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using System.Collections.Generic; using thedailypost.Context; using thedailypost.Service.Models; namespace thedailypost.Service.Interfaces { public interface IUserSubredditService { List<Subreddit> GetUserSubreddit(int userId); Subreddit AddNewUserSubreddit(UserSubredditModel userSubModel); ...
using System.Collections.Generic; using System.Threading.Tasks; using Repository.Enums; namespace Repository.Interfaces { public interface IRepository<T> where T : class { List<T> GetAllAsync(); Task<T> GetAsync(int identifier); Task<bool> AddAsync(T entity); Task<bool> UpdateA...
using Backend.Model.DTO; using Backend.Model.Pharmacies; using System.Collections.Generic; using System.Threading.Tasks; namespace IntegrationAdapters.MicroserviceComunicator { public interface ITenderService { public Task<Tender> GetTender(int tenderId); public Task<Tender> GetTenderByMessage...
using System; using System.Collections.Generic; using CotizacionesApp.Models; namespace CotizacionesApp.DAL { public class CotizacionInitializer : System.Data.Entity.DropCreateDatabaseIfModelChanges<CotizacionContext> { protected override void Seed(CotizacionContext context) { var ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GeradorZumbis : MonoBehaviour { public GameObject zumbiPrefab; [Range(0.1f, 10f)] public float delayZumbi = 2f; private void Start() { } private void Update() { } public void IniciarGeradorZumbis(GameObject spawn...
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json; using Serilog.Core; using Titan.Account; using Titan.Account.Impl; using Titan.Json; using Titan.Logging; using Titan.Meta; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI.WebControls; using System.Data; using System.IO; using System.Drawing; /// <summary> /// Summary description for CommonUtilities /// </summary> public class OperationResult { public OperationResult() { ...
namespace iSukces.Code.Interfaces { /* public interface ICodeWriter { void AppendText(string text); [NotNull] string GetCode(); int Indent { get; set; } } public static class CodeWriterExtensions { [NotNull] public static T AppendTextFo...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using UnityEngine; namespace Microsoft.MRDL { [Serializable] public struct InnerBubble { public InnerBubble(Transform transform, ...
using System; using System.Collections.Generic; using System.Linq; using Alquileres_Video_Juego.ENT; using Alquiler_Video_Juegos.DAL; using Alquiler_Video_Juegos.DAL.Model; using System.Text; using System.Threading.Tasks; namespace Alquiler_Video_Juegos.BL { public class HistorialBL { DALHistorial His...
using System; using System.Linq; using System.ServiceModel; using System.Text; using System.Runtime.Serialization; using System.Collections.Generic; namespace Northwind { public partial class OrderCollection : List<Order> { } } namespace Northwind { [KnownType(typeof(Customer))] [KnownT...
using EPI.PrimitiveTypes; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.PrimitiveTypes { [TestClass] public class PowerUnitTest { [TestMethod] public void PowerXbyY() { Power.XPowerY(1, 1).Should().Be(1); Power.XPowerY(2, 0).Should().Be(1); Power...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; namespace TetrisProject { class FormInfo { int[,]tableNumber = new int[22, 12]; int j = 0; public void MakeWall() { //벽...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class MagicMenuMouseEvents : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { //Facilitates mouse cursor interaction with magic menu panel objects /// <summary> /// Displays bord...
using System; using System.Text; using System.Reflection; using System.Collections; using System.Data; namespace HTB.Database { public class Record { private static int xmlTabs; #region Property Declaration private string _tableName; [MappingAttribute(FieldType = MappingAttrib...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Modulus2D.Entities { class EntityAllocator { private int nextId = 0; private List<int> recycled = new List<int>(); public int Create() { //...
// Name: Colin Campbell // Class: Graded Unit // Project description: A stock system to be used within the clothing department of Sainsburys (Tu Clothing) // Version: 1.00 // Date: 07/02/2018 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; u...
using DgKMS.Cube.Models; using System; using System.Collections.Generic; namespace DgKMS.Cube { public class PartyListDto { /// <summary> /// Id /// </summary> public long Id { get; set; } public decimal Cost { get; set; } /// <summary> /// 操作人 ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Web.UserControl { public partial class sidebar : System.Web.UI.UserControl { protected void Page_Load(object sender, EventArgs e) { ...
namespace Airelax.Infrastructure.Map.GoogleResponses.GeocodingResponses { public interface GoogleApiStatus { public string status { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02_Entertrain { public class _02_Entertrain { public static void Main() { var locomotivePower = int.Parse(Console.ReadLine()); var result = new...
using System.IO; using System.Text.RegularExpressions; using CAPCO.Infrastructure.Data; using CAPCO.Infrastructure.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace CAPCO.Areas.Admin.Controllers { public class SliderController ...
using System.Collections.Generic; using LightingBook.Tests.Api.Product.V10; using LightingBook.Test.Api.Common; namespace LightingBook.Tests.Api.Product.Login { public class Login { private readonly Dictionary<string, string> _appConfigDetails; private readonly TokenProxy _tokenProxy; ...
using System; using System.Collections.Generic; namespace POSServices.Models { public partial class ClosingStore { public int Id { get; set; } public string ClosingStoreId { get; set; } public string StoreCode { get; set; } public DateTime? OpeningTimeStamp { get; set; } ...
using Microsoft.EntityFrameworkCore; using TaxiService.Discount.Models; namespace TaxiService.Discount.DbContexts { public class DiscountDbContext : DbContext { public DiscountDbContext(DbContextOptions<DiscountDbContext> options) : base(options) { } public DbSet<Coupon> Coupo...
using System; using System.Collections.Generic; using System.Linq; namespace Jypeli { /// <summary> /// Rakenne, joka pitää fysiikkaoliot kiinteän matkan päässä toisistaan. /// </summary> public class PhysicsStructure : GameObjects.GameObjectBase, IPhysicsObjectInternal, GameObjectContainer { ...
using FluentMigrator; namespace Profiling2.Migrations.Migrations { // Creates a copy of PRF_SP_Search_SearchForPerson stored procedure for use with Profiling2: // MilitaryID is stripped of certain characters in order to do pure-digit comparison. [Migration(201303221727)] public class SearchPersonNHibe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.ValuesObject { public class JustificativaCpf { public int Codigo { get; set; } public string Descricao { get; set; } public List<Justificati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { class ColorC { public void TestFrame() { Console.Write("Name a color: "); string color = Console.ReadLine(); ConsoleC...
namespace QuestSystem { public interface IQuestIdentfier { int _sourceID { get; } // Could of been hexdecimal as a data type int _chainQuestID { get; } // If a quest is linked to another quest int _questID { get; } } }
using HowLeaky.Tools; using HowLeaky.Tools.DataObjects; using HowLeaky.Models; using System; namespace HowLeaky.ModelControllers { public class ModelOptionsController : HLObject { public bool in_ResetResidueAtDate { get; set; } public DayMonthData in_ResetDateFo...
/* * + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * == AUCTION MASTER == * * Author: Henrique Fantini * Contact: contact@henriquefantini.com * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * Auction Master is a software with ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using IdentityS4.Data; using IdentityS4.Services; using IdentityServer4.Services; using IdentityServer4.Stores; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; n...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class BackpackUIToggle : Toggle { private ItemsData itemsData; private string label; private float m_HangTime = 0f; private bool m_IsHang = false; private bo...
/* Option Group control */ using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; namespace Com.Colin.Win.Customized { /// <summary> /// OptionGroup Control /// </summary> [ToolboxBitmap(typeof(OptionGroup))] [DefaultProperty("Value"), DefaultEvent("ValueChang...
namespace FreezyFood_Profit_Calculator.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddedBuyAndSellPriceInProductTable : DbMigration { public override void Up() { AddColumn("dbo.Products", "PricePerKGBuy", c => c.Decimal(nullable: ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SawControls : MonoBehaviour { private GameObject sawBlade; private float currentSpeed; private bool start_stop_coroutine_running = false; [Tooltip("The maximum rotation speed of the saw blade")] public float s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Dominio.Entities { public class Parametros { public int ParametrosId { get; set; } public string PathSelosNaoImportados { get; set; } public stri...
// <copyright file="AssetService.cs" company="Morten Larsen"> // Copyright (c) Morten Larsen. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. // </copyright> using System; using System.ComponentModel; using System.IO; using System.Threading...
using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using System.Linq; public class Pointer_Menu : MonoBehaviour { public enum Hands { left = 0, right = 1 }; [SerializeField] Hands currentHand; [Header("Visualization")] [SerializeField] ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace Middleware.Business.Models { public class DataBusinessModel { [JsonProperty("data")] public List<DeviceBusinessModel> DeviceBusinessModels { get; set; } } }
using System; using System.Linq; using System.Net; using System.Collections.Generic; using Microsoft.Extensions.Logging; namespace Enyim.Caching.Memcached { /// <summary> /// Represents the statistics of a Memcached node. /// </summary> public sealed class ServerStats { const int OpAllowsSum = 1; readonly ILo...
using BHLD.Services; using System; using System.Net; using System.Net.Http; using System.Web.Http; namespace BHLD.Web.Controllers { [RoutePrefix("api/title")] public class TitleController : ApiController { Ihu_titleServices _ihu_TitleServices; public TitleController(IErrorService errorServic...
using System;using Alabo.Domains.Repositories.EFCore;using Alabo.Domains.Repositories.Model; using System.Linq; using MongoDB.Bson; using Alabo.Domains.Services; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Cloud.Wikis.Settings.Domain.Entities; namespace Alabo.Cloud.Wikis.Settings.Domai...
using System.Web; using System.Web.Http; using System.Web.Mvc; using System.Web.Routing; using FluentHibernate.Common.Helper; using FluentHibernate.Sample.App_Start; using Microsoft.Practices.Unity; namespace FluentHibernate.Sample { // Note: For instructions on enabling IIS6 or IIS7 classic mode, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Linq; using System.ServiceProcess; using System.Text; using CJ_Job_Scheduler.App_Code.Helper; using CJ_Job_Scheduler.App_Code.Bll; namespace CJ_Job_Scheduler { partial class CJ_Jo...
namespace PrettyLink.Api.Controllers { using System.Collections.Generic; using System.Threading.Tasks; using AutoMapper; using Fenris.Validation.ArgumentValidation; using Microsoft.AspNetCore.Mvc; using PrettyLink.Api.ComplexTypes; using PrettyLink.Api.ComplexTypes.Requests; using Prett...
using Chloe.Models; using System.Linq; namespace Chloe.Data.Migrations { public class PageConfiguration { public static void Seed(ChloeContext context) { if (context.Pages.Where(x => x.RouteName == "Default").FirstOrDefault() == null) { var page = new Pa...
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; public class Pathfinding : MonoBehaviour { PathRequestManager requestManager; Grid grid; void Awake() { requestManager = GetComponent<PathRequestManager>(); grid = GetComponent<Grid>(); } public void StartFindPath...
namespace SnowDAL.Repositories.Concrete { internal interface IRoutePointEntity { } }
using System; namespace Alchohol_Market { class Program { static void Main(string[] args) { double priceOfWhisky = double.Parse(Console.ReadLine()); double quantityOfBeer = double.Parse(Console.ReadLine()); double quantityOfWine = double.Parse(Console.ReadLi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public enum GameState {Playing, Paused, GameOver, Secret} public class GameController : MonoBehaviour { GameState state = GameState.Playing; int score = 0; public float timeLimit; //In seconds public ...
using System; using ManaMist.Controllers; using ManaMist.Managers; using ManaMist.Processors; using ManaMist.Commands; using ManaMist.Utility; using ManaMist.Models; using ManaMist.Actions; namespace ManaMistEngine { class Program { static void Main(string[] args) { TurnController ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace N26.Models { public class Address { public string addressLine1 { get; set; } public string streetName { get; set; } public string houseNumberBlock { get; set; } public str...
using System; using System.Windows.Forms; namespace yty_MDI_01 { public partial class MainForm : Form { public MainForm() { InitializeComponent(); } private void newToolStripMenuItem_Click(object sender, EventArgs e) { SubForm sf = new SubForm()...
using UnityEngine; using System.Collections; public class mobAi : MonoBehaviour { //health public int mobHealth = 50; //target && attack public GameObject atkDmg; public Transform target; public float dir; //getting dist public Transform mobLoc; public float dist; public float maxDistance = 2.0f; public...
using System; using System.Collections.Generic; using System.Text; using lsc.Model.Enume; using System.ComponentModel.DataAnnotations; namespace lsc.Model { /// <summary> /// 考题 /// </summary> [Serializable] public class Questions { [Key] public int Id { get; set; } [St...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using Uintra.Core.Search.Helpers; namespace Uintra.Core.Search.Entities.Mappings { public class SearchableActivityMap : SearchableBaseMap<SearchableActivity> { public SearchableActivityMap() { Text(t => t.Name(n => n.Description).Analyzer(ElasticHelpers.ReplaceNgram)); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Hackathon_3_Advance { public partial class Form1 : Form { public Form1() ...
using Alabo.Domains.Entities; namespace Alabo.Domains.Services.Column { public interface IColumn<TEntity, in TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> { /// <summary> /// 获取字段的值 /// </summary> /// <param name="id">主键Id</param> /// <param name="field">...
using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Mineshaft", menuName = "MS49/Structure/Mineshaft", order = 1)] public class StructureMineshaft : StructureBase { [SerializeField] private CellData _support = null; [SerializeField] private CellData _chest = null; [S...
using gView.Framework.Globalisation; using gView.Framework.system; using gView.Framework.UI; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Plugins.MapTools { [RegisterPlugInAttribute("9AADD17B-CDD0-4111-BBC5-E31E060CE210")] public class QueryThemeText : gView.Framework.UI.ITool, gV...
using System; using kRPCUtilities; using KRPC.Client; using KRPC.Client.Services.SpaceCenter; namespace kRPC.Programs { public class LaunchSequence { private bool spoolUpEngines = false; public void BeginLaunchSequence(Connection connection, bool spoolEngines) { ...
using System; using System.Collections.Generic; namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus { public class SocCodeItem { public Guid Id { get; set; } public string? SOCCode { get; set; } public string? Description { get; set; } public string? ON...
namespace HCore.Identity.Database.SqlServer.Models.Impl { public class ReservedEmailAddressModel { public string Uuid { get; set; } public string NormalizedEmailAddress { get; set; } } }
using System; using Newtonsoft.Json; using SQLite; namespace iPadPos { public class Customer : BaseModel, iDirty { public Customer() { State = "AK"; } public int RecordId { get; set; } public bool IsDirty {get;set;} [PrimaryKey] public string CustomerId { get; set; } string company; public st...
using UnityEngine; using System.Collections; public class GameLogic : MonoBehaviour { public DATACORE _dataCore = null; public GameObject backStoryItem = null; public bool waitForAudio = false; // Use this for initialization void Start () { if(_dataCore == null) { _dataCore = GameOb...
using UnityEngine; using System.Collections; /* * This is a generic component that can be attached to any object, such as a light sensor, button, etc., that gives it switch functionality. */ public class SwitchBehavior : MonoBehaviour { [SerializeField] bool isOn; // Use this for initialization v...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; namespace MeeToo.Domain { public class Question { [Required] public string Id { get; set; } public string Title { get; set; } public IList<Option> Options { get; set; } p...
using System.Net; using System.Web.Mvc; using AutoMapper; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Actions; using Profiling2.Domain.Prf.Events; using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels; using Profiling2.Web.Mvc.Controllers; using SharpArch...
using API.Interfaces; using API.Services; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace API.Extensions { public static class SeviceCollectionExtension { ...
using System; using System.Collections.Generic; using System.Text; namespace DogApplication { internal class Dog { //access modifiers //public acces - everyone can see //internal - everyone in the same assembly (project) can see. //protected - everyone who is a subclass of Dog ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SignalrData.Models { public class UnionFeeEventArgs : EventArgs { public string FName { get; set; } public string ID { get; set; } public string StudentID { get...
using System.Text; using System.Text.RegularExpressions; using System.Web.Mvc; using Newtonsoft.Json; using VnStyle.Web.Infrastructure.Helpers; namespace VnStyle.Web.Controllers { public class PortalController : Controller { // GET: Portal public ActionResult Index() { ToUr...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Web.Http; using Autofac; using Autofac.Integration.WebApi; using Integer.Api.Infra.AutoMapper; using Integer.Domain.Acesso; using Integer.Domain.Agenda; using Integer.Domain.Paroquia; using Integer.Infrastructure.E...
using System; using System.Collections.Generic; using System.Windows.Forms; namespace FightGame { public partial class Buy : Form { private int _money; private Items.Item SelectedItem; private List<Items.Item> _bougth; public Buy() { InitializeComponent(); _bougth = new List<Items.Item>(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using MongoDB.Driver; using MongoDB.Bson; namespace LunchTime.Controllers{ [ApiController] [Route("[controller]")] public class Di...
using UnityEngine; using System.Collections; using System; using Mio.Utils; //using UnityParseHelpers; using System.Collections.Generic; using MovementEffects; namespace Mio.TileMaster { public class MainGameSceneController : SSController { private enum UIState { Initialized, Downl...
using System; using System.Collections.Generic; using System.Text; namespace Btf.Utilities.Configuration { public class EmailConfig { public string EmailVerificationAddressAdmin { get; set; } public string EmailVerificationAddressWeb { get; set; } public string SenderAddress { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using KhanaKhajana.Models; using KhanaKhajana.Services; namespace KhanaKhajana { public partial class OrderHistory : System.Web.UI.Page { #region globalVariables ...
namespace P03CombinationsWithRepetition { using System; using System.Linq; public class EntryPoint { public static void Main() { int n = 4;//int.Parse(Console.ReadLine()); int k = 3;//int.Parse(Console.ReadLine()); var sequence = Enumerable.Range(1, ...
using System.Collections; using RulesEngine.Interfaces; namespace RulesEngine.Conditions { public class IsNotEmptyCondition : ICondition { private readonly string _string; private readonly ICollection _collection; private readonly bool _isStringComparison; public IsNotEmptyCon...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace assigment1 { public class testIndexer { Dictionary<string, List<string[]>> reveseIndex...
using System; using System.Globalization; namespace OpenOracle { public static class ExtensionMethods { public static Coordinates Add(this Coordinates coordinate1, Coordinates coordinate2) { return (coordinate1.X + coordinate2.X, coordinate1.Y + coordinate2.Y); } p...
//using IClips.Domain.Context.Entities; //using System; //using System.Collections.Generic; //using System.Data.Entity; //using System.Linq; //using System.Text; //using System.Threading.Tasks; //namespace IClips.Domain.Context //{ // public class DbInitializer : DropCreateDatabaseAlways<IClipsDbContext> // { /...
using System; using System.Data; using System.Data.Common; using System.Threading.Tasks; using System.Xml; namespace gView.Framework.Db { public interface ICommonDbConnection : IDisposable { void CloseConnection(); System.Data.Common.DbConnection OpenConnection(); DbConnectionString Db...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IPTables.Net.NfTables.DataTypes { interface INfDataType { } }
using FluentAssertions; using Microsoft.AspNetCore.Mvc; using Xunit; using Xunit.Sdk; namespace Atc.Rest.FluentAssertions.Tests.Assertions { public class ResultAssertionsTests { [Fact] public void BeContentResult_Throws_When_Subject_Isnt_ContentResult() { // Arrange ...
using UnityEngine; using System.Collections; public class SelectMapControl : SelectControl { public override void Initialization() { base.Initialization(); } }
using UnityEngine; public class SpeedContuGame : ContuGame { private float playerStartTime; private float moveIncrement; private float p1TimeLeft; private float p2TimeLeft; private float lastTimeStamp; public static SpeedContuGame NormalGame(float time, float increment) { SpeedC...
using System; using System.Collections.Generic; using System.Text; namespace Raiding.Models { public abstract class Hitting : BaseHero { public Hitting(string name, int power) : base(name, power) { } public override string CastAbility() { return $"{this.Get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.Net.Sockets; using System.Threading; using Salle.Model.Salle; namespace Salle.Controler { class SocketCommande { public SocketCommande() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using CountryProject.MODEL; using CountryProject.DAL; namespace CountryProject.BLL { public class CityManager { CityGateway aCityGateway = new CityGateway(); public bool Save(City aCity) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using KartObjects; namespace KartLib { /// <summary> /// Список наименований настроек для обмена /// </summary> public enum AxiCloudSettingName { [EnumDescription("Цены")] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; namespace LoginScreen { public partial class FrmLogin : Form { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public enum PlayerState { walk, attack, stagger, idle } public class PlayerController : MonoBehaviour { //Player variables public PlayerState currentState; [SerializeF...
using System.Threading.Tasks; using Microsoft.AspNetCore.Antiforgery; using Microsoft.AspNetCore.Http; namespace CodingMilitia.PlayBall.WebFrontend.BackForFront.Web.Security { public class ValidateAntiForgeryTokenMiddleware : IMiddleware { private readonly IAntiforgery _antiforgery; public Val...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using lsc.Dal; using lsc.Model; namespace lsc.Bll { public class EmailTemplateBll { public async Task<int> AddAsync(EmailTemplate emailTemplate) { return await EmailTemplateDal.Ins.AddA...
using System; using System.Configuration; namespace BloombergFLP.CollectdWin { internal class CollectdWinConfig : ConfigurationSection { [ConfigurationProperty("GeneralSettings", IsRequired = true)] public GeneralSettingsConfig GeneralSettings { get { return (Gene...