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using System; using System.Diagnostics; using System.IO; using System.Web.Mvc; namespace CarDealer.App.Filters { public class TimerAttribute : ActionFilterAttribute { private readonly Stopwatch _stopwatch = new Stopwatch(); public override void OnActionExecuted(ActionExecutedContext filterCon...
using System; using StarBastardCore.Website.Code.Game.Gameworld.Units.Starships; namespace StarBastardCore.Website.Code.Game.Gameplay.Actions { public class Move : GameActionBase { public string DestinationPlanetId { get { return Item<string>("DestinationPlanetId"); } se...
namespace GameProject.Entities { public interface IEntities { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DSSCriterias.Logic.Extensions; namespace DSSCriterias.Logic.Criterias { public class CriteriaMinMax : Criteria { public CriteriaMinMax(IStatGame game) : base(game) { ...
using System; using System.Collections.Generic; namespace DemoEF.Domain.Models { public partial class TbAccount { public long UserId { get; set; } public string Account { get; set; } public string Pwd { get; set; } public string Name { get; set; } public string Role { g...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace BradescoPGP.Web.Models.Modelos_dos_Arquivos { public class Investfacil { public int Id { get; set; } [StringLength(10)] public string CONTA { get...
using FluentNHibernate.Mapping; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Models.Mapping { public class KursleiterKursMap : ClassMap<KursleiterKurs> { public KursleiterKursMap() { Id(x => x.K...
using System; using System.Collections.Generic; using Xunit; namespace YouScan.Sale.UnitTests { public class PointOfSaleTerminalTests { [Fact] public void CalculateTotal_Should_Return_0_If_No_Scan() { // arrange IPointOfSaleTerminal terminal = new PointOfSaleTerm...
using System; using System.Collections.Generic; using System.IO; using System.Text; using Phenix.Core; using Phenix.Core.Log; using Phenix.Core.SyncCollections; namespace Phenix.Services.Host.Core { /// <summary> /// Fetch性能记录数 /// </summary> internal class PerformanceFetchCount { public PerformanceFetc...
public class Solution { public bool IsAnagram(string s, string t) { if (s.Length != t.Length) return false; int[] cnt = new int[26]; for (int i = 0; i < s.Length; i ++) { cnt[s[i] - 'a'] ++; } for (int i = 0; i < t.Length; i ++) { if (-- cnt[t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EQ2LuaEditor { class Scripts { private static string GetHeader() { // Standard header at the top of every script string ret = "--[[...
using System.Data; using System.Linq; using System.Web.Mvc; using Centroid.Models; namespace Centroid.Controllers { public class HomeController : Controller { private ApplicationDbContext db = new ApplicationDbContext(); // GET: Home public ActionResult Index() { Ho...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GreenSpawner : MonoBehaviour { public GameObject theEnemy; GameObject enemyClone; public int xPos; public int zPos; public int enemyCount; public static int enemyDeath...
using System; namespace gView.Interoperability.GeoServices.Exceptions { public class GeoServicesException : Exception { public GeoServicesException() { } public GeoServicesException(string message, int errorCode) : base(message) { this.ErrorCode = errorCode; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Text; namespace SomeTask { public partial class AutofacComponent : Component { public AutofacComponent() { InitializeComponent(); Init(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class EnterStage : MonoBehaviour { public void StageLoad1() { SceneManager.LoadScene("Stage1"); } }
using System.Collections.Generic; using Fingo.Auth.DbAccess.Models.Policies.Enums; using Fingo.Auth.Domain.Policies.Enums; namespace Fingo.Auth.Domain.Policies.ConfigurationClasses { public static class PolicyData { public static Dictionary<Policy , string> Name = new Dictionary<Policy , string> ...
using System; using System.Collections.Generic; using System.Configuration; using System.Threading; using System.Web.Configuration; using log4net; namespace mssngrrr { public static class Settings { static Settings() { TryUpdate(); updateThread = new Thread(() => { TryUpdate(); Thread.Sleep(300...
using System.Collections; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Loading : MonoBehaviour { public Text textExpired; public Slider loadingSlider; void Start() { StartCoroutine(waitAndStart()); } IEnumerator waitAndStart() ...
using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; using UsersLib.DbContextSettings; using UsersLib.Entity; namespace UsersLib.DbControllers { public class DbSiteController : IDbSiteController { public Site GetSite(int siteId) { ...
using System.ComponentModel.DataAnnotations; namespace RESTfulAPI.ViewModel { public class ViewUser { public int Id { get; set; } [Required] public string UserName { get; set; } public string Birthday { get; set; } public string Email { get; set; } public str...
using UnityEngine; using System.Collections; public class learning01 : MonoBehaviour { int myInt; int MyInt (int _i, int _j) { return _i + _j; } void Start () { myInt = MyInt (2,4); print (myInt); } void Update () { print (myInt); if (Input.GetButtonDown ("Fire1")) { myInt++; } if (Input.G...
using System; using System.Collections.Generic; using UnityEngine; public class BoardBorderConstraint : Constraint { #region Constraint implementation public void ChangeMove (List<Vector3> endPoints, Vector3 startPoint, Board[] boards) { endPoints.RemoveAll(point => point.z < 0 || point.z >= boards.Length || poi...
namespace StudentSystem.Migrations { using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; using Models; public class Configuration : DbMigrationsConfiguration<StudentSystem.StudentSystemContext> { public Configuration() { ...
using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using WebApplication.Services; namespace WebApplication.Controllers { [ApiController] [Route("Header")] public class HeaderInfoController : Controller { private HeaderInfoService _service; public HeaderInfoController(He...
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT using System; using System.Collections; using System.Collections.Generic; namespace gw.gql { //////////////////////////////////////////////////////////////////////////////////////////////////// // interpreters provide the "D...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using Inventor; using Autodesk.DesignScript.Geometry; using Autodesk.DesignScript.Interfaces; using Autodesk.DesignScript.Runtime; using Dynamo.Models; using Dynamo.Utilities; using InventorLibrary.Geomet...
using ClinicWebAPI.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ClinicWebAPI.Data { public class ClinicContext : DbContext { public ClinicContext(DbContextOptions options) : base(opti...
namespace Infrastructure.PasswordPolicies { /// <summary> /// Interface for password policy /// </summary> public interface IPasswordPolicy { /// <summary> /// Validate password against policy /// </summary> /// <param name = "password">Password</param> ...
namespace PatientWebAppTests.CreateObjectsForTests { public class StubRepository { /* private readonly TestObjectFactory _objectFactory; public StubRepository() { _objectFactory = new TestObjectFactory(); } public IActivePatientRepository CreatePatien...
namespace CheckIt { using System.Collections.Generic; using CheckIt.Compilation; using CheckIt.Syntax; internal class CheckClass : CheckType, IClass { private readonly ICompilationInfo compilationInfo; public CheckClass(string name, string nameSpace, ICompilationInfo compilationIn...
#region License // Copyright (c) 2012 Trafficspaces Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, c...
using System; namespace interfaces { public class Helicopter : IVehicle, IAir { public int Wheels { get; set; } = 0; public int Doors { get; set; } = 2; public int PassengerCapacity { get; set; } = 6; public bool Winged { get; set; } = false; public double EngineVolume { get; set; } = 21.1; ...
using GalaSoft.MvvmLight; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace WpfAppParking.Model { class Rij : INotifyPropertyChanged, IDataErrorInfo { public ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using Kulula.com.Helpers; using Kulula.com.Models; using Kulula.com.Services; using Kulula.com.ViewModels; using Kulula.com.Views; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin...
using System; using System.Collections.Generic; using System.Linq; class ABC128A{ public static void Main(){ var ap = Console.ReadLine().Split(' ').Select(int.Parse); Console.WriteLine((ap.ElementAt(0)*3+ap.ElementAt(1))/2); } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LinearCodeApproach { public class Search { int distanceCalculated; private List<Restaurant> LoadData() { ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace PagosCredijal { public partial class Settings : System.Web.UI.Page { #region Events protected void Page_Load(object s...
using System; using System.IO; using System.Linq; namespace UnitTestProject1 { public class CodeCleaner { private string _directory; public CodeCleaner(string directory) { _directory = directory; } public void EatRegions() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using System.Windows.Forms; namespace WindowsFormsApplication5 { public partial class Order : Form...
namespace KRFTemplateApi.Infrastructure.Database.Configuration { using KRFTemplateApi.Domain.Database.Sample; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; public static class SampleTableConfiguration { public static void Configure( EntityType...
using System.Collections.Generic; namespace IPTV_Checker_2.DTO { public class JsonData { public string Country { get; set; } public string UserAgent { get; set; } public List<JsonChannel> Channels ...
using System; using System.Collections.Generic; namespace PterodactylEngine { public class Hyperlink { private string _text; private string _link; public Hyperlink(string text, string link) { Text = text; Link = link; } public string Cr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ApartmentApps.Api.Modules; using ApartmentApps.Data.Repository; using ApartmentApps.Modules.Payments.Data; using ApartmentApps.Portal.Controllers; using Microsoft.VisualStudio.TestTools.UnitTesting...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace MinOstov { class Program { static void Main(string[] args) { var dictPath = Directory.GetCurrentDirectory(); var input = Path.Combine(dictPath, "in.txt"); var output = Path.Combine(dictPath, "out.txt"); va...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3.BeatifullNumbers { class Numbers { static void Main() { Console.WriteLine("Enter 5 digit number: "); string line = Console.ReadLine(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Data; using System.Threading.Tasks; using Oracle.ManagedDataAccess.Client; using Oracle.ManagedDataAccess.Types; using Dapper; namespace ChatAPI.Models.ChannelsModel { public class ChannelsRepository : IChannelRepository { ...
using UnityEngine; using System.Collections; using System.IO; public static class UniTunesTextureFactory { //for editor public static Texture2D playBtn; public static Texture2D stopBtn; public static Texture2D upBtn; public static Texture2D downBtn; public static Texture2D upFullBtn; public static Texture2D do...
using CocosSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; using ChipmunkSharp; using Microsoft.Xna.Framework.Input; namespace ChipmunkExample { class convexLayer : ChipmunkDemoLayer { float DENSITY = 1f / 10000f; cpShape shape; public over...
using StringStreamService.Engine; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringStreamService.Service { internal class SessionWorker : ISessionWorker { public Guid Id { get; private set; } p...
using System.Collections.Generic; namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Apprentices { public class GetEditApprenticeshipCourseRequest : IGetApiRequest { public long ProviderId { get; } public long ApprenticeshipId { get; set; } public GetEditApprentice...
using System; using System.Collections.Generic; using System.Net; namespace Apache.Shiro.Session { public interface ISession { #region Properties ICollection<object> AttributeKeys { get; } string Host { get; } ...
using System.Collections.Generic; using UnityEngine; /// <summary> /// A single vertical line of players in the game field. /// This class encapsulates control and the bounding box /// for a group of players in a single line. Any number /// of field players may be included in the line. /// </summary> public class Fi...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using CoreRest.Models; namespace CoreRest.Controllers { [Route("api/[controller]")] [ApiController] public class CustomerController : ControllerBase { // private readonly CustomerContext _context; // public CustomerCont...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using TMPro; public class Village : MonoBehaviour { public GameObject gemButton; public GameObject coinButton; public GameObject foodButton; public GameObject ancien...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using ODL.DomainModel.Person; namespace ODL.DataAccess.Repositories { public class PersonRepository : IPersonRepository { private ODLDbContext DbContext { get; } private readonly Repository<Person, O...
using System.Collections.Generic; namespace Game.Global.Buffer { /// <summary> /// 提供缓存机制的 string-string buffer,在超过一定长度之后自动删去之前的文件缓存,采取队列删除策略 /// </summary> class FileBuffer { //文件结构管理 private class CFile { public string fileName; public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _4._3_LINQ { class Student { public string First { get; set; } public string Last { get; set; } public int ID { get; set; } public List<int> Scores; ...
using System; namespace hierarchia { internal class Lo : Allat { public int suly; public Lo(string nev) : base(nev) { } public override void AdatokFelvesz() { base.AdatokFelvesz(); Console.WriteLine("Add meg a súlyát!"); su...
using UnityEngine; using System.Collections; public class LevelManager : MonoBehaviour { public void LoadLevelGame () { Application.LoadLevel(1); } public void QuitRequest () { Application.Quit(); Debug.Log("I want to Quit!"); } public void LoadLevelStart() { ...
using Common.Enums; using Common.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace KontrolerSistema { public static class PowerSimulator { public static void Run() { while (Da...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimbaTvaerfagligt { public class AnimalStats { public int TotalFemaleWildebeests { get; set; } public int TotalMaleWildebeests { get; set; } public int TotalMal...
using System.Collections.Generic; using Assets.Scripts.Models.ResourceObjects; using Assets.Scripts.Models.ResourceObjects.CraftingResources; namespace Assets.Scripts.Models.Clothes { public class FurCap : Cap { public FurCap() { LocalizationName = "fur_cap"; IconName =...
using DsStardewLib.Config; using StardewModdingAPI; namespace NoAddedFlyingMineMonsters { class ModConfig : HarmonyConfig { public bool HarmonyDebug { get; set; } = false; public bool HarmonyLoad { get; set; } = true; public bool NoRandomMonsters { get; set; } = true; public SButton NoRandomMonst...
using System; using System.Collections.Generic; using System.Xml; namespace gView.Framework.OGC.WFS { public enum WFSRequestType { GetCapabilities, DescribeFeatureType, GetFeature } public class WFSParameterDescriptor { #region Declarations private WFSReques...
#if DEBUG using AsyncClasses; using Contracts.Callback; using System.Collections.Generic; using System.ServiceModel; using System.Threading.Tasks; namespace Contracts.MPD { [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IAsyncListCallback), Namespace = "http://www.noof.com/", Name =...
using System; using System.Linq; using System.Collections.Generic; using System.Text; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Plugin.Settings; using Rg.Plugins.Popup.Animations; using Rg.Plugins.Popup.Interfaces; using Rg.Plugins.Popup.Services; using Rg.Plugins.Popup.Pages; using System.Runt...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EquipFootballController : Controller { public override void Execute(object data) { UIShop shop = MVC.GetView<UIShop>(); int id = (int)data; GameModel gm = Game.M_Instance.M_GM; ...
using UnityEngine; [System.Serializable] public class Rotation { public static Rotation UP = new Rotation( 0, "up", Vector2Int.up, EnumAxis.Y, EnumRotation.UP); public static Rotation RIGHT = new Rotation( 1, "right", Vector2Int.right, E...
using System.Collections.Generic; using System.Data.Entity; using System.Linq; using SelectionCommittee.DAL.Entities; using SelectionCommittee.DAL.EntityFramework; using SelectionCommittee.DAL.Interfaces; namespace SelectionCommittee.DAL.Repositories { public class FacultySubjectRepository : IFacultySubjectReposi...
using ConcurrentCollections; using Discord; using Discord.Commands; using JhinBot.DiscordObjects; using JhinBot.Services; using JhinBot.Utils; using System; using System.Linq; using System.Timers; namespace JhinBot { public class PollService : IPollService { private const double DEFAULT_TIME_TILL_PUBL...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Data.Filters; using gView.Framework.Data.Metadata; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.Symbology; using gView.Framework.Sys.UI; using gView.Framework.system; using System; using System.Collections....
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.IO; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Plus1.Models; namespace Plus1.Areas.Admin.Controllers { [Authorize(Roles = "Admin")] public class AdminSubSubCategori...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using EdjCase.JsonRpc.Router; using EdjCase.JsonRpc.Router.Abstractions; using Microsoft.AspNetCore.Mvc; using System; using System....
using DatabaseUpdater.Updaters.Classes; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Linq; namespace DatabaseUpdater { class CategoryUpdater { public List<Category> Al...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace Gap.NetFest.DataAccess.Repositories { public class BaseRepository { public ChocolateCompanyContext Context{ get; set; } public BaseRepository() { this.Context ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /************************************************************* * 标准查询运算符是组成Linq模式的方法,其中大多数方法都作用于序列. * 其中,序列指类型实现IEnumerable<T>接口或IQueryable<T>接口的对象. * 标准查询运算符提供包括筛选,投影,聚合,排序等查询功能 *******************...
namespace Shipwreck.TypeScriptModels.Declarations { public interface IInterfaceMemberVisitor<T> { T VisitField(FieldDeclaration member); T VisitIndex(IndexSignature member); T VisitMethod(MethodDeclaration member); T VisitGetAccessor(GetAccessorDeclaration member); T ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Awesomium.Core; using SKYPE4COMLib; namespace Skyply { p...
using System; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Text; namespace Atc.CodeDocumentation.Markdown { /// <summary> /// MarkdownCodeDocGenerator. /// </summary> public static class MarkdownCodeDocGenerator { internal c...
namespace T4WFI.App.UserControls { public partial class UCExluded : System.Web.UI.UserControl { } }
using System; namespace SOLIDPrinciples.CouplingProblem.Example01.Worst { public class EnviadorDeEmail { public void EnviarEmail(NotaFiscal nf) { //throw new NotImplementedException(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibraryCommon.DTO { class GenreDTO { public int GenreID { get; set; } public bool isFiction { get; set; } public string Description { get; set; } p...
using App.Core.Interfaces.Dto.Requests; using App.Core.Interfaces.Dto.Responses; namespace App.Core.Interfaces.Services { public interface IProfileService { ProfileGetMineResponseDto GetMine(ProfileGetMineRequestDto request); ProfileGetByUsernameResponseDto GetByUsername(ProfileGetByUsernameRe...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; #pragma warning disable 0414 public class CBahram_SALAgent : MonoBehaviour,ISaveAndLoadAgent { #region Private Fields privat...
using UnityEngine; using System.Collections; using System; public class ShootingMode : GameMode { private Action notifyStart; private Action notifyEnd; private World world; public Tile currentPosition { get; internal set; } private Action<ShootingMode> notifyNewPosition; public Boolean inRange...
using Common.Business; using Common.Data; using Common.Log; using Contracts.Content; using Entity; using LFP.Common.DataAccess; using System; using System.Collections.Generic; using System.Configuration; using System.ServiceModel; namespace Services.Content { [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multip...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Base { /// <summary> /// /// </summary> public class BaseResponse { /// <summary> /// /// </summ...
using StardewModdingAPI; using StardewValley; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JunimoIntelliBox { class InputHelper { public bool IsOneOfTheseKeysDown(SButton button, InputButton[] keys) {...
namespace RoliTheCoder { using System; using System.Collections.Generic; using System.Linq; public class StartUp { public static void Main() { var command = Console.ReadLine(); var eventRegister = new Dictionary<int, string>(); var eventParticipa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { public Class EnemyClass; } public enum Class { Hohei }
using AudioText.Models.ViewModels; using AudioText.Services; using AudioText.Models; using System.Web.Mvc; namespace AudioText.Controllers { public class FilterController : Controller { FilterService filterService; public FilterController() { filterService = new FilterServ...
using System; using Elrond.Dotnet.Sdk.Domain.Codec; using Elrond.Dotnet.Sdk.Domain.Values; using NUnit.Framework; namespace Elrond_sdk.dotnet.tests.Domain.Codec { public class BytesBinaryCodecTests { private BytesBinaryCodec _sut; [SetUp] public void Setup() { _sut...
using System; using System.Collections.Generic; using System.Text; namespace FitApp.Services { public class MealsService { public string Image { get; set; } public string Titile { get; set; } public string Ingredients { get; set; } public string Step1 { get; se...
using System; using System.Collections.Generic; using System.Linq; using JourniAPI.Models; using MongoDB.Bson; using MongoDB.Driver; namespace JourniAPI.Services { public class TripService { private readonly IMongoCollection<User> _users; private readonly UserService _userService; pub...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GodUiManager : MonoBehaviour { public GameObject BrushUi; public GameObject AbilityUi; public GodStateManager GodState; // Use this for initialization private void Start() { Updat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.ORD { public class ProdTraceCodeSearchModel : SearchModelBase { public string TraceCode { get; set; } public string HuId { get; set; } } }
using Chloe.ViewModels.Contracts; using System.Collections.Generic; namespace Chloe.ViewModels { public class MetaDataViewModel: IMetaDataViewModel { public string Title { get; set; } public void Initialize(ICollection<IComponent> components) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Mvc; namespace ManageWeb { public class ApiBaseController : Controller { public int ServerId { get; private set; } protected override void OnActi...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System; public class Clock : MonoBehaviour { public static double timeAcum = 0; public Text txt; void Update() { if (!spawn1.tiempo) { if(!spawn1.parar)timeAcum += Math.Truncate (Time.deltaTime * 100) / 100; txt.text = "Tiempo\n"...