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using System; namespace Auth0.OidcClient { [Obsolete("It is recommended you leave Browser unassigned to accept the library default of AutoSelectBrowser.")] public class PlatformWebView : AutoSelectBrowser { } }
using System; using System.Collections.Generic; using System.Linq; namespace _05._Fashion_Boutique { class FashionBoutique { static void Main(string[] args) { int[] input = Console.ReadLine().Split().Select(int.Parse).ToArray(); Stack<int> clothes = new Stack...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Hotel.Data.Models; using Microsoft.EntityFrameworkCore; using Microsoft.AspNetCore.Mvc.Rendering; using Hotel.Web.Areas.ModulAdministracija.ViewModels; using Hotel.Web.Helper; namespa...
namespace FileDownloader { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; public class RemoteFiles { private static RemoteFiles _instance; private static WebClient _webClient; public static RemoteFiles Instance...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Inventory/Item")] public class Item : ScriptableObject { public string itemName = "New Item"; public string itemDescription = "New Description"; public string itemType = "Object"; public Sprite inven...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Windows.Forms; using System.Data.SqlClient; using ENTITY; using Openmiracle.BLL; using Openmiracle.DAL; namespace Openmiracle.BLL { public class DesignationBll { DesignationSP spDesigna...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Odbc; namespace SistemaPreguntas { public class ConexionBD { //Aqui van los atributos de la clase public OdbcConnection con { get; set; } public ConexionBD() { //A...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using QTHT.BusinesLogic; using CGCN.DataAccess; using CGCN.Configure.Interface; namespace QLBH { public partial class frmDangNhap ...
/* * Copyright (c) 2021 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the License); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requi...
using CustomerManagement.Domain.Interfaces; using CustomerManagement.Domain.Entities; using CustomerManagement.Infrastructure.Data.Context; using System.Collections.Generic; using System; using System.Linq; namespace CustomerManagement.Infrastructure.Data.Repositories { public class EnderecoRepository : GenericRe...
using LojaYgor3.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; namespace LojaYgor3.Controllers { public class ClienteController : Controller { LojaContext contexto = new LojaContext(); // GET...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PayRoll.BLL { public class ChangeNameTransaction:ChangeEmployeeTransaction { private readonly string name; public ChangeNameTransaction(int empId, string name, PayrollDatabase database):base(empId,...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Payroll.Models { public class Project: Basic { [Required(ErrorMessageResourceType = typeof(Resource), ErrorMessageResourceName = "RequiredField")] ...
using GameStore.Domain.Infrastructure; using GameStore.Domain.Model; using GameStore.WebUI.Helper; using GameStore.WebUI.Models; using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace GameStore...
using UnityEngine; namespace LevelGenerator { public class mbLevelGenerator : MonoBehaviour { public Texture2D mapInput; public GameObject groundPrefab; public ColorToPrefab[] colorMappings; void Start() { Debug.Log(string.Format("Das Level hat eine Dimens...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Team3ADProject.Code; using Team3ADProject.Model; namespace Team3ADProject.Protected { public partial class PendingPODetails : System.Web.UI.Page ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using RestaurantApp.Core; using System.Data.Entity; using Moq; using AutoFixture; namespace RestaurantApp.Test.InfrastructureTest { [TestClass] public class UserRepositoryTest { [...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Text; namespace Contoso.Domain.Attributes { class RangeAttributeRewriter : ValidationAttributeRewriter { public RangeAttributeRewriter(RangeAttribute rangeAttribute) ...
using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.DataStructures; using Terraria.GameContent; using Terraria.ID; using Terraria.ModLoader; namespace TheMinepack.NPCs.Piramyd { public cl...
using Microsoft.Practices.Unity; using Prism.Unity; using Prism.Modularity; using LogUrFace.Views; using System.Windows; using LogUrFace.Domain.Repositories; using LogUrFace.Infrastructure.Repositories; using LogUrFace.Services; using LogUrFace.Infrastructure.Persistence; using System.Data.Entity; using Prism.Events; ...
using System; using System.Collections.Generic; using UnityEngine; namespace Parabox.CSG { public class CSG { public const float EPSILON = 1E-05f; public static Mesh Union(GameObject lhs, GameObject rhs) { CSG_Model cSG_Model = new CSG_Model(lhs); CSG_Model cSG_Model2 = new CSG_Model(rhs); CSG_Node a...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-06-05 12:20:06 ...
using System.Collections.Generic; using IronPython.Compiler.Ast; namespace Py2Cs.CodeGraphs { public class PythonClass : IPythonNode { private PythonClass(string name, ClassDefinition pythonDefinition) { this.Name = name; this.PythonDefinition = pythonDefinition; ...
/* * ProWritingAid API V2 * * Official ProWritingAid API Version 2 * * OpenAPI spec version: v2 * Contact: hello@prowritingaid.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Linq; using System.IO; using System.Text; using System.Text.RegularExpressions; us...
/* * Copyright (c) The Game Learner * https://connect.unity.com/u/rishabh-jain-1-1-1 * https://www.linkedin.com/in/rishabh-jain-266081b7/ * * created on - #CREATIONDATE# */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletHandler : MonoBehaviour { TrailRendere...
using BuilderDesignPattern.Product; namespace BuilderDesignPattern.Builders { public interface IPizzaBuilder { IPizzaBuilder SetName(); IPizzaBuilder SetPrice(); IPizzaBuilder SetDescription(); IPizzaBuilder SetToppings(); Pizza GetPizza(); } }
using NUnit.Framework; using Airfield_Simulator.Core.Simulation; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airfield_Simulator.Core.Simulation.Tests { [TestFixture()] public class AirplaneSpawnerTests { [Test()] ...
using BLL; using Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoFinal.UI.Registros { public partial class rAgricultor ...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_SceneInnerTeleportData : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { SceneInnerTeleportData o = new SceneInnerTeleportData(); LuaObject....
using UnityEngine; public class CameraController : MonoBehaviour { [Header("Camera Movement Attributes")] public float speed; public float scrollSpeed; public float borderThickness; [Header("Camera movement limit")] public float minY; public float maxY; public float minX; public f...
using System; namespace CSharp.DessignPatterns.Adapter { class Program { static void Main(string[] args) { //Adapter Design Pattern bir Structural'dir. //Structural nesneler arasındaki yapıları ifade eden bir pattern'dir. //Birbiriyle uyumusuz/çalışmayan sın...
using Harmony; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; using Terraria; namespace MechScope.Patches { [HarmonyPatch(typeof(Wiring), "LogicGatePass")] [HarmonyPriority(Priority.Normal)] internal class LogicGatePassPatch { [HarmonyTranspiler] ...
using System; using System.Text; using System.Windows; namespace OmniGui.Wpf { public static class XamlMixin { public static string ReadFromContent(this Uri uriContent) { if (uriContent == null) { throw new ArgumentNullException(nameof(uriContent)); ...
 using System; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Stock_Management.Model; namespace StockManagementTest { [TestClass] public class UnitTest1 { [TestMethod] public void TestFillProductOrderList() { Product p = new ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Sound { public AudioClip clip; public AudioSource audioSource; } public class SoundManager : MonoBehaviour { [SerializeField] private AudioSource audioSource; [SerializeField] S...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using TK_Recorder.Model; using Windows.Storage; namespace TK_Recorder.Services { public class BackendService { private readonly st...
namespace ScriptCs.CompileOnlyOption { using System; using ScriptCs.Contracts; [Module("compile-only-option", Extensions = "csx")] public class CompileOnlyOptionModule : IModule { public void Initialize(IModuleConfiguration config) { if (config == null) { ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; public enum Targetable {LeftTargetable,RightTargetable }; public class Player : MonoBehaviour { private float maxY = 60f; private float maxZ = 39f; //In z Rotation Opening arm reverse...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditor; using UnityEngine; public class CreateField : EditorWindow { internal static ConfigEditorUI ceui; internal static string[] idArr; internal static string targetId; private string s = ""; void O...
namespace Newtonsoft.Json { using Newtonsoft.Json.Converters; using ns20; using System; using System.Globalization; using System.IO; using System.Numerics; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using System.Xml; using System....
using Microsoft.VisualStudio.TestTools.UnitTesting; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace Retail.Tests { [TestClass] public class ReaderFactoryTests { [TestMethod] public void TestSerialize() { var readerFactory = new Retail.Te...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Xml.Linq; using System.Linq; using System.Runtime.CompilerServices; using Yasl.Internal; namespace Yasl { public class XmlSerializationWriter : ISerializationWriter { readonly ObjectIDGene...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProjectileLauncher : MonoBehaviour { [Tooltip("Check if script is on the Player")] [SerializeField] private bool _onPlayer; [Space] [SerializeField] private Transform target; [SerializeField] private Rigidb...
using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Threading; using OpenQA.Selenium; namespace SpecflowBDD.TAF.NUFramework { public class StitchedScreenshot { /// <summ...
using Android.App; using Android.Content; using Android.OS; using Android.Provider; using Android.Support.V7.Widget; using Android.Views; using JKMAndroidApp.adapter; using JKMAndroidApp.Common; using JKMPCL; using JKMPCL.Model; using JKMPCL.Services; using System; using System.Collections.Generic; using static Androi...
using BSEWalletClient.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BSEWalletClient.BAL.BSEWalletService; namespace BSEWalletClient.BAL { public class CardRepository : ICardRepository { public BSEWalletServiceClient c...
using BAL; using DAL; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VetOnTrack.Controllers { public class ClienteController : Controller { public IActionResult DeleteClient(int id_cliente) { ...
using System; using System.Collections; using System.Collections.Generic; namespace DoubleLinkedList { class Program { static void Main(string[] args) { LinkedList list = new LinkedList(10); list.append(11); list.append(12); list...
using akka_microservices_proj.Domain; namespace akka_microservices_proj.Requests { public class AddProductToBasketRequest { public long CustomerId { get; set; } public BasketProduct Product { get; set; } } }
using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.UI; using UPersian.Components; public class GameManager : MonoBehaviour { public RtlText QCount; public RtlText QnText; public RtlText Option1Text...
using DAL.EF; using DAL.Entities; using DAL.Interfaces; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; namespace DAL.Repositories { public class CategoriesRepository : IRepository<Category> { private readonly ApplicationDbContext _context; public ...
using System; using System.Collections.Generic; using System.Net.Mail; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Data.OracleClient; namespace utilities { public class webServiceExHandling { public webServiceExHandling() { // TODO: Add construc...
/////////////////////////////////////////////////////////// // Rectangle.cs // Implementation of the Class Rectangle // Generated by Enterprise Architect // Created on: 05-???-2018 19:15:49 // Original author: Nikita Butsko /////////////////////////////////////////////////////////// public class Rectangle...
using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; /* Utility to send close-command (ctrl-c) to a child console application from another (main) console application * The actual kill signal needs to be sent from a second child console app (which is this one). * Ma...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace xCarpaccio.client { class GrilleTaxe { Dictionary<String, decimal> grilleTaxe = new Dictionary<string, decimal>(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MGL_API.Model.Saida.Game { public class RetornoListaObterGame : Retorno { public int CodigoGame { get; set; } public string NomeGame { get; set; } } }
using System; namespace CSLab02 { class My_Vector { public string Name; public int X; public int Y; public My_Vector(string name, int x, int y) { this.Name = name; this.X = x; this.Y = y; } public My_Vector() { } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SongManager : MonoBehaviour { public static SongManager instance; public float BPM; public float previousBeatTime = 0; public float nextBeatTime = 0; public float deltaDSPTime = 0; public Au...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Pes.Core.Impl; using Pes.Core; using StructureMap; namespace PESWeb.UserControls { public class CommentsPresenter { private IComments _view; private IWebContext _webContext; private...
namespace AIMA.Core.Logic.Propositional.Parsing { using System; using System.Collections.Generic; using AIMA.Core.Logic.Propositional.Parsing.Ast; /** * @author Ravi Mohan * */ public class AbstractPLVisitor : PLVisitor { private PEParser parser = new PEParser(); ...
using System; using System.IO; using UnityEngine; namespace RO { public class BundleLoaderStrategy { private BundleCacher _cacher = new BundleCacher(); private static string[] m_Variants = new string[0]; private static AssetBundleManifest assetBundleManifest = null; private static SDictionary<string, Obje...
using System; using UnityEngine; namespace RO { [CustomLuaClass] public class UpdateDelegate : MonoBehaviour { public Action<GameObject> listener; private void Update() { if (this.listener != null) { this.listener.Invoke(base.get_gameObject()); } } } }
using UnityEngine; using System.Collections; public class PlayerCamera : MonoBehaviour { private string updateID = "DoUpdate"; void Start () { } void LateUpdate () { gameObject.SendMessage( updateID, SendMessageOptions.DontRequireReceiver); } }
using System; using System.Linq; namespace SortStringArrayByLength { class Program { static void Main(string[] args) { string[] unsortedArray = {"Telescopes", "Glasses", "Eyes", "Monocles", "Hagass"}; string[] sortedArray = SortByLength(unsortedArray); fore...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BalayPasilungan { public partial class success : Form { public eventorg reftoe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RandomBackground : MonoBehaviour { [SerializeField] private Sprite[] backgroundSprites; // Start is called before the first frame update void Start() { //Randomly select a background from our ...
using Discovery.Client.About.Views; using Prism.Ioc; using Prism.Modularity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Discovery.Client.About { public class AboutModule : IModule { public void OnInitialized(IContainerP...
using System; using System.Web.Mvc; using siva.api.Filters; using System.Collections; using System.Collections.Generic; using System.Linq; using siva.api.Models; namespace siva.api.Controllers { public class GimController : BaseController { private readonly BLL.BLLGim bpGim; public GimControl...
using System.Collections.Generic; using Newtonsoft.Json; namespace W3ChampionsStatisticService.Admin { public class Queue { public int gameMode { get; set; } public List<QueuedPlayer> snapshot { get; set; } } public class QueuedPlayer { public float mmr { get; set; } ...
namespace Phonebook { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Phonebook.Command; public class CommandFactoryWithLazyLoading : ICommandFactory { private IPhonebookRepository data; private I...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoalScr : MonoBehaviour { [SerializeField] GameManager gm; private void Awake() { gm = GameObject.Find("GameManager").GetComponent<GameManager>(); } void Start() { } void ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CoreComponents { public interface IReadonlyHaveName { string Name { get; } } }
using System; [CustomLuaClass] public enum DUErrorType { System, IO, Web, Response, TimeOut, MD5Error, Unknown }
using UnityEngine; using System.Collections; public enum eButtonType {Exit, NewGame, Back, Settings, Shop, Secret, Mute}; public class OnButton : MonoBehaviour { public eButtonType type; public GameObject OnClickPage; public GameObject CurrentPage; public Sprite OnMouseEnterSprite; public Sprite OnMouseExit...
using System; namespace CallCenter.Client.ViewModel.Helpers { public class SimpleCommand : Command<object> { public SimpleCommand(Action<object> action, Func<bool> canExecuteFunc = null) : base(action, canExecuteFunc) { } } }
using Espades.Api.Models.Base; using System; using System.ComponentModel.DataAnnotations.Schema; namespace Espades.Api.Models { public class ReservaModel : BaseModel { public int Id_Cliente { get; set; } public int Id_Produto { get; set; } public DateTime? Data_Final_Reserva { get; set...
using RBIScoreboard.ViewModels; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows....
using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Dependency = Fornax.Net.Lib.Dependency; namespace Fornax.Net.Util.IO { /// <summary> /// /// </summary> ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Rigidbody : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { Rigidbody o = new Rigidbody(); LuaObject.pushValue(l, true); LuaObject.pushVal...
using System; namespace Decorator { class AudioDecorador : IComponente { IComponente decoramosA; public AudioDecorador(IComponente componente) { decoramosA = componente; } public override string ToString() { return $"Phone Equipo Alpine...
using System; using OmniSharp.Extensions.LanguageServer.Protocol.Models; namespace OmniSharp.Extensions.LanguageServer.Protocol.Server.WorkDone { public interface IWorkDoneObserver : IObserver<WorkDoneProgress>, IDisposable { ProgressToken WorkDoneToken { get; } void OnNext(string message, int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace лаба_7 { class Flower : Plant { public struct flowerProperties { public Color color; public int price; public flowerPropert...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Mogre; using MogreNewt; namespace Tachycardia { sealed class Core { public Root m_Root; public RenderWindow m_RenderWindow; public SceneManager m_SceneManager; public Camera m_Camera; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.TPos { /// <summary> /// /// </summary> public class TradeStatDataObject { /// <summary> /// 日期 /// </summary> public DateTime Date { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; //NOV 17 add using statement for dependancy injection using codeRed_Capstone.Models; //Dec 5 added service for cookies using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Builder; using Microsoft.A...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; ///<summary> /// Script Manager: Denver /// Description: Handles instantiating a health bar for enemy, /// moving that health bar with enemy and moving /// it up in the hierarchy /// Date Modifi...
using System.Collections.Generic; namespace Battleships { public class Ship { public Ship(IEnumerable<Position> positions) { Positions = positions; this.Sunk = false; } public IEnumerable<Position> Positions { get; private set; } public bool Su...
using LogUrFace.Domain.Entities; using LogUrFace.Domain.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogUrFace.Infrastructure.Repositories { public class DTRRepository : IDTRRepository { public DTR GetDTRFor...
using System; using System.Collections.Generic; using System.Text; using ServiceDesk.Core.Interfaces.Common; namespace ServiceDesk.Core.Interfaces.Factories { public interface IFactoryManager<in TEntity, out TData> where TEntity : class, IEntity where TData : IFactoryData { public TFac...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; namespace BackPropagation { public partial class Form1 : Form { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IMoveState { void OperateEnter(Rigidbody2D _rb2d, Transform _transform, float _speed); void OperateUpdate(Rigidbody2D _rb2d, Transform _transform, float _speed); void OperateExit(Rigidbody2D _rb2d, Transform _tr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Door : MonoBehaviour { private void Teleport() { if (!StageManager.PlayerInStage) StageManager.Instance.PlayerTeleportToStage(); else { StageManager.Instance.PlayerTelepor...
using UnityEngine; using System.Collections; public class FinalScoreController : MonoBehaviour { private int _finalScore; //public GameController gameController; public int FinalScore { get { return this._finalScore; } set { this._finalScore = value; } } // Use this for initialization void Start...
namespace MonoGame.Extended.Particles.Modifiers { public interface IModifier { void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AugmentedReality.Models { class GeoPath : GeoPoint { public List<GeoPoint> Path { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Json; using System.Text; using System.Threading.Tasks; namespace GlobalModels { /// <summary> /// Facillitates passing of notifications. /// </summary> /// <value></value> public class D...
using System; using ReadyGamerOne.Common; using UnityEngine; namespace ReadyGamerOne.Script { public class KeyToMessage : UnityEngine.MonoBehaviour { public KeyCode key; public string message; private void Update() { if (Input.GetKeyDown(key)) CEvent...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoursIngesup.Class2 { class StreamWriters { public void Write(string s) { string[] lines = { "Coucou1", "Coucou2", "Coucou3" }; ...
#region Header /* This file is part of NDoctor. NDoctor is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. ...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; public class StartScript : MonoBehaviour { // Use this for initialization void Start () { SceneManager.LoadScene("GameScene"); } void Update () { if (SceneManager.GetSceneByName ("GameScene").isLoaded && SceneManager.GetSceneByNa...