text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using IdomOffice.Interface.BackOffice.Booking;
using IdomOffice.Interface.BackOffice.Booking.Entity;
namespace V50_IDOMBackOffice.AspxArea.Booking.Models
{
public class BookingProcessViewModel
{
public string Id { get... |
using FluentValidation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebsiteManagerPanel.Commands.DefinitionsUpdateCommand
{
public class DefinitionUpdateCommandValidator : AbstractValidator<DefinitionUpdateCommand>
{
public DefinitionUpdat... |
namespace DevilDaggersCore.Leaderboards.History.Completions
{
public enum CompletionEntryCombined
{
Complete, Missing, PartiallyMissing
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Pobs.Domain;
using Pobs.Domain.Entities;
using Pobs.Tests.Integration.Helpers;
using Pobs.Web.Models.Questions;
using Xunit;
namespace Pobs.Tests.Integration.Quest... |
using Microsoft.Practices.Unity;
using OrgMan.Common.LinqExpressionService;
using OrgMan.DataModel;
namespace OrgMan.Common.DynamicValidationService.Validators
{
public class PersonValidator : ValidatorBase<Person>
{
[InjectionConstructor]
public PersonValidator(ILinqExpressionService<Person> ... |
namespace ChatTest.App.Models
{
public class UserGetModel
{
public int Id { get; set; }
public string Name { get; set; }
public string Email { get; set; }
public bool Online { get; set; }
}
}
|
using SQLite;
namespace TDC_Union.Model
{
public class CurrenModel
{
//[PrimaryKey, AutoIncrement]
[PrimaryKey]
public int ID { get; set; }
public string UserName { get; set; }
public string Password { get; set; }
public string Role { get; set; }
public ... |
namespace Pobs.Comms
{
internal class ReportQuestionEmailMessage : IEmailMessage
{
private readonly int _reportingUserId;
private readonly string _reason;
private readonly int _questionId;
private readonly string _questionText;
public ReportQuestionEmailMessage(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Translate : MonoBehaviour {
public Vector3 destination;
private Vector3 pos;
public float speed;
// Use this for initialization
void Start(){
pos = transform.position;
}
// Update is called once per frame
void Updat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Text;
using Foundry.Security;
namespace Foundry.Website.Extensions
{
public class FoundryBasicAuthenticationModule : IHttpModule
{
public void Dispose()
{ }
public void Init... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using DBDiff.Schema.Model;
namespace DBDiff.Schema.SQLServer2000.Model
{
public class Columns : List<Column>
{
private Hashtable hash = new Hashtable();
private Table parent;
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TwoStateBlock : MonoBehaviour
{
public bool startEnabled;
public Sprite onSprite, offSprite;
bool isOn;
// Start is called before the first frame update
void Start()
{
isOn = sta... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace AsNum.XFControls {
public class BytesImageSource : StreamImageSource {
public BytesImageSource(byte[] bytes) {
... |
using System;
using System.Linq;
using UnityEngine;
using System.Runtime.InteropServices;
using System.Collections.Generic;
public enum HeadState
{
Up, Stable, Down
}
public class HeadHandler : MonoBehaviour
{
[StructLayout(LayoutKind.Sequential)]
public struct FreeTrackData
{
public int data... |
using AimaTeam.WebFormLightAPI.httpCore.Binder;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Web;
using AimaTeam.WebFormLightAPI.Tests.Entity;
namespace AimaTeam.WebFormLightAPI.Tests.AppCode
{
/// <summary>
/// 自定义绑定实现参数实现演示类(IBin... |
using Users.Responses;
namespace Users.Interfaces
{
public interface IUsers
{
RegistrationResponse Register(string email, string password);
LoginResponse Login(string email, string password);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.DataAccess.Object
{
[DataContract]
public class SyncMasterDataRequest
{
[DataMember(Name = "criteria")]
public strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cracking
{
class NodeIntersection
{
public static Node find(Node list1, Node list2) {
if (list1 == null || list2 == null) {
return null;
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Runtime.Serialization;
using System.Security.Permissions;
using System.Text;
using System.Xml.Serialization;
using HTBAntColonyTSP;
namespace HTB.v2.intranetx.routeplanter
{
[XmlRoot(Elemen... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem15 : ProblemBase {
public override string ProblemName {
get { return "15: Lattice paths"; }
}
public overri... |
// Fig. 19.17: QueueTest.cs
// Testing class QueueInheritance.
using System;
using QueueInheritanceLibrary;
using LinkedListLibrary;
// demonstrate functionality of class QueueInheritance
class QueueTest
{
static void Main()
{
QueueInheritance<int> intQueue = new QueueInheritance<int>();
Queue... |
namespace Assets.Scripts.Models.Decor.Pictures
{
public class Picture1 : BaseObject, IPlacement
{
public string PrefabTemplatePath { get; set; }
public string PrefabPath { get; set; }
public Picture1()
{
LocalizationName = "picture";
Description = "wall_... |
using System;
using System.Collections.Generic;
using System.Text;
namespace GenericSwapMethodInteger
{
public class Box<T>
{
public Box(List<T> items)
{
this.Items = items;
}
public List<T> Items { get; set; }
public void SwapElements(int firstIndex, int ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MapGenerator : MonoBehaviour
{
float StageZ = 35f;
List<StageInfo> Stages;
List<StageInfo> StagesPrefab;
public List<StageInfo> MapGenerate(List<StageInfo> stages)
{
StagesPrefab = new List<StageInf... |
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
public class SCR_Title : MonoBehaviour {
SCR_Manager_Audio AudioManager;
// Use this for initialization
void Start () {
AudioManager = GameObject.FindGameObjectWithTag ("Manager_Audio").GetComponent<SCR_Manager_Audio> ();
Invo... |
using System.ComponentModel;
using TDC_Union.Model;
namespace SignalrData.Models
{
public class UnionFeeViewModel : INotifyPropertyChanged
{
public UnionFeeViewModel(ClassUnionFeeTotal uf)
{
StudentID = uf.StudentID;
FirstName = uf.FirstName;
LastName = uf.... |
//Minimum Of Three
public void MinimumOfThree(List<string> readInList)
{
List<int> finalChoices = new List<int>();
foreach (string x in readInList)
{
string[] temp = x.Split(' ');
int value1 = 0;
int value2 = 0... |
using System.Net.Http;
using System.Web.Http;
using WebAPI.Services;
using WebAPI.Models;
using System.Threading.Tasks;
namespace WebAPI.Controllers
{
[RoutePrefix("api/customers")]
public class CustomerController : ApiController
{
private readonly CustomerService _customerService;
public... |
using System;
using GeoAPI.Extensions.Coverages;
using GeoAPI.Extensions.Feature;
using GeoAPI.Geometries;
using NetTopologySuite.Extensions.Networks;
namespace NetTopologySuite.Extensions.Coverages
{
/// <summary>
/// Feature that is defined by an offset in another feature.
/// mos common use use is
... |
using System;
using System.Windows.Input;
namespace Beeffective.Commands
{
class DelegateCommand : ICommand
{
private readonly Func<object, bool> canExecute;
private readonly Action<object> action;
public DelegateCommand(Action<object> action)
: this(obj => true, action)
... |
using System;
using SwinGameSDK;
using System.Windows.Forms;
using System.Collections.Generic;
namespace MyGame
{
public abstract class GameEntity
{
//Event created for detecting 'mating'
private Color _color;
private GeneList _entityGenes;
private float _x;
private float _y;
private floa... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Alabo.Datas.Ef.SqlServer;
using Alabo.Domains.Entities;
using Alabo.Domains.Enums;
using Alabo.Industry.Offline.Order.Domain.Entities.Extensions;
using Alabo.Industry.Offline.Order.Domain.Enums;
using Alabo.Web.Mvc.A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace VA_ITCMS2000
{
public class SysParams : Param
{
private static SysParams _instance = null;
private DBConnectParam dbParams = new DBConnectParam();
private ITCMS2000Param vaParam... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class Speech : MonoBehaviour {
// Use this for initialization
void Start () {
h = GetComponent<Health>();
fo = GetComponent<FloatingObject>();
source = GetComponent<... |
#nullable disable
namespace Algorithms.LeetCode
{
public class NumberOfSubarraysWithBoundedMaximum
{
public int NumSubarrayBoundedMax(int[] nums, int left, int right)
{
int? prev = null;
var cur = 0;
var cnt = 0;
while (cur < nums.Length)
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace lsc.Model.Enume
{
public enum ProjectTypeEnum
{
/// <summary>
/// 大项目
/// </summary>
Big = 1,
/// <summary>
/// 中项目
/// </summary>
Secondary = 2,
/// <summary>
... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace DataAccess.Migrations
{
public partial class ChangeSkraanerFieldsFromBooleanToString : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<string>(
name: "... |
namespace ForumSystem.Web.Controllers.APIs
{
using System.Threading.Tasks;
using ForumSystem.Data.Models;
using ForumSystem.Services.Data;
using ForumSystem.Web.ViewModels.Comments;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.M... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Xml.Serialization;
using System.IO;
namespace WpfApplication2
{
public enum EventStatus
{
Completed,
InQueue
}
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using AMS.Models;
namespace AMS.Controllers
{
public class ExtraIncomesController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ReactMusicStore.Core.Utilities.Infrastructure
{
public interface IOrdered
{
// TODO: (MC) Make Nullable!
int? Ordinal { get; }
}
}
|
using NfePlusAlpha.UI.Wpf.Apoio.Controles;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows... |
using AutoMapper;
using MVC5HW.Helpers;
using MVC5HW.Models;
using PagedList;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace MVC5HW.Services
{
public class 客戶銀行資訊Service
{
客戶銀行資訊Repository Repository = RepositoryHelper.Get客戶銀行資訊Repo... |
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// AudioSource pool.
/// </summary>
/// <remarks>
/// Any AudioSource released will be added to an internal watchlist; the list
/// is periodically checked, and any finished sound will be returned to the
/// pool.
///
/// If activateOnGet is true, th... |
using Microsoft.AspNetCore.Mvc.Filters;
using System;
using System.Threading.Tasks;
namespace WebCore.Fileters
{
public class MyAsyncExceptionFilterAttribute : IAsyncExceptionFilter
{
public Task OnExceptionAsync(ExceptionContext context)
{
throw new NotImplementedException();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameOver : MonoBehaviour {
public string mainMenuScene;
public string loadGameScene;
public GameObject player;
// Use this for initialization
void Start () {
Pla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Dynamic_Programming
{
/// <summary>
/// There is a strawberry garden, and each bush is planted in a 2_D matrix form.
/// Each bush will have a different number of... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using angularRef.EntityFramework;
namespace angularRef.Service
{
public class UnitOfWork: IUnitOfWork
{
private readonly AppContext _context;
public UnitOfWork(AppContext context)
{
_context... |
using System;
using System.IO;
namespace GZipTest.Domain.Extensions
{
/// <summary>
/// Extension methods for <see cref="FileStream"/> class
/// </summary>
internal static class FileStreamExtension
{
/// <summary>
/// Inserts specified data array to specified offset in stream
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CustomReviewModule.Data.Model;
using VirtoCommerce.Platform.Core.Common;
namespace CustomReviewModule.Data.Repository
{
public interface IReviewRepository : IRepository
{
IQueryabl... |
using MediaBrowser.Controller.IO;
using MediaBrowser.Controller.Library;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using MediaBrowser.Controller.Providers;
using MediaBrowser.Model.IO;
using MediaBrowser... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Vista_Inicio_home_previo : System.Web.UI.Page
{
#region Constantes para errores y mensajes
/// <summary>
/// Constantes para errores y mensajes
... |
using DistCWebSite.Common;
using DistCWebSite.Core.Entities;
using DistCWebSite.Infrastructure;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DistCWebSite.BLL
{
public class PPTProcessService
{
public static string smptServer = System.Configurat... |
using System;
using HTB.v2.intranetx.permissions;
using HTB.v2.intranetx.util;
namespace HTB.v2.intranetx.routeplanter.bingmaps
{
public partial class BingRouteLoader : System.Web.UI.Page
{
private readonly PermissionsRoutePlanner _permissions = new PermissionsRoutePlanner();
protected void Pa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Docller.Core.Models
{
public class TransmittalUserComparer : IEqualityComparer<TransmittalUser>
{
public bool Equals(TransmittalUser x, TransmittalUser y)
{
... |
using SQLite;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TravelApp.Model;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace TravelApp
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class HistoryPage : Con... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShootGoal : ReusableObject
{
public Animation m_goalKeeper;
public Animation m_door;
public GameObject m_net;
public float m_speed = 10;
public override void OnSpawn()
{
}
public... |
using System;
using System.Security.Cryptography;
using System.Text;
using DamianTourBackend.Application.Payment;
using Microsoft.Extensions.Configuration;
namespace DamianTourBackend.Application.Helpers
{
public static class EncoderHelper
{
public static string CalculateNewShaSign(IConfiguration _con... |
using System;
using System.Collections.Generic;
using System.Text;
namespace LoLInfo.Services.WebServices
{
public class BaseService
{
public string GetRequestUrl(string coreUrl, List<string> queryStrings = null)
{
StringBuilder sb = new StringBuilder();
sb.Append(Servi... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class GameplayGUI : MonoBehaviour
{
public Text timerText;
public Image pausedText, instructions;
public Slider healthBar;
public Button MainMenuBtn, helpButton, okay;
public float lightIntensity;
public bool paused = false;
[HideInIns... |
using OrbCore.Logger;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OrbCore.Core.Cache {
class CacheItemLastUsedTracker<T>{
private DiscordObjectsCache<T> _cache;
private SortedSet<ulong> _sortedLastedUsedStamps;
... |
using Android.App;
using Android.OS;
using Android.Support.V7.App;
using Android.Runtime;
using Android.Widget;
using Android.Support.V4.Widget;
using Android.Content.Res;
namespace CajaNavegacion
{
[Activity(Label = "@string/app_name", Theme = "@style/AppTheme", MainLauncher = true)]
public class MainActivit... |
using UnityEngine;
public class ChestAnim : MonoBehaviour
{
private Animator anim;
public static bool inside = false;
GameObject player; // Reference to the player GameObject.
PlayerHealth playerHealth; // Reference to the player's health.
void Awake()
{
// Setting... |
using Discord;
using Discord.Commands;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace BeetleBot.Modules.Archiving
{
public class AddArchiveCommand : ModuleBase<SocketCommandContext>
{
List<Archive> archiveList = Program.archiveList;
[Command("addarchive")]
pu... |
public class Solution {
public int FindPeakElement(int[] nums)
{
return BinarySearch(nums, 0, nums.Length - 1);
}
private int BinarySearch(int[] nums, int left, int right)
{
if (left == right)
return left;
var mid = left + (right - left) / 2;
if (nums[m... |
using KingNetwork.Shared.Encryptation;
using KingNetwork.Shared.Interfaces;
using System;
using System.Text;
namespace KingNetwork.Shared
{
/// <summary>
/// This class is responsible for represents the buffer of application.
/// </summary>
public class KingBufferWriter : IKingBufferWriter, IDisposabl... |
using System;
namespace ConsoleApplication
{
class Program
{
static void Main()
{
Console.WriteLine("What is your name?");
string name = Console.ReadLine();
Console.WriteLine("Where are you located?");
string location = Console.ReadLine();
... |
using System.Threading.Tasks;
using Xunit;
namespace Pobs.Tests.Integration.Health
{
public class GetHealthTests
{
private const string Url = "/api/health";
// This is also a good test to run to migrate the tests database
[Fact]
public async Task ShouldBeOK()
... |
using System.Collections.Generic;
namespace CourseHunter_50_Self_ParsingRomanNumber
{
class ParsingRoman
{
private static Dictionary<char, int> map = new Dictionary<char, int>()
{
{ 'I', 1 },
{ 'V', 5},
{ 'X', 10 },
{ 'L',50 },
{ 'C',... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class PatternDataBase : MonoBehaviour
{
public static PatternDataBase current;
[SerializeField]
public List<Pattern> patterns = new List<Pattern>(5);
private void Awake()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EQS.AccessControl.Domain.ObjectValue;
using EQS.AccessControl.Repository.Context;
using Microsoft.EntityFrameworkCore;
namespace EQS.AccessControl.Repository.Repository.Base
{
public class BaseRepository<TEntity> where TEn... |
using myFinPort.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace myFinPort.Helpers
{
public class HouseholdHelper
{
private ApplicationDbContext db = new ApplicationDbContext();
public int HouseholdMembersCount()
{
retu... |
namespace Kremen.Models
{
internal class AloneOld : Single
{
private const int NumberOfRooms = 1;
private const decimal RoomElectricity = 15;
public AloneOld(decimal pension)
: base(pension, NumberOfRooms, RoomElectricity)
{
}
}
}
|
using gView.Framework.Symbology.UI.Controls;
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Design;
using System.Windows.Forms.Design;
namespace gView.Framework.Symbology.UI
{
internal class ColorTypeEditor : UITypeEditor
{
public override UITypeEditorEditStyle G... |
using System;
using System.Collections.Generic;
using SFarmer = StardewValley.Farmer;
using SObject = StardewValley.Object;
namespace CustomFishing
{
public class CustomFishing : Mod
{
private ModConfig Config;
//Config Settings
private int DefaultBobberVal;
private bool Enable... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
namespace DEV_7.Test
{
[TestClass]
public class ExistanceTriangleTests
{
[TestMethod]
public void checkSideWithNullValueSidesReturnedFalse()
{
ExistanceTriangle existanceTriangle = new ExistanceTriangle()... |
namespace Sentry.Tests.Protocol;
public class UserTests
{
private readonly IDiagnosticLogger _testOutputLogger;
public UserTests(ITestOutputHelper output)
{
_testOutputLogger = new TestOutputDiagnosticLogger(output);
}
[Fact]
public void SerializeObject_AllPropertiesSetToNonDefault_Se... |
using AutoTests.Framework.Web.Binding;
namespace AutoTests.Framework.Web.Common.Handlers
{
public class SetValue : Handler
{
public override object Trigger(HandlerArgs args)
{
args.Invoke(args.PropertyLink.Value);
return null;
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using ApiTemplate.Infrastructure.Middlewares;
using Microsoft.AspNetCore.Builder;
namespace ApiTemplate.Infrastructure.Extensions.Middlewares
{
public static class CustomExceptionHandlerMiddlewareExtensions
{
public static IApplicationBuilder UseCustomExceptionHandler(this IApplicationBuilder builder)... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.Node
{
public abstract class BaseJob
{
... |
using Domain.Entities;
using Domain.Repositories;
using Infrastructure.Base;
using System;
using System.Collections.Generic;
using System.Text;
namespace Infrastructure.Repositories
{
public class AbonoCuotaRepository : GenericRepository<AbonoCuota>, IAbonoCuotaRepository
{
public AbonoCuotaRepository... |
namespace TheClickerGame.Common.ClickUpgrades.MagnificentClicker
{
public class MagnificentClicker : ClickUpgrade
{
public override string Name => "Magnificent Clicker";
public override string Description => "Cras tempor nibh a interdum molestie.";
public override decimal Multiplier =... |
namespace DatabaseManagement.Models
{
public class CreationCriteria
{
public string FileName { get; set; }
public string ProjectFileLocation { get; set; }
public string RepoName { get; set; }
internal string MigrationPath { get; set; }
public string ConfigFilePath { ge... |
using System;
using System.IO;
using Xunit;
using System.Linq;
using System.Collections.Generic;
namespace CSEBrazil.Library.Utils.Test
{
public class CSVHelperTest
{
[Fact]
public void ReadCSVContent()
{
string directory = Directory.GetCurrentDirectory() + "\\Data";
... |
using UnityEngine;
using System.Collections;
public class Mission : MonoBehaviour {
public string
missionName, //Title of mission.
missionDescription, //Overview of what to do in mission.
missionObjective, //Target item for the mission.
missionTheme, //Hidden string used to determine furnishings... |
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Xml.Serialization;
using System.Reflection;
using System.Xml;
using System.Collections;
using System.Globalization;
namespace Jypeli
{
/// <summary>
/// Tiedosto.
/// </summary>
public class StorageFile : I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Integer.Web.ViewModels;
using Integer.Domain.Paroquia;
using System.Text;
namespace Integer.Web.Helpers
{
public class GrupoHelper
{
private Grupos grupos;
private IEnumerable<Grupo> gruposExistentes;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Nailhang.IndexBase
{
public struct InterfaceMethod
{
public string Description { get; set; }
public string MethodString { get; set; }
public Nailhang.Invocation... |
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace HASRental.ViewModels
{
public class KreirajUlogu
{
[Required]
[Display(Name="Naziv uloge")]
public str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
using WSNhaqp.DataTransferObject;
namespace WSNhaqp
{
/// <summary>
/// Summary description for wsnhaqp
/// </summary>
[WebService(Namespace = "http://localhost:51090/")]
[WebServiceBind... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Summary description for DockDTO
/// </summary>
public class DockDTO
{
public int Id { get; set; }
public string Bezeichnung { get; set; }
} |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Malee.Hive.Util;
/**
* @author Chris Foulston
*/
namespace Malee.Geomix.Geom {
public class OcclusionPolygon : Polygon {
public OcclusionPolygon(Vector3[] points)
: base(points) {
}
public static OcclusionPolygon GetOcc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenQA.Selenium;
namespace WebAutomationFramework.Pages
{
class InsurancePage
{
private IWebDriver Driver { get; set; }
public InsurancePage(IWebDriver driver)
{
... |
using System.ComponentModel.DataAnnotations;
namespace DashBoard.Business.DTOs.Users
{
public class AuthenticateModelDto
{
[Required]
public string Username { get; set; }
[Required]
public string Password { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RedBlackTreeProject
{
public partial class RBTreeStepsForm : Form
{
private in... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace zad1 {
public partial class Form1 : Form {
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MachineGunShooting : GunShooting {
public float m_bulletSpread = 0.15f;
public int m_numberOfBullets = 6;
public float m_timeSpread = 0.15f;
private WaitForSeconds m_waitForSecondsTimeSpread;
protected v... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Text;
namespace testMonogame
{
class FireBallPlayerProjectile : IPlayerProjectile, ISprite
{
Texture2D texture;
Rectangle destRect;
public int X { get; s... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public abstract class Spell : ScriptableObject {
public string spellName;
public int apCost;
public Color pipColor;
public LuaAnimation animation;
public abstract IEnumerator ResolveRoutine(Intent i... |
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