text
stringlengths
13
6.01M
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.FileCode { public class CodeEntity { /// <summary> /// 编号 /// </summary> ...
using Ecommerce.Data; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Ecommerce.Models { public class ProductsListViewModel { public IEnumerable<Product> Products { get; set; } public PagingInfoViewModel PagingInfo { get; set; } ...
using System; using System.IO; using System.Text.RegularExpressions; namespace MonoDevelop.NUnit { [System.Serializable] public class UnitTestResult { private System.DateTime testDate; private ResultStatus status; private System.TimeSpan time; private string message; private string output; private string...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AlmenaraGames { public class MultiPoolAudioSystem { bool reset = false; public static bool isNULL = true; static MultiAudioManager m_audioManager; public static MultiAudioManager audioManag...
using System; using System.Collections.Generic; using System.Linq; using ConsoleApplication1.Implementations; using ConsoleApplication1.Interfaces; using ConsoleApplication1.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ConsoleApplication1.Tests.Implementations { [TestClass] public cl...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public enum ProgressState { OnProgressEnter, OnProgress, OnProgressExit } public class ProgressBar : MonoBehaviour { public Slider progressbarSlider; public Text currentLevelText; ...
using UnityEngine; using System.Collections; using com.adjust.sdk; public class AdjustLevelEvents : MonoBehaviour { public string Level1_Token = "u4d31k"; public string Level2_Token = ""; public string Level3_Token = ""; public string Level4_Token = ""; public string Level5_Token = ""; public...
namespace ApartmentApps.Api { public class NotificationPayload { public string Title { get; set; } public string Message { get; set; } public string Semantic { get; set; } = "Default"; //App decides about icon based on semantic public string Action { get; set; } public in...
using System; using System.Collections.Generic; using System.Linq; using ILogging; using ServiceDeskSVC.DataAccess.AssetManager; using ServiceDeskSVC.DataAccess.Models; namespace ServiceDeskSVC.DataAccess.Repositories { public class AssetManagerModelRepository:IAssetManagerModelsRepository { p...
using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; namespace PalTracker { public class MySqlTimeEntryRepository : ITimeEntryRepository { TimeEntryContext Context; public MySqlTimeEntryRepository( TimeEntryContext context ){ Context = context;...
using System; namespace zm.Users { [Serializable] public class UserResult { #region Constructor public UserResult(string userName, string levelName, int points = 0) { UserName = userName; LevelName = levelName; Points = points; } #endregion Constructor #region Public Methods pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShowHighscore : MonoBehaviour { public Text timeH; public Text scoreH; // Use this for initialization void Awake () { // Punkte aus PlayerPrefs holen und an Text übergeben scoreH.text = PlayerPr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace Alps.Web.Models.ProductMgr { public class ProductStockListModel { public Guid ID { get; set; } [Display(Name="产品名")] public string ProductName { ge...
using System; class XOREncryption { private static string encryptDecrypt(string input) { char[] key = {'K', 'C', 'Q'}; //Any chars will work, in an array of any size char[] output = new char[input.Length]; for(int i = 0; i < input.Length; i++) { output[i] = (char) (input[i] ^ key[i % key.Length]); } ...
using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Scr.PersonFinalDecision { public class ScreeningSupportStatus : Entity { public const int ID_SUPPORT_RECOMMENDED = 1; public const int ID_SUPPORT_NOT_RECOMMENDED = 2; public const int ID_MONITORED_SUPPORT = 3; publ...
using System; namespace MySQL.Model { public class Season { public int Id { get; set; } public DateTime End { get; set; } public DateTime Start { get; set; } public static Season Generate(int index) { DateTime start = new DateTime((DateTime.Now.Year + index - 1), 1, 1)...
using System; class Person { public string FullName { get; set; } public DateTime BirthDate { get; set; } public bool IsMale { get; set; } public Person(string fullname, DateTime bitrhdate, bool ismale) { FullName = fullname; BirthDate = bitrhdate; IsMale = ismale; } ...
// <copyright file="PartyInfo.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License a...
using BugTracker.Entities; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BugTracker.DataAccessLayer { class CategoriaDao { public IList<Categoria> GetAll() { List<Categoria> listadoBu...
using System.Windows.Input; namespace FPGADeveloperTools.Common { public interface IGeneratable { bool CanGenerate { get; } ICommand GenerateCommand { get; set; } void Generate(object obj); } }
using DefaultEcs; using UnityEngine; namespace RealisticBleeding.Messages { public readonly struct BloodDropHitEnvironment { public readonly Entity Entity; public readonly Collider Collider; public readonly Vector3 Normal; public BloodDropHitEnvironment(Entity entity, Collider collider, Vector3 normal) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; namespace Datos { public class DatosSistema { //Metodo para llenar un DataTable public DataTable getDatosTabla(string nombreProcedimie...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MedAll.Model; namespace MedAll { public partial class AdminForm : Form { private D...
using SensorsDBAPI.Filters; using SensorsDBAPI.Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace SensorsDBAPI.Controllers { [BasicAuthentication] public class SensorsController : Api...
using log4net; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Data { public class ExtraDataZeroHandler : IExtraDataHandler { private static ILog _logger = LogManager.GetLogger(typeof(ExtraDataZeroHandl...
 using Microsoft.Xna.Framework; namespace MultiplayerEmotes { public class ModData { public Point MenuPosition { get; set; } = new Point(0, 200); } }
using NotSoSmartSaverAPI.DTO.ExpensesDTO; using NotSoSmartSaverAPI.ModelsGenerated; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NotSoSmartSaverAPI.Interfaces { public interface IDataValidation { Task<bool> isExpenseValidAsync(NewExpenseDT...
using Allyn.Domain.Models.Basic; using Allyn.Domain.Models.Front; using System; using System.Linq.Expressions; namespace Allyn.Domain.Specifications.Definite { /// <summary> /// 会员微信唯一标识比较规约. /// </summary> public class MemberOpenKeyEqualSpecification : SpecificationEqualMember<string, Member> { ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BusPoa.MobileAppService.Models; using BusPoa.Models; namespace BusPoa.Models { public class LocalizacaoRepository : ILocalizacaoRepository { private static ConcurrentDicti...
using System; using System.Collections.Generic; namespace BlazorShared.Models.Patient { public class ListPatientResponse : BaseResponse { public List<PatientDto> Patients { get; set; } = new List<PatientDto>(); public int Count { get; set; } public ListPatientResponse(Guid correlationId) : base(corr...
using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class WalletDisplay : MonoBehaviour { [SerializeField] private PlayerWallet _playerWallet; [SerializeField] private TMP_Text _cakeDisplay; private void OnEnable() { _playerWallet.Ca...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StateExample.Safe { public interface IState { void DoClock(IContext context, int hour); void DoUse(IContext context); void DoAlarm(IContext context); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpearAttack : MonoBehaviour { public static bool jabIsHappening = false, swingIsHappening = false; public GameObject thePlayer; public GameObject pivot; Transform target; private Vector3 targetPoint; ...
using System; using Microsoft.Practices.ServiceLocation; using ServiceLocation.Tests.Mocks; using Xunit; namespace ServiceLocation.Tests { public class ServiceLocatorFixture { [Fact] public void TestInit() { ServiceLocator.SetLocatorProvider(null); } [Fact]...
using System; using System.Drawing; namespace Wheebrary.Math { public class WheeBezier { public WheePoint P { get; private set; } public WheePoint T1 { get; private set; } public WheePoint T2 { get; private set; } public bool LockT { get; private set; } = true; public ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoneNode : MonoBehaviour { public ScriptableObject boneSizeData; private SkinnedMeshRenderer skinnedMeshRenderer; private BoneScaler boneScaler; private void Start() { skinnedMeshRenderer ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Management; using System.Text.RegularExpressions; namespace iipu.lab1 { internal class Program { const string dbFileName = "pci.ids.txt"; const string vidRegexPattern = @"^"; const string d...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace Hospital_Management_System { public partial class Doctor : Form { SqlDataAdapte...
using System.Net.Http; using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Running; using Microsoft.Extensions.DependencyInjection; namespace TypeClientBenchmark { public class Program { private readonly ServiceProvider _serviceProvider; public Program() { var services ...
using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; using System.Text; public class WebCamRender : MonoBehaviour { public string deviceName; private string pic; private string url = "Enter URL";...
using System; using System.Collections.Generic; using EasyDev.PL; using EasyDev.Resources; using System.Data; using WebCaching = System.Web.Caching; using System.Web; using EasyDev.SQMS; using System.Threading; using System.Web.Services; using System.Linq.Expressions; using System.Data.Common; using EasyDe...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Drawables { class DrawableTile : Drawable { SpriteReference Sprite; public SpriteReference Icon; DrawPass Pass; ...
using System; using System.Collections.Generic; using System.Linq; namespace LinqSharp { public static partial class XIEnumerable { public static IEnumerable<TSource> WhereMin<TSource>(this IEnumerable<TSource> source, Func<TSource, int> selector) { if (source.Any()) { ...
using System; using System.Collections.Generic; using Project.Base; using Project.Enums; namespace Project.Helpers { public class ValidationHelper { // Prints all errors for the specified model public static string GetErrorList(Model model) { bool first = true; string list...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BELCORP.GestorDocumental.BE.Contratos { public class VicepresidenciaBE { public int Id { get; set; } public string Title { get; set; } public int Vicepresidente...
using System.Windows.Forms; using System.IO; using System; namespace WindowsFileManager { public class Panel { public string currentPath; private bool _isNewFolderCreated; private bool _isNewFileCreated; public Panel() { currentPath = ""; _isNewFolderCreat...
using System.Web.Http; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Hubs; using Notifications.Hubs; namespace Notifications.Controllers { public class MatchController : ApiController { private readonly IHubConnectionContext<IMatchEvents> _context; public MatchController(IHub...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Navig...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RoutingControllerBeta { class Logger { public static void timestamp() { Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" <" + Dat...
using OpenQA.Selenium; using System; using System.IO; using System.Reflection; using TechTalk.SpecFlow; using TestAutomation_Selenium_Sample.PageModel; using TestAutomation_Selenium_Sample.Utillities; namespace TestAutomation_Selenium_Sample.Test { [Binding,Scope(Feature="TrendyolTest")] public class TrendyolT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.ReceiveAddress { public class IAddress : Address { } /// <summary> /// 地址 /// </summary> [Attribute.Table(TableName = "ReceiveAddress")] public class Address : IModelBase { p...
using RRExpress.Common.Attributes; using RRExpress.Service.Entity; using System.Collections.Generic; using System.Net.Http; namespace RRExpress.Api.V1.Methods { /// <summary> /// 待接单的订单 /// </summary> public class GetNewOrders : RRExpressV1BaseMethod<IEnumerable<Order>> { public override Http...
using UnityEngine; using System.Collections; public class StartGameBtCtrl : MonoBehaviour { UISprite BtSprite; static StartGameBtCtrl _Instance; public static StartGameBtCtrl GetInstance() { return _Instance; } // Use this for initialization void Awake() { _Instance = this; BtSprite = GetComponent<UIS...
using Microsoft.AspNetCore.Mvc; namespace Library.API.Controllers { /// <summary> /// Action级别版本控制 /// </summary> [Route("api/persons")] [ApiController] [ApiVersion("1.0")] //[ApiVersion("1.0", Deprecated = true)] // Deprecated属性为true时,该接口标识不再使用;api-deprecated-versions中包含该版本信息,但是接口仍可访问,只是...
using System.Collections.Immutable; namespace MineCalc.Model { public interface IRecipe { ItemStack Result { get; } ImmutableList<ItemStack> Ingredients { get; } ImmutableList<ItemType> Equipment { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using UnityEngine; using Grpc.Core; using static NetworkService.NetworkService; using NetworkService; using System.Collections.Generic; public class ComClient : ComParent { // TODO: Bypass network stack for local client public ComClient(string ipaddr, string port, string userName) { SetNe...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.CUST { [Serializable] public partial class VehicleInFactoryMaster : EntityBase, IAuditable { #region O/R Mapping Properties [Display(Name = "VehicleInFactory_OrderNo", ResourceType = typeof(Resources.CUS...
using System; namespace ParrisConnection.DataLayer.Dtos { public interface IEmployer { int Id { get; set; } string UserId { get; set; } string Name { get; set; } string JobTitle { get; set; } DateTime StartDate { get; set; } DateTime EndDate { get; set; } } ...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace ServiceDeskSVC.DataAccess.Models.Mapping { public class NSLocationMap : EntityTypeConfiguration<NSLocation> { public NSLocationMap() { // Primary Key this.HasKey(t ...
using System.Collections; using System.Collections.Generic; public class Key { private string keyValue; private string shiftkeyValue; public string KeyValue { get { return this.keyValue; } set { this.keyValue = value; } } ...
namespace SimplySqlSchema { public interface ISimplySqlSchema { ISchemaMigrator GetMigrator(); IObjectSchemaExtractor GetExtractor(); ISchemaManager GetManager(BackendType backendType); ISchemaQuerier GetQuerier(BackendType backendType); IConnectionFactory GetCo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityStandardAssets.CrossPlatformInput; /* * Controls the transition between scenes and show an screen with tips and infomation */ public class SceneController : MonoBehaviour { public static Sc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Weather_forecast.Models_JSON; namespace Weather_forecast.JSONModels.Current_forecast { public class CurrentWeather { public Coord coord { get; set; } public List<Weather> w...
using UnityEngine; using System.Collections; public class winbox : MonoBehaviour { public void OnTriggerEnter(Collider other) { GameObject.Find("Car").SendMessage("end1"); } }
#region License // Copyright (c) 2012 Trafficspaces Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, c...
using System; using TeamCss__Community.PageObject; using TechTalk.SpecFlow; namespace TeamCss__Registration { [Binding] public class CommunitySteps { CommunityPage communityPage; public CommunitySteps() { communityPage = new CommunityPage(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clase1.Ejercicio2.Vial.csv { /// <summary> /// La clase Linea posee como atributo cada uno de los diferentes campos de cada línea y /// el método imprimir se encarga de mostrarlos...
using System; using System.Collections.Generic; using System.IO; using CoherentSolutions.Extensions.Configuration.AnyWhere.Abstractions; namespace CoherentSolutions.Extensions.Configuration.AnyWhere { public class AnyWhereConfigurationAdapterProbingPaths : IAnyWhereConfigurationAdapterProbingPaths { ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Report_ClassLibrary; using System.Collections; using System.IO; using ClosedXML.Excel; public par...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class UIUtils : MonoBehaviour { List<UIElement> uiElements = null; void OnEnable () { SceneManager.sceneLoaded += OnSceneLoaded; } void OnDisable () { SceneManager.sceneLoaded -= OnSceneL...
using System; using System.Threading.Tasks; using CoreAnimation; using CoreGraphics; using Foundation; using Microsoft.Maui.Platform; using UIKit; using Xunit; using Xunit.Sdk; namespace Microsoft.Maui.DeviceTests; public static partial class AssertionExtensions { public static string CreateColorAtPointError(thi...
using Alabo.Data.Targets.Iterations.Domain.Entities; using Alabo.Data.Targets.Iterations.Domain.Services; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace Alabo.Data.Targets.Iterations.Controllers { [ApiException...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Algorithms { public static class TechGig { private static void TechGig12() { string firstInput = Console.ReadLine(); int qutLines = int.Parse(fi...
namespace SciVacancies.Domain.Core { public class ResearchDirection { public int Id { get; set; } public int? ParentId { get; set; } public string Title { get; set; } public string TitleEng { get; set; } public int? Lft { get; set; } public int? Rgt { get; s...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems { public class Problem501 : ProblemBase { private PrimeSieveWithPrimeListULong _primes = new PrimeSieveWithPrimeListULong(); private PrimeCount _primeCount = new PrimeCount(...
using UnityEngine; public class changeAnim : MonoBehaviour { public void ExecuteJumpSound() { EventManager.TriggerEvent<jumpSoundEvent, Vector3>(transform.position); } public void ExecuteAttackSound() { EventManager.TriggerEvent<playerAttackSoundEvent, Vector3>(transform.position); } }
namespace Bow.Enter.Common { /// <summary> /// 注册API密钥:https://home.openweathermap.org/users/sign_up /// </summary> public static class Constants { public const string OpenWeatherMapEndpoint = "https://api.openweathermap.org/data/2.5/weather"; public const string OpenWeatherMapAPIKe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LeetCode { /// <summary> /// 递归和动态规划(带缓存的递归) /// </summary> class DynamicProgramming { //static void Main(string[] args) //{ //hanoi(3,'a','b','...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DTO.ITSDTO { public partial class FirmaKoliDTO { public int Id { get; set; } public int KoliID { get; set; } public int isemriId { get; set; } public in...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; using Xunit.Abstractions; namespace St.Eg.Day3.M4.Ex2.Theories { public class TheoryTests { #region reference /* private readonly I...
using System; using System.Text; using System.Linq; using System.Collections.Generic; namespace lab08_linq { public class Feature { public string Type { get; set; } public Geometry Geometry { get; set; } public Properties Properties { get; set; } public Feature(string type, Ge...
using System; namespace OddTest { public class Program { public static bool OddTest(int Number) { return (Number % 2 == 1); } public static void testOddTest() { Console.WriteLine($"\t5: is Odd? {OddTest(5)}"); Console.WriteLine($"\t8:...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Xml; using System.Collections.Generic; using Newtonsoft.Json; using System.Web.UI; namespace WebGames { /// <summary> /// A class to represent story text node in xml data file. /// </summary> public class...
using System; namespace Aria.Core.Interfaces { public interface IDisposableServiceProvider : IDisposable, IServiceProvider { // Empty methods, used to force service providers to be disposable. } }
using System; // ReSharper disable once CheckNamespace namespace Aquarium.Util.Extension.ObjectExtension { public static class CharConvertExtension { #region ToNullableChar /// <summary> /// An object extension method that converts the @this to a nullable character. /// </...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AutoMapper; using DotNetCoreIdentity.Application.CategoryServices.Dtos; using DotNetCoreIdentity.Domain.Identity; using DotNetCoreIdentity.Domain.PostTypes; using DotNetCoreIdentity.EF.Context; usi...
using System.Windows.Media; namespace Crystal.Plot2D.Common { public class TransparentLimitsPalette : DecoratorPaletteBase { public TransparentLimitsPalette() { } public TransparentLimitsPalette(IPalette palette) : base(palette) { } public override Color GetColor(double t) { if (t < 0 || t...
using System; using System.Collections.Generic; using System.Data; using System.Drawing; using System.Windows.Forms; using System.Drawing.Drawing2D; using System.Windows.Forms.DataVisualization.Charting; using System.Diagnostics; using Excel = Microsoft.Office.Interop.Excel; namespace WindowsFormsApplication1 { p...
using System; using System.IO; using System.Net; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using service.Models; namespace service.Controllers.Management { public class FlowstateController : Controller { Logmodel log = new Logmodel(); priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class GameManager : MonoBehaviour { public void Start() { if (Input.GetButtonDown("Start")) Debug.Log("game started"); } public void Save() { ...
using System; using System.Windows; using System.Windows.Controls; using System.ComponentModel; using System.Text.RegularExpressions; namespace MinecraftToolsBoxSDK { /// <summary> /// IPBox.xaml 的交互逻辑 /// </summary> public partial class IPBox : UserControl { // // 摘要: // ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; namespace Zombies3 { class Cursor : GameObject { public Cursor(Game ...
namespace SuperMario.Entities.Blocks { public class IBlock { } }
using Unity.Entities; using Unity.Mathematics; using Unity.Physics; using Unity.Physics.Authoring; using UnityEngine; // This joint limits the PhysicsBody to the xy plane and only allows for rotation about the z-axis public class LimitTo2DJoint : MonoBehaviour { private RigidTransform worldFromA => new RigidTransform...
using Pe.Stracon.Politicas.Infraestructura.CommandModel.Base; using System; using System.Collections.Generic; using System.Data.Entity; namespace Pe.Stracon.Politicas.Infraestructura.Core.Context { /// <summary> /// Proveedor de contexto /// </summary> /// <remarks> /// Creación: GMD 22122014 <b...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Madera; /// <summary> /// Description résumée de TestEF /// </summary> public class TestEF { public TestEF() { using (var db = new maderaEntities()) { var query = from b in db.CLIENT select b...
using SimpleLogin.Application; using SimpleLogin.Application.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimpleLogin.Application { public class AppServiceBase<TEntity> : IDisposable, IAppServiceBase<TEntity> where TEntit...
using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public class KeyBindingHandler : MonoBehaviour, IPointerClickHandler { [Serializable] public class ClickEvent : UnityEvent<PointerEventData> { } publi...
using EmberKernel.Services.EventBus; namespace EmberKernel.Plugins.Models { public class EmberInitializedEvent : Event<EmberInitializedEvent> { public static readonly EmberInitializedEvent Empty = new EmberInitializedEvent(); } }