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// Copyright © 2020 Void-Intelligence All Rights Reserved. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Nomad.Core; using Vortex.Network; using Vortex.Activation.Kernels; using Vortex.Cost.Kerne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SwordandScale { class Square { public Square last; //last square in path public int x; public int y; //current point public int fs; //distance from start to current publ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using DAL.Models; using DAL.Models.DTO; namespace ApiDashboard { public class MappingProfiles : Profile { public MappingProfiles() { CreateMap<Product, ProductDTO>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Thunder : MonoBehaviour { public AudioSource thunder; // starting in 60 seconds a sound will be played every 60 seconds void Start () { InvokeRepeating("playAudio", 3.0f,60.0f); } void playAudio () { thunder....
using System.Collections.Generic; using RimWorld; using UnityEngine; using Verse; using RimlightArchive.Defs; namespace RimlightArchive.Apparel { /// <summary> /// Adds the ability for apparel to hold Stormlight. /// </summary> [StaticConstructorOnStartup] public class InfusedApparel : RimWorld....
using System; using System.Data; using NUnit.Framework; namespace CS.Sandbox.Db { [TestFixture] public class SQLiteFileTest { [Test] public void RunTests() { var connectionString = "URI=file:DatabaseTest.db"; using (var connection = new SQLiteConnection(connectionString)) {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Desideals.Models; namespace Desideals.Pages { public class ReportPage { public List<Report> Reports { get; set; } public Newsletter Newsletter { get; set; } } public class ReportDetailPage {...
using System; using System.Text.RegularExpressions; namespace Password { class Program { static void Main(string[] args) { var regex = @"^(.+)>([\d]{3})\|([a-z]{3})\|([A-Z]{3})\|([^<>]{3})<\1$"; var numberOfInputs = int.Parse(Console.ReadLine()); for (int i ...
//using eMAM.Service.Contracts; //using Google.Apis.Auth.OAuth2; //using Google.Apis.Auth.OAuth2.Flows; //using Google.Apis.Auth.OAuth2.Responses; //using Google.Apis.Gmail.v1; //using Google.Apis.Services; //using Microsoft.Extensions.DependencyInjection; //namespace eMAM.UI.Utills //{ // public static class ISer...
using System; using System.Linq; namespace Codility { public class EquivalenceIndex { public static int Find(int[] numbers) { if (numbers.Length == 0) return -1; var asLong = numbers.Select(Convert.ToInt64).ToArray(); long sumBefore = 0; ...
using Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Me...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Users.Mapeamentos; using Welic.Dominio.Patterns.Pattern.Ef6; namespace Welic.Dominio.Models.Uploads.Maps { public class UploadsMap : Entity { public Guid Uploa...
using System; namespace Atc.Math.Geometry { /// <summary> /// The TriangleHelper module contains procedures used to preform math operations on a triangle. /// </summary> public static class TriangleHelper { /// <summary> /// Determines whether [is sum of the angles A triangle] [the ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using PieShop.Models; using PieShop.ViewModels; namespace PieShop.Controllers { public class PieController : Controller { private readonly IPieRepository _pieRepository; ...
using System; using System.Collections.Generic; using System.Text; namespace BinaryTree { class Node { public int label; public Node left; public Node right; public Node(int data) { label = data; left = null; right = ...
namespace Sentry; public readonly partial struct MeasurementUnit { /// <summary> /// An information size unit /// </summary> /// <seealso href="https://getsentry.github.io/relay/relay_metrics/enum.InformationUnit.html"/> public enum Information { /// <summary> /// Bit unit (1/8 ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using NGeoNames; using NGeoNames.Parsers; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; namespace NGeoNamesTests { internal class FileUtil { // Compares two data files using a GenericEntity to easil...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace iTrellis.TripCalculator.Models.Enums { public enum TransactionType { CREDIT = 0, DEBIT = 1 } }
using System; namespace AspNetCoreGettingStarted.Model { public class Tenant { public Guid TenantId { get; set; } public string Name { get; set; } } }
using System.Collections.Generic; using System.ComponentModel; using TopJSRepos.Models; using TopJSRepos.Services; namespace TopJSRepos.ViewModels { public class RepositoriesViewModel : BaseViewModel { private readonly IRepositoryService repositoryService; public RepositoriesViewModel(IReposi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace Stolons.Models { public abstract class User { [Key] [Display(Name = "Identifiant")] ...
using Alabo.Domains.Entities; using System.Collections.Generic; namespace Alabo.UI.Design.AutoPreviews { /// <summary> /// 自动预览对应zk-priview组件 /// </summary> public class AutoPreview { /// <summary> /// 命名空间 /// </summary> public string Key { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; namespace SSDAssignmentBOX.Models { // Add profile data for application users by adding properties to the ApplicationUser class //...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft....
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using NUnit.Framework; using Unity.Profiling; using UnityEngine.TestTools; using UnityAtoms.BaseAtoms; using UnityAtoms.Tags; using UnityEngine; using UnityEngine.TestTools.Constraints; using Is = Unity...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; namespace WcfAukcija { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "Service1" ...
using Testing.Views; using Xamarin.Forms; namespace Testing { public partial class TestingPage : MasterDetailPage { //Andri Fannar public TestingPage() { InitializeComponent(); Detail = new NavigationPage(new Page1()); IsPresented = false; ...
namespace Thingy.GraphicsPlus.SmdConverter { internal class SmdVertex { public float NormX { get; internal set; } public float NormY { get; internal set; } public float NormZ { get; internal set; } public int ParentBone { get; internal set; } public float PosX { ...
using Microsoft.Extensions.DependencyInjection; using SimplySqlSchema.SQLite; using SimplySqlSchema.SqlServer; namespace SimplySqlSchema { public static class SqlServerExtensions { public static IServiceCollection AddSqlServerSupport(this IServiceCollection services) { return servi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { private static GameManager _instance; public RectTransform pauseScreen; public RectTransform mainMenu; public static GameManager Instance { get { //create logic ...
using System; using System.Collections.Generic; using System.Linq; using System.Transactions; using System.Web; using System.Web.Mvc; using System.Web.Security; using DotNetOpenAuth.AspNet; using Microsoft.Web.WebPages.OAuth; using WebMatrix.WebData; using Happiness.Filters; using Happiness.Models; using System.Data.E...
using Microsoft.Extensions.Hosting; using System; using System.Threading; using System.Threading.Tasks; using Union.Gateway.Abstractions; namespace Union.Gateway.Traffic { public class UnionTrafficServiceHostedService : IHostedService { private readonly IUnionMsgConsumer jT808MsgConsumer; priv...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BenefitDeductionAPI.Models.FamilyMembers { public class FamilyMemberDto { public int EmployeeId { get; set; } public int FamilyMemberId { get; set; } public string FirstName { g...
using System; using System.Collections.Generic; using Pe.Stracon.SGC.Infraestructura.Core.Base; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Repository.Query.Contractual; using Pe.Stracon.SGC.Infraestruc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using DigitalFormsSteamLeak.Entity.IModels; namespace DigitalFormsSteamLeak.Entity.Models { [Table("T...
using System; using System.Drawing; using System.Windows.Forms; namespace ProjektTEM { public partial class Form1 : Form { SaveFileDialog saveFileDialog = new SaveFileDialog(); public Form1() { InitializeComponent(); morphologyTypeDropdownList.Items.AddRange(Enu...
using System; using Uintra.Features.Links.Models; namespace Uintra.Features.Mention.Models { public class MentionUserModel { public Guid Id { get; set; } public string Value { get; set; } public UintraLinkModel Url { get; set; } } }
using System; using System.Collections.Generic; using System.Web.Http; namespace Demonstracao.Controllers { public class EspeciariaController : ApiController { // GET api/especiaria public IEnumerable<Especiaria> Get() { return new List<Especiaria>() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using MyWebAPI.Models; namespace MyWebAPI.Controllers { public class ProductController : ApiController { private ProductRepository pr = new ProductRepository(); p...
using AkvelonTaskMilosBelic.Interfaces; using AkvelonTaskMilosBelic.Models.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; namespace AkvelonTaskMilosBelic.Controllers { public class Proje...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; namespace SQMS.Services.ReferenceServices { /// <summary> /// 在实现FetchData的时候,在SQL中必须要有两个列,分别命名为value和text,大小写无关 /// </summary> public interface IReferenceService { DataTab...
#region using using System; #endregion namespace iSukces.Code.Interfaces { public partial class Auto { #region Nested [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] public class ReactivePropertyAttribute : PropertyAttributeBase { #region Construct...
using Tomelt.Environment.Extensions; using Tomelt.Layouts.Framework.Elements; using Tomelt.Layouts.Helpers; namespace Tomelt.Widgets.Layouts.Elements { [TomeltFeature("Tomelt.Widgets.Elements")] public class Widget : Element { public override string Category { get { return "Widgets"; } ...
using UnityEngine; using System.Collections; using System.Security.Permissions; using UnityEngine.UI; public class SendShipsPanel : MonoBehaviour { public Text ShipsCount; public Text TargetPlanetName; public Text TravelTimeText; public Slider Slider; public Text SliderValueText; public Text...
namespace Ach.Fulfillment.Data.Specifications { using System; using System.Linq.Expressions; using Ach.Fulfillment.Data.Common; public class RoleByName : SpecificationBase<RoleEntity> { private readonly string name; public RoleByName(string name) { ...
using KeepTeamAutotests.Model; using KeepTeamAutotests.Pages; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KeepTeamAutotests.AppLogic { public class KPIHelper { private AppManager app; private PageManager pages; ...
using FluentAssertions; using ModaTime; using NUnit.Framework; using System; using System.Collections; using System.Globalization; namespace ModaTime.Test { class MonthTextOfYearTests { [SetUp] public void Setup() { } [Test, TestCaseSource("TestCases_ZHTW")] pu...
using NHibernate.Mapping.ByCode; using NHibernate.Mapping.ByCode.Conformist; using NodaMoney; using System; namespace NHibernate.NodaMoney.Tests.TestDomain { public class Order { public virtual Guid Id { get; set; } public virtual Money OrderValue { get; set; } public virtual Money Or...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Xlns.BusBook.Core.Model; namespace Xlns.BusBook.UI.Web.Models { public class UtenteView { public List<DettaglioUtenteView> Utente { get; set; } public String SearchString { get; set; } public S...
using FuncionariosAPIService.Models; using System; using System.Linq; namespace FuncionariosAPIService.Services { public class FuncionariosSeguranca { public static bool Login(string login, string senha) { using (FuncionarioDBContext entities = new FuncionarioDBContext()) ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace alg { public static class Extensions { public static long ElapsedMilliseconds(Action action, int loopCount = 1) { var watch = Stopwatch.StartNew(); for (int i = 0; i <...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// instanitiate the Card Prefab, contains all info about a card namespace SA { public class CardInstance : MonoBehaviour, IClikable { public void OnClick() { } public void ...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace ScriptKit { public class JsDataView : JsObject { internal JsDataView(IntPtr value) { this.Value = value; } public JsDataView(JsArrayBuffer arrayBuffer) : this...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Stratego { class Node { public Tuple<int, int> Position { get; set; } int Alpha { get; set; } int Beta { get; set; } private List<Node> childs; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SeparatorData : MonoBehaviour { void Start() { Text txt = GameObject.Find("SeparatorRecordTxt").GetComponent<Text>(); txt.text = "Puntaje obtenido: " + Repository.separatorMaxScore...
using System.Windows.Controls; namespace ServiceCenter.View.Repair { public partial class PageOrderWork : Page { public PageOrderWork() { InitializeComponent(); } } }
using System; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core.Interops { public sealed partial class VlcManager { [Obsolete("Use GetAudioOutputDeviceList instead")] public int GetAudioOutputDeviceCount(string outputName) { using (var outputNameHandle = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FocusWendigo : MonoBehaviour { public Transform wendigo; // Use this for initialization void Start () { } // Update is called once per frame void Update () { this.transform.LookAt(wendigo); } }
using System; public class Program { static void Main() { Console.WriteLine(DateTime.Now.DayOfWeek); Console.WriteLine(DateTime.Now.TimeOfDay); } }
using System; namespace Charity_Campaign { class Program { static void Main(string[] args) { int numberOfDays = int.Parse(Console.ReadLine()); int numberOfBakers = int.Parse(Console.ReadLine()); int numberOfCakesPerDay = int.Parse(Console.ReadLine()); ...
namespace Sentry.Internal; internal interface ICloneable<out T> { T Clone(); }
using System; using System.Threading.Tasks; namespace CC.Mobile.Services { public interface IAdministrationService { void EnsureCorrectStartup(); Task RefreshControlData(); Task LoadAppData(); void RemoveAllData(); void DropAllTables(); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Web; using System.Web.Mvc; namespace CateringWeb.Controllers { /// <summary> /// 站点扩展接口 /// </summary> public class WebApiController : Controller { /// <summ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NLog.Layouts; namespace HPSM_FTS { public class Generator { private readonly NLog.ILogger Log; public Generator(NLog.ILogger logger) { this.Log = logger; } public DataMain LoadDat...
using System; using OpenQA.Selenium; using OpenQA.Selenium.Remote; namespace seleniumLib { public class WebDriverFactory { /* Browsers constants */ public const String CHROME = "chrome"; public const String FIREFOX = "firefox"; public const String SAFARI = "safari"; public const String INTERNET_EXPLORER =...
using MixErp.Data; using MixErp.Fonksiyonlar; using MixErp.Print; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MixErp.Urun { public par...
using System; using System.Collections.Generic; using System.Globalization; using System.Reflection; using System.Text; using CommonServiceLocator; using Microsoft.AppCenter; using Welic.App.Services.ServicesViewModels; using Welic.App.Services.ServiceViews; using Unity; using Unity.ServiceLocation; using Welic.App.Se...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Challan.Models { public class Currency { //[DatabaseGenerated(DatabaseGeneratedOption.Identity)] public Guid Id { get; set; } public double...
using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.AuditLogs.Factories.Implementation; using Fingo.Auth.Domain.AuditLogs.Factories.Interfaces; using Fingo.Auth.Domain.AuditLogs.Implementation; using Fingo.Auth.Domain.AuditLogs.Interfaces; using Moq; using Xunit; namespace Fingo.Auth.Domain.Audit...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class raycastForward : MonoBehaviour { /* * https://www.youtube.com/watch?v=6agwCUaMNWI */ public GameObject CanvasObject; public Text text; // Use this for initialization void ...
using Parser.Models; namespace Parser.Nodes { public class VarNode : INode { public VarModel Variable { get; set; } } }
using ScheduleService.DTO; using System.Collections.Generic; using System.Linq; namespace ScheduleService.Services.AdvancedSearchStrategy { public class TimeHasPriorityStrategy : IAdvancedSearchStrategy { private BasicSearchDTO SearchDTO { get; } private ICollection<string> PotentiallyAvailabl...
using UnityEngine; /// <summary> /// An instance of background music. Supports /// fading-in and fading-out. /// </summary> public class BackgroundMusic : MonoBehaviour { /// <summary> /// The actual audio to play for the background music. /// </summary> public AudioSource Music = null; /// <su...
using UnityEngine; using System.Collections; public class Spawner : MonoBehaviour { public static Spawner SpawnerScript; Hashtable activeCachedObjects; public ObjectCache []ObjectCaches; void Awake() { // Set the global variable SpawnerScript = this; if (GlobalData.GetInstance().gameMode != GameMode.Sol...
using UnityEngine; using System.Collections; using System; public class Library : State<MainController> { public override void Configure(MainController owner) { base.Configure(owner); } public override void GlobalProcess() { throw new NotImplementedException(); } public o...
using System; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Runtime.CompilerServices; using System.Threading.Tasks; using Bounce.Controls; using Bounce.Services; using Plugin.Media; using Plugin.Media.Abstractions; using Xamarin.Forms; namespace Bounce.Pages { pu...
using System; using System.Web.Mvc; using DevExpress.XtraScheduler; using DevExpress.Web.Mvc; namespace DevExpress.Web.Demos { public partial class SchedulerController: DemoController { public ActionResult Reminders() { return DemoView("Reminders", SchedulerDataHelper.EditableDataObject); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; using System.Runtime.InteropServices; using System.Diagnostics; using System.Drawing.Drawing2D; usi...
using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; namespace CacheSqlXmlService.SqlManager { [XmlRoot(ElementName ="dataCommandFiles")] public class DataCommandFileList { public class DataCommandFile { [XmlAttribute("name")] ...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using Dojodachi.Models; namespace Dojodachi.Controllers { public class DojodachiController : Controller { private void setDachiSession(Dachi dachi = null) { if (dachi == ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GM : MonoBehaviour { public CapsuleCollider m_Collider; private float col_scale; public static float vertVel = 0; public static int coinTotal = 0; public static i...
namespace TaskMaster.Models { /// <summary> /// Information about page. /// </summary> public class PageInfo { #region Public Constructors /// <summary> /// Creates page info object. /// </summary> public PageInfo() { } /// <summary> /// Cre...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using NNSharp.DataTypes; using NNSharp.SequentialBased.SequentialLayers; using static NNSharp.DataTypes.Data2D; using NNSharp.IO; using NNSharp.Models; namespace UnitTests { [TestClass] public class TestAvgPool2D { [TestMethod] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShootData { public readonly GameObject gunObject; public readonly EquippedGun gunScript; public readonly bool useRecoil; public readonly Vector2 centrePoint; private readonly Camera fpsCamera; public S...
using OBS_Net.Entities.Model; using OBS_Net.Entities.Tables; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OBS_Net.BL.LessonForStudentManager { public interface ILessonForStudentManager { IQueryable<LessonForStudent> GetAll(); LessonForStudent...
using System.IO; using System.Linq; using Cradiator.Config; using NUnit.Framework; using Shouldly; namespace Cradiator.Tests.Config { [TestFixture] public class ViewConfigReader_Tests { ViewSettingsParser _parser; const string XML = "<configuration>" + "<vie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Telerik.OpenAccess.Metadata; using Telerik.OpenAccess.Metadata.Fluent; namespace Sparda.Contracts { public interface IFluentMetadataSource { List<MappingConfiguration> MappingConfi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace İntProg.ViewModel { public class UrunGorselModel { public string urunKodu { get; set; } public string gorselData { get; set; } public string gorselUzanti { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FinalProject_0._0 { class Variables { public static bool keepAspectRatio = false; public static bool enlargeSmallerImages = false; } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnterSceneController : Controller { public override void Execute(object data) { ScenesArgs e = data as ScenesArgs; switch (e.M_SceneIndex) { case 1: Gam...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BadBullet_Damage : Bullet // 나쁜 캐릭터들이 대상에 데미지를 주는 총알 공격 // player에 한정 { public new string type = "bad_bullet_damage"; public override void AffectObject(GameObject target) // AffectingObject의 함수를 오버라이딩 // 대상에 영향을 주는 코드 ...
using System; using System.Runtime.Serialization; namespace EddiCompanionAppService.Exceptions { /// <summary>Exceptions thrown due to illegal service state</summary> [Serializable] public class EliteDangerousCompanionAppIllegalStateException : EliteDangerousCompanionAppException { public Elit...
using System; using UnityEngine; namespace zm.Util { public class Timer : MonoBehaviour { #region MonoBehaviour Methods private void Update() { if (!started) { return; } TimeLeft -= Time.deltaTime; if (TimeLeft <= 0) { // If timer reached 0, stop it and trigger onFinished onFinished(); ...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; namespace Dojo_Survey { public class HomeController : Controller { [HttpGet] [Route("")] public IActionResult Index() { return View(); } [HttpPost] [Route("success")] pu...
using System.Drawing; using System.Windows.Forms; namespace Painter.WinForms.Tools.DrawingTools { public abstract class ToolsBase { // Tools for the drawing on the pictureBox protected Pen Pen { get; set; } protected Point? Point { get; set; } /// <summary> /// Unique ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.SqlClient; /// <summary> /// Summary description for TaskManager /// </summary> public class TaskManager { SqlConnection con; public TaskManager() { con = new SqlConnection(@"Data Source=MOHAMMAD\MOHAMM...
// RayProfiler // https://github.com/Bugfire using UnityEngine; using UnityEngine.Assertions; #if UNITY_5_5_OR_NEWER using UnityEngine.Profiling; #endif namespace RayStorm { #if UNITY_5_5_OR_NEWER [DefaultExecutionOrder (int.MaxValue - 2)] #endif sealed public class RayProfilerToCanvas : MonoBehavio...
using GraphicalEditor.DTO; using GraphicalEditor.Models; using GraphicalEditor.DTO; using RestSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GraphicalEditor.Service { public class DoctorService : GenericHTTPService { ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Project371 { /// <summary> /// Describe the basic look of an object /// </summary> class Material { /// <summary> /// The texture of the object /// </summary> public Texture2D texture;...