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using System; using System.Collections.Generic; using System.Linq; using System.Text; using Serilog; namespace Meetup.Errors.ServiceCaller { using MassTransit; using MassTransit.Policies; class Program { static void Main(string[] args) { var logger = new LoggerConfiguratio...
namespace PW.InternalMoney.Tests { public interface ITestsConstants { string WebSiteHttpAddress { get; } string WebSiteTitle { get; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Microsoft.EntityFrameworkCore; #nullable disable namespace Supermarket.Model.Entities { [Keyless] [Table("log_sessions")] public partial class LogSession ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Configuration; namespace ConverToTif { p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Assets.Code.Items { class Key : IItem { public string Name { get { return "Key"; } } } }
using System.Collections; using System.Collections.Generic; using DChild.Gameplay.Objects.Characters.Enemies; using Sirenix.OdinInspector.Editor; using UnityEditor; using UnityEngine; namespace DChildEditor.Gameplay.Enemies { [CustomEditor(typeof(HauntingGhostBrain))] public class HauntingGhostBrain_Inspector ...
using Machine.Specifications; using Machine.Specifications.AutoMocking.Rhino; using Profiling2.Domain.Scr; using Profiling2.Domain.Scr.Person; using System.Collections.Generic; using Profiling2.Domain.Contracts.Tasks.Screenings; using Profiling2.Tasks.Screenings; namespace MSpecTests.Profiling2.Screening { public...
using System.Threading.Tasks; using FluentAssertions; using NUnit.Framework; namespace Beeffective.Tests.Data.CellRepositoryTests { class Add : TestFixture { [Test] public async Task Contains_AddedCell() { Sut.Add(CellEntity1); var cellEntities = await Sut.LoadA...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; public partial class _Default : System.Web.UI.Page { private SqlConnection con; private SqlDataReader reader; protected void P...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { float t = 0; public Text title; public Image logo; public GameObject b1, b2; bool allowLoad; // Start is called bef...
using Alabo.Validations; using System.ComponentModel.DataAnnotations; namespace Alabo.Cloud.People.UserRightss.Domain.Dtos { /// <summary> /// 增加端口 /// </summary> public class AddPortsInput { /// <summary> /// 登陆用户Id /// </summary> [Range(0, ulong.MaxValue, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DesignPatterns.Structural.Composite { public abstract class Employee { public string Name { get; set; } public string Title { get; set; } public List<Employee> DirectReports { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CEMAPI.Models { public class SuccessInfo { public int listcount { get; set; } public int fromrecords { get; set; } public int torecords { get; set; } public int totalrecords { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace Task5 { [Serializable()] class StateFolder { public List<StateFile> State; public DateTime St...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Framework.Core.Common; namespace Tests.Pages.Van.SocialOrg.DifferentTasks { public class PostAMessageToFacebook:GeneralTask { public PostAMessageToFacebook(Driver driver) : base(driver) { } } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Plugin.Permissions; using Plugin.Permissions.Abstractions; using Xamarin.Forms; namespace PermissionsExemplo { public partial class MainPage : ContentPage { public MainPage() ...
using System; namespace Max_Number { class Program { static void Main(string[] args) { int numberOfInputs = int.Parse(Console.ReadLine()); int maxNumber = int.MinValue; int input; while (numberOfInputs != 0 ) { input =...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using TestBrokenApp.Models; using TestBrokenApp.Events; using Prism.Navigation; using Prism.Commands; using Prism.Events; namespace TestBrokenApp.ViewModels { class NewTaskViewModel : BaseViewMod...
using System; using System.Collections.Generic; using System.Linq; using System.Web.UI.WebControls; using Sind.BLL; using Sind.Model; using Sind.Web.Publico.Code; using Sind.Web.Publico.Controles; using Sind.Web.Publico.Helpers; namespace Sind.Web.Cadastros { public partial class GruposVisoesDetalhe : System.Web....
using Sentry.Internal.Http; namespace Sentry.Tests; public partial class HubTests { private readonly ITestOutputHelper _output; private class Fixture { public SentryOptions Options { get; } public ISentryClient Client { get; set; } public ISessionManager SessionManager { get; s...
using System.Globalization; using System.Windows.Controls; namespace GymWorkout.Validation { public class StringLenghtValidation : ValidationRule { public StringLenghtValidation() { _min = 0; _max = 50; } private int _min; public int Min ...
using Newtonsoft.Json; using NStandard.Json.Converters; using System; using System.Text.Json; using Xunit; using NewtonsoftJson = Newtonsoft.Json.JsonConvert; using SystemJson = System.Text.Json.JsonSerializer; namespace NStandard.Json.Test { public class VariantTests { private readonly JsonSerializer...
// Copyright (c) Bruno Brant. All rights reserved. using AutoFixture; using AutoFixture.AutoNSubstitute; using AutoFixture.Xunit2; namespace RestLittle.Tests { /// <summary> /// Specialization of <see cref="AutoDataAttribute"/> to work /// with <see cref="NSubstitute"/>. /// </summary> public class AutoSubstitut...
using System; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using SurveyValidation.Models; namespace SurveyValidation.Controllers { public class SurveyController : Controller { [HttpGet("")] public IActionResult Index() { return View(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RPG.Characters { [CreateAssetMenu ( menuName = "RPG/Special Ability/Power Attack" )] public class PowerAttackConfig : AbilityConfig { [Header ( "Power Attack Specific" )] [SerializeField] float extraDamage = 10f; public...
using System; using Newtonsoft.Json; namespace CC.Utilities.Services { public class ServiceException:Exception { [JsonProperty("type")] public virtual string Title{ get; set; } public ServiceException ():base() { Title = ""; } public ServiceException (string message):base...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Info; using Session; namespace Swift_Student { public partial class PartAdd :...
namespace Uintra.Core.Feed.Models { public class FeedFilterStateViewModel { public bool ShowSubscribed { get; set; } public bool ShowPinned { get; set; } public bool IncludeBulletin { get; set; } } }
namespace TripDestination.Services.Data { using System; using Contracts; using TripDestination.Data.Common; using TripDestination.Data.Models; using System.Linq; using System.Collections.Generic; using System.Data.Entity; using Common.Infrastructure.Models; public class Notificatio...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Behaviors { class BehaviorWraithEmitter : Behavior, ITickable { static Random Random = new Random(); public ICurio Curio; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Clase que se encarga de recibir el input de un control y mover a su respectivo modelo. /// Tambien se encarga de las animaciones. /// </summary> public class Player : MonoBehaviour { private InputControl inputCont...
namespace streamdeck_client_csharp.Messages { internal interface IMessage { string Event { get; } } }
using System; using System.Collections.Generic; using System.Text; namespace Bb.Wordings { public enum MultiplicityEnum { Undefined, Singular, Plurials } }
using System.Linq; namespace EPI.Arrays { /// <summary> /// Write a function that takes as input an array A of digits encoding a decimal number D /// and updates A to represent the number D + 1 /// </summary> /// <example> /// If A = [1, 2, 9] then you should update A to [1, 3, 0] /// </example> public static...
using System; using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks.Linq; using UnityEngine; using UnityEngine.Networking; namespace UniTaskSample { public class UniTaskAsyncEnumerableSample : MonoBehaviour { // URIの配列 [SerializeField] private string[] _uris; private async UniTa...
using ND.FluentTaskScheduling.Model.enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):AddCommandQueueItemRequest.CS // 功能描述(Descript...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CAPCO.Infrastructure.Domain; using CAPCO.Infrastructure.Data; namespace CAPCO.Areas.Admin.Controllers { public class ProductSizesController : BaseAdminController { private readonly IRe...
using Edument.CQRS; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Events.Cafe { public class TabOpened : IEvent { public Guid Id { get; set; } public int TableNumber; public string Waiter; } }
using FaceRepository.Models; using System; using System.Collections.Generic; namespace FaceRepository.dbmodel { public partial class Noidlog { public int Idnoidlog { get; set; } public string Idcardno { get; set; } public JsonObject<PictureInfoNoid> Capturephoto { get; set; }...
namespace Etherama.Common { public static class TokensPrecision { public const int Ethereum = 18; } }
using System; using System.Drawing; using System.Drawing.Drawing2D; namespace L2k2021_02_18_Graphics2 { // Класс для прорисовки изображений class Painter { // Толщина рисуемых линий private int lineSize = 3; // Цвет рисуемых линий public Color VertexColor = Color.BlueViole...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Plugin.Media; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Newtonsoft; namespace Proyecto_AppMoviles_ { public partial class PaginaPagos : Cont...
using Chess.v4.Models.Enums; namespace Chess.v4.Models { public class Piece { public Color Color { get; set; } public char Identity { get; set; } public PieceType PieceType { get; set; } public int OrderOfOperation { get; set; } public Piece() { } ...
namespace DistributedCollections { public interface ISerializer { byte[] Serialize<TValue>(TValue value); TValue Deserialize<TValue>(byte[] bytes); } }
using DataAccess.Interfaces; using Delivery.Interfaces; using Microsoft.EntityFrameworkCore; using System.Linq; using System.Threading.Tasks; /* * interactor or usecase */ namespace Mobile.UseCases.Member.BackgroundJobs { public class UpdateDeliveryStatusJob : IJob { private readonly IDbContext _dbC...
namespace PrettyLink.Api.Configuration { using System.Diagnostics.CodeAnalysis; using System.IO; using JetBrains.Annotations; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.PlatformAbstractions; using PrettyLink.Domain.DataAccess; using PrettyLink.Domain.Services...
using System.Collections; using System.Collections.Specialized; using UnityEngine; public class ray : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { //Debug.Log("a"); Vector3 orig...
using AutoFixture; using AutoFixture.Xunit2; using FluentAssertions; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Moq; using SFA.DAS.Tools.Support.Core.Models; using SFA.DAS.Tools.Support.Infrastructure.Services; using SFA.DAS.Tools.Support.UnitTests.AutoFixture; using SFA.DAS.Tools.Support.W...
using System; namespace Vlc.DotNet.Core { public sealed class VlcMediaPlayerEndReachedEventArgs : EventArgs { } }
namespace ChoiceCenium.Services { public class LoginService { public const string CeniumUsername = "choiceadmin"; public const string CeniumPassword = "choiceadmin123!"; public const string DefaultUser = "defaultadmin"; public const string DefaultPassword = "defaultadmin123!";...
using UnityEngine; using System.Collections; public class ScriptTutorial : MonoBehaviour { public Sprite[] listTuto; private int cont; private SpriteRenderer spriteRenderer; // Use this for initialization void Start () { cont = 0; spriteRenderer = this.gameObject.GetComponent<SpriteRenderer>(); } // Up...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EasyDev.PL { /// <summary> /// 普通主键生成器,生成GUID编码 /// </summary> public class CommonIdentityGenerator : IGenerator { public CommonIdentityGenerator() { } #region IGenerator ...
using UnityEngine; public class MainGameController : MonoBehaviour { public LevelCreator[] AvailableLevels; private PlayerMovement _playerMovement; private ArtController _artController; private UIController _uiController; private SaveController _saveController; private LVLBuilder _lvlBuilder; private CoinsCont...
//----------------------------------------------------------------------- // <copyright file="IDocumentWriter.cs" company="4Deep Technologies LLC"> // Copyright (c) 4Deep Technologies LLC. All rights reserved. // <author>Darren Ford</author> // <date>Thursday, April 30, 2015 3:00:44 PM</date> // </copyright> //-...
using System; using System.Runtime.Serialization; using System.Threading; namespace Aquamonix.Mobile.Lib.Domain.Requests { public interface IDetailsApiRequest { RequestResponseHeader Header { get; set; } CancellationToken CancellationToken { get; set; } } //[DataContract] //public...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Tails_Of_Joy.Models { public class Adoption { public int Id { get; set; } public int AnimalId { get; set; } public int UserProfileId { get; set; } public int IsA...
using System; using System.Collections.Generic; using System.Text; namespace pathtest { //고양이와 쥐를 표현할 유닛 class CUnit { public int [] m_iPos = null; //현재 위치 private List<CNaviNode> m_vecPath; //A*알고리즘에 의해서 찾아진길의 노드 bool m_bMove; //현재 목표점으로 이동...
using System.Collections.Generic; using System.Web.Http; using ILogging; using ServiceDeskSVC.Domain.Entities.ViewModels.AssetManager; using ServiceDeskSVC.Managers; using ServiceDeskSVC.Managers.AssetManager; namespace ServiceDeskSVC.Controllers.API.AssetManager { public class HardwareController : ApiController ...
using System.Collections.Generic; using System.Xml.Serialization; namespace Witsml.Data { [XmlRoot("logs", Namespace = "http://www.witsml.org/schemas/1series")] public class WitsmlLogs : IWitsmlQueryType { [XmlAttribute("version")] public string Version = "1.4.1.1"; [XmlElement("lo...
using System.Collections.Generic; using System.Linq; using System.Web.Services; using com.Sconit.Entity.ACC; using com.Sconit.Entity.VIEW; using com.Sconit.Service; namespace com.Sconit.WebService { [WebService(Namespace = "http://com.Sconit.WebService.SecurityService/")] public class SecurityService : BaseWe...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Script.Services; using System.Web.Services; namespace WebApp { /// <summary> /// Summary description for cmssvr /// </summary> [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(Co...
using System.Collections; using System.Collections.Generic; using TimeManipuation; using UnityEngine; public enum PlatformRotation { NoRotation = 0, TowardsCenter = 1, AwayFromCenter = 1 << 1} [RequireComponent(typeof(TimeInteractable))] public class expe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; /// <summary> /// フィールド内のフラグやUIを管理する /// </summary> public class FieldManeger : SingletonMonoBehaviour<FieldManeger> { [System.NonSerialized] public bool[] playerGameOvers = ...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.system.UI; using gView.Framework.UI; using System; using System.IO; using System.Threading.Tasks; namespace gView.DataSources.Shape.UI { [gView.Framework.system.RegisterPlugIn("665E0CD5-B3DF-436c-91B4-D4C0B3ECA5B9")] public class...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Gap.NetFest.DataAccess.DTO { [Table("Invoice_Details")] public class Invoice_Details { [Key] [Column("id")] public long Id { get; set; } [Column("id_inv...
using System; using System.ComponentModel.DataAnnotations; using Lottery.Repository.Interfaces; namespace Lottery.Repository.Entities { public class BigLotteryRecordSequence : IEntity, ILotteryRecord { [Key] public int ID { get; set; } [Required] public int First { get; set; }...
using System; using System.IO; using System.Reflection; using System.Windows.Forms; using System.Windows.Automation; using FrameworkLibraries; using FrameworkLibraries.Utils; using FrameworkLibraries.ActionLibs; using FrameworkLibraries.AppLibs.QBDT; using TestStack.BDDfy; using TestStack.White.UIItems; using TestSt...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class GameManager : MonoBehaviour , SignalListener<DamageSignal> , SignalListener<PointSignal> , SignalListener<OpenForceFieldSignal> , SignalListener<ResetSignal> { public GameObject prefabTile; public GameObject pre...
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Infra.Data.EntityConfig { public class NaturezasC...
using Nancy; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace NancyExample { public class ResourceModule : NancyModule { public ResourceModule() : base("/products") { // would capture routes to /products/list sent as a synch...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Data; using System.Windows.Media; namespace SpeedSlidingTrainer.Desktop.Converters { public sealed class SwitchConverter : IValueConverter { private static readonly...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InheritanceApp { class HrEmployee : CompanyEmployee { public HrEmployee(string name, string salary, DateTime? date) : base(name, salary, date) { }...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using Newtonsoft.Json; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Models.Notifications; using Xunit; namespace Pobs.Tests.Integration.Notifications { ...
using System; using System.Collections.Generic; using System.Text; namespace Capstone.Classes { public class Candy : Item { public override string GetSound() { return "Munch munch, yum!"; } public Candy(string name, decimal price) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace Models { public class Podcast { public string Url { get; set; } public int Avsnitt { get; set; } public string Namn { get; set; } public int Frekvens { get; set; } public...
 namespace ElementsInRange { using System; using System.Collections.Generic; using System.Linq; using System.Text; class ListExtensions { public static string GetProductsToString(this List<Product> list) { StringBuilder sb = new StringBuilder(); foreach ...
using System; namespace CourseHunter_62_OptionalsParametrs { class Program { static void Main(string[] args) { Calculator calc = new Calculator(); calc.CalcTriangleArea(10, 20, 30, true); Console.ReadLine(); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Main : MonoBehaviour { public GameObject pedra; public GameObject pena; public GameObject lesmo; float salto = 0; public GameObject raul; public LayerMask chao; public CapsuleCollider2D coliderau...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace Sarah { public class GameOverScript : MonoBehaviour { public static GameOverScript instance; // Outlets public Text scoreText;...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Core.Code; using Core.Entities; using Core.Extensions; using Core.Interfaces; using Core.Models; using Microsoft.AspNetCore.Hosting; using Shared.DbInit.Repository; namespace Core.Services { pub...
using System; using Alabo.App.Share.TaskExecutes.Domain.Services; using Alabo.Framework.Tasks.Queues.Models; using Alabo.Test.Base.Attribute; using Alabo.Test.Base.Core; using Alabo.Test.Base.Core.Model; using Microsoft.AspNetCore.Http; using Xunit; using ZKCloud.Open.Share.Models; namespace Alabo.Test.Core.Tasks.Doma...
using Newtonsoft.Json.Linq; using System; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.Extensions.Configuration; using System.Security.Claims; using Microsoft.AspNetCore.Http; using Microsoft.BotCore...
using UnityEngine; using UnityEngine.Tilemaps; using System.Collections.Generic; using System; public class BinaryTilemapRenderer : MonoBehaviour { [SerializeField] private Tilemap tilemap = null; [SerializeField] private TileBase tile = null; [SerializeField] public int mapSize; private...
#if NET6_0_OR_GREATER using System; using System.ComponentModel; using System.Linq; namespace NStandard { [EditorBrowsable(EditorBrowsableState.Never)] public static class DateOnlyExtensions { /// <summary> /// Gets a past day for the specified day of week. /// </summary> /...
namespace RosPurcell.Web.Controllers.Sitemap { using System.Net.Mime; using System.Text; using System.Web.Mvc; using System.Xml; using RosPurcell.Web.Controllers.Pages.Base; public class XmlSitemapController : BasePageController { public ContentResult XmlSitemap() { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; using SeMo.Extensions; namespace SeMo { public class EncryptionManager { public string EncryptWithPub...
using System; public partial class Hidden_Fields : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { int a = Convert.ToInt32(hfValue.Value); lblValue.Text = "Current value is "+a; } } protected void ...
using System; using System.Runtime.InteropServices; using System.Security.Permissions; using Microsoft.SharePoint; using Microsoft.SharePoint.Administration; namespace BELCORP.GestorDocumental.DDP.TJ_NotificarPublicados.Features.TJ_NotificarPublicados { /// <summary> /// Esta clase controla los eventos generad...
using System.Collections.Generic; using System.Web; using MVP.Base.BasePresenter; namespace MVP.Base.BaseUserControl { public static class BaseControlCollection { /// <summary> /// Gets the controls. /// </summary> public static Dictionary<string, Dictionary<string, ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace DMS.Admin { public partial class MedicineMaster : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; using System.Windows.Media; namespace Crystal.Plot2D { public static class ColorHelper { private readonly static Random random = new(); /// <summary> /// Creates color from HSB color space with random hue and saturation and brighness equal to 1. /// </summary> /// <returns></r...
using NPOI.HSSF.UserModel; using NPOI.SS.UserModel; using NPOI.XSSF.UserModel; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Comon { public class ExcelUtility : IDisposable { private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem53 : ProblemBase { private Dictionary<double, double> _factorials = new Dictionary<double, double>(); public override string Pro...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { public Tower tower; private GameObject target; // Use this for initialization public float speed = 20f; void Start () { tower = GetComponentInParent<Tower> (); //箭塔对于子弹来说相当于父物体 Destroy (this...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class Inventory { private List<ScriptableItem> items = new List<ScriptableItem>(); public void Add (ScriptableItem item) { items.Add(item); } public void Remove (ScriptableItem item) { items.Remov...
using UnityEngine; using System.Collections; public class Engine : MonoBehaviour { public GameObject camera,light,bird,floor,background,pipeCreator, thumb; private PipeCollider pipeCollider; GameObject birdCamera; bool hasPipeCollider; //GUI Bool Elements bool isNotStarted = true; bool scoreTicker = false; ...
using System; namespace BartlettGenesisLogFileParser { internal class BartlettInfo { public DateTime DateTime { get; set; } public decimal Cost { get; set; } public int BoardTemp { get; set; } public string FirmwareVersion { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSVHandler { public class TransactionFactory { public static Transaction createTransaction(String aTransaction) { String transDate, transType, vendor, trans...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Common; using FiiiCoin.Wallet.Win.Models; using FiiiCoin.Wallet.Win.ValidationRules; using System; namesp...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using VenteApi.Models; using System.Text; using RabbitMQ.Client; using RabbitMQ.Client.Events; using System.Threading; u...