text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using BPMInterfaceDAL;
namespace BPMInterfaceBLL
{
public class ReportDemoBLL
{
ReportDemoDAL rdd = new ReportDemoDAL();
public DataTable ReportDemo(string vendorname)
{
... |
#region License
/*
* Copyright 2002-2010 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
// In the given line, reverse the order of words (words are separated by spaces).
namespace ConsoleApp5
{
class Program
{
static void Main(string[] args)
{
string enterString;
Console.W... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using WebApplication1.Controllers;
namespace WebApplication1.Models
{
public class CustomerSearchController : ApiController
{
// GET: api/Customer/5
public IEnumerable<Custome... |
using System;
using System.Collections.Generic;
using System.Text;
//Escribe un programa que imprima los número del 1 al 100, pero aplicando las siguientes normas:
//Devuelve Fizz si el número es = 3 o divisible por 3.
//Devuelve Buzz si el número es = 5 o divisible por 5.
//Devuelve FizzBuzz si el número es divis... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
public class RestartGame : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public void Restart()
{
SceneManager.LoadScene("SampleScene");
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ZY.OA.Common;
using ZY.OA.IBLL;
using ZY.OA.Model.Enum;
namespace ZY.OA.UI.PortalNew.Controllers
{
public class UserLoginController : Controller
{
public IUserInfoService UserInfoService { g... |
using HROADS_WebApi.Domains;
using HROADS_WebApi.Interfaces;
using HROADS_WebApi.Repositories;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HROADS_We... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class IAParasite : MonoBehaviour
{
public GameObject Target;
public float DetectionDistance = 10f;
public float AttackDistance = 2f;
public float MinSpeed=0.9f, MaxSpeed=1.1f;
public int Damages = 10;
pu... |
using DentWhiteTest.Contacts;
using WhiteFrameDemo.TestCase;
using TestStack.White.UIItems.WindowItems;
namespace WhiteFrameDemo.Module
{
public class LoginModule
{
public static void LoginAllTest()
{
//登陆成功
//启动一个客户端
bool res_Launch = LoginTest.Launch(out ... |
using System;
using Autofac;
using Tests.Pages.ActionID;
using Framework.Core.Common;
using NUnit.Framework;
using Tests.Data.Oberon;
using Tests.Pages.Oberon.Contact;
using Tests.Pages.Oberon.Dashboard;
using Tests.Pages.Oberon.Contribution;
namespace Tests.Projects.Oberon.Contribution
{
public class... |
using System;
// All players ai or human need to implement this interface
public abstract class Player
{
// Random instance this player is using
private Random _rand;
// Whether this is an X(true) or an O(false)
private bool _player;
protected Random rand
{
get
{
return _rand;
}
private set
{
_r... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIPause : View
{
public override string M_Name
{
get
{
return Consts.V_Pause;
}
}
public Text m_textDis;
public Text m_textCoin;
... |
using UnityEngine;
using System.Collections;
public class StageAction : MonoBehaviour {
public static bool isStart;
// 最大描画ステージ
public const int MAX_STAGE_INFO = 8;
// オブジェクト情報
public GameObject[] StageIcon = new GameObject[MAX_STAGE_INFO];
// 現在のページ表示用
public UILabel page_number;
// ステージアイコンの番号
public U... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
using ZavenDotNetInterview.Common.Enums;
namespace ZavenDotNetInterview.Common.ViewModels
{
public class JobViewModel
{
public Guid Id { get; set; }
[Required]
public string ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Projet2Cpi
{
class Activite
{
/// <summary>
/// Cette classe représente une activité quelconque, dans l'application on en préparera certaines par
/// défaut mai... |
using System;
using System.Linq;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Threading;
namespace CODE.Framework.Wpf.Utilities
{
/// <summary>This class provides helpful features for focus management</summary>
public static class FocusHelper
{
... |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
public partial class Administration_Search_Intermediate_P... |
using System.Data.Entity.ModelConfiguration;
using Welic.Dominio.Models.Acesso.Mapeamentos;
namespace Infra.Mapeamentos
{
public class MappingDispositivos
: EntityTypeConfiguration<DispositivosMap>
{
public MappingDispositivos()
{
ToTable("Dispositivos");
HasKe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using Events;
using UnityEngine.AI;
public class Player_Controller : MonoBehaviour
{
public float fadeSpeed = 1f;
public float targetAlpha;
private Color color;
private Shader shader;
public Camera ... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Fuzzing.Fuzzers.Impl
{
public class Fuzzer : IFuzzer
{
private readonly IFuzzer _defaultFuzzer;
private readonly IFuzzer _enumFuzzer;
private readonly IDictionary<Type, IFuzzer> _fuzzers;
public Fuzzer()
{
_defaultFuzzer = ne... |
using System;
namespace Reversed_Chars
{
class Program
{
static void Main(string[] args)
{
char Character1 = char.Parse(Console.ReadLine());
char Character2 = char.Parse(Console.ReadLine());
char Character3 = char.Parse(Console.ReadLine());
Conso... |
// talis.xivplugin.twintania
// TwintaniaHPWidgetViewModel.cs
using System.ComponentModel;
using System.Runtime.CompilerServices;
using FFXIVAPP.Common.Core.Memory;
using System.Timers;
using FFXIVAPP.Common.Helpers;
using FFXIVAPP.Common.Utilities;
using NLog;
using System;
using talis.xivplugin.twintania.Properties... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Data.Common;
using Microsoft.Practices.EnterpriseLibrary.Data;
using Kingdee.CAPP.Model;
namespace Kingdee.CAPP.DAL
{
/// <summary>
/// 类型说明:典型工艺DAL
/// 作 者:jason.tang
/// 完成时间:20... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace Windows_Project
{
public partial class shippers ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.Models;
using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Extensions;
using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.AzureSearch;
using DFC.ServiceTaxonomy.JobProfiles.DataT... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
public class ModelImportProcessor : AssetPostprocessor
{
public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{... |
using System;
namespace Effigy.Entity.DBContext
{
public class PaymentDetails : BaseEntity
{
public int PaymentID { get; set; }
public string TransitionID { get; set; }
public int UserID { get; set; }
public decimal PaidAmount { get; set; }
public bool IsGstInvoice { g... |
using System;
using System.Runtime.InteropServices;
namespace NStandard
{
public static class Native
{
[Obsolete("Do not use this function in PRODUCTION environment. GC may change the pointer of MANAGED OBJECT.")]
public unsafe static IntPtr AddressOf<T>(T obj, bool skipPrefix) where T : class... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class uisoITEM_ScoreTimeline : MonoBehaviour
{
public GameObject[] gameObjectWhat;
public UISprite[] spriteHitIcon;
public UILabel[] labelHitName;
public UILabel[] labelHitScore;
public UILabel[] labelWin;
... |
using System;
using System.ComponentModel.DataAnnotations;
namespace WebApplication8.Models
{
public class SignUpSessionViewModel
{
[Display(Name = "Название фильма")]
public string FilmName { get; set; }
[Display(Name = "Дата фильма")]
public DateTime FilmTime { get; set; }
... |
using Ibit.Core.Data;
using Ibit.Core.Util;
using UnityEngine;
namespace Ibit.MainMenu.UI
{
public class PlayerMenuUI : MonoBehaviour
{
private void OnEnable()
{
if (!Pacient.Loaded.IsCalibrationDone)
{
SysMessage.Info("Para começar a jogar, você precisa... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebsiteManagerPanel.Data.Configurations.BaseConfigurations;
using WebsiteManagerPanel.Data.Entities;
namespace WebsiteManag... |
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class ReportController : DemoController {
public ActionResult ThumbnailsReport() {
return DemoView("ThumbnailsReport", "ThumbnailsViewer", ReportDemoHelper.CreateModel("Thumbnails"));
}
public FileResult Thu... |
using System;
using System.Threading.Tasks;
namespace FBS.Domain.Core
{
public class EventSourcingRepository<TAggregate> : IRepository<TAggregate>
where TAggregate : AggregateBase, IAggregate
{
private readonly IEventStore eventStore;
public EventSourcingRepository(IEventStore eve... |
using UnityEngine;
using PlayFab;
using PlayFab.ClientModels;
using UnityEngine.UI;
using System.Collections.Generic;
using PlayFab.DataModels;
using EntityKey = PlayFab.DataModels.EntityKey;
using PlayFab.CloudScriptModels;
using PlayFab.Json;
public class PlayFabController : MonoBehaviour
{
public static PlayFa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DisplayBehavior : MonoBehaviour {
// Use this for initialization
void Start () {
transform.forward = GameObject.FindGameObjectWithTag("MainCamera").transform.position - transform.position;
}
// Update is called once p... |
using System.Text.RegularExpressions;
using Welic.Dominio.Utilitarios.Entidades;
namespace Welic.Dominio.TiposDados
{
public class Cnpj : CpfCnpj
{
public override string ValorFormatado => Formatar();
public Cnpj(string cnpj)
{
Valor = cnpj;
}
public overri... |
using Ave.Extensions.Text;
using FluentAssertions;
using Xunit;
namespace UnitTests.Extensions.Text
{
public class Luhn32Tests
{
[Theory(DisplayName = "L-001: GetCheckSum should return correct check sum.")]
[InlineData("BW7L2X7R4RRAN", 'V')]
[InlineData("SHALM2JMHCEYY", 'Q')]
[... |
using Irony.Interpreter;
namespace Bitbrains.AmmyParser
{
public partial class AstAmmyBindSourceThis
{
protected override object DoEvaluate(ScriptThread thread) => GetData(thread);
public IAstAmmyBindSourceSource GetData(ScriptThread thread) => new AstAmmyBindSourceThisData();
}
publi... |
using Microsoft.SqlServer.Dac.Extensions.Prototype;
namespace SSDTDevPack.Common.Dac
{
public class Model
{
public static TSqlTypedModel Get(string path)
{
return new TSqlTypedModel(path);
}
public static void Close(TSqlTypedModel model)
{
model... |
using UnityEngine;
using UnityEditor;
using Looxid.Link;
using UnityEngine.Playables;
[CustomEditor(typeof(Record1))]
public class buttonininspector1 : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
Record1 a = (Record1)target;
if (GUILayout.Button("start rec... |
using kata_payslip_v2.DataObjects;
using kata_payslip_v2.Interfaces;
namespace kata_payslip_v2
{
public class PayslipGenerator : IPayslipGenerator
{
private IInputHandler FileInputHandler;
private IOutputHandler FileOutputHandler;
private IPayslipInformationCalculator _monthlyPayslipInf... |
using Lidgren.Network;
using Modulus2D.Entities;
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
namespace Modulus2D.Network
{
/// <summary>
/// Client-specific networking system
/// </summary>
public class ClientSystem : NetSystem... |
using INOTE.Core.Domain;
using INOTE.Core.Helper;
using INOTE.View;
using INOTE.View.Pages;
using INOTE.ViewModel.Commands;
using INOTE.ViewModel.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Contro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TodoListBusinessLayer
{
public class TodoListBusinessLayer
{
private TodoList.TodoList list;
public TodoListBusinessLayer()
{
list = new TodoList.... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiCoin.Wallet.Win.Common;
using FiiiCoin.Wallet.Win.Models;
using System.Collections.ObjectModel;
using System.Linq;
namesp... |
using System;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using Pobs.Domain.Entities;
using Pobs.Tests.Integration.Helpers;
using Xunit;
namespace Pobs.Tests.Integration.Watching
{
public class WatchDatabaseTests : IDisposable
{
private readonly User _user;
private reado... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sparda.Contracts
{
public class ServiceLocator
{
private static ServiceLocator _instance;
private static object _lockInstance = new object();
private readonly ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DSG东莞路测客户端
{
class DeviceInfo
{
public string DeviceID { get; set; }
public string Kind { get; set; }
public string DeviceNickName { get; set; }
public ... |
using System;
using System.ComponentModel.DataAnnotations;
namespace com.Sconit.Entity.MD
{
[Serializable]
public partial class SpecialTime : EntityBase, IAuditable
{
#region O/R Mapping Properties
public Int32 Id { get; set; }
[StringLength(50, ErrorMessageResourceName = "Errors_Common... |
using ArkSavegameToolkitNet.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArkSavegameToolkitNet
{
public static class IGameObjectContainerExtensions
{
public static GameObject GetObject(this IGameObjectContainer sel... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DragObject : MonoBehaviour
{
[SerializeField]
private Vector2 mousePosition;
public Transform knifePlace;
private Vector2 initialPosition;
private float deltaX, deltaY;
public static bool used;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RPG.Characters
{
[ExecuteInEditMode]
public class WeaponPickupPoint : MonoBehaviour
{
[SerializeField] WeaponConfig weaponConfig;
[SerializeField] AudioClip weaponPickupSfx;
void Start ()
{
}
void ... |
namespace Egret3DExportTools
{
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
using UnityEngine;
public enum BlendMode
{
None,
Blend,
Blend_PreMultiply,
Add,
Add_PreMultiply,
Subtractive,
Subtractive_PreMultipl... |
using UnityEngine;
namespace Delegates
{
public delegate void VoidDelegate();
}
public static class Layer
{
private static int _interactable = LayerMask.GetMask("Interactable");
public static int Interactable
{
get { return _interactable; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Elm327.Core.ObdModes
{
class OBD2Table
{
/// <summary>
/// Engine RPM
/// Bytes length: 2
/// Min: 0
/// Max: 16,383.75
/// Formula: value = ((A * 256) + B) / 4
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GraphUpdater : MonoBehaviour
{
private void OnTriggerStay2D(Collider2D collision)
{
if(collision.tag == "Player")
{
Bounds bounds = GetComponent<Collider2D>().bounds;
... |
using System;
namespace OOMALL.WEB.ViewModels
{
public class CarParkRequest
{
public Guid ParkingSpaceId { get; set; }
public Guid CarCategoryId { get; set; }
public string PlateNumber { get; set; }
}
}
|
using Market.Data.DataBaseModel;
using Microsoft.EntityFrameworkCore;
using System;
namespace Market.Data.EF
{
public class EFDBContext : DbContext
{
public EFDBContext(string connectionString) : base(_getContextOptions(connectionString))
{
}
private static DbContextOptions... |
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace Egret3DExportTools
{
public static class ExportScene
{
public static void Export(List<GameObject> roots, string exportPath)
{
string sceneName = PathHelper.CurSceneName;
SerializeObject.Clear... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseSway : MonoBehaviour
{
public float sway = 2.0f;
[Range(0, 1)]
public float lerp = 0.1f;
public bool invertX = false;
public bool invertY = false;
Vector3 t = new Vector3(0, 0, 0);
// Update is called once per fra... |
using System;
using System.Linq;
using System.Web;
using System.Web.Security;
using NBlog.Web.Application.Service.Entity;
using Facebook;
using System.Configuration;
using NBlog.Web.Application.Storage;
namespace NBlog.Web.Application.Service.Internal
{
public class UserService : IUserService
{
privat... |
using System.Data;
using System.Data.SQLite;
using System.Linq;
using Dapper;
using Nancy;
using Nancy.ModelBinding;
using Testr.Models;
using Testr.Models.Commands;
using Testr.Models.Queries;
using System;
using System.IO;
namespace Testr.Modules
{
public class QuizModule : NancyModule
{
public Q... |
using UnityEngine;
/// <summary>
/// This is an extremely primitive script where the sole purpose is to move a GameObject right at a fixed speed.
/// This is used on the main menu just to add some atmosphere where zombies can run across the screen.
/// </summary>
public class DumbMove : MonoBehaviour
{
[Header("Conf... |
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using EventFeed.Producer.EventFeed;
using EventFeed.Producer.EventFeed.Atom;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Http.Extensions;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using Microsoft.Ne... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Dataweb.NShape;
using Dataweb.NShape.Advanced;
using Dataweb.NShape.GeneralShapes;
using Dataweb.NShape.Layouters;
using TableroComando.Clases;
using TableroComando.GUIWrapper;
using Repositorios;
using System.Runtim... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Musical_WebStore_BlazorApp.Shared;
using Musical_WebStore_BlazorApp.Client;
using Musical_WebStore_BlazorApp.Server.Data;
using Microsoft.EntityFramewor... |
using UnityEngine;
namespace Thesis {
public class BalconyRail : DrawableObject
{
/*************** FIELDS ***************/
public readonly BalconyFloor parentFloor;
public BuildingMesh parentBuilding
{
get { return parentFloor.parentBuilding; }
}
public Face parentFace
{
get { return parentF... |
using BUS;
using DTO;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace QuanLySinhVien
{
public partial class Form1 : Form
{
pub... |
using System;
namespace Compiler.Exceptions
{
public class MissingReturnStatementException : Exception
{
public MissingReturnStatementException()
{
}
public MissingReturnStatementException(string message) : base(message)
{
Message = message;
}
... |
using Core;
using DBCore;
using MaterialDesignThemes.Wpf;
using ServiceCenter.Helpers;
using ServiceCenter.View.Repair;
using System;
using System.Linq;
using System.Windows;
using System.Windows.Input;
namespace ServiceCenter.ViewModel.Repair
{
class PageOrderWorkNewWorkViewModel : BaseViewModel
{
//... |
namespace Sitecore.AntiPackageWizard.Util
{
using Sitecore.Configuration;
using Sitecore.Data.Items;
using Sitecore.Install.Framework;
using Sitecore.Install.Zip;
using Sitecore.IO;
using Sitecore.Web;
using System;
using System.Collections.Generic;
using System.IO;
using System... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Dominio.Entities
{
public class TabelaCustas
{
public int TabelaCustasId { get; set; }
public int Atribuicao { get; set; }
public int Ordem { get... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Normal.Realtime.Serialization;
[RealtimeModel]
public partial class InteractionSyncModel
{
[RealtimeProperty(1, true, true)]
private string _interaction;
}
/* ----- Begin Normal Autogenerated Code ----- */
public partial class... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CursoWindowsForms
{
public class Login
{
public string Nome { get; set; }
public string Senha { get; set; }
public Login()
{
Nome... |
using System.Collections.Generic;
using ClassLibraryCommon.DTO;
using ClassLibraryDatabase.Mock;
namespace ClassLibraryDatabase
{
public class MockDb
{
// internal List<Book> GetBooks()
// {
// MockBooksTable _table = new MockBooksTable();
// return _table... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JDWinService.Model
{
//采购订单 表头
public class Json_POOrder_Head
{
public page1 Page1 { get; set; }
public class page1
{
public string FCancellatio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Lighter.Domain.Share
{
public class ConstVoteSourceType
{
public const string Question = "question";
public const string Anwser = "answer";
}
}
|
using System;
namespace iSukces.Code
{
public struct NameAndTypeName
{
public NameAndTypeName(string propName, string propertyTypeName)
{
PropName = propName;
PropertyTypeName = propertyTypeName;
}
public string PropName { get; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using System.Web.Routing;
using Castle.Services.Transaction;
using com.Sconit.Entity.MRP.MD;
using com.Sconit.Service;
using com.Sconit.Web.Models;
using com.Sconit.Web.Models.SearchModels.MRP;
using com.Sconit.Utility;
using Tele... |
using System;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
namespace Anywhere2Go.DataAccess.Entity
{
public class ILertUService
{
public int ID { get; set; }
public int ServiceID { get; set; }
public string ServiceNameEN { get; set; }
... |
/*
Dataphor
© Copyright 2000-2008 Alphora
This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt
*/
#define LOGDDLINSTRUCTIONS
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using WebsiteQuanLyPhatHanhSach.Models;
namespace WebsiteQuanLyPhatHanhSach.ViewModels
{
public class OrderDetailVM
{
//select OD.OrderID, OD.ISBN, OD.OrderQuantity, OD.BookPrice, OD.BookTotal, AI.InventoryQua
... |
#if DEBUG
using Entity;
using System;
using System.Collections.Generic;
using System.Data;
using System.ServiceModel;
namespace Contracts.Promotions
{
[ServiceContract(SessionMode = SessionMode.Required, Namespace = "http://www.noof.com/", Name = "Promotions")]
public interface IPromotionsService
{
[OperationCon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Thingy.WebServerLite.Api;
namespace Thingy.WebServerLite
{
public class ControllerProviderFactory : IControllerProviderFactory
{
public IControllerProvider Create(IContr... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Clock : MonoBehaviour
{
public static Clock Instance;
public float TimeRate = 1f;
public TMPro.TextMeshProUGUI FPS;
public float DeltaTime
{
get
{
return Time.de... |
using Compent.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UBaseline.Core.Node;
using UBaseline.Shared.Node;
using Uintra.Core.Activity;
using Uintra.Core.Activity.Entities;
using Uintra.Core.Localization;
using Uintra.Core.Member.Entities;
using Ui... |
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual;
using Pe.Stracon.SGC.Infraestructura.Core.CommandContract.Contractual;
using Pe.Stracon.SGC.Infraestructura.Repository.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using Core.DAL;
using System.ComponentModel.DataAnnotations;
namespace Core.BIZ
{
public class PhieuXuat
{
public PhieuXuat() { }
public PhieuXuat(PH... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL
{
public enum Role
{
USER ,
ADMIN
}
public class User
{
... |
//#define WITH_DEBUG
using System;
using UnityEngine.Jobs;
using Unity.Jobs;
using Unity.Burst;
using Unity.Entities;
using Unity.Collections;
using Unity.Mathematics;
using static Unity.Mathematics.math;
namespace IzBone.PhysCloth.Core {
using Common;
using Common.Field;
[UpdateInGroup(typeof(IzBoneSystemGroup))... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DayNightCycle : MonoBehaviour {
public int _days; // Define naming convenction for the days
public int _hours; // Define naming convenction for the ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraEditors;
namespace QLDSV
{
public partial class frmLop : DevExpress.XtraEditors... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace FSM_Application
{
//Stores all of the states that are to be written to a file
public class Fsm
{
public List<State> statesList = new List<S... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Thingy.Diagnostics.Api;
namespace Thingy.GraphicsPlus.SmdConverter
{
public class FileConverter : IFileConverter
{
private readonly IDiagnosticConsole ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LoowooTech.Stock.Rules
{
public class GHYTBaseTool
{
}
}
|
using System.Text;
namespace TagParsing.Tokens
{
public class ProcessingInstructionToken : ParseToken
{
private readonly string target;
private readonly string data;
public ProcessingInstructionToken(string target, string data)
{
this.target = target;
th... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovingBall : MonoBehaviour
{
public static MovingBall GetMovingBall;
GameObject currentBall;
void Awake()
{
GetMovingBall = this;
}
public void InitStartBall(GameObject ball)
{
//... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Entities;
using Unity.Rendering;
using Unity.Transforms;
using Unity.Mathematics;
using Unity.Jobs;
using Unity.Collections;
using System;
public class DataComponent {
}
//标记用户 由于ECS查找的时候会找所有挂载的脚本,给主角添加单独的脚本区分
public struct ... |
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