text stringlengths 13 6.01M |
|---|
//---------------------------------------------------------------------------------------------------
// <copyright file="MainWindow.xaml.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//
// <Description>
// This program tracks up to 6 people simultaneously.
... |
using System;
using System.Linq;
using SharpStoreDB;
namespace Products
{
class Program
{
static void Main()
{
SharpStoreDBcontex contex = new SharpStoreDBcontex();
//contex.Database.Initialize(true);
var knifes = contex.Knives.ToList();
... |
using OpenTK;
using OpenTK.Graphics;
using StorybrewCommon.Mapset;
using StorybrewCommon.Scripting;
using StorybrewCommon.Storyboarding;
using StorybrewCommon.Storyboarding.Util;
using StorybrewCommon.Subtitles;
using StorybrewCommon.Util;
using System;
using System.Collections.Generic;
using System.Linq;
namespace St... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Kadastr.Data.Model
{
class MeanSurvey
{
public int Id { get; set; }
/// <summary>
/// Наименование прибора(инструмента, аппаратуры)
/// </summary>
... |
//@Author Justin Scott Bieshaar.
//For further questions please read comments or reach me via mail contact@justinbieshaar.com
using UnityEngine;
using System.Collections.Generic;
using XInputDotNetPure;
using Exam.Reference.Path;
public class PlayerInformation
{
/// <summary>
/// get; private set;
/// <... |
namespace Brambillator.Historiarum.Domain.Lookups
{
public enum MediaType : byte
{
Text = 0,
Audio = 1,
Video = 2,
Title = 3,
Subtitle = 4
}
}
|
using Unity.Entities;
public struct PlayerComponent : IComponentData
{
public float MoveSpeed;
public float MaxAngularSpeed;
}
public struct PlayerIndex : IComponentData { public int Value; }
public struct Health : IComponentData
{
public int Value;
}
public struct EquippedWeapon : IComponentData
{
public Entit... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EndScene : MonoBehaviour
{
public float delay;
public void Awake()
{
StartCoroutine(WaitForCreditsEnd(delay));
}
IEnumerator WaitForCreditsEnd(float delay)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Cashflow9000.Fragments;
namespace Cashflow9000
{
public abstract class ItemActivity<T> : Activi... |
using SoulHunter.Dialogue;
using UnityEngine;
public class EndGameCondition : MonoBehaviour
{
private void OnDestroy()
{
SceneController.Instance.TransitionScene(0);
}
}
|
using OctoFX.Core.Model;
namespace OctoFX.Core.Repository
{
public interface IDealsRepository : IOctoFXRepository<Deal>
{
}
public class DealsRepository : OctoFXRepository<Deal>, IDealsRepository
{
public DealsRepository(OctoFXContext context)
{
Context = context;
}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FinalDoor : MonoBehaviour
{
//three different pathways
List<int> PathOne = new List<int>() { 1, 2, 1, 2, 1, 4, 1, 4, 1, 4, 1 };
List<int> PathTwo = new List<int>() { 1, 2, 1, 1, 4, 1, 4, 1, 4, 1, 2, 3, 2,... |
using System;
using System.ComponentModel;
using System.IO;
namespace AsyncClasses.EventArgs
{
/// <summary>
/// EventArgs class for returning the result of asynchronous calls to load a DataTable for display in the Clipboard
/// grid.
/// </summary>
public class GetDataCompletedEventArgs : AsyncCompletedEventAr... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace AnythingButCreed
{
class Program
{
static void Main(string[] args)
{
var allSongs = new List<Song>();
allSongs.Add(new Song("Creed", "With Arms Wide Open"));
allSongs.Add(new Song(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
public class VideoIntroScript : MonoBehaviour {
Vector3 initPos;
VideoPlayer video;
Vector3 videoInitPos;
public float Duration = 1f;
private float time = 0f;
private bool forward = true;
public float Mo... |
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace Cryptlex
{
public static class LexActivator
{
public enum PermissionFlags : uint
{
LA_USER = 1,
LA_SYSTEM = 2,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Oop.BranchingOverBoolean
{
class Account1
{
public Decimal Balance { get; private set; }
private bool IsVerified { get; set; }
private bool IsClosed { get; set;... |
using System;
using System.Text;
using HTTPServer.core;
namespace HTTPServer.test
{
public class MockPathContents: IPathContents
{
public string DirectoryPath { get; }
public MockPathContents(string directoryPath)
{
DirectoryPath = directoryPath;
}
public ... |
using System;
using System.Windows;
namespace SC.WPFSamples
{
class DependencyObjectDemo
{
static void Demo()
{
var obj = new MyDependencyObject();
obj.ValueChanged += (sender, e) =>
{
Console.WriteLine("value changed from {0} to {1}", e.OldV... |
using System.Web.UI;
namespace irrsa
{
public partial class Default : Page
{
}
} |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace StudentPortal
{
public partial class Forget : System.Web.UI.Page
{
protected ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Crossroads.Utilities.Services.Interfaces
{
public interface IPasswordService
{
string GetNewUserPassword(int length, int numSpecialChars);
string GeneratorPasswordReset... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Management;
namespace LaunchpadMonitor
{
public partial class Form1 : Form
{
Timer update... |
namespace FormattingNumbers
{
using System;
using System.Globalization;
using System.Threading;
public class Startup
{
public static void Main(string[] args)
{
Console.WriteLine(Execute());
}
private static string Execute()
{
Thread.... |
using System;
namespace ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets
{
public class HelpDesk_Tickets_SimplePost_vm
{
public int? Id { get; set; }
public string Title { get; set; }
public string Description { get; set; }
public string RequestorUserName { get; se... |
using System;
using Microsoft.UnifiedRedisPlatform.Core.Constants;
namespace Microsoft.UnifiedRedisPlatform.Core.Exceptions
{
[Serializable]
public class InvalidConfigurationException: Exception
{
public InvalidConfigurationException(string invalidArgument, Exception innerException)
... |
using System;
namespace Equal_Sums_Even_Odd_Position
{
class Program
{
static void Main(string[] args)
{
int firstInterval = int.Parse(Console.ReadLine());
int secondInterval = int.Parse(Console.ReadLine());
for (int number = firstInterval; number <= secondI... |
namespace TellStoryTogether.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class AddNotificationTable : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Notification",
c => new
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Optimization;
namespace MeriMudra.App_Start
{
public class BundleConfig
{
public static void RegisterBundle(BundleCollection bundles)
{
//Scripts
bundles.Add(new Script... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ClientBySocket
{
public partial class ClientForm : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using ServiceReference1;
namespace MediaWebApp.Pages.File
{
public class EditFileModel : PageModel
{
private rea... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ManageDomain.Models.ServerWatch
{
public class DataHttpRequest
{
public int id { get; set; }
public int serverid { get; set; }
public DateTime timestamp { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO.Compression;
using System.IO;
using com.dlut.ssdut.zucky.DotNetFetion;
namespace EasyDev.Util
{
[Obsolete("此工具类中的方法都已经有对应的扩展方法实现")]
public class CompressUtil
{
///... |
using EduHome.Models.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EduHome.ViewModels
{
public class TeacherVM
{
public List<Course> Courses { get; set; }
public Teacher Teacher { get; set; }
public string Image { get... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebApplication1.EfStuff.Model.Energy;
namespace WebApplication1.Models.Energy
{
public class PersonalAccountViewModel
{
public long Id... |
using System.Windows;
using System.Windows.Controls;
namespace Crystal.Plot2D
{
public class Header : ContentControl, IPlotterElement
{
public Header()
{
FontSize = 12;
HorizontalAlignment = HorizontalAlignment.Center;
Margin = new Thickness(0, 0, 0, 3);
}
public PlotterBase Plo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityStandardAssets.CrossPlatformInput
{
public class IceBallMagic : MonoBehaviour
{
GameObject player;
private string[] _enemy_OneHalf = {"golem","Shell_Crab","DarkDragon"};
private string[] ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace JenzaBank
{
public partial class vntTransferir : Form
{
Valid... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Navig... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace Problem_3_Nether_Realms
{
public class Problem_3_Nether_Realms
{
public static void Main()
{
var deamonName = Console.... |
using System.Collections.Generic;
using System;
using System.ComponentModel.DataAnnotations.Schema;
using System.ComponentModel.DataAnnotations;
namespace ProjectCompany.Models
{
public class Project
{
public int Id {get; private set;}
[Required]
public string Title { get; set; }
... |
namespace Sentry.DiagnosticSource.IntegrationTests;
public static class TestDbBuilder
{
public static async Task CreateTableAsync(SqlConnection connection)
{
await using var dbContext = GetDbContext(connection);
await dbContext.Database.EnsureCreatedAsync();
#if NETFRAMEWORK
using var ... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using Quote.Common;
using Quote.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tests.Common;
namespace UnitTests
{
[TestClass]
public class CsvLenderDataReaderTe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InoDrive.Domain.Models.OutputModels
{
public class OutputBidForMyTripModel
{
public String FirstName { get; set; }
public String LastName { get; set; }
public I... |
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using OfficeOpenXml;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using WebApp.Data;
using WebApp.Data.Mod... |
using System;
using System.Collections.Generic;
using System.Text;
namespace p27_euler
{
public class QuadraticPrimeCounter
{
private SimplePrime sp = new SimplePrime();
public long countConsecutivePrimes(int a, int b)
{
long n = 0;
while(sp.isPrime(n * n + a ... |
using System.Collections.Generic;
namespace DealOrNoDeal.Data.Rounds
{
/// <summary>
/// Holds the dollar amounts for each version of the game
///
/// Author: Alex DeCesare
/// Version: 04-September-2021
/// </summary>
public static class DollarValuesForEachRound
{
/// <summary... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class NPC : MonoBehaviour
{
[Header("NPC 資料")]
public NPCData data;
[Header("對話資訊")]
public GameObject panel;
[Header("對畫名稱")]
public Text textName;
[Header("對話內容")]
public Text textContent;
[Header("第一段對話完要顯... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Observer
{
abstract class ObservadorDeContainers
{
public abstract void AnalizarContainer(AlgoObservable container);
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum RGBType
{
All,
Red,
Green,
Blue,
End
}
public enum PlatformType
{
Normal,
HorizontalMove,
}
public class Platform : MonoBehaviour
{
private PlatformMaker platformMaker;
privat... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace BankApp.DTOs
{
public class Transfer
{
[Required]
public int idSender { get; set; }
[Required]
public int idReceiver { get; set; }
... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using PayByPhoneTwitter.Controllers;
using Moq;
using System.Collections.Generic;
using PayByPhoneTwitter.Models;
using FluentAssertions;
namespace PayByPhoneTwitter.Tests
{
[TestClass]
public class JSonControllerTests
{
public Mock... |
using Backend.Model;
using Backend.Model.Pharmacies;
using System.Collections.Generic;
using System.Linq;
namespace IntegrationAdaptersTenderService.Repository.Implementation
{
public class MySqlTenderMessageRepository : ITenderMessageRepository
{
private readonly MyDbContext _context;
public... |
using Discord;
using Discord.Commands;
namespace JhinBot
{
public interface IPollService : IService
{
bool PeekPollForContext(ICommandContext context);
EmbedBuilder GetPollCantBeClosedEmbed(ICommandContext context);
EmbedBuilder GetPollClosedEmbed(ICommandContext context);
Embe... |
namespace Krafteq.ElsterModel
{
using System;
using Krafteq.ElsterModel.ValidationCore;
using LanguageExt;
using static LanguageExt.Prelude;
public class KzFieldType : NewType<KzFieldType, string>
{
readonly Func<object, Validation<KzFieldError, KzFieldValue>> valueFactory;
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIManager : MonoBehaviour
{
[SerializeField] Text seedText = default;
[SerializeField] Text timerText = default;
[SerializeField] Text counterText = default;
[Serializ... |
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace PeriodicTable
{
class InputTable
{
//initial table stores all basic explosives found in the Internet
//in addition, it can be used to reset Table.txt
//russian version
priv... |
namespace Sentry.Tests.Extensibility;
public class SentryEventExceptionProcessorTests
{
[Fact]
public void Process_IncompatibleType_ProcessExceptionNotInvoked()
{
var sut = Substitute.For<SentryEventExceptionProcessor<InvalidOperationException>>();
sut.Process(new Exception(), new SentryEv... |
using System.Windows.Controls;
using LAB02.Tools.Navigation;
using LAB02.ViewModels;
namespace LAB02.Views
{
/// <summary>
/// Interaction logic for EnterInfoControl.xaml
/// </summary>
public partial class EnterInfoView : UserControl, INavigatable
{
public EnterInfoView()
{
... |
/**
* Definition for singly-linked list.
* public class ListNode {
* public int val;
* public ListNode next;
* public ListNode(int x) { val = x; }
* }
*/
public class Solution {
public ListNode ReverseList(ListNode head) {
ListNode pre = null, curr = head;
while (curr != null) {
... |
using System.Collections.Generic;
using System.Linq;
using Simulator.Utils;
// ReSharper disable MemberCanBeMadeStatic.Local
namespace Simulator {
public class CpuMemory {
public CpuMemory(int size) {
MemorySize = size;
Blocks = new List<CpuBinary>();
Genera... |
namespace Joqds.Tools.KpiExtractor.Contract
{
public enum KpiTypeStatus
{
Draft=0,
Active,
Disable
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RPC.v1
{
public interface IServiceDiscoverer
{
/// <summary>
/// Returns an array of all known interface types that have an RPCAttribute defined on them.
/// </summary>
/// <returns>... |
using System;
using System.Text.Json;
using System.Threading.Tasks;
using Core.Interfaces;
using StackExchange.Redis;
namespace Infrastructure.Services
{
public class ResponceCacheService : IResponseCacheService
{
private readonly IDatabase _database;
public ResponceCacheService(IConnectionMult... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using PatientsRegistry.Search;
namespace PatientsRegistry.Registry
{
public interface IPatientsRegistry
{
Task<PatientDto> FindPatientAsync(Guid id);
Task<IEnumerable<PatientDto>> FindPatientsAsync(SearchParameters ... |
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class SuccessEffect : MonoBehaviour
{
private static SuccessEffect _instances;
public static SuccessEffect Instances
{
get
{
... |
using System;
using System.Collections.Generic;
using System.Text;
using Hayaa.DataAccess;
using Hayaa.BaseModel;
using Hayaa.Security.Service.Config;
/// <summary>
///代码效率工具生成,此文件不要修改
/// </summary>
namespace Hayaa.Security.Service.Dao
{
internal partial class Rel_App_AppFunctionDal : CommonDal
{
priv... |
using senai_hroads_webApi.Contexts;
using senai_hroads_webApi.Domains;
using senai_hroads_webApi.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace senai_hroads_webApi.Repositories
{
public class LoginRepository : ILoginRepository
{
H... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Net.Http;
using System.Diagnostics;
using System.Web.Script.Serialization;
using System.Text;
using System.Net.Http.Headers;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Genesys.WebServicesCl... |
using System.Windows.Controls;
using GalaSoft.MvvmLight;
using JeopardySimulator.Ui.Infrastructure;
namespace JeopardySimulator.Ui.Views
{
/// <summary>
/// Description for CommandResultsView.
/// </summary>
public partial class CommandResultsView : UserControl
{
/// <summary>
/// Initializes a new instance ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using MongoDB.Bson.Serialization.IdGenerators;
namespace C9Native
{
/// <summary>
/// Construct from a privilege name or LUID and provide all inf... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Emgu.CV;
using Emgu.CV.Structure;
using Emgu.Util;
namespace RGBonClick
{
public partial class Form1 : Form
{
C... |
using HBPonto.Kernel.Enums;
using HBPonto.Kernel.Helpers;
using HBPonto.Kernel.Interfaces.Authentication;
using HBPonto.Kernel.Interfaces.DTOs;
using HBPonto.Kernel.Interfaces.Repositories;
using HBPonto.Kernel.Interfaces.Services;
using Microsoft.Extensions.Options;
using Microsoft.IdentityModel.Tokens;
using Newtons... |
using System;
using System.Collections.Generic;
using System.Windows.Input;
using Slayer.ViewModels;
namespace Slayer.DesignTimeData
{
public class MockLoadViewModel : BaseViewModel, ILoadViewModel
{
public MockLoadViewModel()
{
}
public ICommand LoadCommand { get;... |
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class LevelManager : MonoBehaviour
{
//position of the first floor
public float InitialFloorPosition;
//space between floors
public float FloorSpace;
//graphic floor
public GameObject FloorModel;
//how ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartLib;
namespace KartSystem
{
public class MeasuresPresenter:BasePresenter
{
IMesuresView _view;
public MeasuresPresenter(IMesuresView view)
{
_view = view;
... |
// René DEVICHI 2011
using System;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using System.IO;
using EARTHLib;
namespace GETagging
{
public partial class Form1 : Form
{
static string GEFolderName = "My T... |
using CrystalDecisions.CrystalReports.Engine;
using CrystalDecisions.Shared;
using iTextSharp.text;
using iTextSharp.text.pdf;
using LimenawebApp.Controllers.API;
using LimenawebApp.Controllers.Operations;
using LimenawebApp.Controllers.Session;
using LimenawebApp.Models;
using LimenawebApp.Models.Invoices;
using Newt... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AmmoCounter : MonoBehaviour
{
public Text ammoDisplay;
public GameObject arm;
private Weapon WeaponClip;
void Awake()
{
WeaponClip = arm.GetComponent<Weapon>();
}
// U... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Simon.Controls;
using Simon.Helpers;
using Simon.Models;
using Simon.ServiceHandler;
using Simon.ViewModel;
using Xamarin.Forms;
using Xamarin.Forms.PlatformConfiguration;
using Xamarin.Forms.PlatformConfiguration.iOSSpecific;
... |
namespace School.Tests
{
using System;
using System.Text;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using School.Models;
using School.Contracts;
[TestClass]
public class SchoolTest
{
[TestMethod]
public void SchoolConstru... |
using System;
namespace certificacao_csharp_programming
{
class Program
{
static void Main(string[] args)
{
TiposDeValor tipos = new TiposDeValor();
// tipos.Executar();
Inteiros inteiros = new Inteiros();
// inteiros.Executar();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace db_project
{
public static class Extentions
{
public static bool IsNumber(this string s)
{
if (s.Length == 0)
return false;
for... |
using Euler_Logic.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem70 : ProblemBase {
private PrimeSieve _primes;
public override string ProblemName {
get {... |
using System;
using System.Collections.Generic;
using System.Text;
using Hayaa.BaseModel;
using Hayaa.CacheKeyStatic;
using Hayaa.Redis.Client;
using Hayaa.Security.Service.Config;
using Hayaa.Security.Service.Dao;
namespace Hayaa.Security.Service.Core
{
public partial class LoginServer
{
pri... |
using System;
using System.Collections.Generic;
using System.Text;
namespace alg.src.leetcode._900
{
class Lc903_Valid_Permutations_for_DI_Sequence
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Genesys.WebServicesClient
{
public class OpenFailedException : Exception
{
public OpenFailedException(string message, Exception innerException) :
base(message, innerException)
{
... |
using Newtonsoft.Json;
using System.Collections.Generic;
namespace SmartHome.Model
{
public class User
{
[JsonProperty("userId")]
public string userId { get; set; }
[JsonProperty("apps")]
public List<Apps> apps { get; set; }
[JsonProperty("houses")]
pu... |
using System.Diagnostics;
using Android.Content;
using Theatre.Droid.DependecyServices;
using Theatre.Services;
using Xamarin.Forms;
using System;
using System.Net.Http;
using System.Threading.Tasks;
using Java.IO;
[assembly: Dependency(typeof(CostomLoadPDF))]
namespace Theatre.Droid.DependecyServices
{
public cl... |
using UnityEngine;
namespace DChild.Gameplay.Physics
{
[System.Serializable]
public class LinearDrag : ILinearDrag
{
[SerializeField]
[Range(0f, 1f)]
private float m_x;
[SerializeField]
[Range(0f, 1f)]
private float m_y;
public float x
{
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using Pathfinding.Serialization.JsonFx;
using System.IO;
using System.Text;
using System.Linq;
using System;
using System.Text.RegularExpressions;
public class GameDatabase : Singleton<GameDatabase> {
[System.Seri... |
using System;
using System.Windows.Forms;
namespace Phenix.Windows
{
internal partial class SheetNameSetDialog : Phenix.Core.Windows.DialogForm
{
private SheetNameSetDialog()
{
InitializeComponent();
}
#region 工厂
public static bool Execute(ref string sheetName, ref bool saveSheetConfig... |
using ArticlesProject.DatabaseEntities;
using ArticlesProject.Repository.Implementations;
using ArticlesProject.Repository.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
namespace ArticlesProject.Repository
{
public class UnitOfWork : IUnitOfWork
{
DatabaseContext _db;
... |
using System;
namespace SwapingValues
{
public class FlippingInt
{
public static string FlipTheValues(double A, double B)
{
if (A == B)
{
Console.WriteLine($"Value A ({A}) and Value B ({B})");
}
Console.WriteLine($"A = {A}, B = {B... |
using System.Collections.Generic;
using Uintra.Core.Feed.Services;
using Uintra.Features.Navigation.Models;
using Umbraco.Core.Models.PublishedContent;
namespace Uintra.Features.CentralFeed.Services
{
public interface ICentralFeedContentService : IFeedContentService
{
IEnumerable<ActivityFeedTabModel>... |
using Pe.Stracon.SGC.Aplicacion.TransferObject.Base;
using Pe.Stracon.SGC.Infraestructura.Core.Context;
using System;
namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual
{
/// <summary>
/// Representa el objeto request de Flujo Aprobacion Participante
/// </summary>
/// <remarks>
... |
using Euler_Logic.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems {
public class Problem196 : ProblemBase {
private PrimeSieve _primes;
/*
This turned out to be must easier than it looks. The numbers in row 7208785 are obvious... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Xaml;
using System.Diagnostics;
using System.IO; //for reading folders
using System.Windows.Media.Imaging; //for bitmap images
using Autodesk.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Reflection;
using EBS.Infrastructure;
using Autofac;
using Autofac.Integration.Mvc;
using System.Web.Mvc;
using EBS.Infrastructure.Task;
using EBS.Infrastructure.Log;
using EBS.Admin.Services;
using Dapper.DBContext;
usin... |
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