text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using Android.Runtime;
namespace RU.Tinkoff.Acquiring.Sdk.Responses {
// Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk.responses']/class[@name='GetStateResponse']"
[global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk/re... |
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Weapon.Ranged.Ammunition.Components
{
/// <summary>
/// Stores ammo and can quickly transfer ammo into a magazine.
/// </summary>
... |
using Odyssey.Components;
using Odyssey.Utilities;
using SMLHelper.V2.Assets;
using Submarines.Content;
using Submarines.DefaultCyclopsContent;
using Submarines.Engine;
using Submarines.Miscellaneous;
using Submarines.Movement;
using Submarines.Utilities.Extension;
using Submarines.Water;
using UnityEngine;
namespace... |
using DFC.ServiceTaxonomy.PageLocation.Indexes;
using OrchardCore.ContentManagement.Metadata;
using OrchardCore.ContentManagement.Metadata.Settings;
using OrchardCore.Data.Migration;
using YesSql.Sql;
namespace DFC.ServiceTaxonomy.PageLocation
{
public class Migrations : DataMigration
{
private readon... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Lines
{
public delegate void ShowItem(Ball ball, Item item);
public delegate void Show... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace gMediaTools.Services.CurveFitting
{
public class PowerLawCurveFittingService : ICurveFittingService
{
public Func<double, double> GetCurveFittingFunction(IDictionary<double, do... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GodMorgon.Timeline
{
public interface ITimelineAction
{
IEnumerator Execute();
void Finish();
}
} |
using UnityEngine;
using System.Collections;
public class PositionForPlayer : MonoBehaviour {
public GameObject PlayerPrefab;
// Use this for initialization
void Awake ()
{
GameObject player;
GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
if (players.Length == 0)
{
Debug.Log ("... |
/*
* Created by SharpDevelop.
* User: stanguay
* Date: 2/7/2017
* Time: 7:20 PM
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
namespace DigitalIOControl
{
/// <summary>
/// Description of MessageContainer.
/// </summary>
///
[Serializable]
public c... |
using ClaimProject.Config;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ClaimProject.CM
{
public partial class CMDetailForm : ... |
using Autofac;
using EmberKernel;
using EmberKernel.Services.UI.Mvvm.ViewComponent.Window;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace EmberCore.KernelServices.UI.View
{
public class EmberWpfUIService : IWindowManager<Window... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Xml.Linq;
using System.Net;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using System.Reflection;
using System.Reso... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Globalization;
using System.Linq;
namespace SNORM
{
/// <summary>Helps retrieve information about tables from the database.</summary>
public static class SqlInformationService
{
private sta... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `IntPair`. Inherits from `AtomEventEditor<IntPair, IntPairEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// ... |
using ALFC_SOAP.Model;
using SQLite.Net;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace ALFC_SOAP.Data
{
public class PlansData
{
static object locker = new object();
SQLiteConnection database... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Client.Features.Duplicates
{
public class DuplicatesManager : IDuplicatesManager
{
public event EventHandler RefreshData;
public void RaiseRefreshData()
{
... |
using System;
using System.Collections.Generic;
using Ardalis.GuardClauses;
namespace PluralsightDdd.SharedKernel
{
public class DateTimeRange : ValueObject
{
public DateTime Start { get; private set; }
public DateTime End { get; private set; }
public DateTimeRange(DateTime start, DateTime end)
{... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BibliotecaJM
{
public partial class FM_Secciones : Form
{
public int IDSeccion... |
using Newtonsoft.Json;
namespace IDI.Digiccy.Models.Transaction
{
public class Quotation
{
[JsonProperty("symbol")]
public string Symbol { get; set; }
[JsonProperty("data")]
public KLine KLine { get; set; } = new KLine();
[JsonProperty("success")]
public bool ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Work_Cache_Esm
{
class Cache
{
int[,] strings; // массив из строк кэша
int[] tags; // тэги
public Cache(int n, int m)
{
strings = new int[n... |
using ServiceQuotes.Application.DTOs.Specialization;
using System;
using System.Collections.Generic;
namespace ServiceQuotes.Application.DTOs.Employee
{
public class GetEmployeeWithSpecializationsResponse
{
public Guid Id { get; set; }
public Guid AccountId { get; set; }
public string ... |
using Crossroads.Web.Auth.Controllers;
//using Crossroads.ApiVersioning;
using Crossroads.Web.Common.Security;
using Crossroads.Web.Common.Services;
using SignInCheckIn.Exceptions.Models;
using SignInCheckIn.Models.DTO;
using SignInCheckIn.Services.Interfaces;
using System;
using System.Collections.Generic;
using Syst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZC_IT_TimeTracking.BusinessEntities;
using ZC_IT_TimeTracking.DataAccess.Interfaces.Quarters;
using ZC_IT_TimeTracking.Services.Interfaces;
namespace ZC_IT_TimeTracking.Services.Quarters
{
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PropositionalFormulaProver.Prover;
namespace PropositionalFormulaProver.Prover.Node
{
public class LeftOrRight : INode
{
List<INode> children = new List<INode>();
public void appendChild(INode child) {... |
// The MIT License (MIT)
//
// Copyright (c) 2014-2017, Institute for Software & Systems Engineering
// Copyright (c) 2017, Stefan Fritsch
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Soft... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bonus : MonoBehaviour
{
public int type;
public GameObject Barrier;
public GameObject Wall;
public AudioClip bonusAudio;
// Start is called before the first frame update
void Start()
... |
using Cs_Gerencial.Dominio.Entities;
using Cs_Gerencial.Dominio.Interfaces.Repositorios;
using Cs_Gerencial.Dominio.Servicos;
using Moq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Cs_Gerecial.Testes.ServicosTestes
{
pu... |
using System;
namespace AudioText.Models.DataModels
{
public class DropdownItemDataModel
{
public string Name { get; private set; }
public int Id { get; private set; }
public DropdownItemDataModel(string newName, int newId)
{
Name = newName;
Id = newId;... |
using System;
using Newtonsoft.Json;
namespace SecureNetRestApiSDK.Api.Models
{
/// <summary>
/// Contains Level Two transaction data.
/// </summary>
public class LevelTwoData
{
#region Properties
/// <summary>
/// Date of the transaction.
/// </summary>
[J... |
using System;
using System.Xml;
using System.Linq;
using System.Data.Services.Client;
using System.Net;
using System.Xml.Linq;
using System.Text;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using Terrasoft.Nui.ServiceModel.DataContract;
using Terrasoft.Core.Entities;
using System.Web.S... |
using Crossword_Completer.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Control... |
/*
Dataphor
© Copyright 2000-2008 Alphora
This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt
*/
#define USENATIVECONCURRENCYCOMPARE
#define REMOVESUPERKEYS
#define WRAPRUNTIMEEXCEPTIONS // Determines whether or not runtime exceptions are wrappe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Component that handles player movement/controls
public class PlayerMoveController : PlayerComponent
{
public bool Moving { get; private set; }
[SerializeField] private float speed = 4.0f;
private Rigidbody rBody;
[... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Imaging;
//using iTextSharp.text;
//using iTextSharp.text.pdf;
using System.IO;
using System.Threading;
using Microsoft.Office.Interop.Word;
using Microsoft.Office.Interop.PowerPoint;
using Microsoft.Off... |
using System;
namespace Compiler_Project_Tanks___Carl_Meyer
{
public class Token
{
String Spelling;
int Type;
// 1 Identifier,
// 2 Operator,
// 3 LPar,
// 4 RPar
// 5 Literal
// 6 If
// 7 Then
// 8 Else
// 9 Let
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace WpfGridControlTest01.Classes
{
//public class Structs
//{
//}
// [StructLayoutAttribute(LayoutKind.Sequential, Pack = 1, CharSet = CharSe... |
using UnityEngine;
using System.Collections;
public interface IEnemy {
bool GetAttacking();
}
|
using System;
using System.Data;
namespace MadamRozikaPanel.BussinesLayer
{
/// <summary>
/// Summary description for O_Video
/// </summary>
public class O_Video
{
public int Insert(string Title, string Summary, string TitleUrl, string VideoUrl, string NewsTags, int CategoryId)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DropItem : MonoBehaviour
{
int numero;
[Range(0, 100)]
public int controleDrop;
public GameObject item;
public Transform ondeNasce;
// Start is called before the first frame update
void On... |
using System;
using System.ComponentModel.DataAnnotations;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Tails_Of_Joy.Models
{
public class UserProfile
{
public int Id { get; set; }
[StringLength(28, MinimumLength = 28)]
public string FirebaseU... |
namespace Decima.HZD
{
[RTTI.Serializable(0xABE0D6FFA740D4E)]
public class SceneManagerGame : SceneManager
{
public void ReadSave(SaveState state)
{
int count = state.ReadVariableLengthInt();
for (int i = 0; i < count; i++)
{
var guid = s... |
using UnityEngine;
[RequireComponent(typeof(LineRenderer))]
public class FishingLine : MonoBehaviour
{
public bool reeledIn = true;
[SerializeField]
private Transform lineStart;
[SerializeField]
private Transform lineEnd;
[SerializeField]
private int numberOfJoints = 10;
private float... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Printing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZM.TiledScreenDesigner
{
public class ColumnGroup : IBackground, IBorder, IChildren... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MentorAlgorithm.Algorithm
{
//Tìm đường đi ngắn nhất từ một điểm đến tất cả điểm còn lại trong đồ thị
public class Dijkstra
{
public const double INF = double.MaxValue;
... |
using UnityEngine;
using System.Collections;
public class SettingsMenu : MonoBehaviour {
#region Variables
public GUISkin skin;
public GUIStyle selectionGridStyle;
public int menuChoice = 0;
public bool
isAudioLoud = false,
isMusicLoud = false;
public float
musicVolume,
audioVolume;
public GameObjec... |
using RoleManagement.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoleManagement.EFDAL
{
public class ActionModuleDal:BaseDal<ActionModule>
{
}
}
|
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace PingoSnake.Code.Entities
{
class Penguin : Entity
{
private bool Jumping = false;
private bool Ducking = false;
private float Speed = 0.7f... |
using FoodSupplementsSystem.Data.Models;
using FoodSupplementsSystem.Services.Contracts;
using Ninject;
using System;
using System.Linq;
using System.Web.UI;
namespace FoodSupplementsSystem.Web.Admin
{
public partial class ManageTopics : Page
{
[Inject]
public ITopicsServices Topic... |
using NerdDinner.Model;
using NerdDinner.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace NerdDinner.Controllers
{
public class DinnerController : Controller
{
IDinnerRepository _repository;
public DinnerController()
... |
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using CoreGraphics;
using CupcakePCL.BL;
using UIKit;
using Foundation;
namespace Cupcake.iOS.Screens
{
[Register("UIViewController1")]
public partial class IdeaListViewController : UITableV... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Autofac;
using ManyConsole;
using TsFromCsGenerator.Services;
namespace TsFromCsGenerator
{
public class Program
{
static int Main(string[] args)
{
var container = DependecyInjectionConfig();
var commands = container.Resolve<I... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using System.Web.Hosting;
using System.Web.Http;
using System.Web.Http.Description;
using System.Web.Mvc;
using ApartmentApp... |
using System;
using System.Collections.Generic;
using System.Linq;
using UBaseline.Core.Extensions;
using Uintra.Core.Activity;
using Uintra.Core.Activity.Entities;
using Uintra.Core.Feed.Models;
using Uintra.Features.CentralFeed.Enums;
using Uintra.Features.CentralFeed.Providers;
using Uintra.Features.CentralFeed.Ser... |
using System.Collections.Generic;
namespace ServiceDeskSVC.Models.Ticketing
{
public class AllCategoriesModel
{
public List<CategoryViewModel> AllCategories { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Data.Entity.Core.Objects;
using System.Linq;
using ZC_IT_TimeTracking.BusinessEntities;
using ZC_IT_TimeTracking.DataAccess.Interfaces;
using ZC_IT_TimeTracking.DataAccess.Interfaces.Goal;
using ZC_IT_TimeTracking.DataAccess.Interfaces.Quarters;
using ZC_IT_... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
#if UNITY_EDITOR
using UnityEditor;
#endif
[CreateAssetMenu(fileName = "DeckGenerator", menuName = "Logic/Deck Generator", order = 1)]
public class DeckGenerator : ScriptableObject
{
[Seriali... |
using System;
namespace BeeFarm
{
class Program
{
static void Main(string[] args)
{
Hive hive1 = new();
hive1.AddHoneycomb();
hive1.AddHoneycomb();
Queen queen1 = new(hive1);
Worker w1 = new(hive1);
Flower flow1 = new("... |
using AutoMapper;
using Uintra.Core.Activity.Entities;
using Uintra.Core.Search.Entities;
using Uintra.Features.Events.Entities;
using Uintra.Features.Groups;
using Uintra.Features.Search.Models;
using Uintra.Features.Tagging.UserTags.Models;
using Uintra.Infrastructure.Extensions;
namespace Uintra.Features.Search.Au... |
using System;
using System.Collections.Generic;
using Hl7.Fhir.Support;
using System.Xml.Linq;
/*
Copyright (c) 2011-2012, HL7, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Re... |
using PizzaBox.Domain.Interfaces;
using PizzaBox.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace PizzaBox.Storing.Repositories
{
class IngredientsRepository : Repository<Ingredients>, IIngrediants
{
public IngredientsRepository(PizzaBoxContext context)
: base(con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Domain
{
public static class MapperINI
{
static MapperINI()
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
namespace Refactoring
{
//Replace Type Code with State/Strategy
public class Employee
{
private EmployeeType _type;
private int v;
private readonly int _monthlySalary; ... |
using Fireasy.Common.Subscribes;
using System.Threading.Tasks;
namespace Fireasy.Web.Sockets
{
public class SubscribeLifetimeManager : ILifetimeManager
{
private WebSocketAcceptContext context;
public SubscribeLifetimeManager(WebSocketAcceptContext context)
{
this.context ... |
using Microsoft.AspNetCore;
namespace Sentry.Samples.AspNetCore.Basic;
public class Program
{
public static void Main(string[] args)
{
BuildWebHost(args).Run();
}
public static IWebHost BuildWebHost(string[] args) =>
WebHost.CreateDefaultBuilder(args)
.UseSentry(o =>
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
public class Ball : MonoBehaviour
{
private readonly float minSpeed = 3;
private readonly float maxSpeed = 4;
private readonly float startAngleRange = 45f;
private readonly V... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace BradescoPGP.Web.Areas.Portabilidade.Models
{
public class GraficoStatusSolicitacaoViewModel
{
public List<String> Labels { get; set; }
public List<int> Data { get; set; }
}
} |
namespace SkillPrestige.Professions
{
/// <summary>
/// Represents special handling for professions where Stardew Valley applies the profession's effects in a custom manner.
/// </summary>
public interface IProfessionSpecialHandling
{
void ApplyEffect();
void RemoveEffect();
}
... |
using System;
namespace Mandelbrot.Rendering;
public abstract class Renderer : IDisposable
{
public uint N = 200;
public float M = 0.25f;
public float R = 2;
public double XMax = 1.5;
public double XMin = -2.5;
protected double YMax = 1.25;
protected double YMin = -1.25;
protected ... |
using UnityEngine;
using System.Collections.Generic;
using System.Collections;
using GameFrame;
public class BattleController : GameBehaviour
{
public HashSet<Transform> m_enermyTransforms = new HashSet<Transform>();
public static BattleController m_battleController = null;
private Transform heroTransfor... |
using System;
using System.Collections;
class CStack
{
private int p_index;
private ArrayList list;
public CStack()
{
list = new ArrayList();
p_index = -1;
}
public int count
{
get
{
return list.Count;
}
}
public void push(object item)
{
list.Add(item);
p_index++;
}
public object pop()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using pokedex.Models;
using pokedex.ViewModels;
namespace pokedex.Controllers
{
public class RegionesContr... |
using PhobiaX.SDL2;
using System;
namespace PhobiaX.Graphics
{
public interface IRenderableObject
{
int X { get; set; }
int Y { get; set; }
int Width { get; }
int Height { get; }
bool ShouldDestroy { get; }
int RenderingPriority { get; set; }
void Draw(SDLSurface destination);
}
} |
#if DEBUG
// #define VISUALIZE
#endif
using System;
using System.ComponentModel;
using System.Linq;
using Jypeli;
using Jypeli.Assets;
using Jypeli.Physics;
/// <summary>
/// Tasohyppelypelin hahmo. Voi liikkua ja hyppiä. Lisäksi sillä voi olla ase.
/// </summary>
public class PlatformCharacter2 : PhysicsObject
{
... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.Configuration;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Drawing;
namespace GreenValleyAuctionsSystem
{
public partial class CustomerLogin : Sys... |
using MyBlog.WebApi.Framework.DTOs;
namespace MyBlog.WebApi.DTOs.Blogs
{
public class BlogPostForPagingDto : BasePagingQueryStringParameters
{
}
}
|
using SimulationDemo.Enums;
using System;
using System.Collections.Generic;
using System.Text;
namespace SimulationDemo.Randomness
{
public static class DistributionHelper
{
private static object lockobj = new object();
private static Dictionary<EventEnum, IDistribution> _distribution = new Di... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace MoneyFlow
{
public partial class btnExit : Form
{
SqlConnection c... |
using System;
using System.Collections.Generic;
using System.Text;
using CYJ.DingDing.Dto.Dto;
namespace CYJ.DingDing.Application.IAppService
{
public interface IDepartmentAppService
{
DepartmentCreateResponse Create(DepartmentCreateRequest request);
DepartmentUpdateResponse Update(int id, De... |
using UnityEngine;
namespace DFrame
{
public static class Algorithm
{
/* 尺寸处理 */
/// <summary>
/// 计算 —— 做 Sprite 创建时,对图像进行剪切的 【Rect 信息】
/// 剪切要求:
/// 从图像的中间位置为准,按照 Sprite 的比例对图像进行最大剪切
/// </summary>
/// <param name="imageSize">要被裁切的图像尺寸</param>
... |
using System;
using System.Linq;
using System.Threading.Tasks;
using GraderBot.Database.Data;
using GraderBot.Database.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.ChangeTracking;
namespace GraderBot.Database.Repositories
{
public class SolutionRepository : Repository<Solution>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace POLIMORFISMO
{
class Funcionarios
{
string nome;
int idade;
float salario;
string cargo;
Area area;
public Area Area
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JavaToCS
{
class Team
{
List<Player> players = new List<Player>();
private string sponsors;
private string teamName;
public Team()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Compent.Extensions;
using UBaseline.Core.RequestContext;
using Uintra.Core.Activity;
using Uintra.Core.Member.Entities;
using Uintra.Core.Member.Services;
using Uintra.Core.UbaselineModels.RestrictedNode;
using Uintra.Features.E... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace DATN_Hoa_Yambi.Controllers
{
public class SualopdatController : Controller
{
// GET: Sualopdat
public ActionResult Index()
{
return Vi... |
using Microsoft.ServiceFabric.Services.Remoting;
using System;
using System.Collections.Generic;
using System.Fabric;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.ServiceFabric.Services.Runtime
{
public class ServiceRuntime
{
private static Dictionary<string, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Курсач.Models;
using System.Net;
using System.Xml.Linq;
using System.Data.Entity;
namespace Курсач.Controllers
{
public class HomeController : Controller
{
ApplicationDbContext db = new App... |
using System;
using Autofac;
using Tests.Pages.ActionID;
using Framework.Core.Common;
using NUnit.Framework;
using Tests.Data.Oberon;
using Tests.Pages.Oberon.Contact;
using Tests.Pages.Oberon.Dashboard;
using Tests.Pages.Oberon.Contribution;
using Tests.Pages.Oberon.ReportManager;
using Tests.Pages.Oberon.T... |
using Puppeteer.Core;
using System.Collections.Generic;
using UnityEngine;
public class AIDropOffFishAction : PuppeteerExecutableAction
{
public override void Enter(PuppeteerAgent _executingAgent)
{
base.Enter(_executingAgent);
_executingAgent.GetWorkingMemory().TryGetValue("PickupTarget", out var value);
Fi... |
using System.Linq;
namespace Alura.LeilaoOnline.Core
{
public class MaiorValor : IModalidadeAvalicao
{
public Lance Avalia(Leilao leilao){
return leilao.Lances
.DefaultIfEmpty(new Lance(null, 0))
.OrderBy(ob => ob.Valor)
.LastOrDefault();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace UseFul.Forms.Welic
{
public partial class FormFundoPrincipal : Form
{
private string titulo, subTitulo, duvi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Drawing;
using System.Data.Linq;
namespace IPAdressen
{
public partial class BereichPage : System.Web.UI.Page
{
static bool neu;
public static... |
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace gridmatrix
{
class Program
{
const string DALHeaderGrid = "JO65MR";
static void Main(string[] args)
{
string grid = "AA00AA";
int height = 11;
int width ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
namespace SordByBracket
{
public class BaseNotifyPropertyChange : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace LighterApi
{
[Route("api/[controller]")]
[ApiController]
publi... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Upgrader.Infrastructure;
namespace Upgrader.Schema
{
/// <summary>
/// Collection of all indexes in the specified table.
/// </summary>
public class IndexCollection : IEnumerable<IndexInfo>
{
private reado... |
using System;
/// <summary>
/// Quando existem várias classes que nessecitam desenpenhar a mesma função você
/// pode transforma o metodo que essa classe usa em comandos. Criando uma camada de
/// abstração entre uma classe e outra.
/// </summary>
public sealed class Command : IDesingPattern
{
public void RunPattern... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using DiagramDesigner.Helpers;
using DiagramDesigner;
namespace DemoApp
{
public class ToolBoxViewModel
{
private List<ToolBoxData> toolBoxItems = new List<ToolBoxData>();
... |
using SharpArch.Domain.DomainModel;
using System.Collections.Generic;
using System.Linq;
using NHibernate.Envers.Configuration.Attributes;
using Profiling2.Domain.Prf.Responsibility;
using ScorePhrase;
namespace Profiling2.Domain.Prf.Events
{
public class Violation : Entity
{
[Audited]
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using gMediaTools.Extensions;
using gMediaTools.Factories;
using gMediaTools.Models.MediaAnalyze;
using gMediaTools.Services.AviSynth.VideoSource;
using gMediaTools.Services.TimeCodes;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace DropDownListt
{
public partial class WebForm1 : System.Web.UI.Page
{
string[] frutas = { "Manzanas", "Platanos", "Kiwis" };
protect... |
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