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using System; using System.Collections.Generic; using System.Linq; using System.Web; using IdomOffice.Interface.BackOffice.Booking; using IdomOffice.Interface.BackOffice.Booking.Entity; namespace V50_IDOMBackOffice.AspxArea.Booking.Models { public class BookingProcessViewModel { public string Id { get...
using FluentValidation; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteManagerPanel.Commands.DefinitionsUpdateCommand { public class DefinitionUpdateCommandValidator : AbstractValidator<DefinitionUpdateCommand> { public DefinitionUpdat...
namespace DevilDaggersCore.Leaderboards.History.Completions { public enum CompletionEntryCombined { Complete, Missing, PartiallyMissing } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using Newtonsoft.Json; using Pobs.Domain; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Models.Questions; using Xunit; namespace Pobs.Tests.Integration.Quest...
using Microsoft.Practices.Unity; using OrgMan.Common.LinqExpressionService; using OrgMan.DataModel; namespace OrgMan.Common.DynamicValidationService.Validators { public class PersonValidator : ValidatorBase<Person> { [InjectionConstructor] public PersonValidator(ILinqExpressionService<Person> ...
namespace ChatTest.App.Models { public class UserGetModel { public int Id { get; set; } public string Name { get; set; } public string Email { get; set; } public bool Online { get; set; } } }
using SQLite; namespace TDC_Union.Model { public class CurrenModel { //[PrimaryKey, AutoIncrement] [PrimaryKey] public int ID { get; set; } public string UserName { get; set; } public string Password { get; set; } public string Role { get; set; } public ...
namespace Pobs.Comms { internal class ReportQuestionEmailMessage : IEmailMessage { private readonly int _reportingUserId; private readonly string _reason; private readonly int _questionId; private readonly string _questionText; public ReportQuestionEmailMessage(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Translate : MonoBehaviour { public Vector3 destination; private Vector3 pos; public float speed; // Use this for initialization void Start(){ pos = transform.position; } // Update is called once per frame void Updat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Text; using Foundry.Security; namespace Foundry.Website.Extensions { public class FoundryBasicAuthenticationModule : IHttpModule { public void Dispose() { } public void Init...
using System; using System.Collections; using System.Collections.Generic; using System.Text; using DBDiff.Schema.Model; namespace DBDiff.Schema.SQLServer2000.Model { public class Columns : List<Column> { private Hashtable hash = new Hashtable(); private Table parent; /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TwoStateBlock : MonoBehaviour { public bool startEnabled; public Sprite onSprite, offSprite; bool isOn; // Start is called before the first frame update void Start() { isOn = sta...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Xamarin.Forms; namespace AsNum.XFControls { public class BytesImageSource : StreamImageSource { public BytesImageSource(byte[] bytes) { ...
using System; using System.Linq; using UnityEngine; using System.Runtime.InteropServices; using System.Collections.Generic; public enum HeadState { Up, Stable, Down } public class HeadHandler : MonoBehaviour { [StructLayout(LayoutKind.Sequential)] public struct FreeTrackData { public int data...
using AimaTeam.WebFormLightAPI.httpCore.Binder; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Web; using AimaTeam.WebFormLightAPI.Tests.Entity; namespace AimaTeam.WebFormLightAPI.Tests.AppCode { /// <summary> /// 自定义绑定实现参数实现演示类(IBin...
using Users.Responses; namespace Users.Interfaces { public interface IUsers { RegistrationResponse Register(string email, string password); LoginResponse Login(string email, string password); } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Object { [DataContract] public class SyncMasterDataRequest { [DataMember(Name = "criteria")] public strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cracking { class NodeIntersection { public static Node find(Node list1, Node list2) { if (list1 == null || list2 == null) { return null; ...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.Security.Permissions; using System.Text; using System.Xml.Serialization; using HTBAntColonyTSP; namespace HTB.v2.intranetx.routeplanter { [XmlRoot(Elemen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem15 : ProblemBase { public override string ProblemName { get { return "15: Lattice paths"; } } public overri...
// Fig. 19.17: QueueTest.cs // Testing class QueueInheritance. using System; using QueueInheritanceLibrary; using LinkedListLibrary; // demonstrate functionality of class QueueInheritance class QueueTest { static void Main() { QueueInheritance<int> intQueue = new QueueInheritance<int>(); Queue...
namespace Assets.Scripts.Models.Decor.Pictures { public class Picture1 : BaseObject, IPlacement { public string PrefabTemplatePath { get; set; } public string PrefabPath { get; set; } public Picture1() { LocalizationName = "picture"; Description = "wall_...
using System; using System.Collections.Generic; using System.Text; namespace GenericSwapMethodInteger { public class Box<T> { public Box(List<T> items) { this.Items = items; } public List<T> Items { get; set; } public void SwapElements(int firstIndex, int ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapGenerator : MonoBehaviour { float StageZ = 35f; List<StageInfo> Stages; List<StageInfo> StagesPrefab; public List<StageInfo> MapGenerate(List<StageInfo> stages) { StagesPrefab = new List<StageInf...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; public class SCR_Title : MonoBehaviour { SCR_Manager_Audio AudioManager; // Use this for initialization void Start () { AudioManager = GameObject.FindGameObjectWithTag ("Manager_Audio").GetComponent<SCR_Manager_Audio> (); Invo...
using System.ComponentModel; using TDC_Union.Model; namespace SignalrData.Models { public class UnionFeeViewModel : INotifyPropertyChanged { public UnionFeeViewModel(ClassUnionFeeTotal uf) { StudentID = uf.StudentID; FirstName = uf.FirstName; LastName = uf....
//Minimum Of Three public void MinimumOfThree(List<string> readInList) { List<int> finalChoices = new List<int>(); foreach (string x in readInList) { string[] temp = x.Split(' '); int value1 = 0; int value2 = 0...
using System.Net.Http; using System.Web.Http; using WebAPI.Services; using WebAPI.Models; using System.Threading.Tasks; namespace WebAPI.Controllers { [RoutePrefix("api/customers")] public class CustomerController : ApiController { private readonly CustomerService _customerService; public...
using System; using GeoAPI.Extensions.Coverages; using GeoAPI.Extensions.Feature; using GeoAPI.Geometries; using NetTopologySuite.Extensions.Networks; namespace NetTopologySuite.Extensions.Coverages { /// <summary> /// Feature that is defined by an offset in another feature. /// mos common use use is ...
using System; using System.Windows.Input; namespace Beeffective.Commands { class DelegateCommand : ICommand { private readonly Func<object, bool> canExecute; private readonly Action<object> action; public DelegateCommand(Action<object> action) : this(obj => true, action) ...
using System; using SwinGameSDK; using System.Windows.Forms; using System.Collections.Generic; namespace MyGame { public abstract class GameEntity { //Event created for detecting 'mating' private Color _color; private GeneList _entityGenes; private float _x; private float _y; private floa...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Alabo.Datas.Ef.SqlServer; using Alabo.Domains.Entities; using Alabo.Domains.Enums; using Alabo.Industry.Offline.Order.Domain.Entities.Extensions; using Alabo.Industry.Offline.Order.Domain.Enums; using Alabo.Web.Mvc.A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace VA_ITCMS2000 { public class SysParams : Param { private static SysParams _instance = null; private DBConnectParam dbParams = new DBConnectParam(); private ITCMS2000Param vaParam...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(AudioSource))] public class Speech : MonoBehaviour { // Use this for initialization void Start () { h = GetComponent<Health>(); fo = GetComponent<FloatingObject>(); source = GetComponent<...
#nullable disable namespace Algorithms.LeetCode { public class NumberOfSubarraysWithBoundedMaximum { public int NumSubarrayBoundedMax(int[] nums, int left, int right) { int? prev = null; var cur = 0; var cnt = 0; while (cur < nums.Length) ...
using System; using System.Collections.Generic; using System.Text; namespace lsc.Model.Enume { public enum ProjectTypeEnum { /// <summary> /// 大项目 /// </summary> Big = 1, /// <summary> /// 中项目 /// </summary> Secondary = 2, /// <summary> ...
using Microsoft.EntityFrameworkCore.Migrations; namespace DataAccess.Migrations { public partial class ChangeSkraanerFieldsFromBooleanToString : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AlterColumn<string>( name: "...
namespace ForumSystem.Web.Controllers.APIs { using System.Threading.Tasks; using ForumSystem.Data.Models; using ForumSystem.Services.Data; using ForumSystem.Web.ViewModels.Comments; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.M...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Xml.Serialization; using System.IO; namespace WpfApplication2 { public enum EventStatus { Completed, InQueue } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using AMS.Models; namespace AMS.Controllers { public class ExtraIncomesController : Controller { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ReactMusicStore.Core.Utilities.Infrastructure { public interface IOrdered { // TODO: (MC) Make Nullable! int? Ordinal { get; } } }
using NfePlusAlpha.UI.Wpf.Apoio.Controles; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows...
using AutoMapper; using MVC5HW.Helpers; using MVC5HW.Models; using PagedList; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace MVC5HW.Services { public class 客戶銀行資訊Service { 客戶銀行資訊Repository Repository = RepositoryHelper.Get客戶銀行資訊Repo...
using UnityEngine; using System.Collections.Generic; /// <summary> /// AudioSource pool. /// </summary> /// <remarks> /// Any AudioSource released will be added to an internal watchlist; the list /// is periodically checked, and any finished sound will be returned to the /// pool. /// /// If activateOnGet is true, th...
using Microsoft.AspNetCore.Mvc.Filters; using System; using System.Threading.Tasks; namespace WebCore.Fileters { public class MyAsyncExceptionFilterAttribute : IAsyncExceptionFilter { public Task OnExceptionAsync(ExceptionContext context) { throw new NotImplementedException(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameOver : MonoBehaviour { public string mainMenuScene; public string loadGameScene; public GameObject player; // Use this for initialization void Start () { Pla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { /// <summary> /// There is a strawberry garden, and each bush is planted in a 2_D matrix form. /// Each bush will have a different number of...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using angularRef.EntityFramework; namespace angularRef.Service { public class UnitOfWork: IUnitOfWork { private readonly AppContext _context; public UnitOfWork(AppContext context) { _context...
using System; using System.IO; namespace GZipTest.Domain.Extensions { /// <summary> /// Extension methods for <see cref="FileStream"/> class /// </summary> internal static class FileStreamExtension { /// <summary> /// Inserts specified data array to specified offset in stream ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CustomReviewModule.Data.Model; using VirtoCommerce.Platform.Core.Common; namespace CustomReviewModule.Data.Repository { public interface IReviewRepository : IRepository { IQueryabl...
using MediaBrowser.Controller.IO; using MediaBrowser.Controller.Library; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using MediaBrowser.Controller.Providers; using MediaBrowser.Model.IO; using MediaBrowser...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Vista_Inicio_home_previo : System.Web.UI.Page { #region Constantes para errores y mensajes /// <summary> /// Constantes para errores y mensajes ...
using DistCWebSite.Common; using DistCWebSite.Core.Entities; using DistCWebSite.Infrastructure; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DistCWebSite.BLL { public class PPTProcessService { public static string smptServer = System.Configurat...
using System; using HTB.v2.intranetx.permissions; using HTB.v2.intranetx.util; namespace HTB.v2.intranetx.routeplanter.bingmaps { public partial class BingRouteLoader : System.Web.UI.Page { private readonly PermissionsRoutePlanner _permissions = new PermissionsRoutePlanner(); protected void Pa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Docller.Core.Models { public class TransmittalUserComparer : IEqualityComparer<TransmittalUser> { public bool Equals(TransmittalUser x, TransmittalUser y) { ...
using SQLite; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TravelApp.Model; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace TravelApp { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class HistoryPage : Con...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShootGoal : ReusableObject { public Animation m_goalKeeper; public Animation m_door; public GameObject m_net; public float m_speed = 10; public override void OnSpawn() { } public...
using System; using System.Security.Cryptography; using System.Text; using DamianTourBackend.Application.Payment; using Microsoft.Extensions.Configuration; namespace DamianTourBackend.Application.Helpers { public static class EncoderHelper { public static string CalculateNewShaSign(IConfiguration _con...
using System; using System.Collections.Generic; using System.Text; namespace LoLInfo.Services.WebServices { public class BaseService { public string GetRequestUrl(string coreUrl, List<string> queryStrings = null) { StringBuilder sb = new StringBuilder(); sb.Append(Servi...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class GameplayGUI : MonoBehaviour { public Text timerText; public Image pausedText, instructions; public Slider healthBar; public Button MainMenuBtn, helpButton, okay; public float lightIntensity; public bool paused = false; [HideInIns...
using OrbCore.Logger; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrbCore.Core.Cache { class CacheItemLastUsedTracker<T>{ private DiscordObjectsCache<T> _cache; private SortedSet<ulong> _sortedLastedUsedStamps; ...
using Android.App; using Android.OS; using Android.Support.V7.App; using Android.Runtime; using Android.Widget; using Android.Support.V4.Widget; using Android.Content.Res; namespace CajaNavegacion { [Activity(Label = "@string/app_name", Theme = "@style/AppTheme", MainLauncher = true)] public class MainActivit...
using UnityEngine; public class ChestAnim : MonoBehaviour { private Animator anim; public static bool inside = false; GameObject player; // Reference to the player GameObject. PlayerHealth playerHealth; // Reference to the player's health. void Awake() { // Setting...
using Discord; using Discord.Commands; using System.Collections.Generic; using System.Threading.Tasks; namespace BeetleBot.Modules.Archiving { public class AddArchiveCommand : ModuleBase<SocketCommandContext> { List<Archive> archiveList = Program.archiveList; [Command("addarchive")] pu...
public class Solution { public int FindPeakElement(int[] nums) { return BinarySearch(nums, 0, nums.Length - 1); } private int BinarySearch(int[] nums, int left, int right) { if (left == right) return left; var mid = left + (right - left) / 2; if (nums[m...
using KingNetwork.Shared.Encryptation; using KingNetwork.Shared.Interfaces; using System; using System.Text; namespace KingNetwork.Shared { /// <summary> /// This class is responsible for represents the buffer of application. /// </summary> public class KingBufferWriter : IKingBufferWriter, IDisposabl...
using System; namespace ConsoleApplication { class Program { static void Main() { Console.WriteLine("What is your name?"); string name = Console.ReadLine(); Console.WriteLine("Where are you located?"); string location = Console.ReadLine(); ...
using System.Threading.Tasks; using Xunit; namespace Pobs.Tests.Integration.Health { public class GetHealthTests { private const string Url = "/api/health"; // This is also a good test to run to migrate the tests database [Fact] public async Task ShouldBeOK() ...
using System.Collections.Generic; namespace CourseHunter_50_Self_ParsingRomanNumber { class ParsingRoman { private static Dictionary<char, int> map = new Dictionary<char, int>() { { 'I', 1 }, { 'V', 5}, { 'X', 10 }, { 'L',50 }, { 'C',...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class PatternDataBase : MonoBehaviour { public static PatternDataBase current; [SerializeField] public List<Pattern> patterns = new List<Pattern>(5); private void Awake() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EQS.AccessControl.Domain.ObjectValue; using EQS.AccessControl.Repository.Context; using Microsoft.EntityFrameworkCore; namespace EQS.AccessControl.Repository.Repository.Base { public class BaseRepository<TEntity> where TEn...
using myFinPort.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace myFinPort.Helpers { public class HouseholdHelper { private ApplicationDbContext db = new ApplicationDbContext(); public int HouseholdMembersCount() { retu...
namespace Kremen.Models { internal class AloneOld : Single { private const int NumberOfRooms = 1; private const decimal RoomElectricity = 15; public AloneOld(decimal pension) : base(pension, NumberOfRooms, RoomElectricity) { } } }
using gView.Framework.Symbology.UI.Controls; using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Design; using System.Windows.Forms.Design; namespace gView.Framework.Symbology.UI { internal class ColorTypeEditor : UITypeEditor { public override UITypeEditorEditStyle G...
using System; using System.Collections.Generic; using SFarmer = StardewValley.Farmer; using SObject = StardewValley.Object; namespace CustomFishing { public class CustomFishing : Mod { private ModConfig Config; //Config Settings private int DefaultBobberVal; private bool Enable...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace DEV_7.Test { [TestClass] public class ExistanceTriangleTests { [TestMethod] public void checkSideWithNullValueSidesReturnedFalse() { ExistanceTriangle existanceTriangle = new ExistanceTriangle()...
namespace Sentry.Tests.Protocol; public class UserTests { private readonly IDiagnosticLogger _testOutputLogger; public UserTests(ITestOutputHelper output) { _testOutputLogger = new TestOutputDiagnosticLogger(output); } [Fact] public void SerializeObject_AllPropertiesSetToNonDefault_Se...
using AutoTests.Framework.Web.Binding; namespace AutoTests.Framework.Web.Common.Handlers { public class SetValue : Handler { public override object Trigger(HandlerArgs args) { args.Invoke(args.PropertyLink.Value); return null; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using ApiTemplate.Infrastructure.Middlewares; using Microsoft.AspNetCore.Builder; namespace ApiTemplate.Infrastructure.Extensions.Middlewares { public static class CustomExceptionHandlerMiddlewareExtensions { public static IApplicationBuilder UseCustomExceptionHandler(this IApplicationBuilder builder)...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Node { public abstract class BaseJob { ...
using Domain.Entities; using Domain.Repositories; using Infrastructure.Base; using System; using System.Collections.Generic; using System.Text; namespace Infrastructure.Repositories { public class AbonoCuotaRepository : GenericRepository<AbonoCuota>, IAbonoCuotaRepository { public AbonoCuotaRepository...
namespace TheClickerGame.Common.ClickUpgrades.MagnificentClicker { public class MagnificentClicker : ClickUpgrade { public override string Name => "Magnificent Clicker"; public override string Description => "Cras tempor nibh a interdum molestie."; public override decimal Multiplier =...
 namespace DatabaseManagement.Models { public class CreationCriteria { public string FileName { get; set; } public string ProjectFileLocation { get; set; } public string RepoName { get; set; } internal string MigrationPath { get; set; } public string ConfigFilePath { ge...
using System; using System.IO; using Xunit; using System.Linq; using System.Collections.Generic; namespace CSEBrazil.Library.Utils.Test { public class CSVHelperTest { [Fact] public void ReadCSVContent() { string directory = Directory.GetCurrentDirectory() + "\\Data"; ...
using UnityEngine; using System.Collections; public class Mission : MonoBehaviour { public string missionName, //Title of mission. missionDescription, //Overview of what to do in mission. missionObjective, //Target item for the mission. missionTheme, //Hidden string used to determine furnishings...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Xml.Serialization; using System.Reflection; using System.Xml; using System.Collections; using System.Globalization; namespace Jypeli { /// <summary> /// Tiedosto. /// </summary> public class StorageFile : I...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Integer.Web.ViewModels; using Integer.Domain.Paroquia; using System.Text; namespace Integer.Web.Helpers { public class GrupoHelper { private Grupos grupos; private IEnumerable<Grupo> gruposExistentes; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nailhang.IndexBase { public struct InterfaceMethod { public string Description { get; set; } public string MethodString { get; set; } public Nailhang.Invocation...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace HASRental.ViewModels { public class KreirajUlogu { [Required] [Display(Name="Naziv uloge")] public str...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using WSNhaqp.DataTransferObject; namespace WSNhaqp { /// <summary> /// Summary description for wsnhaqp /// </summary> [WebService(Namespace = "http://localhost:51090/")] [WebServiceBind...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for DockDTO /// </summary> public class DockDTO { public int Id { get; set; } public string Bezeichnung { get; set; } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using Malee.Hive.Util; /** * @author Chris Foulston */ namespace Malee.Geomix.Geom { public class OcclusionPolygon : Polygon { public OcclusionPolygon(Vector3[] points) : base(points) { } public static OcclusionPolygon GetOcc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenQA.Selenium; namespace WebAutomationFramework.Pages { class InsurancePage { private IWebDriver Driver { get; set; } public InsurancePage(IWebDriver driver) { ...
using System.ComponentModel.DataAnnotations; namespace DashBoard.Business.DTOs.Users { public class AuthenticateModelDto { [Required] public string Username { get; set; } [Required] public string Password { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RedBlackTreeProject { public partial class RBTreeStepsForm : Form { private in...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace zad1 { public partial class Form1 : Form { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MachineGunShooting : GunShooting { public float m_bulletSpread = 0.15f; public int m_numberOfBullets = 6; public float m_timeSpread = 0.15f; private WaitForSeconds m_waitForSecondsTimeSpread; protected v...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Text; namespace testMonogame { class FireBallPlayerProjectile : IPlayerProjectile, ISprite { Texture2D texture; Rectangle destRect; public int X { get; s...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public abstract class Spell : ScriptableObject { public string spellName; public int apCost; public Color pipColor; public LuaAnimation animation; public abstract IEnumerator ResolveRoutine(Intent i...