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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using TableroComando.Dominio; using TableroComando.GUIWrapper; using Dominio; using TableroComando.Clases; namespace Tabl...
using Client.Helpers.System; using MahApps.Metro.Controls; using MahApps.Metro.Controls.Dialogs; using System; using System.Windows; using System.Windows.Controls; using WPF.NewClient.ViewModel; using WPF.NewClientl.Model; namespace Meeting.NewClient.UI { /// <summary> /// Description for Welcome....
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Coldairarrow.Entity.Sto_ProManage { /// <summary> /// Pro_UseMateriel /// </summary> [Table("Pro_UseMateriel")] public class Pro_UseMateriel { /// <summary> ...
using System; using System.Collections.Generic; using System.Text; using AutoMapper; using TestShop.Application.Models.Cart; using TestShop.Domain.Models; namespace TestShop.Application.AutoMapperProfiles { public class CartProfile : Profile { public CartProfile() { CreateMap<Order...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoolDown : MonoBehaviour { public float tempoAtaqueFogo; public float tempoAtaqueRaio; public float tempoAtaqueSnare; public float waitFireRateFogo = 1; public float waitFireRateRaio = 1; public float w...
using Xamarin.Forms; namespace BattleShots { public static class Theme { public static Color BgColour = Color.Green; public static Color LabelTextColour = Color.White; public static Color EntryTextColour = Color.White; public static Color EntryBgColour = Color.YellowGreen; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerUI : MonoBehaviour { public Image HPImage; public Image HungerImage; public Image StaminaImage; public Image EatImage; public Image SleepImage; public Text FoodText; pu...
using System; using Newtonsoft.Json; using SQLite; namespace iPadPos { public class InvoiceLine : BaseModel { [PrimaryKey, AutoIncrement] public int LocalId { get; set; } public int LocalParentId { get; set;} public InvoiceLine () { } public InvoiceLine(Item item) { Qty = 1; Description = item...
using UnityEngine; namespace Grandma.PF { public class ReloadState : TimedState { public ReloadData Data { get; set; } public SubscriptionValue<int> CurrentAmmo { get; set; } protected override void OnTimerFinished() { base.OnTimerFinished(); Reload();...
using System; using System.Windows.Forms; namespace Tic_Tac_Toe_WF { public partial class Winscreen : Form { // Variable to catch the old playfield private Game oldPlayfield; // the old playfield is passed in the constructor public Winscreen(Game opf) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Assets.Code.Items { /// <summary> /// Interface for all items that can be carried in the inventory of the player /// </summary> public interface IItem : IDropable { string Name { get; } } }
using Focuswin.SP.Base.Utility; using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using YFVIC.DMS.Model.Models.Common; using YFVIC.DMS.Model.Models.HR; using YFVIC.DMS.Model.Models.Settings; using YFVIC.DMS.Model.Models.FileI...
using Allyn.Domain.Models.Front; using Allyn.Domain.Repositories; using Allyn.Domain.Repositories.Front; using Allyn.Domain.Specifications.Definite; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Infrastr...
namespace VV_ProjetoLobosOvelhas { internal class Localizacao { private int linha; private int coluna; public Localizacao(int linha, int coluna) { this.linha = linha; this.coluna = coluna; } public bool Equals(object obj) { ...
// This file is part of LAdotNET. // // LAdotNET is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // LAdotNET is distributed in t...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// Text input script. Takes input from the player, displays it and call InputActions /// </summary> public class TextInputScript : MonoBehaviour { public InputField inputField; GameControllerScript g...
using System; using System.ComponentModel; namespace IPTV_Checker_2.Models { public class Channel : INotifyPropertyChanged { private string _name; private string _server; private Status _status; private string _url; private string _country; public event Prop...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AspNetMvcSample.Core.StoredProc.Input { public class Employee_Input { public int Id { get; set; } public string FirstName { get; set; } public string LastName { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SmartLinkCalculator { class DeviceButtonFactory { public string Code { set; get; } public string Tag1 { set; get; } public string Tag2 { set; get; } pub...
using UnityEngine; /* Programmer: Max Nastri * Project: Spooky Knight Adventures * Script: EnemyStats.cs * Purpose: Class holding the base values for enemies including HP, damage, cooldowns, and ranges */ public class EnemyStats : MonoBehaviour { // Base values for the enemy [Header("Base Values")] pu...
using System.Threading; using Framework.Core.Config; using Tests.Data.ActionID; using Framework.Core.Common; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; namespace Tests.Pages.ActionID { public class ActionIdMyProfile : Actio...
using System; using System.Collections.Generic; using NHibernate.Envers.Configuration.Attributes; using Profiling2.Domain.Prf.Careers; using Profiling2.Domain.Prf.Responsibility; using Profiling2.Domain.Prf.Units; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Organizations { public class Org...
using GameFrame; public class HeroMsgDefine { // public static Msg heroStandMsg = new Msg("standMsg"); //public static Msg heroMoveMsg = new Msg("moveMsg"); public static Msg heroAttackMsg = new Msg("attackMsg");//攻击消息(UI发送) //public static Msg heroAttack1Msg = new Msg("heroAttack1Msg");//攻击消息(攻击1动画事件触发...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using Inventor; using Autodesk.DesignScript.Geometry; using Autodesk.DesignScript.Interfaces; using Autodesk.DesignScript.Runtime; using Dynamo.Models; using Dynamo.Utilities; using InventorLibrary.Geom...
using System; using Android.Net; using Java.Net; using CC.Mobile.Services; using Gojimo.Tutor.Services; namespace CC.Mobile.Services { public class ReachabilityService : IReachabilityService { public ReachabilityService () { } private ConnectivityManager connectivityManager; ...
using UnityEngine; public class Block { // The Block class is used to represent the rectangles during gameplay private float height; // Size of the block private float width; // -- -- -- -- -- private int value; // Unique value for each block private Vector3 possition; // Possition on the screen ...
using System; namespace SpriteBook { [Serializable] public class SpriteSizeException : Exception { public SpriteSizeException() : base() { } public SpriteSizeException(string message) : base(message) { } } }
using System.Collections.Generic; namespace Airelax.Application.Houses.Dtos.Response { public class SimpleHouseDto { public string Id { get; set; } public IEnumerable<string> Picture { get; set; } public WishListDto WishList { get; set; } public string Address { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Movie.Models { public interface IMovieRepository { void Add(Movie movie); IEnumerable<Movie> GetAll(); Movie FindMovie(int Id); void Remove(int Id); void Update(Mo...
using UnityEngine; namespace DChild.Gameplay.Objects { [System.Serializable] public struct ParticleTimeHandler { [SerializeField] [HideInInspector] private ParticleSystem[] m_particleSystems; public ParticleTimeHandler(ParticleSystem[] m_particleSystems) { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace BibleBrowserUWP { static class BibleSearch { public const int TOOMANYRESULTS = 200; #region Methods /// <su...
using System; using System.Collections.Generic; using System.Text; namespace ZOO_MANAGEMENT_SYSTEM { class Animal { public string Name; public int Age; public string Description; public Animal() { } public Animal(string Name) { this....
namespace MySurveys.Web.Areas.Administration.Controllers { using System.Collections; using System.Web.Mvc; using Kendo.Mvc.UI; using MvcTemplate.Web.Infrastructure.Mapping; using Services.Contracts; using ViewModels; public class ResponsesController : AdminController { private ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Drawing; using System.Text; using System.Threading.Tasks; namespace HW7_PlaneShooting { class CEnemy { public Point pt=new Point(0,0); public Rectangle rec; public in...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using Microsoft.Reporting.WebForms; using Elmah; namespace CreamBell_DMS_WebApps { public partial class frmIndentVSInvoice : Sy...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Event : MonoBehaviour { public GameObject hoiThoaiPanel, facePanel, luaChon; public Text ten, talk, luaChon1, luaChon2; public int story, textNum; public bool enableNext = false; }
using System.Collections; using UnityEngine; public class Boss : Enemy { public int NumShots = 10; public float TimeBetweenWaves; public float TimeBetweenShots; public float BulletSpeed = 80F; private GameObject _playerObj; public GameObject bossPrefab; public float minSize = 0.20f; private bool _shieldUp = ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace TreeSolver { public class ScheduleSolver { public List<Patient> patients; public int firstDoseTime; public int secondDoseTime; public int gapTime; // TOGGLE FIRSTFIT ...
using Xunmei.Docs.Localization; using Volo.Abp.AspNetCore.Mvc.UI.RazorPages; namespace Xunmei.Docs.Web.Pages { /* Inherit your PageModel classes from this class. */ public abstract class DocsPageModel : AbpPageModel { protected DocsPageModel() { LocalizationReso...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Alabo.Datas.Queries.Enums; using Alabo.Domains.Entities; using Alabo.Domains.Enums; using Alabo.Domains.Repositories.Mongo.Extension; using Alabo.UI; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson; using MongoDB....
using System.Windows; using System.Windows.Input; namespace KeypadEntryApplication { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using HomeDataCenterCore.Services;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using generalClassLibrary; using System.Data; using System.Text; using System.IO; using System.Drawing; public partial class Messaging_Module_createAccount : System.We...
using KeePassLib.Keys; using System.Windows.Forms; namespace NfcMyKeePass { public class NfcTagKeyProvider : KeyProvider { public override string Name => "Unlock via NFC tag"; public override byte[] GetKey(KeyProviderQueryContext ctx) { NfcPrompt prompt = new NfcPrompt(); ...
using OptionalTypes.JsonConverters.Tests.TestDtos; using Xunit; namespace OptionalTypes.JsonConverters.Tests.Unit.Write { public static class IntTests { [Fact] public static void CanWriteUndefined() { //Arrange var dto = new IntDto(); //Act ...
using Terraria.ID; using Terraria.ModLoader; namespace StarlightRiver.Items { public class GreenhouseGlassItem : QuickTileItem { public GreenhouseGlassItem() : base("Greenhouse Glass", "Speeds up the growth the plant below it\nNeeds a clear area above it", ModContent.TileType<Tiles.Herbology.GreenhouseGlass>...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WorldObject : MonoBehaviour { public virtual bool IsPlayer() { return false; } public virtual bool IsIA() { return false; } public virtual bool IsObstacle() { return false; } }
using System.Collections.Generic; using System.Linq; using MethodToDelegate.PartialApplication; namespace MethodToDelegate.Ninject.Test.PartialApplication { public delegate void RepeatedlyAddToList(List<string> list, string elem, int times); public static class ActionDelegateExample { public dele...
using DMSkin.Controls; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Shapes; using System.Drawing; using System.Runtime.CompilerServices; namespace JarPackagesDowdload.cs { public class Item : MyControlItem { pu...
using MyHeroKill.Model.Wepons; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyHeroKill.Model.Weapons { public class YuruyiWeapon : BaseWeapon { public YuruyiWeapon() { this.Name = "玉如意"; t...
using System; using System.Data; namespace Testr.Models.Queries { public interface IQuery<T> { T Execute(IDbConnection connection, IDbTransaction transaction); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace InventoryControl.Models { public class Client { public int Id { get; set; } public string Name { get; set; } public string Address { get; set; } public int ClientNum { get; set...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace test { public class GameController : MonoBehaviour { public static GameController instance; public float timeElapsed; public int keyCount; public bool hasBow; public bo...
using Microsoft.Practices.Unity; using Prism.Modularity; using Prism.Regions; using PrismTest1.Infrastructure; using PrismTest1.People.ViewModels; using PrismTest1.People.Views; namespace PrismTest1.People { public class PeopleModule : IModule { private readonly IUnityContainer container; priv...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.WorkFlow { public class WFInstsEntity { /// <summary> ///流水编号 /// </summa...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Jobs; using BenchmarkDotNet.Running; namespace CSharp.Enumerables.SelectAndMany { public class Example01 { [Params(10, 100, 1000)] ...
using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TestApi.InfraStructure.Repositories; namespace TestApi.Controllers { [Route("api/[controller]")] [ApiControll...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class ButtonResetPlayerprefs : MonoBehaviour { public GameObject ConfirmationGo; public GameObject MenuGo; public void ResetConfirmationText() { MenuG...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace EasyDev.Taobao { public interface IAPI { } public class UserAPI : IAPI { public static readonly string GET_SUBSCRIBE = "taobao.appstore.subscribe.get"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace geographymaster.Repositories { public class QuestionRepository : IDisposable { private Models.GeographyMasterEntities _db = new Models.GeographyMasterEntities(); private Random random = n...
using AnyTest.DbAccess; using AnyTest.IDataRepository; using AnyTest.Model; using AnyTest.Model.ApiModels; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AnyTest.MSSQLNetCoreDataRepository {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using Lux.Framework; namespace Lux.Physics { /// <summary> /// The physics engine. /// (This documentation should be elaborated.) /// ((Please dont add Meta-Comments!)) /// </summary> public class PhysicsEngine { priv...
/* Dataphor © Copyright 2000-2008 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; usin...
using Newtonsoft.Json; namespace Billetautomat { public class LoginResponse { [JsonProperty("response")] public string response { get; set; } [JsonProperty("token")] public string token { get; set; } [JsonProperty("username")] public string username { get; set...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace LimKaiYing { public partial class Registration : System.Web.UI.Page { protected voi...
namespace com.Sconit.Web.Controllers { using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.Web.UI.WebControls; using AutoMapper; using com.Sconit.Entity; using com.Sconit.Entity.ACC; using com.Sconit.Entity.BIL; using com.Sconit....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; //Gabriel Petkac, Nick Krotine, Jae Son public class PlayerManager : MonoBehaviour { private Rigidbody2D rb2d; private Animator anim; [SerializeField] private GameObject player; ...
using System; namespace Uintra.Features.Notification.Models { public class ActivityEventIdentity { public Enum ActivityType { get; } public Enum NotificationType { get; } public ActivityEventIdentity(Enum activityType, Enum notificationType) { ActivityType = activi...
using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Threading; namespace Jypeli { public partial class FileManager : Updatable { internal static HttpClient Client = new HttpClient(); ...
/* * Created : Sony NS @ SNC Bandung, 2013-11-11 * Descript : Polygon Tool. */ using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Drawing; using System.Windows.Forms; using DelftTools.Utils; using GeoAPI.Extensions.Feature; using GeoAPI.Geometries; using log4net; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cracking { class SearchRotatedArray { public static int searchRotated(int []arr,int low, int high, int key) { int mid = low + (high - low) / 2; // low is the offs...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using IWorkFlow.Host; using IWorkFlow.ORM; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.IO; using System.Web; namespace BizService { class WordSe...
using System; using System.Collections.Generic; using System.Text; /// <summary> /// Serana Wilger /// 06/26/2020 /// Item.cs /// /// A class for handling RPG items /// </summary> namespace sbwilger.DAL.Models.Items { public class Item : Entity { public string Name { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Datos.Interface { internal interface IUsuario : IGeneral { } }
namespace PlanetHunters.Data.Store { using Models; using System; using System.Linq; public static class StarSystemStore { public static StarSystem GetStarSystemByName(string name) { using (var context = new PlanetHuntersContext()) { return co...
using LinqSharp; using System; using System.Linq; using Xunit; namespace NStandard.Test { public partial class DpContainerTests { public class DpKnapsack : DpContainer<(int toGoods, int residualWeight), DpKnapsack.Result> { public class Result { public i...
namespace BettingSystem.Application.Competitions.Leagues.Queries.Standings { using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using MediatR; public class GetStandingsQuery : IRequest<IEnumerable<GetStandingsResponseModel>> { public int Id { get; s...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2021 { public class Problem05 : AdventOfCodeBase { private List<Line> _lines; private int _totals; public override string ProblemName { get { return "Advent of Code 2...
using UnityEngine; using System.Collections; public class Wheels : MonoBehaviour { public GameObject Vehicle; public Vector3 PositionInVehicleSpace; public float k; float normalLength; Vector3 force; Vector3 currentDistanceVector; Rigidbody vehicleRigidbody; Rigidbody wheelRigidbody; ...
using UnityEngine; using fNbt; public abstract class AbstractBehaviorContainer : CellBehavior, IHasData, IContainer { [SerializeField] private Inventory _inventory = null; protected Inventory inventory => this._inventory; public virtual bool isFull => this.inventory.isFull(); public virtual bool...
//@Author Justin Scott Bieshaar. //For further questions please read comments or reach me via mail contact@justinbieshaar.com using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotateTowardsCamera : MonoBehaviour { void Update () { transform.LookAt(Camera.main.trans...
using System.ComponentModel; using System.Reflection; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace Appnotics.Library.UI.UserControls { /// <summary> /// Interaction logic for DecimalUpDown.xaml /// </summary> public partial class DecimalUpDown : UserControl, INotifyPr...
using System; using Microsoft.Extensions.CommandLineUtils; using Amazon.S3; using System.Linq; namespace WorldDominationCrawler { internal static class CliExtensions { public static int? ParseIntOption(this CommandOption cmdOption) { if (!cmdOption.HasValue()) return null; ...
using UnityEngine; using Mirror; public class PlayerSetupScript : NetworkBehaviour { [SerializeField] Behaviour[] componentsToDisable; public override void OnStartClient() { if(!isLocalPlayer) { for (int i = 0; i < componentsToDisable.Length; i++) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ENode.Domain; namespace ENode.Sample.Domain { public class Note : AggregateRoot<string> { private string _title; public string Title { get { return _title...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using com.Sconit.PrintMonitor.PUB_PrintOrderService; namespace com.Sconit.PrintMonitor { public partial class Main : Form { ...
using System.Collections.Specialized; using Framework.Core.Common; using Framework.Core.Config; using Microsoft.VisualStudio.TestTools.UnitTesting; using Tests.Pages.Oberon.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.Pledge { public class Pledg...
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; public class menuscript : MonoBehaviour { private const int FRAMES_PER_SEC = 60; private int frameCount; private int sec; private bool stop; void Start() { sec = 0; ...
using RoboticMovementType.Enums; using RoboticMovementType.Interface; using System; namespace RoboticMovementType.BaseMovementModel { /// <summary> /// Rover base class /// Moveable rover /// </summary> public class Rover : IRover { public Rover(IPosition position, Direction direction)...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public abstract class NodeBase : MonoBehaviour, IProgramNode { // Points to the next node public IProgramNode nextNode; public IProgramNode prevNode; // GameObject that holds the nextNode public G...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Day2CSharpAssignment { class MarkMainClass { public static void Main() { MarksStudent m1 = new MarksStudent { RollNo = 1234, ...
using NUnit.Framework; using NUnit.Framework.Interfaces; using OpenQA.Selenium.Chrome; using Selenio.Core.Reporting; namespace Selenio.NUnit { [TestFixture] public class TestClass { public IReporter Reporter; [OneTimeSetUp] public void ClassSetup() { } [S...
using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.CommandWpf; using System; using System.Collections.ObjectModel; using System.Windows.Input; namespace CodingDojo4.ViewModel { public class MainViewModel : ViewModelBase { private Client clients; private bool connect = false; public st...
using Newtonsoft.Json; using Rebus.Auditing.Sagas; using Rebus.Logging; using Rebus.Sagas; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading.Tasks; using Azure.Storage.Blobs; using Azure.Storage.Blobs.Models; namespace Rebus.AzureBlobs.Sagas; /// <summary> ///...
using Assistenza.BufDalsi.Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Assistenza.BufDalsi.Web.Models.ImpiantoViewModels { public class InsertImpiantoViewModel { public Impianto imp { get; set; } public IEnumerable<Clie...
using System; using System.Collections.Generic; // understand the attribute of a card public class Card{ public static readonly Card BLACK_ACE = new Card(11); private readonly int _id; public static readonly int CARD_MAX = 53; public Card(int cardNumber) { if(cardNumber<0 || cardNu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteManagerPanel.Models { public class FieldsViewModel { public int Id { get; set; } public int DefinitionId { get; set; } public int SiteId { get; set; } public string...
using UnityEngine; public class GoalPostScript : MonoBehaviour { public static GoalPostScript MainInstance; public bool IsMainInstance = false; public GameObject ContainerObject; public GameObject PortalExit; public GameObject PortalEffects; [Space] [Tooltip("If centerline placement should be raycasted")] ...
using System; using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Components; using Musical_WebStore_BlazorApp.Shared; namespace Musical_WebStore_BlazorApp.Services { public class UserService { private readonly HttpClient _httpClient; public UserService(HttpClient ht...
using System; using System.Text; using Xunit; namespace NStandard.Test { public class ConvertExTests { [Fact] public void ChangeTypeTest() { DateTime? ndt, expected; ndt = ConvertEx.ChangeType("2019/12/11 8:58:57", typeof(DateTime?)) as DateTime?; e...