text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
namespace TexturePacker.Editor.Repository
{
[Serializable]
public class Folder
{
public string Name;
public int Depth;
public List<Folder> Folders = new List<Folder>();
public List<SpriteDescription> SpriteDescriptions = new List<SpriteDescription>();
publi... |
namespace Igorious.StardewValley.DynamicApi2.Constants
{
public static class Locations
{
public static readonly string CarpentersShop = "ScienceHouse";
}
} |
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Puppeteer.UI.External.GraphVisualizer
{
// Implementation of Reingold and Tilford algorithm for graph layout
// "Tidier Drawings of Trees", IEEE Transactions on Software Engineering Vol SE-7 No.2, March 1981
// The implementation has ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MoneyWeb.ViewModels
{
public class ItemFilterModel: FilterViewModel
{
public string Nome { get; set; }
public int[] ListClassificacao { get; set; } = new int[] { };
public int[] L... |
using System;
using System.Collections.Generic;
using PterodactylEngine;
using Xunit;
namespace UnitTestEngine
{
public class TestFlowchartLinkHelper : TheoryData<int, string, string>
{
public TestFlowchartLinkHelper()
{
Add(0, "", " --> ");
Add(1, "", " --- ");
... |
using gView.Desktop.Wpf.Controls;
using gView.Framework.UI;
namespace gView.Desktop.Wpf.Items
{
public class WpfViewToolStripItem : System.Windows.Controls.MenuItem
{
IDockableWindow _window;
public WpfViewToolStripItem(string text, System.Drawing.Image image, IDockableWindow window)
... |
// NOTE: two consequences of this simplified response model are:
//
// (a) it's not possible to send 8-bit clean responses (like file content)
// (b) it's
// must be loaded into memory in the the Content property. If you want to send large files,
// this has to be reworked so a handler can write... |
using Accounts.Domain.Commands.Public;
using Microsoft.Extensions.Hosting;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Linedata.Foundation.Messaging;
using Accounts.Domain.Events.Public;
using Linedata.Foundation.Messaging.Endpoints.Dup... |
using Kuromori.DataStructure;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
using Kuromori.InfoIO;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace Kuromori
{
/// <summary>
/// Wrapper for events
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace LTTQ
{
public partial class ProcessBar_ForFun : UserContro... |
namespace training
{
class Program
{
static void Main(string[] args)
{
int n = int.Parse(System.Console.ReadLine());
int sum = 0, biggestSum = 0;
int data;
for (int i = 0; i < n; i++)
{
data = int.Parse(System.Console.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Unidade6
{
class Complementar6Exe3
{
public static int opc;
public static double peso,altura;
public static string homem, mulher;
public static void Yol... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using RetenionApp.Models;
using RetenionApp.Services;
using System;
using System.Threading.Tasks;
namespace RetenionApp.Controllers
{
[ApiController]
public class UserController : Controller
{
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
namespace QTouristik.PlugIn.OVH_V3.Search.LM
{
public partial class OHV_V3_SearchEntities
{
public OHV_V3_SearchEntities()
: base(GetConnectionString())... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using WebApplication1.Models;
namespace WebApplication1.Service
{
public class Handle
{
public string connectionString = ConfigurationManager.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace BankApp.Services
{
public class CsvReport : Report
{
public CsvReport(byte[] data) : base(data)
{
}
}
} |
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebStore.Controllers
{
public class ErrorController : Controller
{
//public IActionResult Error()
//{
// return View();
//}
publ... |
namespace GraderBot.WebAPI
{
public class CodeSubmitDto
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Comics.Core.Persistence
{
public interface IComicsRepository
{
Comic GetLastImportedComic(ComicType type);
void InsertComic(Comic comic);
IReadOnlyCollection<Comic> GetLatestComics(ComicType type, i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
using System.Data;
namespace Proyecto_conexión_SQL_Server
{
class Conexion
{
//Conexión a la base de datos
private string cadena = "data source = ALE... |
namespace Entities.DbEntities
{
public class JournalEntry
{
public string Id { get; set; }
public string EntryContent { get; set; }
public bool IsDeleted { get; }
public string UserId { get; set; }
public ApplicationUser User { get; set; }
}
}
|
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using Conversive.Verbot5;
using System.Speech;
using System.Speech.Synthesis;
using MySql.Data.MySqlClient;
using System.Runtime.InteropServices;
using System.Text.RegularExpression... |
using SFA.DAS.Http.Configuration;
namespace SFA.DAS.ProviderCommitments.Configuration
{
public class ApprovalsOuterApiConfiguration : IApimClientConfiguration
{
public string ApiBaseUrl { get; set; } = null!;
public string SubscriptionKey { get; set; } = null!;
public string ApiVersion... |
using System;
namespace FoodPricer.App
{
class Program
{
public static void Main(string[] args)
{
// see tests
}
}
}
|
// Copyright (c) 2020, mParticle, Inc
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agr... |
using System;
namespace Frank.Scheduler.Client.Configuration
{
public class SchedulerRestConfiguration
{
public Uri BaseUrl { get; set; }
public string ApiVersion { get; set; }
public bool ExtendedLogging { get; set; }
public bool ForceInternalToken { get; set; }
pu... |
using Kafka1.Models;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Core.IServices.IOrderServices
{
public interface IProcessOrderServices
{
Task<string> CreateOrderAsync(OrderRequest orderRequest, CancellationToken ca... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Cashflow9000.Models;
namespace Cashflow9000.Adapters
{
public class TransactionTypeAdapter : Ba... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Phone.Cont... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using Xunit;
using Xunit.Abstractions;
namespace Terminal.Gui.ViewTests {
public class ScrollBarViewTests {
readonly ITestOutputHelper output;
public ScrollBarViewTests (ITestOutputHelper output)
{
this.outpu... |
using UnityEngine;
using System.Collections;
public class PanelData: MonoBehaviour{
public GameObject currentPanel;
public int totalCard { get; set; }
public int redCard { get; set; }
public int blueCard { get; set; }
public int greenCard { get; set; }
public void updateCardPanelData()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using Lecture08.BlogPosts.EntityFramework.Domain;
using Lecture08.BlogPosts.EntityFramework.Repositories;
namespace Lecture08.BlogPosts.AspNetMvc.Repository
{
public class MemoryBlogPostRepository : IBlogPostRepository
{
private readon... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace InitCalculator
{
public partial class MainPage : ContentPage
{
private double firstNo, secondNo;
int state;
st... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Microsoft.Its.Recipes;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Vipr.Core;
namespace ODataReader.v4UnitTests
{
public cl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio21
{
class DigitoDeControlo
{
static void Main(string[] args)
{
{
int Numero = Convert.ToInt32(Console.ReadLine());
... |
using System;
using System.Collections.Generic;
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf.Sources
{
public class FeedingSource : Entity
{
public virtual string Name { get; set; }
public virtual bool Restricted { get; set; }
public virtual byte[] FileData { get... |
using System;
using LuaInterface;
namespace GFW
{
public class ScriptAllStateListner : IGameStateListner
{
protected GameStateMachine m_state_machine;
protected LuaFunction m_state_enter_func;
protected LuaFunction m_state_exit_func;
public ScriptAllStateListner(GameStateMachin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WAP_Exercicio2
{
public partial class _Default : Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void... |
using System.Collections.Generic;
using System.Text;
namespace LineWrapping
{
public class LineBreakerBase
{
public List<string> ClassDivide(string text)
{
var outp = new List<string>();
var sb = new StringBuilder();
int wsl = 0;
fo... |
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
using System;
namespace DuckingAround.NPCs.Bosses
{
public class EyeDestruction : ModNPC
{
private static Vector2 zeroVector = new Vector2(0f, 0f);
private static bool moveDelay = false;
private... |
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace DuckingAround.Items.Weapons.Melee
{
public class DuckyWrath : ModItem
{
public override void SetStaticDefaults()
{
Tooltip.SetDefault("Rain extra-dimensional duckies on your foes...");
}
public overri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HotelManagement.BusinessObject
{
public class KhachHangInFo
{
private string m_MaKhachHang;
public string MaKhachHang
{
get { return m_MaKhachHang; }
set... |
using System;
using System.Data;
using System.Data.SqlClient;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.IO;
using Elmah;
namespace CreamBell_DMS_WebApps
{
public partial class frmCartOperatorMaster : System.Web.UI.Pa... |
using Autofac;
using Autofac.Builder;
using EmberKernel.Plugins.Components;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.Text;
namespace EmberKernel.Services.Configuration
{
public static class PluginOptionsExtensions
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.DataAccess.Entity
{
public class TaskPicture
{
public long PictureI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace CrawlerTest.Commands
{
public class AsyncCommand : IAsyncCommand
{
public event EventHandler CanExecuteChanged;
private readonly F... |
using Microsoft.Extensions.Logging;
using SnowBLL.Enums;
using SnowBLL.Models;
using SnowBLL.Service.Interfaces;
using System;
using System.Collections.Generic;
namespace SnowBLL.Service.Concrete
{
public class BLService : IBLService
{
protected readonly ILogger<BLService> _logger;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
namespace _4._4_Binary_serialization
{
class Program
{
static void Main(string... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace TeamCityChangeNotifier.Helpers
{
public static class Tasks
{
/// <summary>
/// Not sure if this is great code or terrible code. But it works I think.
/// It aims to extract out a acommon patte... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
namespace DA.Empresa
{
public class DAOFactory : IDAOFactory
{
private String cadena_conexion = @"Initial Catalog=SGA_PRW; Server=VIRTUAL-SQLSRV; User ID=sa; Password=prow... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace St.Eg.Day2.M0.Ex4.Polymorphism.ex03
{
public class Abstraction {
private int _someState;
private void algorithm() {
// do something that changes private state
... |
using gView.Framework.IO;
using gView.Framework.system;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace gView.Framework.UI.Controls
{
internal enum ToolbarPanel { top = 0, bottom = 1, left = 2, right = 3, flow = 4 }
public class ToolbarStrip : ToolStrip, IToolbar, IPlugInW... |
using System;
namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual
{
/// <summary>
/// Representa el objeto response de Empresa Vinculada
/// </summary>
/// <remarks>
/// Creación : GMD 20171009 <br />
/// Modificación : <br />
/// </remarks>
public class ... |
#if NETFX
namespace Tutorial.CategoryTheory
{
using System;
using System.Reactive;
using System.Reactive.Linq;
using System.Windows;
using System.Windows.Input;
public static class UIElementExtensions
{
public static IObservable<EventPattern<MouseEventArgs>> MouseDrag
(t... |
namespace OldMacDonald.NUnitTests.BL
{
#region
using System;
using Moq;
using NUnit.Framework;
using OldMacDonald.BL;
using OldMacDonald.BL.Interfaces;
using OldMacDonald.Domain;
#endregion
[TestFixture]
public class AnimalManagerFixture
{
private readonly stri... |
using Alabo.Cloud.People.UserRightss.Domain.Enums;
using Alabo.Cloud.People.UserRightss.Domain.Services;
using Alabo.Domains.Entities;
using Alabo.Domains.Enums;
using Alabo.Mapping;
using Alabo.UI;
using Alabo.UI.Design.AutoTables;
using Alabo.Web.Mvc.Attributes;
using System;
using System.Collections.Generic;
using ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Mapster;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using Newtonsoft.Json... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using CarRental.API.DAL.Entities;
namespace CarRental.API.DAL.DataServices.Clients
{
public interface IClientsDataService
{
Task<ClientsItem> GetAsync(Guid id);
Task<IEnumerable<ClientsItem>> GetA... |
using libairvidproto;
using libairvidproto.model;
using Network.ZeroConf;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WpfCommon;
namespace WinAirvid
{
public class ServerVM : ResourceVM
{
private AirVidServer _... |
using System.Reflection;
using iSukces.Code.Interfaces;
using JetBrains.Annotations;
namespace Sample.AppWithCSharpCodeEmbedding.AutoCode
{
internal class JetbrainsAttributeNullValueChecker : AbstractMemberNullValueChecker
{
protected override bool HasMemberNotNullAttribute(MemberInfo mi)
{
... |
using System;
namespace F_Delegation
{
public class Car
{
int speed = 0;
public event EventHandler<CarArgs> TooFastDriving;
//public delegate void TooFast(int currentSpeed);
//private TooFast tooFast;
public void Start()
{
speed = 10;
}
... |
using System;
using System.Threading.Tasks;
using MediatR;
using Xunit;
namespace IntegrationTests
{
public abstract class DisconnectedClientTests<T, R> : BaseTest<T>
where T : ClientServerFixture
where R : DummyRequest<R>, new()
{
public DisconnectedClientTests(T fixture) : base(fixtu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Configuration;
using System.Threading.Tasks;
namespace Client
{
/// <summary>
/// Класс подключения для клиента
/// </summary>
public class ClientConnection : IDisposable
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
using System.Web;
using Newtonsoft.Json;
using Tweetinvi.Events;
using TwitterAnalytics.DataAccess;
using TwitterAnalytics.Domain.Models.SentimentAna... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
namespace ChallengeReview
{
internal class extents
{
private static void Main(string[] args)
{
var extentsFileLines = File.ReadAllLines("extents.txt");
var extentsFileSize ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Diagnostics;
namespace WebTest.Code
{
public class Setting
{
public static string GetVersion()
{
return CRL.Base.GetVersion().ToString();
string path = HttpContext.Current.... |
using System;
using System.Collections.Generic;
using System.Text;
using ComponentFactory.Krypton.Toolkit;
using System.Windows.Forms;
using System.Drawing;
namespace AC.ExtendedRenderer.Toolkit.Charting
{
[System.Drawing.ToolboxBitmapAttribute(typeof(System.Windows.Forms.Control))]
public class Kry... |
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI;
namespace SkillPrestigeCookingAdapter
{
// ReSharper disable once ClassNeverInstantiated.Global
public class SkillPrestigeCookingAdapterMod : Mod
{
/// <summary>
/// The cooking skill icon.
/// </summary>
inte... |
using System;
using System.Collections.Generic;
using Kattis.IO;
public class Problem
{
static public int[] arr;
static public int[] mem;
static public bool[] comp;
static public int max_sum(int i) {
if (i == 0) {
return arr[i];
}
if (comp[i]) {
return m... |
using Chess.v4.Engine.Interfaces;
using EngineTests.Models;
using EngineTests.Utility;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace EngineTests.Tests.EngineTests
{
[TestClass]
public class CheckTests : TestBase
{
private IGameStateService _gameStat... |
using System;
namespace Fuzzing.Fuzzers.Impl
{
public class DateTimeFuzzer : TypeFuzzer<DateTime>
{
public override DateTime Fuzz()
{
var bytes = new byte[8];
RandomNumberGenerator.GetBytes(bytes);
var ticks = BitConverter.ToInt64(bytes, 0);
return new DateTime(ticks);
}
}
}
|
using Unity.Collections;
using Unity.Entities;
using Unity.Jobs;
using Unity.Transforms;
[UpdateAfter(typeof(PlayerControllerSystem))]
public class RocketPlayerFollowSystem : JobComponentSystem
{
private EntityQuery _playerQuery;
protected override void OnCreate()
{
_playerQuery = GetEntityQuery(
ComponentTyp... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebAppWood.Models.JsonModels
{
public class JsonMedida
{
[JsonProperty("id")]
public int id { get; set; }
[JsonProperty("tipo")]
public string tipo { get; set; ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Coin : MonoBehaviour
{
GameObject player;
public float Value; // how much the player gets if they hit the coin
private void Start()
{
if(Value<=0)
{
Value = 5.0f;
}
... |
using System;
using System.Collections.Generic;
using UnityEngine;
public class RailBuilder : MonoBehaviour
{
public List<RailPiece> railPieces;
public int segmentCount;
public GameObject prefab;
public List<bool> editors;
[ExecuteInEditMode]
public void Refresh()
{
if... |
namespace CarDealer.Models.BindingModels.Supplier
{
public class SupplierAddBM
{
public string Name { get; set; }
public string IsImporter { get; set; }
}
} |
using Assets.Scripts.Ui;
using System.Collections;
using UnityEngine;
using UnityEngine.Advertisements;
namespace Assets.Scripts.UI.Interactive
{
public class BedPanel : View
{
public GameObject SetSpawnButton;
public GameObject DreamButton;
public GameObject TmeUpButton;
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Data.SqlClient;
namespace PROG1_PROYECTO_FINAL
{
class S_Proveedores : Proveedor
{
private Connection conexion = new Connection();
SqlDataReader l... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Script encargado de hacer que el Dron siga al jugador
/// </summary>
public class DroneMovement : MonoBehaviour
{
private Transform player;
private Rigidbody2D rBody;
private float dirInX;
private float dir... |
using System.Linq;
using ApartmentApps.Data;
using ApartmentApps.Data.DataSheet;
namespace ApartmentApps.Api
{
public class IncidentStatusesSearchEngine : SearchEngine<IncidentReportStatus>
{
[Filter(nameof(CommonSearch), "Search")]
public IQueryable<IncidentReportStatus> CommonSearch(IQueryab... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class WindZone2D : MonoBehaviour {
public enum Direction {LEFT = -1, RIGHT = 1};
public Direction windDirection = Direction.RIGHT;
private Direction currentDirection;
public float density = 2.5f;
public float intensity = 10.0f;... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Sentry : Enemy
{
public Transform firePoint;
public LineRenderer lineRenderer;
public float attackRadius = 20f;
public float loadTime = 3f;
public float fireDurati... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Xml.Serialization;
using KartObjects.Entities;
namespace KartObjects
{
/// <summary>
/// Ассортиментная карточка
/// </summary>
[Serializable]
public class Assortment:Sim... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HighScore : MonoBehaviour
{
public Text hscoreTxt;
public int scr;
private void Start()
{
scr = PlayerPrefs.GetInt("High Score");
}
// Update is called once... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cr1p.Cryptography.Ciphers
{
public abstract class VigenereCipher
{
public static char[] Crypt(char[] buffer, char[] key, bool encrypt)
{
buffer = new stri... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace BanSupport
{
public static class SliderExtension
{
private static bool CreateSliderExIfNotExist(Slider slider, out SliderEx sliderEx)
{
if (slider == null)... |
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using System;
using System.Collections.Generic;
using System.Text;
namespace TimeTableApi.Core.Entities
{
public class TimeTable : Generic
{
[BsonId]
[BsonRepresentation(BsonType.ObjectId)]
public string Id { get; set; }
... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
namespace Question
{
public class MyContext:DbContext
{
public DbSet<Question> Questions { get; set; }
public DbSet<Answer> Answers { get; set; }
protected override void OnConfigur... |
using BusVenta;
using DatVentas;
using EntVenta;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace VentasD1002
{
public partial class frmSer... |
using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable of type `GameObject`. Inherits from `AtomVariable<GameObject, GameObjectPair, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction>`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[Creat... |
using Dorisol1019.MemorialArchiver.Shared.Models.Memorials;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Dorisol1019.MemorialArchiver.Client.Stores.Memorial
{
public class FetchMemorialItemsCompleteAction<T>
{
public T[] Memorials { get; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
namespace Lecture07.BlogPosts.WebApi.Models
{
[DataContract]
public class AuthorDataTransfer
{
[DataMember]
public Int32 Id { get; set; }
[DataMember]
p... |
namespace ScratchTutorial
{
public interface ILessonReader : IHeaderReader
{
Lesson ReadLesson(string lessonPath);
}
}
|
using System.Windows.Controls;
namespace VMDiagrammer.Interfaces
{
/// <summary>
/// A interface for drawable objects
/// </summary>
public interface IDrawingObjects
{
/// <summary>
/// Routine to draw a drawable object
/// </summary>
/// <param name="c"... |
using System.Collections;
using UnityEngine;
public class WeaponManager1 : MonoBehaviour
{
public float switchDelay = 1f;
public GameObject[] weapon; //무기의 게임 오브젝트 배열
private int index = 0; // 무기의 인덱스
private bool isSwitching = false; // 딜레이를 확인하기 위함.
// Use this for initialization
private... |
using System;
using System.Collections.Generic;
using System.Threading;
using Framework.Core.Common;
using Tests.Pages.Oberon.Contact;
using Tests.Projects.Oberon.MyVoterInfo;
using NUnit.Framework;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Oberon
{
public... |
using System;
namespace DesignPatterns.Memento.Example1
{
public class Customer
{
public int Id { get; set; }
public string Name { get; set; }
//This is just one possible implementation.
public Customer Clone()
{
return MemberwiseClone() as Customer;
... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using PatientWebApp.Controllers.Adapter;
using PatientWebApp.Settings;
using RestSharp;
namespace PatientWebApp.Controllers
{
[Authorize]
[Route("api/[controller]")]
[ApiController]
public clas... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BookListController : MonoBehaviour
{
public Text Title, Author, ISBN, Category, Description, Section, Copy;
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class CharacterForBlue : MonoBehaviour
{
public bool colorChange;
public static float hitCount = 0;
public static bool bouncy;
bool once = true;
Vector3 orgPos, up;
// Start... |
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