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namespace _10._SimpleTextEditor { using System; using System.Collections.Generic; public class Startup { public static void Main() { int numberOfLines = int.Parse(Console.ReadLine()); Stack<string> stack = new Stack<string>(); for (int i = 0; i < nu...
using Capa_de_Negocios_ONG_SYS; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; usi...
using System; using System.Linq; using Baseline; using Marten.Services; namespace Marten.Schema { public class DocumentCleaner : IDocumentCleaner { public static string DropAllFunctionSql = @" SELECT format('DROP FUNCTION %s(%s);' ,oid::regproc ,pg_get_function_identity_argum...
using MassTransit; using Messages; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System.Threading.Tasks; namespace API1.Controllers { [ApiController] [Route("[controller]")] public class DefaultController : ControllerBase { private readonly ILogger<DefaultController...
using System.Collections.Generic; using Fingo.Auth.DbAccess.Models; using Fingo.Auth.DbAccess.Repository.Interfaces.GenericInterfaces; namespace Fingo.Auth.DbAccess.Repository.Interfaces { public interface IUserRepository : IGenericRepository<User> { void UpdateUserPassword(User user , string password...
/* * Creado en SharpDevelop * Autor: IsaRoGaMX * Fecha: 16/09/2015 * Hora: 11:09 a.m. * */ using System; using System.Collections.Generic; namespace IsaRoGaMX.CFDI { internal class InformacionAduaneraConcepto : baseObject { List<InformacionAduanera> infoAduanera; public InformacionAduane...
using Bytes2you.Validation; using LiveDemo_MVC.DataServices.Contracts; using LiveDemo_MVC.DataServices.Models; using LiveDemo_MVC.Infrastructure; using LiveDemo_MVC.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace LiveDemo_MVC.Controllers { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PusherClient { public class PusherException : Exception { public ErrorCodes PusherCode { get; set; } public PusherException(string message, ErrorCodes code...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HHY.Models.View { public class BannerView { public string Link { get; set; } public string ImageUrl { get; set; } } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. #pragma warning disable 0649 // For serialized fields using Microsoft.MixedReality.Toolkit.Utilities; using System; using System.Collections.Generic; using System.T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Geometry { public class LineSegment { public LineSegment(Point pt1, Point pt2) { Point1 = pt1; Point2 = pt2; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using HHY.Models; using HHY.Models; using System.IO; using static Microsoft.AspNetCore.Http.StatusCodes; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Reflection; using IRAP.Global; using IRAP.Entity.MES; using IRAPORM; using IRAPShared; namespace IRAP.BL.MES { public class PokaYoke : IRAPBLLBase { private static str...
namespace Properties.Core.Objects { public class LandlordSearchParameter { public LandlordParameterType ParameterType { get; set; } public string ParameterValue { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Phenix.Test.使用指南._24 { [System.Serializable] [System.ComponentModel.DisplayName("")] public class UserRole : UserRole<UserRole> { private UserRole() { //禁止添加代码 } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Modulschool.Models { public class Animal { public int Id { get; set; } public string TypeAnimal { get; set; } public string Nickname { get; set; } public int Age { get; se...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Money : MonoBehaviour { public Text T_Money; //To show player money private void Awake() { T_Money = gameObject.GetComponent<Text>(); } void Update() { string S_Mon...
using System; using System.Text; using System.Security.Cryptography; namespace _3._2_RSA_Asymmetric_Algorithm { class Program { static void Main(string[] args) { string KeyContainerName = "MyKeyContainer";//Usamos container para armazenar nossas chaves de texto puro str...
using System.Collections.Generic; namespace Generics { public class Apple : ICountable { private List<T> items = new List<T>(); public Colour Colour; public Apple(Colour colour) { Colour = colour; } public int Count {get { return items.Count; } } ...
namespace MyNurserySchool.Enums { public enum AttendanceState { Waiting = 0, Attendant = 1, Left = 2 } }
using EmberKernel.Plugins.Attributes; using System; using System.Collections.Generic; using System.Text; namespace EmberKernel.Plugins.Models { public class PluginDescriptor { public string Author { get; set; } public string Name { get; set; } public string Version { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _03.Play_Card { class PlayCard { static void Main(string[] args) { string cards = "2,3,4,5,6,7,8,9,10,J,Q,K,A"; string input = Console.ReadLine(...
using System; using System.Collections.Generic; namespace ServiceQuotes.Domain.Entities { public class CustomerAddress { public CustomerAddress() { ServiceRequests = new HashSet<ServiceRequest>(); } public Guid CustomerId { get; set; } public virtual Custome...
using SGCFT.Dados.Contextos; using SGCFT.Dominio.Contratos.Repositorios; using SGCFT.Dominio.Entidades; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SGCFT.Dados.Repositorios { public class PerguntaRepositori...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SitUsed :MonoBehaviour { //private GameManager manager; public bool Ocupied = false; //private void Start() //{ // manager = GameManager.instance; // if (transform.parent.tag == "Magic")...
// (c) Copyright Vitor de Souza (sincorde.com) // This source is subject to the Microsoft Public License (Ms-PL). // Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details. // All other rights reserved. using Sincorde.Windows.Controls; using System.Windows.Controls; namespace GeoSearch { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Security; using System.Windows.Forms; using log4net; using MiNETDevTools.UI.Framework.Native; using MiNETDevTools.UI.Theme; using WeifenLuo.WinFo...
using Nan.Extensions.Information; using System.Reflection; using System.Runtime.InteropServices; [assembly: ExtensionPackageMessage(" Author: Yuyu ")] [assembly: ExtensionPackageMessage(" Github: https://github.com/0x0001F36D ")] [assembly: ExtensionPackageMessage(" Mail: ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SigmaTest.Domain.Entities { public class Shortner : BaseEntity { [Required] public string LongUrl { get; set; } [Required] public string S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; using Terraria; using Terraria.ModLoader; using Terraria.ModLoader.IO; namespace StarlightRiver.Codex { class CodexHandler : ModPlayer { public int CodexState = ...
using UnityEngine; using IsoTools; /// <summary> /// Código encontrado em tutorial no Youtube postado por Sebastian Lague /// </summary> namespace Caapora.Pathfinding { public class Node { public bool walkable; public Vector2 worldPosition; public int gridX; public int gridY; public int gCost; public int h...
using System.Collections.Generic; namespace MealTime.Factory { public static class MealMapFactory { public static IDictionary<int, string> Create(string meal) { IDictionary<int, string> map = new Dictionary<int, string>(); switch (meal) { ca...
using Sentry.Internal; using Sentry.Protocol; namespace Sentry.Integrations; internal class UnobservedTaskExceptionIntegration : ISdkIntegration { internal const string MechanismKey = "UnobservedTaskException"; private readonly IAppDomain _appDomain; private IHub _hub = null!; internal UnobservedTas...
using Alabo.App.Share.OpenTasks.Base; using Alabo.Framework.Core.Enums.Enum; using System.Collections.Generic; namespace Alabo.App.Share.OpenTasks.Parameter { public class SuperiorDividendParameter { /// <summary> /// 触发类型 默认为订单触发 /// </summary> public TriggerType TriggerTy...
using Sales.Helpers; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Sales.Models { public class SupplyOffer: ValidatableBindableBase { private int _id; public int ID { ...
using UnityEngine; using System.Collections.Generic; using System.Linq; public static class InstanceManager { public static Dictionary<int, Instance> instances; static Map _map; static Map map { get { if (_map == null) _map = GameObject.FindObjectOfType<Ma...
using System; using System.Collections.Generic; using System.Linq; using Irony.Parsing; namespace Bitbrains.AmmyParser { public class FullQualifiedNameData : IBaseData { public FullQualifiedNameData(SourceSpan span, IEnumerable<string> result) { Span = span; if (result i...
using System; using System.Text; namespace GatewayEDI.Logging { public class SimpleLogItemFormatter : ILogItemFormatter { /// <summary> Creates a string representation of a given <see cref="LogItem" />. </summary> /// <param name="item"> The item to be processed. </param> /// <returns>...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Windows; using System.IO; using System.Diagnostics; using System.Threading; namespace EasyM...
using Chloe.Configuration.Contracts; using Chloe.Dtos; using Chloe.Http; using Chloe.NBAClient.Contracts; using System; using System.Threading.Tasks; namespace Chloe.NBAClient { public class NBAClient : INBAClient { public NBAClient(IAppConfigurationProvider appConfigurationProvider) { ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; namespace Crystal.Plot2D.Common { public class RingArray<T> : INotifyCollectionChanged, IList<T> { public RingArray(int capacity) { Capacity = capacity; array = new T[capacity]; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameOver : MonoBehaviour { public GameObject GameOverCavas; void Update() { if (playerControl .isPlayerDie ) { GameOverCavas.SetActive(true); Time.timeScale = 0; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DAV { namespace Exceptions { /// <summary> /// 入参非法错误 /// </summary> public class ArgumentIllegalException : ArgumentException { public ArgumentIllegalException(...
using UnityEngine; // the Wall version of the CellEdge class public class Wall : CellEdge {}
namespace Proxy { public interface ICaixaEletronico { int ObtemSaldoInterno(); string ObtemClienteAtual(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using WebApplication5.Controllers; using WebApplication5.Models; namespace WebApplication5.Controllers { public class VLTeaController : Controller { AhihiEntities db = new AhihiEntities(); ...
using System; using System.Collections.Generic; using System.Text; namespace WispFramework.EventArguments { public class MonitorEventArgs : EventArgs { public bool Success { get; set; } public MonitorEventArgs(bool success) { Success = success; } } }
using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using System.IO; using System.Text; using System.Net; using Microsoft.Extensions.Configuration; namespace Ecore { public class ControllerBase { public static IConfigurationRoot Configuration; protected Task SetTemplete(string patch,...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using TP.BusinessLayer.RoleManagers; namespace TP.Web.Controllers { public class UserController : Controller { TesterManager TeM = new TesterManager(); TestMasterManager TeMM ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class ShowInfosEcoleManager : MonoBehaviour { enum Stade { Question1, InfosSupp, QuestionsSupp, Lieu, Modalites, Brochure}; Stade stade = Stade.Question1; public TextMeshProUGUI tmpInfos; ...
using System; namespace _4_Employee { public class Person { string ssn; string name; public Person(string ssn, string name) { this.ssn = ssn; this.name = name; } public virtual void GetInfo() { Conso...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FallInteractable : Interactable { private Rigidbody rigidBody; void Awake () { rigidBody = GetComponent<Rigidbody>(); } public override void StartInteract() { rigidBody.isKinematic = !rigidBody.isKin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; /// <summary> /// 26. Remove Duplicates from Sorted Array /// </summary> namespace RemoveDuplicatesfromSortedArray { class RemoveDuplicatesfromSortedArray { public static int RemoveDuplicates(int[] nums) { ...
using UnityEngine; public class TelephoneActionController : MonoBehaviour, IActionAble { public AudioSource PhoneBeeps; public void DoAction() { PhoneBeeps.Play(); } public void UnDoAction() { PhoneBeeps.Play(); } public bool IsDefaultState() { return !Phone...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace chat.ViewModels.Profile { public class ProfileAboutViewModel { } }
using System; using System.Globalization; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; namespace Enyim.Caching.Memcached.Protocol.Text { internal static class GetHelper { public static void FinishCurrent(PooledSocket socket) { string response = TextSocketHelper.Re...
using System; using System.Text; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using Obacher.CardGame.Core; using Obacher.CardGame.Poker.Analyzers; namespace Obacher.CardGame.Poker.UnitTest { /// <sum...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `string`. Inherits from `AtomEvent&lt;string&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/String", fileName = "StringEvent")] public sealed class StringEv...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine.Advertisements; public class ClearDirector : MonoBehaviour { GameObject SEManagerHome; public GameObject GameClearText; public GameObje...
using System; using System.Globalization; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using System.Collections; namespace ChargeIO { public class TransactionService { private string SecretKey { get; set; } public TransactionService(string secretKey = null) { ...
public enum EnumStatisticCategory { GENERAL = 0, TILES = 1, WORKERS = 2, }
using System; namespace SpeedRacing { public class Car { public Car(string model, double fuelAmount, double fuelPerKm) { this.Model = model; this.FuelAmount = fuelAmount; this.FuelConsumptionPerKm = fuelPerKm; this.TravelledDistance = 0; ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SelectionCommittee.DAL.Entities { public class EducationalInstitution { [Key] public int Id { get; set; } public string Name { get; set; } ...
using System; namespace MySql.Data.Serialization { internal class EmptyPayload { public static PayloadData Create() { return new PayloadData(new ArraySegment<byte>(new byte[] { })); } } }
using System; using System.Text; using System.Security.Cryptography; using Fbtc.Domain.Entities; namespace Fbtc.Application.Helper { public static class Functions { public static string AjustaTamanhoString(string str, int tamanho) { string _str = ""; if(!string.IsNullOr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Project.UI { public class KeyGUI : MonoBehaviour { public Image keyImage; public Toggle keyToggle; private void OnEnable() { Check(); } ...
using GameToolkit.Localization; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class OptionMenu : MonoBehaviour { public AudioMixer audioMixer; public void SetVolume(float volume) { audioMixer.SetFloat("masterVolume", volume); ...
//#define LIMIT_TERRAIN_SPAWNING //#define USING_NAVMESH using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class TerrainSpawner : MonoBehaviour { [SerializeField] private GameObject[] terrainPrefabs; [SerializeField] private GameObject destinationPre...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using AxisPosCore; namespace AxiPos { public partial class FormExtMenu : Form, IMenuView { public FormExtMenu() ...
using System; using Ntech.Saga.Contracts; namespace Ntech.Saga.Workflow { public class BookingFailedEvent : IBookingFailedEvent { private readonly BookingSagaState _reportSagaState; public BookingFailedEvent(BookingSagaState reportSagaState) { _reportSagaState = reportSagaS...
using System; using System.Collections.Generic; using NHibernate; using NHibernate.Criterion; using NHibernate.Type; using Profiling2.Domain.Contracts.Queries.Stats; using Profiling2.Domain.Prf.Sources; using SharpArch.NHibernate; namespace Profiling2.Infrastructure.Queries.Stats { public class SourceStatisticsQu...
using Microsoft.EntityFrameworkCore.Migrations; namespace ICE_API.Migrations { public partial class Addedstatuscategoryinitiatifupdatepersonproject : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<int>( name: "...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodingTest { public class IpAddress : ValidBase { /// <summary> /// Constructor of IpAddress class. /// </summary> /// <param name="input">String of IPV...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace API.SignalR { //svaki put kada se user konektuje na hub bice mu dodeljen connectionID, //tako da moze da se loguje sa razlicitih uredjaja, nista ga ne sprecava pa ce imati razlicite connectionID-eve //zato koristi...
using System.ComponentModel.DataAnnotations; using Fingo.Auth.DbAccess.Models.Base; namespace Fingo.Auth.DbAccess.Models { public class ClientInformation : BaseEntity { [MaxLength(100 , ErrorMessage = "Too long name")] public string Name { get; set; } [MaxLength(200 , ErrorMessage = "...
using Microsoft.Practices.Unity; using OrgMan.Data.UnitOfWork; using OrgMan.Domain.Handler.HandlerBase; using OrgMan.DomainContracts.Meeting; using System; using System.Data; using System.Linq; namespace OrgMan.Domain.Handler.Meeting { public class DeleteMeetingQueryHandler : QueryHandlerBase { privat...
using System; using System.Windows.Forms; namespace Com.Colin.Win { public partial class Frm_Canlendar : Form { public Frm_Canlendar() { InitializeComponent(); } public static string Var_D = ""; private void button1_Click(object sender, EventArgs e) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using iTrellis.TripCalculator.Models.Enums; using System.ComponentModel.DataAnnotations; namespace iTrellis.TripCalculator.Models { public class Transaction { public int Id { get; set; } [Required] pub...
using System; using System.Collections.Generic; namespace DEV_13 { //First algorithm of employer choise: by max productivity. public class MaxProductivity: IStrategy { private const string TEAM_NOT_FOUND = "Cann't create team with your productivity and cash."; //Find teams by the first cryt...
using System; using System.Collections.Generic; using System.Text; //klasa opisująca stan książek namespace Library { class OpisStanu { private string bookDescritpion; private DateTime dateOfPurchase; private Katalog catalogue; public string BookDescritpion { get => bookDescri...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; using System.Text.Json.Serialization; namespace AnyTest.Model { public class TestPass { [Key] [DatabaseGenerated(Datab...
using System.Collections.Generic; using System.IO; using System.Reflection; class Constants { internal const string archiveDirectory = @"\\bgtera01\TempJobs\Laser"; internal const string networkFTPDir = @"\\kratos\clearchannel\"; internal const string outputDirectory = @"\\poseidon\submit\FTP\Clear Channe...
using System.Threading.Tasks; using Domain.DomainServices; using Infrastructure.Events; namespace Domain.Events.Handlers { public class OrderEventHandler : EventHandlerBase, IEventHandler<BuildOrderReady>, IEventHandler<PaySuccessReady> { public IOrderService OrderService { private get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CCF.Task { public abstract class TaskContext { public abstract string GetSystemConfig(string key); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ene06 : MonoBehaviour { public float jumptimer = 0; public float timer = 0; public float at_time; public float interval; public float jump; GameObject Hero; public GameObject k_at; private Anima...
namespace Bolster.API.Status.Stateful { public class Failure<T> : Stateless.Failure { public T State { get; } public Failure(T state) { State = state; } public Failure<T> Reason(T state) => new Failure<T>(state); } }
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; [DefaultExecutionOrder(200)] public class InputController3D : MonoBehaviour { [SerializeField] GameObject gameHolder; [SerializeField] Camera camera; [SerializeField] ContuNetworkEventHandler eventH...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIScript : MonoBehaviour { public float timing; public Text timer; private float minutes; private float seconds; private bool playMode = true; // Start is called befo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Resetpassword : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, Eve...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using AudioText.DAL; using AudioText.Models; using AudioText.Models.DataModels; using AudioText.Models.ViewModels; using AudioText.Services; namespace AudioText.Controllers { pu...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using MoneyWeb.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace MoneyWeb.Contexts { public class MoneyDb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Bank.Models { class ClientType { public int Id { get; set; } public double Value { get; set; } public string Name { get; set; } public ClientType(int...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AIForEnemyWithSword : MonoBehaviour { public float speed = 10.0f; public float speedd = 20.0f; public float shootdistase = 3.0f; void Update() { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Business.OnlinePay.Company.Lianlian.Message { public class OrderQueryResponse : MessageBase { /// <summary> /// 交易结果代码 /// </summary> public string ret_code; /// <summary...
using System; using System.IO; using SoundServant.Lame; using SoundServant.WaveLib; using System.Runtime.InteropServices; using System.Runtime.Serialization; namespace SoundServant { /// <summary> /// Convert PCM audio data to PCM format /// The data received through the method write is assumed as PCM aud...
using System; using System.Collections.Generic; using System.Text; namespace AnimalCentre.Core { class CommandInterpreter { } }
using Microsoft.EntityFrameworkCore; using SP_Medical_Grup.WebApi.Contexts; using SP_Medical_Grup.WebApi.Domains; using SP_Medical_Grup.WebApi.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SP_Medical_Grup.WebApi.Repositories { public class U...
using Android.Views; using Android.Widget; using AsNum.XFControls; using AsNum.XFControls.Droid; using System.ComponentModel; using System.Linq; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; [assembly: ExportRenderer(typeof(DataPicker), typeof(DataPickerRender))] namespace AsNum.XFControls.Droid { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Reflection; namespace IRAP.Entities { public class Helper { public static List<T> ToList<T>(DataTable dt) { List<T> datas = new List<T>(); ...