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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using BPMInterfaceDAL; namespace BPMInterfaceBLL { public class ReportDemoBLL { ReportDemoDAL rdd = new ReportDemoDAL(); public DataTable ReportDemo(string vendorname) { ...
#region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0...
using System; using System.Collections.Generic; using System.Linq; using System.Text; // In the given line, reverse the order of words (words are separated by spaces). namespace ConsoleApp5 { class Program { static void Main(string[] args) { string enterString; Console.W...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebApplication1.Controllers; namespace WebApplication1.Models { public class CustomerSearchController : ApiController { // GET: api/Customer/5 public IEnumerable<Custome...
using System; using System.Collections.Generic; using System.Text; //Escribe un programa que imprima los número del 1 al 100, pero aplicando las siguientes normas: //Devuelve Fizz si el número es = 3 o divisible por 3. //Devuelve Buzz si el número es = 5 o divisible por 5. //Devuelve FizzBuzz si el número es divis...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.EventSystems; public class RestartGame : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { public void Restart() { SceneManager.LoadScene("SampleScene"); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ZY.OA.Common; using ZY.OA.IBLL; using ZY.OA.Model.Enum; namespace ZY.OA.UI.PortalNew.Controllers { public class UserLoginController : Controller { public IUserInfoService UserInfoService { g...
using HROADS_WebApi.Domains; using HROADS_WebApi.Interfaces; using HROADS_WebApi.Repositories; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HROADS_We...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class IAParasite : MonoBehaviour { public GameObject Target; public float DetectionDistance = 10f; public float AttackDistance = 2f; public float MinSpeed=0.9f, MaxSpeed=1.1f; public int Damages = 10; pu...
using DentWhiteTest.Contacts; using WhiteFrameDemo.TestCase; using TestStack.White.UIItems.WindowItems; namespace WhiteFrameDemo.Module { public class LoginModule { public static void LoginAllTest() { //登陆成功 //启动一个客户端 bool res_Launch = LoginTest.Launch(out ...
using System; using Autofac; using Tests.Pages.ActionID; using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Oberon; using Tests.Pages.Oberon.Contact; using Tests.Pages.Oberon.Dashboard; using Tests.Pages.Oberon.Contribution; namespace Tests.Projects.Oberon.Contribution { public class...
using System; // All players ai or human need to implement this interface public abstract class Player { // Random instance this player is using private Random _rand; // Whether this is an X(true) or an O(false) private bool _player; protected Random rand { get { return _rand; } private set { _r...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIPause : View { public override string M_Name { get { return Consts.V_Pause; } } public Text m_textDis; public Text m_textCoin; ...
using UnityEngine; using System.Collections; public class StageAction : MonoBehaviour { public static bool isStart; // 最大描画ステージ public const int MAX_STAGE_INFO = 8; // オブジェクト情報 public GameObject[] StageIcon = new GameObject[MAX_STAGE_INFO]; // 現在のページ表示用 public UILabel page_number; // ステージアイコンの番号 public U...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; using ZavenDotNetInterview.Common.Enums; namespace ZavenDotNetInterview.Common.ViewModels { public class JobViewModel { public Guid Id { get; set; } [Required] public string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Projet2Cpi { class Activite { /// <summary> /// Cette classe représente une activité quelconque, dans l'application on en préparera certaines par /// défaut mai...
using System; using System.Linq; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Threading; namespace CODE.Framework.Wpf.Utilities { /// <summary>This class provides helpful features for focus management</summary> public static class FocusHelper { ...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; public partial class Administration_Search_Intermediate_P...
using System.Data.Entity.ModelConfiguration; using Welic.Dominio.Models.Acesso.Mapeamentos; namespace Infra.Mapeamentos { public class MappingDispositivos : EntityTypeConfiguration<DispositivosMap> { public MappingDispositivos() { ToTable("Dispositivos"); HasKe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Events; using UnityEngine.AI; public class Player_Controller : MonoBehaviour { public float fadeSpeed = 1f; public float targetAlpha; private Color color; private Shader shader; public Camera ...
using System; using System.Collections.Generic; using System.Linq; namespace Fuzzing.Fuzzers.Impl { public class Fuzzer : IFuzzer { private readonly IFuzzer _defaultFuzzer; private readonly IFuzzer _enumFuzzer; private readonly IDictionary<Type, IFuzzer> _fuzzers; public Fuzzer() { _defaultFuzzer = ne...
using System; namespace Reversed_Chars { class Program { static void Main(string[] args) { char Character1 = char.Parse(Console.ReadLine()); char Character2 = char.Parse(Console.ReadLine()); char Character3 = char.Parse(Console.ReadLine()); Conso...
// talis.xivplugin.twintania // TwintaniaHPWidgetViewModel.cs using System.ComponentModel; using System.Runtime.CompilerServices; using FFXIVAPP.Common.Core.Memory; using System.Timers; using FFXIVAPP.Common.Helpers; using FFXIVAPP.Common.Utilities; using NLog; using System; using talis.xivplugin.twintania.Properties...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.Common; using Microsoft.Practices.EnterpriseLibrary.Data; using Kingdee.CAPP.Model; namespace Kingdee.CAPP.DAL { /// <summary> /// 类型说明:典型工艺DAL /// 作 者:jason.tang /// 完成时间:20...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Windows_Project { public partial class shippers ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Models; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Extensions; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.AzureSearch; using DFC.ServiceTaxonomy.JobProfiles.DataT...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; public class ModelImportProcessor : AssetPostprocessor { public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {...
using System; namespace Effigy.Entity.DBContext { public class PaymentDetails : BaseEntity { public int PaymentID { get; set; } public string TransitionID { get; set; } public int UserID { get; set; } public decimal PaidAmount { get; set; } public bool IsGstInvoice { g...
using System; using System.Runtime.InteropServices; namespace NStandard { public static class Native { [Obsolete("Do not use this function in PRODUCTION environment. GC may change the pointer of MANAGED OBJECT.")] public unsafe static IntPtr AddressOf<T>(T obj, bool skipPrefix) where T : class...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class uisoITEM_ScoreTimeline : MonoBehaviour { public GameObject[] gameObjectWhat; public UISprite[] spriteHitIcon; public UILabel[] labelHitName; public UILabel[] labelHitScore; public UILabel[] labelWin; ...
using System; using System.ComponentModel.DataAnnotations; namespace WebApplication8.Models { public class SignUpSessionViewModel { [Display(Name = "Название фильма")] public string FilmName { get; set; } [Display(Name = "Дата фильма")] public DateTime FilmTime { get; set; } ...
using Ibit.Core.Data; using Ibit.Core.Util; using UnityEngine; namespace Ibit.MainMenu.UI { public class PlayerMenuUI : MonoBehaviour { private void OnEnable() { if (!Pacient.Loaded.IsCalibrationDone) { SysMessage.Info("Para começar a jogar, você precisa...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebsiteManagerPanel.Data.Configurations.BaseConfigurations; using WebsiteManagerPanel.Data.Entities; namespace WebsiteManag...
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class ReportController : DemoController { public ActionResult ThumbnailsReport() { return DemoView("ThumbnailsReport", "ThumbnailsViewer", ReportDemoHelper.CreateModel("Thumbnails")); } public FileResult Thu...
using System; using System.Threading.Tasks; namespace FBS.Domain.Core { public class EventSourcingRepository<TAggregate> : IRepository<TAggregate> where TAggregate : AggregateBase, IAggregate { private readonly IEventStore eventStore; public EventSourcingRepository(IEventStore eve...
using UnityEngine; using PlayFab; using PlayFab.ClientModels; using UnityEngine.UI; using System.Collections.Generic; using PlayFab.DataModels; using EntityKey = PlayFab.DataModels.EntityKey; using PlayFab.CloudScriptModels; using PlayFab.Json; public class PlayFabController : MonoBehaviour { public static PlayFa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DisplayBehavior : MonoBehaviour { // Use this for initialization void Start () { transform.forward = GameObject.FindGameObjectWithTag("MainCamera").transform.position - transform.position; } // Update is called once p...
using System.Text.RegularExpressions; using Welic.Dominio.Utilitarios.Entidades; namespace Welic.Dominio.TiposDados { public class Cnpj : CpfCnpj { public override string ValorFormatado => Formatar(); public Cnpj(string cnpj) { Valor = cnpj; } public overri...
using Ave.Extensions.Text; using FluentAssertions; using Xunit; namespace UnitTests.Extensions.Text { public class Luhn32Tests { [Theory(DisplayName = "L-001: GetCheckSum should return correct check sum.")] [InlineData("BW7L2X7R4RRAN", 'V')] [InlineData("SHALM2JMHCEYY", 'Q')] [...
using Irony.Interpreter; namespace Bitbrains.AmmyParser { public partial class AstAmmyBindSourceThis { protected override object DoEvaluate(ScriptThread thread) => GetData(thread); public IAstAmmyBindSourceSource GetData(ScriptThread thread) => new AstAmmyBindSourceThisData(); } publi...
using Microsoft.SqlServer.Dac.Extensions.Prototype; namespace SSDTDevPack.Common.Dac { public class Model { public static TSqlTypedModel Get(string path) { return new TSqlTypedModel(path); } public static void Close(TSqlTypedModel model) { model...
using UnityEngine; using UnityEditor; using Looxid.Link; using UnityEngine.Playables; [CustomEditor(typeof(Record1))] public class buttonininspector1 : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); Record1 a = (Record1)target; if (GUILayout.Button("start rec...
using kata_payslip_v2.DataObjects; using kata_payslip_v2.Interfaces; namespace kata_payslip_v2 { public class PayslipGenerator : IPayslipGenerator { private IInputHandler FileInputHandler; private IOutputHandler FileOutputHandler; private IPayslipInformationCalculator _monthlyPayslipInf...
using Lidgren.Network; using Modulus2D.Entities; using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace Modulus2D.Network { /// <summary> /// Client-specific networking system /// </summary> public class ClientSystem : NetSystem...
using INOTE.Core.Domain; using INOTE.Core.Helper; using INOTE.View; using INOTE.View.Pages; using INOTE.ViewModel.Commands; using INOTE.ViewModel.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Contro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TodoListBusinessLayer { public class TodoListBusinessLayer { private TodoList.TodoList list; public TodoListBusinessLayer() { list = new TodoList....
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Common; using FiiiCoin.Wallet.Win.Models; using System.Collections.ObjectModel; using System.Linq; namesp...
using System; using System.Linq; using Microsoft.EntityFrameworkCore; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Xunit; namespace Pobs.Tests.Integration.Watching { public class WatchDatabaseTests : IDisposable { private readonly User _user; private reado...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sparda.Contracts { public class ServiceLocator { private static ServiceLocator _instance; private static object _lockInstance = new object(); private readonly ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DSG东莞路测客户端 { class DeviceInfo { public string DeviceID { get; set; } public string Kind { get; set; } public string DeviceNickName { get; set; } public ...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.MD { [Serializable] public partial class SpecialTime : EntityBase, IAuditable { #region O/R Mapping Properties public Int32 Id { get; set; } [StringLength(50, ErrorMessageResourceName = "Errors_Common...
using ArkSavegameToolkitNet.Types; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet { public static class IGameObjectContainerExtensions { public static GameObject GetObject(this IGameObjectContainer sel...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DragObject : MonoBehaviour { [SerializeField] private Vector2 mousePosition; public Transform knifePlace; private Vector2 initialPosition; private float deltaX, deltaY; public static bool used; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RPG.Characters { [ExecuteInEditMode] public class WeaponPickupPoint : MonoBehaviour { [SerializeField] WeaponConfig weaponConfig; [SerializeField] AudioClip weaponPickupSfx; void Start () { } void ...
namespace Egret3DExportTools { using System; using System.Collections.Generic; using Newtonsoft.Json.Linq; using UnityEngine; public enum BlendMode { None, Blend, Blend_PreMultiply, Add, Add_PreMultiply, Subtractive, Subtractive_PreMultipl...
using UnityEngine; namespace Delegates { public delegate void VoidDelegate(); } public static class Layer { private static int _interactable = LayerMask.GetMask("Interactable"); public static int Interactable { get { return _interactable; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Elm327.Core.ObdModes { class OBD2Table { /// <summary> /// Engine RPM /// Bytes length: 2 /// Min: 0 /// Max: 16,383.75 /// Formula: value = ((A * 256) + B) / 4 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GraphUpdater : MonoBehaviour { private void OnTriggerStay2D(Collider2D collision) { if(collision.tag == "Player") { Bounds bounds = GetComponent<Collider2D>().bounds; ...
using System; namespace OOMALL.WEB.ViewModels { public class CarParkRequest { public Guid ParkingSpaceId { get; set; } public Guid CarCategoryId { get; set; } public string PlateNumber { get; set; } } }
using Market.Data.DataBaseModel; using Microsoft.EntityFrameworkCore; using System; namespace Market.Data.EF { public class EFDBContext : DbContext { public EFDBContext(string connectionString) : base(_getContextOptions(connectionString)) { } private static DbContextOptions...
using System.Collections.Generic; using System.IO; using UnityEngine; namespace Egret3DExportTools { public static class ExportScene { public static void Export(List<GameObject> roots, string exportPath) { string sceneName = PathHelper.CurSceneName; SerializeObject.Clear...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MouseSway : MonoBehaviour { public float sway = 2.0f; [Range(0, 1)] public float lerp = 0.1f; public bool invertX = false; public bool invertY = false; Vector3 t = new Vector3(0, 0, 0); // Update is called once per fra...
using System; using System.Linq; using System.Web; using System.Web.Security; using NBlog.Web.Application.Service.Entity; using Facebook; using System.Configuration; using NBlog.Web.Application.Storage; namespace NBlog.Web.Application.Service.Internal { public class UserService : IUserService { privat...
using System.Data; using System.Data.SQLite; using System.Linq; using Dapper; using Nancy; using Nancy.ModelBinding; using Testr.Models; using Testr.Models.Commands; using Testr.Models.Queries; using System; using System.IO; namespace Testr.Modules { public class QuizModule : NancyModule { public Q...
using UnityEngine; /// <summary> /// This is an extremely primitive script where the sole purpose is to move a GameObject right at a fixed speed. /// This is used on the main menu just to add some atmosphere where zombies can run across the screen. /// </summary> public class DumbMove : MonoBehaviour { [Header("Conf...
using System; using System.IO; using System.Linq; using System.Threading.Tasks; using EventFeed.Producer.EventFeed; using EventFeed.Producer.EventFeed.Atom; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http.Extensions; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using Microsoft.Ne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Dataweb.NShape; using Dataweb.NShape.Advanced; using Dataweb.NShape.GeneralShapes; using Dataweb.NShape.Layouters; using TableroComando.Clases; using TableroComando.GUIWrapper; using Repositorios; using System.Runtim...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Musical_WebStore_BlazorApp.Shared; using Musical_WebStore_BlazorApp.Client; using Musical_WebStore_BlazorApp.Server.Data; using Microsoft.EntityFramewor...
using UnityEngine; namespace Thesis { public class BalconyRail : DrawableObject { /*************** FIELDS ***************/ public readonly BalconyFloor parentFloor; public BuildingMesh parentBuilding { get { return parentFloor.parentBuilding; } } public Face parentFace { get { return parentF...
using BUS; using DTO; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace QuanLySinhVien { public partial class Form1 : Form { pub...
using System; namespace Compiler.Exceptions { public class MissingReturnStatementException : Exception { public MissingReturnStatementException() { } public MissingReturnStatementException(string message) : base(message) { Message = message; } ...
using Core; using DBCore; using MaterialDesignThemes.Wpf; using ServiceCenter.Helpers; using ServiceCenter.View.Repair; using System; using System.Linq; using System.Windows; using System.Windows.Input; namespace ServiceCenter.ViewModel.Repair { class PageOrderWorkNewWorkViewModel : BaseViewModel { //...
namespace Sitecore.AntiPackageWizard.Util { using Sitecore.Configuration; using Sitecore.Data.Items; using Sitecore.Install.Framework; using Sitecore.Install.Zip; using Sitecore.IO; using Sitecore.Web; using System; using System.Collections.Generic; using System.IO; using System...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Dominio.Entities { public class TabelaCustas { public int TabelaCustasId { get; set; } public int Atribuicao { get; set; } public int Ordem { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Normal.Realtime.Serialization; [RealtimeModel] public partial class InteractionSyncModel { [RealtimeProperty(1, true, true)] private string _interaction; } /* ----- Begin Normal Autogenerated Code ----- */ public partial class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CursoWindowsForms { public class Login { public string Nome { get; set; } public string Senha { get; set; } public Login() { Nome...
using System.Collections.Generic; using ClassLibraryCommon.DTO; using ClassLibraryDatabase.Mock; namespace ClassLibraryDatabase { public class MockDb { // internal List<Book> GetBooks() // { // MockBooksTable _table = new MockBooksTable(); // return _table...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JDWinService.Model { //采购订单 表头 public class Json_POOrder_Head { public page1 Page1 { get; set; } public class page1 { public string FCancellatio...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Lighter.Domain.Share { public class ConstVoteSourceType { public const string Question = "question"; public const string Anwser = "answer"; } }
using System; namespace iSukces.Code { public struct NameAndTypeName { public NameAndTypeName(string propName, string propertyTypeName) { PropName = propName; PropertyTypeName = propertyTypeName; } public string PropName { get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.Web.Routing; using Castle.Services.Transaction; using com.Sconit.Entity.MRP.MD; using com.Sconit.Service; using com.Sconit.Web.Models; using com.Sconit.Web.Models.SearchModels.MRP; using com.Sconit.Utility; using Tele...
using System; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace Anywhere2Go.DataAccess.Entity { public class ILertUService { public int ID { get; set; } public int ServiceID { get; set; } public string ServiceNameEN { get; set; } ...
/* Dataphor © Copyright 2000-2008 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ #define LOGDDLINSTRUCTIONS using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.T...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using WebsiteQuanLyPhatHanhSach.Models; namespace WebsiteQuanLyPhatHanhSach.ViewModels { public class OrderDetailVM { //select OD.OrderID, OD.ISBN, OD.OrderQuantity, OD.BookPrice, OD.BookTotal, AI.InventoryQua ...
#if DEBUG using Entity; using System; using System.Collections.Generic; using System.Data; using System.ServiceModel; namespace Contracts.Promotions { [ServiceContract(SessionMode = SessionMode.Required, Namespace = "http://www.noof.com/", Name = "Promotions")] public interface IPromotionsService { [OperationCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Thingy.WebServerLite.Api; namespace Thingy.WebServerLite { public class ControllerProviderFactory : IControllerProviderFactory { public IControllerProvider Create(IContr...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Clock : MonoBehaviour { public static Clock Instance; public float TimeRate = 1f; public TMPro.TextMeshProUGUI FPS; public float DeltaTime { get { return Time.de...
using Compent.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using UBaseline.Core.Node; using UBaseline.Shared.Node; using Uintra.Core.Activity; using Uintra.Core.Activity.Entities; using Uintra.Core.Localization; using Uintra.Core.Member.Entities; using Ui...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.CommandContract.Contractual; using Pe.Stracon.SGC.Infraestructura.Repository.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using Core.DAL; using System.ComponentModel.DataAnnotations; namespace Core.BIZ { public class PhieuXuat { public PhieuXuat() { } public PhieuXuat(PH...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public enum Role { USER , ADMIN } public class User { ...
//#define WITH_DEBUG using System; using UnityEngine.Jobs; using Unity.Jobs; using Unity.Burst; using Unity.Entities; using Unity.Collections; using Unity.Mathematics; using static Unity.Mathematics.math; namespace IzBone.PhysCloth.Core { using Common; using Common.Field; [UpdateInGroup(typeof(IzBoneSystemGroup))...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DayNightCycle : MonoBehaviour { public int _days; // Define naming convenction for the days public int _hours; // Define naming convenction for the ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; namespace QLDSV { public partial class frmLop : DevExpress.XtraEditors...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace FSM_Application { //Stores all of the states that are to be written to a file public class Fsm { public List<State> statesList = new List<S...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Thingy.Diagnostics.Api; namespace Thingy.GraphicsPlus.SmdConverter { public class FileConverter : IFileConverter { private readonly IDiagnosticConsole ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.Rules { public class GHYTBaseTool { } }
using System.Text; namespace TagParsing.Tokens { public class ProcessingInstructionToken : ParseToken { private readonly string target; private readonly string data; public ProcessingInstructionToken(string target, string data) { this.target = target; th...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovingBall : MonoBehaviour { public static MovingBall GetMovingBall; GameObject currentBall; void Awake() { GetMovingBall = this; } public void InitStartBall(GameObject ball) { //...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Entities; using Unity.Rendering; using Unity.Transforms; using Unity.Mathematics; using Unity.Jobs; using Unity.Collections; using System; public class DataComponent { } //标记用户 由于ECS查找的时候会找所有挂载的脚本,给主角添加单独的脚本区分 public struct ...