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using System; using System.Collections.Generic; namespace bellyful_proj.Models { public partial class MealInstock { public byte MealTypeId { get; set; } public int InstockAmount { get; set; } public MealType MealType { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace alg { public class Heap { public Heap(int[] values) { Values = values; Nodes = new SortedSet<int>(Comparer<int>.Create((i, j) => Values[i] != Values[j] ? Values[i] - Values[j] : i - j)); ...
/* VelociWrap.cs * Author: Agustin Rodriguez */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace DinoDiner.Menu { /// <summary> /// This class implements the menu item velociwrap and it is constructed here /// </summary> public class VelociWra...
using System; using System.Collections.Generic; using System.Numerics; using System.Runtime.InteropServices; using Jypeli.Rendering; using Matrix = System.Numerics.Matrix4x4; using Vector3 = System.Numerics.Vector3; namespace Jypeli.Effects { /// <summary> /// Sekoitusmoodi, kuinka päällekkäin olevat osittain...
using System; using System.ComponentModel.DataAnnotations; using System.Web; using Imp.Web.Framework.Mvc; namespace Imp.Admin.Models.Doc { public class UploadFileModel : BaseImpEntityModel { public string DirectoryId { get; set; } [Display(Name = "文件名")] public string FileName { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; class FruitShop { static void Main() { string fruit = Console.ReadLine().ToLower(); string day = Console.ReadLine().ToLower(); double quantity = double.Parse(Console.ReadLine()); ...
using System; using System.Collections.Generic; using TransactionRegistry.Core.Models; namespace TransactionRegistry.Core { public class ServiceStateComparer : IComparer<ServiceState> { public int Compare(ServiceState x, ServiceState y) { { var value = x.ProcessedTra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Welic.Dominio.Models.Menu.Enums { public enum MenuAppEnum { Browse, About, Galery, Notifications, Videos, Settings, SignUp, ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewValley; using StardewValley.Menus; namespace KN.CustomizableClock { /// <summary>An overlay menu which replaces the game's default clock.</summary> internal class Clock : IClickableMenu { /********* ** Prop...
namespace Ach.Fulfillment.Business.Impl { using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using Ach.Fulfillment.Business.Impl.Validation; using Ach.Fulfillment.Common.Transactions; using Ach.Fulfillment.Data; using Ach.Fulfillment.Data.Specification...
using System.Collections.Generic; using Assets.Common.Extensions; using Assets.src.data; using ViewModelFramework; namespace Assets.src.models { public class MapModel : BaseModel { [Inject] public IModelPool<BuildingModel> BuildingPool { get; set; } private readonly HashSet<long> bus...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] [CreateAssetMenu(fileName = "New UI Sound", menuName = "Game/Sound/UI Sound")] public class UISound : ScriptableObject { [SerializeField] private AudioClip audioClip; public AudioClip Clip { get { return a...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Projeto.Domain.Models; using System; using System.Collections.Generic; using System.Text; namespace Projeto.Infra.Data.Mappings { public class ProfessorMap : IEntityTypeConfiguration<Professor> { public v...
namespace Bolster.API.Status.Stateless { public class Success : Result, ISuccess { public string Reason { get; } public Success(string successReason = null) { Reason = successReason; } public Success Result(string successReason) => new S...
namespace FlippoIO { public struct Move { public readonly int x; public readonly int y; public readonly bool white; public Move(int x, int y, bool white) { this.x = x; this.y = y; this.white = white; } public override string ToString() { return Misc.GetCaiaString(x, y); } } }
namespace Eda.Integrations.Delivery { /// <summary> /// The data contract for delivery information. /// </summary> public interface IDeliveryInformation { /// <summary> /// Gets the delivery request. /// </summary> IDeliveryRequest Request { get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Szab.MetaheuristicsBase; using Szab.Extensions; namespace Szab.SimulatedAnnealing { public class SimulatedAnnealingSolver<T> : ISolver<T> where T : class, IAnnealingSolution<T> { p...
using System; using UnityEngine.Events; namespace UnityAtoms.BaseAtoms { /// <summary> /// None generic Unity Event of type `StringPair`. Inherits from `UnityEvent&lt;StringPair&gt;`. /// </summary> [Serializable] public sealed class StringPairUnityEvent : UnityEvent<StringPair> { } }
using FarseerPhysics.Dynamics; using Modulus2D.Core; using Modulus2D.Entities; using Modulus2D.Network; using System; using Lidgren.Network; using Modulus2D.Math; namespace Modulus2D.Physics { public delegate void RaycastCallback(bool hit, Vector2 point, Vector2 normal, float fraction); public class PhysicsS...
using System.Windows; using System.Windows.Controls; using Microsoft.Xna.Framework; using Spritehand.FarseerHelper; using Point = System.Windows.Point; namespace slHackathonGame.UserControls { public partial class Branch : UserControl { public Point Location { get; set; } public Bra...
using BHLD.Model.Abstract; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Model.Models { [Table("hu_org_title")] public class hu_...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class TamperSignature { public string hash { get; set; } public string content { get; set; } } }
using System; using System.Linq; using Tomelt.ContentManagement; using Tomelt.Localization; using Tomelt.Projections.FilterEditors.Forms; using Tomelt.Services; namespace Tomelt.Projections.FilterEditors { public class DateTimeFilterEditor : IFilterEditor { private readonly IClock _clock; public ...
using MyCollection.Context; using MyCollection.Models; using System.Linq; namespace MyCollection.Repository { public class RepositoryItens : Repository<Itens> { public RepositoryItens(ContextCT context) : base(context) {} } }
using LeadChina.CCDMonitor.Web.Filters; using System.Web.Mvc; namespace LeadChina.CCDMonitor.Web { /// <summary> /// 过滤器设置 /// </summary> public class FilterConfig { /// <summary> /// 注册过滤器 /// </summary> /// <param name="filters"></param> public static void...
using Rainbow.Enum; using System.Text.RegularExpressions; using RWCustom; namespace Rainbow.CreatureOverhaul { public interface IRainbowState { CreatureTemplate.Type type { get; set; } int boneLeft { get; set; } bool malnourished { get; set; } int curLoot { get; set; } ...
using UnityEngine; namespace Thesis { public class RoofBase : DrawableObject { /*************** FIELDS ***************/ public readonly BuildingMesh parentMesh; public float height; /*************** CONSTRUCTORS ***************/ public RoofBase (BuildingMesh parent) { parentMesh = parent; hei...
using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; namespace SocketTraining.Server { /// <summary> /// Стартовый класс приложения /// </summary> public static class Program { /// <summary> /// Точка входа /// </summary> /// <param name="args"></param> ...
using System; using Tomelt.ContentManagement.FieldStorage; using Tomelt.ContentManagement.MetaData.Models; namespace Tomelt.ContentManagement.MetaData { public class ContentFieldInfo { public string FieldTypeName { get; set; } public Func<ContentPartFieldDefinition, IFieldStorage, ContentField> Fa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Windows.Forms; using System.Configuration; using DevExpress.XtraEditors; using DevExpress.XtraTreeList.Nodes; namespace IRAP.Client.Glo...
using HotChocolate.Types; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using static IdentityServer4.IdentityServerConstants; namespace HotChocolateAuthorizeBug.GraphQL { public class Query { public string Secured => "Secured"; public string U...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace GreedyMidgets { class GreedIsGood { static int coins; static void Main() { string valley = Console.ReadLine(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; namespace radisutm.ViewModel { public class DashboardDataTable { public DataTable dt1 { get; set; } public DataTable dt2 { get; set; } public DataTable dt3 { get; set; } } }
namespace TripDestination.Data.Models { using Common.Models; using System.ComponentModel.DataAnnotations; public class PassengerTrip : BaseModel<int> { public PassengerTrip() { this.Approved = false; } [Required] public int TripId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json.Linq; namespace LauncherLib.Configs { interface IJsonConfig { JObject UpdateJsonObj(); bool WriteJsonObj(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.LeetCode { public class Problem007 : LeetCodeBase { public override string ProblemName => "Leet Code 7: Reverse Integer"; public override string GetAn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QTouristik.Data.Booking { public enum BookingProcessPartTyp : int { BookingInquiry = 1, BookingConfirmation = 2, BookingInvoice = 3, Payments = 4, ...
using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Framework.system; using System.Collections; using System.Collections.Generic; using System.Data; using System.Threading.Tasks; namespace gView.Framework.Data { public class FeatureTable : IFeatureTa...
using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Net.Http; using System.Net.Http.Headers; using Newtonsoft.Json; using System.Threading.Tasks; using Kulula.com.Helpers; using Kulula.com.Models; namespace Kulula.com.Services { class CartService { ...
using DamianTourBackend.Api.Controllers; using DamianTourBackend.Application; using DamianTourBackend.Application.Login; using FluentAssertions; using FluentValidation; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using NSubstitute; using NSubstitute.ReturnsExtensions; using System.Threading.Ta...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Globalization; using System.Linq; using Microsoft.Office.Interop.Excel; namespace KartLib.Views.AlcoDeclModel { public class ExcelWorker { private readonly AlcoDeclData alcoDeclData; pu...
// <copyright file="Login.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotat...
using MQTTnet; using System; using System.Text; using System.Threading; using MQTTnet.Adapter; using MQTTnet.Diagnostics; using MQTTnet.Protocol; using MQTTnet.Server; using MQTTnet.Client.Receiving; using System.IO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.Threading.Tasks; namespace SimpleMQTT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ValidationExtensions.Enums; using System.Security.Cryptography.X509Certificates; using ValidationExtensions.Service.ExpiryDate; using ValidationExtensions.Service.ExpiryDate.Impl; using ValidationExtensions.Service.CRLService; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Linq; namespace calc { public static class Calculate { /// Takes numbers and operator arrays and calculates based of BODMAS principles public static double CalculateInput(double[] numbers, char[] operators) { if (operators.Length == 0 && numbers.Length != 0...
using System; using System.Text; using System.Threading; using System.Threading.Tasks; using Azure.Messaging.EventHubs; using Azure.Messaging.EventHubs.Producer; namespace EventHubsSender { class Program { private const string connectionString = "<tobefilled>"; private const string eventHubNam...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; us...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Project_TouchCube { public partial class Login : Form { /** * Login class * Written by: T...
using System; namespace Тернарный_Оператор { class Program { static void Main(string[] args) { bool accessAllowed; string storedPassword = "qwerty"; Console.WriteLine("Введите пароль"); string enteredPassword = Console.ReadLine(); //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using JDWinService.Dal; using JDWinService.Model; using JDWinService.Utils; using System.Data; namespace JDWinService.Services { public class JD_SeorderListBG_LogService { JD_SeorderList...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using RWCustom; using Rainbow.CreatureOverhaul; namespace Rainbow.WorldOverhaul { public static class WorldPatch { public static void Patch() { On.WorldChecksumController.Contro...
namespace Tutorial.Tests.LinqToEntities { #if NETFX using System.Data.Entity.Infrastructure; using System.Diagnostics; using Tutorial.LinqToEntities; using Microsoft.VisualStudio.TestTools.UnitTesting; #else using System.Diagnostics; using Microsoft.EntityFrameworkCore; using Microsoft.Vi...
using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using MahApps.Metro.Controls; namespace ScratchTutorial.Gui { /// <summary> /// Interaction logic for TestViewer.xaml /// </summary> public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Hakase.Uchuu { public class ContentUtils { public static string ResolveContentPath(string contentSubPath) { string resolvedContentPath = String.Empty; //contentSubPath = cont...
namespace MovieRating.Data.Configurations { using Entities; public class RoleConfiguration:EntityBaseConfiguration<Role> { public RoleConfiguration() { Property(ur => ur.Name).IsRequired().HasMaxLength(50); } } }
namespace BettingSystem.Application.Competitions.Leagues.Queries.Countries { using Common.Mapping; using Domain.Competitions.Models.Leagues; public class GetCountriesResponseModel : IMapFrom<Country> { public int Id { get; private set; } public string Name { get; private set; } = defa...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Tests { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { int x = 10; if (x <= 0) { return 0; } el...
namespace gView.Plugins.MapTools { public enum QueryThemeMode { Default, Custom } }
using Gruzer.Models.Consignments; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Gruzer.WebAPI.ViewModels { public class TestCompanyViewModel { public string Name { get; set; } public string Address { get; set; } public string...
using DLib.DAL; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; namespace BLL.DLib { public class CmsMenu { #region vars private static DlibEntities Db { get { if (HttpContext.Current...
// Copyright 2011-2013 Anodyne. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicab...
using System; namespace JhinBot.Enums { [Flags] public enum EventType { // safety net if the bitfield is 0 None = 0, // DiscordSocketUser events UserJoined = 1 << 0, // 1 UserLeft = 1 << 1, // 2 UserBanned = 1 << 2, // 4 UserU...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore.Storage; using Microsoft.EntityFrameworkCore; using NetCore.Interface; namespace NetCore.Service { pub...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Action of type `Vector2`. Inherits from `AtomAction&lt;Vector2&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class Vector2Action : AtomAction<Vector2> { } }
using System; namespace SMC.Utilities.Queues { public class ActionErrorEventArgs<T> : EventArgs { public T Data { get; set; } public string Message { get; set; } public Exception Error { get; set; } public string StackTrace => null != Error ? Error.StackTrace : string.Empty; ...
using BusVenta; using DatVentas; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Reportes; using System.Drawing.Printing; using Telerik.Reporting.P...
using Microsoft.AspNet.Identity; using RouteScheduler.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace RouteScheduler.Controllers { public class CustomersController : Controller ...
using UnityEngine; using System.Collections; public class Moving : MonoBehaviour { public bool isSlope = false; public bool isAlive = true; public float speed; public Rigidbody2D rbody; void Start() { } public void moveBack(){ if (isAlive) { speed *= -1; bool check = GetComponent<SpriteRenderer> (...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Typewriter_Script : MonoBehaviour { private static Typewriter_Script instance; List <TyperwriterSingle> typerwriterSingleList; private AudioSource audioSource; public AudioClip backkround...
using System.Threading.Tasks; using PipServices3.Commons.Config; namespace PipServices.Sms.Client.Version1 { public class SmsNullClientV1 : ISmsClientV1 { public Task SendMessageAsync(string correlationId, SmsMessageV1 message, ConfigParams parameters) { return DoNothingAsync(); ...
using RSS_Reader_Applikation.Models.LinqData; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Xml.XPath; namespace RSS_Reader_Applikation { public partial class nyheder : System.Web.UI.Page { DataLi...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. // // Microsoft Bot Framework: http://botframework.com // // Personality Chat based Dialogs for Bot Builder: // https://github.com/Microsoft/BotBuilder-PersonalityChat // // Copyright (c) Microsoft Corporation // All rights rese...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BottomCheck : MonoBehaviour { public Transform left_point; public Transform right_point; [Tooltip("地面所在层")] public LayerMask groundLayer; //人物底部与地面的垂直距离 private float distance; private Vector3[] poi...
using UnityEngine; using System.Collections; public class WindBolt : Spell { // Use this for initialization void Start() { base.Start(); m_damage = 20; m_type = SpellType.Offencive; } // Update is called once per frame void Update() { base.Update(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DamageDealer : MonoBehaviour { [SerializeField] int damage = 100; [SerializeField] GameObject hitVFX; [SerializeField] float particleLifeTime = 3f; public int GetDamage() { return damage; } ...
using ApiCatalagoDeJogos.InputModel; using ApiCatalagoDeJogos.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiCatalagoDeJogos.Service { public interface IJogoService { Task<List<JogoViewModel>> Obter(int pagina, int quantidade); ...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Text; namespace Labyrinth { public class Life { private Vector2 lifePosA; private Point lifePosR; public Life(Vector2 lifePosA, Point lifePosR) { this.lifePosA = lifePosA; ...
using NASTYADANYA; using NUnit.Framework; namespace NASTYADANYATest { [TestFixture] public class MultiplicationTests { [TestCase(4, 7, 28)] [TestCase(5, 9, 45)] [TestCase(20, 5, 100)] public void CalculateTest(double firstValue, double secondValue, double expected) ...
namespace BettingSystem.Application.Games.Matches.Commands.Common { using System; using Application.Common; using Application.Common.Images; public abstract class MatchCommand<TCommand> : EntityCommand<int> where TCommand : EntityCommand<int> { public DateTime StartDate { get; set;...
using System.Collections.Generic; namespace Restaurant.DTO { public abstract class BaseDto { public DtoModel Model { get; set; } public Dictionary<string, object> ExtendedProperties { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServerLibrary { public class UserHandler { private readonly string path = "usersCredentials"; private List<User> userList; public List<User> Us...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Globalization; using System.IO; using System.Runtime.Serialization; using System.Text; using System.Web; using System.Xml; namespace jaytwo.Common.Parse { public static partial class ParseUtility { private static re...
using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class PrefabEditor : Editor { private static void ProcessPrefabs(Action<GameObject> doProcess) { List<GameObject> prefabs = new List<GameObject>(); var resourcesPath = Applica...
namespace Sales.chatCellUI { using Sales.Models; using Xamarin.Forms; public class ChatBotDataTemplateSelector : DataTemplateSelector { private readonly DataTemplate botDataTemplate; private readonly DataTemplate userDataTemplate; public ChatBotDataTemplateSelector() ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class PopupSetting : Popup { public Button btnSound, btnMusic; public Sprite Music_off, Music_on, Sound_on, Sound_off; // Use this for initialization void OnEnable () { changeSprite ();...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; using System.Text.Json.Serialization; using AnyTest.ResourceLibrary; namespace AnyTest.Model { public class Person { [Key] ...
using System; using System.Collections.Generic; using Profiling2.Domain.Prf.Persons; namespace Profiling2.Domain.Contracts.Queries.Procs { public interface IModifiedProfilesStoredProcQuery { IList<ModifiedProfilesAuditDTO> GetRows(DateTime startDate, DateTime endDate); } }
using Newtonsoft.Json; namespace Database { public class LocationBuildingRecord { [JsonProperty("position")] public int Position; [JsonProperty("id")] public int Id; [JsonProperty("level")] public int Level; [JsonProperty("coords")] public Poi...
using UnityEngine; using System.Collections; public class TriggerNpcRemoveCtrl : MonoBehaviour { public GameObject[] RemoveSpawnPointNpc; Transform TriggerTran; float TimeVal; void Start() { TriggerTran = transform; } void Update() { if (GlobalData.GetInstance().gameMode == GameMode.OnlineMode && Netw...
using PL.Integritas.Domain.Interfaces.Repositories; using PL.Integritas.Infra.Data.Context; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using Microsoft.EntityFrameworkCore; namespace PL.Integritas.Infra.Data.Repository { public class Repository<TEntity> : IRep...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PdfPatcher { public partial class Form1 : Form { public Form1() { ...
using System; using System.Collections; using System.Collections.Generic; using DG.Tweening; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; public class RoundsManager : MonoBehaviour { public static RoundsManager instance; [Header("Rounds Settings")] publi...
using CRMSecurityProvider.Sources.Attribute; namespace AlphaSolutions.SitecoreCms.ExtendedCRMProvider.Sources.Repository.V5.Attribute { internal class CrmNamingAttributeAdapterFactory : CrmAttributeAdapterFactory { public CrmNamingAttributeAdapterFactory(CrmAttributeCollectionAdapter crmAttributeColle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWorkOOP3 { class Printer { //цвет вывода в консоле protected ConsoleColor color; //создаем пользовательский конструктор public Printer(ConsoleColor ...
using System; using System.Net.Http; using System.Net.Http.Headers; using Microsoft.AspNetCore.Mvc.Testing; using TennisBookings.Web.Data; namespace TennisBookings.Web.IntegrationTests.Pages { public static class WebApplicationFactoryExtensions { public static HttpClient CreateClientWithMemberAndDbSet...
namespace Model.EF { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("TinhTrangHocPhi")] public partial class TinhTrangHocPhi { [System.Diagn...
using System.Collections.Generic; using System.Linq; namespace LegacyApp.Core.Models { public class User { public string Name { get; set; } public List<User> Friends { get; set; } public List<Trip> Trips { get; set; } public User() { Name = ""; ...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Runtime.InteropServices; using System.Drawing; using System.Drawing.Imaging; namespace LibwebpSharp { public class WebPDecoder { private enum decodeType { RGB, RGBA, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Unidade8 { class _5 { public static Random RandNum = new Random(); static void Main241(string[] args) { int a = RandNum.Next(0,1...