int>; class PlayerData { //PlayerのIDカウント用 static int MaxPlayerCounter = 0; static void Play...
namespace FatCat.Nes.OpCodes.AddressingModes { public class IndirectXMode : AddressMode { private byte highAddress; private byte location; private byte lowAddress; public override string Name => "(Indirect,X)"; public IndirectXMode(ICpu cpu) : base(cpu) { } public override int Run() { ReadLocation...
using System; namespace WebSocketChatSample { public abstract class Message { public string MessageType { get; set; } } public class JoinMessage : Message { public const string MessageTypeKeyword = "JoinMessage"; public string UserName { get; set; } } public class...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealthBarManager : MonoBehaviour { [SerializeField] private GameObject healthBarPrefab; private List<Entity> entities; private List<HealthBar> healthBars; private HealthBarManager() { entities...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DesiClothing4u.Common.Models; using System.Net.Http; using Newtonsoft.Json; namespace DesiClothing4u.UI.Controllers { public class MenuController ...
using System; using System.Collections.Generic; using System.Text; namespace KnapsackProblem.Common { public class KnapsackConfiguration { public KnapsackConfiguration() { } public KnapsackConfiguration(KnapsackConfiguration other) { Price = other.Price; Weight ...
using System.Collections.Generic; using System.Net; using System; using HtmlAgilityPack; using System.Threading; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Windows; namespace ApergiesTileUpdate { public class StrikeLoader { WebClient webc; private Li...
using Logic_Circuit.Models.BaseNodes; using Logic_Circuit.Models.Nodes.NodeInputTypes; using System.Collections.Generic; using System.Windows.Media; namespace Logic_Circuit.Models.Nodes { /// <summary> /// The only real logic node, representing a NAND-GATE. /// </summary> public class NandNode : IMult...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_CheckUIEventByWidget : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int set_onDrag(IntPtr l) { int result; try { CheckUIEventByWidget checkUIEventByWidget = (CheckUIEventByWidget)LuaObje...
using System; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Confluent.Kafka; using mlservice.Interface; using Serilog; namespace mlservice { public class KafkaConsumer<TKey, TValue> : IKafkaConsumer<TKey, TV...
namespace Otchi.BitOperations { public static partial class BitOperations { public static bool IsBitSet(this sbyte t, int pos) { return (t & (1 << pos)) != 0; } public static bool IsBitSet(this byte t, int pos) { return (t & (1 << pos)) != 0; ...
using System.Collections.Generic; namespace CarWash.ClassLibrary.Models { /// <summary> /// Well-known information /// </summary> public class WellKnown { /// <summary> /// List of bookable slots and their capacity. /// </summary> /// <remarks> /// Capacity ...
using System; namespace CTCI { // Write code to partition a linked list around a value x, such that all nodes less // than x come before all nodes greater than or equal to x. lf x is contained within //the list, the values of x only need to be after the elements less than x (see below). //The partiti...
using System.Collections.Generic; using System.Linq; using AutoMapper; using Umbraco.Core; using Umbraco.Core.Models; using Umbraco.Web.Models.ContentEditing; namespace Umbraco.Web.Models.Mapping { /// <summary> /// This ensures that the custom membership provider properties are not mapped - these property va...
namespace ns25 { using ns26; using System; using System.Collections.Generic; using Triton.Game.Mono; internal class Class268 : MonoClass { internal Class268(IntPtr address) : base(TritonHs.MainAssemblyDir + @"\mscorlib.dll", "System.Collections.Generic", "List<" + typeof(string).FullNa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; using System.Collections; using System.Diagnostics; namespace GoorooIO.SqlBacked { public class PerformanceLogger : IDisposable { public class Counter { public double TotalMilli...
using System.Collections.Generic; namespace CallCenter.Common.Entities { public interface IChat : IIdentifier { IEnumerable<IChatTopic> Topics { get; set; } IChatTopic CurrentTopic { get; } IEnumerable<IChatAction> ChatActions { get; set; } } }
/// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// Used to signal when main menu has been shown /// </summary> public delegate void MainMenuShownDelegate(); }
using System; using DavisVantage.WeatherReader.Extensions; namespace DavisVantage.WeatherReader.Models.Extremes { public class WeatherdayExtremes { public int BarometerMax { get; set; } public int BarometerMin { get; set; } public DateTime BarometerMaxTime { get; set; } public ...
#region License // Copyright (C) 2017 AlienGames // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // //...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Microsoft.WindowsAPICodePack.Dialogs; namespace GITRepoManager { public partial class CloneRep...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Program.cs" company="Telerik"> // Telerik // </copyright> // <summary> // The program. // </summary> // -----------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EquippableItemSlot : ItemSlot { public EquipmentType EquipmentType; protected override void OnValidate() { base.OnValidate(); gameObject.name = "Equipment slot - " + EquipmentType.ToString(); ...
using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using GitlabManager.Framework; using GitlabManager.Services.BusinessLogic; using GitlabManager.Services.Database; using GitlabManager.Services.Database.Model; using GitlabManager.Services.Dialog; using GitlabManager.Services.Gitlab.Client...
using System.ComponentModel.DataAnnotations; namespace iCopy.Model.Request { public class Login { [Required(ErrorMessage = "ErrNoUsername")] [MaxLength(100, ErrorMessage = "ErrMaxLengthUsername")] public string Username { get; set; } [Required(ErrorMessage = "ErrNoPassword")] ...
using UnityEngine; using System.Collections; public class ButtonsCS : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void StartButtonClick() { echoServerCS.SetStart (); } public void StopButtonClick() { echoServerCS.S...
using UnityEngine; public class EnemyManager : MonoBehaviour { public GameObject _Enemy = null; private void Start () { GenerateEnemy (); } public void GenerateEnemy () { Instantiate (_Enemy, Camera.main.transform.position + new Vector3 (0f, 375f, 0f), Quaternion.identity); } }
using BerlinClock.Enum; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BerlinClock.Classes.Utility { public static class TimeParser { public static int TimeToSeconds(this string time) { return int.Parse(...
// Copyright (c) 2020 Markus Wackermann // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, pu...
using System.Collections.Generic; using System.Linq; using Renting.Domain.Agreements; namespace Renting.Persistence.InMemory { public class InMemoryAgreementRepository : IAgreementRepository { private readonly List<Agreement> _agreements = new List<Agreement>(); public void Save(Agreem...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Data.SqlClient; using System.Text; using Maticsoft.DBUtility; namespace PDTech.OA.DAL { /// <summary> /// 数据访问类:USER_INFO /// </summary> public partial class USER_INFO { PDTech.OA.D...
namespace Belot.AI.SmartPlayer.Strategies { using Belot.Engine.Cards; public static class CardHelpers { public static Card GetCardThatSurelyWinsATrickInAllTrumps( CardCollection availableCardsToPlay, CardCollection playerCards, CardCollection playedCards, ...
using System; using System.Linq; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using NUnit.Framework; namespace publicApiTest { public class JsonTest { [Test] public void jsontest() { var str = Properties.Resources.accountInfo; ...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class DynFachabteilung { public DynFachabteilung() { ArcAktenaufenthalt = new HashSet<ArcAktenaufenthalt>(); DynAusleiheUserFachabteilung = new HashSet<Dy...
using MonoGame.Extended.Input; using MonoGame.Extended.Input.InputListeners; namespace MonoGame.Extended.NuclexGui.Controls.Desktop { // Always move in absolute (offset) coordinates? // Or always move in fractional coordinates? // // Preferring b), because I restores the user's display to the exact ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnStone : MonoBehaviour { public GameObject Stone; // Объект Который будет спавнится public BoxCollider2D StoneColl; // Коллайдер, если объекту нужно действие при косании с чем либо private void Awake() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ChatLibrary.EaseMob; namespace ChatLibrary { /// <summary> /// /// </summary> public enum ChatLibraryType { //环信 EaseMob } public static class ChatClie...
using System; using UniRx; using UniRx.Triggers; using UnityEngine; using UnityEngine.UI; public class ManualOrderButton : MonoBehaviour { [SerializeField] private SomewhatFancierExample3 _source; [SerializeField] private Button _button; private void Start() { _button.OnPointerClickAsObservable() .Throttle...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class LaserToPoint : MonoBehaviour { private static GameObject LaserObj; public static void LaserToCoord() { Params.laserX1 = 0; Params.laserX2 = 0; Params.laserY1 = ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace YoungCat.Toolkit { public struct Interval<T> { public T Start { get; private set; } public T End { get; private set; } public Interval(T start, T end) : this() { Start = start; ...
using Godot; using System; using static Lib; public class BlueWTower : KinematicBody { protected Root root; protected Area attackArea; protected Vector3 move; protected float timeFromAttack; protected float attackTimeout = 1.0f; public override void _Ready() { root = (Root)GetNode...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AddressBook { class DuplicateRecordException : Exception { public DuplicateRecordException(string message) { Console.WriteLine(message); } } ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Windows; namespace NicoLiveAlertTwitterWPF.Info { class AppUpdateCheck { //GitHubのReleaseに追加していくのでGitHubのReleaseのAPIを叩く ...
using System.Web; using System.Web.Optimization; namespace LateOS { public class BundleConfig { public static void RegisterBundles(BundleCollection bundles) { //Bootstrap bundles.Add(new StyleBundle("~/Content/bootstrap").Include( "~/Content/bootstrap/bo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windo...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace CallGenericFunction { class Program { static void Main(string[] args) { } public void aa() { //获取当前程序集 ...
using Microsoft.Data.Entity; using Microsoft.Data.Sqlite; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ToDo.Client.Core; using ToDo.Client.Core.Lists; using ToDo.Client.Core.Tasks; namespace ToDo.Client { public partial class Workspace :...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class mainSceneGameControllerScript : MonoBehaviour { public playerJump player; public Camera cam; public Text gameScoreText; public GameObject[] ...
using UnityEngine; using UnityEditor; namespace Assets.Scripts { public class Ammunition : InventoryItem { public Player Player; public readonly int cost = 250; public string Message; public Ammunition() { Message = $"You need {cost} score to buy this"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class CameraFollowPoppa : MonoBehaviour { //STAY IN CAMERA FIELD, FOLLOW MILKY BOY IN THE BACKGROUND //ANIMATIONS LINKED private void OnEnable() { SceneManager.activeScen...