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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace CRUD_PracticaImpronta { public partial class sel...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApp.Data.Models { public class PermissionResponseModel { public bool EditArticles { get; set; } public bool EditProducts { get; set; } public bool EditPromos { get; set; } ...
using System; class Program { static void Main() { int n = int.Parse(Console.ReadLine()); string[] arr = new string[n]; for (int i = 0; i < n; i++) arr[i] = Convert.ToString(Convert.ToUInt32(Console.ReadLine()), 2).PadLeft(30, '0'); int maxZero = 0; int max...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Senparc.Core.Models { [Serializable] public partial class SystemConfig { [Key] public int Id { get; set; } [Required] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UI_fx_script : MonoBehaviour { public GameObject PadreColor; private Color color, my_color; private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); } // Update is ...
using ReactMusicStore.Core.Domain.ViewModels.Foundation; namespace ReactMusicStore.Core.Domain.ViewModels { public class ArtistVm :BaseViewModel { public int ArtistId { get; set; } public string Name { get; set; } } }
using GardenControlRepositories.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GardenControlRepositories.Interfaces { public interface IScheduleRepository { //#region TaskAction //public Task<T...
using Alabo.Framework.Basic.Letters.Domain.Entities; using Alabo.Framework.Basic.Letters.Domain.Services; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace Alabo.Framework.Basic.Letters.Controllers { [ApiExceptio...
using System; using System.Collections.Generic; using System.Text; namespace InterfaceExampleProject { interface ISpeakable { public void SayHello(); public void SayGoodbye(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Vieyra18022490_RTS_Game { class MeleeUnit : Unit { Random r = new Random(); public int XPos { get { return base.xPos; } se...
using Euler_Logic.Helpers; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2020 { public class Problem05 : AdventOfCodeBase { // This actually don't return the correct answer for Answer 2, and I have no idea why private PowerAll _powerOf2; ...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Threading.Tasks; using Barcabot.Common.DataModels; using Barcabot.Database; using Barcabot.Web; using Discord.Commands; namespace Barcabot.Bot.Modules { [SuppressMessage("ReSharper", "StringLiteralT...
using System; using System.Collections.Generic; using System.Text; using Hayaa.DataAccess; using Hayaa.BaseModel; using Hayaa.Security.Service.Dao; using Hayaa.Security.Service.Config; using Hayaa.Redis.Client; using Hayaa.CacheKeyStatic; namespace Hayaa.Security.Service { public partial class AppTokenServer ...
using System; using System.Collections.Generic; using System.Text; namespace Model.Enum.SocketConnectType { /// <summary> /// Socket 連線狀態 /// </summary> public enum SocketConnectOnlineType { Online = 0, Offline = 1 } }
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _2019Gamejam { interface IScene { void Initialize(); void Update(GameTime gameTime); void Draw(Render render); bool IsEnd...
using EventSourcingService.Model.Enum; using System; namespace EventSourcingService.DTO { public class PatientStartSchedulingEventDTO { public int Id { get; set; } public DateTime TriggerTime { get; set; } public int UserAge { get; set; } public Gender UserGender { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using RabbitMQ.Client; namespace Rabbits { class Send { private static string exchangeName = "someExchange"; static void Main(string[] args) { var factory = new Connecti...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Net.Sockets; using System.Net.Security; using System.Threading.Tasks; using System.Threading; using Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace Quokka.RISCV.Integration.RuleHandlers { public class RegexMatchFilesRuleHandler : RuleHandler { private List<string> _patterns; public RegexMatchFilesRuleHandl...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Tutorial : MonoBehaviour { private float speed; public AudioClip btnSE; public static bool isDrillCo = false; public static bool isCushionCo; public static bool isCushionCo2; public static bool i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartLib { /// <summary> /// Интерфейс, отвечающий за сохранение и загрузку параметров /// </summary> public interface IViewOptions { /// <summary> /// Сохраняет настройки GridView ...
using System; using System.Collections.Generic; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; using NLog; using NLog.Config; using NLog.Targets; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.IE; using OpenQA...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Visitor { class Program { static void Main(string[] args) { var objectoEstrutucre = new Objectestructure(); objectoEstrutucre.Ane...
 using Bot.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Bot.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class MainView : ContentPage { private readonly MainViewModel _mainViewModel; public MainView() { InitializeCompo...
using ArkSavegameToolkitNet.Property; using ArkSavegameToolkitNet.Types; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet { public interface IPropertyContainer { IDictionary<ArkName, IProperty> Propertie...
using JWT.Repository.Interfaces; namespace JWT.Persistence { public interface IUnitOfWork { IUser User { get; } IToken Token { get; } void Complete(); } }
using System.Collections.Generic; using HowToWikiAPI.Models; namespace HowToWikiAPI.Data { public class MockHowToItemRepo : IHowToItemRepo { public void CreateHowToItem(HowToItem howToItem) { throw new System.NotImplementedException(); } public void Delete(HowToItem...
using AutomationFramework.Base; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using TradeProTests.Pages; namespace TradeProTests { [TestFixture] [Parallelizable] public class FirfoxTest : H...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { p...
using System; using System.Collections.Generic; using System.Linq; namespace Game { class Menu { public delegate void ChoiceAction(string argument); public Dictionary<string, ChoiceAction> Choices { get; set; } public Menu() { Choices = new Dictionary<string, ChoiceAction>(); } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Blackjack21.Game; using Blackjack21.Game.Model; namespace Blackjack21.ConsoleTestFirstDraw { class Program { private static Game.BlackjackGame game; public static void Init...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using Nomad.Core; using Vortex.Activation.Utility; using static System.Math; namespace Vortex.Activation.Kernels { public sealed class Logit : BaseActivation { public override Matrix Forward(Matrix input) { return input.Ma...
namespace NStandard.Threading { public enum CronFieldType { Ingore = -1, Any = 0, Specified = 1, Last = 2, Workday = 3, LastWorkday = 4, } }
using System.Reflection; [assembly: AssemblyTitle("Cradiator.Tests")] [assembly : AssemblyDescription("")] [assembly : AssemblyConfiguration("")]
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace checkMusic { public class TextChangeThread { public string txtFileName; public void Read() { StreamReader objReader = new StreamReader(txtFileName, Encoding.UTF8)...
using System; namespace BookApi.Application.ViewModels.Books { public class BookEditModel : BookCreateModel { public Guid Id { get; set; } } }
using UnityEngine; namespace MapGeneration { public interface IFactory { void Create(GameObject prefab, Vector2 position, int amount, Transform parent = null); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Orleans; using Orleans.Concurrency; using Orleans.Providers; using MWMROrleansInterfaces; namespace MWMROrleansGrains { /// <summary> /// Grain implementation class Grain1. /// </summ...
namespace AltinnIntegrator.Functions.Config { /// <summary> /// Configuration object used to hold settings for the queue storage. /// </summary> public class QueueStorageSettings { /// <summary> /// ConnectionString for the storage account /// </summary> public string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Agencia_Datos_Repositorio; using entidades = Agencia_Datos_Entidades; namespace Agencia_Dominio { public class D_Contrato { private readonly Repositorio<entidades.Contrato> contra...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Rooms { P_004, F_202 }
using System; using System.Collections.Generic; using System.Linq; using System.Text; /* * tags: math * Time(logn), Space(logn) */ namespace leetcode { public class Lc902_Numbers_At_Most_N_Given_Digit_Set { public int AtMostNGivenDigitSet(string[] D, int N) { int ret = 0, n = D....
using gView.DataSources.Fdb.MSAccess; using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.FDB; using gView.Framework.Geometry; using gView.Framework.Network; using gView.Framework.Network.Build; using gView.Framework.Offline; using gView.Framework.s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxisPosCore.Common; using KartObjects; namespace AxisPosCore { public class InCashActionExecutor:POSActionExecutor { public InCashActionExecutor(POSActionMnemonic action) : base(action) { ...
using Core; using Core.Infrastructure.Mapper; using MyBlog.WebApi.Framework.DTOs; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyBlog.WebApi.Infrastructure.Mapper.Extensions { /// <summary> /// Represents the extensions to map entity to Dto and vis...
using System; using System.Configuration; using System.IO; using System.Xml.Serialization; using TesteImposto.Domain.Data; using TesteImposto.Domain.Entitie; using TesteImposto.Domain.Model; namespace TesteImposto.Domain.Service { public class NotaFiscalService { private readonly NotaFiscalRepository ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using AdminWebsite.Extensions; using AdminWebsite.Models; using AdminWebsite.Security; using AdminWebsite.Services; using AdminWebsite.UnitTests.Helpers; using BookingsApi.Client; using BookingsApi.Contract.Requests; using BookingsApi.Contrac...
using Service; using System; using Serilog; namespace StoreUI { public class AdminMenu : IMenu { private IService _services; private IValidationUI _validate; public AdminMenu(IService services, IValidationUI validate) { _services = services; _validate = ...
using System; using System.Collections.Generic; using System.Text; namespace MachineLearning.Problems { public interface IProblem<SolutionType> { /// <summary> /// The solution to the problem /// </summary> SolutionType Solution { get; } } }
using System.Collections.Generic; namespace Restaurants.Domain { public class Order { public int Id { get; set; } public string Email { get; set; } public string Telephone { get; set; } public string Address { get; set; } public string Number { get; set; } publi...
namespace Parliament.ProcedureEditor.Web.Models { public class Procedure { public int Id { get; set; } public string TripleStoreId { get; set; } public string ProcedureName { get; set; } public string ProcedureDescription { get; set; } } }
using System; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Linq; using System.Windows; using Administration.Editors; using Administration.Properties; using Administration.View; using DataAccess.Model; using DataAccess.Repository; namespace Administration.ViewModel { pub...
using System; using System.Collections.Generic; using System.Reflection; using Dapper; using System.Data; using System.Data.SqlClient; using Microsoft.Extensions.Configuration; using Embraer_Backend.Models; namespace Embraer_Backend.Models { public class Limpeza { public long IdApontLimpeza { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WebChapter.AspNetCore.MvcDemo.Security { public static class AuthorizationPolicies { public const string EmployeeOnly = "EmployeeOnly"; public const string Over21 = "Ov...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using PatientsRegistry.Domain; using PatientsRegistry.Domain.Repositories; using PatientsRegistry.Search; namespace PatientsRegistry.Registry { public sealed class PatientsRegistry : IPatientsRegistry { pr...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web; using System.Web.Http; using SpringHackApi.Models; using AeroORMFramework; using Newtonsoft.Json; using System.IO; namespace SpringHackApi.Controllers { pu...
using UnityEngine; using System.Collections; using System.Collections.Generic; using GameVariables; using System; public class InGameMenuManager : Singleton<InGameMenuManager>, InputHandler { MenuScreen activeScreen; MenuScreen mainMenuScreen; MenuScreen pauseMenuScreen; MenuScreen itemMenuScreen; ...
namespace BikeDistributor.Interfaces.CommonServices { public interface IEntityMappingService { TDestination Map<TSource, TDestination>(TSource source) where TDestination: class where TSource: class; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Timecount : MonoBehaviour { public Text timecount_text; public float timecount = 0.0f; bool isTimeCount = true; // Use this for initialization void Start() { } // Update...
namespace Merchello.UkFest.Web { using System; using System.Collections.Generic; using System.Linq; using Merchello.Core.Models; using Merchello.UkFest.Web.Models; using Merchello.Web.Models.VirtualContent; using Umbraco.Core.Models; using Umbraco.Web; /// <summary> /// Exten...
using Focuswin.SP.Base.Utility; using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using YFVIC.DMS.Model.Models.Common; using YFVIC.DMS.Model.Models.HR; using YFVIC.DMS.Model.Model...
using System; using System.Collections.Generic; using System.Linq; namespace PersonsInfo { public class StartUp { static void Main(string[] args) { var lines = int.Parse(Console.ReadLine()); var persons = new List<Person>(); var team = new Team("whaddup"); ...
namespace iSukces.Code.Ui.DataGrid { public class WpfDataGridColumn:BasicDataGridColumn { public WpfDataGridColumn WithCellTemplate(object presentation) { CellTemplate = presentation; return this; } public WpfDataGridColumn WithEditTemplate(object te...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// 血量,蓝量 /// </summary> public class Stat : MonoBehaviour { private Image content; [SerializeField] private Text statValue; /// <summary> /// 变少的速度 /// </summary> [Serializ...
using DesignPatternsApp.FoodCostTaxCalculator; using System; using System.Collections.Generic; using System.Text; namespace DesignPatternsApp.FoodDeliveryTaxCalculator { public class DeliveryTaxCalculationContext { private readonly IDeliveryTaxCalculator deliveryTaxCalculator; public Delivery...
using System; using System.Collections.Generic; using System.Drawing; using DelftTools.Functions.Filters; using GeoAPI.Geometries; using SharpMap.Data.Providers; using SharpMap.Layers; using SharpMap.Rendering.Thematics; using SharpMap.Styles; using SharpMap.UI.Forms; using System.Linq; namespace SharpMap.UI.Tools { ...
using gView.Framework.FDB; using gView.Framework.Geometry; using System.Threading.Tasks; namespace gView.Framework.Data.Fields.AutoFields { [gView.Framework.system.RegisterPlugIn("2CE75DD8-7E11-4047-B3CE-D7BA6EEB5C65")] class ShapeLength : Field, IAutoField { public ShapeLength() { ...
namespace SubC.Attachments { using UnityEngine; public enum RigidbodyAttachBehavior { DoNothing = 0, Desimulate = 1, Destroy = 2, // skip one for restore so we can cast directly to RigidbodyRestoreBehavior SetDynamic = 4, SetKinematic = 5 } [System.Serializable] public struct AdoptFli...
using System; namespace iSukces.Code.Interfaces { /// <summary> /// Represents type name with namespace not related to platform (CLR, typscript etc) /// </summary> public struct AbstractType { public AbstractType(Type clrType) : this(clrType.Namespace, clrType.Name) ...
using System; using System.Configuration; using SimpleConfigSections.BasicExtensions; using System.Linq; namespace SimpleConfigSections { internal class ConfigurationElementForInterface<T> : ConfigurationElementForInterface { public ConfigurationElementForInterface():base(typeof(T)) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Modulschool.Services.Interface; using Modulschool.Models; namespace Modulschool.BusinessLogic { public class GetAnimalsInfoRequestHandler { private readonly IAnimalInfoService _animalInfoService; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SQMS.Application.Views.Components { public partial class OperationBar : System.Web.UI.UserControl { public IDictionary<string, Button> Buttons...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SecurityCamera : MonoBehaviour { [SerializeField] private Animator _animator; [SerializeField] private GameObject _gameOver; private void OnTriggerEnter(Collider other) { if (other.tag=="Player") ...
using UnityEngine; using System.Collections; public class InitialTutorialController : MonoBehaviour { bool registeredForEvents; public float firstMouseTipPause = 2f; TipConfig firstMouseTipConfig; public float firstSlapTipPause = 2f; TipConfig firstSlapTipConfig; public float firstTurnTipPause = 1f; TipCo...
using Admin.Decisions; using AutoMapper; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Components.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions....
using BLL.Dto; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace BLL.Interfaces { public interface IExpenseService { Task<IEnumerable<ExpenseDto>> GetNotChackedExpensesAsync(string userId); Task AddExpense(string userId, ExpenseDto expen...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Collections; namespace Calcul { public partial class Form1 : Form { public Form1() ...
using System; namespace Cradiator.Model { public class FetchException : Exception { private readonly string _url; public FetchException(string url, Exception exception) : base("Unable to contact " + url, exception) { _url = url; } public FetchException(string url) : base($"Invalid URL '{url}'") ...
using Infrastructure.ApplicationSettings; using Topshelf; namespace WindowsService.MailSender { public class Program { public static void Main() { var applicationSettings = new ApplicationSettings(); // Use topshelf for installing and activating the Windows service ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace JobDatabase { public class Job { int iId; // Database id, if retrieved from database string iSource; // CW Jobs, JobServe, etc DateTime iDate; ...
using BPI_WebScrapeTask.Controller; using System.Windows; using System.Windows.Controls; namespace BPI_WebScrapeTask { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private MainViewModel ViewModel; public MainWind...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace myBOOK.data { public class Score { public int ID { get; set; } public U...
using UnityEngine; using System.Collections; public class Rotation : MonoBehaviour { public Vector3 rotationAxis = new Vector3 (0,1,0); // Use this for initialization public void Rotate(float speed){ this.transform.Rotate(this.rotationAxis,speed); } }
 using CESI_Afficheur.BDD; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Windows; namespace CESI_Afficheur.Model { public class Planning { public static MyDatabase MyDatabase { get; set; } public int Id { get; set; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ParPorApp.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class AccountChoicePage : ContentPage { public AccountCh...
using Newtonsoft.Json; using System.Net.Http; using System.Threading.Tasks; namespace AspNetCoreGettingStarted.IntegrationTests.Extensions { public static class HttpContentExtensions { public static async Task<T> ReadAsAsync<T>(this HttpContent httpContent) { var responseString = await htt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IClips.Domain.Context.Entities { public class Departamento { public Departamento() { this.Funcionarios = new HashSet<Funcionario>(); } publ...
namespace CouponCode.Tests { using System; using NUnit.Framework; [TestFixture] public class CouponCodeTests { /** Your online store likes to give out coupons for special occasions. Some customers try to cheat the system by entering invalid codes or using expired coupons. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.Models { public class VillageExcel { public string Name { get; set; } public string Unit { get; set; } public string Title { get; set; } public List<ExcelField2> Fi...
using System; namespace Data { public class Rootobject { public string cod { get; set; } public int message { get; set; } public int cnt { get; set; } public List[] list { get; set; } public City city { get; set; } } }
using System; using System.Net.Sockets; using HiLoSocket.CommandFormatter; using HiLoSocket.Compressor; using HiLoSocket.Logger; using HiLoSocket.Model; using HiLoSocket.Model.InternalOnly; namespace HiLoSocket.SocketApp { /// <inheritdoc /> /// <summary> /// Base class for Socket app. /// </summary> ...
namespace ModelChannelMonitor { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class tbl_Ramal { public int id_site { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace GuestbookSystem.Models { public class Guestbook { public int GuestbookId { get; set; } [Re...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public struct IntVector2 { public int x, z; public IntVector2(int x, int z) { this.x = x; this.z = z; } public static IntVector2 operator + (IntVector2 a, IntVector2 b) ...
using AppStore.Application.DataContracts.Users; namespace AppStore.Application.Services.Apps { public interface IAppAppService { GetAppResponse Get(int id); GetAppsResponse GetAll(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Arrays { public class ArkArrayInt8 : List<sbyte?>, IArkArray<sbyte?> { public ArkArrayInt8() { } public ArkArrayInt8(ArkArchive a...
using System; using System.Collections.Generic; using System.Data.Services; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace Sparda.Contracts { public interface IEntityTracking { string CreatedBy { get; set; } string ModifiedBy { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Forms; using System.Drawing; using System.Data; using System.Linq; using System.Text; namespace LTTQ { class Spring : Particle //lớp lò xo { private float time, speed; private int nodes = 60; // s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WFS : Fire { public GameObject Fire; public int FirePower; public AudioSource Sound; //public AudioClip ExplosionEffect; private void Awake() { FirePower = Buffboard.FirPowerMax; } // Us...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace RPC.SQLAPI { /// <summary> /// Represents a connection string that is guaranteed to have been altered to enable async...