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#if DEBUG using AsyncClasses; using Contracts.Callback; using Entity; using System.IO; using System.ServiceModel; using System.Threading.Tasks; namespace Contracts.Report { [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IAsyncServiceCallback), Namespace = "http://www.noof.com/", Nam...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HarvestableTree : MonoBehaviour { public int woodPerHit = 5; public int treeHealth = 10; public void ChopWood(int choppingPower) { treeHealth -= choppingPower; } public int GetTreeHealth() ...
using gView.Framework.system; using gView.Framework.UI; using gView.Plugins.MapTools.Dialogs; using System; using System.Threading.Tasks; namespace gView.Plugins.MapTools { [RegisterPlugInAttribute("F1B1602A-DD53-40a2-A504-61DC47A7B261")] public class PerformanceMonitor : ITool, IToolWindow { priv...
using UnityEngine; namespace Assets.Scripts.Controllers { public class WaterVolumeController : MonoBehaviour { void OnTriggerEnter(Collider otherCollider) { var player = otherCollider.GetComponent<PlayerController>(); if (player != null) { /...
using Datalayer.Domain; using Repository_UnitOfWork.Contracts; using System; using System.Collections.Generic; using System.Text; namespace Datalayer.Contracts { public interface IStudentRepository: IRepository<Student> { IEnumerable<Student> GetStundetsWithCourses(); } }
using System; using System.Linq; using System.Windows.Forms; using System.Collections.Generic; using com.Sconit.SmartDevice.SmartDeviceRef; using System.Web.Services.Protocols; using System.Drawing; using com.Sconit.SmartDevice.CodeMaster; namespace com.Sconit.SmartDevice { public partial class UCQuickReturn : Us...
using NewRimLiqourProject.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace RimLiqourProject.Models { public class OrderDetails { [Key] public int OrderDetailId { get; set; } [Display(Nam...
using System; using System.Threading; using Microsoft.Extensions.Logging; using System.Collections.Generic; using System.Text.Json; namespace WerkWerk { using Data; public class WorkContext<T> { private CancellationToken _jobCancel; private ILogger _logger; private IServiceProvider...
using SnowBLL.Validators.Users; using Xunit; using FluentValidation.TestHelper; using SnowBLL.Models.Auth; using SnowBLL.Models.Users; using SnowBLL.Validators.Routes; using SnowBLL.Models.Geo; namespace SnowTests.Unit.Validators { public class ModelValidatorTests { [Fact] public void ConfirmA...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _05.GenericListT { public class UseGenericList<T> { const int fixedCapacity = 10; private static T[] elements; private static int count = 0; /...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.DataAnnotations; namespace NHibernate.DataAnnotations { public interface ISessionValidator { /// <summary> /// Runs validation on all modified entities in the session. /// Commits the t...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace Kickit.Models { public class EmailFormModel { [Required, Display(Name = "Who are you?")] public string FromName { get; set; } [Required, Dis...
using BenchmarkDotNet.Attributes; using Sentry.Extensibility; namespace Sentry.Benchmarks; public class ScopeManagementBenchmarks { [IterationSetup] public void IterationSetup() { SentrySdk.Init(); SentrySdk.BindClient(DisabledHub.Instance); } [IterationCleanup] public void It...
using University.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using University.Data; using University.Repository.Interface; namespace University.Repository { public class UseradminRepository : IUseradminRepository { public I...
namespace WinAppDriver.Handlers { using System.Collections.Generic; using Newtonsoft.Json; using WinAppDriver.Desktop; using WinAppDriver.Modern; using WinAppDriver.UAC; [Route("POST", "/session")] internal class NewSessionHandler : IHandler { private static ILogger l...
using System; using System.Collections.Generic; using Profiling2.Domain; namespace Profiling2.Web.Mvc.Areas.Sources.Controllers.ViewModels { public class SourceResultDataTableLuceneView { public string Id { get; set; } public string SourceName { get; set; } public string SourcePath { g...
using Repository.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ExpenseTracking.Models { public class ExpenseModel : BaseModel { public string expense_id { set; get; } public bool unpaid { set; get; } public bool not_get_receipt {...
public class Solution { public IList<IList<int>> FourSum(int[] nums, int target) { var res = new List<IList<int>>(); if (nums.Length < 4) return res; Array.Sort(nums); for (int i = 0; i < nums.Length - 3; i ++) { if (i > 0 && nums[i] == nums[i-1]) continue; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManojTesting { public class Employee { void Manoj() { Console.WriteLine("Employee"); } } }
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ZY.OA.Model; namespace ZY.OA.IBLL { public partial interface IActionInfoService : IBaseService<ActionInfo> { } public partial interface IMenuInfoService:IBaseService<Me...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace AttendanceWebApp.Models { public class Employees { [Key] [StringLength(10)] public string EmpUnqId { get; set; } [StringLength(2)] pu...
using gView.Framework.Data; using gView.Framework.Symbology; using gView.Framework.Symbology.UI; using gView.Framework.system; using gView.Framework.UI; using gView.Win.Carto.Rendering.UI.Framework.Carto.Rendering.Extensions; using System; using System.Collections.Generic; using System.ComponentModel; using System.Draw...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BasicTree { class Node { public Node left { set; get; } public Node right { set; get; } public int Value { set; get; } public Node(int v) { Value = v; }...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using CefSharp; namespace Browser.Core.CefHandler { //https://stackoverflow.com/questions/38096349/modifying-remote-javascripts-as-they-load-with-cefsharp public class FindReplaceResponseFilter : IResponseFi...
using UnityEngine; using System.Collections; public class HeartEmit : MonoBehaviour { public Stats slutStats; public GameObject heartPrefab; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.Space)) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections; using System.Collections.Generic; namespace calculator { // credits to eric lippert, see: http://blogs.msdn.com/b/ericlippert/archive/2007/12/04/immutability-in-c-part-two-a-simple-immutable-stack.aspx public interface IState<T> : IEnumerable<T> { IState<T>...
namespace WispFramework.Patterns.Containers { public abstract class ContainerSingleton<T> : Container where T : new() { public static T Instance { get; } = new T(); } }
// Copyright (C) 2008 Jesse Jones // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, /...
using DFC.ServiceTaxonomy.ContentApproval.Models.Enums; using DFC.ServiceTaxonomy.ContentApproval.Permissions; using OrchardCore.Security.Permissions; namespace DFC.ServiceTaxonomy.ContentApproval.Extensions { public static class ReviewTypeExtensions { public static Permission? GetRelatedPermission(th...
using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Threading.Tasks; using AnyTest.ClientAuthentication; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.Entit...
using System; using ProtoBuf; namespace HiLoSocket.Model { /// <summary> /// Data Model for socket transmition. /// </summary> [Serializable] [ProtoContract] public class SocketCommandModel { /// <summary> /// Gets or sets the name of the command. /// </summary> ...
using System; using System.Linq; using Net01_1.Inerface; namespace Net01_1.Model { public class TrainigLesson:BaseEntity, ICloneable, IVersionable { public byte[] Version { get; set; } private BaseTrainingMaterial[] _trainingMaterial; private int _nextFreePosiction; private re...
using System.Linq; using System.Threading.Tasks; using ApiTemplate.Common.Markers.DependencyRegistrar; using ApiTemplate.Core.Entities.Users; using ApiTemplate.Model.Commons; using ApiTemplate.Model.Jwt; using ApiTemplate.Model.Users; using ApiTemplate.Service.Jwt; using ApiTemplate.Service.Users; namespace ApiTempl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.Entity.INV; namespace com.Sconit.Service { public interface IKanBanCardMgr { void CreateKanBanCard(KanBanCard kanBanCard, int? qty); void UpdateKanBanCard(KanBanCard kanBanCard, int? qty); ...
using System; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Poc1; namespace My.Functions { public static c...
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using Project.Forms.Layouts; using Project.Helpers; using Project.Models; using Project.Services; namespace Project.Forms { public class MovieList : BaseLayout { // Frontend private ListView contain...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.WMS { [Serializable] public partial class RepackTask : EntityBase { #region O/R Mapping Properties public string UUID { get; set; } public Int32 Id { get; set; } [Display(Name = "Repack...
using System; using System.Collections.Generic; using System.Linq; namespace _04_Find_Evens_or_Odds { public class _04_Find_Evens_or_Odds { public static void Main() { var borders = Console.ReadLine().Split().Select(int.Parse).ToArray(); var command ...
using System; using System.Globalization; using AIMLbot.AIMLTagHandlers; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest.TagTests { [TestClass] public class DateTagTests { private Date _dateTagHandler; [TestInitialize] public void Setup() { ...
using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models; using System.Threading.Tasks; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.OverlappingTrainingDateRequest; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Services.Cach...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities.Core; using MongoDB.Driver; using MongoDB.Driver.Linq; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; namespace Alabo.Datas.Stores.Add.Mongo { public class GetListAsyn...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PauseDialog : BaseDialog { }
using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.enums; using ND.FluentTaskScheduling.Model.request; using ND.FluentTaskScheduling.Model.response; using ND.FluentTaskScheduling.TaskInterface; using ND.FluentTaskScheduling.Web.App_Start; using Newtonsoft.Json; using System; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data; using System.Net; public partial class TaskRank : System.Web.UI.Page { private enum GridColumns { Title = 0, ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.SceneManagement; [RequireComponent(typeof(InputManager))] public class GameManager : Singleton<GameManager> { private ContextManager ContextManager; public LevelManager LevelManager { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace StrategyGame { public class DataCollector { public FileStream F = new FileStream("io.txt", FileMode.Append, FileAccess.Write); //public List<Entry> Ent...
// kcp client logic abstracted into a class. // for use in Mirror, DOTSNET, testing, etc. using System; using System.Net; using System.Net.Sockets; namespace kcp2k { public class KcpClient { // kcp // public so that bandwidth statistics can be accessed from the outside public KcpPeer pe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; using StardewValley; using Harmony; namespace DialogueFramework { [HarmonyPatch] class Patch1 { internal static MethodInfo TargetMethod() { ...
using UserService.DTO; using UserService.Model.Memento; namespace UserService.Mapper { public static class PatientRegistrationMapper { public static PatientAccountMemento ToPatientAccountMemento(this PatientRegistrationDTO dto) { return new PatientAccountMemento() { ...
using System.Collections.Generic; using WMTPresentation.Entities; using WMTPresentation.Services.Dto; namespace WMTPresentation.Services.Intarfaces { public interface ISlideService { //CRUD void Create(Slide entity); List<SlideDto> Read(); Slide Read(int id); List<Slide...
using System.Collections.Generic; namespace HEnCasa.App.Dominio{ public class Medico{ public int Id {get; set;} public string Nombre {get; set;} public string Apellidos {get; set;} public string Telefono {get; set;} public string Genero {get; set;} public s...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Runtime.Serialization; using System.Web; using XH.APIs.WebAPI.Models.Shared; namespace XH.APIs.WebAPI.Models.Categories { [DataContract] public class CreateOrUpdateCategoryRequest {...
using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Entity; using TaskManager.DataAccess; namespace TaskManager.UnitTests.DataAccess { [TestFixture] public class TaskRepositoryTests { [Test] public void ...
using Caliburn.Micro; using Caliburn.Micro.Xamarin.Forms; using System; using Xamarin.Forms; namespace RRExpress.AppCommon { public class MasterDetailLocator { public static readonly BindableProperty MasterProperty = BindableProperty.Create("Master", typeof(Screen), ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lab.MIS.IDAL; using Lab.MIS.Model; namespace Lab.MIS.EFDAL { public class UserInfoDal : BaseDal<UserInfo>, IUserInfoDal { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AIfulltrigger : MonoBehaviour { public GameObject FULLtrigAI; public GameObject HALFTRIGAI; public static int lapAI = 0; private void OnTriggerEnter(Collider other) { if(other.tag=="AI") { lapAI++; FULLtrigA...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeCharacter : MonoBehaviour { [SerializeField] private GameObject character1, character2, character3; [SerializeField] private Character char1, char2, char3; public float moveSpeed; public float ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Fiddler; namespace FiddlerCoreDemo { /// <summary> /// 下载fiddlercore包 /// https://www.nuget.org/packages/FiddlerCore/ /// /// 简单使用参考这个博客 /// htt...
using AlgorithmProblems.Arrays.ArraysHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { /// <summary> /// Given an array, partition it into 2 sets(could be of different size) /// such...
using SkiaSharp; using SkiaSharp.Views.Forms; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; using TimeLogger.Helpers; using TimeLogger.Web.Models; namespace TimeLogger.ViewModels { public class DailyLogsPageViewMod...
namespace RestaurantDiscount { using System; public class StartUp { public static void Main() { decimal groupSize = decimal.Parse(Console.ReadLine()); string package = Console.ReadLine().ToLower(); string room = ""; decimal priceRoom = 0.00M...
using React_AD_B2C_WebApi.Models; using System; using System.Collections.Generic; using System.Linq; namespace React_AD_B2C_WebApi.Services { public interface IItemsService { IEnumerable<Item> GetAll(); Item Exists(Guid id); Item Edit(Item item, ItemEditRequest request); Item C...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class leahShower : MonoBehaviour { [SerializeField] Animator leah; [SerializeField] Transform head; // Start is called before the first frame update void Start() { if(PlayerPrefs.GetInt("leahStory", 0) ==...
 namespace IdeasLibrary { public class Idea { public string Category { get; set; } public string Title { get; set; } public string Description { get; set; } public bool IsPublic { get; set; } } }
using System; namespace Clever_Lily { class Program { static void Main(string[] args) { int ageOfLilly = int.Parse(Console.ReadLine()); double priceOfWashingMachine = double.Parse(Console.ReadLine()); int priceOfToys = int.Parse(Console.ReadLine()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ASPNETCOREJSON.Models; using Microsoft.EntityFrameworkCore; namespace ASPNETCOREJSON.Contexts { public class MercuriesContext : DbContext { public MercuriesContext(DbContextOptions<MercuriesContext> ...
using Microsoft.EntityFrameworkCore; namespace AGCompressedAir.Domain.Domains.Base { public class DomainContext : DbContext { public DbSet<ServiceDomain> Services { get; set; } public DbSet<ClientDomain> Clients { get; set; } public DbSet<PartDomain> Parts { get; set; } prot...
using Core.Entities.Abstract; using System; namespace Entities.Concrete { public class Rental:IEntity { // Rentals-->Id, CarId, CustomerId, RentDate(Kiralama Tarihi), ReturnDate(Teslim Tarihi) public int Id { get; set; } public int CarId { get; set; } public int CustomerId { ge...
using DevExpress.XtraReports.UI; namespace Phenix.Windows.Helper { /// <summary> /// XtraReport扩展 /// </summary> public static class XtraReportExtentions { /// <summary> /// 显示报表预览 /// canDesign = true /// </summary> /// <param name="report">报表</param> public static void ShowPreviewD...
using LuckyMasale.DAL.DataProviders; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LuckyMasale.BAL.Managers { public interface IProductReviewManager { } public class ProductReviewManager:IProductReviewManager ...
using System; using Utilities; namespace EddiEvents { [ PublicAPI ] public class ShipShutdownRebootEvent : Event { public const string NAME = "Ship shutdown reboot"; public const string DESCRIPTION = "Triggered when your ship's system reboots after a forced shutdown"; public static...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IdomOffice.Interface.BackOffice.MasterData { public class GeoMasterDateInfo { public UnitOffer UnitOffer { get; set; } public TouristUnit TouristUnit { get; set; } ...
using System; using System.IO; using System.Security; using System.Security.Cryptography; using System.Runtime.InteropServices; using System.Text; namespace CvcEncr { class Encryption { #region key generation and retrieval private static readonly byte[] SALT = new byte[] { 0x26, 0xdc, 0xff, 0x0...
using System; class TheBiggestOfThreeNumbers { private static void Main() { while (true) { double a = 0, b = 0, c = 0, ldMaxNumber = 0; Console.Write("Enter first real number : "); var tmpA = Console.ReadLine(); Console.Write("Enter second real n...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Yarn; using Yarn.Unity; using TMPro; public class Notebook : MonoBehaviour { public static Notebook instance; public List<string> lines; public GameObject notebookOverlay; public int leaveNoteboo...
using System; namespace Facade.Estrutural { public class SubSistemaTres { public void MetodoTres() { Console.WriteLine("Método do Subsistema Tres"); } } }
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Server.IIS; using MSMBackend.Data.Entity; using MSMBackend.Data.Tokens; using MSMBackend.Dtos.LoginReturnDto; using MSMBackend.Dtos.UserDto; using MSMBackend.Models; using System; u...
using UnityEngine; using UnityEditor; namespace BanSupport { [CustomPropertyDrawer(typeof(BoolConditionAttribute))] public class BoolConditionPropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { BoolConditionAttribute condHAtt = (BoolCo...
using Microsoft.EntityFrameworkCore; using Supermarket.API.Domain.Models; using Supermarket.API.Domain.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Supermarket.API.Persistance.Repositories { public class CategoryRepository : BaseRepositor...
using System; using System.Collections.Generic; using System.Text; namespace MonoDroid.Common.Listener { public static class ListenerFactory { public static T Create<T>() { return default(T); } } }
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Construction_Project { public partial class tr_reports : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace zad1 { class Car : IAccelerate { private int accelerate; private static int counter; private int index; private string name; public Ca...
using Web.Interfaces; using System.Collections.Generic; namespace Web.Models { public class User : IModel { #region Properties public int Id { get; set; } public string Name { get; set; } public string Username { get; set; } public string Password { get; set; } ...
using System; using System.Windows; namespace Crystal.Plot2D.DataSources { public interface IPointEnumerator : IDisposable { /// <summary> /// Move to next point in sequence. /// </summary> /// <returns> /// True if successfully moved to next point or false if end of sequence is reached. /...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using SimpleTaskListSPA.Data; namespace SimpleTaskListSPA.Models.Database { //класс для первоночального наполнения бд public static class SeedData { public static s...
namespace Parliament.ProcedureEditor.Web.Models { public class House { public int Id { get; set; } public string TripleStoreId { get; set; } public string HouseName { get; set; } } }
using Euchre.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Euchre { public class Dealer { private const int DECK_SIZE = 52; private const int NUMBER_OF_SUITS = 4; public static List<Card> Deck = new List<Card>(); privat...
using System; namespace Fingo.Auth.AuthServer.Client.Exceptions { public class ServerNotValidAnswerException : Exception { public new const string Message = "The authentication server returned invalid answer. Try again in a few seconds."; } }
using System; using System.Collections.Generic; namespace OrgMan.DomainObjects.Session { public class SessionDomainModel { public Guid SessionUID { get; set; } public Guid LoginUID { get; set; } public List<Guid> MandatorUIDs { get; set; } public DateTimeOffset ExpireDate { ...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using CloudElettricisti.Models; using Lib; using Newtonsoft.Json; namespace CloudElettricisti.Controllers { pu...
using System; namespace VetClinicPublic.Web.Models { public class AppointmentScheduledEvent { public AppointmentScheduledEvent(AppointmentDTO appointment) : this() { AppointmentScheduled = appointment; } public AppointmentScheduledEvent() { DateT...
using System.Collections.Generic; using CandyCoded.Forms; using Newtonsoft.Json; using UnityEngine; public enum Type { Admin = 0, User = 1 } public class Profile { public string firstName; public string lastName; public string age; public bool active; public Type type; } public c...
using Crystal.Plot2D; using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; using System.Security; using System.Windows; using System.Windows.Markup; // General Information about an assembly is controlled through the following set of attributes. // Change these attribute values t...
using System; namespace Tech_Module_1_More_Excercises { class Program { static void Main(string[] args) { double n1 = double.Parse(Console.ReadLine()); double n2 = double.Parse(Console.ReadLine()); double n3 = double.Parse(Console.ReadLine()); do...
using System; namespace Adapter { class Program { static void Main(string[] args) { var cart1 = new Cart("Soap", "Address1"); cart1.Buy(new InHouseDeliveryService()); var cart2 = new Cart("Food", "Address2"); cart2.Buy(new FedexDeliv...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UserPayMembership : MonoBehaviour { public InputField usernameField; public InputField priceField; public GameObject SuccessPanel; public GameObject PayPanel; public void ExitSuccess...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ChatAPI.Models.ChannelsModel { public interface IChannelRepository { public IEnumerable<ChannelsModel> GetUserChannels(int userId); public IEnumerable<ChannelsModel> GetChannels(); ...
namespace Pentagon.Extensions.Localization { using System; using JetBrains.Annotations; public interface ILocalizationFormattedValueDefinition { [NotNull] string Key { get; } [NotNull] Type[] FormatTypes { get; } } }
namespace Ach.Fulfillment.Tests.Persistence { using System; using Ach.Fulfillment.Data; using FluentNHibernate.Testing; using NUnit.Framework; using QuickGenerate.Primitives; [TestFixture] public class SpecificationTests : PersistenseTestBase { #region Public...