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//--------------------------------------------------------------------------------------------------- // <copyright file="MainWindow.xaml.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // <Description> // This program tracks up to 6 people simultaneously. ...
using System; using System.Linq; using SharpStoreDB; namespace Products { class Program { static void Main() { SharpStoreDBcontex contex = new SharpStoreDBcontex(); //contex.Database.Initialize(true); var knifes = contex.Knives.ToList(); ...
using OpenTK; using OpenTK.Graphics; using StorybrewCommon.Mapset; using StorybrewCommon.Scripting; using StorybrewCommon.Storyboarding; using StorybrewCommon.Storyboarding.Util; using StorybrewCommon.Subtitles; using StorybrewCommon.Util; using System; using System.Collections.Generic; using System.Linq; namespace St...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kadastr.Data.Model { class MeanSurvey { public int Id { get; set; } /// <summary> /// Наименование прибора(инструмента, аппаратуры) /// </summary> ...
//@Author Justin Scott Bieshaar. //For further questions please read comments or reach me via mail contact@justinbieshaar.com using UnityEngine; using System.Collections.Generic; using XInputDotNetPure; using Exam.Reference.Path; public class PlayerInformation { /// <summary> /// get; private set; /// <...
namespace Brambillator.Historiarum.Domain.Lookups { public enum MediaType : byte { Text = 0, Audio = 1, Video = 2, Title = 3, Subtitle = 4 } }
using Unity.Entities; public struct PlayerComponent : IComponentData { public float MoveSpeed; public float MaxAngularSpeed; } public struct PlayerIndex : IComponentData { public int Value; } public struct Health : IComponentData { public int Value; } public struct EquippedWeapon : IComponentData { public Entit...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class EndScene : MonoBehaviour { public float delay; public void Awake() { StartCoroutine(WaitForCreditsEnd(delay)); } IEnumerator WaitForCreditsEnd(float delay) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Cashflow9000.Fragments; namespace Cashflow9000 { public abstract class ItemActivity<T> : Activi...
using SoulHunter.Dialogue; using UnityEngine; public class EndGameCondition : MonoBehaviour { private void OnDestroy() { SceneController.Instance.TransitionScene(0); } }
using OctoFX.Core.Model; namespace OctoFX.Core.Repository { public interface IDealsRepository : IOctoFXRepository<Deal> { } public class DealsRepository : OctoFXRepository<Deal>, IDealsRepository { public DealsRepository(OctoFXContext context) { Context = context; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FinalDoor : MonoBehaviour { //three different pathways List<int> PathOne = new List<int>() { 1, 2, 1, 2, 1, 4, 1, 4, 1, 4, 1 }; List<int> PathTwo = new List<int>() { 1, 2, 1, 1, 4, 1, 4, 1, 4, 1, 2, 3, 2,...
using System; using System.ComponentModel; using System.IO; namespace AsyncClasses.EventArgs { /// <summary> /// EventArgs class for returning the result of asynchronous calls to load a DataTable for display in the Clipboard /// grid. /// </summary> public class GetDataCompletedEventArgs : AsyncCompletedEventAr...
using System; using System.Collections.Generic; using System.Linq; namespace AnythingButCreed { class Program { static void Main(string[] args) { var allSongs = new List<Song>(); allSongs.Add(new Song("Creed", "With Arms Wide Open")); allSongs.Add(new Song(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; public class VideoIntroScript : MonoBehaviour { Vector3 initPos; VideoPlayer video; Vector3 videoInitPos; public float Duration = 1f; private float time = 0f; private bool forward = true; public float Mo...
using System; using System.Runtime.InteropServices; using System.Text; using System.Collections.Generic; using Newtonsoft.Json; namespace Cryptlex { public static class LexActivator { public enum PermissionFlags : uint { LA_USER = 1, LA_SYSTEM = 2, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Oop.BranchingOverBoolean { class Account1 { public Decimal Balance { get; private set; } private bool IsVerified { get; set; } private bool IsClosed { get; set;...
using System; using System.Text; using HTTPServer.core; namespace HTTPServer.test { public class MockPathContents: IPathContents { public string DirectoryPath { get; } public MockPathContents(string directoryPath) { DirectoryPath = directoryPath; } public ...
using System; using System.Windows; namespace SC.WPFSamples { class DependencyObjectDemo { static void Demo() { var obj = new MyDependencyObject(); obj.ValueChanged += (sender, e) => { Console.WriteLine("value changed from {0} to {1}", e.OldV...
using System.Web.UI; namespace irrsa { public partial class Default : Page { } }
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace StudentPortal { public partial class Forget : System.Web.UI.Page { protected ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Crossroads.Utilities.Services.Interfaces { public interface IPasswordService { string GetNewUserPassword(int length, int numSpecialChars); string GeneratorPasswordReset...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Management; namespace LaunchpadMonitor { public partial class Form1 : Form { Timer update...
namespace FormattingNumbers { using System; using System.Globalization; using System.Threading; public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static string Execute() { Thread....
using System; namespace ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets { public class HelpDesk_Tickets_SimplePost_vm { public int? Id { get; set; } public string Title { get; set; } public string Description { get; set; } public string RequestorUserName { get; se...
using System; using Microsoft.UnifiedRedisPlatform.Core.Constants; namespace Microsoft.UnifiedRedisPlatform.Core.Exceptions { [Serializable] public class InvalidConfigurationException: Exception { public InvalidConfigurationException(string invalidArgument, Exception innerException) ...
using System; namespace Equal_Sums_Even_Odd_Position { class Program { static void Main(string[] args) { int firstInterval = int.Parse(Console.ReadLine()); int secondInterval = int.Parse(Console.ReadLine()); for (int number = firstInterval; number <= secondI...
namespace TellStoryTogether.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddNotificationTable : DbMigration { public override void Up() { CreateTable( "dbo.Notification", c => new ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Optimization; namespace MeriMudra.App_Start { public class BundleConfig { public static void RegisterBundle(BundleCollection bundles) { //Scripts bundles.Add(new Script...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ClientBySocket { public partial class ClientForm : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using ServiceReference1; namespace MediaWebApp.Pages.File { public class EditFileModel : PageModel { private rea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ManageDomain.Models.ServerWatch { public class DataHttpRequest { public int id { get; set; } public int serverid { get; set; } public DateTime timestamp { get; set; } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO.Compression; using System.IO; using com.dlut.ssdut.zucky.DotNetFetion; namespace EasyDev.Util { [Obsolete("此工具类中的方法都已经有对应的扩展方法实现")] public class CompressUtil { ///...
using EduHome.Models.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EduHome.ViewModels { public class TeacherVM { public List<Course> Courses { get; set; } public Teacher Teacher { get; set; } public string Image { get...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApplication1.EfStuff.Model.Energy; namespace WebApplication1.Models.Energy { public class PersonalAccountViewModel { public long Id...
using System.Windows; using System.Windows.Controls; namespace Crystal.Plot2D { public class Header : ContentControl, IPlotterElement { public Header() { FontSize = 12; HorizontalAlignment = HorizontalAlignment.Center; Margin = new Thickness(0, 0, 0, 3); } public PlotterBase Plo...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.CrossPlatformInput { public class IceBallMagic : MonoBehaviour { GameObject player; private string[] _enemy_OneHalf = {"golem","Shell_Crab","DarkDragon"}; private string[] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace JenzaBank { public partial class vntTransferir : Form { Valid...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Navig...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Problem_3_Nether_Realms { public class Problem_3_Nether_Realms { public static void Main() { var deamonName = Console....
using System.Collections.Generic; using System; using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel.DataAnnotations; namespace ProjectCompany.Models { public class Project { public int Id {get; private set;} [Required] public string Title { get; set; } ...
namespace Sentry.DiagnosticSource.IntegrationTests; public static class TestDbBuilder { public static async Task CreateTableAsync(SqlConnection connection) { await using var dbContext = GetDbContext(connection); await dbContext.Database.EnsureCreatedAsync(); #if NETFRAMEWORK using var ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using Quote.Common; using Quote.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tests.Common; namespace UnitTests { [TestClass] public class CsvLenderDataReaderTe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InoDrive.Domain.Models.OutputModels { public class OutputBidForMyTripModel { public String FirstName { get; set; } public String LastName { get; set; } public I...
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using OfficeOpenXml; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using WebApp.Data; using WebApp.Data.Mod...
using System; using System.Collections.Generic; using System.Text; namespace p27_euler { public class QuadraticPrimeCounter { private SimplePrime sp = new SimplePrime(); public long countConsecutivePrimes(int a, int b) { long n = 0; while(sp.isPrime(n * n + a ...
using System.Collections.Generic; namespace DealOrNoDeal.Data.Rounds { /// <summary> /// Holds the dollar amounts for each version of the game /// /// Author: Alex DeCesare /// Version: 04-September-2021 /// </summary> public static class DollarValuesForEachRound { /// <summary...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class NPC : MonoBehaviour { [Header("NPC 資料")] public NPCData data; [Header("對話資訊")] public GameObject panel; [Header("對畫名稱")] public Text textName; [Header("對話內容")] public Text textContent; [Header("第一段對話完要顯...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Observer { abstract class ObservadorDeContainers { public abstract void AnalizarContainer(AlgoObservable container); } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public enum RGBType { All, Red, Green, Blue, End } public enum PlatformType { Normal, HorizontalMove, } public class Platform : MonoBehaviour { private PlatformMaker platformMaker; privat...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace BankApp.DTOs { public class Transfer { [Required] public int idSender { get; set; } [Required] public int idReceiver { get; set; } ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using PayByPhoneTwitter.Controllers; using Moq; using System.Collections.Generic; using PayByPhoneTwitter.Models; using FluentAssertions; namespace PayByPhoneTwitter.Tests { [TestClass] public class JSonControllerTests { public Mock...
using Backend.Model; using Backend.Model.Pharmacies; using System.Collections.Generic; using System.Linq; namespace IntegrationAdaptersTenderService.Repository.Implementation { public class MySqlTenderMessageRepository : ITenderMessageRepository { private readonly MyDbContext _context; public...
using Discord; using Discord.Commands; namespace JhinBot { public interface IPollService : IService { bool PeekPollForContext(ICommandContext context); EmbedBuilder GetPollCantBeClosedEmbed(ICommandContext context); EmbedBuilder GetPollClosedEmbed(ICommandContext context); Embe...
namespace Krafteq.ElsterModel { using System; using Krafteq.ElsterModel.ValidationCore; using LanguageExt; using static LanguageExt.Prelude; public class KzFieldType : NewType<KzFieldType, string> { readonly Func<object, Validation<KzFieldError, KzFieldValue>> valueFactory; pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour { [SerializeField] Text seedText = default; [SerializeField] Text timerText = default; [SerializeField] Text counterText = default; [Serializ...
using System; using System.Collections.Generic; using System.Text; using System.IO; namespace PeriodicTable { class InputTable { //initial table stores all basic explosives found in the Internet //in addition, it can be used to reset Table.txt //russian version priv...
namespace Sentry.Tests.Extensibility; public class SentryEventExceptionProcessorTests { [Fact] public void Process_IncompatibleType_ProcessExceptionNotInvoked() { var sut = Substitute.For<SentryEventExceptionProcessor<InvalidOperationException>>(); sut.Process(new Exception(), new SentryEv...
using System.Windows.Controls; using LAB02.Tools.Navigation; using LAB02.ViewModels; namespace LAB02.Views { /// <summary> /// Interaction logic for EnterInfoControl.xaml /// </summary> public partial class EnterInfoView : UserControl, INavigatable { public EnterInfoView() { ...
/** * Definition for singly-linked list. * public class ListNode { * public int val; * public ListNode next; * public ListNode(int x) { val = x; } * } */ public class Solution { public ListNode ReverseList(ListNode head) { ListNode pre = null, curr = head; while (curr != null) { ...
using System.Collections.Generic; using System.Linq; using Simulator.Utils; // ReSharper disable MemberCanBeMadeStatic.Local namespace Simulator { public class CpuMemory { public CpuMemory(int size) { MemorySize = size; Blocks = new List<CpuBinary>(); Genera...
namespace Joqds.Tools.KpiExtractor.Contract { public enum KpiTypeStatus { Draft=0, Active, Disable } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RPC.v1 { public interface IServiceDiscoverer { /// <summary> /// Returns an array of all known interface types that have an RPCAttribute defined on them. /// </summary> /// <returns>...
using System; using System.Text.Json; using System.Threading.Tasks; using Core.Interfaces; using StackExchange.Redis; namespace Infrastructure.Services { public class ResponceCacheService : IResponseCacheService { private readonly IDatabase _database; public ResponceCacheService(IConnectionMult...
using System; using System.Collections.Generic; using System.Threading.Tasks; using PatientsRegistry.Search; namespace PatientsRegistry.Registry { public interface IPatientsRegistry { Task<PatientDto> FindPatientAsync(Guid id); Task<IEnumerable<PatientDto>> FindPatientsAsync(SearchParameters ...
using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class SuccessEffect : MonoBehaviour { private static SuccessEffect _instances; public static SuccessEffect Instances { get { ...
using System; using System.Collections.Generic; using System.Text; using Hayaa.DataAccess; using Hayaa.BaseModel; using Hayaa.Security.Service.Config; /// <summary> ///代码效率工具生成,此文件不要修改 /// </summary> namespace Hayaa.Security.Service.Dao { internal partial class Rel_App_AppFunctionDal : CommonDal { priv...
using senai_hroads_webApi.Contexts; using senai_hroads_webApi.Domains; using senai_hroads_webApi.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace senai_hroads_webApi.Repositories { public class LoginRepository : ILoginRepository { H...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Net.Http; using System.Diagnostics; using System.Web.Script.Serialization; using System.Text; using System.Net.Http.Headers; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Genesys.WebServicesCl...
using System.Windows.Controls; using GalaSoft.MvvmLight; using JeopardySimulator.Ui.Infrastructure; namespace JeopardySimulator.Ui.Views { /// <summary> /// Description for CommandResultsView. /// </summary> public partial class CommandResultsView : UserControl { /// <summary> /// Initializes a new instance ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using MongoDB.Bson.Serialization.IdGenerators; namespace C9Native { /// <summary> /// Construct from a privilege name or LUID and provide all inf...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Emgu.CV; using Emgu.CV.Structure; using Emgu.Util; namespace RGBonClick { public partial class Form1 : Form { C...
using HBPonto.Kernel.Enums; using HBPonto.Kernel.Helpers; using HBPonto.Kernel.Interfaces.Authentication; using HBPonto.Kernel.Interfaces.DTOs; using HBPonto.Kernel.Interfaces.Repositories; using HBPonto.Kernel.Interfaces.Services; using Microsoft.Extensions.Options; using Microsoft.IdentityModel.Tokens; using Newtons...
using System; using System.Collections.Generic; using System.Windows.Input; using Slayer.ViewModels; namespace Slayer.DesignTimeData { public class MockLoadViewModel : BaseViewModel, ILoadViewModel { public MockLoadViewModel() { } public ICommand LoadCommand { get;...
 using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class LevelManager : MonoBehaviour { //position of the first floor public float InitialFloorPosition; //space between floors public float FloorSpace; //graphic floor public GameObject FloorModel; //how ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartLib; namespace KartSystem { public class MeasuresPresenter:BasePresenter { IMesuresView _view; public MeasuresPresenter(IMesuresView view) { _view = view; ...
// René DEVICHI 2011 using System; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Diagnostics; using System.IO; using EARTHLib; namespace GETagging { public partial class Form1 : Form { static string GEFolderName = "My T...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Shared; using iTextSharp.text; using iTextSharp.text.pdf; using LimenawebApp.Controllers.API; using LimenawebApp.Controllers.Operations; using LimenawebApp.Controllers.Session; using LimenawebApp.Models; using LimenawebApp.Models.Invoices; using Newt...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AmmoCounter : MonoBehaviour { public Text ammoDisplay; public GameObject arm; private Weapon WeaponClip; void Awake() { WeaponClip = arm.GetComponent<Weapon>(); } // U...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Simon.Controls; using Simon.Helpers; using Simon.Models; using Simon.ServiceHandler; using Simon.ViewModel; using Xamarin.Forms; using Xamarin.Forms.PlatformConfiguration; using Xamarin.Forms.PlatformConfiguration.iOSSpecific; ...
namespace School.Tests { using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using School.Models; using School.Contracts; [TestClass] public class SchoolTest { [TestMethod] public void SchoolConstru...
using System; namespace certificacao_csharp_programming { class Program { static void Main(string[] args) { TiposDeValor tipos = new TiposDeValor(); // tipos.Executar(); Inteiros inteiros = new Inteiros(); // inteiros.Executar(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace db_project { public static class Extentions { public static bool IsNumber(this string s) { if (s.Length == 0) return false; for...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem70 : ProblemBase { private PrimeSieve _primes; public override string ProblemName { get {...
using System; using System.Collections.Generic; using System.Text; using Hayaa.BaseModel; using Hayaa.CacheKeyStatic; using Hayaa.Redis.Client; using Hayaa.Security.Service.Config; using Hayaa.Security.Service.Dao; namespace Hayaa.Security.Service.Core { public partial class LoginServer { pri...
using System; using System.Collections.Generic; using System.Text; namespace alg.src.leetcode._900 { class Lc903_Valid_Permutations_for_DI_Sequence { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Genesys.WebServicesClient { public class OpenFailedException : Exception { public OpenFailedException(string message, Exception innerException) : base(message, innerException) { ...
using Newtonsoft.Json; using System.Collections.Generic; namespace SmartHome.Model { public class User { [JsonProperty("userId")] public string userId { get; set; } [JsonProperty("apps")] public List<Apps> apps { get; set; } [JsonProperty("houses")] pu...
using System.Diagnostics; using Android.Content; using Theatre.Droid.DependecyServices; using Theatre.Services; using Xamarin.Forms; using System; using System.Net.Http; using System.Threading.Tasks; using Java.IO; [assembly: Dependency(typeof(CostomLoadPDF))] namespace Theatre.Droid.DependecyServices { public cl...
using UnityEngine; namespace DChild.Gameplay.Physics { [System.Serializable] public class LinearDrag : ILinearDrag { [SerializeField] [Range(0f, 1f)] private float m_x; [SerializeField] [Range(0f, 1f)] private float m_y; public float x { ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using Pathfinding.Serialization.JsonFx; using System.IO; using System.Text; using System.Linq; using System; using System.Text.RegularExpressions; public class GameDatabase : Singleton<GameDatabase> { [System.Seri...
using System; using System.Windows.Forms; namespace Phenix.Windows { internal partial class SheetNameSetDialog : Phenix.Core.Windows.DialogForm { private SheetNameSetDialog() { InitializeComponent(); } #region 工厂 public static bool Execute(ref string sheetName, ref bool saveSheetConfig...
using ArticlesProject.DatabaseEntities; using ArticlesProject.Repository.Implementations; using ArticlesProject.Repository.Interfaces; using System; using System.Collections.Generic; using System.Text; namespace ArticlesProject.Repository { public class UnitOfWork : IUnitOfWork { DatabaseContext _db; ...
using System; namespace SwapingValues { public class FlippingInt { public static string FlipTheValues(double A, double B) { if (A == B) { Console.WriteLine($"Value A ({A}) and Value B ({B})"); } Console.WriteLine($"A = {A}, B = {B...
using System.Collections.Generic; using Uintra.Core.Feed.Services; using Uintra.Features.Navigation.Models; using Umbraco.Core.Models.PublishedContent; namespace Uintra.Features.CentralFeed.Services { public interface ICentralFeedContentService : IFeedContentService { IEnumerable<ActivityFeedTabModel>...
using Pe.Stracon.SGC.Aplicacion.TransferObject.Base; using Pe.Stracon.SGC.Infraestructura.Core.Context; using System; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual { /// <summary> /// Representa el objeto request de Flujo Aprobacion Participante /// </summary> /// <remarks> ...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems { public class Problem196 : ProblemBase { private PrimeSieve _primes; /* This turned out to be must easier than it looks. The numbers in row 7208785 are obvious...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections.Generic; using System.Xaml; using System.Diagnostics; using System.IO; //for reading folders using System.Windows.Media.Imaging; //for bitmap images using Autodesk....
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Reflection; using EBS.Infrastructure; using Autofac; using Autofac.Integration.Mvc; using System.Web.Mvc; using EBS.Infrastructure.Task; using EBS.Infrastructure.Log; using EBS.Admin.Services; using Dapper.DBContext; usin...