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using UnityEngine; using System.Collections; using System.IO; public static class TextureHelper { public static void SetPixel(Texture2D tex, int x, int y, float r, float g, float b) { tex.SetPixel(x, y, new Color(r, g, b)); } public static void SetPixel(Texture2D tex, int row, int col, Colo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Terminal.Gui.ViewTests { public class DateFieldTests { [Fact] public void Constructors_Defaults () { var df = new DateField (); Assert.False (df.IsShortFormat); As...
namespace BartlettGenesisLogFileParser { internal class BartlettProgram { public string Name { get; set; } public int Segments { get; set; } public string Cone { get; set; } } }
using System.ComponentModel.DataAnnotations; namespace Eevee.Models { public class PlaylistSongAssignment { public int PlaylistSongAssignmentID { get; set; } [Required] public Playlist Playlist { get; set; } [Required] public Song Song { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Compent.CommandBus; using Uintra.Core.Member.Commands; using Uintra.Features.Notification.Models; using Uintra.Features.Notification.Services; namespace Uintra.Core.Member.CommandBus { public class MentionHandle : IHandle<M...
using ArticlesProject.DatabaseEntities; using Repository.Models; using System; using System.Collections.Generic; using System.Text; namespace ArticlesProject.Repository.Interfaces { public interface IReplyRepository : IRepository<Reply> { IEnumerable<Reply> GetReplyList(); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FileReaderWriter { class Program { static void Main(string[] args) { String line; int x = 2; string path ="D:\\Nime...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FallstudieSem5.Models.Repository; using Microsoft.EntityFrameworkCore; namespace FallstudieSem5.Models.Manager { public class StreetManager : IDataRepository<Street> { readonly Context _streetContext; ...
using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using Android.Graphics; namespace Colorfy { //set some info [Activity(Label = "Colorfy", MainLauncher = true, Icon = "@drawable/icon")] public class MainActivity : A...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CubeMovement : MonoBehaviour { public float movementSpeed = 1; private void Update() { transform.Translate(Vector3.down * movementSpeed * Time.deltaTime); } private void OnTriggerStay(Collider othe...
using System.Collections.Generic; using System.Linq; using System.Net; namespace Cidr { public static class IPAddressHelper { public static IEnumerable<IPAddress> ParseIpAddresses(this IEnumerable<string> ipAddresses) { return ipAddresses.Select(IPAddress.Parse); } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.INP { [Serializable] public partial class InspectMaster : EntityBase,IAuditable { #region O/R Mapping Properties [Display(Name = "InspectMaster_InspectNo", ResourceType =...
using OrgMan.Data.Repository.Repositorybase; using OrgMan.DataContracts.Repository.RepositoryBase; using OrgMan.DataModel; namespace OrgMan.Data.Repository { public class CountryRepository : GenericRepository<Country>, IGenericRepository<Country> { public CountryRepository(OrgManEntities context) : ba...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):AddPerformanceRequest.CS // 功能描述(Description): // 作者(Author)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LuceneLib { /// <summary> /// 表示LN通用分页信息 /// </summary> internal class LnPage { /// <summary> /// 所有记得条数 /// </summary> public int TotalCount { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; /******************************* * Created By franco * Description: * Row Entity *******************************/ namespace Kingdee.CAPP.Model { [Serializable] public class Row { ...
using System.Windows.Input; using O2.ToolKit.Core.Commands; namespace PFRCenterGlobal.ViewModels { internal interface IRegisterStep2Commands { IAsyncCommand GoRegisterStep3Command { get; } IAsyncCommand GoBackRegisterStep1Command { get; } } internal interface IRegisterStep1Commands ...
using System; using System.Collections.Generic; using FluentAssertions; using Moq; using NUnit.Framework; using Properties.Controllers; using Properties.Core.Interfaces; using Properties.Core.Objects; using Properties.Tests.Helper; namespace Properties.Tests.UnitTests.Controllers { [TestFixture] // ReSharper ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; namespace VéloMax.bdd { public class Fidelio { /* Attributs */ public readonly int numFid; public int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio6 { class OperadorTernario { static void Main(string[] args) { { Console.Write("Nota do exame "); int Nota = Convert...
namespace SFA.DAS.ProviderCommitments.Web.Authentication { public static class PolicyNames { public static string ProviderPolicyName => "ProviderPolicy"; public static string HasViewerOrAbovePermission => "HasViewerOrAbovePermission"; public static string HasContributorOrAbovePermissi...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Upgrader.SqlServer; namespace Upgrader.Test.SqlServer { [TestClass] public class PrimaryKeyInfoSqlServerTest : PrimaryKeyInfoTest { public PrimaryKeyInfoSqlServerTest() : base(new SqlServerDatabase(AssemblyInitialize.SqlServerConnectionStri...
using System; namespace MeeToo.DataAccess.DocumentDb { public interface IStorage : IDisposable { IStorageDb Db(string id = null); } }
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Effects; namespace BearSubPlayer { public partial class MainWindow : Window { private void ElementContReq(Element elem, string str) { switch (elem) ...
using System; using System.Collections.Generic; using System.Text; namespace ObservableTune.Models { public class Order { public Guid Id { get; set; } public DateTime Date { get; set; } public Decimal OrderValue { get; set; } public bool Shipped { get; set; } } }
namespace HnC.Web.Api.Models { public class AddOrderRequest { public int UserId { get; set; } } }
using System; using System.Collections.Generic; using ApartmentApps.Forms; namespace ApartmentApps.Portal.Controllers { public class PageViewModel { public string Title { get; set; } public string Description { get; set; } public List<ActionLinkModel> ActionLinks { get; set; } = new L...
using NUnit.Framework; using Rebus.Tests.Contracts.Errors; namespace Rebus.AzureBlobs.Tests.Retries; [TestFixture] public class TestAzureBlobsErrorTracker : ErrorTrackerTests<AzureBlobsErrorTrackerFactory> { }
using System; using System.Collections.Generic; using System.Linq; namespace _1.MessagesInABottle { class MainProgram { static void Main() { string secretCode = Console.ReadLine(); string cipher = Console.ReadLine(); CipherDecoder decoder = new CipherDecode...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum SwipeDirection { None = 0, Left = 1, Right = 2, } public class SwipeManager : MonoBehaviour { private static SwipeManager instance; private static SwipeManager Instance{get{return instance;}} private float opener = 0; ...
using System; namespace Company.Interface { interface ISale { string ProdName { get; set; } DateTime DateSale { get; set; } decimal Price { get; set; } } }
namespace JhinBot.DiscordObjects { public class SelfAssignedRole : DiscordObject { public ulong GuildId { get; set; } = 0; public ulong RoleId { get; set; } = 0; } }
using System; namespace ThirdCode { public interface IEmployeeService { void Create(Employee employee); Employee Read(int id); void Update(Employee employee); void Delete(int id); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Globalization; using System.Data; using System.Text; using generalClassLibrary; public partial class Staff_Module_Doctors_Form : System.Web.UI.Page { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; //By JuliaDuda //NextSceneTimer używany bedzie głównie dla cutscenek, po zakonczeniu scenki chemy aby gra przeszła do nastepnej sceny public class NextSceneTimer : MonoBehaviour { public int secondLeft...
using System; using System.IO; using System.Linq; namespace Task_2 { class Program { static void Main(string[] args) { // Часть 1. using (var writer = new BinaryWriter(new FileStream("../../../Numbers", FileMode.Create))) { Random random = ne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel.DataAnnotations; namespace ILS.Domain { public class Role : EntityBase { public string Name { get; set; } } }
namespace Sentry.Internal; internal interface IClientReportRecorder { /// <summary> /// Records one count of a discarded event, with the given <paramref name="reason"/> and <paramref name="category"/>. /// </summary> /// <param name="reason">The reason for the event being discarded.</param> /// <pa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace Entidades { public static class PaqueteDAO { private static SqlCommand comando; private static SqlConnection conexion; /// <summar...
using System.Collections.Generic; namespace Mega_Desk { /// <summary> /// Define all global constants in one place /// to ease use across program and simplify /// the process of making changes /// /// Ideally many of these should probably be in a config file /// but that is outside the s...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Crawler.Config; using Crawler.Parsers; using NLog; namespace Crawler { public sealed class WebCrawler : ISimpleWebCrawler { private static readonly Logger Logger = LogManager.GetCurrentClassLogger(); private c...
using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebsiteManagerPanel.Data.Entities; using WebsiteManagerPanel.Data.Entities.Enums; using WebsiteManagerPanel.Models; namespace WebsiteMan...
using System; using System.Diagnostics; using System.IO; using System.Linq; using pjank.BossaAPI.DemoConsole.Modules; using pjank.BossaAPI.DemoConsole.Utils; namespace pjank.BossaAPI.DemoConsole { class DemoConsole { /// <summary> /// Główna funkcja programu. /// </summary> public static void ...
using PaySharp.Core.Response; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EBS.Admin.PayServices { public class DefaultPayRoute : IPayRoute { private readonly static Dictionary<string, PayRouteMapper> _routes = new Dictionary<string, PayRouteMapper>();...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Common; using FiiiCoin.Wallet.Win.Models; using System; using System.Globalization; using System.Text; usi...
using UnityEngine; using System.Collections; public class FireAnimator : MonoBehaviour { int spriteIndex; public Sprite[] sprites; SpriteRenderer spriteRenderer; public Vector2 targetSpawnPos; public Vector2 randomPos; // Use this for initialization void Start () { spriteIndex = Random.Range(0, sprites.L...
using System; using System.Linq; namespace EntityFM { class Program { static void Main() { //var context = new SoftuniContext(); //GetEmployeesMaximumSalaries(context); var context = new Gringotts(); //DepositsSumForOllivanderFamily(context); ...
using System.Collections.Generic; using System.Drawing; using System.Linq; using PopulationWars.Components; using PopulationWars.Map; using static PopulationWars.Utilities.Constants; namespace PopulationWars.Mechanics { public class Player { public string Name { get; set; } public bool IsAgen...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Sitemaker.Models { public class TestClass { public string Name { get; set;} public string Description { get; set; } public int IdTemplate { get; set; } public int IdMenu { get; set; }...
namespace Ofl.Atlassian.Jira.V3 { public class RemoteObject { public string? Url { get; set; } public string? Title { get; set; } public string? Summary { get; set; } public Icon? Icon { get; set; } public Status? Status { get; set; } } }
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace FIMMonitoring.Domain { public class PostprocessingStep : EntityBase { [Required] public string Name { get; set; } [StringLength(500)] public string Description { get; set; } [Requ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem17 : ProblemBase { private Dictionary<int, int> _numToTextCount = new Dictionary<int, int>(); public override string ProblemName...
using Alabo.Web.Mvc.Attributes; namespace Alabo.Industry.Shop.Orders.Domain.Enums { /// <summary> /// 评价方式 好评、中评、差评 /// </summary> [ClassProperty(Name = "评价方式")] public enum ReviewType { /// <summary> /// 好评 /// </summary> HightReview = 1, /// <...
using ServiceQuotes.Domain.Entities.Abstractions; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ServiceQuotes.Domain.Entities { public class Customer : Entity { public Customer() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SoftwareAuthKeyLoader.Kmm { public class InventoryResponseListSuIdItems : KmmBody { public InventoryType InventoryType { get; private set; } public int Inv...
using System; using System.IO; using System.Net; namespace w { // Token: 0x02000002 RID: 2 internal class GT { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 public static string get(string url) { string result; try { WebResponse response = WebRequest.Create(url).GetResponse...
using System; namespace ConverterValores { class Program { static void Main(string[] args) { int num1 = 5; double num2 = 1.5; int num3 = 7; UInt16 num4 = 3; UInt32 num5 = 9; UInt64 num...
namespace Programas { public class Gatito { string nombre; bool vacunas; int energia; public Gatito (string nombre, bool vacunas, int energia){ this.nombre=nombre; this.vacunas=vacunas; this.energia=energia; } public string No...
#define DRAW_HIT_LINE #define SHOW_GUI_INFO //#define TEST_GUN_ROT using UnityEngine; using System.Collections; using System; public class XKShuiQiangCrossCtrl : MonoBehaviour { static XKShuiQiangCrossCtrl _Instance; public static XKShuiQiangCrossCtrl GetInstance() { return _Instance; } void Awake() { _Ins...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace AttendanceWebApp.Models { public class Stations { [Key, Column(Order = 0)] [StringLength(2)] public string CompCode { get; set; } public virtual Company Compan...
namespace GeoAPI.Extensions.Feature.Generic { public interface IFeatureData<TData, TFeature> : IFeatureData where TFeature : IFeature { new TFeature Feature { get; set; } new TData Data { get; set; } } }
using System.Collections.Generic; using Vintagestory.API.Common; using Vintagestory.API.Common.Entities; using Vintagestory.API.Datastructures; using Vintagestory.API.MathTools; using Vintagestory.API.Server; using Vintagestory.GameContent; namespace OreCrystals { enum CrystalDirection { UP = 0, ...
using System; using System.Threading; using Xunit; namespace Terminal.Gui.TextTests { public class CollectionNavigatorTests { static string [] simpleStrings = new string []{ "appricot", // 0 "arm", // 1 "bat", // 2 "batman", // 3 "candle" // 4 }; [Fact] public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using System.Collections.Generic; using System.Text; namespace taskbook { class classbook { //Fieldsit public string Title; public string Author; public int Id; public double Price; //Constructor -------> public classbook() { Title = "unknown"; ...
 using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BitClassroom.DAL.Models { public class SurveyQuestion { public int Id {get; set; } [ForeignKey("Question")] ...
// <copyright file="BookGenre.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnn...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace DotNetCorePostgres.Data.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) ...
using ISE.SM.Common.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Common.Message { [DataContract] public class IdentityToken { public IdentityToken() { ...
using InoDrive.Domain; using InoDrive.Domain.Models; using InoDrive.Domain.Models.InputModels; using InoDrive.Domain.Repositories.Abstract; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace InoDrive.Api.Controllers { [Route...
namespace AkvelonTaskMilosBelic.Migrations { using AkvelonTaskMilosBelic.Models; using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<AkvelonTaskMilosBelic.Models.ModelsDbContext> { ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Utilities; namespace EddiDataDefinitions { using static MaterialCategory; using static Rarity; public class Material : ResourceBasedLocalizedEDName<Material> { s...
using System; namespace Nono.Engine { public enum Orientation : byte { Row = 0, Column = 1, } public static class OrientationExtensions { public static Orientation Opposite(this Orientation orientation) { switch (orientation) { ...
/* * Builded by Lars Ulrich Herrmann (c) 2013 with f.fN. Sense Applications in year August 2013 * The code can be used in other Applications if it makes sense * If it makes sense the code can be used in this Application * I hold the rights on all lines of code and if it makes sense you can contact me over the pub...
using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Mvc.Filters; namespace SciVacancies.WebApp { /// <summary> /// This attribute will set ViewBag.Title property /// </summary> public class PageTitle: ActionFilterAttribute { public string Title; /// <summary> /// This attrib...
using UnityEngine; using System.Collections; public static class PersistentData { public static string UserName { get { return PlayerPrefs.GetString("UserName"); } set { PlayerPrefs.SetString("UserName", value); } } public static...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Marker : MonoBehaviour { public Color markerColor = Color.blue; public float markerWidth = 0.005f; private ushort hapticTime = 100; private LineRenderer activeRenderer; private GameObject activeObject; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mang1ChieuV2 { class Program { enum ThucDon { NhapThuCong = 0, NhapTuFile = 3, Xuat, TinhTong, ...
using System; namespace Phenix.Windows { /// <summary> /// 菜单项ID /// </summary> [Serializable] public enum BarItemId { /// <summary> /// 无 /// </summary> None = 0, /// <summary> /// 检索 /// </summary> Fetch = 1000, /// <summary> /// 复位 /// </summary> Reset ...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Labyrinth { public class AnimationFrame { public Rectangle sourceRectangle; public double duration; } }
using AFPABNB.Dao; using AFPABNB.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AFPABNB { public partial class _Default : Page { private List<Hebergement> hebergements; private List<...
/* 作者: sea * 创建时间: 2012/7/19 18:16:08 * */ /* 作者: sea * 创建时间: 2012/7/16 15:31:37 * */ using Common; using Common.EfSearchModel.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace MODEL.DataTableModel { publi...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Uintra.Features.Tagging.UserTags.Sql; namespace Uintra.Features.Tagging.UserTags.Services { public interface IUserTagRelationService { Task<IEnumerable<Guid>> GetForEntityAsync(Guid entityId); Task<IEnumerable<...
using Presenter.Core.Interfaces; using System; using System.Collections.Generic; using Presenter.Core.Entities; using System.IO; using System.Data.OleDb; namespace Presenter.Core.DataManager { public class DataManager : IDataManager, IObservable { private FileSystemWatcher _fileWatcher; ...
 /* * + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * == AUCTION MASTER == * * Author: Henrique Fantini * Contact: contact@henriquefantini.com * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * Auction Master is a software with...
using System.IO; using System.Reflection; using BepInEx; using HarmonyLib; using UnityEngine; using CAMOWA.FileImporting; using CAMOWA; namespace Navinha { [BepInDependency("locochoco.plugins.CAMOWA",BepInDependency.DependencyFlags.HardDependency)] [BepInPlugin("locochoco.plugin.nave","Navinha", "0.2.4")] ...
using Newtonsoft.Json; using StudyMateLibrary.FrameWork.CustomExceptions; using System.Net; using System.Net.Http; using System.Web.Http.Filters; namespace CoreService.Filters { public class ExceptionFilter : ExceptionFilterAttribute { public override void OnException(HttpActionExecutedContext actionE...
using FluentValidation; namespace WebsiteManagerPanel.Commands.FieldsInsertCommand { public class FieldInsertCommandValidator : AbstractValidator<FieldInsertCommand> { public FieldInsertCommandValidator() { RuleFor(p=>p.Name).NotNull().WithMessage("Alan adı boş bırakılamaz"); ...
namespace StarBastardCore.Website.Code.Game.Gameworld.Units { public interface IMovableUnit : IUnit { int Movement { get; } } }
using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; using Profiling2.Domain.Prf.Events; using Profiling2.Domain.Prf.Sources; namespace Profiling2.Infrastructure.NHibernateMaps.Overrides { public class JhroCaseMappingOverride : IAutoMappingOverride<JhroCase> { public voi...
 namespace com.Sconit.Web.Controllers.ISS { using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Web.Models; using com.Sconit.Web.Models.SearchModels.ISS; us...
using System; using System.Collections.Generic; using System.Linq; namespace FunctionalProgramming.Tests.Util { public static class TestUtils { public static bool AreEqual<T>(IEnumerable<T> xs, IEnumerable<T> ys) { var xsList = xs.ToList(); var ysList = ys.ToList(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class ChangeAllChildComponents : MonoBehaviour { // Use this for initialization public bool changeAllRigidBodies=true; public bool changeAllGrabableObjects=false; public bool grabableScriptsAreBodyParts=true...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace TruckPad.Services.Models { public partial class Motorista { public Motorista() { Viagem = new HashSet<Viagem>(); } ...
using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class CharacterClimb : CharacterAbility { [SerializeField] protected Rigidbody2D _rigidBody2D; [SerializeField] protected SidePositionChecker _wallPositionChecker; [Header("Audios")] [SerializeField] protected AudioClip _climbAudio; [Seria...
using System.ComponentModel.DataAnnotations; using Alabo.Web.Mvc.Attributes; namespace Alabo.Industry.Shop.Orders.Domain.Enums { /// <summary> /// 换货状态 /// </summary> [ClassProperty(Name = "换货状态")] public enum ChangeStatus { /// <summary> /// 买家已经申请退款,等待卖家同意 ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuyCube : MonoBehaviour { private GameManager gameManager; //cost of the class //[SerializeField] private float amount; public Color hovercolor; private Renderer rend; private Color Defaaultcollor; ...
using System.Threading.Tasks; using Microsoft.UnifiedPlatform.Service.Common.AppExceptions; namespace Microsoft.UnifiedPlatform.Service.Common.Configuration { public abstract class BaseConfigurationProvider { /// <summary> /// Gets configuration from a configuration source /// </summar...
using System.Collections.Generic; using System.Linq; using NetEscapades.AspNetCore.SecurityHeaders.Headers.FeaturePolicy; // ReSharper disable once CheckNamespace namespace Microsoft.AspNetCore.Builder { /// <summary> /// Used for building a Feature-Policy header /// </summary> public class FeaturePol...
namespace Sentry.Tests.Protocol; [UsesVerify] public class ProfilerTests { private readonly IDiagnosticLogger _testOutputLogger; public ProfilerTests(ITestOutputHelper output) { _testOutputLogger = new TestOutputDiagnosticLogger(output); } private static void AddStack(SampleProfile sut, L...