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using System; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Options; using Microsoft.WindowsAzure.Storage.Blob; using MeeToo.Services.MessageSending.Email.Options; namespace MeeToo.Services.MessageSending.Email { public class BlobStorageEmailTemplateSource : IEmailTemplateSource ...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using System; using MongoDB.Bson; using MongoDB.Driver; using MongoDB.Bson.Serialization; using desafio.Models; namespace desafio.tdlDAO { public class TdlDAO{ MongoClient _client; MongoServer _server; MongoDatabase _db; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fbtc.Domain.Entities { public class Log { public int LogId { get; set; } public string MetodoOrigem { get; set; } public string TipoInstrucao { get; set; } ...
using System; using System.Collections; namespace IteratorReview { class Program { static void Main(string[] args) { IPersons team = new Employees(); team[0] = "Taras"; team[1] = "Nazar"; team[2] = "Andrii"; team[3] = "Igor"; ...
using HowLeaky.CustomAttributes; using HowLeaky.Models; using System; namespace HowLeaky.ModelControllers { public class SoilController : HLObject { public SoilController() { } public SoilController(Simulation sim):base(sim) { } public override void Initialise() ...
using System; using System.Collections.Generic; using System.Text; namespace Traditional { public static class PageUrl { public static string Version1 = "https://demo.applitools.com/hackathon.html"; public static string Version2 = "https://demo.applitools.com/hackathonV2.html"; public ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using RuntimeFunctionParser; namespace RuntimeParserTest { [TestClass] public class DerivativeTests { [TestMethod] public void Derivative_Test() { string function = "x^2"; Function func = new ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using FXB.Data; using FXB.DataManager; using FXB.Common; namespace FXB.Dialog { public partial clas...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class StopSound : MonoBehaviour { public float maxVolume; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { Ray...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class enemyScript : MonoBehaviour { public Sprite cross; public GameObject retry; // Start is called before the first frame update void Start() { retry = GameObject.Find...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; namespace jsserver3 { class Program { static Websocket websocket; static List<ClientInstance> clientlist = new List<ClientInstance>(); static void Main(str...
using EntMob.DAL; using EntMob.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntMob_Xamarin.Services { public interface IUserService { Task<User> CheckCredentials(User user); Task<User> AddUser(User user...
using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Diagnostics; using UnityEditorInternal; using Debug = UnityEngine.Debug; using Ink.Runtime; namespace Ink.UnityIntegration { public static class InkEditorUtils { public cons...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; //Created by Austin Garcia public class TimeManager : MonoBehaviour { private float timer; public TMPro.TextMeshProUGUI timerText; public TMPro.TextMeshProUGUI multText; public GameObject T...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using VeganStore.Models; using VeganStore.ViewModels; namespace VeganStore.Controllers { public class ProductController : Controller { private readonly IProductRepository _p...
using System; using System.Collections; namespace Modul15.IteratorMethodYield { public class Person { public string firstName { get; set; } public string lastName { get; set; } public Person(string fName, string lName) { firstName = fName; l...
using UnityEngine; public class EnemyPatrol : MonoBehaviour { public bool startFacingRight = true; // Which way the enemy should face to begin with public int unitsToMove = 5; // How far the enemy can move, in whatever direction it faces at the start private float rightWall; // Enemy walks to and from h...
using UnityEngine; public class MoonWakeUp : MonoBehaviour { public GameObject eyesClosedObject; public GameObject eyesOpenObject; int wakeUpWait, wakeUpCounter; bool wokeUp; public bool instantWakeUp; public bool onlyWakeWhenInteractionPressed; void Start () { wakeUpWait = 2...
using Microsoft.VisualStudio.TestTools.UnitTesting; using VirginMediaScenario.Controllers; using System; using System.Collections.Generic; using System.Text; namespace VirginMediaScenario.Controllers.Tests { [TestClass()] public class ScenariosControllerTests { [TestMethod()] public void S...
using Puppeteer.Core.WorldState; namespace Puppeteer.Core.Action { public enum ActionState { Inactive, Running, Completed, Failed } public interface IAction<TKey, TValue> { void Cancel(); void Enter(Agent<TKey, TValue> _executingAgent); void Execute(); void Exit(); ActionState GetActionSta...
namespace FarmHelper.Framework { internal class ModConfig { public bool ModEnabled { get; set; } = true; public string ActivationKey { get; set; } = "NumPad7"; public bool AutomaticMode { get; set; } = true; public bool EnablePetting { get; set; } = true; public bool Ena...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DialogActivator : Interactables { public string[] lines; private bool hasRead; [SerializeField] private GameObject exit; // Use this for initialization void Start () { canActivate = false; ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using Kattis.IO; public class PebbleSolitaire { const int nPebbles = 23; static int[] masks; static Dictionary<BitVector32, int> boards = new Dictionary<BitVector32, int>(); static void generateMasks(){ masks = new int[nPebble...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace RNNSharp { public class SimpleLayer { public double[] cellOutput; public double[] previousCellOutput; public double[] er...
using Owin.Types; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; namespace EmptyAspnetApp { public class SimpleModule { public static Task ShowMainPage(OwinRequest request, OwinResponse response, Func<Task> next) { ...
using System; using Microsoft.CQRS; using System.Collections.Generic; using Microsoft.UnifiedPlatform.Service.Common.Models; namespace Microsoft.UnifiedPlatform.Service.Application.Queries { public class GetUncommitedLogsQuery : Query<List<Log>> { public override string DisplayName => "Get Uncommited ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Runtime.Remoting.Messaging; using System.Text; using System.Threading.Tasks; using Lab.MIS.Model; namespace Lab.MIS.EFDAL { public class DbContextFactory { /// <summary> /// 获取线程内唯一dbconte...
using System; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; using System.Linq; namespace FastFood.Models { public partial class FastFooddb : DbContext { public FastFooddb() : base("name=FastFood") { } public virtual DbSet<ANH> ANHs { ...
using AutoMapper; using ServiceQuotes.Application.DTOs.Account; using ServiceQuotes.Application.DTOs.Customer; using ServiceQuotes.Application.DTOs.CustomerAddress; using ServiceQuotes.Application.DTOs.Employee; using ServiceQuotes.Application.DTOs.JobValuation; using ServiceQuotes.Application.DTOs.Material; using Ser...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PAL_properties_ { public class PAL { public string StaffNumber { get; set; } public string Password { get; set; } public string EmployeeNumberorName { get; set...
using HowToWikiAPI.Models; using Microsoft.EntityFrameworkCore; namespace HowToWikiAPI.Data { public class HowToContext: DbContext { public DbSet<HowToItem> HowToItems { get; set; } public HowToContext(DbContextOptions<HowToContext> opt): base(opt) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FadeToBlack : MonoBehaviour { private static FadeToBlack instance; public static FadeToBlack Instance => instance ?? (instance = Instantiate(Resources.Load<FadeToBlack>("FadeToBlack"))); //A...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort { public class FundingBandExcessModel { private readonly int[] _fundingBandCapsExceeded; public FundingBandExcessModel(int numberOfApprentic...
namespace DesignPatterns.ChainOfResponsability.Example1 { public enum CalcOperator { Add, Sub, Mult, Div } }
/* * Factory that builds rooms based on raw manual string. * Brrr! * Copyright (c) Yulo Leake 2016 */ using Deadwood.Model.Rooms; using System; using System.Collections.Generic; namespace Deadwood.Model.Factories { class RawRoomFactory : IRoomFactory { // Fields // TODO: make this re...
 namespace Phenix.Security.Business { /// <summary> /// 用户查询 /// </summary> [System.SerializableAttribute(), System.ComponentModel.DisplayNameAttribute("用户查询")] public class UserCriteria : Phenix.Business.CriteriaBase { [Phenix.Core.Mapping.CriteriaField(FriendlyName = "工号", Logical = Phenix.Core.Mappi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Windows.Forms; using DevExpress.XtraEditors; using IRAP.Global; namespace BatchSystemMNGNT_Asimco.Editors { public partial class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace XH.Infrastructure.Storage { public class BlobSearchResult { public BlobSearchResult() { Folders = new List<BlobFolder>(); Items = new List<BlobI...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Page.Note.FullCenterNoteCenter.Comment { public partial class MeetingNoteMessa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NfePlusAlpha.UI.Wpf.Classes { /// <summary> /// LINHA E001: ABERTURA DO BLOCO E /// </summary> public class RegistroE001 { /// <summary> /// Texto fixo cont...
using Core; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Threading.Tasks; namespace DBCore { public class AppearanceDB { /// <summary> /// получение экземпляра Appearance по ID /// </summary> /// <param name="id_appearance">ID Appear...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windo...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Text; namespace Quickflow.Core.Tokens { public class Tokener { public static string Replace(Object obj, string text) { if (!text.Contains("@Input.")) re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Nop.Web.Models.Catalog; namespace Nop.Plugin.Widgets.TypeProducts.Models { public class HomePageProductInitModel { public HomePageProductInitModel() { HomePageP...
namespace Phenix.Test.使用指南._17._1._8._2 { /// <summary> /// 类信息查询 /// </summary> [System.SerializableAttribute(), System.ComponentModel.DisplayNameAttribute("类信息查询")] public class AssemblyClassCriteria : Phenix.Business.CriteriaBase { [Phenix.Core.Mapping.CriteriaField(FriendlyName = "类名", Logical = Ph...
namespace BSMU_Schedule.Enums { public enum StorageType { XmlFileStorageType = 1 } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { public float maxHp; public float curHp; public float speed; public bool spriteOriginalRight; public Rigidbody2D rb; public enum deathDirection { toCamera, back, UpBack} publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CheckPlayerPrefs : MonoBehaviour { public GameObject btnMulai, btnLanjutkan; // Use this for initialization void Start () { //-- TUTORIAL --// if (!PlayerPrefs.HasKey("isTutori...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace GistackWAPService.models { [DataContract] public class Result { [DataMember] public string result { get; set; } [DataMember] publ...
using FubuMVC.Core.Assets; using FubuMVC.Core.Resources.PathBased; using FubuMVC.Core.UI; using HtmlTags; namespace FubuMVC.CodeSnippets { public class CodeFileEndpoint { private readonly FubuHtmlDocument<CodeFileResponse> _document; public CodeFileEndpoint(FubuHtmlDocument<CodeFil...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using System; using Nomad.Core; using Vortex.Metrics.Utility; using Vortex.Cost.Kernels.Regression; namespace Vortex.Metric.Kernels.Regression { public sealed class RMSLE : BaseMetric { public RMSLE() : base(0.0) { } ...
using DomainModels; using System; using System.Collections.Generic; using System.Text; namespace BusinessLayer.Interfaces { public interface ICategoryBL { List<Categories> GetCategories(); } }
using System; using System.Collections.Generic; using System.Reflection; using Dapper; using System.Data; using System.Data.SqlClient; using Microsoft.Extensions.Configuration; using Embraer_Backend.Models; namespace Embraer_Backend.Models { public class Secagens { public long IdSecagem { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; using System.Xml; using System.IO; namespace MediaInfo { //The class is for to create XML document from an object (collection of UISettings objects) //and then bu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Kendo_UI_Bootstrap_Integration.Models { public class SalesPerDayViewModel { public SalesPerDayViewModel(string date, double value, double target) { Date = date; Value = value...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BO; namespace Tools { public static class ListeExtensions { public static T GetById<T>(this List<T> liste, int id) where T : IIdentifiable { return liste.Single...
namespace CyberSoldierServer.Models.PlayerModels { public class PlayerWorld { // public int Id { get; set; } // public Player Player { get; set; } // public int PlayerId { get; set; } // // public ICollection<PlayerWorldPath> Paths { get; set; } // // public class PlayerWorldEntityConfiguration : IEntityT...
using System; using System.Collections.Generic; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.Owin; using Microsoft.Owin.Security; using Microsoft.Owin.Security.Infrastructure; using Models.DTO; using ServerApi.Services.SkautIS; [assembly: OwinStartup(typeof(ServerApi.Startup))] // http...
namespace Alunos { public class Fisica { public string RG { get; set; } public string CPF { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics;//Assert用 namespace _2019Gamejam { class Render { ...
namespace PayRentAndUse_V3.Migrations { using System; using System.Data.Entity.Migrations; public partial class addatatonewcolumn : DbMigration { public override void Up() { Sql("Update VendorClasses set AvailableVehicle = VehicleCount"); } publi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace AudioText.Models { public class Announcement { public int ID { get; set; } [DisplayName("title")] public string title...
using Model.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Infrastructure.Factories.Interfaces { public interface IInstructionFactory { IInstruction CreateInstruction(char instructionIdentificator); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QuanLyDanhBa { class KhachHang { public string sDT { get; set; } public string hoTen; public string Ten { get { ...
using System; using Assets.Scripts.Models; using Assets.Scripts.Models.Events; using Assets.Scripts.Ui; using Assets.Scripts.UI.Craft; using UnityEngine; using System.Collections; using Assets.Scripts.UI.ShopNew; namespace Assets.Scripts.UI { public enum FlashType { GetDamage, Intoxication ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Threading; using Meldii.Properties; namespace Mel...
using System; using NUnit.Framework; namespace Seterlund.CodeGuard.UnitTests { [TestFixture] public class GuardTests { #region ----- Fixture setup ----- /// <summary> /// Called once before first test is executed /// </summary> [TestFixtureSetUp] public void...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Dominio { public class RestriccionObjetivo : RestriccionGeneral { new public virtual TipoRestriccion Tipo { get { return (TipoRestriccion)NumTipoRestriccion; } pr...
using DryIoc; using ShapesGraphics.Graphics; using ShapesGraphics.Models.Shapes; using System; using System.Linq; using System.Reflection; namespace ShapesGraphics.Extensions { public static class ShapeExtensions { public static void Draw(this Shape shape) { if (shape == null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Time_Table_Generator.RandomizerNamespace; namespace Time_Table_Generator.model { public class Population { public Individual[] population; public double populationFitness...
using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.TestHost; using Xunit; namespace CustomServiceRegistration.Tests.IntegrationTests { public class UserControllerTest { private readonly Te...
using FluentValidation.Results; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CalculatorService.WebAPI.DTOs { public class ErrorResponse { public ErrorResponse(string code, string message, string status) { Code = code; ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Models { public class SchluesselKontakt { public virtual int SchluesselKontaktID { get; set; } public virtual Schluessel SchluesselID { ge...
using Common.Entities; using Common.Enums; using DAL.Interfaces; using System.Collections.Generic; using System.Linq; namespace DAL.EFRepositories { public class EFCategoryRepository : ICategoryRepository { private readonly BudgetContext _dbContext; public EFCategoryRepository(BudgetContext d...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. namespace FiiiCoin.Wallet.Win.Common.interfaces { public interface IInvoke { string GetInvokeName(); void ...
using UnityEngine; using UnityEngine.UI; public class ScoreManager : MonoBehaviour { [SerializeField] private Text scoreText; private int score = 0; public int GetScore() { return score; } public void AddScore(int add) { score += add; scoreText.text = "Score : \n"...
using BelindaWrightCPA.Content.Constants; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BelindaWrightCPA.Models { public class PageModel { public string PageTitle { get; private set; } public string PageClass { get; private set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio8 { class NotaFinal2 { static void Main(string[] args) { { const int Limaprov = 10; const double Peso1 = 0.2; ...
namespace Orc.FileSystem; using System; using System.Runtime.InteropServices; using Catel.Logging; public static class FileLockInfo { private static readonly ILog Log = LogManager.GetCurrentClassLogger(); // maximum character count of application friendly name. private const int CCH_RM_MAX_APP_NAME = 2...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using static RankingSystem.Common.Domain.Enums; namespace RankingSystem.Data.Models { public class Member { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using V50_IDOMBackOffice.AspxArea.Booking.Controllers; namespace V50_IDOMBackOffice.AspxArea.Booking.Forms { public partial class EmailDetailsView : System.Web.UI.Page { ...
using System; namespace LatihanProsedur { class Program { static void Main(string[] args) { TulisHello(); Tulis("Hello World"); } static void TulisHello() { Console.WriteLine("Hello World!"); } stati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Docller.Core.Models { public class PageableData<T> : List<T>, IPageable { private int? _totalPages; public PageableData() { } pub...
using IDI.Digiccy.Common.Enums; using IDI.Digiccy.Domain.Transaction; using IDI.Digiccy.Models.Transaction; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace IDI.Digiccy.Domain.Tests.Transaction { [TestClass] public class MatchMakerUnitTest { private Matchmaker maker; [TestInit...
using Northwind.Traders.Employees.DataAccess.Wrapper; using Northwind.Traders.Employees.Infrastructure.IServices; using Northwind.Traders.Employees.Logging; using Northwind.Traders.Employees.Model.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tas...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Web; using System.Web.Mvc; using Lecture03.BlogPosts.AspNetMvc.Controllers.ViewModels; using Lecture03.BlogPosts.EntityFramework.Domain; namespace Lecture03.BlogPosts.AspNetMvc.Controllers { public class Home...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.SqlClient; using System.IO; namespace PhotographyEvent.Models { // Class for Event table public class Event { private int eventId; public int EventID { get { retu...
using System; using DataAccess; using DataAccess.Repositories; namespace BusinessLogic { public class BusinessLogicOrder { private readonly ICartRepository m_cartRepository; private readonly IOrderRepository m_orderRepository; public BusinessLogicOrder(ICartRepository iCartRepository,...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using WingtipToys.Models; namespace WingtipToys.ProductService.Data { public class WingtipToysProductServiceContext : DbContext { public WingtipToysProductServiceContex...
using System; namespace Compiler.Exceptions { public class OverflowException: Exception { public OverflowException(string message) : base(message) { Message = message; } public OverflowException(int line, int position) : base($"Constant at line...
using System; namespace Sejalan.Framework.Security.Authentication { public enum CreateUserResult { UserSuccessfullyCreated //TODO: tobe defined later } }
using System; using NLog; using NLog.Config; namespace Hz.Infrastructure.Logger { public class Nlogger : ILogger { private readonly NLog.Logger logger = null; public Nlogger(string projectName) { var layout = "${longdate}|${logger}${newline}${message}${newline}"; ...
// This file is part of LAdotNET. // // LAdotNET is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // LAdotNET is distributed in t...
// RayUtils // https://github.com/Bugfire using UnityEditor; namespace RayStorm { static class ScriptExporter { #region menu item [MenuItem ("Plugins/Management/ExportRayProfiler")] static void ExportRayProfiler () { string _AssetBase = "Assets/Plugins/RayStorm...
namespace Mall.Infrastructure.DomainCore { /// <summary> /// 标识继承该类的是值对象 /// </summary> public abstract class ValueObject { } }
using DataAccess; using System; using System.Collections.Generic; using System.Text; namespace Repository { public interface IUnitofWork :IDisposable { IPurchaseOrderRepository PurchaseOrders { get; } IOrganisationRepository Organisations { get; } ILookupRepository Lookups { get; } ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using CronScheduler.Extensions.BackgroundTask; using CronScheduler.Extensions.Scheduler; using CronSchedulerApp.Jobs; using CronSchedulerApp.Models; using CronSchedulerApp.Services; using Micro...
using PrimeNumber.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace PrimeNumber.Interface { /// <summary> /// Базовый абстрактный класс. Инкапсулирующий ряд общийх ф-й для проверки на простоту. /// ...
namespace ForumSystem.Web.Tests.Controllers.Admin { using System.Linq; using ForumSystem.Web.Areas.Administration.Controllers; using ForumSystem.Web.ViewModels.Administration.Categories; using MyTested.AspNetCore.Mvc; using Shouldly; using Xunit; using static ForumSystem.Common.GlobalCon...
using System; using System.Xml.Serialization; namespace Models.DTO { [Serializable] public class ChallengeTask { public int Id; public string Name, Description; [XmlElement("Category")] public TaskCategory Category; [XmlArrayItem(ElementName = "Competence", Type =...