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using System.Windows; using CaveDwellers.Core; using CaveDwellers.Positionables.Monsters; using CaveDwellers.Utility; namespace CaveDwellersTest.MonstersForTest { public class Monster1x1 : Monster { public Monster1x1(IWorldMatrix worldMatrix, IRnd rnd) : base(worldMatrix, rnd) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using TravelerZeppelinMVC.Types; namespace TravelerZeppelinMVC.Controllers { public class HomeController : Controller { public ActionResult Index() { Utilities.Utilities.nodes...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2021 { public class Problem09 : AdventOfCodeBase { private Dictionary<int, Dictionary<int, Point>> _heights; private List<int> _basinCounts; public override string ProblemName {...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace School.Website.Models { public class ClassMasterModel { [Key] public int ClassId { get; set; } [Display(Name = "C...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace project { public partial class Bar_mitzvaf : Eventsf { public Bar_mitzvaf(Dat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.EPS.Portal; using EasyDev.EPS.Attributes; namespace EasyDev.EPS.Portal { [DatabaseName("Oracle")] public class Part : AbstractModel { /// <summary> //...
using System.Collections.Generic; using Morales.CompulsoryPetShop.Core.Models; namespace Morales.CompulsoryPetShop.Core.IServices { public interface IInsuranceService { Insurance GetById(int Id); } }
using System.Drawing; using Aria.Core.Graphics; using Aria.Engine.Entities; namespace Aria.Engine.Components { public class SpriteRenderer : Renderer { /// <summary> /// Constructor: Create a new emtpy sprite renderer. /// </summary> /// <param name="owner"></param> ...
using System.Collections.Generic; using Properties.Core.Objects; namespace Properties.Core.Interfaces { public interface IAmenityRepository { List<Amenity> GetAmenitiesForSubmittedProperty(string landlordReference, string submittedPropertyReference); Amenity GetAmenityForSubmittedProperty(stri...
using UnityEngine; using System.Collections; using IsoTools; public class Water : MonoBehaviour { public bool canGetThisWater = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { /* if(canGetThisWater) Debug.Log("Posicao da ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AttackNode : Decorator { Transform destination; public AttackNode(BehaviorTreeController btController) : base(btController) { } public override NodeStatus Tick() { Debug.Log("In Attack node tick"); ...
using NUnit.Framework; using System; using System.Linq.Expressions; using FluentValidation.TestHelper; using SFA.DAS.ProviderCommitments.Web.Validators.Apprentice; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Validators.Apprentice { [TestFixture] ...
using Uintra.Features.Links.Models; namespace Uintra.Features.Groups.Models { public class GroupLinksModel { public UintraLinkModel GroupRoomPage { get; set; } public UintraLinkModel GroupDocumentsPage { get; set; } public UintraLinkModel GroupMembersPage { get; set; } public U...
using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Variable of type `Collision2DGameObject`. Inherits from `EquatableAtomVariable&lt;Collision2DGameObject, Collision2DGameObjectPair, Collision2DGameObjectEvent, Collision2DGameObjectPairEvent, Collision2DGameObject...
using LegacyApp.Core.Models; namespace LegacyApp.Core.Dao { public class UserDao { public static User GetByName(string name) { // stinking SQL query here return new User { Name = name }; } } }
using Cosmos.HAL; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; namespace FrameOS.Systems.Sound { public class Note { public string note { get; set; } public int duration { get; set; } public double frequency {...
using System; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using Castle.DynamicProxy.Contributors; namespace SimpleConfigSections { internal static class ReflectionHelpers { private static FieldInfo GetPrivateField(this Type type, string fieldName) ...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Pacman { public class Timer : AutoScaleButton // not an actual button and isn't treated as such, but creates a box to accomodate the timer { protected double multiply = 1;//multiplyer used by the pickups to ...
 /* * + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * == AUCTION MASTER == * * Author: Henrique Fantini * Contact: contact@henriquefantini.com * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * Auction Master is a software with...
namespace ACTTimeline { using System; using System.Reflection; using System.Speech.Synthesis; using System.Windows.Forms; using Advanced_Combat_Tracker; public class TtsSpeaker : IDisposable { private dynamic ttsYukkuriPlugin; private SynthesizerWrapper synthesizer; ...
namespace Ofl.Atlassian.Jira.V3 { public class RemoteIssueLink { public string? GlobalId { get; set; } public Application? Application { get; set; } public string? Relationship { get; set; } public RemoteObject? Object { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.UI.WebControls; namespace SQMS.Application.HtmlHelper { public class HtmlExtension { #region Calendar /// <summary> /// 创建日历 /// </summary> /// <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game.Entity.NativeWeb { public class NewsReader { public int Id { get; set; } public int NewsId { get; set; } public int UserId { get; set; } public D...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Wall : MonoBehaviour { Player player; // Use this for initialization void Start () { player = FindObjectOfType<Player> (); } void OnTriggerEnter2D(Collider2D col){ if(col.GetComponent<Player>()){ player.HitWall (...
namespace Crystal.Plot2D.Common { internal static class ResourcePoolExtensions { public static T GetOrCreate<T>(this ResourcePool<T> pool) where T : new() { T instance = pool.Get(); if (instance == null) { instance = new T(); } return instance; } } }
using System; namespace XNode.Odin { /// <summary> /// Apply to a dynamic port list in order to hide the connection names in the list /// </summary> public class HideConnectionLabelAttribute : NodePortAttribute { } }
using System; using System.Collections.Generic; using System.Text; namespace AspCoreBl.ModelDTO { public class PaymentDetailDTO { public int PMID { get; set; } public string CardOwnerName { get; set; } public string CardNumber { get; set; } public str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Xml.Serialization; using System.Text.Json; using System.Text.Json.Serialization; using System.Threading; namespace Plarium9__10 { public class BD { private s...
//using System; //using System.Diagnostics; //using HexapiBackground.Enums; //using HexapiBackground.IK; //using Microsoft.AspNet.SignalR.Client; //// ReSharper disable PrivateFieldCanBeConvertedToLocalVariable //namespace HexapiBackground.SignalR //{ // internal class HexapiLeapMotionClient // { // pri...
using System; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Threading; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Imaging; using Imazen.WebP; using Microsoft.VisualBasic; using Shell32; namespace Image_Manager { partial ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using IRAP.Interface.OPC; using IRAP.OPC.Entity; using IRAP.Global; using OPCClient.Classes; using DevExpress.XtraEditors.C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class CharacterItemCollider : MonoBehaviour { public bool sendInteractableCollider = false; public delegate void SendInterActibleItem(IInteract iInteract); public SendInterActibleItem SendInteractibleItem;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using DevExpress.XtraBars; usi...
using EPI.Recursion; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Recursion { [TestClass] public class TowersOfHanoiUnitTest { [TestMethod] public void TowersOfHanoiSorting() { TowersOfHanoi.TransferPegs(4); TowersOfHanoi.pegs[0].Count.Should().Be(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WEB_Aula02 { public partial class Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBa...
using System; using System.Linq; using UnityEngine; using UnityEngine.UI; using VRUI; namespace TwitchIntegrationPlugin.UI { public class LevelRequestNavigationController : VRUINavigationController { private Button _backButtonObject; private TwitchIntegrationUi _ui; public event Actio...
using ISE.Framework.Common.CommonBase; using ISE.SM.Common.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Common.DTOContainer { public class PermissionDtoContainer:DtoContainer { public PermissionDtoContainer() ...
using System; namespace gView.Framework.LinAlg { public class Vector3d { private double[] _v = new double[3]; public Vector3d() { } public Vector3d(double[] v) { if (v == null) { return; } for (int i = 0; i < Math...
using UnityEngine; using System.Collections; public class wreck_timer : MonoBehaviour { bool small=false; public Vector3 s; // Use this for initialization void Start () { s=GetComponent<BoxCollider>().size; float mass=s.x*s.y*s.z; if (mass<100) {small=true;} GetComponent<Rigidbody>().mass=mass; StartCor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using UnityEngine; using System.Collections.Generic; public class TommieLevelSection : MonoBehaviour { // base components [HideInInspector] public GameObject myGameObject; // type [Header("type")] public TommieLevelGenerator.SectionType mySectionType; // sections [Header("sections")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CAPCO.Infrastructure.Domain; using CAPCO.Infrastructure.Data; using CAPCO.Areas.Admin.Models; using PagedList; namespace CAPCO.Areas.Admin.Controllers { public class ProductSeriesControll...
using PatientService.DTO; using PatientService.Mapper; using PatientService.Model; using PatientService.Model.Memento; using PatientService.Model.Specification; using PatientService.Repository; using System.Collections.Generic; namespace PatientService.Service { public class PatientService : IPatientService {...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace Projets_MDL { public partial class Form2 : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringCalculatorGraph.Models { public class GraphVariableGenerator { public List<double> GenerateIndependentVariables(double start, double end, double interval) { ...
using BankAppCore.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BankAppCore.Data.Repositories { public class UserActionLogRepository { private EFContext.EFContext.ShopContext context; pr...
using ManaMist.Controllers; using ManaMist.Models; using ManaMist.Players; using ManaMist.Utility; namespace ManaMist.Actions { public class BuildAction : Action { public CanBuildFunction CanBuild; public BuildAction(CanBuildFunction canBuildFunction) : base(ActionType.BUILD) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Auxiliary class used to store a scene as an asset. /// By using this ScriptableObject, you can change any scene name and by changing only this asset's name/index, every asset changes accordingly. /// </summary> [CreateAss...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace SplatEngine { public class Entity { public Texture2D Texture { get; set; } public Color Color { get; set; } protected V...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Util; using Android.Views; using Android.Widget; namespace Goosent.Fragments { public class AddSetDialogFragment : DialogFragment ...
using UnityEngine; using UnityEngine.UI; using System; using System.Collections.Generic; using System.Collections; using LuaInterface; /* [ExecuteInEditMode, RequireComponent(typeof(UIPanel))] public class UIBase : MonoBehaviour { public bool beKeepDepth = false; public bool beUseLua = true; public bool be...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; using System.Threading.Tasks; namespace lsc.Common { public enum LogerType { DEBUG, ERROR, INFO, FAIL } /// <summary> /// Log 记录类 默...
using System; using System.Linq; using System.Web; using System.Web.Mvc; using FIMMonitoring.Common; using FIMMonitoring.Domain; using FIMMonitoring.Domain.Enum; namespace FIMMonitoring.Web.Extensions { public static class HtmlExtensions { public static string AsDate(this DateTime item, bool withHours...
using UnityEngine; using System.Collections; using System; public class Attack : MonoBehaviour { // Use this for initialization void getAttack() { } void Start () { string cardName = ""; getAttack(cardName); } private void getAttack(object cardName) { throw new Not...
using System; namespace ControleFinanceiro.Domain.Entities { public class Receita { public int ID { get; set; } public string Descricao { get; set; } public decimal Valor { get; set; } public DateTime Data { get; set; } public int UsuarioID { get; set; } public...
using System; using System.IO; namespace ACS { public class Log { //软件本身异常信息,便于程序调试 public string Path_Error { get; set; } //日志信息:记录详细的信息流过程 public string Path_Log { get; set; } //自动导出的excel路径 public string Path_Excel { get; set; } //设备异...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.Text; namespace Model.Migrations { public class Users { [BsonId] [BsonRepresentation(BsonType.ObjectId)] public string Id { get; set; } /// <summary> ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace learn_180320 { public partial class Form1 : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Timers; namespace ThreadProgram { class Program { //static bool done = false; //static readonly object locker = new object(); static System.Timers.Timer timer = n...
namespace _02.Topological_Sorting { using System; using System.Collections.Generic; using System.Linq; public static class EnumerableExtensions { public static IEnumerable<T> Apply<T>(this IEnumerable<T> source, Func<T, bool> predicate = null) { var array = predicate !=...
#define _PATCH using System; using System.IO; using UnityEngine; using System.Collections; public class CSVReader { static public string[] ReadFile(string path, bool loadAssetBundle = true) { try { TextAsset RF = null; //if (loadAssetBundle) // RF = (TextAsset)_Resources.Load(path, typeof...
using ThunderRoad; using UnityEngine; using System.Collections; using System.Collections.Generic; using RealisticBleeding.Components; namespace RealisticBleeding { public static class MouthBleed { private static readonly Vector3 LowerLipOffset = new Vector3(-0.12f, 0, 0.045f); private static readonly Quaternion ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using Autofac; using Autofac.Core; using Autofac.Extensions.DependencyInjection; using Autofac.Extras.DynamicProxy; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Mic...
using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Linq; using Docller.Core.Common; using Docller.Core.Models; using StructureMap; using File = Docller.Core.Models.File; namespace Docller.Core.Services { public class MultipleFileDownloadProvider : IDownloadP...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MasterLIO.Forms { public partial class UserMenuForm : Form { public UserMenuFo...
using UnityEngine; using System.Collections; using System.Collections.Generic; /* Helper. * GameState - state * Ships are arriving at planets. Planets change their owner. The fight evaluation is done by each player individually */ public class GameState_FightEvaluation { Map map; ShipMovementHandler s...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; using Ionic.Zlib; using Newtonsoft.Json; namespace SocketClient { class Program { private static System.Net.Sockets.Tcp...
namespace Infrostructure.Enums { /// <summary> /// نوع صفحه نمایش /// </summary> public enum DisplayType { LCD = 1 , ELED = 2 , OLED = 3 , QLED = 4 } }
using FeedbackAndSurveyService.CustomException; using System; namespace FeedbackAndSurveyService.FeedbackService.Model { public class Content { public DateTime DateOfCreation { get; } public string Comment { get; } public Content(DateTime dateOfCreation, string comment) { ...
using MISA.Common.Models; using System; using System.Collections.Generic; using System.Text; namespace MISA.DataAccess.Interface { public interface IDatabaseContext<T> { IEnumerable<T> Get(); T GetById(object id); int Insert(T entity); int Update(T entity, object id); i...
using Abp.Application.Services; namespace Dg.Fifth { /// <summary> /// Derive your application services from this class. /// </summary> public abstract class FifthAppServiceBase : ApplicationService { protected FifthAppServiceBase() { LocalizationSourceName = FifthConst...
namespace BettingSystem.Web.Common { using System; using System.IO; using System.Threading.Tasks; using Application.Common; using Extensions; using MediatR; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.DependencyInjection; using Mic...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using 北京工艺文件管理MVC.Database; using 北京工艺文件管理MVC.Models; namespace 北京工艺文件管理MVC.Controllers { public class CraftDesignController : Controller { // // GET: /CraftDesign/ ...
using System.IO; namespace DelftTools.Utils.Serialization { /// <summary> /// Interface to implement on specialized compressor classes to compress a passed-in memory stream /// </summary> public interface IMemoryStreamByteCompressor: IByteCompressor { /// <summary> /// Compresses the specified memory stream....
using System.Collections.Generic; namespace CollaborativeFiltering { public interface IRatingService { IEnumerable<Pair> GetCommonRatings(IRater firstRater, IRater secondRater); } public class Pair { public IRating FirstRating { get; set; } public IRating SecondRating { g...
using XH.Infrastructure.Command; namespace XH.Commands.Hazards { public class DeleteHazardLevelCommand : CommandBase { public string Id { get; set; } } }
using System; namespace GitIoSharp { public class GitIo { private readonly GitIoService _gitIoService; public GitIo() { _gitIoService = new GitIoService(); } public Uri Shorten(Uri url) { return _gitIoService.Execute(String.Format("url={0}", url)); } public Uri Shorten(Uri url, string code)...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class groundweb : MonoBehaviour { private void OnTriggerEnter2D(Collider2D col) { if (col.CompareTag("Player")) { col.GetComponent<Unit>().speed = col.GetComponent<Unit>().spdmng.ChangeSpeed(-3f)...
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class GridViewController : DemoController { public ActionResult Export() { return DemoView("Export", NorthwindDataProvider.GetInvoices()); } public ActionResult ExportPartial() { return PartialView...
namespace Inventory.Models.Enums { /// <summary> /// Название настроек <see cref="VariableModel"/> /// </summary> public static class VariableStrings { /// <summary> /// Признак согласия Гостя на использование его номера телефона для рассылки информационных сообщений /// </s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Interaction : MonoBehaviour { //max boxcount should be 5 or somethin? private int BoxCount; //each string will show up in its own box public Dialog[] dialog; private int Boxnum = 0; pub...
using System.Diagnostics.CodeAnalysis; namespace System.ComponentModel.DataAnnotations.Schema { /// <summary> /// Denotes that the class is a complex type. /// Complex types are non-scalar properties of entity types that enable scalar properties to be organized within entities. /// Complex typ...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Uintra.Core.Member.Abstractions { public interface ICacheableIntranetMemberService { void UpdateMemberCache(Guid memberId); void UpdateMemberCache(int memberId); void UpdateMemberCache(IEnumerable<G...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Web; using System.Web.Http; using Microsoft.AspNetCore.Http; using OnlineShopping.Models; namespace OnlineShopping.Controllers { public class ImageController : ApiController { Dbproonline...
using RoleManagement.Model; using RoleManagement.Service; using System; using System.Collections.Generic; using System.Linq; namespace RoleManagement.Utils { public class InitializeDatabase { public InitializeDatabase() { InitializeMenu(); InitializeActionModule(); ...
using System; namespace Profiling2.Domain.Prf.Sources { /// <summary> /// Contains immediate members of Source entity, barring potentially OutOfMemoryError-inducing binary columns. /// </summary> public abstract class BaseSourceDTO { public int SourceID { get; set; } public string ...
namespace CameraBazaar.App.Controllers { using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Models.EntityModels; using Models.ViewModels.Camera; using Services; [Authorize] public class CameraController : Controller ...
using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.OpenIdConnect; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.IdentityModel.Tokens; using Sitecore.Framework.Runtime.Configuration; using A...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Numerics; namespace One { class Program { static void Main(string[] args) { int numberOfCommands = int.Parse(Console.ReadLine()); List<int> houseNumbers = Console....
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using TinhLuong.Models; using TinhLuongBLL; using TinhLuongINFO; namespace TinhLuong.Controllers { public class BangLuongDonViController : BaseController { SaveLog sv = new SaveLog(); // ...
using System; using System.Threading; namespace unitTest { public class User { public string First { get; set; } public string Last { get; set; } public string Email { get; set; } public string Name { get; set; } public int Uid { get; } public User(S...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; namespace DataAccessLayer.Mapping { public class EmployeeMap: EntityTypeConfiguration<Employee> { public EmployeeMap() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using Verse; using UnityEngine; namespace DontShaveYourHead { public static class BodyPartGroupDefOfDSYH { public static BodyPartGroupDef Teeth; } }
using System; using static System.Console; using System.IO; using System.Text.Json; using System.Collections.Generic; static class Utilities { /// <summary> /// Makes sure Message strings are not empty /// </summary> public static bool IsValidString(string str) { return (string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Common.Utils; namespace Common.DataModel { /// <summary> /// Petite class outils permettant de partager des champs de recherche entre divers view model /// .... je suis pas super fier de moi mais j'ai pas envie de ...
namespace AgendaTelefonica.Console.Extensions; public static class StringExtensions { public static bool IsValidEmail(this string email) { var trimmedEmail = email.Trim(); if (trimmedEmail.EndsWith(".")) { return false; // suggested by @TK-421 } try...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Prime.Services; namespace Tests { [TestClass] public class PrimeService_IsPrimeShould { private readonly PrimeService _primeService; public PrimeService_IsPrimeShould() { _primeService = new PrimeService(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Xml; using System.IO; using System.Net; /// <summary> /// Summary description for WorkItemPriority /// </summary> public class WorkItemRank { public WorkItemRank() { } private static Dictionary<string, int> _work...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using CustomMonsters.Framework; using StardewModdingAPI; namespace CustomMonsters { public class CustomMonsters : Mod { private IList<MonsterData> monsters; /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using UnityEngine.SceneManagement; public class GameHandler : MonoBehaviour { [SerializeField] private int _MaxHealth; [SerializeField] private int _CurrentHealth; [Header("Set")] [SerializeField] pr...