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using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk.Responses { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk.responses']/class[@name='GetStateResponse']" [global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk/re...
using Robust.Shared.Containers; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.Weapon.Ranged.Ammunition.Components { /// <summary> /// Stores ammo and can quickly transfer ammo into a magazine. /// </summary> ...
using Odyssey.Components; using Odyssey.Utilities; using SMLHelper.V2.Assets; using Submarines.Content; using Submarines.DefaultCyclopsContent; using Submarines.Engine; using Submarines.Miscellaneous; using Submarines.Movement; using Submarines.Utilities.Extension; using Submarines.Water; using UnityEngine; namespace...
using DFC.ServiceTaxonomy.PageLocation.Indexes; using OrchardCore.ContentManagement.Metadata; using OrchardCore.ContentManagement.Metadata.Settings; using OrchardCore.Data.Migration; using YesSql.Sql; namespace DFC.ServiceTaxonomy.PageLocation { public class Migrations : DataMigration { private readon...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lines { public delegate void ShowItem(Ball ball, Item item); public delegate void Show...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace gMediaTools.Services.CurveFitting { public class PowerLawCurveFittingService : ICurveFittingService { public Func<double, double> GetCurveFittingFunction(IDictionary<double, do...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GodMorgon.Timeline { public interface ITimelineAction { IEnumerator Execute(); void Finish(); } }
using UnityEngine; using System.Collections; public class PositionForPlayer : MonoBehaviour { public GameObject PlayerPrefab; // Use this for initialization void Awake () { GameObject player; GameObject[] players = GameObject.FindGameObjectsWithTag("Player"); if (players.Length == 0) { Debug.Log ("...
/* * Created by SharpDevelop. * User: stanguay * Date: 2/7/2017 * Time: 7:20 PM * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; namespace DigitalIOControl { /// <summary> /// Description of MessageContainer. /// </summary> /// [Serializable] public c...
using ClaimProject.Config; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ClaimProject.CM { public partial class CMDetailForm : ...
using Autofac; using EmberKernel; using EmberKernel.Services.UI.Mvvm.ViewComponent.Window; using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using System.Windows; namespace EmberCore.KernelServices.UI.View { public class EmberWpfUIService : IWindowManager<Window...
using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.IO; using System.IO.Compression; using System.Linq; using System.Xml.Linq; using System.Net; using System.Text; using System.Xml; using System.Xml.Serialization; using System.Reflection; using System.Reso...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; namespace SNORM { /// <summary>Helps retrieve information about tables from the database.</summary> public static class SqlInformationService { private sta...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `IntPair`. Inherits from `AtomEventEditor&lt;IntPair, IntPairEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// ...
using ALFC_SOAP.Model; using SQLite.Net; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace ALFC_SOAP.Data { public class PlansData { static object locker = new object(); SQLiteConnection database...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.Features.Duplicates { public class DuplicatesManager : IDuplicatesManager { public event EventHandler RefreshData; public void RaiseRefreshData() { ...
using System; using System.Collections.Generic; using Ardalis.GuardClauses; namespace PluralsightDdd.SharedKernel { public class DateTimeRange : ValueObject { public DateTime Start { get; private set; } public DateTime End { get; private set; } public DateTimeRange(DateTime start, DateTime end) {...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BibliotecaJM { public partial class FM_Secciones : Form { public int IDSeccion...
using Newtonsoft.Json; namespace IDI.Digiccy.Models.Transaction { public class Quotation { [JsonProperty("symbol")] public string Symbol { get; set; } [JsonProperty("data")] public KLine KLine { get; set; } = new KLine(); [JsonProperty("success")] public bool ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Work_Cache_Esm { class Cache { int[,] strings; // массив из строк кэша int[] tags; // тэги public Cache(int n, int m) { strings = new int[n...
using ServiceQuotes.Application.DTOs.Specialization; using System; using System.Collections.Generic; namespace ServiceQuotes.Application.DTOs.Employee { public class GetEmployeeWithSpecializationsResponse { public Guid Id { get; set; } public Guid AccountId { get; set; } public string ...
using Crossroads.Web.Auth.Controllers; //using Crossroads.ApiVersioning; using Crossroads.Web.Common.Security; using Crossroads.Web.Common.Services; using SignInCheckIn.Exceptions.Models; using SignInCheckIn.Models.DTO; using SignInCheckIn.Services.Interfaces; using System; using System.Collections.Generic; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ZC_IT_TimeTracking.BusinessEntities; using ZC_IT_TimeTracking.DataAccess.Interfaces.Quarters; using ZC_IT_TimeTracking.Services.Interfaces; namespace ZC_IT_TimeTracking.Services.Quarters { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PropositionalFormulaProver.Prover; namespace PropositionalFormulaProver.Prover.Node { public class LeftOrRight : INode { List<INode> children = new List<INode>(); public void appendChild(INode child) {...
// The MIT License (MIT) // // Copyright (c) 2014-2017, Institute for Software & Systems Engineering // Copyright (c) 2017, Stefan Fritsch // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Soft...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bonus : MonoBehaviour { public int type; public GameObject Barrier; public GameObject Wall; public AudioClip bonusAudio; // Start is called before the first frame update void Start() ...
using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Repositorios; using Cs_Gerencial.Dominio.Servicos; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Cs_Gerecial.Testes.ServicosTestes { pu...
using System; namespace AudioText.Models.DataModels { public class DropdownItemDataModel { public string Name { get; private set; } public int Id { get; private set; } public DropdownItemDataModel(string newName, int newId) { Name = newName; Id = newId;...
using System; using Newtonsoft.Json; namespace SecureNetRestApiSDK.Api.Models { /// <summary> /// Contains Level Two transaction data. /// </summary> public class LevelTwoData { #region Properties /// <summary> /// Date of the transaction. /// </summary> [J...
using System; using System.Xml; using System.Linq; using System.Data.Services.Client; using System.Net; using System.Xml.Linq; using System.Text; using System.IO; using System.Collections; using System.Collections.Generic; using Terrasoft.Nui.ServiceModel.DataContract; using Terrasoft.Core.Entities; using System.Web.S...
using Crossword_Completer.Common; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Control...
/* Dataphor © Copyright 2000-2008 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ #define USENATIVECONCURRENCYCOMPARE #define REMOVESUPERKEYS #define WRAPRUNTIMEEXCEPTIONS // Determines whether or not runtime exceptions are wrappe...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Component that handles player movement/controls public class PlayerMoveController : PlayerComponent { public bool Moving { get; private set; } [SerializeField] private float speed = 4.0f; private Rigidbody rBody; [...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Drawing.Imaging; //using iTextSharp.text; //using iTextSharp.text.pdf; using System.IO; using System.Threading; using Microsoft.Office.Interop.Word; using Microsoft.Office.Interop.PowerPoint; using Microsoft.Off...
using System; namespace Compiler_Project_Tanks___Carl_Meyer { public class Token { String Spelling; int Type; // 1 Identifier, // 2 Operator, // 3 LPar, // 4 RPar // 5 Literal // 6 If // 7 Then // 8 Else // 9 Let ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace WpfGridControlTest01.Classes { //public class Structs //{ //} // [StructLayoutAttribute(LayoutKind.Sequential, Pack = 1, CharSet = CharSe...
using UnityEngine; using System.Collections; public interface IEnemy { bool GetAttacking(); }
using System; using System.Data; namespace MadamRozikaPanel.BussinesLayer { /// <summary> /// Summary description for O_Video /// </summary> public class O_Video { public int Insert(string Title, string Summary, string TitleUrl, string VideoUrl, string NewsTags, int CategoryId) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DropItem : MonoBehaviour { int numero; [Range(0, 100)] public int controleDrop; public GameObject item; public Transform ondeNasce; // Start is called before the first frame update void On...
using System; using System.ComponentModel.DataAnnotations; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Tails_Of_Joy.Models { public class UserProfile { public int Id { get; set; } [StringLength(28, MinimumLength = 28)] public string FirebaseU...
namespace Decima.HZD { [RTTI.Serializable(0xABE0D6FFA740D4E)] public class SceneManagerGame : SceneManager { public void ReadSave(SaveState state) { int count = state.ReadVariableLengthInt(); for (int i = 0; i < count; i++) { var guid = s...
using UnityEngine; [RequireComponent(typeof(LineRenderer))] public class FishingLine : MonoBehaviour { public bool reeledIn = true; [SerializeField] private Transform lineStart; [SerializeField] private Transform lineEnd; [SerializeField] private int numberOfJoints = 10; private float...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Printing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZM.TiledScreenDesigner { public class ColumnGroup : IBackground, IBorder, IChildren...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MentorAlgorithm.Algorithm { //Tìm đường đi ngắn nhất từ một điểm đến tất cả điểm còn lại trong đồ thị public class Dijkstra { public const double INF = double.MaxValue; ...
using UnityEngine; using System.Collections; public class SettingsMenu : MonoBehaviour { #region Variables public GUISkin skin; public GUIStyle selectionGridStyle; public int menuChoice = 0; public bool isAudioLoud = false, isMusicLoud = false; public float musicVolume, audioVolume; public GameObjec...
using RoleManagement.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RoleManagement.EFDAL { public class ActionModuleDal:BaseDal<ActionModule> { } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace PingoSnake.Code.Entities { class Penguin : Entity { private bool Jumping = false; private bool Ducking = false; private float Speed = 0.7f...
using FoodSupplementsSystem.Data.Models; using FoodSupplementsSystem.Services.Contracts; using Ninject; using System; using System.Linq; using System.Web.UI; namespace FoodSupplementsSystem.Web.Admin { public partial class ManageTopics : Page { [Inject] public ITopicsServices Topic...
using NerdDinner.Model; using NerdDinner.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace NerdDinner.Controllers { public class DinnerController : Controller { IDinnerRepository _repository; public DinnerController() ...
using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Drawing; using CoreGraphics; using CupcakePCL.BL; using UIKit; using Foundation; namespace Cupcake.iOS.Screens { [Register("UIViewController1")] public partial class IdeaListViewController : UITableV...
using System; using System.Collections.Generic; using System.Diagnostics; using Autofac; using ManyConsole; using TsFromCsGenerator.Services; namespace TsFromCsGenerator { public class Program { static int Main(string[] args) { var container = DependecyInjectionConfig(); var commands = container.Resolve<I...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using System.Web.Hosting; using System.Web.Http; using System.Web.Http.Description; using System.Web.Mvc; using ApartmentApp...
using System; using System.Collections.Generic; using System.Linq; using UBaseline.Core.Extensions; using Uintra.Core.Activity; using Uintra.Core.Activity.Entities; using Uintra.Core.Feed.Models; using Uintra.Features.CentralFeed.Enums; using Uintra.Features.CentralFeed.Providers; using Uintra.Features.CentralFeed.Ser...
using System.Collections.Generic; namespace ServiceDeskSVC.Models.Ticketing { public class AllCategoriesModel { public List<CategoryViewModel> AllCategories { get; set; } } }
using System; using System.Collections.Generic; using System.Data.Entity.Core.Objects; using System.Linq; using ZC_IT_TimeTracking.BusinessEntities; using ZC_IT_TimeTracking.DataAccess.Interfaces; using ZC_IT_TimeTracking.DataAccess.Interfaces.Goal; using ZC_IT_TimeTracking.DataAccess.Interfaces.Quarters; using ZC_IT_...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; #if UNITY_EDITOR using UnityEditor; #endif [CreateAssetMenu(fileName = "DeckGenerator", menuName = "Logic/Deck Generator", order = 1)] public class DeckGenerator : ScriptableObject { [Seriali...
using System; namespace BeeFarm { class Program { static void Main(string[] args) { Hive hive1 = new(); hive1.AddHoneycomb(); hive1.AddHoneycomb(); Queen queen1 = new(hive1); Worker w1 = new(hive1); Flower flow1 = new("...
using AutoMapper; using Uintra.Core.Activity.Entities; using Uintra.Core.Search.Entities; using Uintra.Features.Events.Entities; using Uintra.Features.Groups; using Uintra.Features.Search.Models; using Uintra.Features.Tagging.UserTags.Models; using Uintra.Infrastructure.Extensions; namespace Uintra.Features.Search.Au...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using PizzaBox.Domain.Interfaces; using PizzaBox.Models; using System; using System.Collections.Generic; using System.Text; namespace PizzaBox.Storing.Repositories { class IngredientsRepository : Repository<Ingredients>, IIngrediants { public IngredientsRepository(PizzaBoxContext context) : base(con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Domain { public static class MapperINI { static MapperINI() { } } }
using System; using System.Collections.Generic; using System.Text; using Xunit; namespace Refactoring { //Replace Type Code with State/Strategy public class Employee { private EmployeeType _type; private int v; private readonly int _monthlySalary; ...
using Fireasy.Common.Subscribes; using System.Threading.Tasks; namespace Fireasy.Web.Sockets { public class SubscribeLifetimeManager : ILifetimeManager { private WebSocketAcceptContext context; public SubscribeLifetimeManager(WebSocketAcceptContext context) { this.context ...
using Microsoft.AspNetCore; namespace Sentry.Samples.AspNetCore.Basic; public class Program { public static void Main(string[] args) { BuildWebHost(args).Run(); } public static IWebHost BuildWebHost(string[] args) => WebHost.CreateDefaultBuilder(args) .UseSentry(o => ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; public class Ball : MonoBehaviour { private readonly float minSpeed = 3; private readonly float maxSpeed = 4; private readonly float startAngleRange = 45f; private readonly V...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BradescoPGP.Web.Areas.Portabilidade.Models { public class GraficoStatusSolicitacaoViewModel { public List<String> Labels { get; set; } public List<int> Data { get; set; } } }
namespace SkillPrestige.Professions { /// <summary> /// Represents special handling for professions where Stardew Valley applies the profession's effects in a custom manner. /// </summary> public interface IProfessionSpecialHandling { void ApplyEffect(); void RemoveEffect(); } ...
using System; namespace Mandelbrot.Rendering; public abstract class Renderer : IDisposable { public uint N = 200; public float M = 0.25f; public float R = 2; public double XMax = 1.5; public double XMin = -2.5; protected double YMax = 1.25; protected double YMin = -1.25; protected ...
using UnityEngine; using System.Collections.Generic; using System.Collections; using GameFrame; public class BattleController : GameBehaviour { public HashSet<Transform> m_enermyTransforms = new HashSet<Transform>(); public static BattleController m_battleController = null; private Transform heroTransfor...
using System; using System.Collections; class CStack { private int p_index; private ArrayList list; public CStack() { list = new ArrayList(); p_index = -1; } public int count { get { return list.Count; } } public void push(object item) { list.Add(item); p_index++; } public object pop()...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using pokedex.Models; using pokedex.ViewModels; namespace pokedex.Controllers { public class RegionesContr...
using PhobiaX.SDL2; using System; namespace PhobiaX.Graphics { public interface IRenderableObject { int X { get; set; } int Y { get; set; } int Width { get; } int Height { get; } bool ShouldDestroy { get; } int RenderingPriority { get; set; } void Draw(SDLSurface destination); } }
 #if DEBUG // #define VISUALIZE #endif using System; using System.ComponentModel; using System.Linq; using Jypeli; using Jypeli.Assets; using Jypeli.Physics; /// <summary> /// Tasohyppelypelin hahmo. Voi liikkua ja hyppiä. Lisäksi sillä voi olla ase. /// </summary> public class PlatformCharacter2 : PhysicsObject { ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.Configuration; using System.Web.UI; using System.Web.UI.WebControls; using System.Drawing; namespace GreenValleyAuctionsSystem { public partial class CustomerLogin : Sys...
using MyBlog.WebApi.Framework.DTOs; namespace MyBlog.WebApi.DTOs.Blogs { public class BlogPostForPagingDto : BasePagingQueryStringParameters { } }
using SimulationDemo.Enums; using System; using System.Collections.Generic; using System.Text; namespace SimulationDemo.Randomness { public static class DistributionHelper { private static object lockobj = new object(); private static Dictionary<EventEnum, IDistribution> _distribution = new Di...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace MoneyFlow { public partial class btnExit : Form { SqlConnection c...
using System; using System.Collections.Generic; using System.Text; using CYJ.DingDing.Dto.Dto; namespace CYJ.DingDing.Application.IAppService { public interface IDepartmentAppService { DepartmentCreateResponse Create(DepartmentCreateRequest request); DepartmentUpdateResponse Update(int id, De...
using UnityEngine; namespace DFrame { public static class Algorithm { /* 尺寸处理 */ /// <summary> /// 计算 —— 做 Sprite 创建时,对图像进行剪切的 【Rect 信息】 /// 剪切要求: /// 从图像的中间位置为准,按照 Sprite 的比例对图像进行最大剪切 /// </summary> /// <param name="imageSize">要被裁切的图像尺寸</param> ...
using System; using System.Linq; using System.Threading.Tasks; using GraderBot.Database.Data; using GraderBot.Database.Models; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.ChangeTracking; namespace GraderBot.Database.Repositories { public class SolutionRepository : Repository<Solution>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace POLIMORFISMO { class Funcionarios { string nome; int idade; float salario; string cargo; Area area; public Area Area ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JavaToCS { class Team { List<Player> players = new List<Player>(); private string sponsors; private string teamName; public Team() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Compent.Extensions; using UBaseline.Core.RequestContext; using Uintra.Core.Activity; using Uintra.Core.Member.Entities; using Uintra.Core.Member.Services; using Uintra.Core.UbaselineModels.RestrictedNode; using Uintra.Features.E...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace DATN_Hoa_Yambi.Controllers { public class SualopdatController : Controller { // GET: Sualopdat public ActionResult Index() { return Vi...
using Microsoft.ServiceFabric.Services.Remoting; using System; using System.Collections.Generic; using System.Fabric; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Microsoft.ServiceFabric.Services.Runtime { public class ServiceRuntime { private static Dictionary<string, ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Курсач.Models; using System.Net; using System.Xml.Linq; using System.Data.Entity; namespace Курсач.Controllers { public class HomeController : Controller { ApplicationDbContext db = new App...
using System; using Autofac; using Tests.Pages.ActionID; using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Oberon; using Tests.Pages.Oberon.Contact; using Tests.Pages.Oberon.Dashboard; using Tests.Pages.Oberon.Contribution; using Tests.Pages.Oberon.ReportManager; using Tests.Pages.Oberon.T...
using Puppeteer.Core; using System.Collections.Generic; using UnityEngine; public class AIDropOffFishAction : PuppeteerExecutableAction { public override void Enter(PuppeteerAgent _executingAgent) { base.Enter(_executingAgent); _executingAgent.GetWorkingMemory().TryGetValue("PickupTarget", out var value); Fi...
using System.Linq; namespace Alura.LeilaoOnline.Core { public class MaiorValor : IModalidadeAvalicao { public Lance Avalia(Leilao leilao){ return leilao.Lances .DefaultIfEmpty(new Lance(null, 0)) .OrderBy(ob => ob.Valor) .LastOrDefault(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace UseFul.Forms.Welic { public partial class FormFundoPrincipal : Form { private string titulo, subTitulo, duvi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Drawing; using System.Data.Linq; namespace IPAdressen { public partial class BereichPage : System.Web.UI.Page { static bool neu; public static...
using System; using System.Collections.Generic; using System.Text.RegularExpressions; namespace gridmatrix { class Program { const string DALHeaderGrid = "JO65MR"; static void Main(string[] args) { string grid = "AA00AA"; int height = 11; int width ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; namespace SordByBracket { public class BaseNotifyPropertyChange : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Text.Json; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace LighterApi { [Route("api/[controller]")] [ApiController] publi...
using System.Collections; using System.Collections.Generic; using System.Linq; using Upgrader.Infrastructure; namespace Upgrader.Schema { /// <summary> /// Collection of all indexes in the specified table. /// </summary> public class IndexCollection : IEnumerable<IndexInfo> { private reado...
using System; /// <summary> /// Quando existem várias classes que nessecitam desenpenhar a mesma função você /// pode transforma o metodo que essa classe usa em comandos. Criando uma camada de /// abstração entre uma classe e outra. /// </summary> public sealed class Command : IDesingPattern { public void RunPattern...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections.ObjectModel; using DiagramDesigner.Helpers; using DiagramDesigner; namespace DemoApp { public class ToolBoxViewModel { private List<ToolBoxData> toolBoxItems = new List<ToolBoxData>(); ...
using SharpArch.Domain.DomainModel; using System.Collections.Generic; using System.Linq; using NHibernate.Envers.Configuration.Attributes; using Profiling2.Domain.Prf.Responsibility; using ScorePhrase; namespace Profiling2.Domain.Prf.Events { public class Violation : Entity { [Audited] public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using gMediaTools.Extensions; using gMediaTools.Factories; using gMediaTools.Models.MediaAnalyze; using gMediaTools.Services.AviSynth.VideoSource; using gMediaTools.Services.TimeCodes; u...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace DropDownListt { public partial class WebForm1 : System.Web.UI.Page { string[] frutas = { "Manzanas", "Platanos", "Kiwis" }; protect...