text stringlengths 13 6.01M |
|---|
using System;
namespace Auth0.OidcClient
{
[Obsolete("It is recommended you leave Browser unassigned to accept the library default of AutoSelectBrowser.")]
public class PlatformWebView : AutoSelectBrowser
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace _05._Fashion_Boutique
{
class FashionBoutique
{
static void Main(string[] args)
{
int[] input = Console.ReadLine().Split().Select(int.Parse).ToArray();
Stack<int> clothes = new Stack... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Hotel.Data.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.AspNetCore.Mvc.Rendering;
using Hotel.Web.Areas.ModulAdministracija.ViewModels;
using Hotel.Web.Helper;
namespa... |
namespace FileDownloader
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
public class RemoteFiles
{
private static RemoteFiles _instance;
private static WebClient _webClient;
public static RemoteFiles Instance... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Inventory/Item")]
public class Item : ScriptableObject
{
public string itemName = "New Item";
public string itemDescription = "New Description";
public string itemType = "Object";
public Sprite inven... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Windows.Forms;
using System.Data.SqlClient;
using ENTITY;
using Openmiracle.BLL;
using Openmiracle.DAL;
namespace Openmiracle.BLL
{
public class DesignationBll
{
DesignationSP spDesigna... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.Odbc;
namespace SistemaPreguntas
{
public class ConexionBD
{
//Aqui van los atributos de la clase
public OdbcConnection con { get; set; }
public ConexionBD()
{
//A... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using QTHT.BusinesLogic;
using CGCN.DataAccess;
using CGCN.Configure.Interface;
namespace QLBH
{
public partial class frmDangNhap ... |
/*
* Copyright (c) 2021 Samsung Electronics Co., Ltd All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless requi... |
using CustomerManagement.Domain.Interfaces;
using CustomerManagement.Domain.Entities;
using CustomerManagement.Infrastructure.Data.Context;
using System.Collections.Generic;
using System;
using System.Linq;
namespace CustomerManagement.Infrastructure.Data.Repositories
{
public class EnderecoRepository : GenericRe... |
using LojaYgor3.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace LojaYgor3.Controllers
{
public class ClienteController : Controller
{
LojaContext contexto = new LojaContext();
// GET... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PayRoll.BLL
{
public class ChangeNameTransaction:ChangeEmployeeTransaction
{
private readonly string name;
public ChangeNameTransaction(int empId, string name, PayrollDatabase database):base(empId,... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Payroll.Models
{
public class Project: Basic
{
[Required(ErrorMessageResourceType = typeof(Resource), ErrorMessageResourceName = "RequiredField")]
... |
using GameStore.Domain.Infrastructure;
using GameStore.Domain.Model;
using GameStore.WebUI.Helper;
using GameStore.WebUI.Models;
using Microsoft.AspNet.Identity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
namespace GameStore... |
using UnityEngine;
namespace LevelGenerator
{
public class mbLevelGenerator : MonoBehaviour
{
public Texture2D mapInput;
public GameObject groundPrefab;
public ColorToPrefab[] colorMappings;
void Start()
{
Debug.Log(string.Format("Das Level hat eine Dimens... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Team3ADProject.Code;
using Team3ADProject.Model;
namespace Team3ADProject.Protected
{
public partial class PendingPODetails : System.Web.UI.Page
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using RestaurantApp.Core;
using System.Data.Entity;
using Moq;
using AutoFixture;
namespace RestaurantApp.Test.InfrastructureTest
{
[TestClass]
public class UserRepositoryTest
{
[... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Text;
namespace Contoso.Domain.Attributes
{
class RangeAttributeRewriter : ValidationAttributeRewriter
{
public RangeAttributeRewriter(RangeAttribute rangeAttribute)
... |
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.DataStructures;
using Terraria.GameContent;
using Terraria.ID;
using Terraria.ModLoader;
namespace TheMinepack.NPCs.Piramyd
{
public cl... |
using Microsoft.Practices.Unity;
using Prism.Unity;
using Prism.Modularity;
using LogUrFace.Views;
using System.Windows;
using LogUrFace.Domain.Repositories;
using LogUrFace.Infrastructure.Repositories;
using LogUrFace.Services;
using LogUrFace.Infrastructure.Persistence;
using System.Data.Entity;
using Prism.Events;
... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Parabox.CSG
{
public class CSG
{
public const float EPSILON = 1E-05f;
public static Mesh Union(GameObject lhs, GameObject rhs)
{
CSG_Model cSG_Model = new CSG_Model(lhs);
CSG_Model cSG_Model2 = new CSG_Model(rhs);
CSG_Node a... |
/**
*┌──────────────────────────────────────────────────────────────┐
*│ 描 述:
*│ 作 者:zhujun
*│ 版 本:1.0 模板代码自动生成
*│ 创建时间:2019-06-05 12:20:06 ... |
using System.Collections.Generic;
using IronPython.Compiler.Ast;
namespace Py2Cs.CodeGraphs
{
public class PythonClass : IPythonNode
{
private PythonClass(string name, ClassDefinition pythonDefinition)
{
this.Name = name;
this.PythonDefinition = pythonDefinition;
... |
/*
* ProWritingAid API V2
*
* Official ProWritingAid API Version 2
*
* OpenAPI spec version: v2
* Contact: hello@prowritingaid.com
* Generated by: https://github.com/swagger-api/swagger-codegen.git
*/
using System;
using System.Linq;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
us... |
/*
* Copyright (c) The Game Learner
* https://connect.unity.com/u/rishabh-jain-1-1-1
* https://www.linkedin.com/in/rishabh-jain-266081b7/
*
* created on - #CREATIONDATE#
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletHandler : MonoBehaviour
{
TrailRendere... |
using BuilderDesignPattern.Product;
namespace BuilderDesignPattern.Builders
{
public interface IPizzaBuilder
{
IPizzaBuilder SetName();
IPizzaBuilder SetPrice();
IPizzaBuilder SetDescription();
IPizzaBuilder SetToppings();
Pizza GetPizza();
}
} |
using NUnit.Framework;
using Airfield_Simulator.Core.Simulation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Airfield_Simulator.Core.Simulation.Tests
{
[TestFixture()]
public class AirplaneSpawnerTests
{
[Test()]
... |
using BLL;
using Entidades;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProyectoFinal.UI.Registros
{
public partial class rAgricultor ... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_SceneInnerTeleportData : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
SceneInnerTeleportData o = new SceneInnerTeleportData();
LuaObject.... |
using UnityEngine;
public class CameraController : MonoBehaviour
{
[Header("Camera Movement Attributes")]
public float speed;
public float scrollSpeed;
public float borderThickness;
[Header("Camera movement limit")]
public float minY;
public float maxY;
public float minX;
public f... |
using System;
namespace CSharp.DessignPatterns.Adapter
{
class Program
{
static void Main(string[] args)
{
//Adapter Design Pattern bir Structural'dir.
//Structural nesneler arasındaki yapıları ifade eden bir pattern'dir.
//Birbiriyle uyumusuz/çalışmayan sın... |
using Harmony;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using Terraria;
namespace MechScope.Patches
{
[HarmonyPatch(typeof(Wiring), "LogicGatePass")]
[HarmonyPriority(Priority.Normal)]
internal class LogicGatePassPatch
{
[HarmonyTranspiler]
... |
using System;
using System.Text;
using System.Windows;
namespace OmniGui.Wpf
{
public static class XamlMixin
{
public static string ReadFromContent(this Uri uriContent)
{
if (uriContent == null)
{
throw new ArgumentNullException(nameof(uriContent));
... |
using System;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Stock_Management.Model;
namespace StockManagementTest
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestFillProductOrderList()
{
Product p = new ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Sound
{
public AudioClip clip;
public AudioSource audioSource;
}
public class SoundManager : MonoBehaviour
{
[SerializeField]
private AudioSource audioSource;
[SerializeField]
S... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using TK_Recorder.Model;
using Windows.Storage;
namespace TK_Recorder.Services
{
public class BackendService
{
private readonly st... |
namespace ScriptCs.CompileOnlyOption
{
using System;
using ScriptCs.Contracts;
[Module("compile-only-option", Extensions = "csx")]
public class CompileOnlyOptionModule : IModule
{
public void Initialize(IModuleConfiguration config)
{
if (config == null)
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
public enum Targetable {LeftTargetable,RightTargetable };
public class Player : MonoBehaviour
{
private float maxY = 60f;
private float maxZ = 39f; //In z Rotation Opening arm reverse... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
public class CreateField : EditorWindow
{
internal static ConfigEditorUI ceui;
internal static string[] idArr;
internal static string targetId;
private string s = "";
void O... |
namespace Newtonsoft.Json
{
using Newtonsoft.Json.Converters;
using ns20;
using System;
using System.Globalization;
using System.IO;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace Retail.Tests
{
[TestClass]
public class ReaderFactoryTests
{
[TestMethod]
public void TestSerialize()
{
var readerFactory = new Retail.Te... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Xml.Linq;
using System.Linq;
using System.Runtime.CompilerServices;
using Yasl.Internal;
namespace Yasl
{
public class XmlSerializationWriter : ISerializationWriter
{
readonly ObjectIDGene... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProjectileLauncher : MonoBehaviour
{
[Tooltip("Check if script is on the Player")]
[SerializeField] private bool _onPlayer;
[Space]
[SerializeField] private Transform target;
[SerializeField] private Rigidb... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Threading;
using OpenQA.Selenium;
namespace SpecflowBDD.TAF.NUFramework
{
public class StitchedScreenshot
{
/// <summ... |
using Android.App;
using Android.Content;
using Android.OS;
using Android.Provider;
using Android.Support.V7.Widget;
using Android.Views;
using JKMAndroidApp.adapter;
using JKMAndroidApp.Common;
using JKMPCL;
using JKMPCL.Model;
using JKMPCL.Services;
using System;
using System.Collections.Generic;
using static Androi... |
using BSEWalletClient.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BSEWalletClient.BAL.BSEWalletService;
namespace BSEWalletClient.BAL
{
public class CardRepository : ICardRepository
{
public BSEWalletServiceClient c... |
using BAL;
using DAL;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace VetOnTrack.Controllers
{
public class ClienteController : Controller
{
public IActionResult DeleteClient(int id_cliente)
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
namespace DoubleLinkedList
{
class Program
{
static void Main(string[] args)
{
LinkedList list = new LinkedList(10);
list.append(11);
list.append(12);
list... |
using akka_microservices_proj.Domain;
namespace akka_microservices_proj.Requests
{
public class AddProductToBasketRequest
{
public long CustomerId { get; set; }
public BasketProduct Product { get; set; }
}
}
|
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
using UPersian.Components;
public class GameManager : MonoBehaviour
{
public RtlText QCount;
public RtlText QnText;
public RtlText Option1Text... |
using DAL.EF;
using DAL.Entities;
using DAL.Interfaces;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
namespace DAL.Repositories
{
public class CategoriesRepository : IRepository<Category>
{
private readonly ApplicationDbContext _context;
public ... |
using System;
using System.Collections.Generic;
using System.Net.Mail;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
using System.Data.OracleClient;
namespace utilities
{
public class webServiceExHandling
{
public webServiceExHandling()
{
// TODO: Add construc... |
///////////////////////////////////////////////////////////
// Rectangle.cs
// Implementation of the Class Rectangle
// Generated by Enterprise Architect
// Created on: 05-???-2018 19:15:49
// Original author: Nikita Butsko
///////////////////////////////////////////////////////////
public class Rectangle... |
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
/* Utility to send close-command (ctrl-c) to a child console application from another (main) console application
* The actual kill signal needs to be sent from a second child console app (which is this one).
* Ma... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace xCarpaccio.client
{
class GrilleTaxe
{
Dictionary<String, decimal> grilleTaxe = new Dictionary<string, decimal>();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MGL_API.Model.Saida.Game
{
public class RetornoListaObterGame : Retorno
{
public int CodigoGame { get; set; }
public string NomeGame { get; set; }
}
}
|
using System;
namespace CSLab02
{
class My_Vector
{
public string Name;
public int X;
public int Y;
public My_Vector(string name, int x, int y)
{
this.Name = name;
this.X = x;
this.Y = y;
}
public My_Vector() { }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SongManager : MonoBehaviour {
public static SongManager instance;
public float BPM;
public float previousBeatTime = 0;
public float nextBeatTime = 0;
public float deltaDSPTime = 0;
public Au... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Pes.Core.Impl;
using Pes.Core;
using StructureMap;
namespace PESWeb.UserControls
{
public class CommentsPresenter
{
private IComments _view;
private IWebContext _webContext;
private... |
namespace AIMA.Core.Logic.Propositional.Parsing
{
using System;
using System.Collections.Generic;
using AIMA.Core.Logic.Propositional.Parsing.Ast;
/**
* @author Ravi Mohan
*
*/
public class AbstractPLVisitor : PLVisitor
{
private PEParser parser = new PEParser();
... |
using System;
using System.IO;
using UnityEngine;
namespace RO
{
public class BundleLoaderStrategy
{
private BundleCacher _cacher = new BundleCacher();
private static string[] m_Variants = new string[0];
private static AssetBundleManifest assetBundleManifest = null;
private static SDictionary<string, Obje... |
using System;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class UpdateDelegate : MonoBehaviour
{
public Action<GameObject> listener;
private void Update()
{
if (this.listener != null)
{
this.listener.Invoke(base.get_gameObject());
}
}
}
}
|
using UnityEngine;
using System.Collections;
public class PlayerCamera : MonoBehaviour {
private string updateID = "DoUpdate";
void Start () {
}
void LateUpdate () {
gameObject.SendMessage( updateID, SendMessageOptions.DontRequireReceiver);
}
}
|
using System;
using System.Linq;
namespace SortStringArrayByLength
{
class Program
{
static void Main(string[] args)
{
string[] unsortedArray = {"Telescopes", "Glasses", "Eyes", "Monocles", "Hagass"};
string[] sortedArray = SortByLength(unsortedArray);
fore... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BalayPasilungan
{
public partial class success : Form
{
public eventorg reftoe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RandomBackground : MonoBehaviour
{
[SerializeField] private Sprite[] backgroundSprites;
// Start is called before the first frame update
void Start()
{
//Randomly select a background from our ... |
using Discovery.Client.About.Views;
using Prism.Ioc;
using Prism.Modularity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Discovery.Client.About
{
public class AboutModule : IModule
{
public void OnInitialized(IContainerP... |
using System;
using System.Web.Mvc;
using siva.api.Filters;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using siva.api.Models;
namespace siva.api.Controllers
{
public class GimController : BaseController
{
private readonly BLL.BLLGim bpGim;
public GimControl... |
using System.Collections.Generic;
using Newtonsoft.Json;
namespace W3ChampionsStatisticService.Admin
{
public class Queue
{
public int gameMode { get; set; }
public List<QueuedPlayer> snapshot { get; set; }
}
public class QueuedPlayer
{
public float mmr { get; set; }
... |
namespace Phonebook
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Phonebook.Command;
public class CommandFactoryWithLazyLoading : ICommandFactory
{
private IPhonebookRepository data;
private I... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GoalScr : MonoBehaviour
{
[SerializeField]
GameManager gm;
private void Awake()
{
gm = GameObject.Find("GameManager").GetComponent<GameManager>();
}
void Start()
{
}
void ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CoreComponents
{
public interface IReadonlyHaveName
{
string Name
{
get;
}
}
}
|
using System;
[CustomLuaClass]
public enum DUErrorType
{
System,
IO,
Web,
Response,
TimeOut,
MD5Error,
Unknown
}
|
using UnityEngine;
using System.Collections;
public enum eButtonType {Exit, NewGame, Back, Settings, Shop, Secret, Mute};
public class OnButton : MonoBehaviour {
public eButtonType type;
public GameObject OnClickPage;
public GameObject CurrentPage;
public Sprite OnMouseEnterSprite;
public Sprite OnMouseExit... |
using System;
namespace CallCenter.Client.ViewModel.Helpers
{
public class SimpleCommand : Command<object>
{
public SimpleCommand(Action<object> action, Func<bool> canExecuteFunc = null) : base(action, canExecuteFunc)
{
}
}
} |
using Espades.Api.Models.Base;
using System;
using System.ComponentModel.DataAnnotations.Schema;
namespace Espades.Api.Models
{
public class ReservaModel : BaseModel
{
public int Id_Cliente { get; set; }
public int Id_Produto { get; set; }
public DateTime? Data_Final_Reserva { get; set... |
using RBIScoreboard.ViewModels;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.... |
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Dependency = Fornax.Net.Lib.Dependency;
namespace Fornax.Net.Util.IO
{
/// <summary>
///
/// </summary>
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_Rigidbody : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
Rigidbody o = new Rigidbody();
LuaObject.pushValue(l, true);
LuaObject.pushVal... |
using System;
namespace Decorator
{
class AudioDecorador : IComponente
{
IComponente decoramosA;
public AudioDecorador(IComponente componente)
{
decoramosA = componente;
}
public override string ToString()
{
return $"Phone Equipo Alpine... |
using System;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Server.WorkDone
{
public interface IWorkDoneObserver : IObserver<WorkDoneProgress>, IDisposable
{
ProgressToken WorkDoneToken { get; }
void OnNext(string message, int... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace лаба_7
{
class Flower : Plant
{
public struct flowerProperties
{
public Color color;
public int price;
public flowerPropert... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Mogre;
using MogreNewt;
namespace Tachycardia
{
sealed class Core
{
public Root m_Root;
public RenderWindow m_RenderWindow;
public SceneManager m_SceneManager;
public Camera m_Camera;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices.DataContracts.TPos
{
/// <summary>
///
/// </summary>
public class TradeStatDataObject
{
/// <summary>
/// 日期
/// </summary>
public DateTime Date { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
//NOV 17 add using statement for dependancy injection
using codeRed_Capstone.Models;
//Dec 5 added service for cookies
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.AspNetCore.Builder;
using Microsoft.A... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///<summary>
/// Script Manager: Denver
/// Description: Handles instantiating a health bar for enemy,
/// moving that health bar with enemy and moving
/// it up in the hierarchy
/// Date Modifi... |
using System.Collections.Generic;
namespace Battleships
{
public class Ship
{
public Ship(IEnumerable<Position> positions)
{
Positions = positions;
this.Sunk = false;
}
public IEnumerable<Position> Positions { get; private set; }
public bool Su... |
using LogUrFace.Domain.Entities;
using LogUrFace.Domain.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LogUrFace.Infrastructure.Repositories
{
public class DTRRepository : IDTRRepository
{
public DTR GetDTRFor... |
using System;
using System.Collections.Generic;
using System.Text;
using ServiceDesk.Core.Interfaces.Common;
namespace ServiceDesk.Core.Interfaces.Factories
{
public interface IFactoryManager<in TEntity, out TData>
where TEntity : class, IEntity
where TData : IFactoryData
{
public TFac... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Diagnostics;
namespace BackPropagation
{
public partial class Form1 : Form
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IMoveState
{
void OperateEnter(Rigidbody2D _rb2d, Transform _transform, float _speed);
void OperateUpdate(Rigidbody2D _rb2d, Transform _transform, float _speed);
void OperateExit(Rigidbody2D _rb2d, Transform _tr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Door : MonoBehaviour
{
private void Teleport()
{
if (!StageManager.PlayerInStage)
StageManager.Instance.PlayerTeleportToStage();
else
{
StageManager.Instance.PlayerTelepor... |
using UnityEngine;
using System.Collections;
public class FinalScoreController : MonoBehaviour {
private int _finalScore;
//public GameController gameController;
public int FinalScore {
get {
return this._finalScore;
}
set {
this._finalScore = value;
}
}
// Use this for initialization
void Start... |
namespace MonoGame.Extended.Particles.Modifiers
{
public interface IModifier
{
void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AugmentedReality.Models
{
class GeoPath : GeoPoint
{
public List<GeoPoint> Path { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Json;
using System.Text;
using System.Threading.Tasks;
namespace GlobalModels
{
/// <summary>
/// Facillitates passing of notifications.
/// </summary>
/// <value></value>
public class D... |
using System;
using ReadyGamerOne.Common;
using UnityEngine;
namespace ReadyGamerOne.Script
{
public class KeyToMessage : UnityEngine.MonoBehaviour
{
public KeyCode key;
public string message;
private void Update()
{
if (Input.GetKeyDown(key))
CEvent... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoursIngesup.Class2
{
class StreamWriters
{
public void Write(string s)
{
string[] lines = { "Coucou1", "Coucou2", "Coucou3" };
... |
#region Header
/*
This file is part of NDoctor.
NDoctor is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
... |
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
public class StartScript : MonoBehaviour {
// Use this for initialization
void Start () {
SceneManager.LoadScene("GameScene");
}
void Update () {
if (SceneManager.GetSceneByName ("GameScene").isLoaded && SceneManager.GetSceneByNa... |
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