text stringlengths 13 6.01M |
|---|
using System;
using System.Diagnostics;
using System.IO;
using System.Web.Mvc;
namespace CarDealer.App.Filters
{
public class TimerAttribute : ActionFilterAttribute
{
private readonly Stopwatch _stopwatch = new Stopwatch();
public override void OnActionExecuted(ActionExecutedContext filterCon... |
using System;
using StarBastardCore.Website.Code.Game.Gameworld.Units.Starships;
namespace StarBastardCore.Website.Code.Game.Gameplay.Actions
{
public class Move : GameActionBase
{
public string DestinationPlanetId
{
get { return Item<string>("DestinationPlanetId"); }
se... |
namespace GameProject.Entities
{
public interface IEntities
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DSSCriterias.Logic.Extensions;
namespace DSSCriterias.Logic.Criterias
{
public class CriteriaMinMax : Criteria
{
public CriteriaMinMax(IStatGame game) : base(game)
{
... |
using System;
using System.Collections.Generic;
namespace DemoEF.Domain.Models
{
public partial class TbAccount
{
public long UserId { get; set; }
public string Account { get; set; }
public string Pwd { get; set; }
public string Name { get; set; }
public string Role { g... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace BradescoPGP.Web.Models.Modelos_dos_Arquivos
{
public class Investfacil
{
public int Id { get; set; }
[StringLength(10)]
public string CONTA { get... |
using FluentNHibernate.Mapping;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Common.Models.Mapping
{
public class KursleiterKursMap : ClassMap<KursleiterKurs>
{
public KursleiterKursMap()
{
Id(x => x.K... |
using System;
using System.Collections.Generic;
using Xunit;
namespace YouScan.Sale.UnitTests
{
public class PointOfSaleTerminalTests
{
[Fact]
public void CalculateTotal_Should_Return_0_If_No_Scan()
{
// arrange
IPointOfSaleTerminal terminal = new PointOfSaleTerm... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Phenix.Core;
using Phenix.Core.Log;
using Phenix.Core.SyncCollections;
namespace Phenix.Services.Host.Core
{
/// <summary>
/// Fetch性能记录数
/// </summary>
internal class PerformanceFetchCount
{
public PerformanceFetc... |
public class Solution {
public bool IsAnagram(string s, string t) {
if (s.Length != t.Length) return false;
int[] cnt = new int[26];
for (int i = 0; i < s.Length; i ++) {
cnt[s[i] - 'a'] ++;
}
for (int i = 0; i < t.Length; i ++) {
if (-- cnt[t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EQ2LuaEditor
{
class Scripts
{
private static string GetHeader()
{
// Standard header at the top of every script
string ret = "--[[... |
using System.Data;
using System.Linq;
using System.Web.Mvc;
using Centroid.Models;
namespace Centroid.Controllers
{
public class HomeController : Controller
{
private ApplicationDbContext db = new ApplicationDbContext();
// GET: Home
public ActionResult Index()
{
Ho... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GreenSpawner : MonoBehaviour
{
public GameObject theEnemy;
GameObject enemyClone;
public int xPos;
public int zPos;
public int enemyCount;
public static int enemyDeath... |
using System;
namespace gView.Interoperability.GeoServices.Exceptions
{
public class GeoServicesException : Exception
{
public GeoServicesException() { }
public GeoServicesException(string message, int errorCode)
: base(message)
{
this.ErrorCode = errorCode;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace SomeTask
{
public partial class AutofacComponent : Component
{
public AutofacComponent()
{
InitializeComponent();
Init(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EnterStage : MonoBehaviour
{
public void StageLoad1()
{
SceneManager.LoadScene("Stage1");
}
}
|
using System.Collections.Generic;
using Fingo.Auth.DbAccess.Models.Policies.Enums;
using Fingo.Auth.Domain.Policies.Enums;
namespace Fingo.Auth.Domain.Policies.ConfigurationClasses
{
public static class PolicyData
{
public static Dictionary<Policy , string> Name = new Dictionary<Policy , string>
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Threading;
using System.Web.Configuration;
using log4net;
namespace mssngrrr
{
public static class Settings
{
static Settings()
{
TryUpdate();
updateThread = new Thread(() =>
{
TryUpdate();
Thread.Sleep(300... |
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Loading : MonoBehaviour
{
public Text textExpired;
public Slider loadingSlider;
void Start()
{
StartCoroutine(waitAndStart());
}
IEnumerator waitAndStart()
... |
using System.Collections.Generic;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
using UsersLib.DbContextSettings;
using UsersLib.Entity;
namespace UsersLib.DbControllers
{
public class DbSiteController : IDbSiteController
{
public Site GetSite(int siteId)
{
... |
using System.ComponentModel.DataAnnotations;
namespace RESTfulAPI.ViewModel
{
public class ViewUser
{
public int Id { get; set; }
[Required]
public string UserName { get; set; }
public string Birthday { get; set; }
public string Email { get; set; }
public str... |
using UnityEngine;
using System.Collections;
public class learning01 : MonoBehaviour {
int myInt;
int MyInt (int _i, int _j) {
return _i + _j;
}
void Start () {
myInt = MyInt (2,4);
print (myInt);
}
void Update () {
print (myInt);
if (Input.GetButtonDown ("Fire1")) {
myInt++;
}
if (Input.G... |
using System;
using System.Collections.Generic;
using UnityEngine;
public class BoardBorderConstraint : Constraint
{
#region Constraint implementation
public void ChangeMove (List<Vector3> endPoints, Vector3 startPoint, Board[] boards)
{
endPoints.RemoveAll(point => point.z < 0 || point.z >= boards.Length || poi... |
namespace StudentSystem.Migrations
{
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
using Models;
public class Configuration : DbMigrationsConfiguration<StudentSystem.StudentSystemContext>
{
public Configuration()
{
... |
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using WebApplication.Services;
namespace WebApplication.Controllers
{
[ApiController]
[Route("Header")]
public class HeaderInfoController : Controller
{
private HeaderInfoService _service;
public HeaderInfoController(He... |
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT
using System;
using System.Collections;
using System.Collections.Generic;
namespace gw.gql
{
////////////////////////////////////////////////////////////////////////////////////////////////////
// interpreters provide the "D... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Inventor;
using Autodesk.DesignScript.Geometry;
using Autodesk.DesignScript.Interfaces;
using Autodesk.DesignScript.Runtime;
using Dynamo.Models;
using Dynamo.Utilities;
using InventorLibrary.Geomet... |
using ClinicWebAPI.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ClinicWebAPI.Data
{
public class ClinicContext : DbContext
{
public ClinicContext(DbContextOptions options)
: base(opti... |
namespace Infrastructure.PasswordPolicies
{
/// <summary>
/// Interface for password policy
/// </summary>
public interface IPasswordPolicy
{
/// <summary>
/// Validate password against policy
/// </summary>
/// <param name = "password">Password</param>
... |
namespace PatientWebAppTests.CreateObjectsForTests
{
public class StubRepository
{
/*
private readonly TestObjectFactory _objectFactory;
public StubRepository()
{
_objectFactory = new TestObjectFactory();
}
public IActivePatientRepository CreatePatien... |
namespace CheckIt
{
using System.Collections.Generic;
using CheckIt.Compilation;
using CheckIt.Syntax;
internal class CheckClass : CheckType, IClass
{
private readonly ICompilationInfo compilationInfo;
public CheckClass(string name, string nameSpace, ICompilationInfo compilationIn... |
#region License
// Copyright (c) 2012 Trafficspaces Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, c... |
using System;
namespace interfaces
{
public class Helicopter : IVehicle, IAir
{
public int Wheels { get; set; } = 0;
public int Doors { get; set; } = 2;
public int PassengerCapacity { get; set; } = 6;
public bool Winged { get; set; } = false;
public double EngineVolume { get; set; } = 21.1;
... |
using GalaSoft.MvvmLight;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace WpfAppParking.Model
{
class Rij : INotifyPropertyChanged, IDataErrorInfo
{
public ... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using Kulula.com.Helpers;
using Kulula.com.Models;
using Kulula.com.Services;
using Kulula.com.ViewModels;
using Kulula.com.Views;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin... |
using System;
using System.Collections.Generic;
using System.Linq;
class ABC128A{
public static void Main(){
var ap = Console.ReadLine().Split(' ').Select(int.Parse);
Console.WriteLine((ap.ElementAt(0)*3+ap.ElementAt(1))/2);
}
} |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LinearCodeApproach
{
public class Search
{
int distanceCalculated;
private List<Restaurant> LoadData()
{
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace PagosCredijal
{
public partial class Settings : System.Web.UI.Page
{
#region Events
protected void Page_Load(object s... |
using System;
using System.IO;
using System.Linq;
namespace UnitTestProject1
{
public class CodeCleaner
{
private string _directory;
public CodeCleaner(string directory)
{
_directory = directory;
}
public void EatRegions()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
using System.Windows.Forms;
namespace WindowsFormsApplication5
{
public partial class Order : Form... |
namespace KRFTemplateApi.Infrastructure.Database.Configuration
{
using KRFTemplateApi.Domain.Database.Sample;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
public static class SampleTableConfiguration
{
public static void Configure( EntityType... |
using System.Collections.Generic;
namespace IPTV_Checker_2.DTO
{
public class JsonData
{
public string Country
{
get;
set;
}
public string UserAgent
{
get;
set;
}
public List<JsonChannel> Channels
... |
using System;
using System.Collections.Generic;
namespace PterodactylEngine
{
public class Hyperlink
{
private string _text;
private string _link;
public Hyperlink(string text, string link)
{
Text = text;
Link = link;
}
public string Cr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ApartmentApps.Api.Modules;
using ApartmentApps.Data.Repository;
using ApartmentApps.Modules.Payments.Data;
using ApartmentApps.Portal.Controllers;
using Microsoft.VisualStudio.TestTools.UnitTesting... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace MinOstov
{
class Program
{
static void Main(string[] args)
{
var dictPath = Directory.GetCurrentDirectory();
var input = Path.Combine(dictPath, "in.txt");
var output = Path.Combine(dictPath, "out.txt");
va... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _3.BeatifullNumbers
{
class Numbers
{
static void Main()
{
Console.WriteLine("Enter 5 digit number: ");
string line = Console.ReadLine();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Data;
using System.Threading.Tasks;
using Oracle.ManagedDataAccess.Client;
using Oracle.ManagedDataAccess.Types;
using Dapper;
namespace ChatAPI.Models.ChannelsModel
{
public class ChannelsRepository : IChannelRepository
{
... |
using UnityEngine;
using System.Collections;
using System.IO;
public static class UniTunesTextureFactory
{
//for editor
public static Texture2D playBtn;
public static Texture2D stopBtn;
public static Texture2D upBtn;
public static Texture2D downBtn;
public static Texture2D upFullBtn;
public static Texture2D do... |
using CocosSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ChipmunkSharp;
using Microsoft.Xna.Framework.Input;
namespace ChipmunkExample
{
class convexLayer : ChipmunkDemoLayer
{
float DENSITY = 1f / 10000f;
cpShape shape;
public over... |
using StringStreamService.Engine;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StringStreamService.Service
{
internal class SessionWorker : ISessionWorker
{
public Guid Id { get; private set; }
p... |
using System.Collections.Generic;
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Apprentices
{
public class GetEditApprenticeshipCourseRequest : IGetApiRequest
{
public long ProviderId { get; }
public long ApprenticeshipId { get; set; }
public GetEditApprentice... |
using System;
using System.Collections.Generic;
using System.Net;
namespace Apache.Shiro.Session
{
public interface ISession
{
#region Properties
ICollection<object> AttributeKeys
{
get;
}
string Host
{
get;
}
... |
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// A single vertical line of players in the game field.
/// This class encapsulates control and the bounding box
/// for a group of players in a single line. Any number
/// of field players may be included in the line.
/// </summary>
public class Fi... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using CoreRest.Models;
namespace CoreRest.Controllers {
[Route("api/[controller]")]
[ApiController]
public class CustomerController : ControllerBase
{
// private readonly CustomerContext _context;
// public CustomerCont... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using TMPro;
public class Village : MonoBehaviour
{
public GameObject gemButton;
public GameObject coinButton;
public GameObject foodButton;
public GameObject ancien... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using ODL.DomainModel.Person;
namespace ODL.DataAccess.Repositories
{
public class PersonRepository : IPersonRepository
{
private ODLDbContext DbContext { get; }
private readonly Repository<Person, O... |
using System.Collections.Generic;
namespace Game.Global.Buffer
{
/// <summary>
/// 提供缓存机制的 string-string buffer,在超过一定长度之后自动删去之前的文件缓存,采取队列删除策略
/// </summary>
class FileBuffer
{
//文件结构管理
private class CFile
{
public string fileName;
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _4._3_LINQ
{
class Student
{
public string First { get; set; }
public string Last { get; set; }
public int ID { get; set; }
public List<int> Scores;
... |
using System;
namespace hierarchia
{
internal class Lo : Allat
{
public int suly;
public Lo(string nev) : base(nev)
{
}
public override void AdatokFelvesz()
{
base.AdatokFelvesz();
Console.WriteLine("Add meg a súlyát!");
su... |
using UnityEngine;
using System.Collections;
public class LevelManager : MonoBehaviour {
public void LoadLevelGame ()
{
Application.LoadLevel(1);
}
public void QuitRequest ()
{
Application.Quit();
Debug.Log("I want to Quit!");
}
public void LoadLevelStart()
{
... |
using Common.Enums;
using Common.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace KontrolerSistema
{
public static class PowerSimulator
{
public static void Run()
{
while (Da... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SimbaTvaerfagligt
{
public class AnimalStats
{
public int TotalFemaleWildebeests { get; set; }
public int TotalMaleWildebeests { get; set; }
public int TotalMal... |
using System.Collections.Generic;
using Assets.Scripts.Models.ResourceObjects;
using Assets.Scripts.Models.ResourceObjects.CraftingResources;
namespace Assets.Scripts.Models.Clothes
{
public class FurCap : Cap
{
public FurCap()
{
LocalizationName = "fur_cap";
IconName =... |
using DsStardewLib.Config;
using StardewModdingAPI;
namespace NoAddedFlyingMineMonsters
{
class ModConfig : HarmonyConfig
{
public bool HarmonyDebug { get; set; } = false;
public bool HarmonyLoad { get; set; } = true;
public bool NoRandomMonsters { get; set; } = true;
public SButton NoRandomMonst... |
using System;
using System.Collections.Generic;
using System.Xml;
namespace gView.Framework.OGC.WFS
{
public enum WFSRequestType
{
GetCapabilities,
DescribeFeatureType,
GetFeature
}
public class WFSParameterDescriptor
{
#region Declarations
private WFSReques... |
#if DEBUG
using AsyncClasses;
using Contracts.Callback;
using System.Collections.Generic;
using System.ServiceModel;
using System.Threading.Tasks;
namespace Contracts.MPD
{
[ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IAsyncListCallback),
Namespace = "http://www.noof.com/", Name =... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using Plugin.Settings;
using Rg.Plugins.Popup.Animations;
using Rg.Plugins.Popup.Interfaces;
using Rg.Plugins.Popup.Services;
using Rg.Plugins.Popup.Pages;
using System.Runt... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EquipFootballController : Controller
{
public override void Execute(object data)
{
UIShop shop = MVC.GetView<UIShop>();
int id = (int)data;
GameModel gm = Game.M_Instance.M_GM;
... |
using UnityEngine;
[System.Serializable]
public class Rotation {
public static Rotation UP = new Rotation(
0,
"up",
Vector2Int.up,
EnumAxis.Y,
EnumRotation.UP);
public static Rotation RIGHT = new Rotation(
1,
"right",
Vector2Int.right,
E... |
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using SelectionCommittee.DAL.Entities;
using SelectionCommittee.DAL.EntityFramework;
using SelectionCommittee.DAL.Interfaces;
namespace SelectionCommittee.DAL.Repositories
{
public class FacultySubjectRepository : IFacultySubjectReposi... |
using ConcurrentCollections;
using Discord;
using Discord.Commands;
using JhinBot.DiscordObjects;
using JhinBot.Services;
using JhinBot.Utils;
using System;
using System.Linq;
using System.Timers;
namespace JhinBot
{
public class PollService : IPollService
{
private const double DEFAULT_TIME_TILL_PUBL... |
using gView.Framework.Carto;
using gView.Framework.Data;
using gView.Framework.Data.Filters;
using gView.Framework.Data.Metadata;
using gView.Framework.Geometry;
using gView.Framework.IO;
using gView.Framework.Symbology;
using gView.Framework.Sys.UI;
using gView.Framework.system;
using System;
using System.Collections.... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.IO;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Plus1.Models;
namespace Plus1.Areas.Admin.Controllers
{
[Authorize(Roles = "Admin")]
public class AdminSubSubCategori... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using EdjCase.JsonRpc.Router;
using EdjCase.JsonRpc.Router.Abstractions;
using Microsoft.AspNetCore.Mvc;
using System;
using System.... |
using DatabaseUpdater.Updaters.Classes;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Linq;
namespace DatabaseUpdater
{
class CategoryUpdater
{
public List<Category> Al... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
namespace Gap.NetFest.DataAccess.Repositories
{
public class BaseRepository
{
public ChocolateCompanyContext Context{ get; set; }
public BaseRepository()
{
this.Context ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/*************************************************************
* 标准查询运算符是组成Linq模式的方法,其中大多数方法都作用于序列.
* 其中,序列指类型实现IEnumerable<T>接口或IQueryable<T>接口的对象.
* 标准查询运算符提供包括筛选,投影,聚合,排序等查询功能
*******************... |
namespace Shipwreck.TypeScriptModels.Declarations
{
public interface IInterfaceMemberVisitor<T>
{
T VisitField(FieldDeclaration member);
T VisitIndex(IndexSignature member);
T VisitMethod(MethodDeclaration member);
T VisitGetAccessor(GetAccessorDeclaration member);
T ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Awesomium.Core;
using SKYPE4COMLib;
namespace Skyply
{
p... |
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
namespace Atc.CodeDocumentation.Markdown
{
/// <summary>
/// MarkdownCodeDocGenerator.
/// </summary>
public static class MarkdownCodeDocGenerator
{
internal c... |
namespace T4WFI.App.UserControls
{
public partial class UCExluded : System.Web.UI.UserControl
{
}
} |
using System;
namespace SOLIDPrinciples.CouplingProblem.Example01.Worst
{
public class EnviadorDeEmail
{
public void EnviarEmail(NotaFiscal nf)
{
//throw new NotImplementedException();
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibraryCommon.DTO
{
class GenreDTO
{
public int GenreID { get; set; }
public bool isFiction { get; set; }
public string Description { get; set; }
p... |
using App.Core.Interfaces.Dto.Requests;
using App.Core.Interfaces.Dto.Responses;
namespace App.Core.Interfaces.Services
{
public interface IProfileService
{
ProfileGetMineResponseDto GetMine(ProfileGetMineRequestDto request);
ProfileGetByUsernameResponseDto GetByUsername(ProfileGetByUsernameRe... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
#pragma warning disable 0414
public class CBahram_SALAgent : MonoBehaviour,ISaveAndLoadAgent {
#region Private Fields
privat... |
using UnityEngine;
using System.Collections;
using System;
public class ShootingMode : GameMode
{
private Action notifyStart;
private Action notifyEnd;
private World world;
public Tile currentPosition { get; internal set; }
private Action<ShootingMode> notifyNewPosition;
public Boolean inRange... |
using Common.Business;
using Common.Data;
using Common.Log;
using Contracts.Content;
using Entity;
using LFP.Common.DataAccess;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.ServiceModel;
namespace Services.Content
{
[ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multip... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Base
{
/// <summary>
///
/// </summary>
public class BaseResponse
{
/// <summary>
///
/// </summ... |
using StardewModdingAPI;
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JunimoIntelliBox
{
class InputHelper
{
public bool IsOneOfTheseKeysDown(SButton button, InputButton[] keys)
{... |
namespace RoliTheCoder
{
using System;
using System.Collections.Generic;
using System.Linq;
public class StartUp
{
public static void Main()
{
var command = Console.ReadLine();
var eventRegister = new Dictionary<int, string>();
var eventParticipa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
public Class EnemyClass;
}
public enum Class
{
Hohei
}
|
using AudioText.Models.ViewModels;
using AudioText.Services;
using AudioText.Models;
using System.Web.Mvc;
namespace AudioText.Controllers
{
public class FilterController : Controller
{
FilterService filterService;
public FilterController()
{
filterService = new FilterServ... |
using System;
using Elrond.Dotnet.Sdk.Domain.Codec;
using Elrond.Dotnet.Sdk.Domain.Values;
using NUnit.Framework;
namespace Elrond_sdk.dotnet.tests.Domain.Codec
{
public class BytesBinaryCodecTests
{
private BytesBinaryCodec _sut;
[SetUp]
public void Setup()
{
_sut... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FitApp.Services
{
public class MealsService
{
public string Image { get; set; }
public string Titile { get; set; }
public string Ingredients { get; set; }
public string Step1 { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using JourniAPI.Models;
using MongoDB.Bson;
using MongoDB.Driver;
namespace JourniAPI.Services
{
public class TripService
{
private readonly IMongoCollection<User> _users;
private readonly UserService _userService;
pub... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GodUiManager : MonoBehaviour
{
public GameObject BrushUi;
public GameObject AbilityUi;
public GodStateManager GodState;
// Use this for initialization
private void Start()
{
Updat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.ORD
{
public class ProdTraceCodeSearchModel : SearchModelBase
{
public string TraceCode { get; set; }
public string HuId { get; set; }
}
} |
using Chloe.ViewModels.Contracts;
using System.Collections.Generic;
namespace Chloe.ViewModels
{
public class MetaDataViewModel: IMetaDataViewModel
{
public string Title { get; set; }
public void Initialize(ICollection<IComponent> components)
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Mvc;
namespace ManageWeb
{
public class ApiBaseController : Controller
{
public int ServerId { get; private set; }
protected override void OnActi... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
public class Clock : MonoBehaviour {
public static double timeAcum = 0;
public Text txt;
void Update()
{ if (!spawn1.tiempo) {
if(!spawn1.parar)timeAcum += Math.Truncate (Time.deltaTime * 100) / 100;
txt.text = "Tiempo\n"... |
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