text stringlengths 13 6.01M |
|---|
using Atc.Rest.Options;
namespace Atc.Rest.Extended.Options
{
public class RestApiExtendedOptions : RestApiOptions
{
public bool UseApiVersioning { get; set; } = true;
public bool UseFluentValidation { get; set; } = true;
public bool UseOpenApiSpec { get; set; } = true;
}
} |
namespace CountNumbers
{
using System;
using System.Collections.Generic;
using System.Linq;
public class StartUp
{
public static void Main()
{
var numbers = Console.ReadLine()
.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
... |
using Puppeteer.Core.Planning;
namespace Puppeteer.Core.Sensor
{
public interface ISensor<TKey, TValue>
{
bool DetectWorldStateChange(IAgent<TKey, TValue> _owner);
int GetOrder();
bool GetShouldBeTicked();
int GetTickRate();
void Initialise(Agent<TKey, TValue> _owner);
void SetOrder(int _order);
... |
namespace ApartmentApps.Api.Modules
{
public abstract class PortalComponent<TResultViewModel> : IPortalComponent, IPortalComponentTyped<TResultViewModel> where TResultViewModel : ComponentViewModel
{
public abstract TResultViewModel ExecuteResult();
public ComponentViewModel Execute()
{... |
namespace Krafteq.ElsterModel.Common
{
using System;
using LanguageExt;
public class Date : NewType<Date, DateTime>
{
public Date(DateTime value) : base(value.Date)
{
}
public static Date Create(DateTime value) => new Date(value);
public override string ToStrin... |
using AbiokaScrum.Api.Authentication;
using AbiokaScrum.Api.Data;
using AbiokaScrum.Api.Data.Transactional;
using AbiokaScrum.Api.Entities;
using AbiokaScrum.Api.Entities.DTO;
using AbiokaScrum.Api.Exceptions;
using AbiokaScrum.Api.Helper;
using System;
using System.Linq;
using System.Net;
using System.Net.Http;
u... |
using Sentry.Extensibility;
using Sentry.Internal;
using Sentry.Internal.Extensions;
namespace Sentry;
/// <summary>
/// Series of application events.
/// </summary>
[DebuggerDisplay("Message: {" + nameof(Message) + "}, Type: {" + nameof(Type) + "}")]
public sealed class Breadcrumb : IJsonSerializable
{
private r... |
using BusinessObjects;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using DataAccess;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using DataAccess.IRepository;
using DataAccess.Repository;
using OnlyFundsWeb.Helper... |
using SharpArch.Domain.DomainModel;
using Profiling2.Domain.Prf;
using System.Collections.Generic;
namespace Profiling2.Domain.Scr
{
public class RequestEntity : Entity
{
public const string NAME_FORCE = "Force";
public const string NAME_PNC = "PNC";
public const string NAME_FARDC = "F... |
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using Receive.Domain;
namespace Receive.Api.Controllers
{
[ApiController]
[Route("[controller]")]
public class ReceiveController : ControllerBase
{
private readonly IReverser _reverser;
public ReceiveController(IReverse... |
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Web.Mvc;
using Shared;
namespace angularRef.Controllers
{
public class HomeController : Controller
{
private readonly IKidService _kidService;
public HomeController(IKidService kidService)
{
_kidService = kidService;
}... |
using Prism.Mvvm;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Upkeep.Modules.FileExplorer.Models
{
public class FileInfoModel : BindableBase
{
private... |
using PacmanOgre.Input;
using SharpEngine;
namespace PacmanOgre.Components
{
class PlayerInputComponent : IComponent
{
private static float SPEED = 5f;
private readonly IContext _context;
private readonly IEntity _entity;
private org.ogre.Vector3 _currentApplyVelocity = new o... |
using BLL.DLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Controls_LibCmsTheme_ThemeView : System.Web.UI.Page
{
#region vars
public int ThemeID
{
get { return Request["ThemeID"] ==... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPatterns.State.SystemPermissionExample
{
/// <summary>
/// Lógica de transição de estados simples demais pra justificar utilizar o State.
/// Mas caso mais comportamentos sejam adicionados a essa classe para gerenciar o est... |
using UnityEngine;
using System.Collections;
public class BallSpawner : MonoBehaviour {
public GameObject BallPrefab;
void Update() {
if (Input.GetMouseButtonDown(0)) {
var ball = GameObject.Instantiate(BallPrefab, transform.position, transform.rotation) as GameObject;
ball.GetComponent<Rigidbody... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EurogamerCommentsApi
{
internal class Db
{
private const string _connectionString = @"Integrated Security=SSPI;Persist Security Info=False;I... |
using System;
using System.Runtime.InteropServices;
namespace IronAHK.Rusty.Linux.X11.Events
{
[StructLayout(LayoutKind.Sequential)]
internal struct XButtonEvent
{
internal XEventName type;
internal IntPtr serial;
internal bool send_event;
internal IntPtr display;
internal IntPtr window;
internal IntPt... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Newtonsoft.Json;
using SAAS.Framework.Orm.EfCore.UnitWork;
using SysBase.Domain.SysCont... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestCalculator
{
public class Operator
{
public int Id { get; set; }
public string OpName { get; set; }
public double OpListPriceUsd30 { get; set; }
pub... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovingPlatform : MonoBehaviour
{
[SerializeField]
float maxUp, maxDown, maxLeft, maxRight, speed;
Vector3 direction;
[SerializeField]
bool horizontal, vertical;
public enum Direction
{
I... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyDealDamageTrigger : MonoBehaviour
{
public EnemyController enemy;
public int damageAmount;
[SerializeField]
private GameObject datEffect;
[SerializeField]
private bool effectOnDat;
[SerializeFi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RegeditS
{
class Agent
{
private string name;
private string okpo;
private Blank[] blank;
private Sprava[] sprava;
public string Name { set { ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class Carriage : MonoBehaviour, IPointerEnterHandler
{
public System.Action<Carriage> OnSelect = null;
[System.Serializable]
public enum State
{
Selectable,
Attached,
}... |
using GalaSoft.MvvmLight.Command;
using System;
using System.Windows.Input;
using VesApp.ViewModels;
using VesApp.Views;
using Xamarin.Forms;
namespace VesApp.Models
{
public class Predication
{
#region Properties
public int IdPredication { get; set; }
public string Titulo { get; set; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CrewChiefV4.GameState;
using CrewChiefV4.Audio;
using CrewChiefV4.NumberProcessing;
using System.IO;
using Newtonsoft.Json;
namespace CrewChiefV4.Events
{
class Strategy : AbstractEvent
{
private Boolean enable... |
using UnityEngine;
using System.Collections;
public class ResourceFeature : Feature
{
private static ResourceFeature instance;
public static ResourceFeature Instance
{
get { return instance; }
}
public GameObject actorExclamationMark, actorQuestionMark;
private void Awake()
{
... |
using rm=System.Console;
class student
{
public static void Main(string[] a)
{
int roll;
string nm;
int m1,m2;
double per;
rm.WriteLine("Enter your roll number: ");
roll = int.Parse(rm.ReadLine());
rm.WriteLine("Enter your name: ");
nm=rm.ReadLine();
rm.WriteLine("Enter your two subjects marks: ");
... |
/// <summary>
/// UI类型定义,如:背包、商城等。
/// </summary>
public enum UIType
{
None,
LoginUI,
RegisterUI,
MainUI,
PersonalInfoUI,
BattleUI
}
/// <summary>
/// Scene类型定义:
/// </summary>
public enum SceneType
{
None,
// 登陆场景
LoginScene,
//游戏世界主场景
MainScene,
//战斗场景
BattleScen... |
using GalaSoft.MvvmLight;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GalaSoft.MvvmLight.Command;
namespace FootballLeague.ViewModel
{
public class TeamsViewModel : ViewModelBase
{
private RelayCommand _GoToTeamsView { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Xamarin.Forms;
using DepServices.DependencyServices;
using DepServices.Droid.DependencyServices;
[a... |
namespace _01._MatrixOfPalindromes
{
using System;
using System.Linq;
public class Startup
{
public static void Main()
{
int[] dimensions = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArray();
int rows = dim... |
using Pe.Stracon.SGC.Aplicacion.Core.Base;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual;
using System;
using System.Collections.Generic;
namespace Pe.Stracon.SGC.Application.Core.ServiceContract
{
public interface IProcesoAuditoriaService : IGenericService
{
/// <summary>
... |
using UnityEngine;
using System.Collections;
public class Spawn : MonoBehaviour {
public GameObject spawnObj;
public MenuSlide MenSl; // TO CALL FUNCTIONS FROM SCRIPT MenuSlide
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
}
bool check(Vec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entity
{
public abstract class Amparo
{
public Fecha FechaInicio;
public Fecha FechaFin;
public string Tipo { get; set; }
public double ValorAsegurado ... |
namespace TwitterLikeApp.Entity
{
public class UserProfile
{
public int Id { get; set; }
public string Email { get; set; }
public string Name { get; set; }
public string WebsiteUrl { get; set; }
public string Bio { get; set; }
}
}
|
using Models;
using System.Collections.Generic;
using System.ServiceModel.Syndication;
using System.Xml;
namespace BusinessLogicLayer
{
public class EController
{
public EController()
{
}
//Hämtar alla episoder
public List<Episode> GetEpisodes(string Url)
{
... |
using System;
using System.Collections.Generic;
namespace BO
{
public class Race : IIdentifiable
{
public int Id { get; set; }
public string Title { get; set; }
public string Description { get; set; }
public DateTime DateStart { get; set; }
public Dat... |
using System;
using System.Drawing;
using System.Windows.Forms;
using System.IO;
namespace CGM208_exercise3
{
public partial class SliderPuzzle : Form
{
private int[] imageArr = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
private int[] Default = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
priva... |
// <copyright file="Chain.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
using System.Collections.Generic;
namespace WaterTrans.GlyphLoader.Internal.AAT
{
/// <summary>
/// The metamorphosis chain.
/// </summary>
internal sealed class Chain
{
/// <summary>
/// Init... |
using System.Collections.Generic;
using System.Linq;
using Podemski.Musicorum.Core.Enums;
using Podemski.Musicorum.Dao.Entities;
namespace Podemski.Musicorum.Dao.Contexts
{
public sealed class MockContext : Context
{
public override void SaveChanges()
{
foreach (var artist in Arti... |
using System.Linq;
using Fingo.Auth.DbAccess.Models;
using Fingo.Auth.DbAccess.Models.Statuses;
using Fingo.Auth.DbAccess.Repository.Interfaces;
using Fingo.Auth.Domain.Projects.Implementation;
using Fingo.Auth.Domain.Projects.Interfaces;
using Moq;
using Xunit;
namespace Fingo.Auth.Domain.Projects.Tests.Implementati... |
// File Prolog
// Name: Darren Moody
// CS 1400 Section 005
// Project: CS1400_Lab_01
// Date: 9/10/2013
//
// I declare that the following code was written by me or provided
// by the instructor for this project. I understand that copying source
// code from any other source constitutes cheating, and that I will ... |
using System;
using System.Runtime.Serialization;
namespace ModelTransformationComponent
{
/// <summary>
/// Синтаксическая ошибка
/// <para/>
/// Наследует <see cref="TransformComponentException"/>
/// </summary>
[Serializable]
public class SyntaxError : TransformComponentException
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ResetBox : MonoBehaviour {
void OnTriggerEnter2D(){
Player.ppp.reset(false);
GetComponent<AudioSource>().Play();
}
}
|
namespace gView.Framework.UI
{
public interface IControl
{
void OnShowControl(object hook);
void UnloadControl();
}
} |
using UnityEngine;
using System.Collections;
using Valve.VR.InteractionSystem;
using Leap.Unity.Interaction;
// TODO: define the behaviour of a shared object when it is manipulated by a client
public class OnGrabbedBehaviour : MonoBehaviour
{
bool grabbed;
public bool vive { get; set; }
public bool lea... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Linq.Expressions;
using AutoMapper;
using DigitalLeap.Domain.Model;
using DigitalLeap.Repositories.EntityModel;
namespace DigitalLeap.Repositories
{
public abstract class EntityRepository<TModel, TEntity> : I... |
using Microsoft.Diagnostics.Tracing;
using Microsoft.Diagnostics.Tracing.Etlx;
using Sentry.Extensibility;
using Sentry.Internal;
using Sentry.Protocol;
namespace Sentry.Profiling;
/// <summary>
/// Build a SampleProfile from TraceEvent data.
/// </summary>
internal class SampleProfileBuilder
{
private readonly S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using KhanaKhajana.Models;
using System.Data.Entity.Migrations;
namespace KhanaKhajana.Services
{
public class ProductServices
{
KhanaKhajanaEntities db = new KhanaKhajanaEntities();
public bool IsProductAlre... |
using System;
namespace IronAHK.Rusty.Linux.X11
{
[Flags]
internal enum SetWindowValuemask
{
Nothing = 0,
BackPixmap = 1,
BackPixel = 2,
BorderPixmap = 4,
BorderPixel = 8,
BitGravity = 16,
WinGravity = 32,
BackingStore = 64,
BackingPlanes = 128,
BackingPixel = 256,
OverrideRedirect = 512,
S... |
using Entities.Models;
using System;
using System.Collections.Generic;
namespace Contracts
{
public interface IRunsheetRepository : IRepositoryBase<Runsheet>
{
IEnumerable<Runsheet> GetAllRunsheetsForInputType(int inputType);
Runsheet GetRunsheetByID(int ID);
Runsheet GetRunsheetWithSu... |
using LR.Core;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace LR.Demos
{
[RequireComponent(typeof(Framework))]
[DisallowMultipleComponent]
public abstract class DemoBase : MonoBehaviour
{
protected Framework m_framework = null;
[Header("Frame")]
... |
using System.Collections.Generic;
namespace Alabo.Framework.Basic.Regions.Dtos {
public class RegionView {
public string Label { get; set; }
public string Value { get; set; }
public List<RegionView> RegionViews { get; set; }
}
public class RegionProvince {
public string... |
/*
Sistema de juego desarrollado con fines didacticos y educativos
de libre uso y mejora para cualquiera que desee utilizarlo
con fines no lucrativos.
by wsullivan 2016.
*/
using System;
using System.Windows.Forms;
namespace GUI_THanoi
{
public partial class GUI_AcercaDelJuego : Form
{
/// <summary>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HandlingWordRules
{
public class longestWordsStrtABC : ICountingRulesStrategy
{
//Requirement 3/Rule 3 : For all the words starts with “a” or “b” or “c”, get the longest length of the word... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Collections;
namespace CRL.Dynamic
{
internal sealed partial class DynamicObject
: System.Dynamic.IDynamicMetaObjectProvider
, IDictionary<string, object>
{
Dictionary... |
using EduHome.DataContext;
using EduHome.Helpers.Enums;
using EduHome.Models.Entity;
using EduHome.ViewModels.Account;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EduHome.Areas.Admin.Con... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using TMPro;
public class MatchMaker : MonoBehaviour
{
public static MatchMaker instance;
private LevelContainer LC;
public GameObject LevelSelectionPanel;
public List<GameObject> selecti... |
using log4net;
using Microsoft.Reporting.WebForms;
using Pe.GyM.Security.Web.Session;
using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General;
using Pe.Stracon.SGC.Aplicacion.Core.Base;
using Pe.Stracon.SGC.Aplicacion.Core.ServiceContract;
using ... |
using System.Drawing;
using GTA;
namespace CodenameMaffia
{
public class ProgressBar
{
private Rectangle background;
private Rectangle fill;
private Point position;
private Size size;
private int value;
private int maxValue;
public ProgressBar(int x, in... |
using AutoFixture;
using Moq;
using NUnit.Framework;
using SFA.DAS.CommitmentsV2.Api.Client;
using SFA.DAS.CommitmentsV2.Api.Types.Requests;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Controllers;
using SFA.DAS.ProviderCommitments.Web.Models.Apprentice;
using System.Threading;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class SubMenuTrigger : MonoBehaviour {
// Use this for initialization
[SerializeField] private GameObject m_subMenuPanel;
private Button m_subPanel;
private void Start(){
m_subPanel = GetComponentInChil... |
using System;
using System.Windows.Forms;
namespace Bit8Piano
{
class KeyboardButton : Button
{
public void PerformKeyDown()
{
this.OnMouseDown(new MouseEventArgs(MouseButtons.Left, 0, 1, 1, 0));
}
public void PerformKeyUp()
{
this.OnMouseUp(new... |
using ApiSGCOlimpiada.Data.ResponsavelDAO;
using ApiSGCOlimpiada.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
namespace ApiSGCOlimpiada.Controllers
{
... |
using System.Collections.Generic;
using MainWebApplication.Models;
namespace MainWebApplication
{
public class Site : List<BleHub>
{
}
}
|
using System;
using JetBrains.Annotations;
namespace iSukces.Code.VsSolutions
{
public class NugetVersionRange
{
public static NugetVersionRange Parse([NotNull] string text)
{
if (text == null) throw new ArgumentNullException("text");
text = text.Trim();
cons... |
using AppNotas.Modelo;
using CarritoCompras.Modelo;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace CarritoCompras.Service
{
public class ApiServiceFirebase
{
public static async ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSprite : MonoBehaviour {
private GameObject vesselGO;
private int vessel_internal;
public int vessel {
get { return vessel_internal; }
set {
vessel_internal = value;
Destroy(vesselGO);
ves... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Domain.ValueObject
{
public enum StocktakingStatus
{
[Description("作废")]
Cancel = -1,
/// <summary>
/// 待审
/// </... |
namespace AtomosZ.OhBehave.EditorTools
{
public interface IParentNodeWindow
{
void CreateChildConnection(NodeWindow newNode);
string GetName();
}
} |
using System;
using System.Net.Http;
using System.Web.Http;
using Phenix.Core.Data;
using Phenix.Core.Mapping;
using Phenix.Core.Security;
using Phenix.Services.Host.Core;
namespace Phenix.Services.Host.Service.Web
{
public sealed class DataController : ApiController
{
#region 方法
internal static Type Loa... |
using System;
class ArrayDemo
{
static void Main()
{
int[][] riders = new int[7][];
riders[0] = new int[10];
riders[1] = new int[10];
riders[2] = new int[10];
riders[3] = new int[10];
riders[4] = new int[10];
riders[5] = new int[2];
riders[6] =... |
using EddiConfigService;
using EddiCore;
using EddiDataDefinitions;
using EddiEvents;
using EddiSpanshService;
using JetBrains.Annotations;
using System;
using System.Collections.Generic;
using System.Linq;
using Utilities;
namespace EddiNavigationService.QueryResolvers
{
[UsedImplicitly]
internal class Neare... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using UBS.DTO;
using Newtonsoft.Json;
using System.IO;
namespace UBS
{
public partial class Form1 : ... |
using NUnit.Framework;
using NASTYADANYA;
namespace NASTYADANYATest
{
[TestFixture]
public class AtgTests
{
[TestCase(1, 0.7854)]
[TestCase(2, 1.1072)]
[TestCase(3, 1.2491)]
public void CalculateTest(double firstValue, double expected)
{
var calculator =... |
using System;
using System.Collections.Generic;
using System.Text;
using Btf.Data.Model.Base;
namespace Btf.Data.Model.User
{
public class UserVerificationKey : BaseEntity
{
public int UserId { get; set; }
public User User { get; set; }
public string VerificationKey { get; set; }
... |
using System;
using Apv.AV.Services.Data.Models.Shared;
using System.Collections.Generic;
namespace Apv.AV.Services.Shared
{
public interface IApvSharedServices
{
ICollection<CountryGlobalSetting> getCountryGlobalSettings();
CountryGlobalSetting getCountryGlobalSetting(string countryCode);
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using Vspace = NaturalLanguage.vector.VectorSpace;
using W2V = NaturalLanguage.NN.Word2Vec;
namespace Tests
{
[TestClass]
public class NaturalLanguageTests
{
[TestMethod]
public void TestMethod1()
{
float[... |
using SQLite;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TravelApp.Model;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace TravelApp
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class ProfilePage : Con... |
using UnityEngine;
[RequireComponent(typeof(PlayerController))]
public class PlayerSetup : MonoBehaviour
{
[SerializeField]
GameObject playerUIprefab;
private GameObject PlayerUIInstance;
// Start is called before the first frame update
void Start()
{
PlayerUIInstance = Instantiate(... |
namespace ComputersApplication
{
using System.Collections.Generic;
public class ProductManager : IProductMediator
{
public Computer[] GetProducts(string factoryName)
{
if (factoryName == "Dell")
{
List<Computer> hpList = new List<Computer>();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Game
{
/// <summary>Player controller for handling inputs and physics</summary>
public class PlayerController : MonoBehaviour, IEntity
{
[SerializeField]
private Animator ... |
using UnityEngine;
using System.Collections;
public class CAVE2Interactable : MonoBehaviour {
[SerializeField]
protected bool wandOver = false;
[SerializeField]
protected bool wandPointing = false;
protected float lastWandOverTime;
protected float lastWandPointingTime;
float wandOverTi... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataLayer
{
public class SeekTenantRequest
{
[Key]
[DatabaseGenerated(D... |
using UnityEngine;
using System.Collections;
public class Scene7 : Scene {
protected GameObject puppy;
private static int pass = 0;
private static bool fail = false;
private static Vector3[] triggerPositions = new Vector3[2];
private static bool isInitialized = false;
protected override void Awake()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolidPrinciples.LiskovSubstitution.Voilation
{
class FileManager
{
public List<File> allFiles { get; set; }
public string GetContentfromfile()
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SnakeNLadder
{
class UC3_SnakeNLadder
{
public int nextposition(int a, int b)
{
switch ( a + b )
{
case 8:
Console.WriteLine("Woww!!You got ladder at position... |
using Terraria;
using Terraria.ModLoader;
namespace StarlightRiver.Buffs
{
public class ForestTonic : ModBuff
{
public override void SetDefaults()
{
DisplayName.SetDefault("Forest Tonic");
Description.SetDefault("Immunity to poision + regeneration");
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Blast : MonoBehaviour
{
public ParticleSystem blast;
// Start is called before the first frame update
public void Start()
{
blast.Play();
}
}
|
using Features.Clientes;
using MediatR;
using Moq;
using Moq.AutoMock;
using System.Linq;
using System.Threading;
using Xunit;
namespace AplicacaoDemo.Tests.AutoMock
{
[Collection(nameof(ClienteAutoMockerCollection))]
public class ClienteServiceTests
{
private readonly ClienteAutoMockerFixture _cl... |
using Castle.MicroKernel.Registration;
using Castle.Windsor.Installer;
namespace Thingy.Infrastructure
{
internal static class AssemblyInstallers
{
/// <summary>
/// Get Assembly Installers
/// </summary>
/// <returns>An IWindsorInstaller encapsulating the full set of... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Menu : MonoBehaviour
{
[SerializeField] private GameObject shop;
public void NextLevel() {
SceneManager.LoadScene(SceneManager.GetActiveScene().buildInde... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine.SceneManagement;
public class SoldierSetup : MonoBehaviourPunCallbacks
{
void Awake()
{
if(SceneManager.GetActiveScene().name == "GameScene")
{
... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Engine;
public static class CopyPaste
{
private static Engine.Mode Mode = Engine.Mode.mode3D;
private static Object[] cacheSelectedObjects = null;
private static List<Object> ObjectList = null;
publ... |
using UnityEngine;
using System.Collections;
public enum EaseType {None, In, Out, InOut}
public class Fade {
public static IEnumerator Alpha (GUITexture tex, float start, float end, float timer) {
yield return Alpha(tex, start, end, timer, EaseType.None);
}
public static IEnumerator Alpha (GUITexture tex, flo... |
using System.Threading.Tasks;
using KitStarter.Server.Library.Configuration;
using KitStarter.Server.Models;
using MimeKit;
namespace KitStarter.Server.Tools.EmailSender
{
public class MailKitSender : EmailSender
{
public MailKitSender(STMPConnection settings) : base(settings)
{
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class CameraController : MonoBehaviour
{
public static float speed = 0;
public float speedincrease;
public float maxspeed = 0.03f;
public float ... |
using DChild.Gameplay.Cinematics;
namespace DChild.Gameplay
{
public interface ICinematicRoutine : IGameplaySubroutine
{
void PlayCutscene(Cutscene cutscene);
void StopCutscene(Cutscene cutscene);
}
} |
using System;
using System.Collections.Generic;
using System.Timers;
namespace Voluntariat.Services
{
public interface IScheduledTask
{
ScheduledTaskConfiguration Configuration { get; set; }
Action Action { get; set; }
void Start();
void Remove();
}
public class Sch... |
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