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using Pe.Stracon.SGC.Infraestructura.Core.Base; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual { public interfac...
using Fbtc.Domain.Entities; using System.Collections.Generic; namespace Fbtc.Domain.Interfaces.Services { public interface IIsencaoService { IEnumerable<Isencao> GetAll(string tipoIsencao); Isencao GetIsencaoById(int id); string Insert(Isencao isencao); string Update(int id,...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class shootAgain : MonoBehaviour { private Vector3 siz; void Start() { } void Update() { //if space key is pressed bool sp = Input.GetKeyDown(KeyCode.Space); if (sp) ...
using UnityEngine; public class Charecter : MonoBehaviour { new Rigidbody2D rigidbody; SpriteRenderer spriteRenderer; Animator animator; private float jumpForce = 8.0F; private void Awake() { rigidbody = GetComponent<Rigidbody2D>(); spriteRenderer = GetComponent<SpriteRenderer...
using System; using System.Collections; using System.Collections.Generic; using Substrate.Core; namespace Substrate { /// <summary> /// Represents a Beta-compatible interface for globally managing chunks. /// </summary> public class RegionChunkManager : IChunkManager, IEnumerable<ChunkRef> { ...
using System; using System.Collections.Generic; using Microsoft.Azure; using Microsoft.Reporting.WebForms; namespace ReportService.Helpers { public class ReportHelper { /// <summary> /// Calls the sql report server and gets the byte array /// </summary> /// <param name="reportNa...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CircularBuffer<T>{ List<T> data; int size; int pointer; public CircularBuffer(List<T> nData) { data = new List<T>(nData); size = data.Count; pointer = 0; } ...
#if UNITY_EDITOR || UNITY_STANDALONE using SimplePatchToolCore; using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.Networking; namespace SimplePatchToolUnity { public class CookieAwareWebClient : IDownloadHandler { #region Helper Classes...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lab4_tp { public partial class Form1 : Form { public Form2 f; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2 { class Words { static void Main() { //int n = int.Parse(Console.ReadLine()); int n = 5; List<string> words = new List<string>...
using System; using NetEscapades.AspNetCore.SecurityHeaders.Headers; // ReSharper disable once CheckNamespace namespace Microsoft.AspNetCore.Builder { /// <summary> /// Extension methods for adding a <see cref="ContentSecurityPolicyHeader" /> to a <see cref="HeaderPolicyCollection" /> /// </summary> pu...
using System; using System.Data; namespace Hospital { class PatientDAO { private Database db = Database.getInstance(); public bool updatePatient(Patient patient) { String queryCmd = "select * from patient where id = '" + patient.id + "'"; bool exist =...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Negocio; namespace AerolineaFrba.Abm_Rol { public partial class frmAMRol : Form { ...
using Model.Users; using System.Collections.Generic; namespace Backend.Repository { public interface IDoctorRepository { Doctor GetDoctorByJmbg(string jmbg); void SetDoctor(Doctor doctor); List<Doctor> GetAllDoctors(); void AddDoctor(Doctor doctor); Doctor CheckUsername...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Banco { public class ContaPoupanca : Conta { public ContaPoupanca(int numero, int saldo, Pessoa nome) : base(numero, saldo, nome) ...
using System; using Grasshopper.Kernel; using Pterodactyl; using Xunit; namespace UnitTestsGH { public class TestPointDataGhHelper { public static PointDataGH TestObject { get { PointDataGH testObject = new PointDataGH(); return testObjec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Optymalizacja_wykorzystania_pamieci.Tasks.Array_of_Numbers { class Array_Parameters { public int start_index { get; set; } public int number_of_numbers { get; set; } ...
using System; using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewModdingAPI.Utilities; using StardewValley; using StardewValley.Menus; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace RecipeOrganizer { /// <summary>The mod entry poi...
using System; using System.Collections.Generic; using GymWorkout.Entity.Foods; using GymWorkout.Entity.General; namespace GymWorkout.Data { public class Seeds { public static List<Gender> Genders = new List<Gender>() { new Gender(){Title = "آقای", Display = "مرد",CreateDate = DateT...
using System.Collections.Generic; using EPI.Recursion; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Recursion { [TestClass] public class EnumeratePermutationsUnitTest { [TestMethod] public void ListAllArrayPermutations() { EnumeratePermutations.ListAl...
using System; namespace BradescoPGP.Web.Areas.Portabilidade.Models { public class FiltrosPortabilidade { public string CPF { get; set; } public string Especialista { get; set; } public int? Status { get; set; } public DateTime? De { get; set; } public DateTime? Ate ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Product.Dto.GetItinerary.Request { public class Search { public List<Passenger> Passengers { get; set; } public string OrderNumber { get; set; } ...
using NUnit.Framework; using ProgFrog.Core.TaskRunning.Compilers; using System.IO; namespace ProgFrog.Tests { [TestFixture] public class CSharpCompilerTests : CompilerTestBase { private string _execFileName; [Test] public void Test() {; var compiler = new CShar...
using Terraria; using Terraria.ID; using Terraria.ModLoader; using Microsoft.Xna.Framework; namespace DuckingAround.Items.Weapons.Yoyos { public class SimpleYoYo : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Simple yoyo"); Tooltip.SetDef...
using System; using System.Linq; using System.Text; using DotNetty.Buffers; using DotNetty.Codecs; using DotNetty.Common.Internal.Logging; using DotNetty.Transport.Channels; namespace SocketProxy { public class ClientPolicyWriter : SimpleChannelInboundHandler<PolicyChecked> { private readonly IInterna...
using System; using Apache.Shiro; namespace Apache.Shiro.Configuration { public class ConfigurationException : ShiroException { public ConfigurationException() { } public ConfigurationException(string message) : base(message) { } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class UpdateAtomText : MonoBehaviour { public TextMeshProUGUI text; // Use this for initialization void Start () { gameObject.GetComponent<TextMeshProUGUI>().SetText("1UUN"); /...
using DadJokeGenerator.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace DadJokeGenerator.APPI { public class JokeProcessor { public static async Task<JokeModel> LoadJoke() { str...
using Autofac; using NUnit.Framework; using System.Collections.Generic; using OpenQA.Selenium; using Tests.Data.Oberon; using Tests.Helpers; using Tests.Pages.Oberon.Import; namespace Tests.Projects.Oberon.Imports { public class ImportMultipleContacts : BaseImportTest { private List<Indivi...
using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Timers; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using Sy...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Mvc5Calculator.Models; using System.Data.Entity; using System.Data.SqlClient; using System.Configuration; using Mvc5Calculator.Context; namespace Mvc5Calculator.Controllers { public class CalculatorCon...
using System; using System.IO; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using Caliburn.Micro; using Microsoft.Win32; using OpenCvSharp; using OpenCvSharp.Extensions; using YoloDetector.Models; namespace YoloDetecto...
using CarsIsland.Core.Entities; using System.Threading.Tasks; namespace CarsIsland.Infrastructure.Services.Integration.Interfaces { public interface ICarReservationMessagingService { Task PublishNewCarReservationMessageAsync(CarReservation carReservation); } }
using Common.Data; using Common.Exceptions; using Common.Extensions; using System; using System.Collections.Generic; namespace Entity { public partial class ScheduleHeaderIDs { public string GetHeaderIds(string connectionString, int id, string channel, DateTime scheduleDate) { string result = Str...
using AzureAI.CallCenterTalksAnalysis.Core.Enums; using AzureAI.CallCenterTalksAnalysis.Core.Services.Interfaces; using System; using System.IO; namespace AzureAI.CallCenterTalksAnalysis.Core.Services { public class FileFormatValidationService : IFileFormatValidationService { public FileContentType Ve...
using Newtonsoft.Json; namespace ZendeskSell.Orders { public class OrderRequest { [JsonProperty("owner_id")] public int OwnerID { get; set; } [JsonProperty("deal_id")] public int DealID { get; set; } [JsonProperty("discount")] public int Discount { get; set; } ...
using System; namespace HelloWorld { class MainClass { public static void Main(string[] args) { Console.WriteLine("How much sleep did you get last night?"); int hoursOfSleep = int.Parse(Console.ReadLine()); if (hoursOfSleep > 8) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CAPACITE { class Program { static void Main(string[] args) { Console.WriteLine("Capacité en bits:"); Console.Write("Capacité ="); do...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Logging.Logs.Services { public class LogsService : ServiceBase<Entities.Logs, ObjectId>, ILogsService { public LogsService(IUnitOfWork unitOfWork, IRepository<Entities.Logs,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace sabado1 { public partial class Form1 : Form { public Form1() { ...
using Android.App; using Android.Content; using Android.Graphics; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using ObservableTune.Controls; using ObservableTune.Droid.Renderers; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; usin...
using System; using System.Linq; using System.Threading.Tasks; using Azure; using Azure.Search.Documents; using Azure.Search.Documents.Indexes; using Azure.Search.Documents.Indexes.Models; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.AzureSearch.Interfaces; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Mo...
using DistCWebSite.Core.Entities; using DistCWebSite.Core.Interfaces; using DistCWebSite.Core.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Web.Script.Serialization; namespace DistCWebSite.Infrastructure { public class UserMappingRepository : IUserMappingRepository ...
//********************************************************************************** //* Copyright (C) 2007,2016 Hitachi Solutions,Ltd. //********************************************************************************** #region Apache License // // Licensed under the Apache License, Version 2.0 (the "License"); // y...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using SupplementCRUDAPI.Models; using SupplementCRUDAPI.Services; namespace SupplementCRUDAPI.Controllers { [Route("api/[controller]")] [ApiControll...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleSpawner : MonoBehaviour { [SerializeField] GameObject[] obstacles; Vector3 spawnpos; [SerializeField] float spawnTimeRate; void Start() { StartCoroutine(nameof(SpawnObstacles)); spawnpos...
using UnityEngine; using System.Collections; using System.Collections.Generic; /* * GameObject(s) */ class ChatEntry{ public string name {get; private set;} public string message {get; private set;} public Color nameColor {get; private set;} public Color messageColor {get; private set;} public ...
using System; namespace RPC { /// <summary> /// An attribute derived from this applies to interfaces which define RPC methods. /// </summary> [AttributeUsage(AttributeTargets.Interface)] public abstract class RPCAttribute : Attribute { public readonly string Category; public re...
using System; using System.Text.Json.Serialization; namespace ServiceQuotes.Application.DTOs.Account { public class AuthenticatedAccountResponse { public Guid Id { get; set; } public string Email { get; set; } public string Role { get; set; } public DateTime Created { get; set; ...
using Microsoft.AspNetCore.Builder; using Sfa.Poc.ResultsAndCertification.Dfe.Api.Middleware; namespace Sfa.Poc.ResultsAndCertification.Dfe.Api.Extensions { public static class ExceptionHandlerMiddlewareExtensions { public static void ConfigureExceptionHandlerMiddleware(this IApplicationBuilder app) ...
// <copyright file="SnapShotData.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZorChip8 { static class Font { //Fonts are 4x5. Each line must be a byte wide so is padded with 0x00. //example: // 0: // #### = 1111 = F0 ...
using gView.Framework.Carto.Rendering.UI; using gView.Framework.Data; using gView.Framework.Data.Filters; using gView.Framework.IO; using gView.Framework.Symbology; using gView.Framework.system; using gView.Framework.UI; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namesp...
namespace Parliament.ProcedureEditor.Web.Models { public class StepHouse { public int Id { get; set; } public int ProcedureStepId { get; set; } public int HouseId { get; set; } public string HouseName { get; set; } } }
using Communicator.Infrastructure.Commands; using Communicator.Infrastructure.Commands.Users; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace Communicator_Api.Controllers { [Route("api/[controller]")] public class AccountsController : Controller { private readonly ICommand...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SubscriberOrObserver : MonoBehaviour { public SubjectEventBroadcasting subjectToListenTo; public Text scoreUpdateTextbox; public int score; //we're listening for button pressed to update...
using System; using System.IO; using System.Reflection; using System.Collections.Generic; using System.Text; using System.Net.Http; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Xamarin; using Xamarin.Forms; namespace ACNADailyPrayer { class ServiceDate { public int date; public str...
using Microsoft.EntityFrameworkCore; namespace AspNetAngular.Model { public partial class AtlanticContext : DbContext { public AtlanticContext() { } public AtlanticContext(DbContextOptions<AtlanticContext> options) :base(options) { ...
using Fleck; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Data.Entity; namespace Timeplan.BL { public partial class UkeType { public void Update(string navn, IList<int> elevTilstedeIds, IList<int> ansattTilstedeIds) { // TODO: //if (Navn != navn) ...
using System; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using PyTK.Extensions; using PyTK.Types; using StardewValley.Tools; namespace BetterIridiumFarmTools { public class IridiumToolsMod : Mod { internal static IModHelper _helper; internal static EventHan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TipiDidati { class Program { static void Main(string[] args) { Console.WriteLine("**********************************************************"); ...
using System; using System.Runtime.InteropServices; namespace Vanara.PInvoke { public static partial class Kernel32 { /// <summary> /// Converts the specified auxiliary counter value to the corresponding performance counter value; optionally provides the estimated conversion error in /// nanoseconds due to la...
using System.Web; using System.Web.Optimization; namespace AccountManager { public class BundleConfig { // For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862 public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new S...
using ApartmentApps.Data; namespace ApartmentApps.Api { public interface IMaintenanceSubmissionEvent { void MaintenanceRequestSubmited( MaitenanceRequest maitenanceRequest); } }
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; /// <summary> /// Specifies the state of a promise. /// </summary> public enum PromiseState { Pending, // The promise is in-flight. Rejected, // The promise has been rejected. Resolved // The promise has been r...
using Microsoft.EntityFrameworkCore.Migrations; namespace Voluntariat.Data.Migrations { public partial class Remove_RegistrationRole_Column_And_Add_NGOAdmin_Role : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( ...
using System.Collections.Generic; using Entitas; public sealed class GameOverSystem : ReactiveSystem<GameStateEntity> { private readonly Contexts _contexts; public GameOverSystem(Contexts contexts) : base(contexts.gameState) { _contexts = contexts; } protected override ICollector<GameSta...
using System; namespace HotelReservation { class Program { static void Main(string[] args) { //50.25 5 Summer VIP //PPD NumD Season Discount string[] commands = Console.ReadLine().Split(); double pricePerDay = double.Parse(commands[0]); ...
# region Includes using System; using Microsoft.Xna.Framework.Graphics; # endregion // ReSharper disable NotAccessedField.Global namespace RobX.Simulator { /// <summary> /// Class that contains all robot properties. /// </summary> public class Robot { # region Private Fields pri...
using System; using System.Collections.Generic; namespace ScheduleService.Model.DomainServices { public class AvailableExaminationGenerator : IAvailableExaminationGenerator { public IEnumerable<Examination> Generate(ExaminationGeneratorDTO examinationDTO) { ICollection<Examination>...
using System.Collections.Generic; namespace Rebalance.Services { public interface IStockService { string GetStockPrices(); IEnumerable<Stock> GetPortfolio(); } }
using Helpers; using HomeServer.Client; using LogManager; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace RemoteLibrary { public class Browser { #region Singleton pattern private s...
#region MIT License /* * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without res...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio17 { class Percentagens { static void Main(string[] args) { { Console.WriteLine("{0, 4:P}", 0.456789); Console.Wri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AreaCalc { public class AreaCalc { public double Calculate(Figure figure) { return figure.CalcArea(); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace snake3D { public class HeadCollisionHandling : MonoBehaviour { public Control controlSnake; public UI snakeUI; public Text Points; public GameObject Food; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.Model.ViewModel { public class CommonKeyValueView { public string id { get; set; } public string name { get; set; } } public class IntKeyValue...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Arrays { public class ArkArrayDouble : List<double?>, IArkArray<double?> { public ArkArrayDouble() { } public ArkArrayDouble(ArkA...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Options; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TweetApp.DAL.Interfaces; using TweetApp.Entities; namespace TweetApp { public class DataContext:IDataContext { ...
using MandelbrotSetGenerator; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace Mandelbrot { public class MandelbrotSetGenerator { private const int DefaultImageWidth = 640; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BusinessEntities; namespace DataAccess { public class ValorDA { private static ValorDA instanciaValorDA = null; public static ValorDA getValorDA { get ...
using System.Collections; using System.IO; using UnityEngine; public class NativeShareScript : MonoBehaviour { public string[] extraStringArray; public GameObject shareDisplay; private bool isProcessing = false; private bool isFocus = false; public void ShareContent(){ if(...
using System; namespace Teste_CRUD_CiaTecnica.Domain.Entities { public class PessoaFisica { public int PessoaId { get; set; } public string CPF { get; set; } public DateTime DataNascimento { get; set; } public string Sobrenome { get; set; } public virtual Pessoa Pessoa ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Imp : Enemy { public float speed; public int damage; public float attackDistance; public float attackSpeedMultiplier; private GameObject _playerGO; private Player _player; private SpriteRenderer _spriteRenderer...
using System; namespace HTB.Database.HTB.StoredProcs { public class spAGReceipt : Record { #region Property Declaration tblCustInkAkt [MappingAttribute(FieldType = MappingAttribute.FIELD_TYPE_ID, FieldAutoNumber = true)] public int CustInkAktID { get; set; } public DateTime Cu...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class ModuleSoldEvent : Event { public const string NAME = "Module sold"; public const string DESCRIPTION = "Triggered when selling a module to outfitting"; public const string SAMPL...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem52 : ProblemBase { public override string ProblemName { get { return "52: Permuted multiples"; } } public ov...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace newConsoleApp1 { abstract class Point { public abstract void Print(); public abstract bool MoveTo(double[] coord); public abstract bool Scale(int rate); } class Triange : Point {...
using gView.Framework.Symbology.UI.Controls; using gView.Framework.system; using gView.Framework.UI; using System.Windows.Forms; namespace gView.Framework.Symbology.UI { /// <summary> /// Zusammenfassung für FormSymbol. /// </summary> internal class FormSymbol_old : System.Windows.Forms.Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; public partial class _Default : System.Web.UI.Page { private SqlConnection con; private SqlDataReader reader; ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using ReactMusicStore.Core.Data.Context.Interfaces; using ReactMusicStore.Core.Data.Context.Utilities.Extensions; using ReactMusicStore.Core.Domain.Entities.Foundation; na...
using NUnit.Framework; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Controllers.OverlappingTrainingDateRequestControllerTests { [TestFixture] public class WhenIGetOverlappingTrainingDateAlert { private OverlappingTrainingDateRequestControllerTestFixture _fixture; [SetUp] pu...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class SoundGroup { public string name; [SerializeField] private Sound[] sounds; public void Init(GameObject parent) { foreach (Sound s in sounds) { s.I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FrbaOfertas.Model { public class Entrega { public List<String> atributesModify = new List<string>(); Int32 _id_entrega; DateTime _ent_fecha; Int32 _i...
namespace Composite { public class Photo : IComponent { private readonly string _photoName; public Photo(string photoName) { _photoName = photoName; } public void AddTag(string tagName) { System.Console.WriteLine($"Tag {tagName} added to Ph...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Abc.MvcWebUI.Entity { public class Profile { public string UserName { get; set; } public string Account { get; set; } public string Log{ get; set; } } }
using System.Data.Entity; using System.Data.Entity.Migrations; using System.Data.Entity.ModelConfiguration.Conventions; using BugunNeYesem.Data.Entity; namespace BugunNeYesem.Data { public class BugunNeYesemDbContext : DbContext { public DbSet<Venue> Venue { get; set; } public DbSet<Recommend...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; using UnityEngine.UI; public class PlayerSetup : MonoBehaviourPunCallbacks { [SerializeField] GameObject playerCamera; public Image MyBaseHealth; public Image EnemyBaseHealth; ...