text stringlengths 13 6.01M |
|---|
namespace _10._SimpleTextEditor
{
using System;
using System.Collections.Generic;
public class Startup
{
public static void Main()
{
int numberOfLines = int.Parse(Console.ReadLine());
Stack<string> stack = new Stack<string>();
for (int i = 0; i < nu... |
using Capa_de_Negocios_ONG_SYS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
usi... |
using System;
using System.Linq;
using Baseline;
using Marten.Services;
namespace Marten.Schema
{
public class DocumentCleaner : IDocumentCleaner
{
public static string DropAllFunctionSql = @"
SELECT format('DROP FUNCTION %s(%s);'
,oid::regproc
,pg_get_function_identity_argum... |
using MassTransit;
using Messages;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using System.Threading.Tasks;
namespace API1.Controllers
{
[ApiController]
[Route("[controller]")]
public class DefaultController : ControllerBase
{
private readonly ILogger<DefaultController... |
using System.Collections.Generic;
using Fingo.Auth.DbAccess.Models;
using Fingo.Auth.DbAccess.Repository.Interfaces.GenericInterfaces;
namespace Fingo.Auth.DbAccess.Repository.Interfaces
{
public interface IUserRepository : IGenericRepository<User>
{
void UpdateUserPassword(User user , string password... |
/*
* Creado en SharpDevelop
* Autor: IsaRoGaMX
* Fecha: 16/09/2015
* Hora: 11:09 a.m.
*
*/
using System;
using System.Collections.Generic;
namespace IsaRoGaMX.CFDI
{
internal class InformacionAduaneraConcepto : baseObject {
List<InformacionAduanera> infoAduanera;
public InformacionAduane... |
using Bytes2you.Validation;
using LiveDemo_MVC.DataServices.Contracts;
using LiveDemo_MVC.DataServices.Models;
using LiveDemo_MVC.Infrastructure;
using LiveDemo_MVC.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace LiveDemo_MVC.Controllers
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PusherClient
{
public class PusherException : Exception
{
public ErrorCodes PusherCode { get; set; }
public PusherException(string message, ErrorCodes code... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HHY.Models.View
{
public class BannerView
{
public string Link { get; set; }
public string ImageUrl { get; set; }
}
}
|
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
#pragma warning disable 0649 // For serialized fields
using Microsoft.MixedReality.Toolkit.Utilities;
using System;
using System.Collections.Generic;
using System.T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Geometry
{
public class LineSegment
{
public LineSegment(Point pt1, Point pt2)
{
Point1 = pt1;
Point2 = pt2;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using HHY.Models;
using HHY.Models;
using System.IO;
using static Microsoft.AspNetCore.Http.StatusCodes;
using ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Reflection;
using IRAP.Global;
using IRAP.Entity.MES;
using IRAPORM;
using IRAPShared;
namespace IRAP.BL.MES
{
public class PokaYoke : IRAPBLLBase
{
private static str... |
namespace Properties.Core.Objects
{
public class LandlordSearchParameter
{
public LandlordParameterType ParameterType { get; set; }
public string ParameterValue { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Phenix.Test.使用指南._24
{
[System.Serializable]
[System.ComponentModel.DisplayName("")]
public class UserRole : UserRole<UserRole>
{
private UserRole()
{
//禁止添加代码
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Modulschool.Models
{
public class Animal
{
public int Id { get; set; }
public string TypeAnimal { get; set; }
public string Nickname { get; set; }
public int Age { get; se... |
using System;
using System.Collections.Generic;
using Hl7.Fhir.Support;
using System.Xml.Linq;
/*
Copyright (c) 2011-2012, HL7, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Re... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Money : MonoBehaviour
{
public Text T_Money; //To show player money
private void Awake()
{
T_Money = gameObject.GetComponent<Text>();
}
void Update()
{
string S_Mon... |
using System;
using System.Text;
using System.Security.Cryptography;
namespace _3._2_RSA_Asymmetric_Algorithm
{
class Program
{
static void Main(string[] args)
{
string KeyContainerName = "MyKeyContainer";//Usamos container para armazenar nossas chaves de texto puro
str... |
using System.Collections.Generic;
namespace Generics
{
public class Apple : ICountable
{
private List<T> items = new List<T>();
public Colour Colour;
public Apple(Colour colour)
{
Colour = colour;
}
public int Count {get { return items.Count; } }
... |
namespace MyNurserySchool.Enums
{
public enum AttendanceState
{
Waiting = 0, Attendant = 1, Left = 2
}
}
|
using EmberKernel.Plugins.Attributes;
using System;
using System.Collections.Generic;
using System.Text;
namespace EmberKernel.Plugins.Models
{
public class PluginDescriptor
{
public string Author { get; set; }
public string Name { get; set; }
public string Version { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _03.Play_Card
{
class PlayCard
{
static void Main(string[] args)
{
string cards = "2,3,4,5,6,7,8,9,10,J,Q,K,A";
string input = Console.ReadLine(... |
using System;
using System.Collections.Generic;
namespace ServiceQuotes.Domain.Entities
{
public class CustomerAddress
{
public CustomerAddress()
{
ServiceRequests = new HashSet<ServiceRequest>();
}
public Guid CustomerId { get; set; }
public virtual Custome... |
using SGCFT.Dados.Contextos;
using SGCFT.Dominio.Contratos.Repositorios;
using SGCFT.Dominio.Entidades;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SGCFT.Dados.Repositorios
{
public class PerguntaRepositori... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SitUsed :MonoBehaviour
{
//private GameManager manager;
public bool Ocupied = false;
//private void Start()
//{
// manager = GameManager.instance;
// if (transform.parent.tag == "Magic")... |
// (c) Copyright Vitor de Souza (sincorde.com)
// This source is subject to the Microsoft Public License (Ms-PL).
// Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details.
// All other rights reserved.
using Sincorde.Windows.Controls;
using System.Windows.Controls;
namespace GeoSearch
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Security;
using System.Windows.Forms;
using log4net;
using MiNETDevTools.UI.Framework.Native;
using MiNETDevTools.UI.Theme;
using WeifenLuo.WinFo... |
using Nan.Extensions.Information;
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: ExtensionPackageMessage(" Author: Yuyu ")]
[assembly: ExtensionPackageMessage(" Github: https://github.com/0x0001F36D ")]
[assembly: ExtensionPackageMessage(" Mail: ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace SigmaTest.Domain.Entities
{
public class Shortner : BaseEntity
{
[Required]
public string LongUrl { get; set; }
[Required]
public string S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using Terraria;
using Terraria.ModLoader;
using Terraria.ModLoader.IO;
namespace StarlightRiver.Codex
{
class CodexHandler : ModPlayer
{
public int CodexState = ... |
using UnityEngine;
using IsoTools;
/// <summary>
/// Código encontrado em tutorial no Youtube postado por Sebastian Lague
/// </summary>
namespace Caapora.Pathfinding {
public class Node {
public bool walkable;
public Vector2 worldPosition;
public int gridX;
public int gridY;
public int gCost;
public int h... |
using System.Collections.Generic;
namespace MealTime.Factory
{
public static class MealMapFactory
{
public static IDictionary<int, string> Create(string meal)
{
IDictionary<int, string> map = new Dictionary<int, string>();
switch (meal)
{
ca... |
using Sentry.Internal;
using Sentry.Protocol;
namespace Sentry.Integrations;
internal class UnobservedTaskExceptionIntegration : ISdkIntegration
{
internal const string MechanismKey = "UnobservedTaskException";
private readonly IAppDomain _appDomain;
private IHub _hub = null!;
internal UnobservedTas... |
using Alabo.App.Share.OpenTasks.Base;
using Alabo.Framework.Core.Enums.Enum;
using System.Collections.Generic;
namespace Alabo.App.Share.OpenTasks.Parameter
{
public class SuperiorDividendParameter
{
/// <summary>
/// 触发类型 默认为订单触发
/// </summary>
public TriggerType TriggerTy... |
using Sales.Helpers;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Sales.Models
{
public class SupplyOffer: ValidatableBindableBase
{
private int _id;
public int ID
{
... |
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
public static class InstanceManager
{
public static Dictionary<int, Instance> instances;
static Map _map;
static Map map
{
get
{
if (_map == null)
_map = GameObject.FindObjectOfType<Ma... |
using System;
using System.Collections.Generic;
using System.Linq;
using Irony.Parsing;
namespace Bitbrains.AmmyParser
{
public class FullQualifiedNameData : IBaseData
{
public FullQualifiedNameData(SourceSpan span, IEnumerable<string> result)
{
Span = span;
if (result i... |
using System;
using System.Text;
namespace GatewayEDI.Logging
{
public class SimpleLogItemFormatter : ILogItemFormatter
{
/// <summary> Creates a string representation of a given <see cref="LogItem" />. </summary>
/// <param name="item"> The item to be processed. </param>
/// <returns>... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Windows;
using System.IO;
using System.Diagnostics;
using System.Threading;
namespace EasyM... |
using Chloe.Configuration.Contracts;
using Chloe.Dtos;
using Chloe.Http;
using Chloe.NBAClient.Contracts;
using System;
using System.Threading.Tasks;
namespace Chloe.NBAClient
{
public class NBAClient : INBAClient
{
public NBAClient(IAppConfigurationProvider appConfigurationProvider)
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
namespace Crystal.Plot2D.Common
{
public class RingArray<T> : INotifyCollectionChanged, IList<T>
{
public RingArray(int capacity)
{
Capacity = capacity;
array = new T[capacity];
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameOver : MonoBehaviour {
public GameObject GameOverCavas;
void Update()
{
if (playerControl .isPlayerDie )
{
GameOverCavas.SetActive(true);
Time.timeScale = 0;
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DAV
{
namespace Exceptions
{
/// <summary>
/// 入参非法错误
/// </summary>
public class ArgumentIllegalException : ArgumentException
{
public ArgumentIllegalException(... |
using UnityEngine;
// the Wall version of the CellEdge class
public class Wall : CellEdge {} |
namespace Proxy
{
public interface ICaixaEletronico
{
int ObtemSaldoInterno();
string ObtemClienteAtual();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using WebApplication5.Controllers;
using WebApplication5.Models;
namespace WebApplication5.Controllers
{
public class VLTeaController : Controller
{
AhihiEntities db = new AhihiEntities();
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace WispFramework.EventArguments
{
public class MonitorEventArgs : EventArgs
{
public bool Success { get; set; }
public MonitorEventArgs(bool success)
{
Success = success;
}
}
}
|
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using System.IO;
using System.Text;
using System.Net;
using Microsoft.Extensions.Configuration;
namespace Ecore
{
public class ControllerBase
{
public static IConfigurationRoot Configuration;
protected Task SetTemplete(string patch,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using TP.BusinessLayer.RoleManagers;
namespace TP.Web.Controllers
{
public class UserController : Controller
{
TesterManager TeM = new TesterManager();
TestMasterManager TeMM ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class ShowInfosEcoleManager : MonoBehaviour
{
enum Stade { Question1, InfosSupp, QuestionsSupp, Lieu, Modalites, Brochure};
Stade stade = Stade.Question1;
public TextMeshProUGUI tmpInfos;
... |
using System;
namespace _4_Employee
{
public class Person
{
string ssn;
string name;
public Person(string ssn, string name)
{
this.ssn = ssn;
this.name = name;
}
public virtual void GetInfo()
{
Conso... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FallInteractable : Interactable
{
private Rigidbody rigidBody;
void Awake ()
{
rigidBody = GetComponent<Rigidbody>();
}
public override void StartInteract()
{
rigidBody.isKinematic = !rigidBody.isKin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/// <summary>
/// 26. Remove Duplicates from Sorted Array
/// </summary>
namespace RemoveDuplicatesfromSortedArray
{
class RemoveDuplicatesfromSortedArray
{
public static int RemoveDuplicates(int[] nums)
{
... |
using UnityEngine;
public class TelephoneActionController : MonoBehaviour, IActionAble
{
public AudioSource PhoneBeeps;
public void DoAction()
{
PhoneBeeps.Play();
}
public void UnDoAction()
{
PhoneBeeps.Play();
}
public bool IsDefaultState()
{
return !Phone... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace chat.ViewModels.Profile
{
public class ProfileAboutViewModel
{
}
} |
using System;
using System.Globalization;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
namespace Enyim.Caching.Memcached.Protocol.Text
{
internal static class GetHelper
{
public static void FinishCurrent(PooledSocket socket)
{
string response = TextSocketHelper.Re... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using Obacher.CardGame.Core;
using Obacher.CardGame.Poker.Analyzers;
namespace Obacher.CardGame.Poker.UnitTest
{
/// <sum... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `string`. Inherits from `AtomEvent<string>`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/String", fileName = "StringEvent")]
public sealed class StringEv... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.Advertisements;
public class ClearDirector : MonoBehaviour
{
GameObject SEManagerHome;
public GameObject GameClearText;
public GameObje... |
using System;
using System.Globalization;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using System.Collections;
namespace ChargeIO
{
public class TransactionService
{
private string SecretKey { get; set; }
public TransactionService(string secretKey = null)
{
... |
public enum EnumStatisticCategory {
GENERAL = 0,
TILES = 1,
WORKERS = 2,
}
|
using System;
namespace SpeedRacing
{
public class Car
{
public Car(string model, double fuelAmount, double fuelPerKm)
{
this.Model = model;
this.FuelAmount = fuelAmount;
this.FuelConsumptionPerKm = fuelPerKm;
this.TravelledDistance = 0;
... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace SelectionCommittee.DAL.Entities
{
public class EducationalInstitution
{
[Key]
public int Id { get; set; }
public string Name { get; set; }
... |
using System;
namespace MySql.Data.Serialization
{
internal class EmptyPayload
{
public static PayloadData Create()
{
return new PayloadData(new ArraySegment<byte>(new byte[] { }));
}
}
}
|
using System;
using System.Text;
using System.Security.Cryptography;
using Fbtc.Domain.Entities;
namespace Fbtc.Application.Helper
{
public static class Functions
{
public static string AjustaTamanhoString(string str, int tamanho)
{
string _str = "";
if(!string.IsNullOr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Project.UI
{
public class KeyGUI : MonoBehaviour
{
public Image keyImage;
public Toggle keyToggle;
private void OnEnable()
{
Check();
}
... |
using GameToolkit.Localization;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class OptionMenu : MonoBehaviour {
public AudioMixer audioMixer;
public void SetVolume(float volume)
{
audioMixer.SetFloat("masterVolume", volume);
... |
//#define LIMIT_TERRAIN_SPAWNING
//#define USING_NAVMESH
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class TerrainSpawner : MonoBehaviour
{
[SerializeField] private GameObject[] terrainPrefabs;
[SerializeField] private GameObject destinationPre... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using AxisPosCore;
namespace AxiPos
{
public partial class FormExtMenu : Form, IMenuView
{
public FormExtMenu()
... |
using System;
using Ntech.Saga.Contracts;
namespace Ntech.Saga.Workflow
{
public class BookingFailedEvent : IBookingFailedEvent
{
private readonly BookingSagaState _reportSagaState;
public BookingFailedEvent(BookingSagaState reportSagaState)
{
_reportSagaState = reportSagaS... |
using System;
using System.Collections.Generic;
using NHibernate;
using NHibernate.Criterion;
using NHibernate.Type;
using Profiling2.Domain.Contracts.Queries.Stats;
using Profiling2.Domain.Prf.Sources;
using SharpArch.NHibernate;
namespace Profiling2.Infrastructure.Queries.Stats
{
public class SourceStatisticsQu... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace ICE_API.Migrations
{
public partial class Addedstatuscategoryinitiatifupdatepersonproject : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodingTest
{
public class IpAddress : ValidBase
{
/// <summary>
/// Constructor of IpAddress class.
/// </summary>
/// <param name="input">String of IPV... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace API.SignalR
{
//svaki put kada se user konektuje na hub bice mu dodeljen connectionID,
//tako da moze da se loguje sa razlicitih uredjaja, nista ga ne sprecava pa ce imati razlicite connectionID-eve
//zato koristi... |
using System.ComponentModel.DataAnnotations;
using Fingo.Auth.DbAccess.Models.Base;
namespace Fingo.Auth.DbAccess.Models
{
public class ClientInformation : BaseEntity
{
[MaxLength(100 , ErrorMessage = "Too long name")]
public string Name { get; set; }
[MaxLength(200 , ErrorMessage = "... |
using Microsoft.Practices.Unity;
using OrgMan.Data.UnitOfWork;
using OrgMan.Domain.Handler.HandlerBase;
using OrgMan.DomainContracts.Meeting;
using System;
using System.Data;
using System.Linq;
namespace OrgMan.Domain.Handler.Meeting
{
public class DeleteMeetingQueryHandler : QueryHandlerBase
{
privat... |
using System;
using System.Windows.Forms;
namespace Com.Colin.Win
{
public partial class Frm_Canlendar : Form
{
public Frm_Canlendar()
{
InitializeComponent();
}
public static string Var_D = "";
private void button1_Click(object sender, EventArgs e)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using iTrellis.TripCalculator.Models.Enums;
using System.ComponentModel.DataAnnotations;
namespace iTrellis.TripCalculator.Models
{
public class Transaction
{
public int Id { get; set; }
[Required]
pub... |
using System;
using System.Collections.Generic;
namespace DEV_13
{
//First algorithm of employer choise: by max productivity.
public class MaxProductivity: IStrategy
{
private const string TEAM_NOT_FOUND = "Cann't create team with your productivity and cash.";
//Find teams by the first cryt... |
using System;
using System.Collections.Generic;
using System.Text;
//klasa opisująca stan książek
namespace Library
{
class OpisStanu
{
private string bookDescritpion;
private DateTime dateOfPurchase;
private Katalog catalogue;
public string BookDescritpion { get => bookDescri... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
using System.Text.Json.Serialization;
namespace AnyTest.Model
{
public class TestPass
{
[Key]
[DatabaseGenerated(Datab... |
using System.Collections.Generic;
using System.IO;
using System.Reflection;
class Constants
{
internal const string archiveDirectory = @"\\bgtera01\TempJobs\Laser";
internal const string networkFTPDir = @"\\kratos\clearchannel\";
internal const string outputDirectory = @"\\poseidon\submit\FTP\Clear Channe... |
using System.Threading.Tasks;
using Domain.DomainServices;
using Infrastructure.Events;
namespace Domain.Events.Handlers
{
public class OrderEventHandler : EventHandlerBase,
IEventHandler<BuildOrderReady>,
IEventHandler<PaySuccessReady>
{
public IOrderService OrderService { private get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CCF.Task
{
public abstract class TaskContext
{
public abstract string GetSystemConfig(string key);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ene06 : MonoBehaviour
{
public float jumptimer = 0;
public float timer = 0;
public float at_time;
public float interval;
public float jump;
GameObject Hero;
public GameObject k_at;
private Anima... |
namespace Bolster.API.Status.Stateful
{
public class Failure<T> : Stateless.Failure
{
public T State { get; }
public Failure(T state) {
State = state;
}
public Failure<T> Reason(T state) =>
new Failure<T>(state);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
[DefaultExecutionOrder(200)]
public class InputController3D : MonoBehaviour
{
[SerializeField] GameObject gameHolder;
[SerializeField] Camera camera;
[SerializeField] ContuNetworkEventHandler eventH... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIScript : MonoBehaviour
{
public float timing;
public Text timer;
private float minutes;
private float seconds;
private bool playMode = true;
// Start is called befo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Resetpassword : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void Button1_Click(object sender, Eve... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
using AudioText.DAL;
using AudioText.Models;
using AudioText.Models.DataModels;
using AudioText.Models.ViewModels;
using AudioText.Services;
namespace AudioText.Controllers
{
pu... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using MoneyWeb.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace MoneyWeb.Contexts
{
public class MoneyDb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bank.Models
{
class ClientType
{
public int Id { get; set; }
public double Value { get; set; }
public string Name { get; set; }
public ClientType(int... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AIForEnemyWithSword : MonoBehaviour
{
public float speed = 10.0f;
public float speedd = 20.0f;
public float shootdistase = 3.0f;
void Update() {
Ray ray = new Ray(transform.position, transform.forward);
RaycastHit hit;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CRL.Business.OnlinePay.Company.Lianlian.Message
{
public class OrderQueryResponse : MessageBase
{
/// <summary>
/// 交易结果代码
/// </summary>
public string ret_code;
/// <summary... |
using System;
using System.IO;
using SoundServant.Lame;
using SoundServant.WaveLib;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
namespace SoundServant
{
/// <summary>
/// Convert PCM audio data to PCM format
/// The data received through the method write is assumed as PCM aud... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AnimalCentre.Core
{
class CommandInterpreter
{
}
}
|
using Microsoft.EntityFrameworkCore;
using SP_Medical_Grup.WebApi.Contexts;
using SP_Medical_Grup.WebApi.Domains;
using SP_Medical_Grup.WebApi.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SP_Medical_Grup.WebApi.Repositories
{
public class U... |
using Android.Views;
using Android.Widget;
using AsNum.XFControls;
using AsNum.XFControls.Droid;
using System.ComponentModel;
using System.Linq;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
[assembly: ExportRenderer(typeof(DataPicker), typeof(DataPickerRender))]
namespace AsNum.XFControls.Droid {
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Reflection;
namespace IRAP.Entities
{
public class Helper
{
public static List<T> ToList<T>(DataTable dt)
{
List<T> datas = new List<T>();
... |
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